blob: 8a9ba46af87b1edaaafa37920f8a50d2292091a3 [file] [log] [blame]
Dave Airlie3263d932015-04-20 11:02:39 +10001/**************************************************************************
2 *
3 * Copyright (C) 2015 Red Hat Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 **************************************************************************/
Dave Airlie03e31162015-02-03 13:11:42 +100024#ifndef VIRGL_PROTOCOL_H
25#define VIRGL_PROTOCOL_H
Dave Airliea3a2c642014-03-31 14:07:58 +100026
27#define VIRGL_QUERY_STATE_NEW 0
28#define VIRGL_QUERY_STATE_DONE 1
29#define VIRGL_QUERY_STATE_WAIT_HOST 2
30
31struct virgl_host_query_state {
32 uint32_t query_state;
33 uint32_t result_size;
34 uint64_t result;
35};
36
37enum virgl_object_type {
38 VIRGL_OBJECT_NULL,
39 VIRGL_OBJECT_BLEND,
40 VIRGL_OBJECT_RASTERIZER,
41 VIRGL_OBJECT_DSA,
42 VIRGL_OBJECT_VS,
43 VIRGL_OBJECT_FS,
44 VIRGL_OBJECT_VERTEX_ELEMENTS,
45 VIRGL_OBJECT_SAMPLER_VIEW,
46 VIRGL_OBJECT_SAMPLER_STATE,
47 VIRGL_OBJECT_SURFACE,
48 VIRGL_OBJECT_QUERY,
49 VIRGL_OBJECT_STREAMOUT_TARGET,
Dave Airlie03e31162015-02-03 13:11:42 +100050 VIRGL_OBJECT_GS,
Dave Airliea3a2c642014-03-31 14:07:58 +100051 VIRGL_MAX_OBJECTS,
52};
53
54/* context cmds to be encoded in the command stream */
55enum virgl_context_cmd {
56 VIRGL_CCMD_NOP = 0,
57 VIRGL_CCMD_CREATE_OBJECT = 1,
58 VIRGL_CCMD_BIND_OBJECT,
59 VIRGL_CCMD_DESTROY_OBJECT,
60 VIRGL_CCMD_SET_VIEWPORT_STATE,
61 VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
62 VIRGL_CCMD_SET_VERTEX_BUFFERS,
63 VIRGL_CCMD_CLEAR,
64 VIRGL_CCMD_DRAW_VBO,
65 VIRGL_CCMD_RESOURCE_INLINE_WRITE,
66 VIRGL_CCMD_SET_SAMPLER_VIEWS,
67 VIRGL_CCMD_SET_INDEX_BUFFER,
68 VIRGL_CCMD_SET_CONSTANT_BUFFER,
69 VIRGL_CCMD_SET_STENCIL_REF,
70 VIRGL_CCMD_SET_BLEND_COLOR,
71 VIRGL_CCMD_SET_SCISSOR_STATE,
72 VIRGL_CCMD_BLIT,
73 VIRGL_CCMD_RESOURCE_COPY_REGION,
74 VIRGL_CCMD_BIND_SAMPLER_STATES,
75 VIRGL_CCMD_BEGIN_QUERY,
76 VIRGL_CCMD_END_QUERY,
77 VIRGL_CCMD_GET_QUERY_RESULT,
78 VIRGL_CCMD_SET_POLYGON_STIPPLE,
79 VIRGL_CCMD_SET_CLIP_STATE,
80 VIRGL_CCMD_SET_SAMPLE_MASK,
81 VIRGL_CCMD_SET_STREAMOUT_TARGETS,
Dave Airliea3a2c642014-03-31 14:07:58 +100082 VIRGL_CCMD_SET_RENDER_CONDITION,
Dave Airlie03e31162015-02-03 13:11:42 +100083 VIRGL_CCMD_SET_UNIFORM_BUFFER,
84
85 VIRGL_CCMD_SET_SUB_CTX,
86 VIRGL_CCMD_CREATE_SUB_CTX,
87 VIRGL_CCMD_DESTROY_SUB_CTX,
88
Dave Airliea3a2c642014-03-31 14:07:58 +100089};
90
Dave Airlie7e85c2f2015-03-20 14:13:19 +100091/*
Dave Airliea3a2c642014-03-31 14:07:58 +100092 8-bit cmd headers
93 8-bit object type
94 16-bit length
95*/
96
97#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
98
Dave Airlie03e31162015-02-03 13:11:42 +100099/* hw specification */
100#define VIRGL_MAX_COLOR_BUFS 8
101#define VIRGL_MAX_CLIP_PLANES 8
102
103#define VIRGL_OBJ_CREATE_HEADER 0
104#define VIRGL_OBJ_CREATE_HANDLE 1
105
106#define VIRGL_OBJ_BIND_HEADER 0
107#define VIRGL_OBJ_BIND_HANDLE 1
108
109#define VIRGL_OBJ_DESTROY_HANDLE 1
110
111/* some of these defines are a specification - not used in the code */
112/* bit offsets for blend state object */
113#define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
114#define VIRGL_OBJ_BLEND_HANDLE 1
115#define VIRGL_OBJ_BLEND_S0 2
116#define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
117#define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
118#define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
119#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
120#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
121#define VIRGL_OBJ_BLEND_S1 3
122#define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
123/* repeated once per number of cbufs */
124
125#define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
126#define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
127#define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
128#define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
129#define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
130#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
131#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
132#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
133#define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
134
135/* bit offsets for DSA state */
136#define VIRGL_OBJ_DSA_SIZE 5
137#define VIRGL_OBJ_DSA_HANDLE 1
138#define VIRGL_OBJ_DSA_S0 2
139#define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
140#define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
141#define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
142#define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
143#define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
144#define VIRGL_OBJ_DSA_S1 3
145#define VIRGL_OBJ_DSA_S2 4
146#define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
147#define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
148#define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
149#define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
150#define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
151#define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
152#define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
153#define VIRGL_OBJ_DSA_ALPHA_REF 5
154
155/* offsets for rasterizer state */
156#define VIRGL_OBJ_RS_SIZE 9
157#define VIRGL_OBJ_RS_HANDLE 1
158#define VIRGL_OBJ_RS_S0 2
159#define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
160#define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
161#define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
162#define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
163#define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
164#define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
165#define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
166#define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
167#define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
168#define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
169#define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
170#define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
171#define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
172#define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
173#define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
174#define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
175#define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
176#define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
177#define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
178#define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
179#define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
180#define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
181#define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
182#define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
183#define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
184#define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
185#define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
186#define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
187
188#define VIRGL_OBJ_RS_POINT_SIZE 3
189#define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
190#define VIRGL_OBJ_RS_S3 5
191
192#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
193#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
194#define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
195#define VIRGL_OBJ_RS_LINE_WIDTH 6
196#define VIRGL_OBJ_RS_OFFSET_UNITS 7
197#define VIRGL_OBJ_RS_OFFSET_SCALE 8
198#define VIRGL_OBJ_RS_OFFSET_CLAMP 9
199
200#define VIRGL_OBJ_CLEAR_SIZE 8
201#define VIRGL_OBJ_CLEAR_BUFFERS 1
202#define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
203#define VIRGL_OBJ_CLEAR_COLOR_1 3
204#define VIRGL_OBJ_CLEAR_COLOR_2 4
205#define VIRGL_OBJ_CLEAR_COLOR_3 5
206#define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
207#define VIRGL_OBJ_CLEAR_DEPTH_1 7
208#define VIRGL_OBJ_CLEAR_STENCIL 8
209
210/* shader object */
211#define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (3 + ((nso) ? (nso) + 4 : 0))
212#define VIRGL_OBJ_SHADER_HANDLE 1
213#define VIRGL_OBJ_SHADER_NUM_TOKENS 2
214#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 3
215#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (4 + (x))
216#define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (8 + (x))
217#define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
218#define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
219#define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
Dave Airlieac972772015-03-11 17:09:03 +1000220#define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
Dave Airlie03e31162015-02-03 13:11:42 +1000221#define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
222
223/* viewport state */
Dave Airlie0ff22a02015-03-10 14:59:44 +1000224#define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
225#define VIRGL_SET_VIEWPORT_START_SLOT 1
226#define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
227#define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
228#define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
229#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
230#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
231#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
Dave Airlie03e31162015-02-03 13:11:42 +1000232
233/* framebuffer state */
234#define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
235#define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
236#define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
237#define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
238
239/* vertex elements object */
240#define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
241#define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
242#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
243#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
244#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
245#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
246
247/* vertex buffers */
248#define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
249#define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
250#define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
251#define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
252
253/* index buffer */
254#define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
255#define VIRGL_SET_INDEX_BUFFER_HANDLE 1
256#define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
257#define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
258
259/* constant buffer */
260#define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
261#define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
262#define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
263
264#define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
265#define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
266#define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
267#define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
268#define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
269#define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
270
271/* draw VBO */
Dave Airlie9259bc72015-03-19 10:16:16 +1000272#define VIRGL_DRAW_VBO_SIZE 12
Dave Airlie03e31162015-02-03 13:11:42 +1000273#define VIRGL_DRAW_VBO_START 1
274#define VIRGL_DRAW_VBO_COUNT 2
275#define VIRGL_DRAW_VBO_MODE 3
276#define VIRGL_DRAW_VBO_INDEXED 4
277#define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
278#define VIRGL_DRAW_VBO_INDEX_BIAS 6
279#define VIRGL_DRAW_VBO_START_INSTANCE 7
280#define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
281#define VIRGL_DRAW_VBO_RESTART_INDEX 9
282#define VIRGL_DRAW_VBO_MIN_INDEX 10
283#define VIRGL_DRAW_VBO_MAX_INDEX 11
Dave Airlie9259bc72015-03-19 10:16:16 +1000284#define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
Dave Airlie03e31162015-02-03 13:11:42 +1000285
286/* create surface */
287#define VIRGL_OBJ_SURFACE_SIZE 5
288#define VIRGL_OBJ_SURFACE_HANDLE 1
289#define VIRGL_OBJ_SURFACE_RES_HANDLE 2
290#define VIRGL_OBJ_SURFACE_FORMAT 3
291#define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
292#define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
293#define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
294#define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
295
296/* create streamout target */
297#define VIRGL_OBJ_STREAMOUT_SIZE 4
298#define VIRGL_OBJ_STREAMOUT_HANDLE 1
299#define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
300#define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
301#define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
302
303/* sampler state */
304#define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
305#define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
306#define VIRGL_OBJ_SAMPLER_STATE_S0 2
307#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
308#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
309#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
310#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
311#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
312#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
313#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
314#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
315
316#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
317#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
318#define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
319#define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
320
321
322/* sampler view */
323#define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
324#define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
325#define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
326#define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
327#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
328#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
329#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
330#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
331#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
332#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
333#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
334#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
335#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
336
337/* set sampler views */
338#define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
339#define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
340#define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
341#define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
342
343/* bind sampler states */
344#define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
345#define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
346#define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
347#define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
348
349/* set stencil reference */
350#define VIRGL_SET_STENCIL_REF_SIZE 1
351#define VIRGL_SET_STENCIL_REF 1
352#define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
353
354/* set blend color */
355#define VIRGL_SET_BLEND_COLOR_SIZE 4
356#define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
357
358/* set scissor state */
Dave Airlie0ff22a02015-03-10 14:59:44 +1000359#define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
360#define VIRGL_SET_SCISSOR_START_SLOT 1
361#define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
Marc-André Lureau19fae102015-03-10 13:40:47 +0100362#define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
Dave Airlie03e31162015-02-03 13:11:42 +1000363
364/* resource copy region */
365#define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
366#define VIRGL_CMD_RCR_DST_RES_HANDLE 1
367#define VIRGL_CMD_RCR_DST_LEVEL 2
368#define VIRGL_CMD_RCR_DST_X 3
369#define VIRGL_CMD_RCR_DST_Y 4
370#define VIRGL_CMD_RCR_DST_Z 5
371#define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
372#define VIRGL_CMD_RCR_SRC_LEVEL 7
373#define VIRGL_CMD_RCR_SRC_X 8
374#define VIRGL_CMD_RCR_SRC_Y 9
375#define VIRGL_CMD_RCR_SRC_Z 10
376#define VIRGL_CMD_RCR_SRC_W 11
377#define VIRGL_CMD_RCR_SRC_H 12
378#define VIRGL_CMD_RCR_SRC_D 13
379
380/* blit */
381#define VIRGL_CMD_BLIT_SIZE 21
382#define VIRGL_CMD_BLIT_S0 1
383#define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
384#define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
385#define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
386#define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
387#define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
388#define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
389#define VIRGL_CMD_BLIT_DST_LEVEL 5
390#define VIRGL_CMD_BLIT_DST_FORMAT 6
391#define VIRGL_CMD_BLIT_DST_X 7
392#define VIRGL_CMD_BLIT_DST_Y 8
393#define VIRGL_CMD_BLIT_DST_Z 9
394#define VIRGL_CMD_BLIT_DST_W 10
395#define VIRGL_CMD_BLIT_DST_H 11
396#define VIRGL_CMD_BLIT_DST_D 12
397#define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
398#define VIRGL_CMD_BLIT_SRC_LEVEL 14
399#define VIRGL_CMD_BLIT_SRC_FORMAT 15
400#define VIRGL_CMD_BLIT_SRC_X 16
401#define VIRGL_CMD_BLIT_SRC_Y 17
402#define VIRGL_CMD_BLIT_SRC_Z 18
403#define VIRGL_CMD_BLIT_SRC_W 19
404#define VIRGL_CMD_BLIT_SRC_H 20
405#define VIRGL_CMD_BLIT_SRC_D 21
406
407/* query object */
408#define VIRGL_OBJ_QUERY_SIZE 4
409#define VIRGL_OBJ_QUERY_HANDLE 1
410#define VIRGL_OBJ_QUERY_TYPE 2
411#define VIRGL_OBJ_QUERY_OFFSET 3
412#define VIRGL_OBJ_QUERY_RES_HANDLE 4
413
414#define VIRGL_QUERY_BEGIN_HANDLE 1
415
416#define VIRGL_QUERY_END_HANDLE 1
417
418#define VIRGL_QUERY_RESULT_HANDLE 1
419#define VIRGL_QUERY_RESULT_WAIT 2
420
421/* render condition */
422#define VIRGL_RENDER_CONDITION_SIZE 3
423#define VIRGL_RENDER_CONDITION_HANDLE 1
424#define VIRGL_RENDER_CONDITION_CONDITION 2
425#define VIRGL_RENDER_CONDITION_MODE 3
426
427/* resource inline write */
428#define VIRGL_RESOURCE_IW_RES_HANDLE 1
429#define VIRGL_RESOURCE_IW_LEVEL 2
430#define VIRGL_RESOURCE_IW_USAGE 3
431#define VIRGL_RESOURCE_IW_STRIDE 4
432#define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
433#define VIRGL_RESOURCE_IW_X 6
434#define VIRGL_RESOURCE_IW_Y 7
435#define VIRGL_RESOURCE_IW_Z 8
436#define VIRGL_RESOURCE_IW_W 9
437#define VIRGL_RESOURCE_IW_H 10
438#define VIRGL_RESOURCE_IW_D 11
439#define VIRGL_RESOURCE_IW_DATA_START 12
440
441/* set streamout targets */
442#define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
443#define VIRGL_SET_STREAMOUT_TARGETS_H0 2
444
445/* set sample mask */
446#define VIRGL_SET_SAMPLE_MASK_SIZE 1
447#define VIRGL_SET_SAMPLE_MASK_MASK 1
448
449/* set clip state */
450#define VIRGL_SET_CLIP_STATE_SIZE 32
451#define VIRGL_SET_CLIP_STATE_C0 1
452
453/* polygon stipple */
454#define VIRGL_POLYGON_STIPPLE_SIZE 32
455#define VIRGL_POLYGON_STIPPLE_P0 1
Dave Airliea3a2c642014-03-31 14:07:58 +1000456#endif