tkchin | 04dbb34 | 2016-08-08 03:10:07 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license |
| 5 | * that can be found in the LICENSE file in the root of the source |
| 6 | * tree. An additional intellectual property rights grant can be found |
| 7 | * in the file PATENTS. All contributing project authors may |
| 8 | * be found in the AUTHORS file in the root of the source tree. |
| 9 | */ |
| 10 | |
| 11 | #import "RTCShader.h" |
| 12 | |
magjed | fb372f0 | 2016-08-10 07:58:29 -0700 | [diff] [blame] | 13 | #include <algorithm> |
| 14 | #include <array> |
tkchin | 04dbb34 | 2016-08-08 03:10:07 -0700 | [diff] [blame] | 15 | #include <memory> |
| 16 | |
| 17 | #import "RTCShader+Private.h" |
| 18 | |
| 19 | #include "webrtc/base/checks.h" |
| 20 | #include "webrtc/base/logging.h" |
| 21 | |
| 22 | // Vertex shader doesn't do anything except pass coordinates through. |
| 23 | const char kRTCVertexShaderSource[] = |
| 24 | SHADER_VERSION |
| 25 | VERTEX_SHADER_IN " vec2 position;\n" |
| 26 | VERTEX_SHADER_IN " vec2 texcoord;\n" |
| 27 | VERTEX_SHADER_OUT " vec2 v_texcoord;\n" |
| 28 | "void main() {\n" |
| 29 | " gl_Position = vec4(position.x, position.y, 0.0, 1.0);\n" |
| 30 | " v_texcoord = texcoord;\n" |
| 31 | "}\n"; |
| 32 | |
tkchin | 04dbb34 | 2016-08-08 03:10:07 -0700 | [diff] [blame] | 33 | // Compiles a shader of the given |type| with GLSL source |source| and returns |
| 34 | // the shader handle or 0 on error. |
| 35 | GLuint RTCCreateShader(GLenum type, const GLchar *source) { |
| 36 | GLuint shader = glCreateShader(type); |
| 37 | if (!shader) { |
| 38 | return 0; |
| 39 | } |
| 40 | glShaderSource(shader, 1, &source, NULL); |
| 41 | glCompileShader(shader); |
| 42 | GLint compileStatus = GL_FALSE; |
| 43 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); |
| 44 | if (compileStatus == GL_FALSE) { |
| 45 | GLint logLength = 0; |
| 46 | // The null termination character is included in the returned log length. |
| 47 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); |
| 48 | if (logLength > 0) { |
| 49 | std::unique_ptr<char[]> compileLog(new char[logLength]); |
| 50 | // The returned string is null terminated. |
| 51 | glGetShaderInfoLog(shader, logLength, NULL, compileLog.get()); |
| 52 | LOG(LS_ERROR) << "Shader compile error: " << compileLog.get(); |
| 53 | } |
| 54 | glDeleteShader(shader); |
| 55 | shader = 0; |
| 56 | } |
| 57 | return shader; |
| 58 | } |
| 59 | |
| 60 | // Links a shader program with the given vertex and fragment shaders and |
| 61 | // returns the program handle or 0 on error. |
| 62 | GLuint RTCCreateProgram(GLuint vertexShader, GLuint fragmentShader) { |
| 63 | if (vertexShader == 0 || fragmentShader == 0) { |
| 64 | return 0; |
| 65 | } |
| 66 | GLuint program = glCreateProgram(); |
| 67 | if (!program) { |
| 68 | return 0; |
| 69 | } |
| 70 | glAttachShader(program, vertexShader); |
| 71 | glAttachShader(program, fragmentShader); |
| 72 | glLinkProgram(program); |
| 73 | GLint linkStatus = GL_FALSE; |
| 74 | glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| 75 | if (linkStatus == GL_FALSE) { |
| 76 | glDeleteProgram(program); |
| 77 | program = 0; |
| 78 | } |
| 79 | return program; |
| 80 | } |
| 81 | |
| 82 | // Creates and links a shader program with the given fragment shader source and |
| 83 | // a plain vertex shader. Returns the program handle or 0 on error. |
| 84 | GLuint RTCCreateProgramFromFragmentSource(const char fragmentShaderSource[]) { |
| 85 | GLuint vertexShader = RTCCreateShader(GL_VERTEX_SHADER, kRTCVertexShaderSource); |
| 86 | RTC_CHECK(vertexShader) << "failed to create vertex shader"; |
| 87 | GLuint fragmentShader = |
| 88 | RTCCreateShader(GL_FRAGMENT_SHADER, fragmentShaderSource); |
| 89 | RTC_CHECK(fragmentShader) << "failed to create fragment shader"; |
| 90 | GLuint program = RTCCreateProgram(vertexShader, fragmentShader); |
| 91 | // Shaders are created only to generate program. |
| 92 | if (vertexShader) { |
| 93 | glDeleteShader(vertexShader); |
| 94 | } |
| 95 | if (fragmentShader) { |
| 96 | glDeleteShader(fragmentShader); |
| 97 | } |
| 98 | return program; |
| 99 | } |
| 100 | |
magjed | fb372f0 | 2016-08-10 07:58:29 -0700 | [diff] [blame] | 101 | // Set vertex shader variables 'position' and 'texcoord' in |program| to use |
| 102 | // |vertexBuffer| and |vertexArray| to store the vertex data. |
tkchin | 04dbb34 | 2016-08-08 03:10:07 -0700 | [diff] [blame] | 103 | BOOL RTCSetupVerticesForProgram(GLuint program, GLuint* vertexBuffer, GLuint* vertexArray) { |
| 104 | GLint position = glGetAttribLocation(program, "position"); |
| 105 | GLint texcoord = glGetAttribLocation(program, "texcoord"); |
| 106 | if (position < 0 || texcoord < 0) { |
| 107 | return NO; |
| 108 | } |
| 109 | #if !TARGET_OS_IPHONE |
| 110 | glGenVertexArrays(1, vertexArray); |
| 111 | if (*vertexArray == 0) { |
| 112 | return NO; |
| 113 | } |
| 114 | glBindVertexArray(*vertexArray); |
| 115 | #endif |
| 116 | glGenBuffers(1, vertexBuffer); |
| 117 | if (*vertexBuffer == 0) { |
| 118 | return NO; |
| 119 | } |
| 120 | glBindBuffer(GL_ARRAY_BUFFER, *vertexBuffer); |
magjed | fb372f0 | 2016-08-10 07:58:29 -0700 | [diff] [blame] | 121 | glBufferData(GL_ARRAY_BUFFER, 4 * 4 * sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW); |
tkchin | 04dbb34 | 2016-08-08 03:10:07 -0700 | [diff] [blame] | 122 | |
magjed | fb372f0 | 2016-08-10 07:58:29 -0700 | [diff] [blame] | 123 | // Read position attribute with size of 2 and stride of 4 beginning at the |
| 124 | // start of the array. The last argument indicates offset of data within the |
| 125 | // vertex buffer. |
tkchin | 04dbb34 | 2016-08-08 03:10:07 -0700 | [diff] [blame] | 126 | glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), |
| 127 | (void *)0); |
| 128 | glEnableVertexAttribArray(position); |
| 129 | |
| 130 | // Read texcoord attribute from |gVertices| with size of 2 and stride of 4 |
| 131 | // beginning at the first texcoord in the array. The last argument indicates |
| 132 | // offset of data within |gVertices| as supplied to the vertex buffer. |
| 133 | glVertexAttribPointer(texcoord, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), |
| 134 | (void *)(2 * sizeof(GLfloat))); |
| 135 | glEnableVertexAttribArray(texcoord); |
| 136 | |
| 137 | return YES; |
| 138 | } |
magjed | fb372f0 | 2016-08-10 07:58:29 -0700 | [diff] [blame] | 139 | |
| 140 | // Set vertex data to the currently bound vertex buffer. |
| 141 | void RTCSetVertexData(webrtc::VideoRotation rotation) { |
| 142 | // When modelview and projection matrices are identity (default) the world is |
| 143 | // contained in the square around origin with unit size 2. Drawing to these |
| 144 | // coordinates is equivalent to drawing to the entire screen. The texture is |
| 145 | // stretched over that square using texture coordinates (u, v) that range |
| 146 | // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically |
| 147 | // here because the incoming frame has origin in upper left hand corner but |
| 148 | // OpenGL expects origin in bottom left corner. |
| 149 | std::array<std::array<GLfloat, 2>, 4> UVCoords = {{ |
| 150 | {{0, 1}}, // Lower left. |
| 151 | {{1, 1}}, // Lower right. |
| 152 | {{1, 0}}, // Upper right. |
| 153 | {{0, 0}}, // Upper left. |
| 154 | }}; |
| 155 | |
| 156 | // Rotate the UV coordinates. |
| 157 | int rotation_offset; |
| 158 | switch (rotation) { |
| 159 | case webrtc::kVideoRotation_0: |
| 160 | rotation_offset = 0; |
| 161 | break; |
| 162 | case webrtc::kVideoRotation_90: |
| 163 | rotation_offset = 1; |
| 164 | break; |
| 165 | case webrtc::kVideoRotation_180: |
| 166 | rotation_offset = 2; |
| 167 | break; |
| 168 | case webrtc::kVideoRotation_270: |
| 169 | rotation_offset = 3; |
| 170 | break; |
| 171 | } |
| 172 | std::rotate(UVCoords.begin(), UVCoords.begin() + rotation_offset, |
| 173 | UVCoords.end()); |
| 174 | |
| 175 | const GLfloat gVertices[] = { |
| 176 | // X, Y, U, V. |
| 177 | -1, -1, UVCoords[0][0], UVCoords[0][1], |
| 178 | 1, -1, UVCoords[1][0], UVCoords[1][1], |
| 179 | 1, 1, UVCoords[2][0], UVCoords[2][1], |
| 180 | -1, 1, UVCoords[3][0], UVCoords[3][1], |
| 181 | }; |
| 182 | |
| 183 | glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(gVertices), gVertices); |
| 184 | } |