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John Bauman89401822014-05-06 15:04:28 -04001// SwiftShader Software Renderer
2//
John Bauman66b8ab22014-05-06 15:57:45 -04003// Copyright(c) 2005-2013 TransGaming Inc.
John Bauman89401822014-05-06 15:04:28 -04004//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelRoutine.hpp"
13
14#include "Renderer.hpp"
John Bauman89401822014-05-06 15:04:28 -040015#include "QuadRasterizer.hpp"
16#include "Surface.hpp"
17#include "Primitive.hpp"
18#include "CPUID.hpp"
19#include "SamplerCore.hpp"
20#include "Constants.hpp"
21#include "Debug.hpp"
22
John Bauman89401822014-05-06 15:04:28 -040023namespace sw
24{
25 extern bool complementaryDepthBuffer;
26 extern bool postBlendSRGB;
27 extern bool exactColorRounding;
John Bauman19bac1e2014-05-06 15:23:49 -040028 extern bool booleanFaceRegister;
29 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
30 extern bool fullPixelPositionRegister;
John Bauman89401822014-05-06 15:04:28 -040031
John Bauman19bac1e2014-05-06 15:23:49 -040032 PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : Rasterizer(state), shader(shader)
John Bauman89401822014-05-06 15:04:28 -040033 {
34 perturbate = false;
35 luminance = false;
36 previousScaling = false;
37
John Bauman89401822014-05-06 15:04:28 -040038 ifDepth = 0;
39 loopRepDepth = 0;
40 breakDepth = 0;
John Bauman19bac1e2014-05-06 15:23:49 -040041 currentLabel = -1;
42 whileTest = false;
John Bauman89401822014-05-06 15:04:28 -040043
44 for(int i = 0; i < 2048; i++)
45 {
46 labelBlock[i] = 0;
47 }
48 }
49
50 PixelRoutine::~PixelRoutine()
51 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -040052 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
John Bauman89401822014-05-06 15:04:28 -040053 {
54 delete sampler[i];
55 }
56 }
57
58 void PixelRoutine::quad(Registers &r, Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
59 {
60 #if PERF_PROFILE
61 Long pipeTime = Ticks();
62 #endif
63
Alexis Hetu0b65c5e2015-03-31 11:48:57 -040064 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
John Bauman89401822014-05-06 15:04:28 -040065 {
66 sampler[i] = new SamplerCore(r.constants, state.sampler[i]);
67 }
68
69 const bool earlyDepthTest = !state.depthOverride && !state.alphaTestActive();
John Bauman19bac1e2014-05-06 15:23:49 -040070 const bool integerPipeline = shaderVersion() <= 0x0104;
John Bauman89401822014-05-06 15:04:28 -040071
72 Int zMask[4]; // Depth mask
73 Int sMask[4]; // Stencil mask
74
75 for(unsigned int q = 0; q < state.multiSample; q++)
76 {
77 zMask[q] = cMask[q];
78 sMask[q] = cMask[q];
79 }
80
81 for(unsigned int q = 0; q < state.multiSample; q++)
82 {
83 stencilTest(r, sBuffer, q, x, sMask[q], cMask[q]);
84 }
85
86 Float4 f;
87
John Bauman89401822014-05-06 15:04:28 -040088 Float4 (&z)[4] = r.z;
John Bauman19bac1e2014-05-06 15:23:49 -040089 Float4 &w = r.w;
John Bauman89401822014-05-06 15:04:28 -040090 Float4 &rhw = r.rhw;
91 Float4 rhwCentroid;
92
93 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,xQuad), 16);
John Bauman89401822014-05-06 15:04:28 -040094
John Bauman19bac1e2014-05-06 15:23:49 -040095 if(interpolateZ())
John Bauman89401822014-05-06 15:04:28 -040096 {
97 for(unsigned int q = 0; q < state.multiSample; q++)
98 {
99 Float4 x = xxxx;
100
101 if(state.multiSample > 1)
102 {
103 x -= *Pointer<Float4>(r.constants + OFFSET(Constants,X) + q * sizeof(float4));
104 }
105
106 z[q] = interpolate(x, r.Dz[q], z[q], r.primitive + OFFSET(Primitive,z), false, false);
107 }
108 }
109
110 Bool depthPass = false;
111
112 if(earlyDepthTest)
113 {
114 for(unsigned int q = 0; q < state.multiSample; q++)
115 {
116 depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
117 }
118 }
119
120 If(depthPass || Bool(!earlyDepthTest))
121 {
122 #if PERF_PROFILE
123 Long interpTime = Ticks();
124 #endif
125
Nicolas Capens66be2452015-01-27 14:58:57 -0500126 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,yQuad), 16);
Nicolas Capenscbefe532014-10-16 00:16:01 -0400127
John Bauman89401822014-05-06 15:04:28 -0400128 // Centroid locations
129 Float4 XXXX = Float4(0.0f);
130 Float4 YYYY = Float4(0.0f);
131
132 if(state.centroid)
133 {
134 Float4 WWWW(1.0e-9f);
135
136 for(unsigned int q = 0; q < state.multiSample; q++)
137 {
138 XXXX += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
139 YYYY += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
140 WWWW += *Pointer<Float4>(r.constants + OFFSET(Constants,weight) + 16 * cMask[q]);
141 }
142
143 WWWW = Rcp_pp(WWWW);
144 XXXX *= WWWW;
145 YYYY *= WWWW;
146
147 XXXX += xxxx;
148 YYYY += yyyy;
149 }
150
John Bauman19bac1e2014-05-06 15:23:49 -0400151 if(interpolateW())
John Bauman89401822014-05-06 15:04:28 -0400152 {
John Bauman19bac1e2014-05-06 15:23:49 -0400153 w = interpolate(xxxx, r.Dw, rhw, r.primitive + OFFSET(Primitive,w), false, false);
154 rhw = reciprocal(w);
John Bauman89401822014-05-06 15:04:28 -0400155
156 if(state.centroid)
157 {
158 rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,w), false, false));
159 }
160 }
161
162 for(int interpolant = 0; interpolant < 10; interpolant++)
163 {
164 for(int component = 0; component < 4; component++)
165 {
John Bauman89401822014-05-06 15:04:28 -0400166 if(state.interpolant[interpolant].component & (1 << component))
167 {
168 if(!state.interpolant[interpolant].centroid)
169 {
John Bauman19bac1e2014-05-06 15:23:49 -0400170 r.vf[interpolant][component] = interpolate(xxxx, r.Dv[interpolant][component], rhw, r.primitive + OFFSET(Primitive,V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
John Bauman89401822014-05-06 15:04:28 -0400171 }
172 else
173 {
John Bauman19bac1e2014-05-06 15:23:49 -0400174 r.vf[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
John Bauman89401822014-05-06 15:04:28 -0400175 }
176 }
177 }
178
179 Float4 rcp;
180
181 switch(state.interpolant[interpolant].project)
182 {
183 case 0:
184 break;
185 case 1:
John Bauman19bac1e2014-05-06 15:23:49 -0400186 rcp = reciprocal(r.vf[interpolant].y);
187 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
John Bauman89401822014-05-06 15:04:28 -0400188 break;
189 case 2:
John Bauman19bac1e2014-05-06 15:23:49 -0400190 rcp = reciprocal(r.vf[interpolant].z);
191 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
192 r.vf[interpolant].y = r.vf[interpolant].y * rcp;
John Bauman89401822014-05-06 15:04:28 -0400193 break;
194 case 3:
John Bauman19bac1e2014-05-06 15:23:49 -0400195 rcp = reciprocal(r.vf[interpolant].w);
196 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
197 r.vf[interpolant].y = r.vf[interpolant].y * rcp;
198 r.vf[interpolant].z = r.vf[interpolant].z * rcp;
John Bauman89401822014-05-06 15:04:28 -0400199 break;
200 }
201 }
202
203 if(state.fog.component)
204 {
205 f = interpolate(xxxx, r.Df, rhw, r.primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
206 }
207
208 if(integerPipeline)
209 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400210 if(state.color[0].component & 0x1) r.diffuse.x = convertFixed12(r.vf[0].x); else r.diffuse.x = Short4(0x1000);
211 if(state.color[0].component & 0x2) r.diffuse.y = convertFixed12(r.vf[0].y); else r.diffuse.y = Short4(0x1000);
212 if(state.color[0].component & 0x4) r.diffuse.z = convertFixed12(r.vf[0].z); else r.diffuse.z = Short4(0x1000);
213 if(state.color[0].component & 0x8) r.diffuse.w = convertFixed12(r.vf[0].w); else r.diffuse.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -0400214
Nicolas Capenscbefe532014-10-16 00:16:01 -0400215 if(state.color[1].component & 0x1) r.specular.x = convertFixed12(r.vf[1].x); else r.specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
216 if(state.color[1].component & 0x2) r.specular.y = convertFixed12(r.vf[1].y); else r.specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
217 if(state.color[1].component & 0x4) r.specular.z = convertFixed12(r.vf[1].z); else r.specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
218 if(state.color[1].component & 0x8) r.specular.w = convertFixed12(r.vf[1].w); else r.specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -0400219 }
John Bauman19bac1e2014-05-06 15:23:49 -0400220 else if(shaderVersion() >= 0x0300)
John Bauman89401822014-05-06 15:04:28 -0400221 {
John Bauman19bac1e2014-05-06 15:23:49 -0400222 if(shader->vPosDeclared)
John Bauman89401822014-05-06 15:04:28 -0400223 {
John Bauman19bac1e2014-05-06 15:23:49 -0400224 if(!halfIntegerCoordinates)
225 {
226 r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
227 r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
228 }
229 else
230 {
231 r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
232 r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
233 }
234
235 if(fullPixelPositionRegister)
236 {
237 r.vPos.z = z[0]; // FIXME: Centroid?
238 r.vPos.w = w; // FIXME: Centroid?
239 }
John Bauman89401822014-05-06 15:04:28 -0400240 }
241
John Bauman19bac1e2014-05-06 15:23:49 -0400242 if(shader->vFaceDeclared)
John Bauman89401822014-05-06 15:04:28 -0400243 {
244 Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive,area));
John Bauman66b8ab22014-05-06 15:57:45 -0400245 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
John Bauman19bac1e2014-05-06 15:23:49 -0400246
247 r.vFace.x = face;
248 r.vFace.y = face;
249 r.vFace.z = face;
250 r.vFace.w = face;
John Bauman89401822014-05-06 15:04:28 -0400251 }
252 }
253
254 #if PERF_PROFILE
255 r.cycles[PERF_INTERP] += Ticks() - interpTime;
256 #endif
257
258 Bool alphaPass = true;
259
260 if(colorUsed())
261 {
262 #if PERF_PROFILE
263 Long shaderTime = Ticks();
264 #endif
265
John Bauman19bac1e2014-05-06 15:23:49 -0400266 if(shader)
John Bauman89401822014-05-06 15:04:28 -0400267 {
John Bauman19bac1e2014-05-06 15:23:49 -0400268 // shader->print("PixelShader-%0.8X.txt", state.shaderID);
John Bauman89401822014-05-06 15:04:28 -0400269
John Bauman19bac1e2014-05-06 15:23:49 -0400270 if(shader->getVersion() <= 0x0104)
John Bauman89401822014-05-06 15:04:28 -0400271 {
272 ps_1_x(r, cMask);
273 }
274 else
275 {
276 ps_2_x(r, cMask);
277 }
278 }
279 else
280 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400281 r.current = r.diffuse;
Alexis Hetu96517182015-04-15 10:30:23 -0400282 Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -0400283
284 for(int stage = 0; stage < 8; stage++)
285 {
286 if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE)
287 {
288 break;
289 }
290
Alexis Hetu96517182015-04-15 10:30:23 -0400291 Vector4s texture;
John Bauman89401822014-05-06 15:04:28 -0400292
293 if(state.textureStage[stage].usesTexture)
294 {
295 sampleTexture(r, texture, stage, stage);
296 }
297
Nicolas Capenscbefe532014-10-16 00:16:01 -0400298 blendTexture(r, temp, texture, stage);
John Bauman89401822014-05-06 15:04:28 -0400299 }
300
Nicolas Capenscbefe532014-10-16 00:16:01 -0400301 specularPixel(r.current, r.specular);
John Bauman89401822014-05-06 15:04:28 -0400302 }
303
304 #if PERF_PROFILE
305 r.cycles[PERF_SHADER] += Ticks() - shaderTime;
306 #endif
307
308 if(integerPipeline)
309 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400310 r.current.x = Min(r.current.x, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.x = Max(r.current.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
311 r.current.y = Min(r.current.y, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.y = Max(r.current.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
312 r.current.z = Min(r.current.z, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.z = Max(r.current.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
313 r.current.w = Min(r.current.w, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.w = Max(r.current.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -0400314
Nicolas Capenscbefe532014-10-16 00:16:01 -0400315 alphaPass = alphaTest(r, cMask, r.current);
John Bauman89401822014-05-06 15:04:28 -0400316 }
317 else
318 {
319 clampColor(r.oC);
320
321 alphaPass = alphaTest(r, cMask, r.oC[0]);
322 }
323
John Bauman19bac1e2014-05-06 15:23:49 -0400324 if((shader && shader->containsKill()) || state.alphaTestActive())
John Bauman89401822014-05-06 15:04:28 -0400325 {
326 for(unsigned int q = 0; q < state.multiSample; q++)
327 {
328 zMask[q] &= cMask[q];
329 sMask[q] &= cMask[q];
330 }
331 }
332 }
333
334 If(alphaPass)
335 {
336 if(!earlyDepthTest)
337 {
338 for(unsigned int q = 0; q < state.multiSample; q++)
339 {
340 depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
341 }
342 }
343
344 #if PERF_PROFILE
345 Long ropTime = Ticks();
346 #endif
347
348 If(depthPass || Bool(earlyDepthTest))
349 {
350 for(unsigned int q = 0; q < state.multiSample; q++)
351 {
352 if(state.multiSampleMask & (1 << q))
353 {
354 writeDepth(r, zBuffer, q, x, z[q], zMask[q]);
355
356 if(state.occlusionEnabled)
357 {
358 r.occlusion += *Pointer<UInt>(r.constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
359 }
360 }
361 }
362
363 if(colorUsed())
364 {
365 #if PERF_PROFILE
John Bauman66b8ab22014-05-06 15:57:45 -0400366 AddAtomic(Pointer<Long>(&profiler.ropOperations), 4);
John Bauman89401822014-05-06 15:04:28 -0400367 #endif
368
369 if(integerPipeline)
370 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400371 rasterOperation(r.current, r, f, cBuffer[0], x, sMask, zMask, cMask);
John Bauman89401822014-05-06 15:04:28 -0400372 }
373 else
374 {
375 rasterOperation(r.oC, r, f, cBuffer, x, sMask, zMask, cMask);
376 }
377 }
378 }
379
380 #if PERF_PROFILE
381 r.cycles[PERF_ROP] += Ticks() - ropTime;
382 #endif
383 }
384 }
385
386 for(unsigned int q = 0; q < state.multiSample; q++)
387 {
388 if(state.multiSampleMask & (1 << q))
389 {
390 writeStencil(r, sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
391 }
392 }
393
394 #if PERF_PROFILE
395 r.cycles[PERF_PIPE] += Ticks() - pipeTime;
396 #endif
397 }
398
399 Float4 PixelRoutine::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
400 {
401 Float4 interpolant = D;
402
403 if(!flat)
404 {
405 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16);
406
407 if(perspective)
408 {
409 interpolant *= rhw;
410 }
411 }
412
413 return interpolant;
414 }
415
416 Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
417 {
418 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16);
419
420 if(!flat)
421 {
422 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) +
423 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16);
424
425 if(perspective)
426 {
427 interpolant *= rhw;
428 }
429 }
430
431 return interpolant;
432 }
433
434 void PixelRoutine::stencilTest(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
435 {
436 if(!state.stencilActive)
437 {
438 return;
439 }
440
441 // (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask)
442
443 Pointer<Byte> buffer = sBuffer + 2 * x;
444
445 if(q > 0)
446 {
447 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
448 }
449
450 Byte8 value = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
451 Byte8 valueCCW = value;
452
453 if(!state.noStencilMask)
454 {
455 value &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].testMaskQ));
456 }
457
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400458 stencilTest(r, value, state.stencilCompareMode, false);
John Bauman89401822014-05-06 15:04:28 -0400459
460 if(state.twoSidedStencil)
461 {
462 if(!state.noStencilMaskCCW)
463 {
464 valueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].testMaskQ));
465 }
466
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400467 stencilTest(r, valueCCW, state.stencilCompareModeCCW, true);
John Bauman89401822014-05-06 15:04:28 -0400468
469 value &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
470 valueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
471 value |= valueCCW;
472 }
473
474 sMask = SignMask(value) & cMask;
475 }
476
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400477 void PixelRoutine::stencilTest(Registers &r, Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW)
John Bauman89401822014-05-06 15:04:28 -0400478 {
479 Byte8 equal;
480
481 switch(stencilCompareMode)
482 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400483 case STENCIL_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -0400484 value = Byte8(0xFFFFFFFFFFFFFFFF);
485 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400486 case STENCIL_NEVER:
John Bauman89401822014-05-06 15:04:28 -0400487 value = Byte8(0x0000000000000000);
488 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400489 case STENCIL_LESS: // a < b ~ b > a
John Bauman89401822014-05-06 15:04:28 -0400490 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
491 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
492 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400493 case STENCIL_EQUAL:
John Bauman89401822014-05-06 15:04:28 -0400494 value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
495 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400496 case STENCIL_NOTEQUAL: // a != b ~ !(a == b)
John Bauman89401822014-05-06 15:04:28 -0400497 value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
498 value ^= Byte8(0xFFFFFFFFFFFFFFFF);
499 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400500 case STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b)
John Bauman89401822014-05-06 15:04:28 -0400501 equal = value;
502 equal = CmpEQ(equal, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
503 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
504 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
505 value |= equal;
506 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400507 case STENCIL_GREATER: // a > b
John Bauman89401822014-05-06 15:04:28 -0400508 equal = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
509 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
510 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value));
511 value = equal;
512 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400513 case STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a)
John Bauman89401822014-05-06 15:04:28 -0400514 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
515 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
516 value ^= Byte8(0xFFFFFFFFFFFFFFFF);
517 break;
518 default:
519 ASSERT(false);
520 }
521 }
522
523 Bool PixelRoutine::depthTest(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
524 {
525 if(!state.depthTestActive)
526 {
527 return true;
528 }
529
530 Float4 Z = z;
531
John Bauman19bac1e2014-05-06 15:23:49 -0400532 if(shader && shader->depthOverride())
John Bauman89401822014-05-06 15:04:28 -0400533 {
534 if(complementaryDepthBuffer)
535 {
John Bauman19bac1e2014-05-06 15:23:49 -0400536 Z = Float4(1.0f) - r.oDepth;
John Bauman89401822014-05-06 15:04:28 -0400537 }
538 else
539 {
540 Z = r.oDepth;
541 }
542 }
543
544 Pointer<Byte> buffer;
545 Int pitch;
546
547 if(!state.quadLayoutDepthBuffer)
548 {
549 buffer = zBuffer + 4 * x;
550 pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
551 }
552 else
553 {
554 buffer = zBuffer + 8 * x;
555 }
556
557 if(q > 0)
558 {
559 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
560 }
561
562 Float4 zValue;
563
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400564 if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable))
John Bauman89401822014-05-06 15:04:28 -0400565 {
566 if(!state.quadLayoutDepthBuffer)
567 {
568 // FIXME: Properly optimizes?
569 zValue.xy = *Pointer<Float4>(buffer);
570 zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
571 }
572 else
573 {
574 zValue = *Pointer<Float4>(buffer, 16);
575 }
576 }
577
578 Int4 zTest;
579
580 switch(state.depthCompareMode)
581 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400582 case DEPTH_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -0400583 // Optimized
584 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400585 case DEPTH_NEVER:
John Bauman89401822014-05-06 15:04:28 -0400586 // Optimized
587 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400588 case DEPTH_EQUAL:
John Bauman89401822014-05-06 15:04:28 -0400589 zTest = CmpEQ(zValue, Z);
590 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400591 case DEPTH_NOTEQUAL:
John Bauman89401822014-05-06 15:04:28 -0400592 zTest = CmpNEQ(zValue, Z);
593 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400594 case DEPTH_LESS:
John Bauman89401822014-05-06 15:04:28 -0400595 if(complementaryDepthBuffer)
596 {
597 zTest = CmpLT(zValue, Z);
598 }
599 else
600 {
601 zTest = CmpNLE(zValue, Z);
602 }
603 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400604 case DEPTH_GREATEREQUAL:
John Bauman89401822014-05-06 15:04:28 -0400605 if(complementaryDepthBuffer)
606 {
607 zTest = CmpNLT(zValue, Z);
608 }
609 else
610 {
611 zTest = CmpLE(zValue, Z);
612 }
613 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400614 case DEPTH_LESSEQUAL:
John Bauman89401822014-05-06 15:04:28 -0400615 if(complementaryDepthBuffer)
616 {
617 zTest = CmpLE(zValue, Z);
618 }
619 else
620 {
621 zTest = CmpNLT(zValue, Z);
622 }
623 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400624 case DEPTH_GREATER:
John Bauman89401822014-05-06 15:04:28 -0400625 if(complementaryDepthBuffer)
626 {
627 zTest = CmpNLE(zValue, Z);
628 }
629 else
630 {
631 zTest = CmpLT(zValue, Z);
632 }
633 break;
634 default:
635 ASSERT(false);
636 }
637
638 switch(state.depthCompareMode)
639 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400640 case DEPTH_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -0400641 zMask = cMask;
642 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400643 case DEPTH_NEVER:
John Bauman89401822014-05-06 15:04:28 -0400644 zMask = 0x0;
645 break;
646 default:
647 zMask = SignMask(zTest) & cMask;
648 break;
649 }
650
651 if(state.stencilActive)
652 {
653 zMask &= sMask;
654 }
655
656 return zMask != 0;
657 }
658
Alexis Hetu96517182015-04-15 10:30:23 -0400659 void PixelRoutine::blendTexture(Registers &r, Vector4s &temp, Vector4s &texture, int stage)
John Bauman89401822014-05-06 15:04:28 -0400660 {
Alexis Hetu96517182015-04-15 10:30:23 -0400661 Vector4s *arg1;
662 Vector4s *arg2;
663 Vector4s *arg3;
664 Vector4s res;
John Bauman89401822014-05-06 15:04:28 -0400665
Alexis Hetu96517182015-04-15 10:30:23 -0400666 Vector4s constant;
667 Vector4s tfactor;
John Bauman89401822014-05-06 15:04:28 -0400668
669 const TextureStage::State &textureStage = state.textureStage[stage];
670
671 if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT ||
672 textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
673 textureStage.secondArgument == TextureStage::SOURCE_CONSTANT ||
674 textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
675 textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT ||
676 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT)
677 {
John Bauman19bac1e2014-05-06 15:23:49 -0400678 constant.x = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[0]));
679 constant.y = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[1]));
680 constant.z = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[2]));
681 constant.w = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[3]));
John Bauman89401822014-05-06 15:04:28 -0400682 }
683
684 if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR ||
685 textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
686 textureStage.secondArgument == TextureStage::SOURCE_TFACTOR ||
687 textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
688 textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR ||
689 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR)
690 {
John Bauman19bac1e2014-05-06 15:23:49 -0400691 tfactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[0]));
692 tfactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[1]));
693 tfactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[2]));
694 tfactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]));
John Bauman89401822014-05-06 15:04:28 -0400695 }
696
697 // Premodulate
698 if(stage > 0 && textureStage.usesTexture)
699 {
700 if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE)
701 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400702 r.current.x = MulHigh(r.current.x, texture.x) << 4;
703 r.current.y = MulHigh(r.current.y, texture.y) << 4;
704 r.current.z = MulHigh(r.current.z, texture.z) << 4;
John Bauman89401822014-05-06 15:04:28 -0400705 }
706
707 if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE)
708 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400709 r.current.w = MulHigh(r.current.w, texture.w) << 4;
John Bauman89401822014-05-06 15:04:28 -0400710 }
711 }
712
713 if(luminance)
714 {
John Bauman19bac1e2014-05-06 15:23:49 -0400715 texture.x = MulHigh(texture.x, r.L) << 4;
716 texture.y = MulHigh(texture.y, r.L) << 4;
717 texture.z = MulHigh(texture.z, r.L) << 4;
John Bauman89401822014-05-06 15:04:28 -0400718
719 luminance = false;
720 }
721
722 switch(textureStage.firstArgument)
723 {
724 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
725 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -0400726 case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -0400727 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
728 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
729 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
730 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
731 default:
732 ASSERT(false);
733 }
734
735 switch(textureStage.secondArgument)
736 {
737 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
738 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -0400739 case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -0400740 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
741 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
742 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
743 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
744 default:
745 ASSERT(false);
746 }
747
748 switch(textureStage.thirdArgument)
749 {
750 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
751 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -0400752 case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -0400753 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
754 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
755 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
756 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
757 default:
758 ASSERT(false);
759 }
760
Alexis Hetu96517182015-04-15 10:30:23 -0400761 Vector4s mod1;
762 Vector4s mod2;
763 Vector4s mod3;
John Bauman89401822014-05-06 15:04:28 -0400764
765 switch(textureStage.firstModifier)
766 {
767 case TextureStage::MODIFIER_COLOR:
768 break;
769 case TextureStage::MODIFIER_INVCOLOR:
770 {
John Bauman19bac1e2014-05-06 15:23:49 -0400771 mod1.x = SubSat(Short4(0x1000), arg1->x);
772 mod1.y = SubSat(Short4(0x1000), arg1->y);
773 mod1.z = SubSat(Short4(0x1000), arg1->z);
774 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -0400775
776 arg1 = &mod1;
777 }
778 break;
779 case TextureStage::MODIFIER_ALPHA:
780 {
John Bauman19bac1e2014-05-06 15:23:49 -0400781 mod1.x = arg1->w;
782 mod1.y = arg1->w;
783 mod1.z = arg1->w;
784 mod1.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -0400785
786 arg1 = &mod1;
787 }
788 break;
789 case TextureStage::MODIFIER_INVALPHA:
790 {
John Bauman19bac1e2014-05-06 15:23:49 -0400791 mod1.x = SubSat(Short4(0x1000), arg1->w);
792 mod1.y = SubSat(Short4(0x1000), arg1->w);
793 mod1.z = SubSat(Short4(0x1000), arg1->w);
794 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -0400795
796 arg1 = &mod1;
797 }
798 break;
799 default:
800 ASSERT(false);
801 }
802
803 switch(textureStage.secondModifier)
804 {
805 case TextureStage::MODIFIER_COLOR:
806 break;
807 case TextureStage::MODIFIER_INVCOLOR:
808 {
John Bauman19bac1e2014-05-06 15:23:49 -0400809 mod2.x = SubSat(Short4(0x1000), arg2->x);
810 mod2.y = SubSat(Short4(0x1000), arg2->y);
811 mod2.z = SubSat(Short4(0x1000), arg2->z);
812 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -0400813
814 arg2 = &mod2;
815 }
816 break;
817 case TextureStage::MODIFIER_ALPHA:
818 {
John Bauman19bac1e2014-05-06 15:23:49 -0400819 mod2.x = arg2->w;
820 mod2.y = arg2->w;
821 mod2.z = arg2->w;
822 mod2.w = arg2->w;
John Bauman89401822014-05-06 15:04:28 -0400823
824 arg2 = &mod2;
825 }
826 break;
827 case TextureStage::MODIFIER_INVALPHA:
828 {
John Bauman19bac1e2014-05-06 15:23:49 -0400829 mod2.x = SubSat(Short4(0x1000), arg2->w);
830 mod2.y = SubSat(Short4(0x1000), arg2->w);
831 mod2.z = SubSat(Short4(0x1000), arg2->w);
832 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -0400833
834 arg2 = &mod2;
835 }
836 break;
837 default:
838 ASSERT(false);
839 }
840
841 switch(textureStage.thirdModifier)
842 {
843 case TextureStage::MODIFIER_COLOR:
844 break;
845 case TextureStage::MODIFIER_INVCOLOR:
846 {
John Bauman19bac1e2014-05-06 15:23:49 -0400847 mod3.x = SubSat(Short4(0x1000), arg3->x);
848 mod3.y = SubSat(Short4(0x1000), arg3->y);
849 mod3.z = SubSat(Short4(0x1000), arg3->z);
850 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -0400851
852 arg3 = &mod3;
853 }
854 break;
855 case TextureStage::MODIFIER_ALPHA:
856 {
John Bauman19bac1e2014-05-06 15:23:49 -0400857 mod3.x = arg3->w;
858 mod3.y = arg3->w;
859 mod3.z = arg3->w;
860 mod3.w = arg3->w;
John Bauman89401822014-05-06 15:04:28 -0400861
862 arg3 = &mod3;
863 }
864 break;
865 case TextureStage::MODIFIER_INVALPHA:
866 {
John Bauman19bac1e2014-05-06 15:23:49 -0400867 mod3.x = SubSat(Short4(0x1000), arg3->w);
868 mod3.y = SubSat(Short4(0x1000), arg3->w);
869 mod3.z = SubSat(Short4(0x1000), arg3->w);
870 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -0400871
872 arg3 = &mod3;
873 }
874 break;
875 default:
876 ASSERT(false);
877 }
878
879 switch(textureStage.stageOperation)
880 {
881 case TextureStage::STAGE_DISABLE:
882 break;
883 case TextureStage::STAGE_SELECTARG1: // Arg1
884 {
John Bauman19bac1e2014-05-06 15:23:49 -0400885 res.x = arg1->x;
886 res.y = arg1->y;
887 res.z = arg1->z;
John Bauman89401822014-05-06 15:04:28 -0400888 }
889 break;
890 case TextureStage::STAGE_SELECTARG2: // Arg2
891 {
John Bauman19bac1e2014-05-06 15:23:49 -0400892 res.x = arg2->x;
893 res.y = arg2->y;
894 res.z = arg2->z;
John Bauman89401822014-05-06 15:04:28 -0400895 }
896 break;
897 case TextureStage::STAGE_SELECTARG3: // Arg3
898 {
John Bauman19bac1e2014-05-06 15:23:49 -0400899 res.x = arg3->x;
900 res.y = arg3->y;
901 res.z = arg3->z;
John Bauman89401822014-05-06 15:04:28 -0400902 }
903 break;
904 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
905 {
John Bauman19bac1e2014-05-06 15:23:49 -0400906 res.x = MulHigh(arg1->x, arg2->x) << 4;
907 res.y = MulHigh(arg1->y, arg2->y) << 4;
908 res.z = MulHigh(arg1->z, arg2->z) << 4;
John Bauman89401822014-05-06 15:04:28 -0400909 }
910 break;
911 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
912 {
John Bauman19bac1e2014-05-06 15:23:49 -0400913 res.x = MulHigh(arg1->x, arg2->x) << 5;
914 res.y = MulHigh(arg1->y, arg2->y) << 5;
915 res.z = MulHigh(arg1->z, arg2->z) << 5;
John Bauman89401822014-05-06 15:04:28 -0400916 }
917 break;
918 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
919 {
John Bauman19bac1e2014-05-06 15:23:49 -0400920 res.x = MulHigh(arg1->x, arg2->x) << 6;
921 res.y = MulHigh(arg1->y, arg2->y) << 6;
922 res.z = MulHigh(arg1->z, arg2->z) << 6;
John Bauman89401822014-05-06 15:04:28 -0400923 }
924 break;
925 case TextureStage::STAGE_ADD: // Arg1 + Arg2
926 {
John Bauman19bac1e2014-05-06 15:23:49 -0400927 res.x = AddSat(arg1->x, arg2->x);
928 res.y = AddSat(arg1->y, arg2->y);
929 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400930 }
931 break;
932 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
933 {
John Bauman19bac1e2014-05-06 15:23:49 -0400934 res.x = AddSat(arg1->x, arg2->x);
935 res.y = AddSat(arg1->y, arg2->y);
936 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400937
John Bauman19bac1e2014-05-06 15:23:49 -0400938 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
939 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
940 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -0400941 }
942 break;
943 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
944 {
John Bauman19bac1e2014-05-06 15:23:49 -0400945 res.x = AddSat(arg1->x, arg2->x);
946 res.y = AddSat(arg1->y, arg2->y);
947 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400948
John Bauman19bac1e2014-05-06 15:23:49 -0400949 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
950 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
951 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -0400952
John Bauman19bac1e2014-05-06 15:23:49 -0400953 res.x = AddSat(res.x, res.x);
954 res.y = AddSat(res.y, res.y);
955 res.z = AddSat(res.z, res.z);
John Bauman89401822014-05-06 15:04:28 -0400956 }
957 break;
958 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
959 {
John Bauman19bac1e2014-05-06 15:23:49 -0400960 res.x = SubSat(arg1->x, arg2->x);
961 res.y = SubSat(arg1->y, arg2->y);
962 res.z = SubSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400963 }
964 break;
965 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
966 {
967 Short4 tmp;
968
John Bauman19bac1e2014-05-06 15:23:49 -0400969 tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp);
970 tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp);
971 tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -0400972 }
973 break;
974 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
975 {
John Bauman19bac1e2014-05-06 15:23:49 -0400976 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x);
977 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y);
978 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z);
John Bauman89401822014-05-06 15:04:28 -0400979 }
980 break;
981 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
982 {
John Bauman19bac1e2014-05-06 15:23:49 -0400983 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2->x);
984 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2->y);
985 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400986 }
987 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400988 case TextureStage::STAGE_DOT3: // 2 * (Arg1.x - 0.5) * 2 * (Arg2.x - 0.5) + 2 * (Arg1.y - 0.5) * 2 * (Arg2.y - 0.5) + 2 * (Arg1.z - 0.5) * 2 * (Arg2.z - 0.5)
John Bauman89401822014-05-06 15:04:28 -0400989 {
990 Short4 tmp;
991
John Bauman19bac1e2014-05-06 15:23:49 -0400992 res.x = SubSat(arg1->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.x = MulHigh(res.x, tmp);
993 res.y = SubSat(arg1->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.y = MulHigh(res.y, tmp);
994 res.z = SubSat(arg1->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.z = MulHigh(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -0400995
John Bauman19bac1e2014-05-06 15:23:49 -0400996 res.x = res.x << 6;
997 res.y = res.y << 6;
998 res.z = res.z << 6;
John Bauman89401822014-05-06 15:04:28 -0400999
John Bauman19bac1e2014-05-06 15:23:49 -04001000 res.x = AddSat(res.x, res.y);
1001 res.x = AddSat(res.x, res.z);
John Bauman89401822014-05-06 15:04:28 -04001002
1003 // Clamp to [0, 1]
John Bauman19bac1e2014-05-06 15:23:49 -04001004 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1005 res.x = Min(res.x, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001006
John Bauman19bac1e2014-05-06 15:23:49 -04001007 res.y = res.x;
1008 res.z = res.x;
1009 res.w = res.x;
John Bauman89401822014-05-06 15:04:28 -04001010 }
1011 break;
1012 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1013 {
Nicolas Capenscbefe532014-10-16 00:16:01 -04001014 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.current.w) << 4; res.x = AddSat(res.x, arg2->x);
1015 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.current.w) << 4; res.y = AddSat(res.y, arg2->y);
1016 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.current.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001017 }
1018 break;
1019 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1020 {
John Bauman19bac1e2014-05-06 15:23:49 -04001021 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.diffuse.w) << 4; res.x = AddSat(res.x, arg2->x);
1022 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.diffuse.w) << 4; res.y = AddSat(res.y, arg2->y);
1023 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.diffuse.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001024 }
1025 break;
1026 case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1027 {
John Bauman19bac1e2014-05-06 15:23:49 -04001028 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
1029 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
1030 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001031 }
1032 break;
1033 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1034 {
John Bauman19bac1e2014-05-06 15:23:49 -04001035 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x);
1036 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, arg2->y);
1037 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001038 }
1039 break;
1040 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
1041 {
John Bauman19bac1e2014-05-06 15:23:49 -04001042 res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
1043 res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
1044 res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
John Bauman89401822014-05-06 15:04:28 -04001045 }
1046 break;
1047 case TextureStage::STAGE_PREMODULATE:
1048 {
John Bauman19bac1e2014-05-06 15:23:49 -04001049 res.x = arg1->x;
1050 res.y = arg1->y;
1051 res.z = arg1->z;
John Bauman89401822014-05-06 15:04:28 -04001052 }
1053 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001054 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.w * Arg2
John Bauman89401822014-05-06 15:04:28 -04001055 {
John Bauman19bac1e2014-05-06 15:23:49 -04001056 res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
1057 res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
1058 res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
John Bauman89401822014-05-06 15:04:28 -04001059 }
1060 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001061 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.w
John Bauman89401822014-05-06 15:04:28 -04001062 {
John Bauman19bac1e2014-05-06 15:23:49 -04001063 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w);
1064 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w);
1065 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001066 }
1067 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001068 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.w) * Arg2 + Arg1
John Bauman89401822014-05-06 15:04:28 -04001069 {
1070 Short4 tmp;
1071
John Bauman19bac1e2014-05-06 15:23:49 -04001072 res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp);
1073 res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp);
1074 res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -04001075 }
1076 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001077 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.w
John Bauman89401822014-05-06 15:04:28 -04001078 {
1079 Short4 tmp;
1080
John Bauman19bac1e2014-05-06 15:23:49 -04001081 res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp);
1082 res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp);
1083 res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -04001084 }
1085 break;
1086 case TextureStage::STAGE_BUMPENVMAP:
1087 {
John Bauman19bac1e2014-05-06 15:23:49 -04001088 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
1089 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
John Bauman89401822014-05-06 15:04:28 -04001090
1091 Float4 du2;
1092 Float4 dv2;
1093
1094 du2 = r.du;
1095 dv2 = r.dv;
1096 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
1097 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
1098 r.du += dv2;
1099 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
1100 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
1101 r.dv += du2;
1102
1103 perturbate = true;
1104
John Bauman19bac1e2014-05-06 15:23:49 -04001105 res.x = r.current.x;
1106 res.y = r.current.y;
1107 res.z = r.current.z;
1108 res.w = r.current.w;
John Bauman89401822014-05-06 15:04:28 -04001109 }
1110 break;
1111 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1112 {
John Bauman19bac1e2014-05-06 15:23:49 -04001113 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
1114 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
John Bauman89401822014-05-06 15:04:28 -04001115
1116 Float4 du2;
1117 Float4 dv2;
1118
1119 du2 = r.du;
1120 dv2 = r.dv;
1121
1122 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
1123 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
1124 r.du += dv2;
1125 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
1126 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
1127 r.dv += du2;
1128
1129 perturbate = true;
1130
John Bauman19bac1e2014-05-06 15:23:49 -04001131 r.L = texture.z;
John Bauman89401822014-05-06 15:04:28 -04001132 r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
1133 r.L = r.L << 4;
1134 r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
1135 r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman19bac1e2014-05-06 15:23:49 -04001136 r.L = Min(r.L, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001137
1138 luminance = true;
1139
John Bauman19bac1e2014-05-06 15:23:49 -04001140 res.x = r.current.x;
1141 res.y = r.current.y;
1142 res.z = r.current.z;
1143 res.w = r.current.w;
John Bauman89401822014-05-06 15:04:28 -04001144 }
1145 break;
1146 default:
1147 ASSERT(false);
1148 }
1149
1150 if(textureStage.stageOperation != TextureStage::STAGE_DOT3)
1151 {
1152 switch(textureStage.firstArgumentAlpha)
1153 {
1154 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
1155 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -04001156 case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -04001157 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
1158 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
1159 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
1160 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
1161 default:
1162 ASSERT(false);
1163 }
1164
1165 switch(textureStage.secondArgumentAlpha)
1166 {
1167 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
1168 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -04001169 case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -04001170 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
1171 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
1172 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
1173 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
1174 default:
1175 ASSERT(false);
1176 }
1177
1178 switch(textureStage.thirdArgumentAlpha)
1179 {
1180 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
1181 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -04001182 case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -04001183 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
1184 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
1185 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
1186 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
1187 default:
1188 ASSERT(false);
1189 }
1190
1191 switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used
1192 {
1193 case TextureStage::MODIFIER_COLOR:
1194 break;
1195 case TextureStage::MODIFIER_INVCOLOR:
1196 {
John Bauman19bac1e2014-05-06 15:23:49 -04001197 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001198
1199 arg1 = &mod1;
1200 }
1201 break;
1202 case TextureStage::MODIFIER_ALPHA:
1203 {
1204 // Redudant
1205 }
1206 break;
1207 case TextureStage::MODIFIER_INVALPHA:
1208 {
John Bauman19bac1e2014-05-06 15:23:49 -04001209 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001210
1211 arg1 = &mod1;
1212 }
1213 break;
1214 default:
1215 ASSERT(false);
1216 }
1217
1218 switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used
1219 {
1220 case TextureStage::MODIFIER_COLOR:
1221 break;
1222 case TextureStage::MODIFIER_INVCOLOR:
1223 {
John Bauman19bac1e2014-05-06 15:23:49 -04001224 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001225
1226 arg2 = &mod2;
1227 }
1228 break;
1229 case TextureStage::MODIFIER_ALPHA:
1230 {
1231 // Redudant
1232 }
1233 break;
1234 case TextureStage::MODIFIER_INVALPHA:
1235 {
John Bauman19bac1e2014-05-06 15:23:49 -04001236 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001237
1238 arg2 = &mod2;
1239 }
1240 break;
1241 default:
1242 ASSERT(false);
1243 }
1244
1245 switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used
1246 {
1247 case TextureStage::MODIFIER_COLOR:
1248 break;
1249 case TextureStage::MODIFIER_INVCOLOR:
1250 {
John Bauman19bac1e2014-05-06 15:23:49 -04001251 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001252
1253 arg3 = &mod3;
1254 }
1255 break;
1256 case TextureStage::MODIFIER_ALPHA:
1257 {
1258 // Redudant
1259 }
1260 break;
1261 case TextureStage::MODIFIER_INVALPHA:
1262 {
John Bauman19bac1e2014-05-06 15:23:49 -04001263 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001264
1265 arg3 = &mod3;
1266 }
1267 break;
1268 default:
1269 ASSERT(false);
1270 }
1271
1272 switch(textureStage.stageOperationAlpha)
1273 {
1274 case TextureStage::STAGE_DISABLE:
1275 break;
1276 case TextureStage::STAGE_SELECTARG1: // Arg1
1277 {
John Bauman19bac1e2014-05-06 15:23:49 -04001278 res.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -04001279 }
1280 break;
1281 case TextureStage::STAGE_SELECTARG2: // Arg2
1282 {
John Bauman19bac1e2014-05-06 15:23:49 -04001283 res.w = arg2->w;
John Bauman89401822014-05-06 15:04:28 -04001284 }
1285 break;
1286 case TextureStage::STAGE_SELECTARG3: // Arg3
1287 {
John Bauman19bac1e2014-05-06 15:23:49 -04001288 res.w = arg3->w;
John Bauman89401822014-05-06 15:04:28 -04001289 }
1290 break;
1291 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
1292 {
John Bauman19bac1e2014-05-06 15:23:49 -04001293 res.w = MulHigh(arg1->w, arg2->w) << 4;
John Bauman89401822014-05-06 15:04:28 -04001294 }
1295 break;
1296 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
1297 {
John Bauman19bac1e2014-05-06 15:23:49 -04001298 res.w = MulHigh(arg1->w, arg2->w) << 5;
John Bauman89401822014-05-06 15:04:28 -04001299 }
1300 break;
1301 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
1302 {
John Bauman19bac1e2014-05-06 15:23:49 -04001303 res.w = MulHigh(arg1->w, arg2->w) << 6;
John Bauman89401822014-05-06 15:04:28 -04001304 }
1305 break;
1306 case TextureStage::STAGE_ADD: // Arg1 + Arg2
1307 {
John Bauman19bac1e2014-05-06 15:23:49 -04001308 res.w = AddSat(arg1->w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001309 }
1310 break;
1311 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
1312 {
John Bauman19bac1e2014-05-06 15:23:49 -04001313 res.w = AddSat(arg1->w, arg2->w);
1314 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -04001315 }
1316 break;
1317 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
1318 {
John Bauman19bac1e2014-05-06 15:23:49 -04001319 res.w = AddSat(arg1->w, arg2->w);
1320 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1321 res.w = AddSat(res.w, res.w);
John Bauman89401822014-05-06 15:04:28 -04001322 }
1323 break;
1324 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
1325 {
John Bauman19bac1e2014-05-06 15:23:49 -04001326 res.w = SubSat(arg1->w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001327 }
1328 break;
1329 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
1330 {
1331 Short4 tmp;
1332
John Bauman19bac1e2014-05-06 15:23:49 -04001333 tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp);
John Bauman89401822014-05-06 15:04:28 -04001334 }
1335 break;
1336 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
1337 {
John Bauman19bac1e2014-05-06 15:23:49 -04001338 res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001339 }
1340 break;
1341 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
1342 {
John Bauman19bac1e2014-05-06 15:23:49 -04001343 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001344 }
1345 break;
1346 case TextureStage::STAGE_DOT3:
1347 break; // Already computed in color channel
1348 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1349 {
Nicolas Capenscbefe532014-10-16 00:16:01 -04001350 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.current.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001351 }
1352 break;
1353 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
1354 {
John Bauman19bac1e2014-05-06 15:23:49 -04001355 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.diffuse.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001356 }
1357 break;
1358 case TextureStage::STAGE_BLENDFACTORALPHA:
1359 {
John Bauman19bac1e2014-05-06 15:23:49 -04001360 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001361 }
1362 break;
1363 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
1364 {
John Bauman19bac1e2014-05-06 15:23:49 -04001365 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001366 }
1367 break;
1368 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
1369 {
John Bauman19bac1e2014-05-06 15:23:49 -04001370 res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(res.w, arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001371 }
1372 break;
1373 case TextureStage::STAGE_PREMODULATE:
1374 {
John Bauman19bac1e2014-05-06 15:23:49 -04001375 res.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -04001376 }
1377 break;
1378 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1379 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1380 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1381 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1382 case TextureStage::STAGE_BUMPENVMAP:
1383 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1384 break; // Invalid alpha operations
1385 default:
1386 ASSERT(false);
1387 }
1388 }
1389
1390 // Clamp result to [0, 1]
1391
1392 switch(textureStage.stageOperation)
1393 {
1394 case TextureStage::STAGE_DISABLE:
1395 case TextureStage::STAGE_SELECTARG1:
1396 case TextureStage::STAGE_SELECTARG2:
1397 case TextureStage::STAGE_SELECTARG3:
1398 case TextureStage::STAGE_MODULATE:
1399 case TextureStage::STAGE_MODULATE2X:
1400 case TextureStage::STAGE_MODULATE4X:
1401 case TextureStage::STAGE_ADD:
1402 case TextureStage::STAGE_MULTIPLYADD:
1403 case TextureStage::STAGE_LERP:
1404 case TextureStage::STAGE_BLENDCURRENTALPHA:
1405 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1406 case TextureStage::STAGE_BLENDFACTORALPHA:
1407 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1408 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1409 case TextureStage::STAGE_DOT3: // Already clamped
1410 case TextureStage::STAGE_PREMODULATE:
1411 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1412 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1413 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1414 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1415 case TextureStage::STAGE_BUMPENVMAP:
1416 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1417 if(state.textureStage[stage].cantUnderflow)
1418 {
1419 break; // Can't go below zero
1420 }
1421 case TextureStage::STAGE_ADDSIGNED:
1422 case TextureStage::STAGE_ADDSIGNED2X:
1423 case TextureStage::STAGE_SUBTRACT:
1424 case TextureStage::STAGE_ADDSMOOTH:
John Bauman19bac1e2014-05-06 15:23:49 -04001425 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1426 res.y = Max(res.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1427 res.z = Max(res.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -04001428 break;
1429 default:
1430 ASSERT(false);
1431 }
1432
1433 switch(textureStage.stageOperationAlpha)
1434 {
1435 case TextureStage::STAGE_DISABLE:
1436 case TextureStage::STAGE_SELECTARG1:
1437 case TextureStage::STAGE_SELECTARG2:
1438 case TextureStage::STAGE_SELECTARG3:
1439 case TextureStage::STAGE_MODULATE:
1440 case TextureStage::STAGE_MODULATE2X:
1441 case TextureStage::STAGE_MODULATE4X:
1442 case TextureStage::STAGE_ADD:
1443 case TextureStage::STAGE_MULTIPLYADD:
1444 case TextureStage::STAGE_LERP:
1445 case TextureStage::STAGE_BLENDCURRENTALPHA:
1446 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1447 case TextureStage::STAGE_BLENDFACTORALPHA:
1448 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1449 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1450 case TextureStage::STAGE_DOT3: // Already clamped
1451 case TextureStage::STAGE_PREMODULATE:
1452 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1453 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1454 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1455 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1456 case TextureStage::STAGE_BUMPENVMAP:
1457 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1458 if(state.textureStage[stage].cantUnderflow)
1459 {
1460 break; // Can't go below zero
1461 }
1462 case TextureStage::STAGE_ADDSIGNED:
1463 case TextureStage::STAGE_ADDSIGNED2X:
1464 case TextureStage::STAGE_SUBTRACT:
1465 case TextureStage::STAGE_ADDSMOOTH:
John Bauman19bac1e2014-05-06 15:23:49 -04001466 res.w = Max(res.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -04001467 break;
1468 default:
1469 ASSERT(false);
1470 }
1471
1472 switch(textureStage.stageOperation)
1473 {
1474 case TextureStage::STAGE_DISABLE:
1475 case TextureStage::STAGE_SELECTARG1:
1476 case TextureStage::STAGE_SELECTARG2:
1477 case TextureStage::STAGE_SELECTARG3:
1478 case TextureStage::STAGE_MODULATE:
1479 case TextureStage::STAGE_SUBTRACT:
1480 case TextureStage::STAGE_ADDSMOOTH:
1481 case TextureStage::STAGE_LERP:
1482 case TextureStage::STAGE_BLENDCURRENTALPHA:
1483 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1484 case TextureStage::STAGE_BLENDFACTORALPHA:
1485 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1486 case TextureStage::STAGE_DOT3: // Already clamped
1487 case TextureStage::STAGE_PREMODULATE:
1488 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1489 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1490 case TextureStage::STAGE_BUMPENVMAP:
1491 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1492 break; // Can't go above one
1493 case TextureStage::STAGE_MODULATE2X:
1494 case TextureStage::STAGE_MODULATE4X:
1495 case TextureStage::STAGE_ADD:
1496 case TextureStage::STAGE_ADDSIGNED:
1497 case TextureStage::STAGE_ADDSIGNED2X:
1498 case TextureStage::STAGE_MULTIPLYADD:
1499 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1500 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1501 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04001502 res.x = Min(res.x, Short4(0x1000));
1503 res.y = Min(res.y, Short4(0x1000));
1504 res.z = Min(res.z, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001505 break;
1506 default:
1507 ASSERT(false);
1508 }
1509
1510 switch(textureStage.stageOperationAlpha)
1511 {
1512 case TextureStage::STAGE_DISABLE:
1513 case TextureStage::STAGE_SELECTARG1:
1514 case TextureStage::STAGE_SELECTARG2:
1515 case TextureStage::STAGE_SELECTARG3:
1516 case TextureStage::STAGE_MODULATE:
1517 case TextureStage::STAGE_SUBTRACT:
1518 case TextureStage::STAGE_ADDSMOOTH:
1519 case TextureStage::STAGE_LERP:
1520 case TextureStage::STAGE_BLENDCURRENTALPHA:
1521 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1522 case TextureStage::STAGE_BLENDFACTORALPHA:
1523 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1524 case TextureStage::STAGE_DOT3: // Already clamped
1525 case TextureStage::STAGE_PREMODULATE:
1526 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1527 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1528 case TextureStage::STAGE_BUMPENVMAP:
1529 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1530 break; // Can't go above one
1531 case TextureStage::STAGE_MODULATE2X:
1532 case TextureStage::STAGE_MODULATE4X:
1533 case TextureStage::STAGE_ADD:
1534 case TextureStage::STAGE_ADDSIGNED:
1535 case TextureStage::STAGE_ADDSIGNED2X:
1536 case TextureStage::STAGE_MULTIPLYADD:
1537 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1538 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1539 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04001540 res.w = Min(res.w, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001541 break;
1542 default:
1543 ASSERT(false);
1544 }
1545
1546 switch(textureStage.destinationArgument)
1547 {
1548 case TextureStage::DESTINATION_CURRENT:
Nicolas Capenscbefe532014-10-16 00:16:01 -04001549 r.current.x = res.x;
1550 r.current.y = res.y;
1551 r.current.z = res.z;
1552 r.current.w = res.w;
John Bauman89401822014-05-06 15:04:28 -04001553 break;
1554 case TextureStage::DESTINATION_TEMP:
John Bauman19bac1e2014-05-06 15:23:49 -04001555 temp.x = res.x;
1556 temp.y = res.y;
1557 temp.z = res.z;
1558 temp.w = res.w;
John Bauman89401822014-05-06 15:04:28 -04001559 break;
1560 default:
1561 ASSERT(false);
1562 }
1563 }
1564
1565 void PixelRoutine::alphaTest(Registers &r, Int &aMask, Short4 &alpha)
1566 {
1567 Short4 cmp;
1568 Short4 equal;
1569
1570 switch(state.alphaCompareMode)
1571 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001572 case ALPHA_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -04001573 aMask = 0xF;
1574 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001575 case ALPHA_NEVER:
John Bauman89401822014-05-06 15:04:28 -04001576 aMask = 0x0;
1577 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001578 case ALPHA_EQUAL:
John Bauman89401822014-05-06 15:04:28 -04001579 cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1580 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1581 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001582 case ALPHA_NOTEQUAL: // a != b ~ !(a == b)
John Bauman89401822014-05-06 15:04:28 -04001583 cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
1584 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1585 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001586 case ALPHA_LESS: // a < b ~ b > a
John Bauman89401822014-05-06 15:04:28 -04001587 cmp = CmpGT(*Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)), alpha);
1588 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1589 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001590 case ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate
John Bauman89401822014-05-06 15:04:28 -04001591 equal = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1592 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1593 cmp |= equal;
1594 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1595 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001596 case ALPHA_LESSEQUAL: // a <= b ~ !(a > b)
John Bauman89401822014-05-06 15:04:28 -04001597 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
1598 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1599 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001600 case ALPHA_GREATER: // a > b
John Bauman89401822014-05-06 15:04:28 -04001601 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1602 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1603 break;
1604 default:
1605 ASSERT(false);
1606 }
1607 }
1608
1609 void PixelRoutine::alphaToCoverage(Registers &r, Int cMask[4], Float4 &alpha)
1610 {
1611 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c0)));
1612 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c1)));
1613 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c2)));
1614 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c3)));
1615
1616 Int aMask0 = SignMask(coverage0);
1617 Int aMask1 = SignMask(coverage1);
1618 Int aMask2 = SignMask(coverage2);
1619 Int aMask3 = SignMask(coverage3);
1620
1621 cMask[0] &= aMask0;
1622 cMask[1] &= aMask1;
1623 cMask[2] &= aMask2;
1624 cMask[3] &= aMask3;
1625 }
1626
Alexis Hetu96517182015-04-15 10:30:23 -04001627 Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Vector4s &current)
John Bauman89401822014-05-06 15:04:28 -04001628 {
1629 if(!state.alphaTestActive())
1630 {
1631 return true;
1632 }
1633
1634 Int aMask;
1635
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001636 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
John Bauman89401822014-05-06 15:04:28 -04001637 {
John Bauman19bac1e2014-05-06 15:23:49 -04001638 alphaTest(r, aMask, current.w);
John Bauman89401822014-05-06 15:04:28 -04001639
1640 for(unsigned int q = 0; q < state.multiSample; q++)
1641 {
1642 cMask[q] &= aMask;
1643 }
1644 }
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001645 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
John Bauman89401822014-05-06 15:04:28 -04001646 {
John Bauman19bac1e2014-05-06 15:23:49 -04001647 Float4 alpha = Float4(current.w) * Float4(1.0f / 0x1000);
John Bauman89401822014-05-06 15:04:28 -04001648
1649 alphaToCoverage(r, cMask, alpha);
1650 }
1651 else ASSERT(false);
1652
1653 Int pass = cMask[0];
1654
1655 for(unsigned int q = 1; q < state.multiSample; q++)
1656 {
1657 pass = pass | cMask[q];
1658 }
1659
1660 return pass != 0x0;
1661 }
1662
John Bauman19bac1e2014-05-06 15:23:49 -04001663 Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Vector4f &c0)
John Bauman89401822014-05-06 15:04:28 -04001664 {
1665 if(!state.alphaTestActive())
1666 {
1667 return true;
1668 }
1669
1670 Int aMask;
1671
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001672 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
John Bauman89401822014-05-06 15:04:28 -04001673 {
John Bauman19bac1e2014-05-06 15:23:49 -04001674 Short4 alpha = RoundShort4(c0.w * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001675
1676 alphaTest(r, aMask, alpha);
1677
1678 for(unsigned int q = 0; q < state.multiSample; q++)
1679 {
1680 cMask[q] &= aMask;
1681 }
1682 }
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001683 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
John Bauman89401822014-05-06 15:04:28 -04001684 {
John Bauman19bac1e2014-05-06 15:23:49 -04001685 alphaToCoverage(r, cMask, c0.w);
John Bauman89401822014-05-06 15:04:28 -04001686 }
1687 else ASSERT(false);
1688
1689 Int pass = cMask[0];
1690
1691 for(unsigned int q = 1; q < state.multiSample; q++)
1692 {
1693 pass = pass | cMask[q];
1694 }
1695
1696 return pass != 0x0;
1697 }
1698
Alexis Hetu96517182015-04-15 10:30:23 -04001699 void PixelRoutine::fogBlend(Registers &r, Vector4s &current, Float4 &f, Float4 &z, Float4 &rhw)
John Bauman89401822014-05-06 15:04:28 -04001700 {
1701 if(!state.fogActive)
1702 {
1703 return;
1704 }
1705
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001706 if(state.pixelFogMode != FOG_NONE)
John Bauman89401822014-05-06 15:04:28 -04001707 {
1708 pixelFog(r, f, z, rhw);
1709 }
1710
1711 UShort4 fog = convertFixed16(f, true);
1712
John Bauman19bac1e2014-05-06 15:23:49 -04001713 current.x = As<Short4>(MulHigh(As<UShort4>(current.x), fog));
1714 current.y = As<Short4>(MulHigh(As<UShort4>(current.y), fog));
1715 current.z = As<Short4>(MulHigh(As<UShort4>(current.z), fog));
John Bauman89401822014-05-06 15:04:28 -04001716
John Bauman19bac1e2014-05-06 15:23:49 -04001717 UShort4 invFog = UShort4(0xFFFFu) - fog;
John Bauman89401822014-05-06 15:04:28 -04001718
John Bauman19bac1e2014-05-06 15:23:49 -04001719 current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[0]))));
1720 current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[1]))));
1721 current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[2]))));
John Bauman89401822014-05-06 15:04:28 -04001722 }
1723
John Bauman19bac1e2014-05-06 15:23:49 -04001724 void PixelRoutine::fogBlend(Registers &r, Vector4f &c0, Float4 &fog, Float4 &z, Float4 &rhw)
John Bauman89401822014-05-06 15:04:28 -04001725 {
1726 if(!state.fogActive)
1727 {
1728 return;
1729 }
1730
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001731 if(state.pixelFogMode != FOG_NONE)
John Bauman89401822014-05-06 15:04:28 -04001732 {
1733 pixelFog(r, fog, z, rhw);
1734
John Bauman19bac1e2014-05-06 15:23:49 -04001735 fog = Min(fog, Float4(1.0f));
1736 fog = Max(fog, Float4(0.0f));
John Bauman89401822014-05-06 15:04:28 -04001737 }
1738
John Bauman19bac1e2014-05-06 15:23:49 -04001739 c0.x -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
1740 c0.y -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
1741 c0.z -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
John Bauman89401822014-05-06 15:04:28 -04001742
John Bauman19bac1e2014-05-06 15:23:49 -04001743 c0.x *= fog;
1744 c0.y *= fog;
1745 c0.z *= fog;
John Bauman89401822014-05-06 15:04:28 -04001746
John Bauman19bac1e2014-05-06 15:23:49 -04001747 c0.x += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
1748 c0.y += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
1749 c0.z += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
John Bauman89401822014-05-06 15:04:28 -04001750 }
1751
1752 void PixelRoutine::pixelFog(Registers &r, Float4 &visibility, Float4 &z, Float4 &rhw)
1753 {
1754 Float4 &zw = visibility;
1755
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001756 if(state.pixelFogMode != FOG_NONE)
John Bauman89401822014-05-06 15:04:28 -04001757 {
1758 if(state.wBasedFog)
1759 {
1760 zw = rhw;
1761 }
1762 else
1763 {
1764 if(complementaryDepthBuffer)
1765 {
John Bauman19bac1e2014-05-06 15:23:49 -04001766 zw = Float4(1.0f) - z;
John Bauman89401822014-05-06 15:04:28 -04001767 }
1768 else
1769 {
1770 zw = z;
1771 }
1772 }
1773 }
1774
1775 switch(state.pixelFogMode)
1776 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001777 case FOG_NONE:
John Bauman89401822014-05-06 15:04:28 -04001778 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001779 case FOG_LINEAR:
John Bauman89401822014-05-06 15:04:28 -04001780 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.scale));
1781 zw += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.offset));
1782 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001783 case FOG_EXP:
John Bauman89401822014-05-06 15:04:28 -04001784 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE));
John Bauman19bac1e2014-05-06 15:23:49 -04001785 zw = exponential2(zw, true);
John Bauman89401822014-05-06 15:04:28 -04001786 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001787 case FOG_EXP2:
John Bauman89401822014-05-06 15:04:28 -04001788 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE2));
1789 zw *= zw;
John Bauman19bac1e2014-05-06 15:23:49 -04001790 zw = exponential2(zw, true);
John Bauman89401822014-05-06 15:04:28 -04001791 zw = Rcp_pp(zw);
1792 break;
1793 default:
1794 ASSERT(false);
1795 }
1796 }
1797
Alexis Hetu96517182015-04-15 10:30:23 -04001798 void PixelRoutine::specularPixel(Vector4s &current, Vector4s &specular)
John Bauman89401822014-05-06 15:04:28 -04001799 {
1800 if(!state.specularAdd)
1801 {
1802 return;
1803 }
1804
John Bauman19bac1e2014-05-06 15:23:49 -04001805 current.x = AddSat(current.x, specular.x);
1806 current.y = AddSat(current.y, specular.y);
1807 current.z = AddSat(current.z, specular.z);
John Bauman89401822014-05-06 15:04:28 -04001808 }
1809
1810 void PixelRoutine::writeDepth(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
1811 {
1812 if(!state.depthWriteEnable)
1813 {
1814 return;
1815 }
1816
1817 Float4 Z = z;
1818
John Bauman19bac1e2014-05-06 15:23:49 -04001819 if(shader && shader->depthOverride())
John Bauman89401822014-05-06 15:04:28 -04001820 {
1821 if(complementaryDepthBuffer)
1822 {
John Bauman19bac1e2014-05-06 15:23:49 -04001823 Z = Float4(1.0f) - r.oDepth;
John Bauman89401822014-05-06 15:04:28 -04001824 }
1825 else
1826 {
1827 Z = r.oDepth;
1828 }
1829 }
1830
1831 Pointer<Byte> buffer;
1832 Int pitch;
1833
1834 if(!state.quadLayoutDepthBuffer)
1835 {
1836 buffer = zBuffer + 4 * x;
1837 pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
1838 }
1839 else
1840 {
1841 buffer = zBuffer + 8 * x;
1842 }
1843
1844 if(q > 0)
1845 {
1846 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
1847 }
1848
1849 Float4 zValue;
1850
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001851 if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable))
John Bauman89401822014-05-06 15:04:28 -04001852 {
1853 if(!state.quadLayoutDepthBuffer)
1854 {
1855 // FIXME: Properly optimizes?
1856 zValue.xy = *Pointer<Float4>(buffer);
1857 zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
1858 }
1859 else
1860 {
1861 zValue = *Pointer<Float4>(buffer, 16);
1862 }
1863 }
1864
1865 Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
1866 zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
1867 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
1868
1869 if(!state.quadLayoutDepthBuffer)
1870 {
1871 // FIXME: Properly optimizes?
1872 *Pointer<Float2>(buffer) = Float2(Z.xy);
1873 *Pointer<Float2>(buffer + pitch) = Float2(Z.zw);
1874 }
1875 else
1876 {
1877 *Pointer<Float4>(buffer, 16) = Z;
1878 }
1879 }
1880
1881 void PixelRoutine::writeStencil(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
1882 {
1883 if(!state.stencilActive)
1884 {
1885 return;
1886 }
1887
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001888 if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATION_KEEP)
John Bauman89401822014-05-06 15:04:28 -04001889 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001890 if(!state.twoSidedStencil || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERATION_KEEP && state.stencilFailOperationCCW == OPERATION_KEEP))
John Bauman89401822014-05-06 15:04:28 -04001891 {
1892 return;
1893 }
1894 }
1895
1896 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW))
1897 {
1898 return;
1899 }
1900
1901 Pointer<Byte> buffer = sBuffer + 2 * x;
1902
1903 if(q > 0)
1904 {
1905 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
1906 }
1907
1908 Byte8 bufferValue = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
1909
1910 Byte8 newValue;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001911 stencilOperation(r, newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask);
John Bauman89401822014-05-06 15:04:28 -04001912
1913 if(!state.noStencilWriteMask)
1914 {
1915 Byte8 maskedValue = bufferValue;
1916 newValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].writeMaskQ));
1917 maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
1918 newValue |= maskedValue;
1919 }
1920
1921 if(state.twoSidedStencil)
1922 {
1923 Byte8 newValueCCW;
1924
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001925 stencilOperation(r, newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask);
John Bauman89401822014-05-06 15:04:28 -04001926
1927 if(!state.noStencilWriteMaskCCW)
1928 {
1929 Byte8 maskedValue = bufferValue;
1930 newValueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].writeMaskQ));
1931 maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
1932 newValueCCW |= maskedValue;
1933 }
1934
1935 newValue &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
1936 newValueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
1937 newValue |= newValueCCW;
1938 }
1939
1940 newValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
1941 bufferValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
1942 newValue |= bufferValue;
1943
1944 *Pointer<UInt>(buffer) = UInt(As<Long>(newValue));
1945 }
1946
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001947 void PixelRoutine::stencilOperation(Registers &r, Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
John Bauman89401822014-05-06 15:04:28 -04001948 {
1949 Byte8 &pass = newValue;
1950 Byte8 fail;
1951 Byte8 zFail;
1952
1953 stencilOperation(r, pass, bufferValue, stencilPassOperation, CCW);
1954
1955 if(stencilZFailOperation != stencilPassOperation)
1956 {
1957 stencilOperation(r, zFail, bufferValue, stencilZFailOperation, CCW);
1958 }
1959
1960 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
1961 {
1962 stencilOperation(r, fail, bufferValue, stencilFailOperation, CCW);
1963 }
1964
1965 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
1966 {
1967 if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
1968 {
1969 pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
1970 zFail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
1971 pass |= zFail;
1972 }
1973
1974 pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
1975 fail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
1976 pass |= fail;
1977 }
1978 }
1979
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001980 void PixelRoutine::stencilOperation(Registers &r, Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW)
John Bauman89401822014-05-06 15:04:28 -04001981 {
1982 switch(operation)
1983 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001984 case OPERATION_KEEP:
John Bauman89401822014-05-06 15:04:28 -04001985 output = bufferValue;
1986 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001987 case OPERATION_ZERO:
John Bauman89401822014-05-06 15:04:28 -04001988 output = Byte8(0x0000000000000000);
1989 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001990 case OPERATION_REPLACE:
John Bauman89401822014-05-06 15:04:28 -04001991 output = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceQ));
1992 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001993 case OPERATION_INCRSAT:
John Bauman89401822014-05-06 15:04:28 -04001994 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
1995 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001996 case OPERATION_DECRSAT:
John Bauman89401822014-05-06 15:04:28 -04001997 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
1998 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001999 case OPERATION_INVERT:
John Bauman89401822014-05-06 15:04:28 -04002000 output = bufferValue ^ Byte8(0xFFFFFFFFFFFFFFFF);
2001 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002002 case OPERATION_INCR:
John Bauman89401822014-05-06 15:04:28 -04002003 output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1);
2004 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002005 case OPERATION_DECR:
John Bauman89401822014-05-06 15:04:28 -04002006 output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1);
2007 break;
2008 default:
2009 ASSERT(false);
2010 }
2011 }
2012
Alexis Hetu96517182015-04-15 10:30:23 -04002013 void PixelRoutine::sampleTexture(Registers &r, Vector4s &c, int coordinates, int stage, bool project)
John Bauman89401822014-05-06 15:04:28 -04002014 {
John Bauman19bac1e2014-05-06 15:23:49 -04002015 Float4 u = r.vf[2 + coordinates].x;
2016 Float4 v = r.vf[2 + coordinates].y;
2017 Float4 w = r.vf[2 + coordinates].z;
2018 Float4 q = r.vf[2 + coordinates].w;
John Bauman89401822014-05-06 15:04:28 -04002019
2020 if(perturbate)
2021 {
2022 u += r.du;
2023 v += r.dv;
2024
2025 perturbate = false;
2026 }
2027
2028 sampleTexture(r, c, stage, u, v, w, q, project);
2029 }
2030
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002031 void PixelRoutine::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04002032 {
John Bauman19bac1e2014-05-06 15:23:49 -04002033 Vector4f dsx;
2034 Vector4f dsy;
John Bauman89401822014-05-06 15:04:28 -04002035
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002036 sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, false);
John Bauman89401822014-05-06 15:04:28 -04002037 }
2038
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002039 void PixelRoutine::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
John Bauman89401822014-05-06 15:04:28 -04002040 {
2041 #if PERF_PROFILE
2042 Long texTime = Ticks();
2043 #endif
2044
2045 Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
2046
2047 if(!project)
2048 {
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002049 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
John Bauman89401822014-05-06 15:04:28 -04002050 }
2051 else
2052 {
2053 Float4 rq = reciprocal(q);
2054
2055 Float4 u_q = u * rq;
2056 Float4 v_q = v * rq;
2057 Float4 w_q = w * rq;
2058
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002059 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
John Bauman89401822014-05-06 15:04:28 -04002060 }
2061
2062 #if PERF_PROFILE
2063 r.cycles[PERF_TEX] += Ticks() - texTime;
2064 #endif
2065 }
2066
John Bauman19bac1e2014-05-06 15:23:49 -04002067 void PixelRoutine::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
2068 {
2069 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
2070 {
2071 sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
2072 }
2073 else
2074 {
Alexis Hetu96517182015-04-15 10:30:23 -04002075 Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
John Bauman19bac1e2014-05-06 15:23:49 -04002076
Alexis Hetu0b65c5e2015-03-31 11:48:57 -04002077 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
John Bauman19bac1e2014-05-06 15:23:49 -04002078 {
2079 if(shader->usesSampler(i))
2080 {
2081 If(index == i)
2082 {
2083 sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
2084 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
2085 }
2086 }
2087 }
2088 }
2089 }
2090
2091 void PixelRoutine::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
John Bauman89401822014-05-06 15:04:28 -04002092 {
2093 #if PERF_PROFILE
2094 Long texTime = Ticks();
2095 #endif
2096
2097 Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
2098
2099 if(!project)
2100 {
2101 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
2102 }
2103 else
2104 {
2105 Float4 rq = reciprocal(q);
2106
2107 Float4 u_q = u * rq;
2108 Float4 v_q = v * rq;
2109 Float4 w_q = w * rq;
2110
2111 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
2112 }
2113
2114 #if PERF_PROFILE
2115 r.cycles[PERF_TEX] += Ticks() - texTime;
2116 #endif
2117 }
2118
John Bauman19bac1e2014-05-06 15:23:49 -04002119 void PixelRoutine::clampColor(Vector4f oC[4])
John Bauman89401822014-05-06 15:04:28 -04002120 {
2121 for(int index = 0; index < 4; index++)
2122 {
2123 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
2124 {
2125 continue;
2126 }
2127
2128 switch(state.targetFormat[index])
2129 {
2130 case FORMAT_NULL:
2131 break;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002132 case FORMAT_R5G6B5:
John Bauman89401822014-05-06 15:04:28 -04002133 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002134 case FORMAT_A8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002135 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002136 case FORMAT_X8B8G8R8:
John Bauman66b8ab22014-05-06 15:57:45 -04002137 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002138 case FORMAT_G16R16:
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002139 case FORMAT_A16B16G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002140 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
2141 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
2142 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
2143 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
John Bauman89401822014-05-06 15:04:28 -04002144 break;
2145 case FORMAT_R32F:
2146 case FORMAT_G32R32F:
2147 case FORMAT_A32B32G32R32F:
2148 break;
2149 default:
2150 ASSERT(false);
2151 }
2152 }
2153 }
2154
Alexis Hetu96517182015-04-15 10:30:23 -04002155 void PixelRoutine::rasterOperation(Vector4s &current, Registers &r, Float4 &fog, Pointer<Byte> &cBuffer, Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
John Bauman89401822014-05-06 15:04:28 -04002156 {
2157 if(!state.colorWriteActive(0))
2158 {
2159 return;
2160 }
2161
John Bauman19bac1e2014-05-06 15:23:49 -04002162 Vector4f oC;
John Bauman89401822014-05-06 15:04:28 -04002163
2164 switch(state.targetFormat[0])
2165 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002166 case FORMAT_R5G6B5:
John Bauman89401822014-05-06 15:04:28 -04002167 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002168 case FORMAT_X8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002169 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002170 case FORMAT_A8B8G8R8:
John Bauman66b8ab22014-05-06 15:57:45 -04002171 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002172 case FORMAT_G16R16:
2173 case FORMAT_A16B16G16R16:
2174 if(!postBlendSRGB && state.writeSRGB)
2175 {
2176 linearToSRGB12_16(r, current);
2177 }
2178 else
2179 {
John Bauman19bac1e2014-05-06 15:23:49 -04002180 current.x <<= 4;
2181 current.y <<= 4;
2182 current.z <<= 4;
2183 current.w <<= 4;
John Bauman89401822014-05-06 15:04:28 -04002184 }
2185
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002186 if(state.targetFormat[0] == FORMAT_R5G6B5)
2187 {
2188 current.x &= Short4(0xF800u);
2189 current.y &= Short4(0xFC00u);
2190 current.z &= Short4(0xF800u);
2191 }
2192
John Bauman89401822014-05-06 15:04:28 -04002193 fogBlend(r, current, fog, r.z[0], r.rhw);
2194
2195 for(unsigned int q = 0; q < state.multiSample; q++)
2196 {
2197 Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
Alexis Hetu96517182015-04-15 10:30:23 -04002198 Vector4s color = current;
John Bauman89401822014-05-06 15:04:28 -04002199
2200 if(state.multiSampleMask & (1 << q))
2201 {
2202 alphaBlend(r, 0, buffer, color, x);
2203 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2204 }
2205 }
2206 break;
2207 case FORMAT_R32F:
2208 case FORMAT_G32R32F:
2209 case FORMAT_A32B32G32R32F:
2210 convertSigned12(oC, current);
2211 fogBlend(r, oC, fog, r.z[0], r.rhw);
2212
2213 for(unsigned int q = 0; q < state.multiSample; q++)
2214 {
2215 Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002216 Vector4f color = oC;
John Bauman89401822014-05-06 15:04:28 -04002217
2218 if(state.multiSampleMask & (1 << q))
2219 {
2220 alphaBlend(r, 0, buffer, color, x);
2221 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2222 }
2223 }
2224 break;
2225 default:
2226 ASSERT(false);
2227 }
2228 }
2229
John Bauman19bac1e2014-05-06 15:23:49 -04002230 void PixelRoutine::rasterOperation(Vector4f oC[4], Registers &r, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
John Bauman89401822014-05-06 15:04:28 -04002231 {
2232 for(int index = 0; index < 4; index++)
2233 {
2234 if(!state.colorWriteActive(index))
2235 {
2236 continue;
2237 }
2238
2239 if(!postBlendSRGB && state.writeSRGB)
2240 {
John Bauman19bac1e2014-05-06 15:23:49 -04002241 oC[index].x = linearToSRGB(oC[index].x);
2242 oC[index].y = linearToSRGB(oC[index].y);
2243 oC[index].z = linearToSRGB(oC[index].z);
John Bauman89401822014-05-06 15:04:28 -04002244 }
2245
2246 if(index == 0)
2247 {
2248 fogBlend(r, oC[index], fog, r.z[0], r.rhw);
2249 }
2250
2251 switch(state.targetFormat[index])
2252 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002253 case FORMAT_R5G6B5:
John Bauman89401822014-05-06 15:04:28 -04002254 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002255 case FORMAT_X8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002256 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002257 case FORMAT_A8B8G8R8:
John Bauman66b8ab22014-05-06 15:57:45 -04002258 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002259 case FORMAT_G16R16:
2260 case FORMAT_A16B16G16R16:
2261 for(unsigned int q = 0; q < state.multiSample; q++)
2262 {
2263 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
Alexis Hetu96517182015-04-15 10:30:23 -04002264 Vector4s color;
John Bauman89401822014-05-06 15:04:28 -04002265
John Bauman19bac1e2014-05-06 15:23:49 -04002266 color.x = convertFixed16(oC[index].x, false);
2267 color.y = convertFixed16(oC[index].y, false);
2268 color.z = convertFixed16(oC[index].z, false);
2269 color.w = convertFixed16(oC[index].w, false);
John Bauman89401822014-05-06 15:04:28 -04002270
2271 if(state.multiSampleMask & (1 << q))
2272 {
2273 alphaBlend(r, index, buffer, color, x);
2274 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2275 }
2276 }
2277 break;
2278 case FORMAT_R32F:
2279 case FORMAT_G32R32F:
2280 case FORMAT_A32B32G32R32F:
2281 for(unsigned int q = 0; q < state.multiSample; q++)
2282 {
2283 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002284 Vector4f color = oC[index];
John Bauman89401822014-05-06 15:04:28 -04002285
2286 if(state.multiSampleMask & (1 << q))
2287 {
2288 alphaBlend(r, index, buffer, color, x);
2289 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2290 }
2291 }
2292 break;
2293 default:
2294 ASSERT(false);
2295 }
2296 }
2297 }
2298
Alexis Hetu96517182015-04-15 10:30:23 -04002299 void PixelRoutine::blendFactor(Registers &r, const Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel, BlendFactor blendFactorActive)
John Bauman89401822014-05-06 15:04:28 -04002300 {
2301 switch(blendFactorActive)
2302 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002303 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04002304 // Optimized
2305 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002306 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04002307 // Optimized
2308 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002309 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002310 blendFactor.x = current.x;
2311 blendFactor.y = current.y;
2312 blendFactor.z = current.z;
John Bauman89401822014-05-06 15:04:28 -04002313 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002314 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002315 blendFactor.x = Short4(0xFFFFu) - current.x;
2316 blendFactor.y = Short4(0xFFFFu) - current.y;
2317 blendFactor.z = Short4(0xFFFFu) - current.z;
John Bauman89401822014-05-06 15:04:28 -04002318 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002319 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002320 blendFactor.x = pixel.x;
2321 blendFactor.y = pixel.y;
2322 blendFactor.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002323 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002324 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002325 blendFactor.x = Short4(0xFFFFu) - pixel.x;
2326 blendFactor.y = Short4(0xFFFFu) - pixel.y;
2327 blendFactor.z = Short4(0xFFFFu) - pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002328 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002329 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002330 blendFactor.x = current.w;
2331 blendFactor.y = current.w;
2332 blendFactor.z = current.w;
John Bauman89401822014-05-06 15:04:28 -04002333 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002334 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002335 blendFactor.x = Short4(0xFFFFu) - current.w;
2336 blendFactor.y = Short4(0xFFFFu) - current.w;
2337 blendFactor.z = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002338 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002339 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002340 blendFactor.x = pixel.w;
2341 blendFactor.y = pixel.w;
2342 blendFactor.z = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002343 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002344 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002345 blendFactor.x = Short4(0xFFFFu) - pixel.w;
2346 blendFactor.y = Short4(0xFFFFu) - pixel.w;
2347 blendFactor.z = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002348 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002349 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04002350 blendFactor.x = Short4(0xFFFFu) - pixel.w;
2351 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w));
2352 blendFactor.y = blendFactor.x;
2353 blendFactor.z = blendFactor.x;
John Bauman89401822014-05-06 15:04:28 -04002354 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002355 case BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04002356 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[0]));
2357 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[1]));
2358 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[2]));
John Bauman89401822014-05-06 15:04:28 -04002359 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002360 case BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04002361 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
2362 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
2363 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
John Bauman89401822014-05-06 15:04:28 -04002364 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002365 case BLEND_CONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002366 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
2367 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
2368 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002369 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002370 case BLEND_INVCONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002371 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
2372 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
2373 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002374 break;
2375 default:
2376 ASSERT(false);
2377 }
2378 }
2379
Alexis Hetu96517182015-04-15 10:30:23 -04002380 void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
John Bauman89401822014-05-06 15:04:28 -04002381 {
2382 switch(blendFactorAlphaActive)
2383 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002384 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04002385 // Optimized
2386 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002387 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04002388 // Optimized
2389 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002390 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002391 blendFactor.w = current.w;
John Bauman89401822014-05-06 15:04:28 -04002392 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002393 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002394 blendFactor.w = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002395 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002396 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002397 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002398 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002399 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002400 blendFactor.w = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002401 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002402 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002403 blendFactor.w = current.w;
John Bauman89401822014-05-06 15:04:28 -04002404 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002405 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002406 blendFactor.w = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002407 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002408 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002409 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002410 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002411 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002412 blendFactor.w = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002413 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002414 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04002415 blendFactor.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002416 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002417 case BLEND_CONSTANT:
2418 case BLEND_CONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002419 blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002420 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002421 case BLEND_INVCONSTANT:
2422 case BLEND_INVCONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002423 blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002424 break;
2425 default:
2426 ASSERT(false);
2427 }
2428 }
2429
Alexis Hetu96517182015-04-15 10:30:23 -04002430 void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x)
John Bauman89401822014-05-06 15:04:28 -04002431 {
2432 if(!state.alphaBlendActive)
2433 {
2434 return;
2435 }
2436
2437 Pointer<Byte> buffer;
2438
Alexis Hetu96517182015-04-15 10:30:23 -04002439 Vector4s pixel;
John Bauman89401822014-05-06 15:04:28 -04002440 Short4 c01;
2441 Short4 c23;
2442
2443 // Read pixel
2444 switch(state.targetFormat[index])
2445 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002446 case FORMAT_R5G6B5:
2447 buffer = cBuffer + 2 * x;
2448 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 0));
2449 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2450 c01 = As<Short4>(Insert(As<Int2>(c01), *Pointer<Int>(buffer), 1));
2451
2452 pixel.x = c01 & Short4(0xF800u);
2453 pixel.y = (c01 & Short4(0x07E0u)) << 5;
2454 pixel.z = (c01 & Short4(0x001Fu)) << 11;
2455 pixel.w = Short4(0xFFFFu);
2456 break;
John Bauman89401822014-05-06 15:04:28 -04002457 case FORMAT_A8R8G8B8:
2458 buffer = cBuffer + 4 * x;
2459 c01 = *Pointer<Short4>(buffer);
2460 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2461 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04002462 pixel.z = c01;
2463 pixel.y = c01;
2464 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2465 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2466 pixel.x = pixel.z;
2467 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2468 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2469 pixel.y = pixel.z;
2470 pixel.w = pixel.x;
2471 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
2472 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2473 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2474 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002475 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002476 case FORMAT_A8B8G8R8:
2477 buffer = cBuffer + 4 * x;
2478 c01 = *Pointer<Short4>(buffer);
2479 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2480 c23 = *Pointer<Short4>(buffer);
2481 pixel.z = c01;
2482 pixel.y = c01;
2483 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2484 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2485 pixel.x = pixel.z;
2486 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2487 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2488 pixel.y = pixel.z;
2489 pixel.w = pixel.x;
2490 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2491 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2492 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2493 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2494 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002495 case FORMAT_A8:
2496 buffer = cBuffer + 1 * x;
2497 pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 0);
2498 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2499 pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 1);
2500 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2501 pixel.x = Short4(0x0000);
2502 pixel.y = Short4(0x0000);
2503 pixel.z = Short4(0x0000);
2504 break;
John Bauman89401822014-05-06 15:04:28 -04002505 case FORMAT_X8R8G8B8:
2506 buffer = cBuffer + 4 * x;
2507 c01 = *Pointer<Short4>(buffer);
2508 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2509 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04002510 pixel.z = c01;
2511 pixel.y = c01;
2512 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2513 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2514 pixel.x = pixel.z;
2515 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2516 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2517 pixel.y = pixel.z;
2518 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
2519 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2520 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2521 pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002522 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002523 case FORMAT_X8B8G8R8:
2524 buffer = cBuffer + 4 * x;
2525 c01 = *Pointer<Short4>(buffer);
2526 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2527 c23 = *Pointer<Short4>(buffer);
2528 pixel.z = c01;
2529 pixel.y = c01;
2530 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2531 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2532 pixel.x = pixel.z;
2533 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2534 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2535 pixel.y = pixel.z;
2536 pixel.w = pixel.x;
2537 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2538 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2539 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2540 pixel.w = Short4(0xFFFFu);
2541 break;
John Bauman89401822014-05-06 15:04:28 -04002542 case FORMAT_A8G8R8B8Q:
2543 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002544 // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2545 // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2546 // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
2547 // pixel.w = UnpackHigh(As<Byte8>(pixel.w), *Pointer<Byte8>(cBuffer + 8 * x + 8));
John Bauman89401822014-05-06 15:04:28 -04002548 break;
2549 case FORMAT_X8G8R8B8Q:
2550 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002551 // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2552 // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2553 // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
2554 // pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002555 break;
2556 case FORMAT_A16B16G16R16:
2557 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04002558 pixel.x = *Pointer<Short4>(buffer + 8 * x);
2559 pixel.y = *Pointer<Short4>(buffer + 8 * x + 8);
John Bauman89401822014-05-06 15:04:28 -04002560 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002561 pixel.z = *Pointer<Short4>(buffer + 8 * x);
2562 pixel.w = *Pointer<Short4>(buffer + 8 * x + 8);
2563 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04002564 break;
2565 case FORMAT_G16R16:
2566 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04002567 pixel.x = *Pointer<Short4>(buffer + 4 * x);
John Bauman89401822014-05-06 15:04:28 -04002568 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002569 pixel.y = *Pointer<Short4>(buffer + 4 * x);
2570 pixel.z = pixel.x;
2571 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y));
2572 pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y));
2573 pixel.y = pixel.z;
2574 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z));
2575 pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z));
2576 pixel.z = Short4(0xFFFFu);
2577 pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002578 break;
2579 default:
2580 ASSERT(false);
2581 }
2582
2583 if(postBlendSRGB && state.writeSRGB)
2584 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002585 sRGBtoLinear16_12_16(r, pixel);
John Bauman89401822014-05-06 15:04:28 -04002586 }
2587
2588 // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
Alexis Hetu96517182015-04-15 10:30:23 -04002589 Vector4s sourceFactor;
2590 Vector4s destFactor;
John Bauman89401822014-05-06 15:04:28 -04002591
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002592 blendFactor(r, sourceFactor, current, pixel, state.sourceBlendFactor);
2593 blendFactor(r, destFactor, current, pixel, state.destBlendFactor);
John Bauman89401822014-05-06 15:04:28 -04002594
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002595 if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002596 {
John Bauman19bac1e2014-05-06 15:23:49 -04002597 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x));
2598 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y));
2599 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z));
John Bauman89401822014-05-06 15:04:28 -04002600 }
2601
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002602 if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002603 {
John Bauman19bac1e2014-05-06 15:23:49 -04002604 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x));
2605 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y));
2606 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z));
John Bauman89401822014-05-06 15:04:28 -04002607 }
2608
2609 switch(state.blendOperation)
2610 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002611 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04002612 current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
2613 current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
2614 current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002615 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002616 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002617 current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
2618 current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
2619 current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002620 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002621 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002622 current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x));
2623 current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y));
2624 current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z));
John Bauman89401822014-05-06 15:04:28 -04002625 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002626 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04002627 current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x));
2628 current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y));
2629 current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002630 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002631 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04002632 current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x));
2633 current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y));
2634 current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002635 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002636 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04002637 // No operation
2638 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002639 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002640 current.x = pixel.x;
2641 current.y = pixel.y;
2642 current.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002643 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002644 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04002645 current.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
2646 current.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
2647 current.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04002648 break;
2649 default:
2650 ASSERT(false);
2651 }
2652
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002653 blendFactorAlpha(r, sourceFactor, current, pixel, state.sourceBlendFactorAlpha);
2654 blendFactorAlpha(r, destFactor, current, pixel, state.destBlendFactorAlpha);
John Bauman89401822014-05-06 15:04:28 -04002655
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002656 if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002657 {
John Bauman19bac1e2014-05-06 15:23:49 -04002658 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w));
John Bauman89401822014-05-06 15:04:28 -04002659 }
2660
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002661 if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002662 {
John Bauman19bac1e2014-05-06 15:23:49 -04002663 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w));
John Bauman89401822014-05-06 15:04:28 -04002664 }
2665
2666 switch(state.blendOperationAlpha)
2667 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002668 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04002669 current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002670 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002671 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002672 current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002673 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002674 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002675 current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w));
John Bauman89401822014-05-06 15:04:28 -04002676 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002677 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04002678 current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002679 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002680 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04002681 current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002682 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002683 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04002684 // No operation
2685 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002686 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002687 current.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002688 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002689 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04002690 current.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04002691 break;
2692 default:
2693 ASSERT(false);
2694 }
2695 }
2696
Alexis Hetu96517182015-04-15 10:30:23 -04002697 void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &cMask)
John Bauman89401822014-05-06 15:04:28 -04002698 {
John Bauman89401822014-05-06 15:04:28 -04002699 if(postBlendSRGB && state.writeSRGB)
2700 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04002701 linearToSRGB16_12_16(r, current);
John Bauman89401822014-05-06 15:04:28 -04002702 }
2703
2704 if(exactColorRounding)
2705 {
2706 switch(state.targetFormat[index])
2707 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002708 case FORMAT_R5G6B5:
2709 // UNIMPLEMENTED(); // FIXME
2710 break;
John Bauman89401822014-05-06 15:04:28 -04002711 case FORMAT_X8G8R8B8Q:
2712 case FORMAT_A8G8R8B8Q:
2713 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002714 case FORMAT_X8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002715 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002716 case FORMAT_A8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002717 {
John Bauman19bac1e2014-05-06 15:23:49 -04002718 current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2719 current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2720 current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2721 current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
John Bauman89401822014-05-06 15:04:28 -04002722 }
2723 break;
2724 }
2725 }
2726
2727 int rgbaWriteMask = state.colorWriteActive(index);
2728 int bgraWriteMask = rgbaWriteMask & 0x0000000A | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2;
2729 int brgaWriteMask = rgbaWriteMask & 0x00000008 | (rgbaWriteMask & 0x00000001) << 1 | (rgbaWriteMask & 0x00000002) << 1 | (rgbaWriteMask & 0x00000004) >> 2;
2730
2731 switch(state.targetFormat[index])
2732 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002733 case FORMAT_R5G6B5:
2734 {
2735 current.x = current.x & Short4(0xF800u);
2736 current.y = As<UShort4>(current.y & Short4(0xFC00u)) >> 5;
2737 current.z = As<UShort4>(current.z) >> 11;
2738
2739 current.x = current.x | current.y | current.z;
2740 }
2741 break;
John Bauman89401822014-05-06 15:04:28 -04002742 case FORMAT_X8G8R8B8Q:
2743 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002744 // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2745 // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2746 // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002747
John Bauman19bac1e2014-05-06 15:23:49 -04002748 // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2749 // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
John Bauman89401822014-05-06 15:04:28 -04002750 break;
2751 case FORMAT_A8G8R8B8Q:
2752 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002753 // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2754 // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2755 // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2756 // current.w = As<Short4>(As<UShort4>(current.w) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002757
John Bauman19bac1e2014-05-06 15:23:49 -04002758 // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2759 // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
John Bauman89401822014-05-06 15:04:28 -04002760 break;
2761 case FORMAT_X8R8G8B8:
2762 case FORMAT_A8R8G8B8:
2763 if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7)
2764 {
John Bauman19bac1e2014-05-06 15:23:49 -04002765 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2766 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2767 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002768
John Bauman19bac1e2014-05-06 15:23:49 -04002769 current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2770 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
John Bauman89401822014-05-06 15:04:28 -04002771
John Bauman19bac1e2014-05-06 15:23:49 -04002772 current.x = current.z;
2773 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2774 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2775 current.y = current.z;
2776 current.z = As<Short4>(UnpackLow(current.z, current.x));
2777 current.y = As<Short4>(UnpackHigh(current.y, current.x));
John Bauman89401822014-05-06 15:04:28 -04002778 }
2779 else
2780 {
John Bauman19bac1e2014-05-06 15:23:49 -04002781 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2782 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2783 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2784 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002785
John Bauman19bac1e2014-05-06 15:23:49 -04002786 current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2787 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
John Bauman89401822014-05-06 15:04:28 -04002788
John Bauman19bac1e2014-05-06 15:23:49 -04002789 current.x = current.z;
2790 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2791 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2792 current.y = current.z;
2793 current.z = As<Short4>(UnpackLow(current.z, current.x));
2794 current.y = As<Short4>(UnpackHigh(current.y, current.x));
John Bauman89401822014-05-06 15:04:28 -04002795 }
2796 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002797 case FORMAT_X8B8G8R8:
2798 case FORMAT_A8B8G8R8:
2799 if(state.targetFormat[index] == FORMAT_X8B8G8R8 || rgbaWriteMask == 0x7)
2800 {
2801 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2802 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2803 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2804
2805 current.z = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.z)));
2806 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
2807
2808 current.x = current.z;
2809 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2810 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2811 current.y = current.z;
2812 current.z = As<Short4>(UnpackLow(current.z, current.x));
2813 current.y = As<Short4>(UnpackHigh(current.y, current.x));
2814 }
2815 else
2816 {
2817 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2818 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2819 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2820 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
2821
2822 current.z = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.z)));
2823 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
2824
2825 current.x = current.z;
2826 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2827 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2828 current.y = current.z;
2829 current.z = As<Short4>(UnpackLow(current.z, current.x));
2830 current.y = As<Short4>(UnpackHigh(current.y, current.x));
2831 }
2832 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002833 case FORMAT_A8:
2834 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
2835 current.w = As<Short4>(Pack(As<UShort4>(current.w), As<UShort4>(current.w)));
2836 break;
John Bauman89401822014-05-06 15:04:28 -04002837 case FORMAT_G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002838 current.z = current.x;
2839 current.x = As<Short4>(UnpackLow(current.x, current.y));
2840 current.z = As<Short4>(UnpackHigh(current.z, current.y));
2841 current.y = current.z;
John Bauman89401822014-05-06 15:04:28 -04002842 break;
2843 case FORMAT_A16B16G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002844 transpose4x4(current.x, current.y, current.z, current.w);
John Bauman89401822014-05-06 15:04:28 -04002845 break;
John Bauman89401822014-05-06 15:04:28 -04002846 default:
2847 ASSERT(false);
2848 }
2849
John Bauman19bac1e2014-05-06 15:23:49 -04002850 Short4 c01 = current.z;
2851 Short4 c23 = current.y;
John Bauman89401822014-05-06 15:04:28 -04002852
2853 Int xMask; // Combination of all masks
2854
2855 if(state.depthTestActive)
2856 {
2857 xMask = zMask;
2858 }
2859 else
2860 {
2861 xMask = cMask;
2862 }
2863
2864 if(state.stencilActive)
2865 {
2866 xMask &= sMask;
2867 }
2868
John Bauman89401822014-05-06 15:04:28 -04002869 switch(state.targetFormat[index])
2870 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002871 case FORMAT_R5G6B5:
2872 {
2873 Pointer<Byte> buffer = cBuffer + 2 * x;
2874
2875 //Int value = *Pointer<Int>(buffer);
2876
2877 if((rgbaWriteMask & 0x00000007) != 0x00000007)
2878 {
2879 UNIMPLEMENTED();
2880 }
2881
2882 //current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
2883 //value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
2884 //current.x |= value;
2885 *Pointer<Int>(buffer) = Extract(As<Int2>(current.x), 0);
2886
2887 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2888
2889 //value = *Pointer<Short4>(buffer);
2890
2891 if((rgbaWriteMask & 0x00000007) != 0x00000007)
2892 {
2893 UNIMPLEMENTED();
2894 }
2895
2896 //current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
2897 //value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
2898 //current.y |= value;
2899 *Pointer<Int>(buffer) = Extract(As<Int2>(current.x), 1);
2900 }
2901 break;
John Bauman89401822014-05-06 15:04:28 -04002902 case FORMAT_A8G8R8B8Q:
2903 case FORMAT_X8G8R8B8Q: // FIXME: Don't touch alpha?
2904 UNIMPLEMENTED();
2905 // value = *Pointer<Short4>(cBuffer + 8 * x + 0);
2906
2907 // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
2908 // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
2909 // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2910 // {
2911 // Short4 masked = value;
2912 // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2913 // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2914 // c01 |= masked;
2915 // }
2916
2917 // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
2918 // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
2919 // c01 |= value;
2920 // *Pointer<Short4>(cBuffer + 8 * x + 0) = c01;
2921
2922 // value = *Pointer<Short4>(cBuffer + 8 * x + 8);
2923
2924 // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
2925 // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
2926 // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2927 // {
2928 // Short4 masked = value;
2929 // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2930 // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2931 // c23 |= masked;
2932 // }
2933
2934 // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
2935 // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
2936 // c23 |= value;
2937 // *Pointer<Short4>(cBuffer + 8 * x + 8) = c23;
2938 break;
2939 case FORMAT_A8R8G8B8:
2940 case FORMAT_X8R8G8B8: // FIXME: Don't touch alpha?
John Bauman89401822014-05-06 15:04:28 -04002941 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002942 Pointer<Byte> buffer = cBuffer + x * 4;
2943 Short4 value = *Pointer<Short4>(buffer);
2944
2945 if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
2946 ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
2947 (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2948 {
2949 Short4 masked = value;
2950 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2951 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2952 c01 |= masked;
2953 }
2954
2955 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
2956 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
2957 c01 |= value;
2958 *Pointer<Short4>(buffer) = c01;
2959
2960 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2961 value = *Pointer<Short4>(buffer);
2962
2963 if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
2964 ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
2965 (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2966 {
2967 Short4 masked = value;
2968 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2969 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2970 c23 |= masked;
2971 }
2972
2973 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
2974 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
2975 c23 |= value;
2976 *Pointer<Short4>(buffer) = c23;
John Bauman89401822014-05-06 15:04:28 -04002977 }
John Bauman89401822014-05-06 15:04:28 -04002978 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002979 case FORMAT_A8B8G8R8:
2980 case FORMAT_X8B8G8R8: // FIXME: Don't touch alpha?
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002981 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04002982 Pointer<Byte> buffer = cBuffer + x * 4;
2983 Short4 value = *Pointer<Short4>(buffer);
2984
2985 if((state.targetFormat[index] == FORMAT_A8B8G8R8 && rgbaWriteMask != 0x0000000F) ||
2986 ((state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x00000007) &&
2987 (state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
2988 {
2989 Short4 masked = value;
2990 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
2991 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
2992 c01 |= masked;
2993 }
2994
2995 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
2996 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
2997 c01 |= value;
2998 *Pointer<Short4>(buffer) = c01;
2999
3000 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3001 value = *Pointer<Short4>(buffer);
3002
3003 if((state.targetFormat[index] == FORMAT_A8B8G8R8 && rgbaWriteMask != 0x0000000F) ||
3004 ((state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x00000007) &&
3005 (state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
3006 {
3007 Short4 masked = value;
3008 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
3009 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
3010 c23 |= masked;
3011 }
3012
3013 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
3014 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
3015 c23 |= value;
3016 *Pointer<Short4>(buffer) = c23;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04003017 }
Nicolas Capens0c42ee12015-03-28 18:54:07 -04003018 break;
John Bauman66b8ab22014-05-06 15:57:45 -04003019 case FORMAT_A8:
3020 if(rgbaWriteMask & 0x00000008)
3021 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003022 Pointer<Byte> buffer = cBuffer + 1 * x;
3023 Short4 value;
John Bauman66b8ab22014-05-06 15:57:45 -04003024 Insert(value, *Pointer<Short>(buffer), 0);
3025 Int pitch = *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3026 Insert(value, *Pointer<Short>(buffer + pitch), 1);
3027 value = UnpackLow(As<Byte8>(value), As<Byte8>(value));
3028
3029 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q) + 8 * xMask);
3030 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask);
3031 current.w |= value;
3032
3033 *Pointer<Short>(buffer) = Extract(current.w, 0);
3034 *Pointer<Short>(buffer + pitch) = Extract(current.w, 1);
3035 }
3036 break;
John Bauman89401822014-05-06 15:04:28 -04003037 case FORMAT_G16R16:
John Bauman89401822014-05-06 15:04:28 -04003038 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003039 Pointer<Byte> buffer = cBuffer + 4 * x;
John Bauman89401822014-05-06 15:04:28 -04003040
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003041 Short4 value = *Pointer<Short4>(buffer);
John Bauman89401822014-05-06 15:04:28 -04003042
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003043 if((rgbaWriteMask & 0x00000003) != 0x00000003)
John Bauman89401822014-05-06 15:04:28 -04003044 {
3045 Short4 masked = value;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003046 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
3047 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04003048 current.x |= masked;
John Bauman89401822014-05-06 15:04:28 -04003049 }
3050
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003051 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
3052 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04003053 current.x |= value;
3054 *Pointer<Short4>(buffer) = current.x;
John Bauman89401822014-05-06 15:04:28 -04003055
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003056 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman89401822014-05-06 15:04:28 -04003057
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003058 value = *Pointer<Short4>(buffer);
3059
3060 if((rgbaWriteMask & 0x00000003) != 0x00000003)
John Bauman89401822014-05-06 15:04:28 -04003061 {
3062 Short4 masked = value;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003063 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
3064 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04003065 current.y |= masked;
John Bauman89401822014-05-06 15:04:28 -04003066 }
3067
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003068 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
3069 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04003070 current.y |= value;
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003071 *Pointer<Short4>(buffer) = current.y;
John Bauman89401822014-05-06 15:04:28 -04003072 }
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003073 break;
3074 case FORMAT_A16B16G16R16:
John Bauman89401822014-05-06 15:04:28 -04003075 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003076 Pointer<Byte> buffer = cBuffer + 8 * x;
John Bauman89401822014-05-06 15:04:28 -04003077
John Bauman89401822014-05-06 15:04:28 -04003078 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003079 Short4 value = *Pointer<Short4>(buffer);
3080
3081 if(rgbaWriteMask != 0x0000000F)
3082 {
3083 Short4 masked = value;
3084 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
3085 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
3086 current.x |= masked;
3087 }
3088
3089 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
3090 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
3091 current.x |= value;
3092 *Pointer<Short4>(buffer) = current.x;
John Bauman89401822014-05-06 15:04:28 -04003093 }
3094
John Bauman89401822014-05-06 15:04:28 -04003095 {
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003096 Short4 value = *Pointer<Short4>(buffer + 8);
3097
3098 if(rgbaWriteMask != 0x0000000F)
3099 {
3100 Short4 masked = value;
3101 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
3102 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
3103 current.y |= masked;
3104 }
3105
3106 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
3107 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
3108 current.y |= value;
3109 *Pointer<Short4>(buffer + 8) = current.y;
John Bauman89401822014-05-06 15:04:28 -04003110 }
3111
Nicolas Capensd5f0a6c2015-05-26 00:18:01 -04003112 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3113
3114 {
3115 Short4 value = *Pointer<Short4>(buffer);
3116
3117 if(rgbaWriteMask != 0x0000000F)
3118 {
3119 Short4 masked = value;
3120 current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
3121 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
3122 current.z |= masked;
3123 }
3124
3125 current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
3126 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
3127 current.z |= value;
3128 *Pointer<Short4>(buffer) = current.z;
3129 }
3130
3131 {
3132 Short4 value = *Pointer<Short4>(buffer + 8);
3133
3134 if(rgbaWriteMask != 0x0000000F)
3135 {
3136 Short4 masked = value;
3137 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
3138 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
3139 current.w |= masked;
3140 }
3141
3142 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
3143 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
3144 current.w |= value;
3145 *Pointer<Short4>(buffer + 8) = current.w;
3146 }
John Bauman89401822014-05-06 15:04:28 -04003147 }
3148 break;
3149 default:
3150 ASSERT(false);
3151 }
3152 }
3153
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003154 void PixelRoutine::blendFactor(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
John Bauman89401822014-05-06 15:04:28 -04003155 {
3156 switch(blendFactorActive)
3157 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003158 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04003159 // Optimized
3160 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003161 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04003162 // Optimized
3163 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003164 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003165 blendFactor.x = oC.x;
3166 blendFactor.y = oC.y;
3167 blendFactor.z = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003168 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003169 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003170 blendFactor.x = Float4(1.0f) - oC.x;
3171 blendFactor.y = Float4(1.0f) - oC.y;
3172 blendFactor.z = Float4(1.0f) - oC.z;
John Bauman89401822014-05-06 15:04:28 -04003173 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003174 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003175 blendFactor.x = pixel.x;
3176 blendFactor.y = pixel.y;
3177 blendFactor.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003178 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003179 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003180 blendFactor.x = Float4(1.0f) - pixel.x;
3181 blendFactor.y = Float4(1.0f) - pixel.y;
3182 blendFactor.z = Float4(1.0f) - pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003183 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003184 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003185 blendFactor.x = oC.w;
3186 blendFactor.y = oC.w;
3187 blendFactor.z = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003188 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003189 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003190 blendFactor.x = Float4(1.0f) - oC.w;
3191 blendFactor.y = Float4(1.0f) - oC.w;
3192 blendFactor.z = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003193 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003194 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003195 blendFactor.x = pixel.w;
3196 blendFactor.y = pixel.w;
3197 blendFactor.z = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003198 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003199 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003200 blendFactor.x = Float4(1.0f) - pixel.w;
3201 blendFactor.y = Float4(1.0f) - pixel.w;
3202 blendFactor.z = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003203 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003204 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04003205 blendFactor.x = Float4(1.0f) - pixel.w;
3206 blendFactor.x = Min(blendFactor.x, oC.w);
3207 blendFactor.y = blendFactor.x;
3208 blendFactor.z = blendFactor.x;
John Bauman89401822014-05-06 15:04:28 -04003209 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003210 case BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003211 blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[0]));
3212 blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[1]));
3213 blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[2]));
John Bauman89401822014-05-06 15:04:28 -04003214 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003215 case BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003216 blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
3217 blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
3218 blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
John Bauman89401822014-05-06 15:04:28 -04003219 break;
3220 default:
3221 ASSERT(false);
3222 }
3223 }
3224
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003225 void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
John Bauman89401822014-05-06 15:04:28 -04003226 {
3227 switch(blendFactorAlphaActive)
3228 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003229 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04003230 // Optimized
3231 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003232 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04003233 // Optimized
3234 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003235 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003236 blendFactor.w = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003237 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003238 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003239 blendFactor.w = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003240 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003241 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003242 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003243 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003244 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003245 blendFactor.w = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003246 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003247 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003248 blendFactor.w = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003249 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003250 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003251 blendFactor.w = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003252 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003253 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003254 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003255 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003256 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003257 blendFactor.w = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003258 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003259 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04003260 blendFactor.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003261 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003262 case BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003263 blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[3]));
John Bauman89401822014-05-06 15:04:28 -04003264 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003265 case BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003266 blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
John Bauman89401822014-05-06 15:04:28 -04003267 break;
3268 default:
3269 ASSERT(false);
3270 }
3271 }
3272
John Bauman19bac1e2014-05-06 15:23:49 -04003273 void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x)
John Bauman89401822014-05-06 15:04:28 -04003274 {
3275 if(!state.alphaBlendActive)
3276 {
3277 return;
3278 }
3279
3280 Pointer<Byte> buffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003281 Vector4f pixel;
John Bauman89401822014-05-06 15:04:28 -04003282
Alexis Hetu96517182015-04-15 10:30:23 -04003283 Vector4s color;
John Bauman89401822014-05-06 15:04:28 -04003284 Short4 c01;
3285 Short4 c23;
3286
3287 // Read pixel
3288 switch(state.targetFormat[index])
3289 {
John Bauman89401822014-05-06 15:04:28 -04003290 case FORMAT_R32F:
3291 buffer = cBuffer;
3292 // FIXME: movlps
John Bauman19bac1e2014-05-06 15:23:49 -04003293 pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0);
3294 pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4);
John Bauman89401822014-05-06 15:04:28 -04003295 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3296 // FIXME: movhps
John Bauman19bac1e2014-05-06 15:23:49 -04003297 pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0);
3298 pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4);
3299 pixel.y = Float4(1.0f);
3300 pixel.z = Float4(1.0f);
3301 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003302 break;
3303 case FORMAT_G32R32F:
3304 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003305 pixel.x = *Pointer<Float4>(buffer + 8 * x, 16);
John Bauman89401822014-05-06 15:04:28 -04003306 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003307 pixel.y = *Pointer<Float4>(buffer + 8 * x, 16);
3308 pixel.z = pixel.x;
3309 pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88);
3310 pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD);
3311 pixel.y = pixel.z;
3312 pixel.z = Float4(1.0f);
3313 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003314 break;
3315 case FORMAT_A32B32G32R32F:
3316 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003317 pixel.x = *Pointer<Float4>(buffer + 16 * x, 16);
3318 pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16);
John Bauman89401822014-05-06 15:04:28 -04003319 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003320 pixel.z = *Pointer<Float4>(buffer + 16 * x, 16);
3321 pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16);
3322 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003323 break;
3324 default:
3325 ASSERT(false);
3326 }
3327
3328 if(postBlendSRGB && state.writeSRGB)
3329 {
John Bauman19bac1e2014-05-06 15:23:49 -04003330 sRGBtoLinear(pixel.x);
3331 sRGBtoLinear(pixel.y);
3332 sRGBtoLinear(pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003333 }
3334
3335 // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
John Bauman19bac1e2014-05-06 15:23:49 -04003336 Vector4f sourceFactor;
3337 Vector4f destFactor;
John Bauman89401822014-05-06 15:04:28 -04003338
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003339 blendFactor(r, sourceFactor, oC, pixel, state.sourceBlendFactor);
3340 blendFactor(r, destFactor, oC, pixel, state.destBlendFactor);
John Bauman89401822014-05-06 15:04:28 -04003341
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003342 if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003343 {
John Bauman19bac1e2014-05-06 15:23:49 -04003344 oC.x *= sourceFactor.x;
3345 oC.y *= sourceFactor.y;
3346 oC.z *= sourceFactor.z;
John Bauman89401822014-05-06 15:04:28 -04003347 }
3348
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003349 if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003350 {
John Bauman19bac1e2014-05-06 15:23:49 -04003351 pixel.x *= destFactor.x;
3352 pixel.y *= destFactor.y;
3353 pixel.z *= destFactor.z;
John Bauman89401822014-05-06 15:04:28 -04003354 }
3355
3356 switch(state.blendOperation)
3357 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003358 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04003359 oC.x += pixel.x;
3360 oC.y += pixel.y;
3361 oC.z += pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003362 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003363 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003364 oC.x -= pixel.x;
3365 oC.y -= pixel.y;
3366 oC.z -= pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003367 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003368 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003369 oC.x = pixel.x - oC.x;
3370 oC.y = pixel.y - oC.y;
3371 oC.z = pixel.z - oC.z;
John Bauman89401822014-05-06 15:04:28 -04003372 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003373 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04003374 oC.x = Min(oC.x, pixel.x);
3375 oC.y = Min(oC.y, pixel.y);
3376 oC.z = Min(oC.z, pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003377 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003378 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04003379 oC.x = Max(oC.x, pixel.x);
3380 oC.y = Max(oC.y, pixel.y);
3381 oC.z = Max(oC.z, pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003382 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003383 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04003384 // No operation
3385 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003386 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003387 oC.x = pixel.x;
3388 oC.y = pixel.y;
3389 oC.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003390 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003391 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04003392 oC.x = Float4(0.0f);
3393 oC.y = Float4(0.0f);
3394 oC.z = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04003395 break;
3396 default:
3397 ASSERT(false);
3398 }
3399
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003400 blendFactorAlpha(r, sourceFactor, oC, pixel, state.sourceBlendFactorAlpha);
3401 blendFactorAlpha(r, destFactor, oC, pixel, state.destBlendFactorAlpha);
John Bauman89401822014-05-06 15:04:28 -04003402
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003403 if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003404 {
John Bauman19bac1e2014-05-06 15:23:49 -04003405 oC.w *= sourceFactor.w;
John Bauman89401822014-05-06 15:04:28 -04003406 }
3407
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003408 if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003409 {
John Bauman19bac1e2014-05-06 15:23:49 -04003410 pixel.w *= destFactor.w;
John Bauman89401822014-05-06 15:04:28 -04003411 }
3412
3413 switch(state.blendOperationAlpha)
3414 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003415 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04003416 oC.w += pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003417 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003418 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003419 oC.w -= pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003420 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003421 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003422 pixel.w -= oC.w;
3423 oC.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003424 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003425 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04003426 oC.w = Min(oC.w, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003427 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003428 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04003429 oC.w = Max(oC.w, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003430 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003431 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04003432 // No operation
3433 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003434 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003435 oC.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003436 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003437 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04003438 oC.w = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04003439 break;
3440 default:
3441 ASSERT(false);
3442 }
3443 }
3444
John Bauman19bac1e2014-05-06 15:23:49 -04003445 void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
John Bauman89401822014-05-06 15:04:28 -04003446 {
John Bauman89401822014-05-06 15:04:28 -04003447 switch(state.targetFormat[index])
3448 {
John Bauman89401822014-05-06 15:04:28 -04003449 case FORMAT_R32F:
3450 break;
3451 case FORMAT_G32R32F:
John Bauman19bac1e2014-05-06 15:23:49 -04003452 oC.z = oC.x;
3453 oC.x = UnpackLow(oC.x, oC.y);
3454 oC.z = UnpackHigh(oC.z, oC.y);
3455 oC.y = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003456 break;
3457 case FORMAT_A32B32G32R32F:
John Bauman19bac1e2014-05-06 15:23:49 -04003458 transpose4x4(oC.x, oC.y, oC.z, oC.w);
John Bauman89401822014-05-06 15:04:28 -04003459 break;
3460 default:
3461 ASSERT(false);
3462 }
3463
3464 int rgbaWriteMask = state.colorWriteActive(index);
3465
3466 Int xMask; // Combination of all masks
3467
3468 if(state.depthTestActive)
3469 {
3470 xMask = zMask;
3471 }
3472 else
3473 {
3474 xMask = cMask;
3475 }
3476
3477 if(state.stencilActive)
3478 {
3479 xMask &= sMask;
3480 }
3481
3482 Pointer<Byte> buffer;
3483 Float4 value;
3484
3485 switch(state.targetFormat[index])
3486 {
3487 case FORMAT_R32F:
3488 if(rgbaWriteMask & 0x00000001)
3489 {
3490 buffer = cBuffer + 4 * x;
3491
3492 // FIXME: movlps
3493 value.x = *Pointer<Float>(buffer + 0);
3494 value.y = *Pointer<Float>(buffer + 4);
3495
3496 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3497
3498 // FIXME: movhps
3499 value.z = *Pointer<Float>(buffer + 0);
3500 value.w = *Pointer<Float>(buffer + 4);
3501
John Bauman19bac1e2014-05-06 15:23:49 -04003502 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003503 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003504 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
John Bauman89401822014-05-06 15:04:28 -04003505
3506 // FIXME: movhps
John Bauman19bac1e2014-05-06 15:23:49 -04003507 *Pointer<Float>(buffer + 0) = oC.x.z;
3508 *Pointer<Float>(buffer + 4) = oC.x.w;
John Bauman89401822014-05-06 15:04:28 -04003509
3510 buffer -= *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3511
3512 // FIXME: movlps
John Bauman19bac1e2014-05-06 15:23:49 -04003513 *Pointer<Float>(buffer + 0) = oC.x.x;
3514 *Pointer<Float>(buffer + 4) = oC.x.y;
John Bauman89401822014-05-06 15:04:28 -04003515 }
3516 break;
3517 case FORMAT_G32R32F:
3518 buffer = cBuffer + 8 * x;
3519
3520 value = *Pointer<Float4>(buffer);
3521
3522 if((rgbaWriteMask & 0x00000003) != 0x00000003)
3523 {
3524 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003525 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
John Bauman89401822014-05-06 15:04:28 -04003526 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003527 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003528 }
3529
John Bauman19bac1e2014-05-06 15:23:49 -04003530 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003531 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003532 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
3533 *Pointer<Float4>(buffer) = oC.x;
John Bauman89401822014-05-06 15:04:28 -04003534
3535 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3536
3537 value = *Pointer<Float4>(buffer);
3538
3539 if((rgbaWriteMask & 0x00000003) != 0x00000003)
3540 {
3541 Float4 masked;
3542
3543 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003544 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
John Bauman89401822014-05-06 15:04:28 -04003545 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003546 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003547 }
3548
John Bauman19bac1e2014-05-06 15:23:49 -04003549 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003550 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003551 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
3552 *Pointer<Float4>(buffer) = oC.y;
John Bauman89401822014-05-06 15:04:28 -04003553 break;
3554 case FORMAT_A32B32G32R32F:
3555 buffer = cBuffer + 16 * x;
3556
3557 {
3558 value = *Pointer<Float4>(buffer, 16);
3559
3560 if(rgbaWriteMask != 0x0000000F)
3561 {
3562 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003563 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003564 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003565 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003566 }
3567
John Bauman19bac1e2014-05-06 15:23:49 -04003568 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003569 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003570 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
3571 *Pointer<Float4>(buffer, 16) = oC.x;
John Bauman89401822014-05-06 15:04:28 -04003572 }
3573
3574 {
3575 value = *Pointer<Float4>(buffer + 16, 16);
3576
3577 if(rgbaWriteMask != 0x0000000F)
3578 {
3579 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003580 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003581 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003582 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003583 }
3584
John Bauman19bac1e2014-05-06 15:23:49 -04003585 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003586 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003587 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
3588 *Pointer<Float4>(buffer + 16, 16) = oC.y;
John Bauman89401822014-05-06 15:04:28 -04003589 }
3590
3591 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3592
3593 {
3594 value = *Pointer<Float4>(buffer, 16);
3595
3596 if(rgbaWriteMask != 0x0000000F)
3597 {
3598 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003599 oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003600 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003601 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003602 }
3603
John Bauman19bac1e2014-05-06 15:23:49 -04003604 oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003605 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003606 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value));
3607 *Pointer<Float4>(buffer, 16) = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003608 }
3609
3610 {
3611 value = *Pointer<Float4>(buffer + 16, 16);
3612
3613 if(rgbaWriteMask != 0x0000000F)
3614 {
3615 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003616 oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003617 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003618 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003619 }
3620
John Bauman19bac1e2014-05-06 15:23:49 -04003621 oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003622 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003623 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value));
3624 *Pointer<Float4>(buffer + 16, 16) = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003625 }
3626 break;
3627 default:
3628 ASSERT(false);
3629 }
3630 }
3631
3632 void PixelRoutine::ps_1_x(Registers &r, Int cMask[4])
3633 {
3634 int pad = 0; // Count number of texm3x3pad instructions
Alexis Hetu96517182015-04-15 10:30:23 -04003635 Vector4s dPairing; // Destination for first pairing instruction
John Bauman89401822014-05-06 15:04:28 -04003636
Alexis Hetu903e0252014-11-25 14:25:32 -05003637 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman89401822014-05-06 15:04:28 -04003638 {
John Bauman19bac1e2014-05-06 15:23:49 -04003639 const Shader::Instruction *instruction = shader->getInstruction(i);
3640 Shader::Opcode opcode = instruction->opcode;
John Bauman89401822014-05-06 15:04:28 -04003641
3642 // #ifndef NDEBUG // FIXME: Centralize debug output control
John Bauman19bac1e2014-05-06 15:23:49 -04003643 // shader->printInstruction(i, "debug.txt");
John Bauman89401822014-05-06 15:04:28 -04003644 // #endif
3645
John Bauman19bac1e2014-05-06 15:23:49 -04003646 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
John Bauman89401822014-05-06 15:04:28 -04003647 {
3648 continue;
3649 }
3650
John Bauman19bac1e2014-05-06 15:23:49 -04003651 const Dst &dst = instruction->dst;
3652 const Src &src0 = instruction->src[0];
3653 const Src &src1 = instruction->src[1];
3654 const Src &src2 = instruction->src[2];
John Bauman89401822014-05-06 15:04:28 -04003655
John Bauman19bac1e2014-05-06 15:23:49 -04003656 unsigned short version = shader->getVersion();
3657 bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair
3658 bool coissue = instruction->coissue; // Second instruction of pair
John Bauman89401822014-05-06 15:04:28 -04003659
Alexis Hetu96517182015-04-15 10:30:23 -04003660 Vector4s d;
3661 Vector4s s0;
3662 Vector4s s1;
3663 Vector4s s2;
John Bauman89401822014-05-06 15:04:28 -04003664
Alexis Hetu96517182015-04-15 10:30:23 -04003665 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterS(r, src0);
3666 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterS(r, src1);
3667 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterS(r, src2);
John Bauman19bac1e2014-05-06 15:23:49 -04003668
3669 Float4 u = version < 0x0104 ? r.vf[2 + dst.index].x : r.vf[2 + src0.index].x;
3670 Float4 v = version < 0x0104 ? r.vf[2 + dst.index].y : r.vf[2 + src0.index].y;
3671 Float4 s = version < 0x0104 ? r.vf[2 + dst.index].z : r.vf[2 + src0.index].z;
3672 Float4 t = version < 0x0104 ? r.vf[2 + dst.index].w : r.vf[2 + src0.index].w;
John Bauman89401822014-05-06 15:04:28 -04003673
3674 switch(opcode)
3675 {
John Bauman19bac1e2014-05-06 15:23:49 -04003676 case Shader::OPCODE_PS_1_0: break;
3677 case Shader::OPCODE_PS_1_1: break;
3678 case Shader::OPCODE_PS_1_2: break;
3679 case Shader::OPCODE_PS_1_3: break;
3680 case Shader::OPCODE_PS_1_4: break;
John Bauman89401822014-05-06 15:04:28 -04003681
John Bauman19bac1e2014-05-06 15:23:49 -04003682 case Shader::OPCODE_DEF: break;
John Bauman89401822014-05-06 15:04:28 -04003683
John Bauman19bac1e2014-05-06 15:23:49 -04003684 case Shader::OPCODE_NOP: break;
3685 case Shader::OPCODE_MOV: MOV(d, s0); break;
3686 case Shader::OPCODE_ADD: ADD(d, s0, s1); break;
3687 case Shader::OPCODE_SUB: SUB(d, s0, s1); break;
3688 case Shader::OPCODE_MAD: MAD(d, s0, s1, s2); break;
3689 case Shader::OPCODE_MUL: MUL(d, s0, s1); break;
3690 case Shader::OPCODE_DP3: DP3(d, s0, s1); break;
3691 case Shader::OPCODE_DP4: DP4(d, s0, s1); break;
3692 case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break;
3693 case Shader::OPCODE_TEXCOORD:
3694 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003695 {
John Bauman19bac1e2014-05-06 15:23:49 -04003696 TEXCOORD(d, u, v, s, dst.index);
John Bauman89401822014-05-06 15:04:28 -04003697 }
3698 else
3699 {
3700 if((src0.swizzle & 0x30) == 0x20) // .xyz
3701 {
John Bauman19bac1e2014-05-06 15:23:49 -04003702 TEXCRD(d, u, v, s, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003703 }
3704 else // .xyw
3705 {
John Bauman19bac1e2014-05-06 15:23:49 -04003706 TEXCRD(d, u, v, t, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003707 }
3708 }
3709 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003710 case Shader::OPCODE_TEXKILL:
3711 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003712 {
John Bauman19bac1e2014-05-06 15:23:49 -04003713 TEXKILL(cMask, u, v, s);
John Bauman89401822014-05-06 15:04:28 -04003714 }
John Bauman19bac1e2014-05-06 15:23:49 -04003715 else if(version == 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003716 {
John Bauman19bac1e2014-05-06 15:23:49 -04003717 if(dst.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003718 {
John Bauman19bac1e2014-05-06 15:23:49 -04003719 TEXKILL(cMask, u, v, s);
John Bauman89401822014-05-06 15:04:28 -04003720 }
3721 else
3722 {
Alexis Hetu96517182015-04-15 10:30:23 -04003723 TEXKILL(cMask, r.rs[dst.index]);
John Bauman89401822014-05-06 15:04:28 -04003724 }
3725 }
3726 else ASSERT(false);
3727 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003728 case Shader::OPCODE_TEX:
3729 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003730 {
John Bauman19bac1e2014-05-06 15:23:49 -04003731 TEX(r, d, u, v, s, dst.index, false);
John Bauman89401822014-05-06 15:04:28 -04003732 }
John Bauman19bac1e2014-05-06 15:23:49 -04003733 else if(version == 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003734 {
John Bauman19bac1e2014-05-06 15:23:49 -04003735 if(src0.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003736 {
3737 if((src0.swizzle & 0x30) == 0x20) // .xyz
3738 {
John Bauman19bac1e2014-05-06 15:23:49 -04003739 TEX(r, d, u, v, s, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003740 }
3741 else // .xyw
3742 {
John Bauman19bac1e2014-05-06 15:23:49 -04003743 TEX(r, d, u, v, t, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003744 }
3745 }
3746 else
3747 {
John Bauman19bac1e2014-05-06 15:23:49 -04003748 TEXLD(r, d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003749 }
3750 }
3751 else ASSERT(false);
3752 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003753 case Shader::OPCODE_TEXBEM: TEXBEM(r, d, s0, u, v, s, dst.index); break;
3754 case Shader::OPCODE_TEXBEML: TEXBEML(r, d, s0, u, v, s, dst.index); break;
3755 case Shader::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break;
3756 case Shader::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break;
3757 case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, u, v, s, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break;
3758 case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3759 case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, u, v, s, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break;
3760 case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3761 case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, u, v, s, dst.index, s0, s1); break;
3762 case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, u, v, s, dst.index, s0); break;
3763 case Shader::OPCODE_CND: CND(d, s0, s1, s2); break;
3764 case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break;
3765 case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, u, v, s, dst.index, s0); break;
3766 case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3767 case Shader::OPCODE_TEXDP3: TEXDP3(r, d, u, v, s, s0); break;
3768 case Shader::OPCODE_TEXM3X3: TEXM3X3(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3769 case Shader::OPCODE_TEXDEPTH: TEXDEPTH(r); break;
3770 case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break;
3771 case Shader::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break;
3772 case Shader::OPCODE_PHASE: break;
3773 case Shader::OPCODE_END: break;
John Bauman89401822014-05-06 15:04:28 -04003774 default:
3775 ASSERT(false);
3776 }
3777
John Bauman19bac1e2014-05-06 15:23:49 -04003778 if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL)
John Bauman89401822014-05-06 15:04:28 -04003779 {
3780 if(dst.shift > 0)
3781 {
John Bauman19bac1e2014-05-06 15:23:49 -04003782 if(dst.mask & 0x1) {d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x);}
3783 if(dst.mask & 0x2) {d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y);}
3784 if(dst.mask & 0x4) {d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z);}
3785 if(dst.mask & 0x8) {d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w);}
John Bauman89401822014-05-06 15:04:28 -04003786 }
3787 else if(dst.shift < 0)
3788 {
John Bauman19bac1e2014-05-06 15:23:49 -04003789 if(dst.mask & 0x1) d.x = d.x >> -dst.shift;
3790 if(dst.mask & 0x2) d.y = d.y >> -dst.shift;
3791 if(dst.mask & 0x4) d.z = d.z >> -dst.shift;
3792 if(dst.mask & 0x8) d.w = d.w >> -dst.shift;
John Bauman89401822014-05-06 15:04:28 -04003793 }
3794
3795 if(dst.saturate)
3796 {
John Bauman19bac1e2014-05-06 15:23:49 -04003797 if(dst.mask & 0x1) {d.x = Min(d.x, Short4(0x1000)); d.x = Max(d.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3798 if(dst.mask & 0x2) {d.y = Min(d.y, Short4(0x1000)); d.y = Max(d.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3799 if(dst.mask & 0x4) {d.z = Min(d.z, Short4(0x1000)); d.z = Max(d.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3800 if(dst.mask & 0x8) {d.w = Min(d.w, Short4(0x1000)); d.w = Max(d.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
John Bauman89401822014-05-06 15:04:28 -04003801 }
3802
3803 if(pairing)
3804 {
John Bauman19bac1e2014-05-06 15:23:49 -04003805 if(dst.mask & 0x1) dPairing.x = d.x;
3806 if(dst.mask & 0x2) dPairing.y = d.y;
3807 if(dst.mask & 0x4) dPairing.z = d.z;
3808 if(dst.mask & 0x8) dPairing.w = d.w;
John Bauman89401822014-05-06 15:04:28 -04003809 }
3810
3811 if(coissue)
3812 {
John Bauman19bac1e2014-05-06 15:23:49 -04003813 const Dst &dst = shader->getInstruction(i - 1)->dst;
John Bauman89401822014-05-06 15:04:28 -04003814
3815 writeDestination(r, dPairing, dst);
3816 }
3817
3818 if(!pairing)
3819 {
3820 writeDestination(r, d, dst);
3821 }
3822 }
3823 }
3824 }
3825
3826 void PixelRoutine::ps_2_x(Registers &r, Int cMask[4])
3827 {
3828 r.enableIndex = 0;
3829 r.stackIndex = 0;
John Bauman19bac1e2014-05-06 15:23:49 -04003830
Nicolas Capens4677a5f2014-05-06 16:42:26 -04003831 if(shader->containsLeaveInstruction())
3832 {
3833 r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
3834 }
3835
John Bauman19bac1e2014-05-06 15:23:49 -04003836 bool out[4][4] = {false};
3837
3838 // Create all call site return blocks up front
Alexis Hetu903e0252014-11-25 14:25:32 -05003839 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman89401822014-05-06 15:04:28 -04003840 {
John Bauman19bac1e2014-05-06 15:23:49 -04003841 const Shader::Instruction *instruction = shader->getInstruction(i);
3842 Shader::Opcode opcode = instruction->opcode;
John Bauman89401822014-05-06 15:04:28 -04003843
John Bauman19bac1e2014-05-06 15:23:49 -04003844 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
3845 {
3846 const Dst &dst = instruction->dst;
John Bauman89401822014-05-06 15:04:28 -04003847
John Bauman19bac1e2014-05-06 15:23:49 -04003848 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
3849 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
3850 }
3851 }
3852
Alexis Hetu903e0252014-11-25 14:25:32 -05003853 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman19bac1e2014-05-06 15:23:49 -04003854 {
3855 const Shader::Instruction *instruction = shader->getInstruction(i);
3856 Shader::Opcode opcode = instruction->opcode;
3857
3858 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
John Bauman89401822014-05-06 15:04:28 -04003859 {
3860 continue;
3861 }
3862
John Bauman19bac1e2014-05-06 15:23:49 -04003863 const Dst &dst = instruction->dst;
3864 const Src &src0 = instruction->src[0];
3865 const Src &src1 = instruction->src[1];
3866 const Src &src2 = instruction->src[2];
3867 const Src &src3 = instruction->src[3];
John Bauman89401822014-05-06 15:04:28 -04003868
John Bauman19bac1e2014-05-06 15:23:49 -04003869 bool predicate = instruction->predicate;
3870 Control control = instruction->control;
John Bauman89401822014-05-06 15:04:28 -04003871 bool pp = dst.partialPrecision;
John Bauman19bac1e2014-05-06 15:23:49 -04003872 bool project = instruction->project;
3873 bool bias = instruction->bias;
John Bauman89401822014-05-06 15:04:28 -04003874
John Bauman19bac1e2014-05-06 15:23:49 -04003875 Vector4f d;
3876 Vector4f s0;
3877 Vector4f s1;
3878 Vector4f s2;
3879 Vector4f s3;
John Bauman89401822014-05-06 15:04:28 -04003880
John Bauman19bac1e2014-05-06 15:23:49 -04003881 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
John Bauman89401822014-05-06 15:04:28 -04003882 {
John Bauman19bac1e2014-05-06 15:23:49 -04003883 if(dst.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003884 {
John Bauman19bac1e2014-05-06 15:23:49 -04003885 d.x = r.vf[2 + dst.index].x;
3886 d.y = r.vf[2 + dst.index].y;
3887 d.z = r.vf[2 + dst.index].z;
3888 d.w = r.vf[2 + dst.index].w;
John Bauman89401822014-05-06 15:04:28 -04003889 }
3890 else
3891 {
3892 d = r.rf[dst.index];
3893 }
3894 }
3895
Alexis Hetu96517182015-04-15 10:30:23 -04003896 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
3897 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
3898 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
3899 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
John Bauman89401822014-05-06 15:04:28 -04003900
3901 switch(opcode)
3902 {
John Bauman19bac1e2014-05-06 15:23:49 -04003903 case Shader::OPCODE_PS_2_0: break;
3904 case Shader::OPCODE_PS_2_x: break;
3905 case Shader::OPCODE_PS_3_0: break;
3906 case Shader::OPCODE_DEF: break;
3907 case Shader::OPCODE_DCL: break;
3908 case Shader::OPCODE_NOP: break;
3909 case Shader::OPCODE_MOV: mov(d, s0); break;
3910 case Shader::OPCODE_F2B: f2b(d, s0); break;
3911 case Shader::OPCODE_B2F: b2f(d, s0); break;
3912 case Shader::OPCODE_ADD: add(d, s0, s1); break;
3913 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
3914 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
3915 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
3916 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
3917 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
3918 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
3919 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
3920 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
3921 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
3922 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
3923 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
3924 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
3925 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
3926 case Shader::OPCODE_FRC: frc(d, s0); break;
3927 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
3928 case Shader::OPCODE_FLOOR: floor(d, s0); break;
Alexis Hetuaf1970c2015-04-17 14:26:07 -04003929 case Shader::OPCODE_ROUND: round(d, s0); break;
John Bauman19bac1e2014-05-06 15:23:49 -04003930 case Shader::OPCODE_CEIL: ceil(d, s0); break;
3931 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
3932 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
3933 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
3934 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
3935 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
3936 case Shader::OPCODE_LOG: log(d, s0, pp); break;
3937 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
3938 case Shader::OPCODE_DIV: div(d, s0, s1); break;
3939 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
3940 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
3941 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
3942 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
3943 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
3944 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
3945 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
3946 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
3947 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
3948 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
3949 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
3950 case Shader::OPCODE_MIN: min(d, s0, s1); break;
3951 case Shader::OPCODE_MAX: max(d, s0, s1); break;
3952 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
3953 case Shader::OPCODE_STEP: step(d, s0, s1); break;
3954 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
3955 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
3956 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
3957 case Shader::OPCODE_SGN: sgn(d, s0); break;
3958 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
3959 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
3960 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
3961 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
3962 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
3963 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
3964 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
3965 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
3966 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
3967 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
3968 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
3969 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
3970 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
3971 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
3972 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
3973 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
3974 case Shader::OPCODE_ABS: abs(d, s0); break;
3975 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
3976 case Shader::OPCODE_COS: cos(d, s0, pp); break;
3977 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
3978 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
3979 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
3980 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
3981 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
3982 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
Alexis Hetuaf1970c2015-04-17 14:26:07 -04003983 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
3984 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
3985 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
3986 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
3987 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
3988 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
John Bauman19bac1e2014-05-06 15:23:49 -04003989 case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
3990 case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
3991 case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
3992 case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
3993 case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
3994 case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
3995 case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
3996 case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
3997 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
3998 case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
3999 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
4000 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
4001 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
4002 case Shader::OPCODE_BREAK: BREAK(r); break;
4003 case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
4004 case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
4005 case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
4006 case Shader::OPCODE_TEST: TEST(); break;
4007 case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
4008 case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
4009 case Shader::OPCODE_ELSE: ELSE(r); break;
4010 case Shader::OPCODE_ENDIF: ENDIF(r); break;
4011 case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
4012 case Shader::OPCODE_ENDREP: ENDREP(r); break;
4013 case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
4014 case Shader::OPCODE_IF: IF(r, src0); break;
4015 case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
4016 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
4017 case Shader::OPCODE_LOOP: LOOP(r, src1); break;
4018 case Shader::OPCODE_REP: REP(r, src0); break;
4019 case Shader::OPCODE_WHILE: WHILE(r, src0); break;
4020 case Shader::OPCODE_RET: RET(r); break;
4021 case Shader::OPCODE_LEAVE: LEAVE(r); break;
4022 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
4023 case Shader::OPCODE_ALL: all(d.x, s0); break;
4024 case Shader::OPCODE_ANY: any(d.x, s0); break;
4025 case Shader::OPCODE_NOT: not(d, s0); break;
4026 case Shader::OPCODE_OR: or(d.x, s0.x, s1.x); break;
4027 case Shader::OPCODE_XOR: xor(d.x, s0.x, s1.x); break;
4028 case Shader::OPCODE_AND: and(d.x, s0.x, s1.x); break;
4029 case Shader::OPCODE_END: break;
John Bauman89401822014-05-06 15:04:28 -04004030 default:
4031 ASSERT(false);
4032 }
4033
John Bauman19bac1e2014-05-06 15:23:49 -04004034 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
John Bauman89401822014-05-06 15:04:28 -04004035 {
John Bauman19bac1e2014-05-06 15:23:49 -04004036 if(dst.integer)
John Bauman89401822014-05-06 15:04:28 -04004037 {
John Bauman19bac1e2014-05-06 15:23:49 -04004038 switch(opcode)
4039 {
4040 case Shader::OPCODE_DIV:
4041 if(dst.x) d.x = Trunc(d.x);
4042 if(dst.y) d.y = Trunc(d.y);
4043 if(dst.z) d.z = Trunc(d.z);
4044 if(dst.w) d.w = Trunc(d.w);
4045 break;
4046 default:
4047 break; // No truncation to integer required when arguments are integer
4048 }
John Bauman89401822014-05-06 15:04:28 -04004049 }
4050
John Bauman19bac1e2014-05-06 15:23:49 -04004051 if(dst.saturate)
John Bauman89401822014-05-06 15:04:28 -04004052 {
John Bauman19bac1e2014-05-06 15:23:49 -04004053 if(dst.x) d.x = Max(d.x, Float4(0.0f));
4054 if(dst.y) d.y = Max(d.y, Float4(0.0f));
4055 if(dst.z) d.z = Max(d.z, Float4(0.0f));
4056 if(dst.w) d.w = Max(d.w, Float4(0.0f));
4057
4058 if(dst.x) d.x = Min(d.x, Float4(1.0f));
4059 if(dst.y) d.y = Min(d.y, Float4(1.0f));
4060 if(dst.z) d.z = Min(d.z, Float4(1.0f));
4061 if(dst.w) d.w = Min(d.w, Float4(1.0f));
4062 }
4063
Nicolas Capensc6e8ab12014-05-06 23:31:07 -04004064 if(instruction->isPredicated())
John Bauman19bac1e2014-05-06 15:23:49 -04004065 {
4066 Vector4f pDst; // FIXME: Rename
John Bauman89401822014-05-06 15:04:28 -04004067
4068 switch(dst.type)
4069 {
John Bauman19bac1e2014-05-06 15:23:49 -04004070 case Shader::PARAMETER_TEMP:
4071 if(dst.rel.type == Shader::PARAMETER_VOID)
4072 {
4073 if(dst.x) pDst.x = r.rf[dst.index].x;
4074 if(dst.y) pDst.y = r.rf[dst.index].y;
4075 if(dst.z) pDst.z = r.rf[dst.index].z;
4076 if(dst.w) pDst.w = r.rf[dst.index].w;
4077 }
4078 else
4079 {
4080 Int a = relativeAddress(r, dst);
4081
4082 if(dst.x) pDst.x = r.rf[dst.index + a].x;
4083 if(dst.y) pDst.y = r.rf[dst.index + a].y;
4084 if(dst.z) pDst.z = r.rf[dst.index + a].z;
4085 if(dst.w) pDst.w = r.rf[dst.index + a].w;
4086 }
John Bauman89401822014-05-06 15:04:28 -04004087 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004088 case Shader::PARAMETER_COLOROUT:
4089 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
John Bauman89401822014-05-06 15:04:28 -04004090 if(dst.x) pDst.x = r.oC[dst.index].x;
4091 if(dst.y) pDst.y = r.oC[dst.index].y;
4092 if(dst.z) pDst.z = r.oC[dst.index].z;
4093 if(dst.w) pDst.w = r.oC[dst.index].w;
4094 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004095 case Shader::PARAMETER_PREDICATE:
John Bauman89401822014-05-06 15:04:28 -04004096 if(dst.x) pDst.x = r.p0.x;
4097 if(dst.y) pDst.y = r.p0.y;
4098 if(dst.z) pDst.z = r.p0.z;
4099 if(dst.w) pDst.w = r.p0.w;
4100 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004101 case Shader::PARAMETER_DEPTHOUT:
John Bauman89401822014-05-06 15:04:28 -04004102 pDst.x = r.oDepth;
4103 break;
4104 default:
4105 ASSERT(false);
4106 }
4107
John Bauman19bac1e2014-05-06 15:23:49 -04004108 Int4 enable = enableMask(r, instruction);
John Bauman89401822014-05-06 15:04:28 -04004109
4110 Int4 xEnable = enable;
4111 Int4 yEnable = enable;
4112 Int4 zEnable = enable;
4113 Int4 wEnable = enable;
4114
4115 if(predicate)
4116 {
John Bauman19bac1e2014-05-06 15:23:49 -04004117 unsigned char pSwizzle = instruction->predicateSwizzle;
John Bauman89401822014-05-06 15:04:28 -04004118
4119 Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
4120 Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
4121 Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
4122 Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
4123
John Bauman19bac1e2014-05-06 15:23:49 -04004124 if(!instruction->predicateNot)
John Bauman89401822014-05-06 15:04:28 -04004125 {
4126 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
4127 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
4128 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
4129 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
4130 }
4131 else
4132 {
4133 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
4134 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
4135 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
4136 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
4137 }
4138 }
4139
4140 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
4141 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
4142 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
4143 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
4144
4145 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
4146 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
4147 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
4148 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
4149 }
4150
4151 switch(dst.type)
4152 {
John Bauman19bac1e2014-05-06 15:23:49 -04004153 case Shader::PARAMETER_TEMP:
4154 if(dst.rel.type == Shader::PARAMETER_VOID)
4155 {
4156 if(dst.x) r.rf[dst.index].x = d.x;
4157 if(dst.y) r.rf[dst.index].y = d.y;
4158 if(dst.z) r.rf[dst.index].z = d.z;
4159 if(dst.w) r.rf[dst.index].w = d.w;
4160 }
4161 else
4162 {
4163 Int a = relativeAddress(r, dst);
4164
4165 if(dst.x) r.rf[dst.index + a].x = d.x;
4166 if(dst.y) r.rf[dst.index + a].y = d.y;
4167 if(dst.z) r.rf[dst.index + a].z = d.z;
4168 if(dst.w) r.rf[dst.index + a].w = d.w;
4169 }
John Bauman89401822014-05-06 15:04:28 -04004170 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004171 case Shader::PARAMETER_COLOROUT:
4172 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
4173 if(dst.x) {r.oC[dst.index].x = d.x; out[dst.index][0] = true;}
4174 if(dst.y) {r.oC[dst.index].y = d.y; out[dst.index][1] = true;}
4175 if(dst.z) {r.oC[dst.index].z = d.z; out[dst.index][2] = true;}
4176 if(dst.w) {r.oC[dst.index].w = d.w; out[dst.index][3] = true;}
John Bauman89401822014-05-06 15:04:28 -04004177 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004178 case Shader::PARAMETER_PREDICATE:
John Bauman89401822014-05-06 15:04:28 -04004179 if(dst.x) r.p0.x = d.x;
4180 if(dst.y) r.p0.y = d.y;
4181 if(dst.z) r.p0.z = d.z;
4182 if(dst.w) r.p0.w = d.w;
4183 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004184 case Shader::PARAMETER_DEPTHOUT:
John Bauman89401822014-05-06 15:04:28 -04004185 r.oDepth = d.x;
4186 break;
4187 default:
4188 ASSERT(false);
4189 }
4190 }
4191 }
4192
John Bauman19bac1e2014-05-06 15:23:49 -04004193 if(currentLabel != -1)
John Bauman89401822014-05-06 15:04:28 -04004194 {
4195 Nucleus::setInsertBlock(returnBlock);
4196 }
John Bauman19bac1e2014-05-06 15:23:49 -04004197
4198 for(int i = 0; i < 4; i++)
4199 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04004200 if(state.targetFormat[i] != FORMAT_NULL)
John Bauman19bac1e2014-05-06 15:23:49 -04004201 {
4202 if(!out[i][0]) r.oC[i].x = Float4(0.0f);
4203 if(!out[i][1]) r.oC[i].y = Float4(0.0f);
4204 if(!out[i][2]) r.oC[i].z = Float4(0.0f);
4205 if(!out[i][3]) r.oC[i].w = Float4(0.0f);
4206 }
4207 }
John Bauman89401822014-05-06 15:04:28 -04004208 }
4209
John Bauman19bac1e2014-05-06 15:23:49 -04004210 Short4 PixelRoutine::convertFixed12(RValue<Float4> cf)
John Bauman89401822014-05-06 15:04:28 -04004211 {
John Bauman19bac1e2014-05-06 15:23:49 -04004212 return RoundShort4(cf * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004213 }
4214
Alexis Hetu96517182015-04-15 10:30:23 -04004215 void PixelRoutine::convertFixed12(Vector4s &cs, Vector4f &cf)
John Bauman89401822014-05-06 15:04:28 -04004216 {
Alexis Hetu96517182015-04-15 10:30:23 -04004217 cs.x = convertFixed12(cf.x);
4218 cs.y = convertFixed12(cf.y);
4219 cs.z = convertFixed12(cf.z);
4220 cs.w = convertFixed12(cf.w);
John Bauman89401822014-05-06 15:04:28 -04004221 }
4222
4223 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate)
4224 {
John Bauman19bac1e2014-05-06 15:23:49 -04004225 return UShort4(cf * Float4(0xFFFF), saturate);
John Bauman89401822014-05-06 15:04:28 -04004226 }
4227
Alexis Hetu96517182015-04-15 10:30:23 -04004228 void PixelRoutine::convertFixed16(Vector4s &cs, Vector4f &cf, bool saturate)
John Bauman89401822014-05-06 15:04:28 -04004229 {
Alexis Hetu96517182015-04-15 10:30:23 -04004230 cs.x = convertFixed16(cf.x, saturate);
4231 cs.y = convertFixed16(cf.y, saturate);
4232 cs.z = convertFixed16(cf.z, saturate);
4233 cs.w = convertFixed16(cf.w, saturate);
John Bauman89401822014-05-06 15:04:28 -04004234 }
4235
Alexis Hetu96517182015-04-15 10:30:23 -04004236 Float4 PixelRoutine::convertSigned12(Short4 &cs)
John Bauman89401822014-05-06 15:04:28 -04004237 {
Alexis Hetu96517182015-04-15 10:30:23 -04004238 return Float4(cs) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004239 }
4240
Alexis Hetu96517182015-04-15 10:30:23 -04004241 void PixelRoutine::convertSigned12(Vector4f &cf, Vector4s &cs)
John Bauman89401822014-05-06 15:04:28 -04004242 {
Alexis Hetu96517182015-04-15 10:30:23 -04004243 cf.x = convertSigned12(cs.x);
4244 cf.y = convertSigned12(cs.y);
4245 cf.z = convertSigned12(cs.z);
4246 cf.w = convertSigned12(cs.w);
John Bauman89401822014-05-06 15:04:28 -04004247 }
4248
Alexis Hetu96517182015-04-15 10:30:23 -04004249 Float4 PixelRoutine::convertUnsigned16(UShort4 cs)
John Bauman89401822014-05-06 15:04:28 -04004250 {
Alexis Hetu96517182015-04-15 10:30:23 -04004251 return Float4(cs) * Float4(1.0f / 0xFFFF);
John Bauman89401822014-05-06 15:04:28 -04004252 }
4253
Nicolas Capense1a50af2015-05-13 16:48:18 -04004254 void PixelRoutine::sRGBtoLinear16_12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004255 {
John Bauman19bac1e2014-05-06 15:23:49 -04004256 c.x = As<UShort4>(c.x) >> 4;
4257 c.y = As<UShort4>(c.y) >> 4;
4258 c.z = As<UShort4>(c.z) >> 4;
John Bauman89401822014-05-06 15:04:28 -04004259
4260 sRGBtoLinear12_16(r, c);
4261 }
4262
Alexis Hetu96517182015-04-15 10:30:23 -04004263 void PixelRoutine::sRGBtoLinear12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004264 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04004265 Pointer<Byte> LUT = r.constants + OFFSET(Constants,sRGBtoLinear12_16);
John Bauman89401822014-05-06 15:04:28 -04004266
John Bauman19bac1e2014-05-06 15:23:49 -04004267 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
4268 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
4269 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
4270 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004271
John Bauman19bac1e2014-05-06 15:23:49 -04004272 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
4273 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
4274 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
4275 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004276
John Bauman19bac1e2014-05-06 15:23:49 -04004277 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
4278 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
4279 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
4280 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004281 }
4282
Nicolas Capense1a50af2015-05-13 16:48:18 -04004283 void PixelRoutine::linearToSRGB16_12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004284 {
John Bauman19bac1e2014-05-06 15:23:49 -04004285 c.x = As<UShort4>(c.x) >> 4;
4286 c.y = As<UShort4>(c.y) >> 4;
4287 c.z = As<UShort4>(c.z) >> 4;
John Bauman89401822014-05-06 15:04:28 -04004288
4289 linearToSRGB12_16(r, c);
4290 }
4291
Alexis Hetu96517182015-04-15 10:30:23 -04004292 void PixelRoutine::linearToSRGB12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004293 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04004294 Pointer<Byte> LUT = r.constants + OFFSET(Constants,linearToSRGB12_16);
John Bauman89401822014-05-06 15:04:28 -04004295
John Bauman19bac1e2014-05-06 15:23:49 -04004296 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
4297 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
4298 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
4299 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004300
John Bauman19bac1e2014-05-06 15:23:49 -04004301 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
4302 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
4303 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
4304 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004305
John Bauman19bac1e2014-05-06 15:23:49 -04004306 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
4307 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
4308 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
4309 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004310 }
4311
4312 Float4 PixelRoutine::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
4313 {
4314 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
4315 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
4316
4317 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
4318 }
4319
4320 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2
4321 {
4322 Float4 linear = x * x;
4323 linear = linear * Float4(0.73f) + linear * x * Float4(0.27f);
4324
4325 return Min(Max(linear, Float4(0.0f)), Float4(1.0f));
4326 }
4327
Alexis Hetu96517182015-04-15 10:30:23 -04004328 void PixelRoutine::MOV(Vector4s &dst, Vector4s &src0)
John Bauman89401822014-05-06 15:04:28 -04004329 {
John Bauman19bac1e2014-05-06 15:23:49 -04004330 dst.x = src0.x;
4331 dst.y = src0.y;
4332 dst.z = src0.z;
4333 dst.w = src0.w;
John Bauman89401822014-05-06 15:04:28 -04004334 }
4335
Alexis Hetu96517182015-04-15 10:30:23 -04004336 void PixelRoutine::ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004337 {
John Bauman19bac1e2014-05-06 15:23:49 -04004338 dst.x = AddSat(src0.x, src1.x);
4339 dst.y = AddSat(src0.y, src1.y);
4340 dst.z = AddSat(src0.z, src1.z);
4341 dst.w = AddSat(src0.w, src1.w);
John Bauman89401822014-05-06 15:04:28 -04004342 }
4343
Alexis Hetu96517182015-04-15 10:30:23 -04004344 void PixelRoutine::SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004345 {
John Bauman19bac1e2014-05-06 15:23:49 -04004346 dst.x = SubSat(src0.x, src1.x);
4347 dst.y = SubSat(src0.y, src1.y);
4348 dst.z = SubSat(src0.z, src1.z);
4349 dst.w = SubSat(src0.w, src1.w);
John Bauman89401822014-05-06 15:04:28 -04004350 }
4351
Alexis Hetu96517182015-04-15 10:30:23 -04004352 void PixelRoutine::MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004353 {
4354 // FIXME: Long fixed-point multiply fixup
4355 {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
4356 {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
4357 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
4358 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
4359 }
4360
Alexis Hetu96517182015-04-15 10:30:23 -04004361 void PixelRoutine::MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004362 {
4363 // FIXME: Long fixed-point multiply fixup
4364 {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x);}
4365 {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y);}
4366 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z);}
4367 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w);}
4368 }
4369
Alexis Hetu96517182015-04-15 10:30:23 -04004370 void PixelRoutine::DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004371 {
4372 Short4 t0;
4373 Short4 t1;
4374
4375 // FIXME: Long fixed-point multiply fixup
4376 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
4377 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4378 t0 = AddSat(t0, t1);
4379 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4380 t0 = AddSat(t0, t1);
4381
John Bauman19bac1e2014-05-06 15:23:49 -04004382 dst.x = t0;
4383 dst.y = t0;
4384 dst.z = t0;
4385 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004386 }
4387
Alexis Hetu96517182015-04-15 10:30:23 -04004388 void PixelRoutine::DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004389 {
4390 Short4 t0;
4391 Short4 t1;
4392
4393 // FIXME: Long fixed-point multiply fixup
4394 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
4395 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4396 t0 = AddSat(t0, t1);
4397 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4398 t0 = AddSat(t0, t1);
4399 t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4400 t0 = AddSat(t0, t1);
4401
John Bauman19bac1e2014-05-06 15:23:49 -04004402 dst.x = t0;
4403 dst.y = t0;
4404 dst.z = t0;
4405 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004406 }
4407
Alexis Hetu96517182015-04-15 10:30:23 -04004408 void PixelRoutine::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004409 {
4410 // FIXME: Long fixed-point multiply fixup
4411 {dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
4412 {dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
4413 {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
4414 {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
4415 }
4416
Alexis Hetu96517182015-04-15 10:30:23 -04004417 void PixelRoutine::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate)
John Bauman89401822014-05-06 15:04:28 -04004418 {
4419 Float4 uw;
4420 Float4 vw;
4421 Float4 sw;
4422
4423 if(state.interpolant[2 + coordinate].component & 0x01)
4424 {
John Bauman19bac1e2014-05-06 15:23:49 -04004425 uw = Max(u, Float4(0.0f));
4426 uw = Min(uw, Float4(1.0f));
4427 dst.x = convertFixed12(uw);
John Bauman89401822014-05-06 15:04:28 -04004428 }
4429 else
4430 {
John Bauman19bac1e2014-05-06 15:23:49 -04004431 dst.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004432 }
4433
4434 if(state.interpolant[2 + coordinate].component & 0x02)
4435 {
John Bauman19bac1e2014-05-06 15:23:49 -04004436 vw = Max(v, Float4(0.0f));
4437 vw = Min(vw, Float4(1.0f));
4438 dst.y = convertFixed12(vw);
John Bauman89401822014-05-06 15:04:28 -04004439 }
4440 else
4441 {
John Bauman19bac1e2014-05-06 15:23:49 -04004442 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004443 }
4444
4445 if(state.interpolant[2 + coordinate].component & 0x04)
4446 {
John Bauman19bac1e2014-05-06 15:23:49 -04004447 sw = Max(s, Float4(0.0f));
4448 sw = Min(sw, Float4(1.0f));
4449 dst.z = convertFixed12(sw);
John Bauman89401822014-05-06 15:04:28 -04004450 }
4451 else
4452 {
John Bauman19bac1e2014-05-06 15:23:49 -04004453 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004454 }
4455
John Bauman19bac1e2014-05-06 15:23:49 -04004456 dst.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -04004457 }
4458
Alexis Hetu96517182015-04-15 10:30:23 -04004459 void PixelRoutine::TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project)
John Bauman89401822014-05-06 15:04:28 -04004460 {
4461 Float4 uw = u;
4462 Float4 vw = v;
4463 Float4 sw = s;
4464
4465 if(project)
4466 {
4467 uw *= Rcp_pp(s);
4468 vw *= Rcp_pp(s);
4469 }
4470
4471 if(state.interpolant[2 + coordinate].component & 0x01)
4472 {
John Bauman19bac1e2014-05-06 15:23:49 -04004473 uw *= Float4(0x1000);
4474 uw = Max(uw, Float4(-0x8000));
4475 uw = Min(uw, Float4(0x7FFF));
4476 dst.x = RoundShort4(uw);
John Bauman89401822014-05-06 15:04:28 -04004477 }
4478 else
4479 {
John Bauman19bac1e2014-05-06 15:23:49 -04004480 dst.x = Short4(0x0000);
John Bauman89401822014-05-06 15:04:28 -04004481 }
4482
4483 if(state.interpolant[2 + coordinate].component & 0x02)
4484 {
John Bauman19bac1e2014-05-06 15:23:49 -04004485 vw *= Float4(0x1000);
4486 vw = Max(vw, Float4(-0x8000));
4487 vw = Min(vw, Float4(0x7FFF));
4488 dst.y = RoundShort4(vw);
John Bauman89401822014-05-06 15:04:28 -04004489 }
4490 else
4491 {
John Bauman19bac1e2014-05-06 15:23:49 -04004492 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004493 }
4494
4495 if(state.interpolant[2 + coordinate].component & 0x04)
4496 {
John Bauman19bac1e2014-05-06 15:23:49 -04004497 sw *= Float4(0x1000);
4498 sw = Max(sw, Float4(-0x8000));
4499 sw = Min(sw, Float4(0x7FFF));
4500 dst.z = RoundShort4(sw);
John Bauman89401822014-05-06 15:04:28 -04004501 }
4502 else
4503 {
John Bauman19bac1e2014-05-06 15:23:49 -04004504 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004505 }
4506 }
4507
Alexis Hetu96517182015-04-15 10:30:23 -04004508 void PixelRoutine::TEXDP3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src)
John Bauman89401822014-05-06 15:04:28 -04004509 {
4510 TEXM3X3PAD(r, u, v, s, src, 0, false);
4511
John Bauman19bac1e2014-05-06 15:23:49 -04004512 Short4 t0 = RoundShort4(r.u_ * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004513
John Bauman19bac1e2014-05-06 15:23:49 -04004514 dst.x = t0;
4515 dst.y = t0;
4516 dst.z = t0;
4517 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004518 }
4519
Alexis Hetu96517182015-04-15 10:30:23 -04004520 void PixelRoutine::TEXDP3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
John Bauman89401822014-05-06 15:04:28 -04004521 {
4522 TEXM3X3PAD(r, u, v, s, src0, 0, false);
4523
John Bauman19bac1e2014-05-06 15:23:49 -04004524 r.v_ = Float4(0.0f);
4525 r.w_ = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04004526
4527 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4528 }
4529
4530 void PixelRoutine::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s)
4531 {
John Bauman19bac1e2014-05-06 15:23:49 -04004532 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) &
4533 SignMask(CmpNLT(v, Float4(0.0f))) &
4534 SignMask(CmpNLT(s, Float4(0.0f)));
John Bauman89401822014-05-06 15:04:28 -04004535
4536 for(unsigned int q = 0; q < state.multiSample; q++)
4537 {
4538 cMask[q] &= kill;
4539 }
4540 }
4541
Alexis Hetu96517182015-04-15 10:30:23 -04004542 void PixelRoutine::TEXKILL(Int cMask[4], Vector4s &src)
John Bauman89401822014-05-06 15:04:28 -04004543 {
John Bauman19bac1e2014-05-06 15:23:49 -04004544 Short4 test = src.x | src.y | src.z;
John Bauman89401822014-05-06 15:04:28 -04004545 Int kill = SignMask(Pack(test, test)) ^ 0x0000000F;
4546
4547 for(unsigned int q = 0; q < state.multiSample; q++)
4548 {
4549 cMask[q] &= kill;
4550 }
4551 }
4552
Alexis Hetu96517182015-04-15 10:30:23 -04004553 void PixelRoutine::TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project)
John Bauman89401822014-05-06 15:04:28 -04004554 {
4555 sampleTexture(r, dst, sampler, u, v, s, s, project);
4556 }
4557
Alexis Hetu96517182015-04-15 10:30:23 -04004558 void PixelRoutine::TEXLD(Registers &r, Vector4s &dst, Vector4s &src, int sampler, bool project)
John Bauman89401822014-05-06 15:04:28 -04004559 {
John Bauman19bac1e2014-05-06 15:23:49 -04004560 Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE);
4561 Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE);
4562 Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004563
4564 sampleTexture(r, dst, sampler, u, v, s, s, project);
4565 }
4566
Alexis Hetu96517182015-04-15 10:30:23 -04004567 void PixelRoutine::TEXBEM(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
John Bauman89401822014-05-06 15:04:28 -04004568 {
John Bauman19bac1e2014-05-06 15:23:49 -04004569 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
4570 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004571
4572 Float4 du2 = du;
4573 Float4 dv2 = dv;
4574
4575 du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
4576 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
4577 du += dv2;
4578 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
4579 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
4580 dv += du2;
4581
4582 Float4 u_ = u + du;
4583 Float4 v_ = v + dv;
4584
4585 sampleTexture(r, dst, stage, u_, v_, s, s);
4586 }
4587
Alexis Hetu96517182015-04-15 10:30:23 -04004588 void PixelRoutine::TEXBEML(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
John Bauman89401822014-05-06 15:04:28 -04004589 {
John Bauman19bac1e2014-05-06 15:23:49 -04004590 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
4591 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004592
4593 Float4 du2 = du;
4594 Float4 dv2 = dv;
4595
4596 du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
4597 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
4598 du += dv2;
4599 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
4600 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
4601 dv += du2;
4602
4603 Float4 u_ = u + du;
4604 Float4 v_ = v + dv;
4605
4606 sampleTexture(r, dst, stage, u_, v_, s, s);
4607
4608 Short4 L;
4609
John Bauman19bac1e2014-05-06 15:23:49 -04004610 L = src.z;
John Bauman89401822014-05-06 15:04:28 -04004611 L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
4612 L = L << 4;
4613 L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
4614 L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman19bac1e2014-05-06 15:23:49 -04004615 L = Min(L, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004616
John Bauman19bac1e2014-05-06 15:23:49 -04004617 dst.x = MulHigh(dst.x, L); dst.x = dst.x << 4;
4618 dst.y = MulHigh(dst.y, L); dst.y = dst.y << 4;
4619 dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4;
John Bauman89401822014-05-06 15:04:28 -04004620 }
4621
Alexis Hetu96517182015-04-15 10:30:23 -04004622 void PixelRoutine::TEXREG2AR(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004623 {
John Bauman19bac1e2014-05-06 15:23:49 -04004624 Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE);
4625 Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE);
4626 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004627
4628 sampleTexture(r, dst, stage, u, v, s, s);
4629 }
4630
Alexis Hetu96517182015-04-15 10:30:23 -04004631 void PixelRoutine::TEXREG2GB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004632 {
John Bauman19bac1e2014-05-06 15:23:49 -04004633 Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE);
4634 Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004635 Float4 s = v;
4636
4637 sampleTexture(r, dst, stage, u, v, s, s);
4638 }
4639
Alexis Hetu96517182015-04-15 10:30:23 -04004640 void PixelRoutine::TEXREG2RGB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004641 {
John Bauman19bac1e2014-05-06 15:23:49 -04004642 Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE);
4643 Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE);
4644 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004645
4646 sampleTexture(r, dst, stage, u, v, s, s);
4647 }
4648
Alexis Hetu96517182015-04-15 10:30:23 -04004649 void PixelRoutine::TEXM3X2DEPTH(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004650 {
4651 TEXM3X2PAD(r, u, v, s, src, 1, signedScaling);
4652
4653 // z / w
4654 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
4655
4656 r.oDepth = r.u_;
4657 }
4658
Alexis Hetu96517182015-04-15 10:30:23 -04004659 void PixelRoutine::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004660 {
4661 TEXM3X3PAD(r, u, v, s, src0, component, signedScaling);
4662 }
4663
Alexis Hetu96517182015-04-15 10:30:23 -04004664 void PixelRoutine::TEXM3X2TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004665 {
4666 TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling);
4667
John Bauman19bac1e2014-05-06 15:23:49 -04004668 r.w_ = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04004669
4670 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4671 }
4672
Alexis Hetu96517182015-04-15 10:30:23 -04004673 void PixelRoutine::TEXM3X3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004674 {
4675 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
4676
John Bauman19bac1e2014-05-06 15:23:49 -04004677 dst.x = RoundShort4(r.u_ * Float4(0x1000));
4678 dst.y = RoundShort4(r.v_ * Float4(0x1000));
4679 dst.z = RoundShort4(r.w_ * Float4(0x1000));
4680 dst.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -04004681 }
4682
Alexis Hetu96517182015-04-15 10:30:23 -04004683 void PixelRoutine::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004684 {
4685 if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers?
4686 {
John Bauman19bac1e2014-05-06 15:23:49 -04004687 r.U = Float4(src0.x);
4688 r.V = Float4(src0.y);
4689 r.W = Float4(src0.z);
John Bauman89401822014-05-06 15:04:28 -04004690
4691 previousScaling = signedScaling;
4692 }
4693
4694 Float4 x = r.U * u + r.V * v + r.W * s;
4695
John Bauman19bac1e2014-05-06 15:23:49 -04004696 x *= Float4(1.0f / 0x1000);
John Bauman89401822014-05-06 15:04:28 -04004697
4698 switch(component)
4699 {
4700 case 0: r.u_ = x; break;
4701 case 1: r.v_ = x; break;
4702 case 2: r.w_ = x; break;
4703 default: ASSERT(false);
4704 }
4705 }
4706
Alexis Hetu96517182015-04-15 10:30:23 -04004707 void PixelRoutine::TEXM3X3SPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004708 {
4709 TEXM3X3PAD(r, u, v, s, src0, 2, false);
4710
4711 Float4 E[3]; // Eye vector
4712
John Bauman19bac1e2014-05-06 15:23:49 -04004713 E[0] = Float4(src1.x) * Float4(1.0f / 0x0FFE);
4714 E[1] = Float4(src1.y) * Float4(1.0f / 0x0FFE);
4715 E[2] = Float4(src1.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004716
4717 // Reflection
4718 Float4 u__;
4719 Float4 v__;
4720 Float4 w__;
4721
4722 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
4723 u__ = r.u_ * E[0];
4724 v__ = r.v_ * E[1];
4725 w__ = r.w_ * E[2];
4726 u__ += v__ + w__;
4727 u__ += u__;
4728 v__ = u__;
4729 w__ = u__;
4730 u__ *= r.u_;
4731 v__ *= r.v_;
4732 w__ *= r.w_;
4733 r.u_ *= r.u_;
4734 r.v_ *= r.v_;
4735 r.w_ *= r.w_;
4736 r.u_ += r.v_ + r.w_;
4737 u__ -= E[0] * r.u_;
4738 v__ -= E[1] * r.u_;
4739 w__ -= E[2] * r.u_;
4740
4741 sampleTexture(r, dst, stage, u__, v__, w__, w__);
4742 }
4743
Alexis Hetu96517182015-04-15 10:30:23 -04004744 void PixelRoutine::TEXM3X3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004745 {
4746 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
4747
4748 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4749 }
4750
Alexis Hetu96517182015-04-15 10:30:23 -04004751 void PixelRoutine::TEXM3X3VSPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
John Bauman89401822014-05-06 15:04:28 -04004752 {
4753 TEXM3X3PAD(r, u, v, s, src0, 2, false);
4754
4755 Float4 E[3]; // Eye vector
4756
John Bauman19bac1e2014-05-06 15:23:49 -04004757 E[0] = r.vf[2 + stage - 2].w;
4758 E[1] = r.vf[2 + stage - 1].w;
4759 E[2] = r.vf[2 + stage - 0].w;
John Bauman89401822014-05-06 15:04:28 -04004760
4761 // Reflection
4762 Float4 u__;
4763 Float4 v__;
4764 Float4 w__;
4765
4766 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
4767 u__ = r.u_ * E[0];
4768 v__ = r.v_ * E[1];
4769 w__ = r.w_ * E[2];
4770 u__ += v__ + w__;
4771 u__ += u__;
4772 v__ = u__;
4773 w__ = u__;
4774 u__ *= r.u_;
4775 v__ *= r.v_;
4776 w__ *= r.w_;
4777 r.u_ *= r.u_;
4778 r.v_ *= r.v_;
4779 r.w_ *= r.w_;
4780 r.u_ += r.v_ + r.w_;
4781 u__ -= E[0] * r.u_;
4782 v__ -= E[1] * r.u_;
4783 w__ -= E[2] * r.u_;
4784
4785 sampleTexture(r, dst, stage, u__, v__, w__, w__);
4786 }
4787
4788 void PixelRoutine::TEXDEPTH(Registers &r)
4789 {
Alexis Hetu96517182015-04-15 10:30:23 -04004790 r.u_ = Float4(r.rs[5].x);
4791 r.v_ = Float4(r.rs[5].y);
John Bauman89401822014-05-06 15:04:28 -04004792
4793 // z / w
4794 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
4795
4796 r.oDepth = r.u_;
4797 }
4798
Alexis Hetu96517182015-04-15 10:30:23 -04004799 void PixelRoutine::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004800 {
John Bauman19bac1e2014-05-06 15:23:49 -04004801 {Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.x = t0;};
4802 {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.y = t0;};
4803 {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.z = t0;};
4804 {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.w = t0;};
John Bauman89401822014-05-06 15:04:28 -04004805 }
4806
Alexis Hetu96517182015-04-15 10:30:23 -04004807 void PixelRoutine::CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004808 {
John Bauman19bac1e2014-05-06 15:23:49 -04004809 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.x = t0;};
4810 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.y = t0;};
4811 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.z = t0;};
4812 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0;};
John Bauman89401822014-05-06 15:04:28 -04004813 }
4814
Alexis Hetu96517182015-04-15 10:30:23 -04004815 void PixelRoutine::BEM(Registers &r, Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage)
John Bauman89401822014-05-06 15:04:28 -04004816 {
4817 Short4 t0;
4818 Short4 t1;
4819
John Bauman19bac1e2014-05-06 15:23:49 -04004820 // dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y
John Bauman89401822014-05-06 15:04:28 -04004821 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
4822 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
4823 t0 = AddSat(t0, t1);
4824 t0 = AddSat(t0, src0.x);
John Bauman19bac1e2014-05-06 15:23:49 -04004825 dst.x = t0;
John Bauman89401822014-05-06 15:04:28 -04004826
John Bauman19bac1e2014-05-06 15:23:49 -04004827 // dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y
John Bauman89401822014-05-06 15:04:28 -04004828 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
4829 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
4830 t0 = AddSat(t0, t1);
4831 t0 = AddSat(t0, src0.y);
John Bauman19bac1e2014-05-06 15:23:49 -04004832 dst.y = t0;
John Bauman89401822014-05-06 15:04:28 -04004833 }
4834
John Bauman19bac1e2014-05-06 15:23:49 -04004835 void PixelRoutine::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004836 {
Alexis Hetu96517182015-04-15 10:30:23 -04004837 Vector4f row0 = fetchRegisterF(r, src1, 0);
4838 Vector4f row1 = fetchRegisterF(r, src1, 1);
John Bauman89401822014-05-06 15:04:28 -04004839
4840 dst.x = dot3(src0, row0);
4841 dst.y = dot3(src0, row1);
4842 }
4843
John Bauman19bac1e2014-05-06 15:23:49 -04004844 void PixelRoutine::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004845 {
Alexis Hetu96517182015-04-15 10:30:23 -04004846 Vector4f row0 = fetchRegisterF(r, src1, 0);
4847 Vector4f row1 = fetchRegisterF(r, src1, 1);
4848 Vector4f row2 = fetchRegisterF(r, src1, 2);
John Bauman89401822014-05-06 15:04:28 -04004849
4850 dst.x = dot3(src0, row0);
4851 dst.y = dot3(src0, row1);
4852 dst.z = dot3(src0, row2);
4853 }
4854
John Bauman19bac1e2014-05-06 15:23:49 -04004855 void PixelRoutine::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004856 {
Alexis Hetu96517182015-04-15 10:30:23 -04004857 Vector4f row0 = fetchRegisterF(r, src1, 0);
4858 Vector4f row1 = fetchRegisterF(r, src1, 1);
4859 Vector4f row2 = fetchRegisterF(r, src1, 2);
4860 Vector4f row3 = fetchRegisterF(r, src1, 3);
John Bauman89401822014-05-06 15:04:28 -04004861
4862 dst.x = dot3(src0, row0);
4863 dst.y = dot3(src0, row1);
4864 dst.z = dot3(src0, row2);
4865 dst.w = dot3(src0, row3);
4866 }
4867
John Bauman19bac1e2014-05-06 15:23:49 -04004868 void PixelRoutine::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004869 {
Alexis Hetu96517182015-04-15 10:30:23 -04004870 Vector4f row0 = fetchRegisterF(r, src1, 0);
4871 Vector4f row1 = fetchRegisterF(r, src1, 1);
4872 Vector4f row2 = fetchRegisterF(r, src1, 2);
John Bauman89401822014-05-06 15:04:28 -04004873
4874 dst.x = dot4(src0, row0);
4875 dst.y = dot4(src0, row1);
4876 dst.z = dot4(src0, row2);
4877 }
4878
John Bauman19bac1e2014-05-06 15:23:49 -04004879 void PixelRoutine::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004880 {
Alexis Hetu96517182015-04-15 10:30:23 -04004881 Vector4f row0 = fetchRegisterF(r, src1, 0);
4882 Vector4f row1 = fetchRegisterF(r, src1, 1);
4883 Vector4f row2 = fetchRegisterF(r, src1, 2);
4884 Vector4f row3 = fetchRegisterF(r, src1, 3);
John Bauman89401822014-05-06 15:04:28 -04004885
4886 dst.x = dot4(src0, row0);
4887 dst.y = dot4(src0, row1);
4888 dst.z = dot4(src0, row2);
4889 dst.w = dot4(src0, row3);
4890 }
4891
John Bauman19bac1e2014-05-06 15:23:49 -04004892 void PixelRoutine::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04004893 {
John Bauman19bac1e2014-05-06 15:23:49 -04004894 Vector4f tmp;
4895 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
John Bauman89401822014-05-06 15:04:28 -04004896
4897 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
4898 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
4899 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
4900 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
4901 }
4902
John Bauman19bac1e2014-05-06 15:23:49 -04004903 void PixelRoutine::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04004904 {
John Bauman19bac1e2014-05-06 15:23:49 -04004905 Vector4f tmp;
4906 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
John Bauman89401822014-05-06 15:04:28 -04004907
4908 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
4909 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
4910 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
4911 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
4912 }
4913
John Bauman19bac1e2014-05-06 15:23:49 -04004914 void PixelRoutine::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04004915 {
John Bauman19bac1e2014-05-06 15:23:49 -04004916 Vector4f tmp;
4917 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
John Bauman89401822014-05-06 15:04:28 -04004918
4919 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
4920 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
4921 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
4922 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
4923 }
4924
John Bauman19bac1e2014-05-06 15:23:49 -04004925 void PixelRoutine::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
John Bauman89401822014-05-06 15:04:28 -04004926 {
4927 Int kill = -1;
4928
John Bauman19bac1e2014-05-06 15:23:49 -04004929 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
4930 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
4931 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
4932 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
4933
4934 // FIXME: Dynamic branching affects TEXKILL?
4935 // if(shader->containsDynamicBranching())
4936 // {
4937 // kill = ~SignMask(enableMask(r));
4938 // }
John Bauman89401822014-05-06 15:04:28 -04004939
4940 for(unsigned int q = 0; q < state.multiSample; q++)
4941 {
4942 cMask[q] &= kill;
4943 }
John Bauman19bac1e2014-05-06 15:23:49 -04004944
4945 // FIXME: Branch to end of shader if all killed?
John Bauman89401822014-05-06 15:04:28 -04004946 }
4947
John Bauman19bac1e2014-05-06 15:23:49 -04004948 void PixelRoutine::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
John Bauman89401822014-05-06 15:04:28 -04004949 {
John Bauman19bac1e2014-05-06 15:23:49 -04004950 Int kill = 0;
4951
4952 if(shader->containsDynamicBranching())
4953 {
4954 kill = ~SignMask(enableMask(r, instruction));
4955 }
4956
4957 for(unsigned int q = 0; q < state.multiSample; q++)
4958 {
4959 cMask[q] &= kill;
4960 }
4961
4962 // FIXME: Branch to end of shader if all killed?
John Bauman89401822014-05-06 15:04:28 -04004963 }
4964
John Bauman19bac1e2014-05-06 15:23:49 -04004965 void PixelRoutine::DFDX(Vector4f &dst, Vector4f &src)
John Bauman89401822014-05-06 15:04:28 -04004966 {
John Bauman19bac1e2014-05-06 15:23:49 -04004967 dst.x = src.x.yyww - src.x.xxzz;
4968 dst.y = src.y.yyww - src.y.xxzz;
4969 dst.z = src.z.yyww - src.z.xxzz;
4970 dst.w = src.w.yyww - src.w.xxzz;
4971 }
4972
4973 void PixelRoutine::DFDY(Vector4f &dst, Vector4f &src)
4974 {
4975 dst.x = src.x.zwzw - src.x.xyxy;
4976 dst.y = src.y.zwzw - src.y.xyxy;
4977 dst.z = src.z.zwzw - src.z.xyxy;
4978 dst.w = src.w.zwzw - src.w.xyxy;
4979 }
4980
4981 void PixelRoutine::FWIDTH(Vector4f &dst, Vector4f &src)
4982 {
4983 // abs(dFdx(src)) + abs(dFdy(src));
4984 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
4985 dst.y = Abs(src.y.yyww - src.x.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
4986 dst.z = Abs(src.z.yyww - src.x.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
4987 dst.w = Abs(src.w.yyww - src.x.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
John Bauman89401822014-05-06 15:04:28 -04004988 }
4989
4990 void PixelRoutine::BREAK(Registers &r)
4991 {
4992 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
4993 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
4994
4995 if(breakDepth == 0)
4996 {
John Bauman19bac1e2014-05-06 15:23:49 -04004997 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004998 Nucleus::createBr(endBlock);
4999 }
5000 else
5001 {
5002 r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
5003 Bool allBreak = SignMask(r.enableBreak) == 0x0;
5004
John Bauman19bac1e2014-05-06 15:23:49 -04005005 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005006 branch(allBreak, endBlock, deadBlock);
5007 }
5008
5009 Nucleus::setInsertBlock(deadBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04005010 r.enableIndex = r.enableIndex + breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005011 }
5012
John Bauman19bac1e2014-05-06 15:23:49 -04005013 void PixelRoutine::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04005014 {
5015 Int4 condition;
5016
5017 switch(control)
5018 {
John Bauman19bac1e2014-05-06 15:23:49 -04005019 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
5020 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
5021 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
5022 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
5023 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
5024 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04005025 default:
5026 ASSERT(false);
5027 }
5028
John Bauman19bac1e2014-05-06 15:23:49 -04005029 BREAK(r, condition);
John Bauman89401822014-05-06 15:04:28 -04005030 }
5031
5032 void PixelRoutine::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
5033 {
5034 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5035
John Bauman19bac1e2014-05-06 15:23:49 -04005036 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005037 {
5038 condition = ~condition;
5039 }
5040
John Bauman19bac1e2014-05-06 15:23:49 -04005041 BREAK(r, condition);
5042 }
5043
5044 void PixelRoutine::BREAK(Registers &r, Int4 &condition)
5045 {
John Bauman89401822014-05-06 15:04:28 -04005046 condition &= r.enableStack[r.enableIndex];
5047
5048 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
5049 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
5050
5051 r.enableBreak = r.enableBreak & ~condition;
5052 Bool allBreak = SignMask(r.enableBreak) == 0x0;
5053
John Bauman19bac1e2014-05-06 15:23:49 -04005054 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005055 branch(allBreak, endBlock, continueBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04005056
John Bauman89401822014-05-06 15:04:28 -04005057 Nucleus::setInsertBlock(continueBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04005058 r.enableIndex = r.enableIndex + breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005059 }
5060
John Bauman19bac1e2014-05-06 15:23:49 -04005061 void PixelRoutine::CONTINUE(Registers &r)
5062 {
5063 r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
5064 }
5065
5066 void PixelRoutine::TEST()
5067 {
5068 whileTest = true;
5069 }
5070
5071 void PixelRoutine::CALL(Registers &r, int labelIndex, int callSiteIndex)
John Bauman89401822014-05-06 15:04:28 -04005072 {
5073 if(!labelBlock[labelIndex])
5074 {
5075 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5076 }
5077
John Bauman19bac1e2014-05-06 15:23:49 -04005078 if(callRetBlock[labelIndex].size() > 1)
5079 {
5080 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5081 }
John Bauman89401822014-05-06 15:04:28 -04005082
John Bauman19bac1e2014-05-06 15:23:49 -04005083 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005084
5085 Nucleus::createBr(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04005086 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
5087
5088 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005089 }
5090
John Bauman19bac1e2014-05-06 15:23:49 -04005091 void PixelRoutine::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
John Bauman89401822014-05-06 15:04:28 -04005092 {
John Bauman19bac1e2014-05-06 15:23:49 -04005093 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04005094 {
John Bauman19bac1e2014-05-06 15:23:49 -04005095 CALLNZb(r, labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04005096 }
John Bauman19bac1e2014-05-06 15:23:49 -04005097 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04005098 {
John Bauman19bac1e2014-05-06 15:23:49 -04005099 CALLNZp(r, labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04005100 }
5101 else ASSERT(false);
5102 }
5103
John Bauman19bac1e2014-05-06 15:23:49 -04005104 void PixelRoutine::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
John Bauman89401822014-05-06 15:04:28 -04005105 {
5106 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
5107
John Bauman19bac1e2014-05-06 15:23:49 -04005108 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005109 {
5110 condition = !condition;
5111 }
5112
5113 if(!labelBlock[labelIndex])
5114 {
5115 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5116 }
5117
John Bauman19bac1e2014-05-06 15:23:49 -04005118 if(callRetBlock[labelIndex].size() > 1)
5119 {
5120 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5121 }
John Bauman89401822014-05-06 15:04:28 -04005122
John Bauman19bac1e2014-05-06 15:23:49 -04005123 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005124
John Bauman19bac1e2014-05-06 15:23:49 -04005125 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
5126 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
5127
5128 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005129 }
5130
John Bauman19bac1e2014-05-06 15:23:49 -04005131 void PixelRoutine::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04005132 {
5133 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5134
John Bauman19bac1e2014-05-06 15:23:49 -04005135 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005136 {
5137 condition = ~condition;
5138 }
5139
5140 condition &= r.enableStack[r.enableIndex];
5141
5142 if(!labelBlock[labelIndex])
5143 {
5144 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5145 }
5146
John Bauman19bac1e2014-05-06 15:23:49 -04005147 if(callRetBlock[labelIndex].size() > 1)
5148 {
5149 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5150 }
John Bauman89401822014-05-06 15:04:28 -04005151
5152 r.enableIndex++;
5153 r.enableStack[r.enableIndex] = condition;
John Bauman19bac1e2014-05-06 15:23:49 -04005154 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005155
John Bauman19bac1e2014-05-06 15:23:49 -04005156 Bool notAllFalse = SignMask(condition) != 0;
5157 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
5158 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
John Bauman89401822014-05-06 15:04:28 -04005159
5160 r.enableIndex--;
John Bauman19bac1e2014-05-06 15:23:49 -04005161 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005162 }
5163
5164 void PixelRoutine::ELSE(Registers &r)
5165 {
5166 ifDepth--;
5167
5168 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
5169 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5170
5171 if(isConditionalIf[ifDepth])
5172 {
5173 Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
John Bauman19bac1e2014-05-06 15:23:49 -04005174 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04005175
5176 branch(notAllFalse, falseBlock, endBlock);
5177
5178 r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
5179 }
5180 else
5181 {
5182 Nucleus::createBr(endBlock);
5183 Nucleus::setInsertBlock(falseBlock);
5184 }
5185
5186 ifFalseBlock[ifDepth] = endBlock;
5187
5188 ifDepth++;
5189 }
5190
5191 void PixelRoutine::ENDIF(Registers &r)
5192 {
5193 ifDepth--;
5194
5195 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
5196
5197 Nucleus::createBr(endBlock);
5198 Nucleus::setInsertBlock(endBlock);
5199
5200 if(isConditionalIf[ifDepth])
5201 {
5202 breakDepth--;
5203 r.enableIndex--;
5204 }
5205 }
5206
John Bauman89401822014-05-06 15:04:28 -04005207 void PixelRoutine::ENDLOOP(Registers &r)
5208 {
5209 loopRepDepth--;
5210
5211 r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
5212
5213 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5214 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5215
5216 Nucleus::createBr(testBlock);
5217 Nucleus::setInsertBlock(endBlock);
5218
5219 r.loopDepth--;
5220 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5221 }
5222
John Bauman19bac1e2014-05-06 15:23:49 -04005223 void PixelRoutine::ENDREP(Registers &r)
5224 {
5225 loopRepDepth--;
5226
5227 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5228 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5229
5230 Nucleus::createBr(testBlock);
5231 Nucleus::setInsertBlock(endBlock);
5232
5233 r.loopDepth--;
5234 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5235 }
5236
5237 void PixelRoutine::ENDWHILE(Registers &r)
5238 {
5239 loopRepDepth--;
5240
5241 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5242 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5243
5244 Nucleus::createBr(testBlock);
5245 Nucleus::setInsertBlock(endBlock);
5246
5247 r.enableIndex--;
5248 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5249 whileTest = false;
5250 }
5251
John Bauman89401822014-05-06 15:04:28 -04005252 void PixelRoutine::IF(Registers &r, const Src &src)
5253 {
John Bauman19bac1e2014-05-06 15:23:49 -04005254 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04005255 {
5256 IFb(r, src);
5257 }
John Bauman19bac1e2014-05-06 15:23:49 -04005258 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04005259 {
5260 IFp(r, src);
5261 }
John Bauman19bac1e2014-05-06 15:23:49 -04005262 else
5263 {
Alexis Hetu96517182015-04-15 10:30:23 -04005264 Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
John Bauman19bac1e2014-05-06 15:23:49 -04005265 IF(r, condition);
5266 }
John Bauman89401822014-05-06 15:04:28 -04005267 }
5268
5269 void PixelRoutine::IFb(Registers &r, const Src &boolRegister)
5270 {
John Bauman19bac1e2014-05-06 15:23:49 -04005271 ASSERT(ifDepth < 24 + 4);
5272
John Bauman89401822014-05-06 15:04:28 -04005273 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
5274
John Bauman19bac1e2014-05-06 15:23:49 -04005275 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005276 {
John Bauman19bac1e2014-05-06 15:23:49 -04005277 condition = !condition;
John Bauman89401822014-05-06 15:04:28 -04005278 }
5279
5280 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
5281 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
5282
5283 branch(condition, trueBlock, falseBlock);
5284
5285 isConditionalIf[ifDepth] = false;
5286 ifFalseBlock[ifDepth] = falseBlock;
5287
5288 ifDepth++;
5289 }
5290
John Bauman19bac1e2014-05-06 15:23:49 -04005291 void PixelRoutine::IFp(Registers &r, const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04005292 {
5293 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5294
John Bauman19bac1e2014-05-06 15:23:49 -04005295 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005296 {
5297 condition = ~condition;
5298 }
5299
John Bauman19bac1e2014-05-06 15:23:49 -04005300 IF(r, condition);
John Bauman89401822014-05-06 15:04:28 -04005301 }
5302
John Bauman19bac1e2014-05-06 15:23:49 -04005303 void PixelRoutine::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04005304 {
5305 Int4 condition;
5306
5307 switch(control)
5308 {
John Bauman19bac1e2014-05-06 15:23:49 -04005309 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
5310 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
5311 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
5312 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
5313 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
5314 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04005315 default:
5316 ASSERT(false);
5317 }
5318
John Bauman19bac1e2014-05-06 15:23:49 -04005319 IF(r, condition);
5320 }
5321
5322 void PixelRoutine::IF(Registers &r, Int4 &condition)
5323 {
John Bauman89401822014-05-06 15:04:28 -04005324 condition &= r.enableStack[r.enableIndex];
5325
5326 r.enableIndex++;
5327 r.enableStack[r.enableIndex] = condition;
5328
5329 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
5330 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
5331
John Bauman19bac1e2014-05-06 15:23:49 -04005332 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04005333
5334 branch(notAllFalse, trueBlock, falseBlock);
5335
5336 isConditionalIf[ifDepth] = true;
5337 ifFalseBlock[ifDepth] = falseBlock;
5338
5339 ifDepth++;
5340 breakDepth++;
5341 }
5342
5343 void PixelRoutine::LABEL(int labelIndex)
5344 {
John Bauman19bac1e2014-05-06 15:23:49 -04005345 if(!labelBlock[labelIndex])
5346 {
5347 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5348 }
5349
John Bauman89401822014-05-06 15:04:28 -04005350 Nucleus::setInsertBlock(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04005351 currentLabel = labelIndex;
John Bauman89401822014-05-06 15:04:28 -04005352 }
5353
5354 void PixelRoutine::LOOP(Registers &r, const Src &integerRegister)
5355 {
5356 r.loopDepth++;
5357
5358 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
5359 r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][1]));
5360 r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][2]));
5361
5362 // If(r.increment[r.loopDepth] == 0)
5363 // {
5364 // r.increment[r.loopDepth] = 1;
5365 // }
5366
5367 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5368 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5369 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5370
5371 loopRepTestBlock[loopRepDepth] = testBlock;
5372 loopRepEndBlock[loopRepDepth] = endBlock;
5373
5374 // FIXME: jump(testBlock)
5375 Nucleus::createBr(testBlock);
5376 Nucleus::setInsertBlock(testBlock);
5377
5378 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
5379 Nucleus::setInsertBlock(loopBlock);
5380
5381 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
5382
5383 loopRepDepth++;
5384 breakDepth = 0;
5385 }
5386
5387 void PixelRoutine::REP(Registers &r, const Src &integerRegister)
5388 {
5389 r.loopDepth++;
5390
5391 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
5392 r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
5393
5394 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5395 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5396 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5397
5398 loopRepTestBlock[loopRepDepth] = testBlock;
5399 loopRepEndBlock[loopRepDepth] = endBlock;
5400
5401 // FIXME: jump(testBlock)
5402 Nucleus::createBr(testBlock);
5403 Nucleus::setInsertBlock(testBlock);
5404
5405 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
5406 Nucleus::setInsertBlock(loopBlock);
5407
5408 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
5409
5410 loopRepDepth++;
5411 breakDepth = 0;
5412 }
5413
John Bauman19bac1e2014-05-06 15:23:49 -04005414 void PixelRoutine::WHILE(Registers &r, const Src &temporaryRegister)
5415 {
5416 r.enableIndex++;
5417
5418 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5419 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5420 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5421
5422 loopRepTestBlock[loopRepDepth] = testBlock;
5423 loopRepEndBlock[loopRepDepth] = endBlock;
5424
5425 Int4 restoreBreak = r.enableBreak;
5426 Int4 restoreContinue = r.enableContinue;
5427
5428 // FIXME: jump(testBlock)
5429 Nucleus::createBr(testBlock);
5430 Nucleus::setInsertBlock(testBlock);
5431 r.enableContinue = restoreContinue;
5432
Alexis Hetu96517182015-04-15 10:30:23 -04005433 const Vector4f &src = fetchRegisterF(r, temporaryRegister);
John Bauman19bac1e2014-05-06 15:23:49 -04005434 Int4 condition = As<Int4>(src.x);
5435 condition &= r.enableStack[r.enableIndex - 1];
5436 r.enableStack[r.enableIndex] = condition;
5437
5438 Bool notAllFalse = SignMask(condition) != 0;
5439 branch(notAllFalse, loopBlock, endBlock);
5440
5441 Nucleus::setInsertBlock(endBlock);
5442 r.enableBreak = restoreBreak;
5443
5444 Nucleus::setInsertBlock(loopBlock);
5445
5446 loopRepDepth++;
5447 breakDepth = 0;
5448 }
5449
John Bauman89401822014-05-06 15:04:28 -04005450 void PixelRoutine::RET(Registers &r)
5451 {
John Bauman19bac1e2014-05-06 15:23:49 -04005452 if(currentLabel == -1)
John Bauman89401822014-05-06 15:04:28 -04005453 {
5454 returnBlock = Nucleus::createBasicBlock();
5455 Nucleus::createBr(returnBlock);
John Bauman89401822014-05-06 15:04:28 -04005456 }
5457 else
5458 {
John Bauman89401822014-05-06 15:04:28 -04005459 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04005460
John Bauman19bac1e2014-05-06 15:23:49 -04005461 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
John Bauman89401822014-05-06 15:04:28 -04005462 {
John Bauman19bac1e2014-05-06 15:23:49 -04005463 // FIXME: Encapsulate
5464 UInt index = r.callStack[--r.stackIndex];
5465
John Bauman66b8ab22014-05-06 15:57:45 -04005466 llvm::Value *value = index.loadValue();
John Bauman19bac1e2014-05-06 15:23:49 -04005467 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
5468
5469 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
5470 {
5471 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
5472 }
5473 }
5474 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
5475 {
5476 Nucleus::createBr(callRetBlock[currentLabel][0]);
5477 }
5478 else // Function isn't called
5479 {
5480 Nucleus::createBr(unreachableBlock);
John Bauman89401822014-05-06 15:04:28 -04005481 }
5482
5483 Nucleus::setInsertBlock(unreachableBlock);
5484 Nucleus::createUnreachable();
5485 }
5486 }
5487
John Bauman19bac1e2014-05-06 15:23:49 -04005488 void PixelRoutine::LEAVE(Registers &r)
5489 {
5490 r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
5491
5492 // FIXME: Return from function if all instances left
5493 // FIXME: Use enableLeave in other control-flow constructs
5494 }
5495
Alexis Hetu96517182015-04-15 10:30:23 -04005496 void PixelRoutine::writeDestination(Registers &r, Vector4s &d, const Dst &dst)
John Bauman89401822014-05-06 15:04:28 -04005497 {
5498 switch(dst.type)
5499 {
John Bauman19bac1e2014-05-06 15:23:49 -04005500 case Shader::PARAMETER_TEMP:
Alexis Hetu96517182015-04-15 10:30:23 -04005501 if(dst.mask & 0x1) r.rs[dst.index].x = d.x;
5502 if(dst.mask & 0x2) r.rs[dst.index].y = d.y;
5503 if(dst.mask & 0x4) r.rs[dst.index].z = d.z;
5504 if(dst.mask & 0x8) r.rs[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005505 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005506 case Shader::PARAMETER_INPUT:
Alexis Hetu96517182015-04-15 10:30:23 -04005507 if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
5508 if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
5509 if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
5510 if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005511 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005512 case Shader::PARAMETER_CONST: ASSERT(false); break;
5513 case Shader::PARAMETER_TEXTURE:
Alexis Hetu96517182015-04-15 10:30:23 -04005514 if(dst.mask & 0x1) r.ts[dst.index].x = d.x;
5515 if(dst.mask & 0x2) r.ts[dst.index].y = d.y;
5516 if(dst.mask & 0x4) r.ts[dst.index].z = d.z;
5517 if(dst.mask & 0x8) r.ts[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005518 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005519 case Shader::PARAMETER_COLOROUT:
Alexis Hetu96517182015-04-15 10:30:23 -04005520 if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
5521 if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
5522 if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
5523 if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005524 break;
5525 default:
5526 ASSERT(false);
5527 }
5528 }
5529
Alexis Hetu96517182015-04-15 10:30:23 -04005530 Vector4s PixelRoutine::fetchRegisterS(Registers &r, const Src &src)
John Bauman89401822014-05-06 15:04:28 -04005531 {
Alexis Hetu96517182015-04-15 10:30:23 -04005532 Vector4s *reg;
John Bauman89401822014-05-06 15:04:28 -04005533 int i = src.index;
5534
Alexis Hetu96517182015-04-15 10:30:23 -04005535 Vector4s c;
John Bauman89401822014-05-06 15:04:28 -04005536
John Bauman19bac1e2014-05-06 15:23:49 -04005537 if(src.type == Shader::PARAMETER_CONST)
John Bauman89401822014-05-06 15:04:28 -04005538 {
John Bauman19bac1e2014-05-06 15:23:49 -04005539 c.x = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][0]));
5540 c.y = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][1]));
5541 c.z = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][2]));
5542 c.w = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][3]));
John Bauman89401822014-05-06 15:04:28 -04005543 }
5544
5545 switch(src.type)
5546 {
Alexis Hetu96517182015-04-15 10:30:23 -04005547 case Shader::PARAMETER_TEMP: reg = &r.rs[i]; break;
5548 case Shader::PARAMETER_INPUT: reg = &r.vs[i]; break;
John Bauman19bac1e2014-05-06 15:23:49 -04005549 case Shader::PARAMETER_CONST: reg = &c; break;
Alexis Hetu96517182015-04-15 10:30:23 -04005550 case Shader::PARAMETER_TEXTURE: reg = &r.ts[i]; break;
5551 case Shader::PARAMETER_VOID: return r.rs[0]; // Dummy
5552 case Shader::PARAMETER_FLOAT4LITERAL: return r.rs[0]; // Dummy
John Bauman89401822014-05-06 15:04:28 -04005553 default:
5554 ASSERT(false);
5555 }
5556
John Bauman66b8ab22014-05-06 15:57:45 -04005557 const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3];
5558 const Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3];
5559 const Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3];
5560 const Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3];
John Bauman89401822014-05-06 15:04:28 -04005561
Alexis Hetu96517182015-04-15 10:30:23 -04005562 Vector4s mod;
John Bauman89401822014-05-06 15:04:28 -04005563
5564 switch(src.modifier)
5565 {
John Bauman19bac1e2014-05-06 15:23:49 -04005566 case Shader::MODIFIER_NONE:
5567 mod.x = x;
5568 mod.y = y;
5569 mod.z = z;
5570 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005571 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005572 case Shader::MODIFIER_BIAS:
5573 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5574 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5575 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5576 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -04005577 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005578 case Shader::MODIFIER_BIAS_NEGATE:
5579 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
5580 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
5581 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
5582 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
John Bauman89401822014-05-06 15:04:28 -04005583 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005584 case Shader::MODIFIER_COMPLEMENT:
5585 mod.x = SubSat(Short4(0x1000), x);
5586 mod.y = SubSat(Short4(0x1000), y);
5587 mod.z = SubSat(Short4(0x1000), z);
5588 mod.w = SubSat(Short4(0x1000), w);
John Bauman89401822014-05-06 15:04:28 -04005589 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005590 case Shader::MODIFIER_NEGATE:
5591 mod.x = -x;
5592 mod.y = -y;
5593 mod.z = -z;
5594 mod.w = -w;
John Bauman89401822014-05-06 15:04:28 -04005595 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005596 case Shader::MODIFIER_X2:
5597 mod.x = AddSat(x, x);
5598 mod.y = AddSat(y, y);
5599 mod.z = AddSat(z, z);
5600 mod.w = AddSat(w, w);
John Bauman89401822014-05-06 15:04:28 -04005601 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005602 case Shader::MODIFIER_X2_NEGATE:
5603 mod.x = -AddSat(x, x);
5604 mod.y = -AddSat(y, y);
5605 mod.z = -AddSat(z, z);
5606 mod.w = -AddSat(w, w);
John Bauman89401822014-05-06 15:04:28 -04005607 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005608 case Shader::MODIFIER_SIGN:
5609 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5610 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5611 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5612 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5613 mod.x = AddSat(mod.x, mod.x);
5614 mod.y = AddSat(mod.y, mod.y);
5615 mod.z = AddSat(mod.z, mod.z);
5616 mod.w = AddSat(mod.w, mod.w);
John Bauman89401822014-05-06 15:04:28 -04005617 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005618 case Shader::MODIFIER_SIGN_NEGATE:
5619 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
5620 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
5621 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
5622 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
5623 mod.x = AddSat(mod.x, mod.x);
5624 mod.y = AddSat(mod.y, mod.y);
5625 mod.z = AddSat(mod.z, mod.z);
5626 mod.w = AddSat(mod.w, mod.w);
John Bauman89401822014-05-06 15:04:28 -04005627 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005628 case Shader::MODIFIER_DZ:
5629 mod.x = x;
5630 mod.y = y;
5631 mod.z = z;
5632 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005633 // Projection performed by texture sampler
5634 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005635 case Shader::MODIFIER_DW:
5636 mod.x = x;
5637 mod.y = y;
5638 mod.z = z;
5639 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005640 // Projection performed by texture sampler
5641 break;
5642 default:
5643 ASSERT(false);
5644 }
5645
John Bauman19bac1e2014-05-06 15:23:49 -04005646 if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == Shader::MODIFIER_X2_NEGATE))
John Bauman89401822014-05-06 15:04:28 -04005647 {
John Bauman19bac1e2014-05-06 15:23:49 -04005648 mod.x = Min(mod.x, Short4(0x1000)); mod.x = Max(mod.x, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5649 mod.y = Min(mod.y, Short4(0x1000)); mod.y = Max(mod.y, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5650 mod.z = Min(mod.z, Short4(0x1000)); mod.z = Max(mod.z, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5651 mod.w = Min(mod.w, Short4(0x1000)); mod.w = Max(mod.w, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
John Bauman89401822014-05-06 15:04:28 -04005652 }
5653
5654 return mod;
5655 }
5656
Alexis Hetu96517182015-04-15 10:30:23 -04005657 Vector4f PixelRoutine::fetchRegisterF(Registers &r, const Src &src, int offset)
John Bauman89401822014-05-06 15:04:28 -04005658 {
John Bauman19bac1e2014-05-06 15:23:49 -04005659 Vector4f reg;
John Bauman89401822014-05-06 15:04:28 -04005660 int i = src.index + offset;
5661
5662 switch(src.type)
5663 {
John Bauman19bac1e2014-05-06 15:23:49 -04005664 case Shader::PARAMETER_TEMP:
5665 if(src.rel.type == Shader::PARAMETER_VOID)
John Bauman89401822014-05-06 15:04:28 -04005666 {
John Bauman19bac1e2014-05-06 15:23:49 -04005667 reg = r.rf[i];
5668 }
5669 else
5670 {
5671 Int a = relativeAddress(r, src);
5672
5673 reg = r.rf[i + a];
5674 }
5675 break;
5676 case Shader::PARAMETER_INPUT:
5677 {
5678 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
John Bauman89401822014-05-06 15:04:28 -04005679 {
John Bauman19bac1e2014-05-06 15:23:49 -04005680 reg = r.vf[i];
John Bauman89401822014-05-06 15:04:28 -04005681 }
John Bauman19bac1e2014-05-06 15:23:49 -04005682 else if(src.rel.type == Shader::PARAMETER_LOOP)
John Bauman89401822014-05-06 15:04:28 -04005683 {
5684 Int aL = r.aL[r.loopDepth];
5685
John Bauman19bac1e2014-05-06 15:23:49 -04005686 reg = r.vf[i + aL];
John Bauman89401822014-05-06 15:04:28 -04005687 }
John Bauman19bac1e2014-05-06 15:23:49 -04005688 else
John Bauman89401822014-05-06 15:04:28 -04005689 {
John Bauman19bac1e2014-05-06 15:23:49 -04005690 Int a = relativeAddress(r, src);
5691
5692 reg = r.vf[i + a];
John Bauman89401822014-05-06 15:04:28 -04005693 }
5694 }
5695 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005696 case Shader::PARAMETER_CONST:
5697 reg = readConstant(r, src, offset);
John Bauman89401822014-05-06 15:04:28 -04005698 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005699 case Shader::PARAMETER_TEXTURE:
5700 reg = r.vf[2 + i];
5701 break;
5702 case Shader::PARAMETER_MISCTYPE:
John Bauman89401822014-05-06 15:04:28 -04005703 if(src.index == 0) reg = r.vPos;
5704 if(src.index == 1) reg = r.vFace;
5705 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005706 case Shader::PARAMETER_SAMPLER:
5707 if(src.rel.type == Shader::PARAMETER_VOID)
5708 {
5709 reg.x = As<Float4>(Int4(i));
5710 }
5711 else if(src.rel.type == Shader::PARAMETER_TEMP)
5712 {
5713 reg.x = As<Float4>(Int4(i) + RoundInt(r.rf[src.rel.index].x));
5714 }
5715 return reg;
5716 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
5717 case Shader::PARAMETER_VOID: return reg; // Dummy
5718 case Shader::PARAMETER_FLOAT4LITERAL:
5719 reg.x = Float4(src.value[0]);
5720 reg.y = Float4(src.value[1]);
5721 reg.z = Float4(src.value[2]);
5722 reg.w = Float4(src.value[3]);
5723 break;
5724 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
5725 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
5726 case Shader::PARAMETER_LOOP: return reg; // Dummy
5727 case Shader::PARAMETER_COLOROUT:
5728 reg = r.oC[i];
5729 break;
5730 case Shader::PARAMETER_DEPTHOUT:
5731 reg.x = r.oDepth;
5732 break;
John Bauman89401822014-05-06 15:04:28 -04005733 default:
5734 ASSERT(false);
5735 }
5736
John Bauman66b8ab22014-05-06 15:57:45 -04005737 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
5738 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
5739 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
5740 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
John Bauman89401822014-05-06 15:04:28 -04005741
John Bauman19bac1e2014-05-06 15:23:49 -04005742 Vector4f mod;
John Bauman89401822014-05-06 15:04:28 -04005743
5744 switch(src.modifier)
5745 {
John Bauman19bac1e2014-05-06 15:23:49 -04005746 case Shader::MODIFIER_NONE:
John Bauman89401822014-05-06 15:04:28 -04005747 mod.x = x;
5748 mod.y = y;
5749 mod.z = z;
5750 mod.w = w;
5751 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005752 case Shader::MODIFIER_NEGATE:
John Bauman89401822014-05-06 15:04:28 -04005753 mod.x = -x;
5754 mod.y = -y;
5755 mod.z = -z;
5756 mod.w = -w;
5757 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005758 case Shader::MODIFIER_ABS:
John Bauman89401822014-05-06 15:04:28 -04005759 mod.x = Abs(x);
5760 mod.y = Abs(y);
5761 mod.z = Abs(z);
5762 mod.w = Abs(w);
5763 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005764 case Shader::MODIFIER_ABS_NEGATE:
John Bauman89401822014-05-06 15:04:28 -04005765 mod.x = -Abs(x);
5766 mod.y = -Abs(y);
5767 mod.z = -Abs(z);
5768 mod.w = -Abs(w);
5769 break;
John Bauman66b8ab22014-05-06 15:57:45 -04005770 case Shader::MODIFIER_NOT:
5771 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
5772 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
5773 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
5774 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
5775 break;
John Bauman89401822014-05-06 15:04:28 -04005776 default:
5777 ASSERT(false);
5778 }
5779
5780 return mod;
5781 }
5782
John Bauman19bac1e2014-05-06 15:23:49 -04005783 Vector4f PixelRoutine::readConstant(Registers &r, const Src &src, int offset)
John Bauman89401822014-05-06 15:04:28 -04005784 {
John Bauman19bac1e2014-05-06 15:23:49 -04005785 Vector4f c;
5786
5787 int i = src.index + offset;
5788
5789 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
5790 {
5791 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]));
5792
5793 c.x = c.x.xxxx;
5794 c.y = c.y.yyyy;
5795 c.z = c.z.zzzz;
5796 c.w = c.w.wwww;
5797
Nicolas Capenseafdb222015-05-15 15:24:08 -04005798 if(shader->containsDefineInstruction()) // Constant may be known at compile time
John Bauman19bac1e2014-05-06 15:23:49 -04005799 {
Alexis Hetu903e0252014-11-25 14:25:32 -05005800 for(size_t j = 0; j < shader->getLength(); j++)
John Bauman19bac1e2014-05-06 15:23:49 -04005801 {
5802 const Shader::Instruction &instruction = *shader->getInstruction(j);
5803
5804 if(instruction.opcode == Shader::OPCODE_DEF)
5805 {
5806 if(instruction.dst.index == i)
5807 {
5808 c.x = Float4(instruction.src[0].value[0]);
5809 c.y = Float4(instruction.src[0].value[1]);
5810 c.z = Float4(instruction.src[0].value[2]);
5811 c.w = Float4(instruction.src[0].value[3]);
5812
5813 break;
5814 }
5815 }
5816 }
5817 }
5818 }
5819 else if(src.rel.type == Shader::PARAMETER_LOOP)
5820 {
5821 Int loopCounter = r.aL[r.loopDepth];
5822
5823 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]) + loopCounter * 16);
5824
5825 c.x = c.x.xxxx;
5826 c.y = c.y.yyyy;
5827 c.z = c.z.zzzz;
5828 c.w = c.w.wwww;
5829 }
5830 else
5831 {
5832 Int a = relativeAddress(r, src);
5833
5834 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]) + a * 16);
5835
5836 c.x = c.x.xxxx;
5837 c.y = c.y.yyyy;
5838 c.z = c.z.zzzz;
5839 c.w = c.w.wwww;
5840 }
5841
5842 return c;
John Bauman89401822014-05-06 15:04:28 -04005843 }
5844
John Bauman19bac1e2014-05-06 15:23:49 -04005845 Int PixelRoutine::relativeAddress(Registers &r, const Shader::Parameter &var)
John Bauman89401822014-05-06 15:04:28 -04005846 {
John Bauman19bac1e2014-05-06 15:23:49 -04005847 ASSERT(var.rel.deterministic);
5848
5849 if(var.rel.type == Shader::PARAMETER_TEMP)
5850 {
5851 return RoundInt(Extract(r.rf[var.rel.index].x, 0)) * var.rel.scale;
5852 }
5853 else if(var.rel.type == Shader::PARAMETER_INPUT)
5854 {
5855 return RoundInt(Extract(r.vf[var.rel.index].x, 0)) * var.rel.scale;
5856 }
5857 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
5858 {
5859 return RoundInt(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
5860 }
5861 else if(var.rel.type == Shader::PARAMETER_CONST)
5862 {
Nicolas Capensb5e7a2a2014-05-06 16:38:19 -04005863 RValue<Float4> c = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[var.rel.index]));
John Bauman19bac1e2014-05-06 15:23:49 -04005864
5865 return RoundInt(Extract(c, 0)) * var.rel.scale;
5866 }
5867 else ASSERT(false);
5868
5869 return 0;
5870 }
5871
5872 Int4 PixelRoutine::enableMask(Registers &r, const Shader::Instruction *instruction)
5873 {
5874 Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
John Baumand4ae8632014-05-06 16:18:33 -04005875
5876 if(!whileTest)
John Bauman19bac1e2014-05-06 15:23:49 -04005877 {
John Baumand4ae8632014-05-06 16:18:33 -04005878 if(shader->containsBreakInstruction() && instruction->analysisBreak)
5879 {
5880 enable &= r.enableBreak;
5881 }
John Bauman19bac1e2014-05-06 15:23:49 -04005882
John Baumand4ae8632014-05-06 16:18:33 -04005883 if(shader->containsContinueInstruction() && instruction->analysisContinue)
5884 {
5885 enable &= r.enableContinue;
5886 }
John Bauman19bac1e2014-05-06 15:23:49 -04005887
John Baumand4ae8632014-05-06 16:18:33 -04005888 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
5889 {
5890 enable &= r.enableLeave;
5891 }
John Bauman19bac1e2014-05-06 15:23:49 -04005892 }
5893
5894 return enable;
5895 }
5896
5897 bool PixelRoutine::colorUsed()
5898 {
5899 return state.colorWriteMask || state.alphaTestActive() || state.shaderContainsKill;
5900 }
5901
5902 unsigned short PixelRoutine::shaderVersion() const
5903 {
5904 return shader ? shader->getVersion() : 0x0000;
5905 }
5906
5907 bool PixelRoutine::interpolateZ() const
5908 {
5909 return state.depthTestActive || state.pixelFogActive() || (shader && shader->vPosDeclared && fullPixelPositionRegister);
5910 }
5911
5912 bool PixelRoutine::interpolateW() const
5913 {
5914 return state.perspective || (shader && shader->vPosDeclared && fullPixelPositionRegister);
John Bauman89401822014-05-06 15:04:28 -04005915 }
5916}