blob: 35ae1cefa410e7090a27ca2ac3d468807117bb12 [file] [log] [blame]
Andrew Woloszyne549e7b2015-07-16 11:07:40 -04001# Copyright 2015 The Shaderc Authors. All rights reserved.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7# http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15import expect
16import os.path
17from glslc_test_framework import inside_glslc_testsuite
18from placeholder import FileShader, StdinShader, TempFileName
19
20
21@inside_glslc_testsuite('File')
22class SimpleFileCompiled(expect.ValidObjectFile):
23 """Tests whether or not a simple glsl file compiles."""
24
25 shader = FileShader('#version 310 es\nvoid main() {}', '.frag')
26 glslc_args = ['-c', shader]
27
28
29@inside_glslc_testsuite('File')
30class NotSpecifyingOutputName(expect.SuccessfulReturn,
31 expect.CorrectObjectFilePreamble):
32 """Tests that when there is no -o and -E/-S/-c specified, output as a.spv."""
33
David Netofab64112016-02-02 16:24:06 -050034 shader = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040035 glslc_args = [shader]
36
37 def check_output_a_spv(self, status):
38 output_name = os.path.join(status.directory, 'a.spv')
39 return self.verify_object_file_preamble(output_name)
40
41
42@inside_glslc_testsuite('Parameters')
43class HelpParameters(
44 expect.ReturnCodeIsZero, expect.StdoutMatch, expect.StderrMatch):
45 """Tests the --help flag outputs correctly and does not produce and error."""
46
47 glslc_args = ['--help']
48
David Neto91bfb4c2016-02-23 22:26:18 -050049 expected_stdout = '''glslc - Compile shaders into SPIR-V
50
51Usage: glslc [options] file...
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040052
53An input file of - represents standard input.
54
55Options:
56 -c Only run preprocess, compile, and assemble steps.
57 -Dmacro[=defn] Add an implicit macro definition.
58 -E Outputs only the results of the preprocessing step.
Lei Zhang1ccede12016-02-24 09:30:32 -050059 Output defaults to standard output.
David Neto7ae44a12017-01-23 17:24:33 -050060 -fauto-bind-uniforms
61 Automatically assign bindings to uniform variables that
62 don't have an explicit 'binding' layout in the shader
63 source.
David Neto63313f92017-06-07 09:15:34 -070064 -fhlsl-iomap Use HLSL IO mappings for bindings.
David Neto357d24b2017-06-04 18:27:12 -040065 -fimage-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080066 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040067 images. Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070068 For HLSL, the resource register number is added to this
69 base.
David Neto357d24b2017-06-04 18:27:12 -040070 -ftexture-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080071 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040072 textures. Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070073 For HLSL, the resource register number is added to this
74 base.
David Neto357d24b2017-06-04 18:27:12 -040075 -fsampler-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080076 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040077 samplers Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070078 For HLSL, the resource register number is added to this
79 base.
David Neto357d24b2017-06-04 18:27:12 -040080 -fubo-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080081 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040082 uniform buffer objects (UBO). Optionally only set it for
83 a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070084 For HLSL, the resource register number is added to this
85 base.
David Netocdcc0152017-06-04 19:53:34 -040086 -fcbuffer-binding-base [stage] <value>
87 Same as -fubo-binding-base.
88 -fssbo-binding-base [stage] <value>
89 Sets the lowest automatically assigned binding number for
90 shader storage buffer objects (SSBO). Optionally only set
91 it for a single shader stage. Only affects GLSL.
David Neto63313f92017-06-07 09:15:34 -070092 -fuav-binding-base [stage] <value>
93 For automatically assigned bindings for unordered access
94 views (UAV), the register number is added to this base to
95 determine the binding number. Optionally only set it for
96 a single shader stage. Only affects HLSL.
David Neto2df47b52016-11-12 13:55:21 -080097 -fentry-point=<name>
98 Specify the entry point name for HLSL compilation, for
99 all subsequent source files. Default is "main".
100 -flimit=<settings>
101 Specify resource limits. Each limit is specified by a limit
102 name followed by an integer value. Tokens should be
103 separated by whitespace. If the same limit is specified
104 several times, only the last setting takes effect.
105 --show-limits Display available limit names and their default values.
106 -flimit-file <file>
107 Set limits as specified in the given file.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400108 -fshader-stage=<stage>
109 Treat subsequent input files as having stage <stage>.
David Neto357d24b2017-06-04 18:27:12 -0400110 Valid stages are vertex, vert, fragment, frag, tesscontrol,
111 tesc, tesseval, tese, geometry, geom, compute, and comp.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400112 -g Generate source-level debug information.
113 Currently this option has no effect.
114 --help Display available options.
Dejan Mircevski29174452016-02-18 18:11:57 -0500115 --version Display compiler version information.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400116 -I <value> Add directory to include search path.
117 -o <file> Write output to <file>.
118 A file name of '-' represents standard output.
David Netocdefe182016-10-21 01:12:53 -0400119 -std=<value> Version and profile for GLSL input files. Possible values
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400120 are concatenations of version and profile, e.g. 310es,
David Netocdefe182016-10-21 01:12:53 -0400121 450core, etc. Ignored for HLSL files.
qiningb3cfde42016-05-14 01:43:31 -0400122 -mfmt=<format> Output SPIR-V binary code using the selected format. This
123 option may be specified only when the compilation output is
124 in SPIR-V binary code form. Available options include bin, c
125 and num. By default the binary output format is bin.
qiningbde33a92016-02-01 14:30:07 -0500126 -M Generate make dependencies. Implies -E and -w.
127 -MM An alias for -M.
128 -MD Generate make dependencies and compile.
129 -MF <file> Write dependency output to the given file.
130 -MT <target> Specify the target of the rule emitted by dependency
131 generation.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400132 -S Only run preprocess and compilation steps.
qiningf6d83742016-01-28 16:05:11 -0500133 --target-env=<environment>
134 Set the target shader environment, and the semantics
135 of warnings and errors. Valid values are 'opengl',
136 'opengl_compat' and 'vulkan'. The default value is 'vulkan'.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400137 -w Suppresses all warning messages.
138 -Werror Treat all warnings as errors.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400139 -x <language> Treat subsequent input files as having type <language>.
David Netocdefe182016-10-21 01:12:53 -0400140 Valid languages are: glsl, hlsl.
141 For files ending in .hlsl the default is hlsl.
142 Otherwise the default is glsl.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400143'''
144
145 expected_stderr = ''
146
147
148@inside_glslc_testsuite('Parameters')
149class HelpIsNotTooWide(expect.StdoutNoWiderThan80Columns):
150 """Tests that --help output is not too wide."""
151
152 glslc_args = ['--help']
153
154
155@inside_glslc_testsuite('Parameters')
156class UnknownSingleLetterArgument(expect.ErrorMessage):
157 """Tests that an unknown argument triggers an error message."""
158
159 glslc_args = ['-a']
160 expected_error = ["glslc: error: unknown argument: '-a'\n"]
161
162
163@inside_glslc_testsuite('Parameters')
164class UnknownMultiLetterArgument(expect.ErrorMessage):
165 """Tests that an unknown argument triggers an error message."""
166
167 glslc_args = ['-zzz']
168 expected_error = ["glslc: error: unknown argument: '-zzz'\n"]
169
170
171@inside_glslc_testsuite('Parameters')
172class UnsupportedOption(expect.ErrorMessage):
173 """Tests that an unsupported option triggers an error message."""
174
175 glslc_args = ['--unsupported-option']
176 expected_error = [
177 "glslc: error: unsupported option: '--unsupported-option'\n"]
178
179
180@inside_glslc_testsuite('File')
181class FileNotFound(expect.ErrorMessage):
182 """Tests the error message if a file cannot be found."""
183
184 blabla_file = TempFileName('blabla.frag')
185 glslc_args = [blabla_file]
186 expected_error = [
187 "glslc: error: cannot open input file: '", blabla_file,
188 "': No such file or directory\n"]
189
190
191@inside_glslc_testsuite('Unsupported')
192class LinkingNotSupported(expect.ErrorMessage):
193 """Tests the error message generated by linking not supported yet."""
194
David Netofab64112016-02-02 16:24:06 -0500195 shader1 = FileShader('#version 140\nvoid main() {}', '.vert')
196 shader2 = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400197 glslc_args = [shader1, shader2]
198 expected_error = [
199 'glslc: error: linking multiple files is not supported yet. ',
200 'Use -c to compile files individually.\n']
201
202
203@inside_glslc_testsuite('Unsupported')
204class MultipleStdinUnsupported(expect.ErrorMessage):
205 """Tests the error message generated by having more than one - input."""
206
207 glslc_args = ['-c', '-fshader-stage=vertex', '-', '-']
208 expected_error = [
209 'glslc: error: specifying standard input "-" as input more'
210 ' than once is not allowed.\n']
211
212
213@inside_glslc_testsuite('Parameters')
214class StdinWithoutShaderStage(expect.StdoutMatch, expect.StderrMatch):
215 """Tests that you must use -fshader-stage when specifying - as input."""
216 shader = StdinShader(
David Netofab64112016-02-02 16:24:06 -0500217 """#version 140
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400218 int a() {
219 }
220 void main() {
221 int x = a();
222 }
223 """)
224 glslc_args = [shader]
225
226 expected_stdout = ''
227 expected_stderr = [
228 "glslc: error: '-': -fshader-stage required when input is from "
229 'standard input "-"\n']
David Neto2df47b52016-11-12 13:55:21 -0800230
231
232@inside_glslc_testsuite('Parameters')
233class LimitsHelp(expect.StdoutMatch, expect.StderrMatch):
234 """Tests --show-limits shows correct output."""
235
236 glslc_args = ['--show-limits']
237
238 expected_stderr = ''
239 expected_stdout = """MaxLights 8
240MaxClipPlanes 6
241MaxTextureUnits 2
242MaxTextureCoords 8
243MaxVertexAttribs 16
244MaxVertexUniformComponents 4096
245MaxVaryingFloats 60
246MaxVertexTextureImageUnits 16
247MaxCombinedTextureImageUnits 80
248MaxTextureImageUnits 16
249MaxFragmentUniformComponents 1024
Andrew Woloszyn01921d42016-12-12 16:48:49 -0500250MaxDrawBuffers 4
David Neto2df47b52016-11-12 13:55:21 -0800251MaxVertexUniformVectors 256
252MaxVaryingVectors 15
253MaxFragmentUniformVectors 256
254MaxVertexOutputVectors 16
255MaxFragmentInputVectors 15
256MinProgramTexelOffset -8
257MaxProgramTexelOffset 7
258MaxClipDistances 8
259MaxComputeWorkGroupCountX 65535
260MaxComputeWorkGroupCountY 65535
261MaxComputeWorkGroupCountZ 65535
262MaxComputeWorkGroupSizeX 1024
263MaxComputeWorkGroupSizeY 1024
264MaxComputeWorkGroupSizeZ 64
265MaxComputeUniformComponents 512
266MaxComputeTextureImageUnits 16
267MaxComputeImageUniforms 8
268MaxComputeAtomicCounters 8
269MaxComputeAtomicCounterBuffers 1
270MaxVaryingComponents 60
271MaxVertexOutputComponents 64
272MaxGeometryInputComponents 64
273MaxGeometryOutputComponents 128
274MaxFragmentInputComponents 128
275MaxImageUnits 8
276MaxCombinedImageUnitsAndFragmentOutputs 8
277MaxCombinedShaderOutputResources 8
278MaxImageSamples 0
279MaxVertexImageUniforms 0
280MaxTessControlImageUniforms 0
281MaxTessEvaluationImageUniforms 0
282MaxGeometryImageUniforms 0
283MaxFragmentImageUniforms 8
284MaxCombinedImageUniforms 8
285MaxGeometryTextureImageUnits 16
286MaxGeometryOutputVertices 256
287MaxGeometryTotalOutputComponents 1024
288MaxGeometryUniformComponents 512
289MaxGeometryVaryingComponents 60
290MaxTessControlInputComponents 128
291MaxTessControlOutputComponents 128
292MaxTessControlTextureImageUnits 16
293MaxTessControlUniformComponents 1024
294MaxTessControlTotalOutputComponents 4096
295MaxTessEvaluationInputComponents 128
296MaxTessEvaluationOutputComponents 128
297MaxTessEvaluationTextureImageUnits 16
298MaxTessEvaluationUniformComponents 1024
299MaxTessPatchComponents 120
300MaxPatchVertices 32
301MaxTessGenLevel 64
302MaxViewports 16
303MaxVertexAtomicCounters 0
304MaxTessControlAtomicCounters 0
305MaxTessEvaluationAtomicCounters 0
306MaxGeometryAtomicCounters 0
307MaxFragmentAtomicCounters 8
308MaxCombinedAtomicCounters 8
309MaxAtomicCounterBindings 1
310MaxVertexAtomicCounterBuffers 0
311MaxTessControlAtomicCounterBuffers 0
312MaxTessEvaluationAtomicCounterBuffers 0
313MaxGeometryAtomicCounterBuffers 0
314MaxFragmentAtomicCounterBuffers 0
315MaxCombinedAtomicCounterBuffers 1
316MaxAtomicCounterBufferSize 32
317MaxTransformFeedbackBuffers 4
318MaxTransformFeedbackInterleavedComponents 64
319MaxCullDistances 8
320MaxCombinedClipAndCullDistances 8
321MaxSamples 4
322"""