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Andrew Woloszyne549e7b2015-07-16 11:07:40 -04001# Copyright 2015 The Shaderc Authors. All rights reserved.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7# http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15import expect
16import os.path
17from glslc_test_framework import inside_glslc_testsuite
18from placeholder import FileShader, StdinShader, TempFileName
19
20
21@inside_glslc_testsuite('File')
22class SimpleFileCompiled(expect.ValidObjectFile):
23 """Tests whether or not a simple glsl file compiles."""
24
25 shader = FileShader('#version 310 es\nvoid main() {}', '.frag')
26 glslc_args = ['-c', shader]
27
28
29@inside_glslc_testsuite('File')
30class NotSpecifyingOutputName(expect.SuccessfulReturn,
31 expect.CorrectObjectFilePreamble):
32 """Tests that when there is no -o and -E/-S/-c specified, output as a.spv."""
33
David Netofab64112016-02-02 16:24:06 -050034 shader = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040035 glslc_args = [shader]
36
37 def check_output_a_spv(self, status):
38 output_name = os.path.join(status.directory, 'a.spv')
39 return self.verify_object_file_preamble(output_name)
40
41
42@inside_glslc_testsuite('Parameters')
43class HelpParameters(
44 expect.ReturnCodeIsZero, expect.StdoutMatch, expect.StderrMatch):
45 """Tests the --help flag outputs correctly and does not produce and error."""
46
47 glslc_args = ['--help']
48
David Neto91bfb4c2016-02-23 22:26:18 -050049 expected_stdout = '''glslc - Compile shaders into SPIR-V
50
51Usage: glslc [options] file...
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040052
53An input file of - represents standard input.
54
55Options:
56 -c Only run preprocess, compile, and assemble steps.
57 -Dmacro[=defn] Add an implicit macro definition.
58 -E Outputs only the results of the preprocessing step.
Lei Zhang1ccede12016-02-24 09:30:32 -050059 Output defaults to standard output.
David Neto7ae44a12017-01-23 17:24:33 -050060 -fauto-bind-uniforms
61 Automatically assign bindings to uniform variables that
62 don't have an explicit 'binding' layout in the shader
63 source.
Benjamin Chrétiend1f763c2018-02-09 18:08:58 +010064 -fauto-map-locations
65 Automatically assign locations to uniform variables that
66 don't have an explicit 'location' layout in the shader
67 source.
Lei Zhang9340ae52018-09-20 11:05:50 -040068 -fentry-point=<name>
69 Specify the entry point name for HLSL compilation, for
70 all subsequent source files. Default is "main".
David Neto5fd1b252018-04-13 16:27:04 -040071 -fhlsl_functionality1, -fhlsl-functionality1
72 Enable extension SPV_GOOGLE_hlsl_functionality1 for HLSL
73 compilation.
David Netoc21dd102019-06-13 17:44:25 -040074 -finvert-y Invert position.Y output in vertex shader.
Lei Zhang9340ae52018-09-20 11:05:50 -040075 -fhlsl-iomap Use HLSL IO mappings for bindings.
76 -fhlsl-offsets Use HLSL offset rules for packing members of blocks.
77 Affects only GLSL. HLSL rules are always used for HLSL.
78 -flimit=<settings>
79 Specify resource limits. Each limit is specified by a limit
80 name followed by an integer value. Tokens should be
81 separated by whitespace. If the same limit is specified
82 several times, only the last setting takes effect.
83 -flimit-file <file>
84 Set limits as specified in the given file.
David Neto2cbf7902019-06-19 00:23:21 -040085 -fnan-clamp Generate code for max and min builtins so that, when given
86 a NaN operand, the other operand is returned. Similarly,
87 the clamp builtin will favour the non-NaN operands, as if
88 clamp were implemented as a composition of max and min.
Lei Zhang9340ae52018-09-20 11:05:50 -040089 -fresource-set-binding [stage] <reg0> <set0> <binding0>
90 [<reg1> <set1> <binding1>...]
91 Explicitly sets the descriptor set and binding for
92 HLSL resources, by register name. Optionally restrict
93 it to a single stage.
94 -fcbuffer-binding-base [stage] <value>
95 Same as -fubo-binding-base.
David Neto357d24b2017-06-04 18:27:12 -040096 -fimage-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080097 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040098 images. Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070099 For HLSL, the resource register number is added to this
100 base.
David Neto357d24b2017-06-04 18:27:12 -0400101 -fsampler-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -0800102 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -0400103 samplers Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -0700104 For HLSL, the resource register number is added to this
105 base.
Lei Zhang9340ae52018-09-20 11:05:50 -0400106 -fssbo-binding-base [stage] <value>
107 Sets the lowest automatically assigned binding number for
108 shader storage buffer objects (SSBO). Optionally only set
109 it for a single shader stage. Only affects GLSL.
110 -ftexture-binding-base [stage] <value>
111 Sets the lowest automatically assigned binding number for
112 textures. Optionally only set it for a single shader stage.
113 For HLSL, the resource register number is added to this
114 base.
115 -fuav-binding-base [stage] <value>
116 For automatically assigned bindings for unordered access
117 views (UAV), the register number is added to this base to
118 determine the binding number. Optionally only set it for
119 a single shader stage. Only affects HLSL.
David Neto357d24b2017-06-04 18:27:12 -0400120 -fubo-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -0800121 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -0400122 uniform buffer objects (UBO). Optionally only set it for
123 a single shader stage.
David Neto63313f92017-06-07 09:15:34 -0700124 For HLSL, the resource register number is added to this
125 base.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400126 -fshader-stage=<stage>
127 Treat subsequent input files as having stage <stage>.
David Neto357d24b2017-06-04 18:27:12 -0400128 Valid stages are vertex, vert, fragment, frag, tesscontrol,
129 tesc, tesseval, tese, geometry, geom, compute, and comp.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400130 -g Generate source-level debug information.
131 Currently this option has no effect.
132 --help Display available options.
133 -I <value> Add directory to include search path.
qiningb3cfde42016-05-14 01:43:31 -0400134 -mfmt=<format> Output SPIR-V binary code using the selected format. This
135 option may be specified only when the compilation output is
136 in SPIR-V binary code form. Available options include bin, c
137 and num. By default the binary output format is bin.
qiningbde33a92016-02-01 14:30:07 -0500138 -M Generate make dependencies. Implies -E and -w.
139 -MM An alias for -M.
140 -MD Generate make dependencies and compile.
141 -MF <file> Write dependency output to the given file.
142 -MT <target> Specify the target of the rule emitted by dependency
143 generation.
Lei Zhang9340ae52018-09-20 11:05:50 -0400144 -O Optimize the generated SPIR-V code for better performance.
145 -Os Optimize the generated SPIR-V code for smaller size.
146 -O0 Disable optimization.
147 -o <file> Write output to <file>.
148 A file name of '-' represents standard output.
149 -std=<value> Version and profile for GLSL input files. Possible values
150 are concatenations of version and profile, e.g. 310es,
151 450core, etc. Ignored for HLSL files.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400152 -S Only run preprocess and compilation steps.
Lei Zhang9340ae52018-09-20 11:05:50 -0400153 --show-limits Display available limit names and their default values.
qiningf6d83742016-01-28 16:05:11 -0500154 --target-env=<environment>
David Netoc9931582018-03-22 07:32:14 -0700155 Set the target client environment, and the semantics
156 of warnings and errors. An optional suffix can specify
157 the client version. Values are:
158 vulkan1.0 # The default
159 vulkan1.1
160 vulkan # Same as vulkan1.0
161 opengl4.5
162 opengl # Same as opengl4.5
Lei Zhang9340ae52018-09-20 11:05:50 -0400163 --version Display compiler version information.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400164 -w Suppresses all warning messages.
165 -Werror Treat all warnings as errors.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400166 -x <language> Treat subsequent input files as having type <language>.
David Netocdefe182016-10-21 01:12:53 -0400167 Valid languages are: glsl, hlsl.
168 For files ending in .hlsl the default is hlsl.
169 Otherwise the default is glsl.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400170'''
171
172 expected_stderr = ''
173
174
175@inside_glslc_testsuite('Parameters')
176class HelpIsNotTooWide(expect.StdoutNoWiderThan80Columns):
177 """Tests that --help output is not too wide."""
178
179 glslc_args = ['--help']
180
181
182@inside_glslc_testsuite('Parameters')
183class UnknownSingleLetterArgument(expect.ErrorMessage):
184 """Tests that an unknown argument triggers an error message."""
185
186 glslc_args = ['-a']
187 expected_error = ["glslc: error: unknown argument: '-a'\n"]
188
189
190@inside_glslc_testsuite('Parameters')
191class UnknownMultiLetterArgument(expect.ErrorMessage):
192 """Tests that an unknown argument triggers an error message."""
193
194 glslc_args = ['-zzz']
195 expected_error = ["glslc: error: unknown argument: '-zzz'\n"]
196
197
198@inside_glslc_testsuite('Parameters')
199class UnsupportedOption(expect.ErrorMessage):
200 """Tests that an unsupported option triggers an error message."""
201
202 glslc_args = ['--unsupported-option']
203 expected_error = [
204 "glslc: error: unsupported option: '--unsupported-option'\n"]
205
206
207@inside_glslc_testsuite('File')
208class FileNotFound(expect.ErrorMessage):
209 """Tests the error message if a file cannot be found."""
210
211 blabla_file = TempFileName('blabla.frag')
212 glslc_args = [blabla_file]
213 expected_error = [
214 "glslc: error: cannot open input file: '", blabla_file,
215 "': No such file or directory\n"]
216
217
218@inside_glslc_testsuite('Unsupported')
219class LinkingNotSupported(expect.ErrorMessage):
220 """Tests the error message generated by linking not supported yet."""
221
David Netofab64112016-02-02 16:24:06 -0500222 shader1 = FileShader('#version 140\nvoid main() {}', '.vert')
223 shader2 = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400224 glslc_args = [shader1, shader2]
225 expected_error = [
226 'glslc: error: linking multiple files is not supported yet. ',
227 'Use -c to compile files individually.\n']
228
229
230@inside_glslc_testsuite('Unsupported')
231class MultipleStdinUnsupported(expect.ErrorMessage):
232 """Tests the error message generated by having more than one - input."""
233
234 glslc_args = ['-c', '-fshader-stage=vertex', '-', '-']
235 expected_error = [
236 'glslc: error: specifying standard input "-" as input more'
237 ' than once is not allowed.\n']
238
239
240@inside_glslc_testsuite('Parameters')
241class StdinWithoutShaderStage(expect.StdoutMatch, expect.StderrMatch):
242 """Tests that you must use -fshader-stage when specifying - as input."""
243 shader = StdinShader(
David Netofab64112016-02-02 16:24:06 -0500244 """#version 140
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400245 int a() {
246 }
247 void main() {
248 int x = a();
249 }
250 """)
251 glslc_args = [shader]
252
253 expected_stdout = ''
254 expected_stderr = [
255 "glslc: error: '-': -fshader-stage required when input is from "
256 'standard input "-"\n']
David Neto2df47b52016-11-12 13:55:21 -0800257
258
259@inside_glslc_testsuite('Parameters')
260class LimitsHelp(expect.StdoutMatch, expect.StderrMatch):
261 """Tests --show-limits shows correct output."""
262
263 glslc_args = ['--show-limits']
264
265 expected_stderr = ''
266 expected_stdout = """MaxLights 8
267MaxClipPlanes 6
268MaxTextureUnits 2
269MaxTextureCoords 8
270MaxVertexAttribs 16
271MaxVertexUniformComponents 4096
272MaxVaryingFloats 60
273MaxVertexTextureImageUnits 16
274MaxCombinedTextureImageUnits 80
275MaxTextureImageUnits 16
276MaxFragmentUniformComponents 1024
David Netoef03acd2017-06-30 10:30:17 -0400277MaxDrawBuffers 8
David Neto2df47b52016-11-12 13:55:21 -0800278MaxVertexUniformVectors 256
279MaxVaryingVectors 15
280MaxFragmentUniformVectors 256
281MaxVertexOutputVectors 16
282MaxFragmentInputVectors 15
283MinProgramTexelOffset -8
284MaxProgramTexelOffset 7
285MaxClipDistances 8
286MaxComputeWorkGroupCountX 65535
287MaxComputeWorkGroupCountY 65535
288MaxComputeWorkGroupCountZ 65535
289MaxComputeWorkGroupSizeX 1024
290MaxComputeWorkGroupSizeY 1024
291MaxComputeWorkGroupSizeZ 64
292MaxComputeUniformComponents 512
293MaxComputeTextureImageUnits 16
294MaxComputeImageUniforms 8
295MaxComputeAtomicCounters 8
296MaxComputeAtomicCounterBuffers 1
297MaxVaryingComponents 60
298MaxVertexOutputComponents 64
299MaxGeometryInputComponents 64
300MaxGeometryOutputComponents 128
301MaxFragmentInputComponents 128
302MaxImageUnits 8
303MaxCombinedImageUnitsAndFragmentOutputs 8
304MaxCombinedShaderOutputResources 8
305MaxImageSamples 0
306MaxVertexImageUniforms 0
307MaxTessControlImageUniforms 0
308MaxTessEvaluationImageUniforms 0
309MaxGeometryImageUniforms 0
310MaxFragmentImageUniforms 8
311MaxCombinedImageUniforms 8
312MaxGeometryTextureImageUnits 16
313MaxGeometryOutputVertices 256
314MaxGeometryTotalOutputComponents 1024
315MaxGeometryUniformComponents 512
316MaxGeometryVaryingComponents 60
317MaxTessControlInputComponents 128
318MaxTessControlOutputComponents 128
319MaxTessControlTextureImageUnits 16
320MaxTessControlUniformComponents 1024
321MaxTessControlTotalOutputComponents 4096
322MaxTessEvaluationInputComponents 128
323MaxTessEvaluationOutputComponents 128
324MaxTessEvaluationTextureImageUnits 16
325MaxTessEvaluationUniformComponents 1024
326MaxTessPatchComponents 120
327MaxPatchVertices 32
328MaxTessGenLevel 64
329MaxViewports 16
330MaxVertexAtomicCounters 0
331MaxTessControlAtomicCounters 0
332MaxTessEvaluationAtomicCounters 0
333MaxGeometryAtomicCounters 0
334MaxFragmentAtomicCounters 8
335MaxCombinedAtomicCounters 8
336MaxAtomicCounterBindings 1
337MaxVertexAtomicCounterBuffers 0
338MaxTessControlAtomicCounterBuffers 0
339MaxTessEvaluationAtomicCounterBuffers 0
340MaxGeometryAtomicCounterBuffers 0
341MaxFragmentAtomicCounterBuffers 0
342MaxCombinedAtomicCounterBuffers 1
343MaxAtomicCounterBufferSize 32
344MaxTransformFeedbackBuffers 4
345MaxTransformFeedbackInterleavedComponents 64
346MaxCullDistances 8
347MaxCombinedClipAndCullDistances 8
348MaxSamples 4
349"""