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Andrew Woloszyne549e7b2015-07-16 11:07:40 -04001# Copyright 2015 The Shaderc Authors. All rights reserved.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7# http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15import expect
16import os.path
17from glslc_test_framework import inside_glslc_testsuite
18from placeholder import FileShader, StdinShader, TempFileName
19
20
21@inside_glslc_testsuite('File')
22class SimpleFileCompiled(expect.ValidObjectFile):
23 """Tests whether or not a simple glsl file compiles."""
24
25 shader = FileShader('#version 310 es\nvoid main() {}', '.frag')
26 glslc_args = ['-c', shader]
27
28
29@inside_glslc_testsuite('File')
30class NotSpecifyingOutputName(expect.SuccessfulReturn,
31 expect.CorrectObjectFilePreamble):
32 """Tests that when there is no -o and -E/-S/-c specified, output as a.spv."""
33
David Netofab64112016-02-02 16:24:06 -050034 shader = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040035 glslc_args = [shader]
36
37 def check_output_a_spv(self, status):
38 output_name = os.path.join(status.directory, 'a.spv')
39 return self.verify_object_file_preamble(output_name)
40
41
42@inside_glslc_testsuite('Parameters')
43class HelpParameters(
44 expect.ReturnCodeIsZero, expect.StdoutMatch, expect.StderrMatch):
45 """Tests the --help flag outputs correctly and does not produce and error."""
46
47 glslc_args = ['--help']
48
David Neto91bfb4c2016-02-23 22:26:18 -050049 expected_stdout = '''glslc - Compile shaders into SPIR-V
50
51Usage: glslc [options] file...
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040052
53An input file of - represents standard input.
54
55Options:
56 -c Only run preprocess, compile, and assemble steps.
57 -Dmacro[=defn] Add an implicit macro definition.
58 -E Outputs only the results of the preprocessing step.
Lei Zhang1ccede12016-02-24 09:30:32 -050059 Output defaults to standard output.
David Neto7ae44a12017-01-23 17:24:33 -050060 -fauto-bind-uniforms
61 Automatically assign bindings to uniform variables that
62 don't have an explicit 'binding' layout in the shader
63 source.
Benjamin Chrétiend1f763c2018-02-09 18:08:58 +010064 -fauto-map-locations
65 Automatically assign locations to uniform variables that
66 don't have an explicit 'location' layout in the shader
67 source.
Lei Zhang9340ae52018-09-20 11:05:50 -040068 -fentry-point=<name>
69 Specify the entry point name for HLSL compilation, for
70 all subsequent source files. Default is "main".
David Neto5fd1b252018-04-13 16:27:04 -040071 -fhlsl_functionality1, -fhlsl-functionality1
72 Enable extension SPV_GOOGLE_hlsl_functionality1 for HLSL
73 compilation.
David Netoc21dd102019-06-13 17:44:25 -040074 -finvert-y Invert position.Y output in vertex shader.
Lei Zhang9340ae52018-09-20 11:05:50 -040075 -fhlsl-iomap Use HLSL IO mappings for bindings.
76 -fhlsl-offsets Use HLSL offset rules for packing members of blocks.
77 Affects only GLSL. HLSL rules are always used for HLSL.
78 -flimit=<settings>
79 Specify resource limits. Each limit is specified by a limit
80 name followed by an integer value. Tokens should be
81 separated by whitespace. If the same limit is specified
82 several times, only the last setting takes effect.
83 -flimit-file <file>
84 Set limits as specified in the given file.
David Neto2cbf7902019-06-19 00:23:21 -040085 -fnan-clamp Generate code for max and min builtins so that, when given
86 a NaN operand, the other operand is returned. Similarly,
87 the clamp builtin will favour the non-NaN operands, as if
88 clamp were implemented as a composition of max and min.
Lei Zhang9340ae52018-09-20 11:05:50 -040089 -fresource-set-binding [stage] <reg0> <set0> <binding0>
90 [<reg1> <set1> <binding1>...]
91 Explicitly sets the descriptor set and binding for
92 HLSL resources, by register name. Optionally restrict
93 it to a single stage.
94 -fcbuffer-binding-base [stage] <value>
95 Same as -fubo-binding-base.
David Neto357d24b2017-06-04 18:27:12 -040096 -fimage-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080097 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040098 images. Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070099 For HLSL, the resource register number is added to this
100 base.
David Neto357d24b2017-06-04 18:27:12 -0400101 -fsampler-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -0800102 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -0400103 samplers Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -0700104 For HLSL, the resource register number is added to this
105 base.
Lei Zhang9340ae52018-09-20 11:05:50 -0400106 -fssbo-binding-base [stage] <value>
107 Sets the lowest automatically assigned binding number for
108 shader storage buffer objects (SSBO). Optionally only set
109 it for a single shader stage. Only affects GLSL.
110 -ftexture-binding-base [stage] <value>
111 Sets the lowest automatically assigned binding number for
112 textures. Optionally only set it for a single shader stage.
113 For HLSL, the resource register number is added to this
114 base.
115 -fuav-binding-base [stage] <value>
116 For automatically assigned bindings for unordered access
117 views (UAV), the register number is added to this base to
118 determine the binding number. Optionally only set it for
119 a single shader stage. Only affects HLSL.
David Neto357d24b2017-06-04 18:27:12 -0400120 -fubo-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -0800121 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -0400122 uniform buffer objects (UBO). Optionally only set it for
123 a single shader stage.
David Neto63313f92017-06-07 09:15:34 -0700124 For HLSL, the resource register number is added to this
125 base.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400126 -fshader-stage=<stage>
127 Treat subsequent input files as having stage <stage>.
David Neto357d24b2017-06-04 18:27:12 -0400128 Valid stages are vertex, vert, fragment, frag, tesscontrol,
129 tesc, tesseval, tese, geometry, geom, compute, and comp.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400130 -g Generate source-level debug information.
131 Currently this option has no effect.
132 --help Display available options.
133 -I <value> Add directory to include search path.
qiningb3cfde42016-05-14 01:43:31 -0400134 -mfmt=<format> Output SPIR-V binary code using the selected format. This
135 option may be specified only when the compilation output is
136 in SPIR-V binary code form. Available options include bin, c
137 and num. By default the binary output format is bin.
qiningbde33a92016-02-01 14:30:07 -0500138 -M Generate make dependencies. Implies -E and -w.
139 -MM An alias for -M.
140 -MD Generate make dependencies and compile.
141 -MF <file> Write dependency output to the given file.
142 -MT <target> Specify the target of the rule emitted by dependency
143 generation.
Lei Zhang9340ae52018-09-20 11:05:50 -0400144 -O Optimize the generated SPIR-V code for better performance.
145 -Os Optimize the generated SPIR-V code for smaller size.
146 -O0 Disable optimization.
147 -o <file> Write output to <file>.
148 A file name of '-' represents standard output.
149 -std=<value> Version and profile for GLSL input files. Possible values
150 are concatenations of version and profile, e.g. 310es,
151 450core, etc. Ignored for HLSL files.
David Neto9f95ca92020-01-30 09:19:24 -0500152 -S Emit SPIR-V assembly instead of binary.
Lei Zhang9340ae52018-09-20 11:05:50 -0400153 --show-limits Display available limit names and their default values.
qiningf6d83742016-01-28 16:05:11 -0500154 --target-env=<environment>
David Netoc9931582018-03-22 07:32:14 -0700155 Set the target client environment, and the semantics
156 of warnings and errors. An optional suffix can specify
157 the client version. Values are:
158 vulkan1.0 # The default
159 vulkan1.1
David Netocdac1242020-01-15 12:51:13 -0800160 vulkan1.2
David Netoc9931582018-03-22 07:32:14 -0700161 vulkan # Same as vulkan1.0
162 opengl4.5
163 opengl # Same as opengl4.5
David Neto23bbb322019-07-02 10:17:31 -0400164 --target-spv=<spirv-version>
165 Set the SPIR-V version to be used for the generated SPIR-V
166 module. The default is the highest version of SPIR-V
167 required to be supported for the target environment.
168 For example, default for vulkan1.0 is spv1.0, and
David Netocdac1242020-01-15 12:51:13 -0800169 the default for vulkan1.1 is spv1.3,
170 the default for vulkan1.2 is spv1.5.
David Neto23bbb322019-07-02 10:17:31 -0400171 Values are:
David Neto0d8908a2019-10-04 15:31:15 -0400172 spv1.0, spv1.1, spv1.2, spv1.3, spv1.4, spv1.5
Lei Zhang9340ae52018-09-20 11:05:50 -0400173 --version Display compiler version information.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400174 -w Suppresses all warning messages.
175 -Werror Treat all warnings as errors.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400176 -x <language> Treat subsequent input files as having type <language>.
David Netocdefe182016-10-21 01:12:53 -0400177 Valid languages are: glsl, hlsl.
178 For files ending in .hlsl the default is hlsl.
179 Otherwise the default is glsl.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400180'''
181
182 expected_stderr = ''
183
184
185@inside_glslc_testsuite('Parameters')
186class HelpIsNotTooWide(expect.StdoutNoWiderThan80Columns):
187 """Tests that --help output is not too wide."""
188
189 glslc_args = ['--help']
190
191
192@inside_glslc_testsuite('Parameters')
193class UnknownSingleLetterArgument(expect.ErrorMessage):
194 """Tests that an unknown argument triggers an error message."""
195
196 glslc_args = ['-a']
197 expected_error = ["glslc: error: unknown argument: '-a'\n"]
198
199
200@inside_glslc_testsuite('Parameters')
201class UnknownMultiLetterArgument(expect.ErrorMessage):
202 """Tests that an unknown argument triggers an error message."""
203
204 glslc_args = ['-zzz']
205 expected_error = ["glslc: error: unknown argument: '-zzz'\n"]
206
207
208@inside_glslc_testsuite('Parameters')
209class UnsupportedOption(expect.ErrorMessage):
210 """Tests that an unsupported option triggers an error message."""
211
212 glslc_args = ['--unsupported-option']
213 expected_error = [
214 "glslc: error: unsupported option: '--unsupported-option'\n"]
215
216
217@inside_glslc_testsuite('File')
218class FileNotFound(expect.ErrorMessage):
219 """Tests the error message if a file cannot be found."""
220
221 blabla_file = TempFileName('blabla.frag')
222 glslc_args = [blabla_file]
223 expected_error = [
224 "glslc: error: cannot open input file: '", blabla_file,
225 "': No such file or directory\n"]
226
227
228@inside_glslc_testsuite('Unsupported')
229class LinkingNotSupported(expect.ErrorMessage):
230 """Tests the error message generated by linking not supported yet."""
231
David Netofab64112016-02-02 16:24:06 -0500232 shader1 = FileShader('#version 140\nvoid main() {}', '.vert')
233 shader2 = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400234 glslc_args = [shader1, shader2]
235 expected_error = [
236 'glslc: error: linking multiple files is not supported yet. ',
237 'Use -c to compile files individually.\n']
238
239
240@inside_glslc_testsuite('Unsupported')
241class MultipleStdinUnsupported(expect.ErrorMessage):
242 """Tests the error message generated by having more than one - input."""
243
244 glslc_args = ['-c', '-fshader-stage=vertex', '-', '-']
245 expected_error = [
246 'glslc: error: specifying standard input "-" as input more'
247 ' than once is not allowed.\n']
248
249
250@inside_glslc_testsuite('Parameters')
251class StdinWithoutShaderStage(expect.StdoutMatch, expect.StderrMatch):
252 """Tests that you must use -fshader-stage when specifying - as input."""
253 shader = StdinShader(
David Netofab64112016-02-02 16:24:06 -0500254 """#version 140
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400255 int a() {
256 }
257 void main() {
258 int x = a();
259 }
260 """)
261 glslc_args = [shader]
262
263 expected_stdout = ''
264 expected_stderr = [
265 "glslc: error: '-': -fshader-stage required when input is from "
266 'standard input "-"\n']
David Neto2df47b52016-11-12 13:55:21 -0800267
268
269@inside_glslc_testsuite('Parameters')
270class LimitsHelp(expect.StdoutMatch, expect.StderrMatch):
271 """Tests --show-limits shows correct output."""
272
273 glslc_args = ['--show-limits']
274
275 expected_stderr = ''
276 expected_stdout = """MaxLights 8
277MaxClipPlanes 6
278MaxTextureUnits 2
279MaxTextureCoords 8
280MaxVertexAttribs 16
281MaxVertexUniformComponents 4096
282MaxVaryingFloats 60
283MaxVertexTextureImageUnits 16
284MaxCombinedTextureImageUnits 80
285MaxTextureImageUnits 16
286MaxFragmentUniformComponents 1024
David Netoef03acd2017-06-30 10:30:17 -0400287MaxDrawBuffers 8
David Neto2df47b52016-11-12 13:55:21 -0800288MaxVertexUniformVectors 256
289MaxVaryingVectors 15
290MaxFragmentUniformVectors 256
291MaxVertexOutputVectors 16
292MaxFragmentInputVectors 15
293MinProgramTexelOffset -8
294MaxProgramTexelOffset 7
295MaxClipDistances 8
296MaxComputeWorkGroupCountX 65535
297MaxComputeWorkGroupCountY 65535
298MaxComputeWorkGroupCountZ 65535
299MaxComputeWorkGroupSizeX 1024
300MaxComputeWorkGroupSizeY 1024
301MaxComputeWorkGroupSizeZ 64
302MaxComputeUniformComponents 512
303MaxComputeTextureImageUnits 16
304MaxComputeImageUniforms 8
305MaxComputeAtomicCounters 8
306MaxComputeAtomicCounterBuffers 1
307MaxVaryingComponents 60
308MaxVertexOutputComponents 64
309MaxGeometryInputComponents 64
310MaxGeometryOutputComponents 128
311MaxFragmentInputComponents 128
312MaxImageUnits 8
313MaxCombinedImageUnitsAndFragmentOutputs 8
314MaxCombinedShaderOutputResources 8
315MaxImageSamples 0
316MaxVertexImageUniforms 0
317MaxTessControlImageUniforms 0
318MaxTessEvaluationImageUniforms 0
319MaxGeometryImageUniforms 0
320MaxFragmentImageUniforms 8
321MaxCombinedImageUniforms 8
322MaxGeometryTextureImageUnits 16
323MaxGeometryOutputVertices 256
324MaxGeometryTotalOutputComponents 1024
325MaxGeometryUniformComponents 512
326MaxGeometryVaryingComponents 60
327MaxTessControlInputComponents 128
328MaxTessControlOutputComponents 128
329MaxTessControlTextureImageUnits 16
330MaxTessControlUniformComponents 1024
331MaxTessControlTotalOutputComponents 4096
332MaxTessEvaluationInputComponents 128
333MaxTessEvaluationOutputComponents 128
334MaxTessEvaluationTextureImageUnits 16
335MaxTessEvaluationUniformComponents 1024
336MaxTessPatchComponents 120
337MaxPatchVertices 32
338MaxTessGenLevel 64
339MaxViewports 16
340MaxVertexAtomicCounters 0
341MaxTessControlAtomicCounters 0
342MaxTessEvaluationAtomicCounters 0
343MaxGeometryAtomicCounters 0
344MaxFragmentAtomicCounters 8
345MaxCombinedAtomicCounters 8
346MaxAtomicCounterBindings 1
347MaxVertexAtomicCounterBuffers 0
348MaxTessControlAtomicCounterBuffers 0
349MaxTessEvaluationAtomicCounterBuffers 0
350MaxGeometryAtomicCounterBuffers 0
351MaxFragmentAtomicCounterBuffers 0
352MaxCombinedAtomicCounterBuffers 1
353MaxAtomicCounterBufferSize 32
354MaxTransformFeedbackBuffers 4
355MaxTransformFeedbackInterleavedComponents 64
356MaxCullDistances 8
357MaxCombinedClipAndCullDistances 8
358MaxSamples 4
359"""