blob: a2f1e818309d3a969387441f3399f05ceae3d537 [file] [log] [blame]
Dave Airlie81b741a2015-10-21 14:15:50 +10001/*
2 * Copyright 2014, 2015 Red Hat.
Dave Airlie3263d932015-04-20 11:02:39 +10003 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
Dave Airlie81b741a2015-10-21 14:15:50 +10007 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
Dave Airlie3263d932015-04-20 11:02:39 +100010 *
Dave Airlie81b741a2015-10-21 14:15:50 +100011 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
Dave Airlie3263d932015-04-20 11:02:39 +100014 *
Dave Airlie81b741a2015-10-21 14:15:50 +100015 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
Dave Airlie03e31162015-02-03 13:11:42 +100023#ifndef VIRGL_PROTOCOL_H
24#define VIRGL_PROTOCOL_H
Dave Airliea3a2c642014-03-31 14:07:58 +100025
26#define VIRGL_QUERY_STATE_NEW 0
27#define VIRGL_QUERY_STATE_DONE 1
28#define VIRGL_QUERY_STATE_WAIT_HOST 2
29
30struct virgl_host_query_state {
31 uint32_t query_state;
32 uint32_t result_size;
33 uint64_t result;
34};
35
36enum virgl_object_type {
37 VIRGL_OBJECT_NULL,
38 VIRGL_OBJECT_BLEND,
39 VIRGL_OBJECT_RASTERIZER,
40 VIRGL_OBJECT_DSA,
Dave Airlie81b741a2015-10-21 14:15:50 +100041 VIRGL_OBJECT_SHADER,
Dave Airliea3a2c642014-03-31 14:07:58 +100042 VIRGL_OBJECT_VERTEX_ELEMENTS,
43 VIRGL_OBJECT_SAMPLER_VIEW,
44 VIRGL_OBJECT_SAMPLER_STATE,
45 VIRGL_OBJECT_SURFACE,
46 VIRGL_OBJECT_QUERY,
47 VIRGL_OBJECT_STREAMOUT_TARGET,
48 VIRGL_MAX_OBJECTS,
49};
50
51/* context cmds to be encoded in the command stream */
52enum virgl_context_cmd {
53 VIRGL_CCMD_NOP = 0,
54 VIRGL_CCMD_CREATE_OBJECT = 1,
55 VIRGL_CCMD_BIND_OBJECT,
56 VIRGL_CCMD_DESTROY_OBJECT,
57 VIRGL_CCMD_SET_VIEWPORT_STATE,
58 VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
59 VIRGL_CCMD_SET_VERTEX_BUFFERS,
60 VIRGL_CCMD_CLEAR,
61 VIRGL_CCMD_DRAW_VBO,
62 VIRGL_CCMD_RESOURCE_INLINE_WRITE,
63 VIRGL_CCMD_SET_SAMPLER_VIEWS,
64 VIRGL_CCMD_SET_INDEX_BUFFER,
65 VIRGL_CCMD_SET_CONSTANT_BUFFER,
66 VIRGL_CCMD_SET_STENCIL_REF,
67 VIRGL_CCMD_SET_BLEND_COLOR,
68 VIRGL_CCMD_SET_SCISSOR_STATE,
69 VIRGL_CCMD_BLIT,
70 VIRGL_CCMD_RESOURCE_COPY_REGION,
71 VIRGL_CCMD_BIND_SAMPLER_STATES,
72 VIRGL_CCMD_BEGIN_QUERY,
73 VIRGL_CCMD_END_QUERY,
74 VIRGL_CCMD_GET_QUERY_RESULT,
75 VIRGL_CCMD_SET_POLYGON_STIPPLE,
76 VIRGL_CCMD_SET_CLIP_STATE,
77 VIRGL_CCMD_SET_SAMPLE_MASK,
78 VIRGL_CCMD_SET_STREAMOUT_TARGETS,
Dave Airliea3a2c642014-03-31 14:07:58 +100079 VIRGL_CCMD_SET_RENDER_CONDITION,
Dave Airlie03e31162015-02-03 13:11:42 +100080 VIRGL_CCMD_SET_UNIFORM_BUFFER,
81
82 VIRGL_CCMD_SET_SUB_CTX,
83 VIRGL_CCMD_CREATE_SUB_CTX,
84 VIRGL_CCMD_DESTROY_SUB_CTX,
Dave Airlie85602b32015-10-23 14:35:46 +100085 VIRGL_CCMD_BIND_SHADER,
Dave Airliea3a2c642014-03-31 14:07:58 +100086};
87
Dave Airlie7e85c2f2015-03-20 14:13:19 +100088/*
Dave Airliea3a2c642014-03-31 14:07:58 +100089 8-bit cmd headers
90 8-bit object type
91 16-bit length
92*/
93
94#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
95
Dave Airlie03e31162015-02-03 13:11:42 +100096/* hw specification */
97#define VIRGL_MAX_COLOR_BUFS 8
98#define VIRGL_MAX_CLIP_PLANES 8
99
100#define VIRGL_OBJ_CREATE_HEADER 0
101#define VIRGL_OBJ_CREATE_HANDLE 1
102
103#define VIRGL_OBJ_BIND_HEADER 0
104#define VIRGL_OBJ_BIND_HANDLE 1
105
106#define VIRGL_OBJ_DESTROY_HANDLE 1
107
108/* some of these defines are a specification - not used in the code */
109/* bit offsets for blend state object */
110#define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
111#define VIRGL_OBJ_BLEND_HANDLE 1
112#define VIRGL_OBJ_BLEND_S0 2
113#define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
114#define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
115#define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
116#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
117#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
118#define VIRGL_OBJ_BLEND_S1 3
119#define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
120/* repeated once per number of cbufs */
121
122#define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
123#define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
124#define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
125#define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
126#define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
127#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
128#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
129#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
130#define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
131
132/* bit offsets for DSA state */
133#define VIRGL_OBJ_DSA_SIZE 5
134#define VIRGL_OBJ_DSA_HANDLE 1
135#define VIRGL_OBJ_DSA_S0 2
136#define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
137#define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
138#define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
139#define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
140#define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
141#define VIRGL_OBJ_DSA_S1 3
142#define VIRGL_OBJ_DSA_S2 4
143#define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
144#define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
145#define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
146#define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
147#define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
148#define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
149#define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
150#define VIRGL_OBJ_DSA_ALPHA_REF 5
151
152/* offsets for rasterizer state */
153#define VIRGL_OBJ_RS_SIZE 9
154#define VIRGL_OBJ_RS_HANDLE 1
155#define VIRGL_OBJ_RS_S0 2
156#define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
157#define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
158#define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
159#define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
160#define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
161#define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
162#define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
163#define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
164#define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
165#define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
166#define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
167#define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
168#define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
169#define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
170#define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
171#define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
172#define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
173#define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
174#define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
175#define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
176#define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
177#define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
178#define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
179#define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
180#define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
181#define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
182#define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
183#define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
184
185#define VIRGL_OBJ_RS_POINT_SIZE 3
186#define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
187#define VIRGL_OBJ_RS_S3 5
188
189#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
190#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
191#define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
192#define VIRGL_OBJ_RS_LINE_WIDTH 6
193#define VIRGL_OBJ_RS_OFFSET_UNITS 7
194#define VIRGL_OBJ_RS_OFFSET_SCALE 8
195#define VIRGL_OBJ_RS_OFFSET_CLAMP 9
196
197#define VIRGL_OBJ_CLEAR_SIZE 8
198#define VIRGL_OBJ_CLEAR_BUFFERS 1
199#define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
200#define VIRGL_OBJ_CLEAR_COLOR_1 3
201#define VIRGL_OBJ_CLEAR_COLOR_2 4
202#define VIRGL_OBJ_CLEAR_COLOR_3 5
203#define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
204#define VIRGL_OBJ_CLEAR_DEPTH_1 7
205#define VIRGL_OBJ_CLEAR_STENCIL 8
206
207/* shader object */
Dave Airlie81b741a2015-10-21 14:15:50 +1000208#define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
Dave Airlie03e31162015-02-03 13:11:42 +1000209#define VIRGL_OBJ_SHADER_HANDLE 1
Dave Airlie81b741a2015-10-21 14:15:50 +1000210#define VIRGL_OBJ_SHADER_TYPE 2
211#define VIRGL_OBJ_SHADER_OFFSET 3
212#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
213/* start contains full length in VAL - also implies continuations */
214/* continuation contains offset in VAL */
215#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31)
216#define VIRGL_OBJ_SHADER_NUM_TOKENS 4
217#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
218#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
219#define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
Dave Airlie03e31162015-02-03 13:11:42 +1000220#define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
221#define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
222#define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
Dave Airlieac972772015-03-11 17:09:03 +1000223#define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
Dave Airlie03e31162015-02-03 13:11:42 +1000224#define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
Dave Airlie81b741a2015-10-21 14:15:50 +1000225#define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
226#define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
Dave Airlie03e31162015-02-03 13:11:42 +1000227
228/* viewport state */
Dave Airlie0ff22a02015-03-10 14:59:44 +1000229#define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
230#define VIRGL_SET_VIEWPORT_START_SLOT 1
231#define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
232#define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
233#define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
234#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
235#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
236#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
Dave Airlie03e31162015-02-03 13:11:42 +1000237
238/* framebuffer state */
239#define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
240#define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
241#define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
242#define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
243
244/* vertex elements object */
245#define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
246#define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
247#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
248#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
249#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
250#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
251
252/* vertex buffers */
253#define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
254#define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
255#define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
256#define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
257
258/* index buffer */
259#define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
260#define VIRGL_SET_INDEX_BUFFER_HANDLE 1
261#define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
262#define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
263
264/* constant buffer */
265#define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
266#define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
267#define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
268
269#define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
270#define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
271#define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
272#define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
273#define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
274#define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
275
276/* draw VBO */
Dave Airlie9259bc72015-03-19 10:16:16 +1000277#define VIRGL_DRAW_VBO_SIZE 12
Dave Airlie03e31162015-02-03 13:11:42 +1000278#define VIRGL_DRAW_VBO_START 1
279#define VIRGL_DRAW_VBO_COUNT 2
280#define VIRGL_DRAW_VBO_MODE 3
281#define VIRGL_DRAW_VBO_INDEXED 4
282#define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
283#define VIRGL_DRAW_VBO_INDEX_BIAS 6
284#define VIRGL_DRAW_VBO_START_INSTANCE 7
285#define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
286#define VIRGL_DRAW_VBO_RESTART_INDEX 9
287#define VIRGL_DRAW_VBO_MIN_INDEX 10
288#define VIRGL_DRAW_VBO_MAX_INDEX 11
Dave Airlie9259bc72015-03-19 10:16:16 +1000289#define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
Dave Airlie03e31162015-02-03 13:11:42 +1000290
291/* create surface */
292#define VIRGL_OBJ_SURFACE_SIZE 5
293#define VIRGL_OBJ_SURFACE_HANDLE 1
294#define VIRGL_OBJ_SURFACE_RES_HANDLE 2
295#define VIRGL_OBJ_SURFACE_FORMAT 3
296#define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
297#define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
298#define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
299#define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
300
301/* create streamout target */
302#define VIRGL_OBJ_STREAMOUT_SIZE 4
303#define VIRGL_OBJ_STREAMOUT_HANDLE 1
304#define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
305#define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
306#define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
307
308/* sampler state */
309#define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
310#define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
311#define VIRGL_OBJ_SAMPLER_STATE_S0 2
312#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
313#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
314#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
315#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
316#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
317#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
318#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
319#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
320
321#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
322#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
323#define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
324#define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
325
326
327/* sampler view */
328#define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
329#define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
330#define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
331#define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
332#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
333#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
334#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
335#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
336#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
337#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
338#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
339#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
340#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
341
342/* set sampler views */
343#define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
344#define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
345#define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
346#define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
347
348/* bind sampler states */
349#define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
350#define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
351#define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
352#define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
353
354/* set stencil reference */
355#define VIRGL_SET_STENCIL_REF_SIZE 1
356#define VIRGL_SET_STENCIL_REF 1
357#define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
358
359/* set blend color */
360#define VIRGL_SET_BLEND_COLOR_SIZE 4
361#define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
362
363/* set scissor state */
Dave Airlie0ff22a02015-03-10 14:59:44 +1000364#define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
365#define VIRGL_SET_SCISSOR_START_SLOT 1
366#define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
Marc-André Lureau19fae102015-03-10 13:40:47 +0100367#define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
Dave Airlie03e31162015-02-03 13:11:42 +1000368
369/* resource copy region */
370#define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
371#define VIRGL_CMD_RCR_DST_RES_HANDLE 1
372#define VIRGL_CMD_RCR_DST_LEVEL 2
373#define VIRGL_CMD_RCR_DST_X 3
374#define VIRGL_CMD_RCR_DST_Y 4
375#define VIRGL_CMD_RCR_DST_Z 5
376#define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
377#define VIRGL_CMD_RCR_SRC_LEVEL 7
378#define VIRGL_CMD_RCR_SRC_X 8
379#define VIRGL_CMD_RCR_SRC_Y 9
380#define VIRGL_CMD_RCR_SRC_Z 10
381#define VIRGL_CMD_RCR_SRC_W 11
382#define VIRGL_CMD_RCR_SRC_H 12
383#define VIRGL_CMD_RCR_SRC_D 13
384
385/* blit */
386#define VIRGL_CMD_BLIT_SIZE 21
387#define VIRGL_CMD_BLIT_S0 1
388#define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
389#define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
390#define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
Dave Airlie12c89d52016-03-01 15:47:34 +1000391#define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
392#define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
Dave Airlie03e31162015-02-03 13:11:42 +1000393#define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
394#define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
395#define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
396#define VIRGL_CMD_BLIT_DST_LEVEL 5
397#define VIRGL_CMD_BLIT_DST_FORMAT 6
398#define VIRGL_CMD_BLIT_DST_X 7
399#define VIRGL_CMD_BLIT_DST_Y 8
400#define VIRGL_CMD_BLIT_DST_Z 9
401#define VIRGL_CMD_BLIT_DST_W 10
402#define VIRGL_CMD_BLIT_DST_H 11
403#define VIRGL_CMD_BLIT_DST_D 12
404#define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
405#define VIRGL_CMD_BLIT_SRC_LEVEL 14
406#define VIRGL_CMD_BLIT_SRC_FORMAT 15
407#define VIRGL_CMD_BLIT_SRC_X 16
408#define VIRGL_CMD_BLIT_SRC_Y 17
409#define VIRGL_CMD_BLIT_SRC_Z 18
410#define VIRGL_CMD_BLIT_SRC_W 19
411#define VIRGL_CMD_BLIT_SRC_H 20
412#define VIRGL_CMD_BLIT_SRC_D 21
413
414/* query object */
415#define VIRGL_OBJ_QUERY_SIZE 4
416#define VIRGL_OBJ_QUERY_HANDLE 1
Dave Airliefd811642015-10-23 11:04:01 +1000417#define VIRGL_OBJ_QUERY_TYPE_INDEX 2
418#define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
419#define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
Dave Airlie03e31162015-02-03 13:11:42 +1000420#define VIRGL_OBJ_QUERY_OFFSET 3
421#define VIRGL_OBJ_QUERY_RES_HANDLE 4
422
423#define VIRGL_QUERY_BEGIN_HANDLE 1
424
425#define VIRGL_QUERY_END_HANDLE 1
426
427#define VIRGL_QUERY_RESULT_HANDLE 1
428#define VIRGL_QUERY_RESULT_WAIT 2
429
430/* render condition */
431#define VIRGL_RENDER_CONDITION_SIZE 3
432#define VIRGL_RENDER_CONDITION_HANDLE 1
433#define VIRGL_RENDER_CONDITION_CONDITION 2
434#define VIRGL_RENDER_CONDITION_MODE 3
435
436/* resource inline write */
437#define VIRGL_RESOURCE_IW_RES_HANDLE 1
438#define VIRGL_RESOURCE_IW_LEVEL 2
439#define VIRGL_RESOURCE_IW_USAGE 3
440#define VIRGL_RESOURCE_IW_STRIDE 4
441#define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
442#define VIRGL_RESOURCE_IW_X 6
443#define VIRGL_RESOURCE_IW_Y 7
444#define VIRGL_RESOURCE_IW_Z 8
445#define VIRGL_RESOURCE_IW_W 9
446#define VIRGL_RESOURCE_IW_H 10
447#define VIRGL_RESOURCE_IW_D 11
448#define VIRGL_RESOURCE_IW_DATA_START 12
449
450/* set streamout targets */
451#define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
452#define VIRGL_SET_STREAMOUT_TARGETS_H0 2
453
454/* set sample mask */
455#define VIRGL_SET_SAMPLE_MASK_SIZE 1
456#define VIRGL_SET_SAMPLE_MASK_MASK 1
457
458/* set clip state */
459#define VIRGL_SET_CLIP_STATE_SIZE 32
460#define VIRGL_SET_CLIP_STATE_C0 1
461
462/* polygon stipple */
463#define VIRGL_POLYGON_STIPPLE_SIZE 32
464#define VIRGL_POLYGON_STIPPLE_P0 1
Dave Airlie85602b32015-10-23 14:35:46 +1000465
466#define VIRGL_BIND_SHADER_SIZE 2
467#define VIRGL_BIND_SHADER_HANDLE 1
468#define VIRGL_BIND_SHADER_TYPE 2
469
Dave Airliea3a2c642014-03-31 14:07:58 +1000470#endif