Obj-C SDK Cleanup

This CL separates the files under sdk/objc into logical directories, replacing
the previous file layout under Framework/.

A long term goal is to have some system set up to generate the files under
sdk/objc/api (the PeerConnection API wrappers) from the C++ code. In the shorter
term the goal is to abstract out shared concepts from these classes in order to
make them as uniform as possible.

The separation into base/, components/, and helpers/ are to differentiate between
the base layer's common protocols, various utilities and the actual platform
specific components.

The old directory layout that resembled a framework's internal layout is not
necessary, since it is generated by the framework target when building it.

Bug: webrtc:9627
Change-Id: Ib084fd83f050ae980649ca99e841f4fb0580bd8f
Reviewed-on: https://webrtc-review.googlesource.com/94142
Reviewed-by: Kári Helgason <kthelgason@webrtc.org>
Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org>
Reviewed-by: Rasmus Brandt <brandtr@webrtc.org>
Reviewed-by: Henrik Andreassson <henrika@webrtc.org>
Commit-Queue: Anders Carlsson <andersc@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#24493}
diff --git a/sdk/objc/components/renderer/opengl/RTCDefaultShader.h b/sdk/objc/components/renderer/opengl/RTCDefaultShader.h
new file mode 100644
index 0000000..034a22b
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCDefaultShader.h
@@ -0,0 +1,23 @@
+/*
+ *  Copyright 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "RTCVideoViewShading.h"
+
+NS_ASSUME_NONNULL_BEGIN
+
+/** Default RTCVideoViewShading that will be used in RTCNSGLVideoView and
+ *  RTCEAGLVideoView if no external shader is specified. This shader will render
+ *  the video in a rectangle without any color or geometric transformations.
+ */
+@interface RTCDefaultShader : NSObject<RTCVideoViewShading>
+
+@end
+
+NS_ASSUME_NONNULL_END
diff --git a/sdk/objc/components/renderer/opengl/RTCDefaultShader.mm b/sdk/objc/components/renderer/opengl/RTCDefaultShader.mm
new file mode 100644
index 0000000..51dca32
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCDefaultShader.mm
@@ -0,0 +1,207 @@
+/*
+ *  Copyright 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "RTCDefaultShader.h"
+
+#if TARGET_OS_IPHONE
+#import <OpenGLES/ES3/gl.h>
+#else
+#import <OpenGL/gl3.h>
+#endif
+
+#import "RTCOpenGLDefines.h"
+#import "RTCShader.h"
+#import "base/RTCLogging.h"
+
+#include "absl/types/optional.h"
+
+static const int kYTextureUnit = 0;
+static const int kUTextureUnit = 1;
+static const int kVTextureUnit = 2;
+static const int kUvTextureUnit = 1;
+
+// Fragment shader converts YUV values from input textures into a final RGB
+// pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php.
+static const char kI420FragmentShaderSource[] =
+  SHADER_VERSION
+  "precision highp float;"
+  FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
+  "uniform lowp sampler2D s_textureY;\n"
+  "uniform lowp sampler2D s_textureU;\n"
+  "uniform lowp sampler2D s_textureV;\n"
+  FRAGMENT_SHADER_OUT
+  "void main() {\n"
+  "    float y, u, v, r, g, b;\n"
+  "    y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
+  "    u = " FRAGMENT_SHADER_TEXTURE "(s_textureU, v_texcoord).r;\n"
+  "    v = " FRAGMENT_SHADER_TEXTURE "(s_textureV, v_texcoord).r;\n"
+  "    u = u - 0.5;\n"
+  "    v = v - 0.5;\n"
+  "    r = y + 1.403 * v;\n"
+  "    g = y - 0.344 * u - 0.714 * v;\n"
+  "    b = y + 1.770 * u;\n"
+  "    " FRAGMENT_SHADER_COLOR " = vec4(r, g, b, 1.0);\n"
+  "  }\n";
+
+static const char kNV12FragmentShaderSource[] =
+  SHADER_VERSION
+  "precision mediump float;"
+  FRAGMENT_SHADER_IN " vec2 v_texcoord;\n"
+  "uniform lowp sampler2D s_textureY;\n"
+  "uniform lowp sampler2D s_textureUV;\n"
+  FRAGMENT_SHADER_OUT
+  "void main() {\n"
+  "    mediump float y;\n"
+  "    mediump vec2 uv;\n"
+  "    y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n"
+  "    uv = " FRAGMENT_SHADER_TEXTURE "(s_textureUV, v_texcoord).ra -\n"
+  "        vec2(0.5, 0.5);\n"
+  "    " FRAGMENT_SHADER_COLOR " = vec4(y + 1.403 * uv.y,\n"
+  "                                     y - 0.344 * uv.x - 0.714 * uv.y,\n"
+  "                                     y + 1.770 * uv.x,\n"
+  "                                     1.0);\n"
+  "  }\n";
+
+@implementation RTCDefaultShader {
+  GLuint _vertexBuffer;
+  GLuint _vertexArray;
+  // Store current rotation and only upload new vertex data when rotation changes.
+  absl::optional<RTCVideoRotation> _currentRotation;
+
+  GLuint _i420Program;
+  GLuint _nv12Program;
+}
+
+- (void)dealloc {
+  glDeleteProgram(_i420Program);
+  glDeleteProgram(_nv12Program);
+  glDeleteBuffers(1, &_vertexBuffer);
+  glDeleteVertexArrays(1, &_vertexArray);
+}
+
+- (BOOL)createAndSetupI420Program {
+  NSAssert(!_i420Program, @"I420 program already created");
+  _i420Program = RTCCreateProgramFromFragmentSource(kI420FragmentShaderSource);
+  if (!_i420Program) {
+    return NO;
+  }
+  GLint ySampler = glGetUniformLocation(_i420Program, "s_textureY");
+  GLint uSampler = glGetUniformLocation(_i420Program, "s_textureU");
+  GLint vSampler = glGetUniformLocation(_i420Program, "s_textureV");
+
+  if (ySampler < 0 || uSampler < 0 || vSampler < 0) {
+    RTCLog(@"Failed to get uniform variable locations in I420 shader");
+    glDeleteProgram(_i420Program);
+    _i420Program = 0;
+    return NO;
+  }
+
+  glUseProgram(_i420Program);
+  glUniform1i(ySampler, kYTextureUnit);
+  glUniform1i(uSampler, kUTextureUnit);
+  glUniform1i(vSampler, kVTextureUnit);
+
+  return YES;
+}
+
+- (BOOL)createAndSetupNV12Program {
+  NSAssert(!_nv12Program, @"NV12 program already created");
+  _nv12Program = RTCCreateProgramFromFragmentSource(kNV12FragmentShaderSource);
+  if (!_nv12Program) {
+    return NO;
+  }
+  GLint ySampler = glGetUniformLocation(_nv12Program, "s_textureY");
+  GLint uvSampler = glGetUniformLocation(_nv12Program, "s_textureUV");
+
+  if (ySampler < 0 || uvSampler < 0) {
+    RTCLog(@"Failed to get uniform variable locations in NV12 shader");
+    glDeleteProgram(_nv12Program);
+    _nv12Program = 0;
+    return NO;
+  }
+
+  glUseProgram(_nv12Program);
+  glUniform1i(ySampler, kYTextureUnit);
+  glUniform1i(uvSampler, kUvTextureUnit);
+
+  return YES;
+}
+
+- (BOOL)prepareVertexBufferWithRotation:(RTCVideoRotation)rotation {
+  if (!_vertexBuffer && !RTCCreateVertexBuffer(&_vertexBuffer, &_vertexArray)) {
+    RTCLog(@"Failed to setup vertex buffer");
+    return NO;
+  }
+#if !TARGET_OS_IPHONE
+  glBindVertexArray(_vertexArray);
+#endif
+  glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
+  if (!_currentRotation || rotation != *_currentRotation) {
+    _currentRotation = absl::optional<RTCVideoRotation>(rotation);
+    RTCSetVertexData(*_currentRotation);
+  }
+  return YES;
+}
+
+- (void)applyShadingForFrameWithWidth:(int)width
+                               height:(int)height
+                             rotation:(RTCVideoRotation)rotation
+                               yPlane:(GLuint)yPlane
+                               uPlane:(GLuint)uPlane
+                               vPlane:(GLuint)vPlane {
+  if (![self prepareVertexBufferWithRotation:rotation]) {
+    return;
+  }
+
+  if (!_i420Program && ![self createAndSetupI420Program]) {
+    RTCLog(@"Failed to setup I420 program");
+    return;
+  }
+
+  glUseProgram(_i420Program);
+
+  glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kYTextureUnit));
+  glBindTexture(GL_TEXTURE_2D, yPlane);
+
+  glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kUTextureUnit));
+  glBindTexture(GL_TEXTURE_2D, uPlane);
+
+  glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kVTextureUnit));
+  glBindTexture(GL_TEXTURE_2D, vPlane);
+
+  glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+- (void)applyShadingForFrameWithWidth:(int)width
+                               height:(int)height
+                             rotation:(RTCVideoRotation)rotation
+                               yPlane:(GLuint)yPlane
+                              uvPlane:(GLuint)uvPlane {
+  if (![self prepareVertexBufferWithRotation:rotation]) {
+    return;
+  }
+
+  if (!_nv12Program && ![self createAndSetupNV12Program]) {
+    RTCLog(@"Failed to setup NV12 shader");
+    return;
+  }
+
+  glUseProgram(_nv12Program);
+
+  glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kYTextureUnit));
+  glBindTexture(GL_TEXTURE_2D, yPlane);
+
+  glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + kUvTextureUnit));
+  glBindTexture(GL_TEXTURE_2D, uvPlane);
+
+  glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+@end
diff --git a/sdk/objc/components/renderer/opengl/RTCDisplayLinkTimer.h b/sdk/objc/components/renderer/opengl/RTCDisplayLinkTimer.h
new file mode 100644
index 0000000..b78501e
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCDisplayLinkTimer.h
@@ -0,0 +1,24 @@
+/*
+ *  Copyright 2018 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import <Foundation/Foundation.h>
+
+// RTCDisplayLinkTimer wraps a CADisplayLink and is set to fire every two screen
+// refreshes, which should be 30fps. We wrap the display link in order to avoid
+// a retain cycle since CADisplayLink takes a strong reference onto its target.
+// The timer is paused by default.
+@interface RTCDisplayLinkTimer : NSObject
+
+@property(nonatomic) BOOL isPaused;
+
+- (instancetype)initWithTimerHandler:(void (^)(void))timerHandler;
+- (void)invalidate;
+
+@end
diff --git a/sdk/objc/components/renderer/opengl/RTCDisplayLinkTimer.m b/sdk/objc/components/renderer/opengl/RTCDisplayLinkTimer.m
new file mode 100644
index 0000000..906bb89
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCDisplayLinkTimer.m
@@ -0,0 +1,59 @@
+/*
+ *  Copyright 2018 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "RTCDisplayLinkTimer.h"
+
+#import <UIKit/UIKit.h>
+
+@implementation RTCDisplayLinkTimer {
+  CADisplayLink *_displayLink;
+  void (^_timerHandler)(void);
+}
+
+- (instancetype)initWithTimerHandler:(void (^)(void))timerHandler {
+  NSParameterAssert(timerHandler);
+  if (self = [super init]) {
+    _timerHandler = timerHandler;
+    _displayLink =
+        [CADisplayLink displayLinkWithTarget:self
+                                    selector:@selector(displayLinkDidFire:)];
+    _displayLink.paused = YES;
+#if __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_10_0
+    _displayLink.preferredFramesPerSecond = 30;
+#else
+    [_displayLink setFrameInterval:2];
+#endif
+    [_displayLink addToRunLoop:[NSRunLoop currentRunLoop]
+                       forMode:NSRunLoopCommonModes];
+  }
+  return self;
+}
+
+- (void)dealloc {
+  [self invalidate];
+}
+
+- (BOOL)isPaused {
+  return _displayLink.paused;
+}
+
+- (void)setIsPaused:(BOOL)isPaused {
+  _displayLink.paused = isPaused;
+}
+
+- (void)invalidate {
+  [_displayLink invalidate];
+}
+
+- (void)displayLinkDidFire:(CADisplayLink *)displayLink {
+  _timerHandler();
+}
+
+@end
diff --git a/sdk/objc/components/renderer/opengl/RTCEAGLVideoView.h b/sdk/objc/components/renderer/opengl/RTCEAGLVideoView.h
new file mode 100644
index 0000000..50bbf2e
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCEAGLVideoView.h
@@ -0,0 +1,44 @@
+/*
+ *  Copyright 2015 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import <Foundation/Foundation.h>
+#import <UIKit/UIKit.h>
+
+#import "RTCMacros.h"
+#import "RTCVideoRenderer.h"
+#import "RTCVideoViewShading.h"
+
+NS_ASSUME_NONNULL_BEGIN
+
+@class RTCEAGLVideoView;
+
+RTC_EXPORT
+@protocol RTCEAGLVideoViewDelegate <RTCVideoViewDelegate>
+@end
+
+/**
+ * RTCEAGLVideoView is an RTCVideoRenderer which renders video frames in its
+ * bounds using OpenGLES 2.0 or OpenGLES 3.0.
+ */
+RTC_EXPORT
+NS_EXTENSION_UNAVAILABLE_IOS("Rendering not available in app extensions.")
+@interface RTCEAGLVideoView : UIView <RTCVideoRenderer>
+
+@property(nonatomic, weak) id<RTCVideoViewDelegate> delegate;
+
+- (instancetype)initWithFrame:(CGRect)frame
+                       shader:(id<RTCVideoViewShading>)shader NS_DESIGNATED_INITIALIZER;
+
+- (instancetype)initWithCoder:(NSCoder *)aDecoder
+                       shader:(id<RTCVideoViewShading>)shader NS_DESIGNATED_INITIALIZER;
+
+@end
+
+NS_ASSUME_NONNULL_END
diff --git a/sdk/objc/components/renderer/opengl/RTCEAGLVideoView.m b/sdk/objc/components/renderer/opengl/RTCEAGLVideoView.m
new file mode 100644
index 0000000..662e4c6
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCEAGLVideoView.m
@@ -0,0 +1,284 @@
+/*
+ *  Copyright 2015 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "RTCEAGLVideoView.h"
+
+#import <GLKit/GLKit.h>
+
+#import "RTCDefaultShader.h"
+#import "RTCDisplayLinkTimer.h"
+#import "RTCI420TextureCache.h"
+#import "RTCNV12TextureCache.h"
+#import "base/RTCLogging.h"
+#import "base/RTCVideoFrame.h"
+#import "base/RTCVideoFrameBuffer.h"
+#import "components/video_frame_buffer/RTCCVPixelBuffer.h"
+
+// RTCEAGLVideoView wraps a GLKView which is setup with
+// enableSetNeedsDisplay = NO for the purpose of gaining control of
+// exactly when to call -[GLKView display]. This need for extra
+// control is required to avoid triggering method calls on GLKView
+// that results in attempting to bind the underlying render buffer
+// when the drawable size would be empty which would result in the
+// error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. -[GLKView display] is
+// the method that will trigger the binding of the render
+// buffer. Because the standard behaviour of -[UIView setNeedsDisplay]
+// is disabled for the reasons above, the RTCEAGLVideoView maintains
+// its own |isDirty| flag.
+
+@interface RTCEAGLVideoView () <GLKViewDelegate>
+// |videoFrame| is set when we receive a frame from a worker thread and is read
+// from the display link callback so atomicity is required.
+@property(atomic, strong) RTCVideoFrame *videoFrame;
+@property(nonatomic, readonly) GLKView *glkView;
+@end
+
+@implementation RTCEAGLVideoView {
+  RTCDisplayLinkTimer *_timer;
+  EAGLContext *_glContext;
+  // This flag should only be set and read on the main thread (e.g. by
+  // setNeedsDisplay)
+  BOOL _isDirty;
+  id<RTCVideoViewShading> _shader;
+  RTCNV12TextureCache *_nv12TextureCache;
+  RTCI420TextureCache *_i420TextureCache;
+  // As timestamps should be unique between frames, will store last
+  // drawn frame timestamp instead of the whole frame to reduce memory usage.
+  int64_t _lastDrawnFrameTimeStampNs;
+}
+
+@synthesize delegate = _delegate;
+@synthesize videoFrame = _videoFrame;
+@synthesize glkView = _glkView;
+
+- (instancetype)initWithFrame:(CGRect)frame {
+  return [self initWithFrame:frame shader:[[RTCDefaultShader alloc] init]];
+}
+
+- (instancetype)initWithCoder:(NSCoder *)aDecoder {
+  return [self initWithCoder:aDecoder shader:[[RTCDefaultShader alloc] init]];
+}
+
+- (instancetype)initWithFrame:(CGRect)frame shader:(id<RTCVideoViewShading>)shader {
+  if (self = [super initWithFrame:frame]) {
+    _shader = shader;
+    if (![self configure]) {
+      return nil;
+    }
+  }
+  return self;
+}
+
+- (instancetype)initWithCoder:(NSCoder *)aDecoder shader:(id<RTCVideoViewShading>)shader {
+  if (self = [super initWithCoder:aDecoder]) {
+    _shader = shader;
+    if (![self configure]) {
+      return nil;
+    }
+  }
+  return self;
+}
+
+- (BOOL)configure {
+  EAGLContext *glContext =
+    [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
+  if (!glContext) {
+    glContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
+  }
+  if (!glContext) {
+    RTCLogError(@"Failed to create EAGLContext");
+    return NO;
+  }
+  _glContext = glContext;
+
+  // GLKView manages a framebuffer for us.
+  _glkView = [[GLKView alloc] initWithFrame:CGRectZero
+                                    context:_glContext];
+  _glkView.drawableColorFormat = GLKViewDrawableColorFormatRGBA8888;
+  _glkView.drawableDepthFormat = GLKViewDrawableDepthFormatNone;
+  _glkView.drawableStencilFormat = GLKViewDrawableStencilFormatNone;
+  _glkView.drawableMultisample = GLKViewDrawableMultisampleNone;
+  _glkView.delegate = self;
+  _glkView.layer.masksToBounds = YES;
+  _glkView.enableSetNeedsDisplay = NO;
+  [self addSubview:_glkView];
+
+  // Listen to application state in order to clean up OpenGL before app goes
+  // away.
+  NSNotificationCenter *notificationCenter =
+    [NSNotificationCenter defaultCenter];
+  [notificationCenter addObserver:self
+                         selector:@selector(willResignActive)
+                             name:UIApplicationWillResignActiveNotification
+                           object:nil];
+  [notificationCenter addObserver:self
+                         selector:@selector(didBecomeActive)
+                             name:UIApplicationDidBecomeActiveNotification
+                           object:nil];
+
+  // Frames are received on a separate thread, so we poll for current frame
+  // using a refresh rate proportional to screen refresh frequency. This
+  // occurs on the main thread.
+  __weak RTCEAGLVideoView *weakSelf = self;
+  _timer = [[RTCDisplayLinkTimer alloc] initWithTimerHandler:^{
+      RTCEAGLVideoView *strongSelf = weakSelf;
+      [strongSelf displayLinkTimerDidFire];
+    }];
+  if ([[UIApplication sharedApplication] applicationState] == UIApplicationStateActive) {
+    [self setupGL];
+  }
+  return YES;
+}
+
+- (void)dealloc {
+  [[NSNotificationCenter defaultCenter] removeObserver:self];
+  UIApplicationState appState =
+      [UIApplication sharedApplication].applicationState;
+  if (appState == UIApplicationStateActive) {
+    [self teardownGL];
+  }
+  [_timer invalidate];
+  [self ensureGLContext];
+  _shader = nil;
+  if (_glContext && [EAGLContext currentContext] == _glContext) {
+    [EAGLContext setCurrentContext:nil];
+  }
+}
+
+#pragma mark - UIView
+
+- (void)setNeedsDisplay {
+  [super setNeedsDisplay];
+  _isDirty = YES;
+}
+
+- (void)setNeedsDisplayInRect:(CGRect)rect {
+  [super setNeedsDisplayInRect:rect];
+  _isDirty = YES;
+}
+
+- (void)layoutSubviews {
+  [super layoutSubviews];
+  _glkView.frame = self.bounds;
+}
+
+#pragma mark - GLKViewDelegate
+
+// This method is called when the GLKView's content is dirty and needs to be
+// redrawn. This occurs on main thread.
+- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {
+  // The renderer will draw the frame to the framebuffer corresponding to the
+  // one used by |view|.
+  RTCVideoFrame *frame = self.videoFrame;
+  if (!frame || frame.timeStampNs == _lastDrawnFrameTimeStampNs) {
+    return;
+  }
+  [self ensureGLContext];
+  glClear(GL_COLOR_BUFFER_BIT);
+  if ([frame.buffer isKindOfClass:[RTCCVPixelBuffer class]]) {
+    if (!_nv12TextureCache) {
+      _nv12TextureCache = [[RTCNV12TextureCache alloc] initWithContext:_glContext];
+    }
+    if (_nv12TextureCache) {
+      [_nv12TextureCache uploadFrameToTextures:frame];
+      [_shader applyShadingForFrameWithWidth:frame.width
+                                      height:frame.height
+                                    rotation:frame.rotation
+                                      yPlane:_nv12TextureCache.yTexture
+                                     uvPlane:_nv12TextureCache.uvTexture];
+      [_nv12TextureCache releaseTextures];
+
+      _lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs;
+    }
+  } else {
+    if (!_i420TextureCache) {
+      _i420TextureCache = [[RTCI420TextureCache alloc] initWithContext:_glContext];
+    }
+    [_i420TextureCache uploadFrameToTextures:frame];
+    [_shader applyShadingForFrameWithWidth:frame.width
+                                    height:frame.height
+                                  rotation:frame.rotation
+                                    yPlane:_i420TextureCache.yTexture
+                                    uPlane:_i420TextureCache.uTexture
+                                    vPlane:_i420TextureCache.vTexture];
+
+    _lastDrawnFrameTimeStampNs = self.videoFrame.timeStampNs;
+  }
+}
+
+#pragma mark - RTCVideoRenderer
+
+// These methods may be called on non-main thread.
+- (void)setSize:(CGSize)size {
+  __weak RTCEAGLVideoView *weakSelf = self;
+  dispatch_async(dispatch_get_main_queue(), ^{
+    RTCEAGLVideoView *strongSelf = weakSelf;
+    [strongSelf.delegate videoView:strongSelf didChangeVideoSize:size];
+  });
+}
+
+- (void)renderFrame:(RTCVideoFrame *)frame {
+  self.videoFrame = frame;
+}
+
+#pragma mark - Private
+
+- (void)displayLinkTimerDidFire {
+  // Don't render unless video frame have changed or the view content
+  // has explicitly been marked dirty.
+  if (!_isDirty && _lastDrawnFrameTimeStampNs == self.videoFrame.timeStampNs) {
+    return;
+  }
+
+  // Always reset isDirty at this point, even if -[GLKView display]
+  // won't be called in the case the drawable size is empty.
+  _isDirty = NO;
+
+  // Only call -[GLKView display] if the drawable size is
+  // non-empty. Calling display will make the GLKView setup its
+  // render buffer if necessary, but that will fail with error
+  // GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT if size is empty.
+  if (self.bounds.size.width > 0 && self.bounds.size.height > 0) {
+    [_glkView display];
+  }
+}
+
+- (void)setupGL {
+  self.videoFrame = nil;
+  [self ensureGLContext];
+  glDisable(GL_DITHER);
+  _timer.isPaused = NO;
+}
+
+- (void)teardownGL {
+  self.videoFrame = nil;
+  _timer.isPaused = YES;
+  [_glkView deleteDrawable];
+  [self ensureGLContext];
+  _nv12TextureCache = nil;
+  _i420TextureCache = nil;
+}
+
+- (void)didBecomeActive {
+  [self setupGL];
+}
+
+- (void)willResignActive {
+  [self teardownGL];
+}
+
+- (void)ensureGLContext {
+  NSAssert(_glContext, @"context shouldn't be nil");
+  if ([EAGLContext currentContext] != _glContext) {
+    [EAGLContext setCurrentContext:_glContext];
+  }
+}
+
+@end
diff --git a/sdk/objc/components/renderer/opengl/RTCI420TextureCache.h b/sdk/objc/components/renderer/opengl/RTCI420TextureCache.h
new file mode 100644
index 0000000..07172e7
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCI420TextureCache.h
@@ -0,0 +1,25 @@
+/*
+ *  Copyright 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "RTCOpenGLDefines.h"
+#import "base/RTCVideoFrame.h"
+
+@interface RTCI420TextureCache : NSObject
+
+@property(nonatomic, readonly) GLuint yTexture;
+@property(nonatomic, readonly) GLuint uTexture;
+@property(nonatomic, readonly) GLuint vTexture;
+
+- (instancetype)init NS_UNAVAILABLE;
+- (instancetype)initWithContext:(GlContextType *)context NS_DESIGNATED_INITIALIZER;
+
+- (void)uploadFrameToTextures:(RTCVideoFrame *)frame;
+
+@end
diff --git a/sdk/objc/components/renderer/opengl/RTCI420TextureCache.mm b/sdk/objc/components/renderer/opengl/RTCI420TextureCache.mm
new file mode 100644
index 0000000..865f3a2
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCI420TextureCache.mm
@@ -0,0 +1,157 @@
+/*
+ *  Copyright 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "RTCI420TextureCache.h"
+
+#if TARGET_OS_IPHONE
+#import <OpenGLES/ES3/gl.h>
+#else
+#import <OpenGL/gl3.h>
+#endif
+
+#import "base/RTCI420Buffer.h"
+#import "base/RTCVideoFrameBuffer.h"
+
+#include <vector>
+
+// Two sets of 3 textures are used here, one for each of the Y, U and V planes. Having two sets
+// alleviates CPU blockage in the event that the GPU is asked to render to a texture that is already
+// in use.
+static const GLsizei kNumTextureSets = 2;
+static const GLsizei kNumTexturesPerSet = 3;
+static const GLsizei kNumTextures = kNumTexturesPerSet * kNumTextureSets;
+
+@implementation RTCI420TextureCache {
+  BOOL _hasUnpackRowLength;
+  GLint _currentTextureSet;
+  // Handles for OpenGL constructs.
+  GLuint _textures[kNumTextures];
+  // Used to create a non-padded plane for GPU upload when we receive padded frames.
+  std::vector<uint8_t> _planeBuffer;
+}
+
+- (GLuint)yTexture {
+  return _textures[_currentTextureSet * kNumTexturesPerSet];
+}
+
+- (GLuint)uTexture {
+  return _textures[_currentTextureSet * kNumTexturesPerSet + 1];
+}
+
+- (GLuint)vTexture {
+  return _textures[_currentTextureSet * kNumTexturesPerSet + 2];
+}
+
+- (instancetype)initWithContext:(GlContextType *)context {
+  if (self = [super init]) {
+#if TARGET_OS_IPHONE
+    _hasUnpackRowLength = (context.API == kEAGLRenderingAPIOpenGLES3);
+#else
+    _hasUnpackRowLength = YES;
+#endif
+    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+    [self setupTextures];
+  }
+  return self;
+}
+
+- (void)dealloc {
+  glDeleteTextures(kNumTextures, _textures);
+}
+
+- (void)setupTextures {
+  glGenTextures(kNumTextures, _textures);
+  // Set parameters for each of the textures we created.
+  for (GLsizei i = 0; i < kNumTextures; i++) {
+    glBindTexture(GL_TEXTURE_2D, _textures[i]);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+  }
+}
+
+- (void)uploadPlane:(const uint8_t *)plane
+            texture:(GLuint)texture
+              width:(size_t)width
+             height:(size_t)height
+             stride:(int32_t)stride {
+  glBindTexture(GL_TEXTURE_2D, texture);
+
+  const uint8_t *uploadPlane = plane;
+  if ((size_t)stride != width) {
+   if (_hasUnpackRowLength) {
+      // GLES3 allows us to specify stride.
+      glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
+      glTexImage2D(GL_TEXTURE_2D,
+                   0,
+                   RTC_PIXEL_FORMAT,
+                   static_cast<GLsizei>(width),
+                   static_cast<GLsizei>(height),
+                   0,
+                   RTC_PIXEL_FORMAT,
+                   GL_UNSIGNED_BYTE,
+                   uploadPlane);
+      glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+      return;
+    } else {
+      // Make an unpadded copy and upload that instead. Quick profiling showed
+      // that this is faster than uploading row by row using glTexSubImage2D.
+      uint8_t *unpaddedPlane = _planeBuffer.data();
+      for (size_t y = 0; y < height; ++y) {
+        memcpy(unpaddedPlane + y * width, plane + y * stride, width);
+      }
+      uploadPlane = unpaddedPlane;
+    }
+  }
+  glTexImage2D(GL_TEXTURE_2D,
+               0,
+               RTC_PIXEL_FORMAT,
+               static_cast<GLsizei>(width),
+               static_cast<GLsizei>(height),
+               0,
+               RTC_PIXEL_FORMAT,
+               GL_UNSIGNED_BYTE,
+               uploadPlane);
+}
+
+- (void)uploadFrameToTextures:(RTCVideoFrame *)frame {
+  _currentTextureSet = (_currentTextureSet + 1) % kNumTextureSets;
+
+  id<RTCI420Buffer> buffer = [frame.buffer toI420];
+
+  const int chromaWidth = buffer.chromaWidth;
+  const int chromaHeight = buffer.chromaHeight;
+  if (buffer.strideY != frame.width || buffer.strideU != chromaWidth ||
+      buffer.strideV != chromaWidth) {
+    _planeBuffer.resize(buffer.width * buffer.height);
+  }
+
+  [self uploadPlane:buffer.dataY
+            texture:self.yTexture
+              width:buffer.width
+             height:buffer.height
+             stride:buffer.strideY];
+
+  [self uploadPlane:buffer.dataU
+            texture:self.uTexture
+              width:chromaWidth
+             height:chromaHeight
+             stride:buffer.strideU];
+
+  [self uploadPlane:buffer.dataV
+            texture:self.vTexture
+              width:chromaWidth
+             height:chromaHeight
+             stride:buffer.strideV];
+}
+
+@end
diff --git a/sdk/objc/components/renderer/opengl/RTCNSGLVideoView.h b/sdk/objc/components/renderer/opengl/RTCNSGLVideoView.h
new file mode 100644
index 0000000..14c64b4
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCNSGLVideoView.h
@@ -0,0 +1,41 @@
+/*
+ *  Copyright 2015 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import <Foundation/Foundation.h>
+
+#if !TARGET_OS_IPHONE
+
+#import <AppKit/NSOpenGLView.h>
+
+#import "RTCVideoViewShading.h"
+#import "base/RTCVideoRenderer.h"
+
+NS_ASSUME_NONNULL_BEGIN
+
+@class RTCNSGLVideoView;
+
+RTC_EXPORT
+@protocol RTCNSGLVideoViewDelegate <RTCVideoViewDelegate>
+@end
+
+RTC_EXPORT
+@interface RTCNSGLVideoView : NSOpenGLView <RTCVideoRenderer>
+
+@property(nonatomic, weak) id<RTCVideoViewDelegate> delegate;
+
+- (instancetype)initWithFrame:(NSRect)frameRect
+                  pixelFormat:(NSOpenGLPixelFormat *)format
+                       shader:(id<RTCVideoViewShading>)shader NS_DESIGNATED_INITIALIZER;
+
+@end
+
+NS_ASSUME_NONNULL_END
+
+#endif
diff --git a/sdk/objc/components/renderer/opengl/RTCNSGLVideoView.m b/sdk/objc/components/renderer/opengl/RTCNSGLVideoView.m
new file mode 100644
index 0000000..714cae7
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCNSGLVideoView.m
@@ -0,0 +1,196 @@
+/*
+ *  Copyright 2015 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import <Foundation/Foundation.h>
+
+#if !TARGET_OS_IPHONE
+
+#import "RTCNSGLVideoView.h"
+
+#import <AppKit/NSOpenGL.h>
+#import <CoreVideo/CVDisplayLink.h>
+#import <OpenGL/gl3.h>
+
+#import "RTCDefaultShader.h"
+#import "RTCI420TextureCache.h"
+#import "base/RTCLogging.h"
+#import "base/RTCVideoFrame.h"
+
+@interface RTCNSGLVideoView ()
+// |videoFrame| is set when we receive a frame from a worker thread and is read
+// from the display link callback so atomicity is required.
+@property(atomic, strong) RTCVideoFrame *videoFrame;
+@property(atomic, strong) RTCI420TextureCache *i420TextureCache;
+
+- (void)drawFrame;
+@end
+
+static CVReturn OnDisplayLinkFired(CVDisplayLinkRef displayLink,
+                                   const CVTimeStamp *now,
+                                   const CVTimeStamp *outputTime,
+                                   CVOptionFlags flagsIn,
+                                   CVOptionFlags *flagsOut,
+                                   void *displayLinkContext) {
+  RTCNSGLVideoView *view = (__bridge RTCNSGLVideoView *)displayLinkContext;
+  [view drawFrame];
+  return kCVReturnSuccess;
+}
+
+@implementation RTCNSGLVideoView {
+  CVDisplayLinkRef _displayLink;
+  RTCVideoFrame *_lastDrawnFrame;
+  id<RTCVideoViewShading> _shader;
+}
+
+@synthesize delegate = _delegate;
+@synthesize videoFrame = _videoFrame;
+@synthesize i420TextureCache = _i420TextureCache;
+
+- (instancetype)initWithFrame:(NSRect)frame pixelFormat:(NSOpenGLPixelFormat *)format {
+  return [self initWithFrame:frame pixelFormat:format shader:[[RTCDefaultShader alloc] init]];
+}
+
+- (instancetype)initWithFrame:(NSRect)frame
+                  pixelFormat:(NSOpenGLPixelFormat *)format
+                       shader:(id<RTCVideoViewShading>)shader {
+  if (self = [super initWithFrame:frame pixelFormat:format]) {
+    _shader = shader;
+  }
+  return self;
+}
+
+- (void)dealloc {
+  [self teardownDisplayLink];
+}
+
+- (void)drawRect:(NSRect)rect {
+  [self drawFrame];
+}
+
+- (void)reshape {
+  [super reshape];
+  NSRect frame = [self frame];
+  [self ensureGLContext];
+  CGLLockContext([[self openGLContext] CGLContextObj]);
+  glViewport(0, 0, frame.size.width, frame.size.height);
+  CGLUnlockContext([[self openGLContext] CGLContextObj]);
+}
+
+- (void)lockFocus {
+  NSOpenGLContext *context = [self openGLContext];
+  [super lockFocus];
+  if ([context view] != self) {
+    [context setView:self];
+  }
+  [context makeCurrentContext];
+}
+
+- (void)prepareOpenGL {
+  [super prepareOpenGL];
+  [self ensureGLContext];
+  glDisable(GL_DITHER);
+  [self setupDisplayLink];
+}
+
+- (void)clearGLContext {
+  [self ensureGLContext];
+  self.i420TextureCache = nil;
+  [super clearGLContext];
+}
+
+#pragma mark - RTCVideoRenderer
+
+// These methods may be called on non-main thread.
+- (void)setSize:(CGSize)size {
+  dispatch_async(dispatch_get_main_queue(), ^{
+    [self.delegate videoView:self didChangeVideoSize:size];
+  });
+}
+
+- (void)renderFrame:(RTCVideoFrame *)frame {
+  self.videoFrame = frame;
+}
+
+#pragma mark - Private
+
+- (void)drawFrame {
+  RTCVideoFrame *frame = self.videoFrame;
+  if (!frame || frame == _lastDrawnFrame) {
+    return;
+  }
+  // This method may be called from CVDisplayLink callback which isn't on the
+  // main thread so we have to lock the GL context before drawing.
+  NSOpenGLContext *context = [self openGLContext];
+  CGLLockContext([context CGLContextObj]);
+
+  [self ensureGLContext];
+  glClear(GL_COLOR_BUFFER_BIT);
+
+  // Rendering native CVPixelBuffer is not supported on OS X.
+  // TODO(magjed): Add support for NV12 texture cache on OS X.
+  frame = [frame newI420VideoFrame];
+  if (!self.i420TextureCache) {
+    self.i420TextureCache = [[RTCI420TextureCache alloc] initWithContext:context];
+  }
+  RTCI420TextureCache *i420TextureCache = self.i420TextureCache;
+  if (i420TextureCache) {
+    [i420TextureCache uploadFrameToTextures:frame];
+    [_shader applyShadingForFrameWithWidth:frame.width
+                                    height:frame.height
+                                  rotation:frame.rotation
+                                    yPlane:i420TextureCache.yTexture
+                                    uPlane:i420TextureCache.uTexture
+                                    vPlane:i420TextureCache.vTexture];
+    [context flushBuffer];
+    _lastDrawnFrame = frame;
+  }
+  CGLUnlockContext([context CGLContextObj]);
+}
+
+- (void)setupDisplayLink {
+  if (_displayLink) {
+    return;
+  }
+  // Synchronize buffer swaps with vertical refresh rate.
+  GLint swapInt = 1;
+  [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
+
+  // Create display link.
+  CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink);
+  CVDisplayLinkSetOutputCallback(_displayLink,
+                                 &OnDisplayLinkFired,
+                                 (__bridge void *)self);
+  // Set the display link for the current renderer.
+  CGLContextObj cglContext = [[self openGLContext] CGLContextObj];
+  CGLPixelFormatObj cglPixelFormat = [[self pixelFormat] CGLPixelFormatObj];
+  CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(
+      _displayLink, cglContext, cglPixelFormat);
+  CVDisplayLinkStart(_displayLink);
+}
+
+- (void)teardownDisplayLink {
+  if (!_displayLink) {
+    return;
+  }
+  CVDisplayLinkRelease(_displayLink);
+  _displayLink = NULL;
+}
+
+- (void)ensureGLContext {
+  NSOpenGLContext* context = [self openGLContext];
+  NSAssert(context, @"context shouldn't be nil");
+  if ([NSOpenGLContext currentContext] != context) {
+    [context makeCurrentContext];
+  }
+}
+
+@end
+
+#endif  // !TARGET_OS_IPHONE
diff --git a/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.h b/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.h
new file mode 100644
index 0000000..9cba823
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.h
@@ -0,0 +1,31 @@
+/*
+ *  Copyright 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import <GLKit/GLKit.h>
+
+@class RTCVideoFrame;
+
+NS_ASSUME_NONNULL_BEGIN
+
+@interface RTCNV12TextureCache : NSObject
+
+@property(nonatomic, readonly) GLuint yTexture;
+@property(nonatomic, readonly) GLuint uvTexture;
+
+- (instancetype)init NS_UNAVAILABLE;
+- (nullable instancetype)initWithContext:(EAGLContext *)context NS_DESIGNATED_INITIALIZER;
+
+- (BOOL)uploadFrameToTextures:(RTCVideoFrame *)frame;
+
+- (void)releaseTextures;
+
+@end
+
+NS_ASSUME_NONNULL_END
diff --git a/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.m b/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.m
new file mode 100644
index 0000000..19213e5
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCNV12TextureCache.m
@@ -0,0 +1,111 @@
+/*
+ *  Copyright 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "RTCNV12TextureCache.h"
+
+#import "base/RTCVideoFrame.h"
+#import "base/RTCVideoFrameBuffer.h"
+#import "components/video_frame_buffer/RTCCVPixelBuffer.h"
+
+@implementation RTCNV12TextureCache {
+  CVOpenGLESTextureCacheRef _textureCache;
+  CVOpenGLESTextureRef _yTextureRef;
+  CVOpenGLESTextureRef _uvTextureRef;
+}
+
+- (GLuint)yTexture {
+  return CVOpenGLESTextureGetName(_yTextureRef);
+}
+
+- (GLuint)uvTexture {
+  return CVOpenGLESTextureGetName(_uvTextureRef);
+}
+
+- (instancetype)initWithContext:(EAGLContext *)context {
+  if (self = [super init]) {
+    CVReturn ret = CVOpenGLESTextureCacheCreate(
+        kCFAllocatorDefault, NULL,
+#if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API
+        context,
+#else
+        (__bridge void *)context,
+#endif
+        NULL, &_textureCache);
+    if (ret != kCVReturnSuccess) {
+      self = nil;
+    }
+  }
+  return self;
+}
+
+- (BOOL)loadTexture:(CVOpenGLESTextureRef *)textureOut
+        pixelBuffer:(CVPixelBufferRef)pixelBuffer
+         planeIndex:(int)planeIndex
+        pixelFormat:(GLenum)pixelFormat {
+  const int width = CVPixelBufferGetWidthOfPlane(pixelBuffer, planeIndex);
+  const int height = CVPixelBufferGetHeightOfPlane(pixelBuffer, planeIndex);
+
+  if (*textureOut) {
+    CFRelease(*textureOut);
+    *textureOut = nil;
+  }
+  CVReturn ret = CVOpenGLESTextureCacheCreateTextureFromImage(
+      kCFAllocatorDefault, _textureCache, pixelBuffer, NULL, GL_TEXTURE_2D, pixelFormat, width,
+      height, pixelFormat, GL_UNSIGNED_BYTE, planeIndex, textureOut);
+  if (ret != kCVReturnSuccess) {
+    CFRelease(*textureOut);
+    *textureOut = nil;
+    return NO;
+  }
+  NSAssert(CVOpenGLESTextureGetTarget(*textureOut) == GL_TEXTURE_2D,
+           @"Unexpected GLES texture target");
+  glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(*textureOut));
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+  return YES;
+}
+
+- (BOOL)uploadFrameToTextures:(RTCVideoFrame *)frame {
+  NSAssert([frame.buffer isKindOfClass:[RTCCVPixelBuffer class]],
+           @"frame must be CVPixelBuffer backed");
+  RTCCVPixelBuffer *rtcPixelBuffer = (RTCCVPixelBuffer *)frame.buffer;
+  CVPixelBufferRef pixelBuffer = rtcPixelBuffer.pixelBuffer;
+  return [self loadTexture:&_yTextureRef
+               pixelBuffer:pixelBuffer
+                planeIndex:0
+               pixelFormat:GL_LUMINANCE] &&
+         [self loadTexture:&_uvTextureRef
+               pixelBuffer:pixelBuffer
+                planeIndex:1
+               pixelFormat:GL_LUMINANCE_ALPHA];
+}
+
+- (void)releaseTextures {
+  if (_uvTextureRef) {
+    CFRelease(_uvTextureRef);
+    _uvTextureRef = nil;
+  }
+  if (_yTextureRef) {
+    CFRelease(_yTextureRef);
+    _yTextureRef = nil;
+  }
+}
+
+- (void)dealloc {
+  [self releaseTextures];
+  if (_textureCache) {
+    CFRelease(_textureCache);
+    _textureCache = nil;
+  }
+}
+
+@end
diff --git a/sdk/objc/components/renderer/opengl/RTCOpenGLDefines.h b/sdk/objc/components/renderer/opengl/RTCOpenGLDefines.h
new file mode 100644
index 0000000..4088535
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCOpenGLDefines.h
@@ -0,0 +1,37 @@
+/*
+ *  Copyright 2016 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import <Foundation/Foundation.h>
+
+#if TARGET_OS_IPHONE
+#define RTC_PIXEL_FORMAT GL_LUMINANCE
+#define SHADER_VERSION
+#define VERTEX_SHADER_IN "attribute"
+#define VERTEX_SHADER_OUT "varying"
+#define FRAGMENT_SHADER_IN "varying"
+#define FRAGMENT_SHADER_OUT
+#define FRAGMENT_SHADER_COLOR "gl_FragColor"
+#define FRAGMENT_SHADER_TEXTURE "texture2D"
+
+@class EAGLContext;
+typedef EAGLContext GlContextType;
+#else
+#define RTC_PIXEL_FORMAT GL_RED
+#define SHADER_VERSION "#version 150\n"
+#define VERTEX_SHADER_IN "in"
+#define VERTEX_SHADER_OUT "out"
+#define FRAGMENT_SHADER_IN "in"
+#define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n"
+#define FRAGMENT_SHADER_COLOR "fragColor"
+#define FRAGMENT_SHADER_TEXTURE "texture"
+
+@class NSOpenGLContext;
+typedef NSOpenGLContext GlContextType;
+#endif
diff --git a/sdk/objc/components/renderer/opengl/RTCShader.h b/sdk/objc/components/renderer/opengl/RTCShader.h
new file mode 100644
index 0000000..d1b91fb
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCShader.h
@@ -0,0 +1,21 @@
+/*
+ *  Copyright 2016 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "base/RTCVideoFrame.h"
+
+RTC_EXTERN const char kRTCVertexShaderSource[];
+
+RTC_EXTERN GLuint RTCCreateShader(GLenum type, const GLchar* source);
+RTC_EXTERN GLuint RTCCreateProgram(GLuint vertexShader, GLuint fragmentShader);
+RTC_EXTERN GLuint
+RTCCreateProgramFromFragmentSource(const char fragmentShaderSource[]);
+RTC_EXTERN BOOL RTCCreateVertexBuffer(GLuint* vertexBuffer,
+                                      GLuint* vertexArray);
+RTC_EXTERN void RTCSetVertexData(RTCVideoRotation rotation);
diff --git a/sdk/objc/components/renderer/opengl/RTCShader.mm b/sdk/objc/components/renderer/opengl/RTCShader.mm
new file mode 100644
index 0000000..ea4228e
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCShader.mm
@@ -0,0 +1,189 @@
+/*
+ *  Copyright 2016 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import "RTCShader.h"
+
+#if TARGET_OS_IPHONE
+#import <OpenGLES/ES3/gl.h>
+#else
+#import <OpenGL/gl3.h>
+#endif
+
+#include <algorithm>
+#include <array>
+#include <memory>
+
+#import "RTCOpenGLDefines.h"
+
+#include "rtc_base/checks.h"
+#include "rtc_base/logging.h"
+
+// Vertex shader doesn't do anything except pass coordinates through.
+const char kRTCVertexShaderSource[] =
+  SHADER_VERSION
+  VERTEX_SHADER_IN " vec2 position;\n"
+  VERTEX_SHADER_IN " vec2 texcoord;\n"
+  VERTEX_SHADER_OUT " vec2 v_texcoord;\n"
+  "void main() {\n"
+  "    gl_Position = vec4(position.x, position.y, 0.0, 1.0);\n"
+  "    v_texcoord = texcoord;\n"
+  "}\n";
+
+// Compiles a shader of the given |type| with GLSL source |source| and returns
+// the shader handle or 0 on error.
+GLuint RTCCreateShader(GLenum type, const GLchar *source) {
+  GLuint shader = glCreateShader(type);
+  if (!shader) {
+    return 0;
+  }
+  glShaderSource(shader, 1, &source, NULL);
+  glCompileShader(shader);
+  GLint compileStatus = GL_FALSE;
+  glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
+  if (compileStatus == GL_FALSE) {
+    GLint logLength = 0;
+    // The null termination character is included in the returned log length.
+    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
+    if (logLength > 0) {
+      std::unique_ptr<char[]> compileLog(new char[logLength]);
+      // The returned string is null terminated.
+      glGetShaderInfoLog(shader, logLength, NULL, compileLog.get());
+      RTC_LOG(LS_ERROR) << "Shader compile error: " << compileLog.get();
+    }
+    glDeleteShader(shader);
+    shader = 0;
+  }
+  return shader;
+}
+
+// Links a shader program with the given vertex and fragment shaders and
+// returns the program handle or 0 on error.
+GLuint RTCCreateProgram(GLuint vertexShader, GLuint fragmentShader) {
+  if (vertexShader == 0 || fragmentShader == 0) {
+    return 0;
+  }
+  GLuint program = glCreateProgram();
+  if (!program) {
+    return 0;
+  }
+  glAttachShader(program, vertexShader);
+  glAttachShader(program, fragmentShader);
+  glLinkProgram(program);
+  GLint linkStatus = GL_FALSE;
+  glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+  if (linkStatus == GL_FALSE) {
+    glDeleteProgram(program);
+    program = 0;
+  }
+  return program;
+}
+
+// Creates and links a shader program with the given fragment shader source and
+// a plain vertex shader. Returns the program handle or 0 on error.
+GLuint RTCCreateProgramFromFragmentSource(const char fragmentShaderSource[]) {
+  GLuint vertexShader = RTCCreateShader(GL_VERTEX_SHADER, kRTCVertexShaderSource);
+  RTC_CHECK(vertexShader) << "failed to create vertex shader";
+  GLuint fragmentShader =
+      RTCCreateShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
+  RTC_CHECK(fragmentShader) << "failed to create fragment shader";
+  GLuint program = RTCCreateProgram(vertexShader, fragmentShader);
+  // Shaders are created only to generate program.
+  if (vertexShader) {
+    glDeleteShader(vertexShader);
+  }
+  if (fragmentShader) {
+    glDeleteShader(fragmentShader);
+  }
+
+  // Set vertex shader variables 'position' and 'texcoord' in program.
+  GLint position = glGetAttribLocation(program, "position");
+  GLint texcoord = glGetAttribLocation(program, "texcoord");
+  if (position < 0 || texcoord < 0) {
+    glDeleteProgram(program);
+    return 0;
+  }
+
+  // Read position attribute with size of 2 and stride of 4 beginning at the start of the array. The
+  // last argument indicates offset of data within the vertex buffer.
+  glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)0);
+  glEnableVertexAttribArray(position);
+
+  // Read texcoord attribute  with size of 2 and stride of 4 beginning at the first texcoord in the
+  // array. The last argument indicates offset of data within the vertex buffer.
+  glVertexAttribPointer(
+      texcoord, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat)));
+  glEnableVertexAttribArray(texcoord);
+
+  return program;
+}
+
+BOOL RTCCreateVertexBuffer(GLuint *vertexBuffer, GLuint *vertexArray) {
+#if !TARGET_OS_IPHONE
+  glGenVertexArrays(1, vertexArray);
+  if (*vertexArray == 0) {
+    return NO;
+  }
+  glBindVertexArray(*vertexArray);
+#endif
+  glGenBuffers(1, vertexBuffer);
+  if (*vertexBuffer == 0) {
+    glDeleteVertexArrays(1, vertexArray);
+    return NO;
+  }
+  glBindBuffer(GL_ARRAY_BUFFER, *vertexBuffer);
+  glBufferData(GL_ARRAY_BUFFER, 4 * 4 * sizeof(GLfloat), NULL, GL_DYNAMIC_DRAW);
+  return YES;
+}
+
+// Set vertex data to the currently bound vertex buffer.
+void RTCSetVertexData(RTCVideoRotation rotation) {
+  // When modelview and projection matrices are identity (default) the world is
+  // contained in the square around origin with unit size 2. Drawing to these
+  // coordinates is equivalent to drawing to the entire screen. The texture is
+  // stretched over that square using texture coordinates (u, v) that range
+  // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically
+  // here because the incoming frame has origin in upper left hand corner but
+  // OpenGL expects origin in bottom left corner.
+  std::array<std::array<GLfloat, 2>, 4> UVCoords = {{
+      {{0, 1}},  // Lower left.
+      {{1, 1}},  // Lower right.
+      {{1, 0}},  // Upper right.
+      {{0, 0}},  // Upper left.
+  }};
+
+  // Rotate the UV coordinates.
+  int rotation_offset;
+  switch (rotation) {
+    case RTCVideoRotation_0:
+      rotation_offset = 0;
+      break;
+    case RTCVideoRotation_90:
+      rotation_offset = 1;
+      break;
+    case RTCVideoRotation_180:
+      rotation_offset = 2;
+      break;
+    case RTCVideoRotation_270:
+      rotation_offset = 3;
+      break;
+  }
+  std::rotate(UVCoords.begin(), UVCoords.begin() + rotation_offset,
+              UVCoords.end());
+
+  const GLfloat gVertices[] = {
+      // X, Y, U, V.
+      -1, -1, UVCoords[0][0], UVCoords[0][1],
+       1, -1, UVCoords[1][0], UVCoords[1][1],
+       1,  1, UVCoords[2][0], UVCoords[2][1],
+      -1,  1, UVCoords[3][0], UVCoords[3][1],
+  };
+
+  glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(gVertices), gVertices);
+}
diff --git a/sdk/objc/components/renderer/opengl/RTCVideoViewShading.h b/sdk/objc/components/renderer/opengl/RTCVideoViewShading.h
new file mode 100644
index 0000000..a570129
--- /dev/null
+++ b/sdk/objc/components/renderer/opengl/RTCVideoViewShading.h
@@ -0,0 +1,41 @@
+/*
+ *  Copyright 2017 The WebRTC project authors. All Rights Reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#import <Foundation/Foundation.h>
+
+#import "RTCVideoFrame.h"
+
+NS_ASSUME_NONNULL_BEGIN
+
+/**
+ * RTCVideoViewShading provides a way for apps to customize the OpenGL(ES) shaders used in
+ * rendering for the RTCEAGLVideoView/RTCNSGLVideoView.
+ */
+RTC_EXPORT
+@protocol RTCVideoViewShading <NSObject>
+
+/** Callback for I420 frames. Each plane is given as a texture. */
+- (void)applyShadingForFrameWithWidth:(int)width
+                               height:(int)height
+                             rotation:(RTCVideoRotation)rotation
+                               yPlane:(GLuint)yPlane
+                               uPlane:(GLuint)uPlane
+                               vPlane:(GLuint)vPlane;
+
+/** Callback for NV12 frames. Each plane is given as a texture. */
+- (void)applyShadingForFrameWithWidth:(int)width
+                               height:(int)height
+                             rotation:(RTCVideoRotation)rotation
+                               yPlane:(GLuint)yPlane
+                              uvPlane:(GLuint)uvPlane;
+
+@end
+
+NS_ASSUME_NONNULL_END