blob: 96bef874e6789bac5f0c52c286bd5dec85c7eff7 [file] [log] [blame]
Dave Airlie03e31162015-02-03 13:11:42 +10001#ifndef VIRGL_PROTOCOL_H
2#define VIRGL_PROTOCOL_H
Dave Airliea3a2c642014-03-31 14:07:58 +10003
4#define VIRGL_QUERY_STATE_NEW 0
5#define VIRGL_QUERY_STATE_DONE 1
6#define VIRGL_QUERY_STATE_WAIT_HOST 2
7
8struct virgl_host_query_state {
9 uint32_t query_state;
10 uint32_t result_size;
11 uint64_t result;
12};
13
14enum virgl_object_type {
15 VIRGL_OBJECT_NULL,
16 VIRGL_OBJECT_BLEND,
17 VIRGL_OBJECT_RASTERIZER,
18 VIRGL_OBJECT_DSA,
19 VIRGL_OBJECT_VS,
20 VIRGL_OBJECT_FS,
21 VIRGL_OBJECT_VERTEX_ELEMENTS,
22 VIRGL_OBJECT_SAMPLER_VIEW,
23 VIRGL_OBJECT_SAMPLER_STATE,
24 VIRGL_OBJECT_SURFACE,
25 VIRGL_OBJECT_QUERY,
26 VIRGL_OBJECT_STREAMOUT_TARGET,
Dave Airlie03e31162015-02-03 13:11:42 +100027 VIRGL_OBJECT_GS,
Dave Airliea3a2c642014-03-31 14:07:58 +100028 VIRGL_MAX_OBJECTS,
29};
30
31/* context cmds to be encoded in the command stream */
32enum virgl_context_cmd {
33 VIRGL_CCMD_NOP = 0,
34 VIRGL_CCMD_CREATE_OBJECT = 1,
35 VIRGL_CCMD_BIND_OBJECT,
36 VIRGL_CCMD_DESTROY_OBJECT,
37 VIRGL_CCMD_SET_VIEWPORT_STATE,
38 VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
39 VIRGL_CCMD_SET_VERTEX_BUFFERS,
40 VIRGL_CCMD_CLEAR,
41 VIRGL_CCMD_DRAW_VBO,
42 VIRGL_CCMD_RESOURCE_INLINE_WRITE,
43 VIRGL_CCMD_SET_SAMPLER_VIEWS,
44 VIRGL_CCMD_SET_INDEX_BUFFER,
45 VIRGL_CCMD_SET_CONSTANT_BUFFER,
46 VIRGL_CCMD_SET_STENCIL_REF,
47 VIRGL_CCMD_SET_BLEND_COLOR,
48 VIRGL_CCMD_SET_SCISSOR_STATE,
49 VIRGL_CCMD_BLIT,
50 VIRGL_CCMD_RESOURCE_COPY_REGION,
51 VIRGL_CCMD_BIND_SAMPLER_STATES,
52 VIRGL_CCMD_BEGIN_QUERY,
53 VIRGL_CCMD_END_QUERY,
54 VIRGL_CCMD_GET_QUERY_RESULT,
55 VIRGL_CCMD_SET_POLYGON_STIPPLE,
56 VIRGL_CCMD_SET_CLIP_STATE,
57 VIRGL_CCMD_SET_SAMPLE_MASK,
58 VIRGL_CCMD_SET_STREAMOUT_TARGETS,
Dave Airliea3a2c642014-03-31 14:07:58 +100059 VIRGL_CCMD_SET_RENDER_CONDITION,
Dave Airlie03e31162015-02-03 13:11:42 +100060 VIRGL_CCMD_SET_UNIFORM_BUFFER,
61
62 VIRGL_CCMD_SET_SUB_CTX,
63 VIRGL_CCMD_CREATE_SUB_CTX,
64 VIRGL_CCMD_DESTROY_SUB_CTX,
65
Dave Airliea3a2c642014-03-31 14:07:58 +100066};
67
68/*
69 8-bit cmd headers
70 8-bit object type
71 16-bit length
72*/
73
74#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
75
Dave Airlie03e31162015-02-03 13:11:42 +100076/* hw specification */
77#define VIRGL_MAX_COLOR_BUFS 8
78#define VIRGL_MAX_CLIP_PLANES 8
79
80#define VIRGL_OBJ_CREATE_HEADER 0
81#define VIRGL_OBJ_CREATE_HANDLE 1
82
83#define VIRGL_OBJ_BIND_HEADER 0
84#define VIRGL_OBJ_BIND_HANDLE 1
85
86#define VIRGL_OBJ_DESTROY_HANDLE 1
87
88/* some of these defines are a specification - not used in the code */
89/* bit offsets for blend state object */
90#define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
91#define VIRGL_OBJ_BLEND_HANDLE 1
92#define VIRGL_OBJ_BLEND_S0 2
93#define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
94#define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
95#define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
96#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
97#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
98#define VIRGL_OBJ_BLEND_S1 3
99#define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
100/* repeated once per number of cbufs */
101
102#define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
103#define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
104#define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
105#define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
106#define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
107#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
108#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
109#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
110#define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
111
112/* bit offsets for DSA state */
113#define VIRGL_OBJ_DSA_SIZE 5
114#define VIRGL_OBJ_DSA_HANDLE 1
115#define VIRGL_OBJ_DSA_S0 2
116#define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
117#define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
118#define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
119#define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
120#define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
121#define VIRGL_OBJ_DSA_S1 3
122#define VIRGL_OBJ_DSA_S2 4
123#define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
124#define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
125#define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
126#define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
127#define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
128#define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
129#define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
130#define VIRGL_OBJ_DSA_ALPHA_REF 5
131
132/* offsets for rasterizer state */
133#define VIRGL_OBJ_RS_SIZE 9
134#define VIRGL_OBJ_RS_HANDLE 1
135#define VIRGL_OBJ_RS_S0 2
136#define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
137#define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
138#define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
139#define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
140#define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
141#define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
142#define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
143#define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
144#define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
145#define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
146#define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
147#define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
148#define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
149#define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
150#define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
151#define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
152#define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
153#define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
154#define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
155#define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
156#define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
157#define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
158#define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
159#define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
160#define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
161#define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
162#define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
163#define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
164
165#define VIRGL_OBJ_RS_POINT_SIZE 3
166#define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
167#define VIRGL_OBJ_RS_S3 5
168
169#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
170#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
171#define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
172#define VIRGL_OBJ_RS_LINE_WIDTH 6
173#define VIRGL_OBJ_RS_OFFSET_UNITS 7
174#define VIRGL_OBJ_RS_OFFSET_SCALE 8
175#define VIRGL_OBJ_RS_OFFSET_CLAMP 9
176
177#define VIRGL_OBJ_CLEAR_SIZE 8
178#define VIRGL_OBJ_CLEAR_BUFFERS 1
179#define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
180#define VIRGL_OBJ_CLEAR_COLOR_1 3
181#define VIRGL_OBJ_CLEAR_COLOR_2 4
182#define VIRGL_OBJ_CLEAR_COLOR_3 5
183#define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
184#define VIRGL_OBJ_CLEAR_DEPTH_1 7
185#define VIRGL_OBJ_CLEAR_STENCIL 8
186
187/* shader object */
188#define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (3 + ((nso) ? (nso) + 4 : 0))
189#define VIRGL_OBJ_SHADER_HANDLE 1
190#define VIRGL_OBJ_SHADER_NUM_TOKENS 2
191#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 3
192#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (4 + (x))
193#define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (8 + (x))
194#define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
195#define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
196#define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
197#define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 1)
198#define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
199
200/* viewport state */
201#define VIRGL_SET_VIEWPORT_STATE_SIZE 8
202#define VIRGL_SET_VIEWPORT_STATE_SCALE_0 1
203#define VIRGL_SET_VIEWPORT_STATE_SCALE_1 2
204#define VIRGL_SET_VIEWPORT_STATE_SCALE_2 3
205#define VIRGL_SET_VIEWPORT_STATE_SCALE_3 4
206#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0 5
207#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1 6
208#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2 7
209#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_3 8
210
211/* framebuffer state */
212#define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
213#define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
214#define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
215#define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
216
217/* vertex elements object */
218#define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
219#define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
220#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
221#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
222#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
223#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
224
225/* vertex buffers */
226#define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
227#define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
228#define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
229#define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
230
231/* index buffer */
232#define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
233#define VIRGL_SET_INDEX_BUFFER_HANDLE 1
234#define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
235#define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
236
237/* constant buffer */
238#define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
239#define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
240#define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
241
242#define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
243#define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
244#define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
245#define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
246#define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
247#define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
248
249/* draw VBO */
250#define VIRGL_DRAW_VBO_SIZE 11
251#define VIRGL_DRAW_VBO_START 1
252#define VIRGL_DRAW_VBO_COUNT 2
253#define VIRGL_DRAW_VBO_MODE 3
254#define VIRGL_DRAW_VBO_INDEXED 4
255#define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
256#define VIRGL_DRAW_VBO_INDEX_BIAS 6
257#define VIRGL_DRAW_VBO_START_INSTANCE 7
258#define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
259#define VIRGL_DRAW_VBO_RESTART_INDEX 9
260#define VIRGL_DRAW_VBO_MIN_INDEX 10
261#define VIRGL_DRAW_VBO_MAX_INDEX 11
262
263/* create surface */
264#define VIRGL_OBJ_SURFACE_SIZE 5
265#define VIRGL_OBJ_SURFACE_HANDLE 1
266#define VIRGL_OBJ_SURFACE_RES_HANDLE 2
267#define VIRGL_OBJ_SURFACE_FORMAT 3
268#define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
269#define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
270#define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
271#define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
272
273/* create streamout target */
274#define VIRGL_OBJ_STREAMOUT_SIZE 4
275#define VIRGL_OBJ_STREAMOUT_HANDLE 1
276#define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
277#define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
278#define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
279
280/* sampler state */
281#define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
282#define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
283#define VIRGL_OBJ_SAMPLER_STATE_S0 2
284#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
285#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
286#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
287#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
288#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
289#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
290#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
291#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
292
293#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
294#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
295#define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
296#define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
297
298
299/* sampler view */
300#define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
301#define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
302#define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
303#define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
304#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
305#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
306#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
307#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
308#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
309#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
310#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
311#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
312#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
313
314/* set sampler views */
315#define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
316#define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
317#define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
318#define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
319
320/* bind sampler states */
321#define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
322#define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
323#define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
324#define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
325
326/* set stencil reference */
327#define VIRGL_SET_STENCIL_REF_SIZE 1
328#define VIRGL_SET_STENCIL_REF 1
329#define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
330
331/* set blend color */
332#define VIRGL_SET_BLEND_COLOR_SIZE 4
333#define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
334
335/* set scissor state */
336#define VIRGL_SET_SCISSOR_STATE_SIZE 2
337#define VIRGL_SET_SCISSOR_MINX_MINY 1
338#define VIRGL_SET_SCISSOR_MAXX_MAXY 2
339
340/* resource copy region */
341#define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
342#define VIRGL_CMD_RCR_DST_RES_HANDLE 1
343#define VIRGL_CMD_RCR_DST_LEVEL 2
344#define VIRGL_CMD_RCR_DST_X 3
345#define VIRGL_CMD_RCR_DST_Y 4
346#define VIRGL_CMD_RCR_DST_Z 5
347#define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
348#define VIRGL_CMD_RCR_SRC_LEVEL 7
349#define VIRGL_CMD_RCR_SRC_X 8
350#define VIRGL_CMD_RCR_SRC_Y 9
351#define VIRGL_CMD_RCR_SRC_Z 10
352#define VIRGL_CMD_RCR_SRC_W 11
353#define VIRGL_CMD_RCR_SRC_H 12
354#define VIRGL_CMD_RCR_SRC_D 13
355
356/* blit */
357#define VIRGL_CMD_BLIT_SIZE 21
358#define VIRGL_CMD_BLIT_S0 1
359#define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
360#define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
361#define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
362#define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
363#define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
364#define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
365#define VIRGL_CMD_BLIT_DST_LEVEL 5
366#define VIRGL_CMD_BLIT_DST_FORMAT 6
367#define VIRGL_CMD_BLIT_DST_X 7
368#define VIRGL_CMD_BLIT_DST_Y 8
369#define VIRGL_CMD_BLIT_DST_Z 9
370#define VIRGL_CMD_BLIT_DST_W 10
371#define VIRGL_CMD_BLIT_DST_H 11
372#define VIRGL_CMD_BLIT_DST_D 12
373#define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
374#define VIRGL_CMD_BLIT_SRC_LEVEL 14
375#define VIRGL_CMD_BLIT_SRC_FORMAT 15
376#define VIRGL_CMD_BLIT_SRC_X 16
377#define VIRGL_CMD_BLIT_SRC_Y 17
378#define VIRGL_CMD_BLIT_SRC_Z 18
379#define VIRGL_CMD_BLIT_SRC_W 19
380#define VIRGL_CMD_BLIT_SRC_H 20
381#define VIRGL_CMD_BLIT_SRC_D 21
382
383/* query object */
384#define VIRGL_OBJ_QUERY_SIZE 4
385#define VIRGL_OBJ_QUERY_HANDLE 1
386#define VIRGL_OBJ_QUERY_TYPE 2
387#define VIRGL_OBJ_QUERY_OFFSET 3
388#define VIRGL_OBJ_QUERY_RES_HANDLE 4
389
390#define VIRGL_QUERY_BEGIN_HANDLE 1
391
392#define VIRGL_QUERY_END_HANDLE 1
393
394#define VIRGL_QUERY_RESULT_HANDLE 1
395#define VIRGL_QUERY_RESULT_WAIT 2
396
397/* render condition */
398#define VIRGL_RENDER_CONDITION_SIZE 3
399#define VIRGL_RENDER_CONDITION_HANDLE 1
400#define VIRGL_RENDER_CONDITION_CONDITION 2
401#define VIRGL_RENDER_CONDITION_MODE 3
402
403/* resource inline write */
404#define VIRGL_RESOURCE_IW_RES_HANDLE 1
405#define VIRGL_RESOURCE_IW_LEVEL 2
406#define VIRGL_RESOURCE_IW_USAGE 3
407#define VIRGL_RESOURCE_IW_STRIDE 4
408#define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
409#define VIRGL_RESOURCE_IW_X 6
410#define VIRGL_RESOURCE_IW_Y 7
411#define VIRGL_RESOURCE_IW_Z 8
412#define VIRGL_RESOURCE_IW_W 9
413#define VIRGL_RESOURCE_IW_H 10
414#define VIRGL_RESOURCE_IW_D 11
415#define VIRGL_RESOURCE_IW_DATA_START 12
416
417/* set streamout targets */
418#define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
419#define VIRGL_SET_STREAMOUT_TARGETS_H0 2
420
421/* set sample mask */
422#define VIRGL_SET_SAMPLE_MASK_SIZE 1
423#define VIRGL_SET_SAMPLE_MASK_MASK 1
424
425/* set clip state */
426#define VIRGL_SET_CLIP_STATE_SIZE 32
427#define VIRGL_SET_CLIP_STATE_C0 1
428
429/* polygon stipple */
430#define VIRGL_POLYGON_STIPPLE_SIZE 32
431#define VIRGL_POLYGON_STIPPLE_P0 1
Dave Airliea3a2c642014-03-31 14:07:58 +1000432#endif