Obj-C SDK Cleanup
This CL separates the files under sdk/objc into logical directories, replacing
the previous file layout under Framework/.
A long term goal is to have some system set up to generate the files under
sdk/objc/api (the PeerConnection API wrappers) from the C++ code. In the shorter
term the goal is to abstract out shared concepts from these classes in order to
make them as uniform as possible.
The separation into base/, components/, and helpers/ are to differentiate between
the base layer's common protocols, various utilities and the actual platform
specific components.
The old directory layout that resembled a framework's internal layout is not
necessary, since it is generated by the framework target when building it.
Bug: webrtc:9627
Change-Id: Ib084fd83f050ae980649ca99e841f4fb0580bd8f
Reviewed-on: https://webrtc-review.googlesource.com/94142
Reviewed-by: Kári Helgason <kthelgason@webrtc.org>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Reviewed-by: Rasmus Brandt <brandtr@webrtc.org>
Reviewed-by: Henrik Andreassson <henrika@webrtc.org>
Commit-Queue: Anders Carlsson <andersc@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#24493}
diff --git a/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.h b/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.h
new file mode 100644
index 0000000..9cba823
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.h
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import <GLKit/GLKit.h>
+
+@class RTCVideoFrame;
+
+NS_ASSUME_NONNULL_BEGIN
+
+@interface RTCNV12TextureCache : NSObject
+
+@property(nonatomic, readonly) GLuint yTexture;
+@property(nonatomic, readonly) GLuint uvTexture;
+
+- (instancetype)init NS_UNAVAILABLE;
+- (nullable instancetype)initWithContext:(EAGLContext *)context NS_DESIGNATED_INITIALIZER;
+
+- (BOOL)uploadFrameToTextures:(RTCVideoFrame *)frame;
+
+- (void)releaseTextures;
+
+@end
+
+NS_ASSUME_NONNULL_END