tkchin | 04dbb34 | 2016-08-08 03:10:07 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license |
| 5 | * that can be found in the LICENSE file in the root of the source |
| 6 | * tree. An additional intellectual property rights grant can be found |
| 7 | * in the file PATENTS. All contributing project authors may |
| 8 | * be found in the AUTHORS file in the root of the source tree. |
| 9 | */ |
| 10 | |
| 11 | #import "RTCShader.h" |
| 12 | |
| 13 | #include <memory> |
| 14 | |
| 15 | #import "RTCShader+Private.h" |
| 16 | |
| 17 | #include "webrtc/base/checks.h" |
| 18 | #include "webrtc/base/logging.h" |
| 19 | |
| 20 | // Vertex shader doesn't do anything except pass coordinates through. |
| 21 | const char kRTCVertexShaderSource[] = |
| 22 | SHADER_VERSION |
| 23 | VERTEX_SHADER_IN " vec2 position;\n" |
| 24 | VERTEX_SHADER_IN " vec2 texcoord;\n" |
| 25 | VERTEX_SHADER_OUT " vec2 v_texcoord;\n" |
| 26 | "void main() {\n" |
| 27 | " gl_Position = vec4(position.x, position.y, 0.0, 1.0);\n" |
| 28 | " v_texcoord = texcoord;\n" |
| 29 | "}\n"; |
| 30 | |
| 31 | // When modelview and projection matrices are identity (default) the world is |
| 32 | // contained in the square around origin with unit size 2. Drawing to these |
| 33 | // coordinates is equivalent to drawing to the entire screen. The texture is |
| 34 | // stretched over that square using texture coordinates (u, v) that range |
| 35 | // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically |
| 36 | // here because the incoming frame has origin in upper left hand corner but |
| 37 | // OpenGL expects origin in bottom left corner. |
| 38 | static const GLfloat gVertices[] = { |
| 39 | // X, Y, U, V. |
| 40 | -1, -1, 0, 1, // Bottom left. |
| 41 | 1, -1, 1, 1, // Bottom right. |
| 42 | 1, 1, 1, 0, // Top right. |
| 43 | -1, 1, 0, 0, // Top left. |
| 44 | }; |
| 45 | |
| 46 | // Compiles a shader of the given |type| with GLSL source |source| and returns |
| 47 | // the shader handle or 0 on error. |
| 48 | GLuint RTCCreateShader(GLenum type, const GLchar *source) { |
| 49 | GLuint shader = glCreateShader(type); |
| 50 | if (!shader) { |
| 51 | return 0; |
| 52 | } |
| 53 | glShaderSource(shader, 1, &source, NULL); |
| 54 | glCompileShader(shader); |
| 55 | GLint compileStatus = GL_FALSE; |
| 56 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); |
| 57 | if (compileStatus == GL_FALSE) { |
| 58 | GLint logLength = 0; |
| 59 | // The null termination character is included in the returned log length. |
| 60 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); |
| 61 | if (logLength > 0) { |
| 62 | std::unique_ptr<char[]> compileLog(new char[logLength]); |
| 63 | // The returned string is null terminated. |
| 64 | glGetShaderInfoLog(shader, logLength, NULL, compileLog.get()); |
| 65 | LOG(LS_ERROR) << "Shader compile error: " << compileLog.get(); |
| 66 | } |
| 67 | glDeleteShader(shader); |
| 68 | shader = 0; |
| 69 | } |
| 70 | return shader; |
| 71 | } |
| 72 | |
| 73 | // Links a shader program with the given vertex and fragment shaders and |
| 74 | // returns the program handle or 0 on error. |
| 75 | GLuint RTCCreateProgram(GLuint vertexShader, GLuint fragmentShader) { |
| 76 | if (vertexShader == 0 || fragmentShader == 0) { |
| 77 | return 0; |
| 78 | } |
| 79 | GLuint program = glCreateProgram(); |
| 80 | if (!program) { |
| 81 | return 0; |
| 82 | } |
| 83 | glAttachShader(program, vertexShader); |
| 84 | glAttachShader(program, fragmentShader); |
| 85 | glLinkProgram(program); |
| 86 | GLint linkStatus = GL_FALSE; |
| 87 | glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| 88 | if (linkStatus == GL_FALSE) { |
| 89 | glDeleteProgram(program); |
| 90 | program = 0; |
| 91 | } |
| 92 | return program; |
| 93 | } |
| 94 | |
| 95 | // Creates and links a shader program with the given fragment shader source and |
| 96 | // a plain vertex shader. Returns the program handle or 0 on error. |
| 97 | GLuint RTCCreateProgramFromFragmentSource(const char fragmentShaderSource[]) { |
| 98 | GLuint vertexShader = RTCCreateShader(GL_VERTEX_SHADER, kRTCVertexShaderSource); |
| 99 | RTC_CHECK(vertexShader) << "failed to create vertex shader"; |
| 100 | GLuint fragmentShader = |
| 101 | RTCCreateShader(GL_FRAGMENT_SHADER, fragmentShaderSource); |
| 102 | RTC_CHECK(fragmentShader) << "failed to create fragment shader"; |
| 103 | GLuint program = RTCCreateProgram(vertexShader, fragmentShader); |
| 104 | // Shaders are created only to generate program. |
| 105 | if (vertexShader) { |
| 106 | glDeleteShader(vertexShader); |
| 107 | } |
| 108 | if (fragmentShader) { |
| 109 | glDeleteShader(fragmentShader); |
| 110 | } |
| 111 | return program; |
| 112 | } |
| 113 | |
| 114 | // Set vertex shader variables 'position' and 'texcoord' in |program| to the |
| 115 | // |gVertices| array above. It will use |vertexBuffer| and |vertexArray| to |
| 116 | // store the vertex data. |
| 117 | BOOL RTCSetupVerticesForProgram(GLuint program, GLuint* vertexBuffer, GLuint* vertexArray) { |
| 118 | GLint position = glGetAttribLocation(program, "position"); |
| 119 | GLint texcoord = glGetAttribLocation(program, "texcoord"); |
| 120 | if (position < 0 || texcoord < 0) { |
| 121 | return NO; |
| 122 | } |
| 123 | #if !TARGET_OS_IPHONE |
| 124 | glGenVertexArrays(1, vertexArray); |
| 125 | if (*vertexArray == 0) { |
| 126 | return NO; |
| 127 | } |
| 128 | glBindVertexArray(*vertexArray); |
| 129 | #endif |
| 130 | glGenBuffers(1, vertexBuffer); |
| 131 | if (*vertexBuffer == 0) { |
| 132 | return NO; |
| 133 | } |
| 134 | glBindBuffer(GL_ARRAY_BUFFER, *vertexBuffer); |
| 135 | glBufferData(GL_ARRAY_BUFFER, sizeof(gVertices), gVertices, GL_DYNAMIC_DRAW); |
| 136 | |
| 137 | // Read position attribute from |gVertices| with size of 2 and stride of 4 |
| 138 | // beginning at the start of the array. The last argument indicates offset |
| 139 | // of data within |gVertices| as supplied to the vertex buffer. |
| 140 | glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), |
| 141 | (void *)0); |
| 142 | glEnableVertexAttribArray(position); |
| 143 | |
| 144 | // Read texcoord attribute from |gVertices| with size of 2 and stride of 4 |
| 145 | // beginning at the first texcoord in the array. The last argument indicates |
| 146 | // offset of data within |gVertices| as supplied to the vertex buffer. |
| 147 | glVertexAttribPointer(texcoord, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), |
| 148 | (void *)(2 * sizeof(GLfloat))); |
| 149 | glEnableVertexAttribArray(texcoord); |
| 150 | |
| 151 | return YES; |
| 152 | } |