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John Bauman89401822014-05-06 15:04:28 -04001// SwiftShader Software Renderer
2//
John Bauman66b8ab22014-05-06 15:57:45 -04003// Copyright(c) 2005-2013 TransGaming Inc.
John Bauman89401822014-05-06 15:04:28 -04004//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelRoutine.hpp"
13
14#include "Renderer.hpp"
John Bauman89401822014-05-06 15:04:28 -040015#include "QuadRasterizer.hpp"
16#include "Surface.hpp"
17#include "Primitive.hpp"
18#include "CPUID.hpp"
19#include "SamplerCore.hpp"
20#include "Constants.hpp"
21#include "Debug.hpp"
22
23#include <assert.h>
24
25extern bool localShaderConstants;
26
27namespace sw
28{
29 extern bool complementaryDepthBuffer;
30 extern bool postBlendSRGB;
31 extern bool exactColorRounding;
John Bauman19bac1e2014-05-06 15:23:49 -040032 extern bool booleanFaceRegister;
33 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
34 extern bool fullPixelPositionRegister;
John Bauman89401822014-05-06 15:04:28 -040035
John Bauman19bac1e2014-05-06 15:23:49 -040036 PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : Rasterizer(state), shader(shader)
John Bauman89401822014-05-06 15:04:28 -040037 {
38 perturbate = false;
39 luminance = false;
40 previousScaling = false;
41
John Bauman89401822014-05-06 15:04:28 -040042 ifDepth = 0;
43 loopRepDepth = 0;
44 breakDepth = 0;
John Bauman19bac1e2014-05-06 15:23:49 -040045 currentLabel = -1;
46 whileTest = false;
John Bauman89401822014-05-06 15:04:28 -040047
48 for(int i = 0; i < 2048; i++)
49 {
50 labelBlock[i] = 0;
51 }
52 }
53
54 PixelRoutine::~PixelRoutine()
55 {
56 for(int i = 0; i < 16; i++)
57 {
58 delete sampler[i];
59 }
60 }
61
62 void PixelRoutine::quad(Registers &r, Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
63 {
64 #if PERF_PROFILE
65 Long pipeTime = Ticks();
66 #endif
67
68 for(int i = 0; i < 16; i++)
69 {
70 sampler[i] = new SamplerCore(r.constants, state.sampler[i]);
71 }
72
73 const bool earlyDepthTest = !state.depthOverride && !state.alphaTestActive();
John Bauman19bac1e2014-05-06 15:23:49 -040074 const bool integerPipeline = shaderVersion() <= 0x0104;
John Bauman89401822014-05-06 15:04:28 -040075
76 Int zMask[4]; // Depth mask
77 Int sMask[4]; // Stencil mask
78
79 for(unsigned int q = 0; q < state.multiSample; q++)
80 {
81 zMask[q] = cMask[q];
82 sMask[q] = cMask[q];
83 }
84
85 for(unsigned int q = 0; q < state.multiSample; q++)
86 {
87 stencilTest(r, sBuffer, q, x, sMask[q], cMask[q]);
88 }
89
90 Float4 f;
91
John Bauman19bac1e2014-05-06 15:23:49 -040092 Vector4i &current = r.ri[0];
93 Vector4i &diffuse = r.vi[0];
94 Vector4i &specular = r.vi[1];
John Bauman89401822014-05-06 15:04:28 -040095
96 Float4 (&z)[4] = r.z;
John Bauman19bac1e2014-05-06 15:23:49 -040097 Float4 &w = r.w;
John Bauman89401822014-05-06 15:04:28 -040098 Float4 &rhw = r.rhw;
99 Float4 rhwCentroid;
100
101 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,xQuad), 16);
102 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,yQuad), 16);
103
John Bauman19bac1e2014-05-06 15:23:49 -0400104 if(interpolateZ())
John Bauman89401822014-05-06 15:04:28 -0400105 {
106 for(unsigned int q = 0; q < state.multiSample; q++)
107 {
108 Float4 x = xxxx;
109
110 if(state.multiSample > 1)
111 {
112 x -= *Pointer<Float4>(r.constants + OFFSET(Constants,X) + q * sizeof(float4));
113 }
114
115 z[q] = interpolate(x, r.Dz[q], z[q], r.primitive + OFFSET(Primitive,z), false, false);
116 }
117 }
118
119 Bool depthPass = false;
120
121 if(earlyDepthTest)
122 {
123 for(unsigned int q = 0; q < state.multiSample; q++)
124 {
125 depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
126 }
127 }
128
129 If(depthPass || Bool(!earlyDepthTest))
130 {
131 #if PERF_PROFILE
132 Long interpTime = Ticks();
133 #endif
134
135 // Centroid locations
136 Float4 XXXX = Float4(0.0f);
137 Float4 YYYY = Float4(0.0f);
138
139 if(state.centroid)
140 {
141 Float4 WWWW(1.0e-9f);
142
143 for(unsigned int q = 0; q < state.multiSample; q++)
144 {
145 XXXX += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
146 YYYY += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
147 WWWW += *Pointer<Float4>(r.constants + OFFSET(Constants,weight) + 16 * cMask[q]);
148 }
149
150 WWWW = Rcp_pp(WWWW);
151 XXXX *= WWWW;
152 YYYY *= WWWW;
153
154 XXXX += xxxx;
155 YYYY += yyyy;
156 }
157
John Bauman19bac1e2014-05-06 15:23:49 -0400158 if(interpolateW())
John Bauman89401822014-05-06 15:04:28 -0400159 {
John Bauman19bac1e2014-05-06 15:23:49 -0400160 w = interpolate(xxxx, r.Dw, rhw, r.primitive + OFFSET(Primitive,w), false, false);
161 rhw = reciprocal(w);
John Bauman89401822014-05-06 15:04:28 -0400162
163 if(state.centroid)
164 {
165 rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,w), false, false));
166 }
167 }
168
169 for(int interpolant = 0; interpolant < 10; interpolant++)
170 {
171 for(int component = 0; component < 4; component++)
172 {
John Bauman89401822014-05-06 15:04:28 -0400173 if(state.interpolant[interpolant].component & (1 << component))
174 {
175 if(!state.interpolant[interpolant].centroid)
176 {
John Bauman19bac1e2014-05-06 15:23:49 -0400177 r.vf[interpolant][component] = interpolate(xxxx, r.Dv[interpolant][component], rhw, r.primitive + OFFSET(Primitive,V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
John Bauman89401822014-05-06 15:04:28 -0400178 }
179 else
180 {
John Bauman19bac1e2014-05-06 15:23:49 -0400181 r.vf[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
John Bauman89401822014-05-06 15:04:28 -0400182 }
183 }
184 }
185
186 Float4 rcp;
187
188 switch(state.interpolant[interpolant].project)
189 {
190 case 0:
191 break;
192 case 1:
John Bauman19bac1e2014-05-06 15:23:49 -0400193 rcp = reciprocal(r.vf[interpolant].y);
194 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
John Bauman89401822014-05-06 15:04:28 -0400195 break;
196 case 2:
John Bauman19bac1e2014-05-06 15:23:49 -0400197 rcp = reciprocal(r.vf[interpolant].z);
198 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
199 r.vf[interpolant].y = r.vf[interpolant].y * rcp;
John Bauman89401822014-05-06 15:04:28 -0400200 break;
201 case 3:
John Bauman19bac1e2014-05-06 15:23:49 -0400202 rcp = reciprocal(r.vf[interpolant].w);
203 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
204 r.vf[interpolant].y = r.vf[interpolant].y * rcp;
205 r.vf[interpolant].z = r.vf[interpolant].z * rcp;
John Bauman89401822014-05-06 15:04:28 -0400206 break;
207 }
208 }
209
210 if(state.fog.component)
211 {
212 f = interpolate(xxxx, r.Df, rhw, r.primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
213 }
214
215 if(integerPipeline)
216 {
John Bauman19bac1e2014-05-06 15:23:49 -0400217 if(state.color[0].component & 0x1) diffuse.x = convertFixed12(r.vf[0].x); else diffuse.x = Short4(0x1000);
218 if(state.color[0].component & 0x2) diffuse.y = convertFixed12(r.vf[0].y); else diffuse.y = Short4(0x1000);
219 if(state.color[0].component & 0x4) diffuse.z = convertFixed12(r.vf[0].z); else diffuse.z = Short4(0x1000);
220 if(state.color[0].component & 0x8) diffuse.w = convertFixed12(r.vf[0].w); else diffuse.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -0400221
John Bauman19bac1e2014-05-06 15:23:49 -0400222 if(state.color[1].component & 0x1) specular.x = convertFixed12(r.vf[1].x); else specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
223 if(state.color[1].component & 0x2) specular.y = convertFixed12(r.vf[1].y); else specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
224 if(state.color[1].component & 0x4) specular.z = convertFixed12(r.vf[1].z); else specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
225 if(state.color[1].component & 0x8) specular.w = convertFixed12(r.vf[1].w); else specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -0400226 }
John Bauman19bac1e2014-05-06 15:23:49 -0400227 else if(shaderVersion() >= 0x0300)
John Bauman89401822014-05-06 15:04:28 -0400228 {
John Bauman19bac1e2014-05-06 15:23:49 -0400229 if(shader->vPosDeclared)
John Bauman89401822014-05-06 15:04:28 -0400230 {
John Bauman19bac1e2014-05-06 15:23:49 -0400231 if(!halfIntegerCoordinates)
232 {
233 r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
234 r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
235 }
236 else
237 {
238 r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
239 r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
240 }
241
242 if(fullPixelPositionRegister)
243 {
244 r.vPos.z = z[0]; // FIXME: Centroid?
245 r.vPos.w = w; // FIXME: Centroid?
246 }
John Bauman89401822014-05-06 15:04:28 -0400247 }
248
John Bauman19bac1e2014-05-06 15:23:49 -0400249 if(shader->vFaceDeclared)
John Bauman89401822014-05-06 15:04:28 -0400250 {
251 Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive,area));
John Bauman66b8ab22014-05-06 15:57:45 -0400252 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
John Bauman19bac1e2014-05-06 15:23:49 -0400253
254 r.vFace.x = face;
255 r.vFace.y = face;
256 r.vFace.z = face;
257 r.vFace.w = face;
John Bauman89401822014-05-06 15:04:28 -0400258 }
259 }
260
261 #if PERF_PROFILE
262 r.cycles[PERF_INTERP] += Ticks() - interpTime;
263 #endif
264
265 Bool alphaPass = true;
266
267 if(colorUsed())
268 {
269 #if PERF_PROFILE
270 Long shaderTime = Ticks();
271 #endif
272
John Bauman19bac1e2014-05-06 15:23:49 -0400273 if(shader)
John Bauman89401822014-05-06 15:04:28 -0400274 {
John Bauman19bac1e2014-05-06 15:23:49 -0400275 // shader->print("PixelShader-%0.8X.txt", state.shaderID);
John Bauman89401822014-05-06 15:04:28 -0400276
John Bauman19bac1e2014-05-06 15:23:49 -0400277 if(shader->getVersion() <= 0x0104)
John Bauman89401822014-05-06 15:04:28 -0400278 {
279 ps_1_x(r, cMask);
280 }
281 else
282 {
283 ps_2_x(r, cMask);
284 }
285 }
286 else
287 {
288 current = diffuse;
John Bauman19bac1e2014-05-06 15:23:49 -0400289 Vector4i temp(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -0400290
291 for(int stage = 0; stage < 8; stage++)
292 {
293 if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE)
294 {
295 break;
296 }
297
John Bauman19bac1e2014-05-06 15:23:49 -0400298 Vector4i texture;
John Bauman89401822014-05-06 15:04:28 -0400299
300 if(state.textureStage[stage].usesTexture)
301 {
302 sampleTexture(r, texture, stage, stage);
303 }
304
305 blendTexture(r, current, temp, texture, stage);
306 }
307
308 specularPixel(current, specular);
309 }
310
311 #if PERF_PROFILE
312 r.cycles[PERF_SHADER] += Ticks() - shaderTime;
313 #endif
314
315 if(integerPipeline)
316 {
John Bauman19bac1e2014-05-06 15:23:49 -0400317 current.x = Min(current.x, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.x = Max(current.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
318 current.y = Min(current.y, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.y = Max(current.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
319 current.z = Min(current.z, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.z = Max(current.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
320 current.w = Min(current.w, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.w = Max(current.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -0400321
322 alphaPass = alphaTest(r, cMask, current);
323 }
324 else
325 {
326 clampColor(r.oC);
327
328 alphaPass = alphaTest(r, cMask, r.oC[0]);
329 }
330
John Bauman19bac1e2014-05-06 15:23:49 -0400331 if((shader && shader->containsKill()) || state.alphaTestActive())
John Bauman89401822014-05-06 15:04:28 -0400332 {
333 for(unsigned int q = 0; q < state.multiSample; q++)
334 {
335 zMask[q] &= cMask[q];
336 sMask[q] &= cMask[q];
337 }
338 }
339 }
340
341 If(alphaPass)
342 {
343 if(!earlyDepthTest)
344 {
345 for(unsigned int q = 0; q < state.multiSample; q++)
346 {
347 depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
348 }
349 }
350
351 #if PERF_PROFILE
352 Long ropTime = Ticks();
353 #endif
354
355 If(depthPass || Bool(earlyDepthTest))
356 {
357 for(unsigned int q = 0; q < state.multiSample; q++)
358 {
359 if(state.multiSampleMask & (1 << q))
360 {
361 writeDepth(r, zBuffer, q, x, z[q], zMask[q]);
362
363 if(state.occlusionEnabled)
364 {
365 r.occlusion += *Pointer<UInt>(r.constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
366 }
367 }
368 }
369
370 if(colorUsed())
371 {
372 #if PERF_PROFILE
John Bauman66b8ab22014-05-06 15:57:45 -0400373 AddAtomic(Pointer<Long>(&profiler.ropOperations), 4);
John Bauman89401822014-05-06 15:04:28 -0400374 #endif
375
376 if(integerPipeline)
377 {
378 rasterOperation(current, r, f, cBuffer[0], x, sMask, zMask, cMask);
379 }
380 else
381 {
382 rasterOperation(r.oC, r, f, cBuffer, x, sMask, zMask, cMask);
383 }
384 }
385 }
386
387 #if PERF_PROFILE
388 r.cycles[PERF_ROP] += Ticks() - ropTime;
389 #endif
390 }
391 }
392
393 for(unsigned int q = 0; q < state.multiSample; q++)
394 {
395 if(state.multiSampleMask & (1 << q))
396 {
397 writeStencil(r, sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
398 }
399 }
400
401 #if PERF_PROFILE
402 r.cycles[PERF_PIPE] += Ticks() - pipeTime;
403 #endif
404 }
405
406 Float4 PixelRoutine::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
407 {
408 Float4 interpolant = D;
409
410 if(!flat)
411 {
412 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16);
413
414 if(perspective)
415 {
416 interpolant *= rhw;
417 }
418 }
419
420 return interpolant;
421 }
422
423 Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
424 {
425 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16);
426
427 if(!flat)
428 {
429 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) +
430 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16);
431
432 if(perspective)
433 {
434 interpolant *= rhw;
435 }
436 }
437
438 return interpolant;
439 }
440
441 void PixelRoutine::stencilTest(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
442 {
443 if(!state.stencilActive)
444 {
445 return;
446 }
447
448 // (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask)
449
450 Pointer<Byte> buffer = sBuffer + 2 * x;
451
452 if(q > 0)
453 {
454 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
455 }
456
457 Byte8 value = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
458 Byte8 valueCCW = value;
459
460 if(!state.noStencilMask)
461 {
462 value &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].testMaskQ));
463 }
464
465 stencilTest(r, value, (Context::StencilCompareMode)state.stencilCompareMode, false);
466
467 if(state.twoSidedStencil)
468 {
469 if(!state.noStencilMaskCCW)
470 {
471 valueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].testMaskQ));
472 }
473
474 stencilTest(r, valueCCW, (Context::StencilCompareMode)state.stencilCompareModeCCW, true);
475
476 value &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
477 valueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
478 value |= valueCCW;
479 }
480
481 sMask = SignMask(value) & cMask;
482 }
483
484 void PixelRoutine::stencilTest(Registers &r, Byte8 &value, Context::StencilCompareMode stencilCompareMode, bool CCW)
485 {
486 Byte8 equal;
487
488 switch(stencilCompareMode)
489 {
490 case Context::STENCIL_ALWAYS:
491 value = Byte8(0xFFFFFFFFFFFFFFFF);
492 break;
493 case Context::STENCIL_NEVER:
494 value = Byte8(0x0000000000000000);
495 break;
496 case Context::STENCIL_LESS: // a < b ~ b > a
497 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
498 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
499 break;
500 case Context::STENCIL_EQUAL:
501 value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
502 break;
503 case Context::STENCIL_NOTEQUAL: // a != b ~ !(a == b)
504 value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
505 value ^= Byte8(0xFFFFFFFFFFFFFFFF);
506 break;
507 case Context::STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b)
508 equal = value;
509 equal = CmpEQ(equal, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
510 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
511 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
512 value |= equal;
513 break;
514 case Context::STENCIL_GREATER: // a > b
515 equal = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
516 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
517 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value));
518 value = equal;
519 break;
520 case Context::STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a)
521 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
522 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
523 value ^= Byte8(0xFFFFFFFFFFFFFFFF);
524 break;
525 default:
526 ASSERT(false);
527 }
528 }
529
530 Bool PixelRoutine::depthTest(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
531 {
532 if(!state.depthTestActive)
533 {
534 return true;
535 }
536
537 Float4 Z = z;
538
John Bauman19bac1e2014-05-06 15:23:49 -0400539 if(shader && shader->depthOverride())
John Bauman89401822014-05-06 15:04:28 -0400540 {
541 if(complementaryDepthBuffer)
542 {
John Bauman19bac1e2014-05-06 15:23:49 -0400543 Z = Float4(1.0f) - r.oDepth;
John Bauman89401822014-05-06 15:04:28 -0400544 }
545 else
546 {
547 Z = r.oDepth;
548 }
549 }
550
551 Pointer<Byte> buffer;
552 Int pitch;
553
554 if(!state.quadLayoutDepthBuffer)
555 {
556 buffer = zBuffer + 4 * x;
557 pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
558 }
559 else
560 {
561 buffer = zBuffer + 8 * x;
562 }
563
564 if(q > 0)
565 {
566 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
567 }
568
569 Float4 zValue;
570
571 if(state.depthCompareMode != Context::DEPTH_NEVER || (state.depthCompareMode != Context::DEPTH_ALWAYS && !state.depthWriteEnable))
572 {
573 if(!state.quadLayoutDepthBuffer)
574 {
575 // FIXME: Properly optimizes?
576 zValue.xy = *Pointer<Float4>(buffer);
577 zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
578 }
579 else
580 {
581 zValue = *Pointer<Float4>(buffer, 16);
582 }
583 }
584
585 Int4 zTest;
586
587 switch(state.depthCompareMode)
588 {
589 case Context::DEPTH_ALWAYS:
590 // Optimized
591 break;
592 case Context::DEPTH_NEVER:
593 // Optimized
594 break;
595 case Context::DEPTH_EQUAL:
596 zTest = CmpEQ(zValue, Z);
597 break;
598 case Context::DEPTH_NOTEQUAL:
599 zTest = CmpNEQ(zValue, Z);
600 break;
601 case Context::DEPTH_LESS:
602 if(complementaryDepthBuffer)
603 {
604 zTest = CmpLT(zValue, Z);
605 }
606 else
607 {
608 zTest = CmpNLE(zValue, Z);
609 }
610 break;
611 case Context::DEPTH_GREATEREQUAL:
612 if(complementaryDepthBuffer)
613 {
614 zTest = CmpNLT(zValue, Z);
615 }
616 else
617 {
618 zTest = CmpLE(zValue, Z);
619 }
620 break;
621 case Context::DEPTH_LESSEQUAL:
622 if(complementaryDepthBuffer)
623 {
624 zTest = CmpLE(zValue, Z);
625 }
626 else
627 {
628 zTest = CmpNLT(zValue, Z);
629 }
630 break;
631 case Context::DEPTH_GREATER:
632 if(complementaryDepthBuffer)
633 {
634 zTest = CmpNLE(zValue, Z);
635 }
636 else
637 {
638 zTest = CmpLT(zValue, Z);
639 }
640 break;
641 default:
642 ASSERT(false);
643 }
644
645 switch(state.depthCompareMode)
646 {
647 case Context::DEPTH_ALWAYS:
648 zMask = cMask;
649 break;
650 case Context::DEPTH_NEVER:
651 zMask = 0x0;
652 break;
653 default:
654 zMask = SignMask(zTest) & cMask;
655 break;
656 }
657
658 if(state.stencilActive)
659 {
660 zMask &= sMask;
661 }
662
663 return zMask != 0;
664 }
665
John Bauman19bac1e2014-05-06 15:23:49 -0400666 void PixelRoutine::blendTexture(Registers &r, Vector4i &current, Vector4i &temp, Vector4i &texture, int stage)
John Bauman89401822014-05-06 15:04:28 -0400667 {
John Bauman19bac1e2014-05-06 15:23:49 -0400668 Vector4i *arg1;
669 Vector4i *arg2;
670 Vector4i *arg3;
671 Vector4i res;
John Bauman89401822014-05-06 15:04:28 -0400672
John Bauman19bac1e2014-05-06 15:23:49 -0400673 Vector4i constant;
674 Vector4i tfactor;
John Bauman89401822014-05-06 15:04:28 -0400675
676 const TextureStage::State &textureStage = state.textureStage[stage];
677
678 if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT ||
679 textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
680 textureStage.secondArgument == TextureStage::SOURCE_CONSTANT ||
681 textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
682 textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT ||
683 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT)
684 {
John Bauman19bac1e2014-05-06 15:23:49 -0400685 constant.x = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[0]));
686 constant.y = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[1]));
687 constant.z = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[2]));
688 constant.w = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[3]));
John Bauman89401822014-05-06 15:04:28 -0400689 }
690
691 if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR ||
692 textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
693 textureStage.secondArgument == TextureStage::SOURCE_TFACTOR ||
694 textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
695 textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR ||
696 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR)
697 {
John Bauman19bac1e2014-05-06 15:23:49 -0400698 tfactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[0]));
699 tfactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[1]));
700 tfactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[2]));
701 tfactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]));
John Bauman89401822014-05-06 15:04:28 -0400702 }
703
704 // Premodulate
705 if(stage > 0 && textureStage.usesTexture)
706 {
707 if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE)
708 {
John Bauman19bac1e2014-05-06 15:23:49 -0400709 current.x = MulHigh(current.x, texture.x) << 4;
710 current.y = MulHigh(current.y, texture.y) << 4;
711 current.z = MulHigh(current.z, texture.z) << 4;
John Bauman89401822014-05-06 15:04:28 -0400712 }
713
714 if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE)
715 {
John Bauman19bac1e2014-05-06 15:23:49 -0400716 current.w = MulHigh(current.w, texture.w) << 4;
John Bauman89401822014-05-06 15:04:28 -0400717 }
718 }
719
720 if(luminance)
721 {
John Bauman19bac1e2014-05-06 15:23:49 -0400722 texture.x = MulHigh(texture.x, r.L) << 4;
723 texture.y = MulHigh(texture.y, r.L) << 4;
724 texture.z = MulHigh(texture.z, r.L) << 4;
John Bauman89401822014-05-06 15:04:28 -0400725
726 luminance = false;
727 }
728
729 switch(textureStage.firstArgument)
730 {
731 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
732 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
733 case TextureStage::SOURCE_CURRENT: arg1 = &current; break;
734 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
735 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
736 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
737 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
738 default:
739 ASSERT(false);
740 }
741
742 switch(textureStage.secondArgument)
743 {
744 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
745 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
746 case TextureStage::SOURCE_CURRENT: arg2 = &current; break;
747 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
748 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
749 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
750 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
751 default:
752 ASSERT(false);
753 }
754
755 switch(textureStage.thirdArgument)
756 {
757 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
758 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
759 case TextureStage::SOURCE_CURRENT: arg3 = &current; break;
760 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
761 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
762 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
763 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
764 default:
765 ASSERT(false);
766 }
767
John Bauman19bac1e2014-05-06 15:23:49 -0400768 Vector4i mod1;
769 Vector4i mod2;
770 Vector4i mod3;
John Bauman89401822014-05-06 15:04:28 -0400771
772 switch(textureStage.firstModifier)
773 {
774 case TextureStage::MODIFIER_COLOR:
775 break;
776 case TextureStage::MODIFIER_INVCOLOR:
777 {
John Bauman19bac1e2014-05-06 15:23:49 -0400778 mod1.x = SubSat(Short4(0x1000), arg1->x);
779 mod1.y = SubSat(Short4(0x1000), arg1->y);
780 mod1.z = SubSat(Short4(0x1000), arg1->z);
781 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -0400782
783 arg1 = &mod1;
784 }
785 break;
786 case TextureStage::MODIFIER_ALPHA:
787 {
John Bauman19bac1e2014-05-06 15:23:49 -0400788 mod1.x = arg1->w;
789 mod1.y = arg1->w;
790 mod1.z = arg1->w;
791 mod1.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -0400792
793 arg1 = &mod1;
794 }
795 break;
796 case TextureStage::MODIFIER_INVALPHA:
797 {
John Bauman19bac1e2014-05-06 15:23:49 -0400798 mod1.x = SubSat(Short4(0x1000), arg1->w);
799 mod1.y = SubSat(Short4(0x1000), arg1->w);
800 mod1.z = SubSat(Short4(0x1000), arg1->w);
801 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -0400802
803 arg1 = &mod1;
804 }
805 break;
806 default:
807 ASSERT(false);
808 }
809
810 switch(textureStage.secondModifier)
811 {
812 case TextureStage::MODIFIER_COLOR:
813 break;
814 case TextureStage::MODIFIER_INVCOLOR:
815 {
John Bauman19bac1e2014-05-06 15:23:49 -0400816 mod2.x = SubSat(Short4(0x1000), arg2->x);
817 mod2.y = SubSat(Short4(0x1000), arg2->y);
818 mod2.z = SubSat(Short4(0x1000), arg2->z);
819 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -0400820
821 arg2 = &mod2;
822 }
823 break;
824 case TextureStage::MODIFIER_ALPHA:
825 {
John Bauman19bac1e2014-05-06 15:23:49 -0400826 mod2.x = arg2->w;
827 mod2.y = arg2->w;
828 mod2.z = arg2->w;
829 mod2.w = arg2->w;
John Bauman89401822014-05-06 15:04:28 -0400830
831 arg2 = &mod2;
832 }
833 break;
834 case TextureStage::MODIFIER_INVALPHA:
835 {
John Bauman19bac1e2014-05-06 15:23:49 -0400836 mod2.x = SubSat(Short4(0x1000), arg2->w);
837 mod2.y = SubSat(Short4(0x1000), arg2->w);
838 mod2.z = SubSat(Short4(0x1000), arg2->w);
839 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -0400840
841 arg2 = &mod2;
842 }
843 break;
844 default:
845 ASSERT(false);
846 }
847
848 switch(textureStage.thirdModifier)
849 {
850 case TextureStage::MODIFIER_COLOR:
851 break;
852 case TextureStage::MODIFIER_INVCOLOR:
853 {
John Bauman19bac1e2014-05-06 15:23:49 -0400854 mod3.x = SubSat(Short4(0x1000), arg3->x);
855 mod3.y = SubSat(Short4(0x1000), arg3->y);
856 mod3.z = SubSat(Short4(0x1000), arg3->z);
857 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -0400858
859 arg3 = &mod3;
860 }
861 break;
862 case TextureStage::MODIFIER_ALPHA:
863 {
John Bauman19bac1e2014-05-06 15:23:49 -0400864 mod3.x = arg3->w;
865 mod3.y = arg3->w;
866 mod3.z = arg3->w;
867 mod3.w = arg3->w;
John Bauman89401822014-05-06 15:04:28 -0400868
869 arg3 = &mod3;
870 }
871 break;
872 case TextureStage::MODIFIER_INVALPHA:
873 {
John Bauman19bac1e2014-05-06 15:23:49 -0400874 mod3.x = SubSat(Short4(0x1000), arg3->w);
875 mod3.y = SubSat(Short4(0x1000), arg3->w);
876 mod3.z = SubSat(Short4(0x1000), arg3->w);
877 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -0400878
879 arg3 = &mod3;
880 }
881 break;
882 default:
883 ASSERT(false);
884 }
885
886 switch(textureStage.stageOperation)
887 {
888 case TextureStage::STAGE_DISABLE:
889 break;
890 case TextureStage::STAGE_SELECTARG1: // Arg1
891 {
John Bauman19bac1e2014-05-06 15:23:49 -0400892 res.x = arg1->x;
893 res.y = arg1->y;
894 res.z = arg1->z;
John Bauman89401822014-05-06 15:04:28 -0400895 }
896 break;
897 case TextureStage::STAGE_SELECTARG2: // Arg2
898 {
John Bauman19bac1e2014-05-06 15:23:49 -0400899 res.x = arg2->x;
900 res.y = arg2->y;
901 res.z = arg2->z;
John Bauman89401822014-05-06 15:04:28 -0400902 }
903 break;
904 case TextureStage::STAGE_SELECTARG3: // Arg3
905 {
John Bauman19bac1e2014-05-06 15:23:49 -0400906 res.x = arg3->x;
907 res.y = arg3->y;
908 res.z = arg3->z;
John Bauman89401822014-05-06 15:04:28 -0400909 }
910 break;
911 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
912 {
John Bauman19bac1e2014-05-06 15:23:49 -0400913 res.x = MulHigh(arg1->x, arg2->x) << 4;
914 res.y = MulHigh(arg1->y, arg2->y) << 4;
915 res.z = MulHigh(arg1->z, arg2->z) << 4;
John Bauman89401822014-05-06 15:04:28 -0400916 }
917 break;
918 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
919 {
John Bauman19bac1e2014-05-06 15:23:49 -0400920 res.x = MulHigh(arg1->x, arg2->x) << 5;
921 res.y = MulHigh(arg1->y, arg2->y) << 5;
922 res.z = MulHigh(arg1->z, arg2->z) << 5;
John Bauman89401822014-05-06 15:04:28 -0400923 }
924 break;
925 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
926 {
John Bauman19bac1e2014-05-06 15:23:49 -0400927 res.x = MulHigh(arg1->x, arg2->x) << 6;
928 res.y = MulHigh(arg1->y, arg2->y) << 6;
929 res.z = MulHigh(arg1->z, arg2->z) << 6;
John Bauman89401822014-05-06 15:04:28 -0400930 }
931 break;
932 case TextureStage::STAGE_ADD: // Arg1 + Arg2
933 {
John Bauman19bac1e2014-05-06 15:23:49 -0400934 res.x = AddSat(arg1->x, arg2->x);
935 res.y = AddSat(arg1->y, arg2->y);
936 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400937 }
938 break;
939 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
940 {
John Bauman19bac1e2014-05-06 15:23:49 -0400941 res.x = AddSat(arg1->x, arg2->x);
942 res.y = AddSat(arg1->y, arg2->y);
943 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400944
John Bauman19bac1e2014-05-06 15:23:49 -0400945 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
946 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
947 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -0400948 }
949 break;
950 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
951 {
John Bauman19bac1e2014-05-06 15:23:49 -0400952 res.x = AddSat(arg1->x, arg2->x);
953 res.y = AddSat(arg1->y, arg2->y);
954 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400955
John Bauman19bac1e2014-05-06 15:23:49 -0400956 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
957 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
958 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -0400959
John Bauman19bac1e2014-05-06 15:23:49 -0400960 res.x = AddSat(res.x, res.x);
961 res.y = AddSat(res.y, res.y);
962 res.z = AddSat(res.z, res.z);
John Bauman89401822014-05-06 15:04:28 -0400963 }
964 break;
965 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
966 {
John Bauman19bac1e2014-05-06 15:23:49 -0400967 res.x = SubSat(arg1->x, arg2->x);
968 res.y = SubSat(arg1->y, arg2->y);
969 res.z = SubSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400970 }
971 break;
972 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
973 {
974 Short4 tmp;
975
John Bauman19bac1e2014-05-06 15:23:49 -0400976 tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp);
977 tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp);
978 tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -0400979 }
980 break;
981 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
982 {
John Bauman19bac1e2014-05-06 15:23:49 -0400983 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x);
984 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y);
985 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z);
John Bauman89401822014-05-06 15:04:28 -0400986 }
987 break;
988 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
989 {
John Bauman19bac1e2014-05-06 15:23:49 -0400990 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2->x);
991 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2->y);
992 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400993 }
994 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400995 case TextureStage::STAGE_DOT3: // 2 * (Arg1.x - 0.5) * 2 * (Arg2.x - 0.5) + 2 * (Arg1.y - 0.5) * 2 * (Arg2.y - 0.5) + 2 * (Arg1.z - 0.5) * 2 * (Arg2.z - 0.5)
John Bauman89401822014-05-06 15:04:28 -0400996 {
997 Short4 tmp;
998
John Bauman19bac1e2014-05-06 15:23:49 -0400999 res.x = SubSat(arg1->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.x = MulHigh(res.x, tmp);
1000 res.y = SubSat(arg1->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.y = MulHigh(res.y, tmp);
1001 res.z = SubSat(arg1->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.z = MulHigh(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -04001002
John Bauman19bac1e2014-05-06 15:23:49 -04001003 res.x = res.x << 6;
1004 res.y = res.y << 6;
1005 res.z = res.z << 6;
John Bauman89401822014-05-06 15:04:28 -04001006
John Bauman19bac1e2014-05-06 15:23:49 -04001007 res.x = AddSat(res.x, res.y);
1008 res.x = AddSat(res.x, res.z);
John Bauman89401822014-05-06 15:04:28 -04001009
1010 // Clamp to [0, 1]
John Bauman19bac1e2014-05-06 15:23:49 -04001011 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1012 res.x = Min(res.x, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001013
John Bauman19bac1e2014-05-06 15:23:49 -04001014 res.y = res.x;
1015 res.z = res.x;
1016 res.w = res.x;
John Bauman89401822014-05-06 15:04:28 -04001017 }
1018 break;
1019 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1020 {
John Bauman19bac1e2014-05-06 15:23:49 -04001021 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, current.w) << 4; res.x = AddSat(res.x, arg2->x);
1022 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, current.w) << 4; res.y = AddSat(res.y, arg2->y);
1023 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, current.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001024 }
1025 break;
1026 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1027 {
John Bauman19bac1e2014-05-06 15:23:49 -04001028 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.diffuse.w) << 4; res.x = AddSat(res.x, arg2->x);
1029 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.diffuse.w) << 4; res.y = AddSat(res.y, arg2->y);
1030 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.diffuse.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001031 }
1032 break;
1033 case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1034 {
John Bauman19bac1e2014-05-06 15:23:49 -04001035 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
1036 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
1037 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001038 }
1039 break;
1040 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1041 {
John Bauman19bac1e2014-05-06 15:23:49 -04001042 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x);
1043 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, arg2->y);
1044 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001045 }
1046 break;
1047 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
1048 {
John Bauman19bac1e2014-05-06 15:23:49 -04001049 res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
1050 res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
1051 res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
John Bauman89401822014-05-06 15:04:28 -04001052 }
1053 break;
1054 case TextureStage::STAGE_PREMODULATE:
1055 {
John Bauman19bac1e2014-05-06 15:23:49 -04001056 res.x = arg1->x;
1057 res.y = arg1->y;
1058 res.z = arg1->z;
John Bauman89401822014-05-06 15:04:28 -04001059 }
1060 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001061 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.w * Arg2
John Bauman89401822014-05-06 15:04:28 -04001062 {
John Bauman19bac1e2014-05-06 15:23:49 -04001063 res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
1064 res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
1065 res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
John Bauman89401822014-05-06 15:04:28 -04001066 }
1067 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001068 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.w
John Bauman89401822014-05-06 15:04:28 -04001069 {
John Bauman19bac1e2014-05-06 15:23:49 -04001070 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w);
1071 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w);
1072 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001073 }
1074 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001075 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.w) * Arg2 + Arg1
John Bauman89401822014-05-06 15:04:28 -04001076 {
1077 Short4 tmp;
1078
John Bauman19bac1e2014-05-06 15:23:49 -04001079 res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp);
1080 res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp);
1081 res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -04001082 }
1083 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001084 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.w
John Bauman89401822014-05-06 15:04:28 -04001085 {
1086 Short4 tmp;
1087
John Bauman19bac1e2014-05-06 15:23:49 -04001088 res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp);
1089 res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp);
1090 res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -04001091 }
1092 break;
1093 case TextureStage::STAGE_BUMPENVMAP:
1094 {
John Bauman19bac1e2014-05-06 15:23:49 -04001095 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
1096 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
John Bauman89401822014-05-06 15:04:28 -04001097
1098 Float4 du2;
1099 Float4 dv2;
1100
1101 du2 = r.du;
1102 dv2 = r.dv;
1103 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
1104 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
1105 r.du += dv2;
1106 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
1107 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
1108 r.dv += du2;
1109
1110 perturbate = true;
1111
John Bauman19bac1e2014-05-06 15:23:49 -04001112 res.x = r.current.x;
1113 res.y = r.current.y;
1114 res.z = r.current.z;
1115 res.w = r.current.w;
John Bauman89401822014-05-06 15:04:28 -04001116 }
1117 break;
1118 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1119 {
John Bauman19bac1e2014-05-06 15:23:49 -04001120 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
1121 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
John Bauman89401822014-05-06 15:04:28 -04001122
1123 Float4 du2;
1124 Float4 dv2;
1125
1126 du2 = r.du;
1127 dv2 = r.dv;
1128
1129 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
1130 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
1131 r.du += dv2;
1132 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
1133 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
1134 r.dv += du2;
1135
1136 perturbate = true;
1137
John Bauman19bac1e2014-05-06 15:23:49 -04001138 r.L = texture.z;
John Bauman89401822014-05-06 15:04:28 -04001139 r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
1140 r.L = r.L << 4;
1141 r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
1142 r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman19bac1e2014-05-06 15:23:49 -04001143 r.L = Min(r.L, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001144
1145 luminance = true;
1146
John Bauman19bac1e2014-05-06 15:23:49 -04001147 res.x = r.current.x;
1148 res.y = r.current.y;
1149 res.z = r.current.z;
1150 res.w = r.current.w;
John Bauman89401822014-05-06 15:04:28 -04001151 }
1152 break;
1153 default:
1154 ASSERT(false);
1155 }
1156
1157 if(textureStage.stageOperation != TextureStage::STAGE_DOT3)
1158 {
1159 switch(textureStage.firstArgumentAlpha)
1160 {
1161 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
1162 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
1163 case TextureStage::SOURCE_CURRENT: arg1 = &current; break;
1164 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
1165 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
1166 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
1167 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
1168 default:
1169 ASSERT(false);
1170 }
1171
1172 switch(textureStage.secondArgumentAlpha)
1173 {
1174 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
1175 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
1176 case TextureStage::SOURCE_CURRENT: arg2 = &current; break;
1177 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
1178 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
1179 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
1180 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
1181 default:
1182 ASSERT(false);
1183 }
1184
1185 switch(textureStage.thirdArgumentAlpha)
1186 {
1187 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
1188 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
1189 case TextureStage::SOURCE_CURRENT: arg3 = &current; break;
1190 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
1191 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
1192 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
1193 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
1194 default:
1195 ASSERT(false);
1196 }
1197
1198 switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used
1199 {
1200 case TextureStage::MODIFIER_COLOR:
1201 break;
1202 case TextureStage::MODIFIER_INVCOLOR:
1203 {
John Bauman19bac1e2014-05-06 15:23:49 -04001204 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001205
1206 arg1 = &mod1;
1207 }
1208 break;
1209 case TextureStage::MODIFIER_ALPHA:
1210 {
1211 // Redudant
1212 }
1213 break;
1214 case TextureStage::MODIFIER_INVALPHA:
1215 {
John Bauman19bac1e2014-05-06 15:23:49 -04001216 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001217
1218 arg1 = &mod1;
1219 }
1220 break;
1221 default:
1222 ASSERT(false);
1223 }
1224
1225 switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used
1226 {
1227 case TextureStage::MODIFIER_COLOR:
1228 break;
1229 case TextureStage::MODIFIER_INVCOLOR:
1230 {
John Bauman19bac1e2014-05-06 15:23:49 -04001231 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001232
1233 arg2 = &mod2;
1234 }
1235 break;
1236 case TextureStage::MODIFIER_ALPHA:
1237 {
1238 // Redudant
1239 }
1240 break;
1241 case TextureStage::MODIFIER_INVALPHA:
1242 {
John Bauman19bac1e2014-05-06 15:23:49 -04001243 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001244
1245 arg2 = &mod2;
1246 }
1247 break;
1248 default:
1249 ASSERT(false);
1250 }
1251
1252 switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used
1253 {
1254 case TextureStage::MODIFIER_COLOR:
1255 break;
1256 case TextureStage::MODIFIER_INVCOLOR:
1257 {
John Bauman19bac1e2014-05-06 15:23:49 -04001258 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001259
1260 arg3 = &mod3;
1261 }
1262 break;
1263 case TextureStage::MODIFIER_ALPHA:
1264 {
1265 // Redudant
1266 }
1267 break;
1268 case TextureStage::MODIFIER_INVALPHA:
1269 {
John Bauman19bac1e2014-05-06 15:23:49 -04001270 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001271
1272 arg3 = &mod3;
1273 }
1274 break;
1275 default:
1276 ASSERT(false);
1277 }
1278
1279 switch(textureStage.stageOperationAlpha)
1280 {
1281 case TextureStage::STAGE_DISABLE:
1282 break;
1283 case TextureStage::STAGE_SELECTARG1: // Arg1
1284 {
John Bauman19bac1e2014-05-06 15:23:49 -04001285 res.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -04001286 }
1287 break;
1288 case TextureStage::STAGE_SELECTARG2: // Arg2
1289 {
John Bauman19bac1e2014-05-06 15:23:49 -04001290 res.w = arg2->w;
John Bauman89401822014-05-06 15:04:28 -04001291 }
1292 break;
1293 case TextureStage::STAGE_SELECTARG3: // Arg3
1294 {
John Bauman19bac1e2014-05-06 15:23:49 -04001295 res.w = arg3->w;
John Bauman89401822014-05-06 15:04:28 -04001296 }
1297 break;
1298 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
1299 {
John Bauman19bac1e2014-05-06 15:23:49 -04001300 res.w = MulHigh(arg1->w, arg2->w) << 4;
John Bauman89401822014-05-06 15:04:28 -04001301 }
1302 break;
1303 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
1304 {
John Bauman19bac1e2014-05-06 15:23:49 -04001305 res.w = MulHigh(arg1->w, arg2->w) << 5;
John Bauman89401822014-05-06 15:04:28 -04001306 }
1307 break;
1308 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
1309 {
John Bauman19bac1e2014-05-06 15:23:49 -04001310 res.w = MulHigh(arg1->w, arg2->w) << 6;
John Bauman89401822014-05-06 15:04:28 -04001311 }
1312 break;
1313 case TextureStage::STAGE_ADD: // Arg1 + Arg2
1314 {
John Bauman19bac1e2014-05-06 15:23:49 -04001315 res.w = AddSat(arg1->w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001316 }
1317 break;
1318 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
1319 {
John Bauman19bac1e2014-05-06 15:23:49 -04001320 res.w = AddSat(arg1->w, arg2->w);
1321 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -04001322 }
1323 break;
1324 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
1325 {
John Bauman19bac1e2014-05-06 15:23:49 -04001326 res.w = AddSat(arg1->w, arg2->w);
1327 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1328 res.w = AddSat(res.w, res.w);
John Bauman89401822014-05-06 15:04:28 -04001329 }
1330 break;
1331 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
1332 {
John Bauman19bac1e2014-05-06 15:23:49 -04001333 res.w = SubSat(arg1->w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001334 }
1335 break;
1336 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
1337 {
1338 Short4 tmp;
1339
John Bauman19bac1e2014-05-06 15:23:49 -04001340 tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp);
John Bauman89401822014-05-06 15:04:28 -04001341 }
1342 break;
1343 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
1344 {
John Bauman19bac1e2014-05-06 15:23:49 -04001345 res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001346 }
1347 break;
1348 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
1349 {
John Bauman19bac1e2014-05-06 15:23:49 -04001350 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001351 }
1352 break;
1353 case TextureStage::STAGE_DOT3:
1354 break; // Already computed in color channel
1355 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1356 {
John Bauman19bac1e2014-05-06 15:23:49 -04001357 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, current.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001358 }
1359 break;
1360 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
1361 {
John Bauman19bac1e2014-05-06 15:23:49 -04001362 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.diffuse.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001363 }
1364 break;
1365 case TextureStage::STAGE_BLENDFACTORALPHA:
1366 {
John Bauman19bac1e2014-05-06 15:23:49 -04001367 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001368 }
1369 break;
1370 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
1371 {
John Bauman19bac1e2014-05-06 15:23:49 -04001372 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001373 }
1374 break;
1375 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
1376 {
John Bauman19bac1e2014-05-06 15:23:49 -04001377 res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(res.w, arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001378 }
1379 break;
1380 case TextureStage::STAGE_PREMODULATE:
1381 {
John Bauman19bac1e2014-05-06 15:23:49 -04001382 res.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -04001383 }
1384 break;
1385 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1386 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1387 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1388 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1389 case TextureStage::STAGE_BUMPENVMAP:
1390 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1391 break; // Invalid alpha operations
1392 default:
1393 ASSERT(false);
1394 }
1395 }
1396
1397 // Clamp result to [0, 1]
1398
1399 switch(textureStage.stageOperation)
1400 {
1401 case TextureStage::STAGE_DISABLE:
1402 case TextureStage::STAGE_SELECTARG1:
1403 case TextureStage::STAGE_SELECTARG2:
1404 case TextureStage::STAGE_SELECTARG3:
1405 case TextureStage::STAGE_MODULATE:
1406 case TextureStage::STAGE_MODULATE2X:
1407 case TextureStage::STAGE_MODULATE4X:
1408 case TextureStage::STAGE_ADD:
1409 case TextureStage::STAGE_MULTIPLYADD:
1410 case TextureStage::STAGE_LERP:
1411 case TextureStage::STAGE_BLENDCURRENTALPHA:
1412 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1413 case TextureStage::STAGE_BLENDFACTORALPHA:
1414 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1415 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1416 case TextureStage::STAGE_DOT3: // Already clamped
1417 case TextureStage::STAGE_PREMODULATE:
1418 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1419 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1420 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1421 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1422 case TextureStage::STAGE_BUMPENVMAP:
1423 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1424 if(state.textureStage[stage].cantUnderflow)
1425 {
1426 break; // Can't go below zero
1427 }
1428 case TextureStage::STAGE_ADDSIGNED:
1429 case TextureStage::STAGE_ADDSIGNED2X:
1430 case TextureStage::STAGE_SUBTRACT:
1431 case TextureStage::STAGE_ADDSMOOTH:
John Bauman19bac1e2014-05-06 15:23:49 -04001432 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1433 res.y = Max(res.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1434 res.z = Max(res.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -04001435 break;
1436 default:
1437 ASSERT(false);
1438 }
1439
1440 switch(textureStage.stageOperationAlpha)
1441 {
1442 case TextureStage::STAGE_DISABLE:
1443 case TextureStage::STAGE_SELECTARG1:
1444 case TextureStage::STAGE_SELECTARG2:
1445 case TextureStage::STAGE_SELECTARG3:
1446 case TextureStage::STAGE_MODULATE:
1447 case TextureStage::STAGE_MODULATE2X:
1448 case TextureStage::STAGE_MODULATE4X:
1449 case TextureStage::STAGE_ADD:
1450 case TextureStage::STAGE_MULTIPLYADD:
1451 case TextureStage::STAGE_LERP:
1452 case TextureStage::STAGE_BLENDCURRENTALPHA:
1453 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1454 case TextureStage::STAGE_BLENDFACTORALPHA:
1455 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1456 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1457 case TextureStage::STAGE_DOT3: // Already clamped
1458 case TextureStage::STAGE_PREMODULATE:
1459 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1460 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1461 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1462 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1463 case TextureStage::STAGE_BUMPENVMAP:
1464 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1465 if(state.textureStage[stage].cantUnderflow)
1466 {
1467 break; // Can't go below zero
1468 }
1469 case TextureStage::STAGE_ADDSIGNED:
1470 case TextureStage::STAGE_ADDSIGNED2X:
1471 case TextureStage::STAGE_SUBTRACT:
1472 case TextureStage::STAGE_ADDSMOOTH:
John Bauman19bac1e2014-05-06 15:23:49 -04001473 res.w = Max(res.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -04001474 break;
1475 default:
1476 ASSERT(false);
1477 }
1478
1479 switch(textureStage.stageOperation)
1480 {
1481 case TextureStage::STAGE_DISABLE:
1482 case TextureStage::STAGE_SELECTARG1:
1483 case TextureStage::STAGE_SELECTARG2:
1484 case TextureStage::STAGE_SELECTARG3:
1485 case TextureStage::STAGE_MODULATE:
1486 case TextureStage::STAGE_SUBTRACT:
1487 case TextureStage::STAGE_ADDSMOOTH:
1488 case TextureStage::STAGE_LERP:
1489 case TextureStage::STAGE_BLENDCURRENTALPHA:
1490 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1491 case TextureStage::STAGE_BLENDFACTORALPHA:
1492 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1493 case TextureStage::STAGE_DOT3: // Already clamped
1494 case TextureStage::STAGE_PREMODULATE:
1495 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1496 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1497 case TextureStage::STAGE_BUMPENVMAP:
1498 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1499 break; // Can't go above one
1500 case TextureStage::STAGE_MODULATE2X:
1501 case TextureStage::STAGE_MODULATE4X:
1502 case TextureStage::STAGE_ADD:
1503 case TextureStage::STAGE_ADDSIGNED:
1504 case TextureStage::STAGE_ADDSIGNED2X:
1505 case TextureStage::STAGE_MULTIPLYADD:
1506 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1507 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1508 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04001509 res.x = Min(res.x, Short4(0x1000));
1510 res.y = Min(res.y, Short4(0x1000));
1511 res.z = Min(res.z, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001512 break;
1513 default:
1514 ASSERT(false);
1515 }
1516
1517 switch(textureStage.stageOperationAlpha)
1518 {
1519 case TextureStage::STAGE_DISABLE:
1520 case TextureStage::STAGE_SELECTARG1:
1521 case TextureStage::STAGE_SELECTARG2:
1522 case TextureStage::STAGE_SELECTARG3:
1523 case TextureStage::STAGE_MODULATE:
1524 case TextureStage::STAGE_SUBTRACT:
1525 case TextureStage::STAGE_ADDSMOOTH:
1526 case TextureStage::STAGE_LERP:
1527 case TextureStage::STAGE_BLENDCURRENTALPHA:
1528 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1529 case TextureStage::STAGE_BLENDFACTORALPHA:
1530 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1531 case TextureStage::STAGE_DOT3: // Already clamped
1532 case TextureStage::STAGE_PREMODULATE:
1533 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1534 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1535 case TextureStage::STAGE_BUMPENVMAP:
1536 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1537 break; // Can't go above one
1538 case TextureStage::STAGE_MODULATE2X:
1539 case TextureStage::STAGE_MODULATE4X:
1540 case TextureStage::STAGE_ADD:
1541 case TextureStage::STAGE_ADDSIGNED:
1542 case TextureStage::STAGE_ADDSIGNED2X:
1543 case TextureStage::STAGE_MULTIPLYADD:
1544 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1545 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1546 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04001547 res.w = Min(res.w, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001548 break;
1549 default:
1550 ASSERT(false);
1551 }
1552
1553 switch(textureStage.destinationArgument)
1554 {
1555 case TextureStage::DESTINATION_CURRENT:
John Bauman19bac1e2014-05-06 15:23:49 -04001556 current.x = res.x;
1557 current.y = res.y;
1558 current.z = res.z;
1559 current.w = res.w;
John Bauman89401822014-05-06 15:04:28 -04001560 break;
1561 case TextureStage::DESTINATION_TEMP:
John Bauman19bac1e2014-05-06 15:23:49 -04001562 temp.x = res.x;
1563 temp.y = res.y;
1564 temp.z = res.z;
1565 temp.w = res.w;
John Bauman89401822014-05-06 15:04:28 -04001566 break;
1567 default:
1568 ASSERT(false);
1569 }
1570 }
1571
1572 void PixelRoutine::alphaTest(Registers &r, Int &aMask, Short4 &alpha)
1573 {
1574 Short4 cmp;
1575 Short4 equal;
1576
1577 switch(state.alphaCompareMode)
1578 {
1579 case Context::ALPHA_ALWAYS:
1580 aMask = 0xF;
1581 break;
1582 case Context::ALPHA_NEVER:
1583 aMask = 0x0;
1584 break;
1585 case Context::ALPHA_EQUAL:
1586 cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1587 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1588 break;
1589 case Context::ALPHA_NOTEQUAL: // a != b ~ !(a == b)
1590 cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
1591 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1592 break;
1593 case Context::ALPHA_LESS: // a < b ~ b > a
1594 cmp = CmpGT(*Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)), alpha);
1595 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1596 break;
1597 case Context::ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate
1598 equal = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1599 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1600 cmp |= equal;
1601 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1602 break;
1603 case Context::ALPHA_LESSEQUAL: // a <= b ~ !(a > b)
1604 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
1605 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1606 break;
1607 case Context::ALPHA_GREATER: // a > b
1608 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1609 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1610 break;
1611 default:
1612 ASSERT(false);
1613 }
1614 }
1615
1616 void PixelRoutine::alphaToCoverage(Registers &r, Int cMask[4], Float4 &alpha)
1617 {
1618 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c0)));
1619 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c1)));
1620 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c2)));
1621 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c3)));
1622
1623 Int aMask0 = SignMask(coverage0);
1624 Int aMask1 = SignMask(coverage1);
1625 Int aMask2 = SignMask(coverage2);
1626 Int aMask3 = SignMask(coverage3);
1627
1628 cMask[0] &= aMask0;
1629 cMask[1] &= aMask1;
1630 cMask[2] &= aMask2;
1631 cMask[3] &= aMask3;
1632 }
1633
John Bauman19bac1e2014-05-06 15:23:49 -04001634 Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Vector4i &current)
John Bauman89401822014-05-06 15:04:28 -04001635 {
1636 if(!state.alphaTestActive())
1637 {
1638 return true;
1639 }
1640
1641 Int aMask;
1642
1643 if(state.transparencyAntialiasing == Context::TRANSPARENCY_NONE)
1644 {
John Bauman19bac1e2014-05-06 15:23:49 -04001645 alphaTest(r, aMask, current.w);
John Bauman89401822014-05-06 15:04:28 -04001646
1647 for(unsigned int q = 0; q < state.multiSample; q++)
1648 {
1649 cMask[q] &= aMask;
1650 }
1651 }
1652 else if(state.transparencyAntialiasing == Context::TRANSPARENCY_ALPHA_TO_COVERAGE)
1653 {
John Bauman19bac1e2014-05-06 15:23:49 -04001654 Float4 alpha = Float4(current.w) * Float4(1.0f / 0x1000);
John Bauman89401822014-05-06 15:04:28 -04001655
1656 alphaToCoverage(r, cMask, alpha);
1657 }
1658 else ASSERT(false);
1659
1660 Int pass = cMask[0];
1661
1662 for(unsigned int q = 1; q < state.multiSample; q++)
1663 {
1664 pass = pass | cMask[q];
1665 }
1666
1667 return pass != 0x0;
1668 }
1669
John Bauman19bac1e2014-05-06 15:23:49 -04001670 Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Vector4f &c0)
John Bauman89401822014-05-06 15:04:28 -04001671 {
1672 if(!state.alphaTestActive())
1673 {
1674 return true;
1675 }
1676
1677 Int aMask;
1678
1679 if(state.transparencyAntialiasing == Context::TRANSPARENCY_NONE)
1680 {
John Bauman19bac1e2014-05-06 15:23:49 -04001681 Short4 alpha = RoundShort4(c0.w * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001682
1683 alphaTest(r, aMask, alpha);
1684
1685 for(unsigned int q = 0; q < state.multiSample; q++)
1686 {
1687 cMask[q] &= aMask;
1688 }
1689 }
1690 else if(state.transparencyAntialiasing == Context::TRANSPARENCY_ALPHA_TO_COVERAGE)
1691 {
John Bauman19bac1e2014-05-06 15:23:49 -04001692 alphaToCoverage(r, cMask, c0.w);
John Bauman89401822014-05-06 15:04:28 -04001693 }
1694 else ASSERT(false);
1695
1696 Int pass = cMask[0];
1697
1698 for(unsigned int q = 1; q < state.multiSample; q++)
1699 {
1700 pass = pass | cMask[q];
1701 }
1702
1703 return pass != 0x0;
1704 }
1705
John Bauman19bac1e2014-05-06 15:23:49 -04001706 void PixelRoutine::fogBlend(Registers &r, Vector4i &current, Float4 &f, Float4 &z, Float4 &rhw)
John Bauman89401822014-05-06 15:04:28 -04001707 {
1708 if(!state.fogActive)
1709 {
1710 return;
1711 }
1712
1713 if(state.pixelFogMode != Context::FOG_NONE)
1714 {
1715 pixelFog(r, f, z, rhw);
1716 }
1717
1718 UShort4 fog = convertFixed16(f, true);
1719
John Bauman19bac1e2014-05-06 15:23:49 -04001720 current.x = As<Short4>(MulHigh(As<UShort4>(current.x), fog));
1721 current.y = As<Short4>(MulHigh(As<UShort4>(current.y), fog));
1722 current.z = As<Short4>(MulHigh(As<UShort4>(current.z), fog));
John Bauman89401822014-05-06 15:04:28 -04001723
John Bauman19bac1e2014-05-06 15:23:49 -04001724 UShort4 invFog = UShort4(0xFFFFu) - fog;
John Bauman89401822014-05-06 15:04:28 -04001725
John Bauman19bac1e2014-05-06 15:23:49 -04001726 current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[0]))));
1727 current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[1]))));
1728 current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[2]))));
John Bauman89401822014-05-06 15:04:28 -04001729 }
1730
John Bauman19bac1e2014-05-06 15:23:49 -04001731 void PixelRoutine::fogBlend(Registers &r, Vector4f &c0, Float4 &fog, Float4 &z, Float4 &rhw)
John Bauman89401822014-05-06 15:04:28 -04001732 {
1733 if(!state.fogActive)
1734 {
1735 return;
1736 }
1737
1738 if(state.pixelFogMode != Context::FOG_NONE)
1739 {
1740 pixelFog(r, fog, z, rhw);
1741
John Bauman19bac1e2014-05-06 15:23:49 -04001742 fog = Min(fog, Float4(1.0f));
1743 fog = Max(fog, Float4(0.0f));
John Bauman89401822014-05-06 15:04:28 -04001744 }
1745
John Bauman19bac1e2014-05-06 15:23:49 -04001746 c0.x -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
1747 c0.y -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
1748 c0.z -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
John Bauman89401822014-05-06 15:04:28 -04001749
John Bauman19bac1e2014-05-06 15:23:49 -04001750 c0.x *= fog;
1751 c0.y *= fog;
1752 c0.z *= fog;
John Bauman89401822014-05-06 15:04:28 -04001753
John Bauman19bac1e2014-05-06 15:23:49 -04001754 c0.x += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
1755 c0.y += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
1756 c0.z += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
John Bauman89401822014-05-06 15:04:28 -04001757 }
1758
1759 void PixelRoutine::pixelFog(Registers &r, Float4 &visibility, Float4 &z, Float4 &rhw)
1760 {
1761 Float4 &zw = visibility;
1762
1763 if(state.pixelFogMode != Context::FOG_NONE)
1764 {
1765 if(state.wBasedFog)
1766 {
1767 zw = rhw;
1768 }
1769 else
1770 {
1771 if(complementaryDepthBuffer)
1772 {
John Bauman19bac1e2014-05-06 15:23:49 -04001773 zw = Float4(1.0f) - z;
John Bauman89401822014-05-06 15:04:28 -04001774 }
1775 else
1776 {
1777 zw = z;
1778 }
1779 }
1780 }
1781
1782 switch(state.pixelFogMode)
1783 {
1784 case Context::FOG_NONE:
1785 break;
1786 case Context::FOG_LINEAR:
1787 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.scale));
1788 zw += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.offset));
1789 break;
1790 case Context::FOG_EXP:
1791 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE));
John Bauman19bac1e2014-05-06 15:23:49 -04001792 zw = exponential2(zw, true);
John Bauman89401822014-05-06 15:04:28 -04001793 break;
1794 case Context::FOG_EXP2:
1795 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE2));
1796 zw *= zw;
John Bauman19bac1e2014-05-06 15:23:49 -04001797 zw = exponential2(zw, true);
John Bauman89401822014-05-06 15:04:28 -04001798 zw = Rcp_pp(zw);
1799 break;
1800 default:
1801 ASSERT(false);
1802 }
1803 }
1804
John Bauman19bac1e2014-05-06 15:23:49 -04001805 void PixelRoutine::specularPixel(Vector4i &current, Vector4i &specular)
John Bauman89401822014-05-06 15:04:28 -04001806 {
1807 if(!state.specularAdd)
1808 {
1809 return;
1810 }
1811
John Bauman19bac1e2014-05-06 15:23:49 -04001812 current.x = AddSat(current.x, specular.x);
1813 current.y = AddSat(current.y, specular.y);
1814 current.z = AddSat(current.z, specular.z);
John Bauman89401822014-05-06 15:04:28 -04001815 }
1816
1817 void PixelRoutine::writeDepth(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
1818 {
1819 if(!state.depthWriteEnable)
1820 {
1821 return;
1822 }
1823
1824 Float4 Z = z;
1825
John Bauman19bac1e2014-05-06 15:23:49 -04001826 if(shader && shader->depthOverride())
John Bauman89401822014-05-06 15:04:28 -04001827 {
1828 if(complementaryDepthBuffer)
1829 {
John Bauman19bac1e2014-05-06 15:23:49 -04001830 Z = Float4(1.0f) - r.oDepth;
John Bauman89401822014-05-06 15:04:28 -04001831 }
1832 else
1833 {
1834 Z = r.oDepth;
1835 }
1836 }
1837
1838 Pointer<Byte> buffer;
1839 Int pitch;
1840
1841 if(!state.quadLayoutDepthBuffer)
1842 {
1843 buffer = zBuffer + 4 * x;
1844 pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
1845 }
1846 else
1847 {
1848 buffer = zBuffer + 8 * x;
1849 }
1850
1851 if(q > 0)
1852 {
1853 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
1854 }
1855
1856 Float4 zValue;
1857
1858 if(state.depthCompareMode != Context::DEPTH_NEVER || (state.depthCompareMode != Context::DEPTH_ALWAYS && !state.depthWriteEnable))
1859 {
1860 if(!state.quadLayoutDepthBuffer)
1861 {
1862 // FIXME: Properly optimizes?
1863 zValue.xy = *Pointer<Float4>(buffer);
1864 zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
1865 }
1866 else
1867 {
1868 zValue = *Pointer<Float4>(buffer, 16);
1869 }
1870 }
1871
1872 Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
1873 zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
1874 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
1875
1876 if(!state.quadLayoutDepthBuffer)
1877 {
1878 // FIXME: Properly optimizes?
1879 *Pointer<Float2>(buffer) = Float2(Z.xy);
1880 *Pointer<Float2>(buffer + pitch) = Float2(Z.zw);
1881 }
1882 else
1883 {
1884 *Pointer<Float4>(buffer, 16) = Z;
1885 }
1886 }
1887
1888 void PixelRoutine::writeStencil(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
1889 {
1890 if(!state.stencilActive)
1891 {
1892 return;
1893 }
1894
1895 if(state.stencilPassOperation == Context::OPERATION_KEEP && state.stencilZFailOperation == Context::OPERATION_KEEP && state.stencilFailOperation == Context::OPERATION_KEEP)
1896 {
1897 if(!state.twoSidedStencil || (state.stencilPassOperationCCW == Context::OPERATION_KEEP && state.stencilZFailOperationCCW == Context::OPERATION_KEEP && state.stencilFailOperationCCW == Context::OPERATION_KEEP))
1898 {
1899 return;
1900 }
1901 }
1902
1903 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW))
1904 {
1905 return;
1906 }
1907
1908 Pointer<Byte> buffer = sBuffer + 2 * x;
1909
1910 if(q > 0)
1911 {
1912 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
1913 }
1914
1915 Byte8 bufferValue = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
1916
1917 Byte8 newValue;
1918 stencilOperation(r, newValue, bufferValue, (Context::StencilOperation)state.stencilPassOperation, (Context::StencilOperation)state.stencilZFailOperation, (Context::StencilOperation)state.stencilFailOperation, false, zMask, sMask);
1919
1920 if(!state.noStencilWriteMask)
1921 {
1922 Byte8 maskedValue = bufferValue;
1923 newValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].writeMaskQ));
1924 maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
1925 newValue |= maskedValue;
1926 }
1927
1928 if(state.twoSidedStencil)
1929 {
1930 Byte8 newValueCCW;
1931
1932 stencilOperation(r, newValueCCW, bufferValue, (Context::StencilOperation)state.stencilPassOperationCCW, (Context::StencilOperation)state.stencilZFailOperationCCW, (Context::StencilOperation)state.stencilFailOperationCCW, true, zMask, sMask);
1933
1934 if(!state.noStencilWriteMaskCCW)
1935 {
1936 Byte8 maskedValue = bufferValue;
1937 newValueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].writeMaskQ));
1938 maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
1939 newValueCCW |= maskedValue;
1940 }
1941
1942 newValue &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
1943 newValueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
1944 newValue |= newValueCCW;
1945 }
1946
1947 newValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
1948 bufferValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
1949 newValue |= bufferValue;
1950
1951 *Pointer<UInt>(buffer) = UInt(As<Long>(newValue));
1952 }
1953
1954 void PixelRoutine::stencilOperation(Registers &r, Byte8 &newValue, Byte8 &bufferValue, Context::StencilOperation stencilPassOperation, Context::StencilOperation stencilZFailOperation, Context::StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
1955 {
1956 Byte8 &pass = newValue;
1957 Byte8 fail;
1958 Byte8 zFail;
1959
1960 stencilOperation(r, pass, bufferValue, stencilPassOperation, CCW);
1961
1962 if(stencilZFailOperation != stencilPassOperation)
1963 {
1964 stencilOperation(r, zFail, bufferValue, stencilZFailOperation, CCW);
1965 }
1966
1967 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
1968 {
1969 stencilOperation(r, fail, bufferValue, stencilFailOperation, CCW);
1970 }
1971
1972 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
1973 {
1974 if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
1975 {
1976 pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
1977 zFail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
1978 pass |= zFail;
1979 }
1980
1981 pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
1982 fail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
1983 pass |= fail;
1984 }
1985 }
1986
1987 void PixelRoutine::stencilOperation(Registers &r, Byte8 &output, Byte8 &bufferValue, Context::StencilOperation operation, bool CCW)
1988 {
1989 switch(operation)
1990 {
1991 case Context::OPERATION_KEEP:
1992 output = bufferValue;
1993 break;
1994 case Context::OPERATION_ZERO:
1995 output = Byte8(0x0000000000000000);
1996 break;
1997 case Context::OPERATION_REPLACE:
1998 output = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceQ));
1999 break;
2000 case Context::OPERATION_INCRSAT:
2001 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
2002 break;
2003 case Context::OPERATION_DECRSAT:
2004 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
2005 break;
2006 case Context::OPERATION_INVERT:
2007 output = bufferValue ^ Byte8(0xFFFFFFFFFFFFFFFF);
2008 break;
2009 case Context::OPERATION_INCR:
2010 output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1);
2011 break;
2012 case Context::OPERATION_DECR:
2013 output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1);
2014 break;
2015 default:
2016 ASSERT(false);
2017 }
2018 }
2019
John Bauman19bac1e2014-05-06 15:23:49 -04002020 void PixelRoutine::sampleTexture(Registers &r, Vector4i &c, int coordinates, int stage, bool project)
John Bauman89401822014-05-06 15:04:28 -04002021 {
John Bauman19bac1e2014-05-06 15:23:49 -04002022 Float4 u = r.vf[2 + coordinates].x;
2023 Float4 v = r.vf[2 + coordinates].y;
2024 Float4 w = r.vf[2 + coordinates].z;
2025 Float4 q = r.vf[2 + coordinates].w;
John Bauman89401822014-05-06 15:04:28 -04002026
2027 if(perturbate)
2028 {
2029 u += r.du;
2030 v += r.dv;
2031
2032 perturbate = false;
2033 }
2034
2035 sampleTexture(r, c, stage, u, v, w, q, project);
2036 }
2037
John Bauman19bac1e2014-05-06 15:23:49 -04002038 void PixelRoutine::sampleTexture(Registers &r, Vector4i &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias, bool fixed12)
John Bauman89401822014-05-06 15:04:28 -04002039 {
John Bauman19bac1e2014-05-06 15:23:49 -04002040 Vector4f dsx;
2041 Vector4f dsy;
John Bauman89401822014-05-06 15:04:28 -04002042
2043 sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, fixed12, false);
2044 }
2045
John Bauman19bac1e2014-05-06 15:23:49 -04002046 void PixelRoutine::sampleTexture(Registers &r, Vector4i &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool fixed12, bool gradients, bool lodProvided)
John Bauman89401822014-05-06 15:04:28 -04002047 {
2048 #if PERF_PROFILE
2049 Long texTime = Ticks();
2050 #endif
2051
2052 Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
2053
2054 if(!project)
2055 {
2056 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, fixed12, gradients, lodProvided);
2057 }
2058 else
2059 {
2060 Float4 rq = reciprocal(q);
2061
2062 Float4 u_q = u * rq;
2063 Float4 v_q = v * rq;
2064 Float4 w_q = w * rq;
2065
2066 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, fixed12, gradients, lodProvided);
2067 }
2068
2069 #if PERF_PROFILE
2070 r.cycles[PERF_TEX] += Ticks() - texTime;
2071 #endif
2072 }
2073
John Bauman19bac1e2014-05-06 15:23:49 -04002074 void PixelRoutine::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
2075 {
2076 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
2077 {
2078 sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
2079 }
2080 else
2081 {
2082 Int index = As<Int>(Float(reg(r, sampler).x.x));
2083
2084 for(int i = 0; i < 16; i++)
2085 {
2086 if(shader->usesSampler(i))
2087 {
2088 If(index == i)
2089 {
2090 sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
2091 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
2092 }
2093 }
2094 }
2095 }
2096 }
2097
2098 void PixelRoutine::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
John Bauman89401822014-05-06 15:04:28 -04002099 {
2100 #if PERF_PROFILE
2101 Long texTime = Ticks();
2102 #endif
2103
2104 Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
2105
2106 if(!project)
2107 {
2108 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
2109 }
2110 else
2111 {
2112 Float4 rq = reciprocal(q);
2113
2114 Float4 u_q = u * rq;
2115 Float4 v_q = v * rq;
2116 Float4 w_q = w * rq;
2117
2118 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
2119 }
2120
2121 #if PERF_PROFILE
2122 r.cycles[PERF_TEX] += Ticks() - texTime;
2123 #endif
2124 }
2125
John Bauman19bac1e2014-05-06 15:23:49 -04002126 void PixelRoutine::clampColor(Vector4f oC[4])
John Bauman89401822014-05-06 15:04:28 -04002127 {
2128 for(int index = 0; index < 4; index++)
2129 {
2130 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
2131 {
2132 continue;
2133 }
2134
2135 switch(state.targetFormat[index])
2136 {
2137 case FORMAT_NULL:
2138 break;
2139 case FORMAT_A16B16G16R16:
2140 case FORMAT_A8R8G8B8:
2141 case FORMAT_X8R8G8B8:
John Bauman66b8ab22014-05-06 15:57:45 -04002142 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002143 case FORMAT_G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002144 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
2145 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
2146 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
2147 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
John Bauman89401822014-05-06 15:04:28 -04002148 break;
2149 case FORMAT_R32F:
2150 case FORMAT_G32R32F:
2151 case FORMAT_A32B32G32R32F:
2152 break;
2153 default:
2154 ASSERT(false);
2155 }
2156 }
2157 }
2158
John Bauman19bac1e2014-05-06 15:23:49 -04002159 void PixelRoutine::rasterOperation(Vector4i &current, Registers &r, Float4 &fog, Pointer<Byte> &cBuffer, Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
John Bauman89401822014-05-06 15:04:28 -04002160 {
2161 if(!state.colorWriteActive(0))
2162 {
2163 return;
2164 }
2165
John Bauman19bac1e2014-05-06 15:23:49 -04002166 Vector4f oC;
John Bauman89401822014-05-06 15:04:28 -04002167
2168 switch(state.targetFormat[0])
2169 {
2170 case FORMAT_X8R8G8B8:
2171 case FORMAT_A8R8G8B8:
John Bauman66b8ab22014-05-06 15:57:45 -04002172 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002173 case FORMAT_G16R16:
2174 case FORMAT_A16B16G16R16:
2175 if(!postBlendSRGB && state.writeSRGB)
2176 {
2177 linearToSRGB12_16(r, current);
2178 }
2179 else
2180 {
John Bauman19bac1e2014-05-06 15:23:49 -04002181 current.x <<= 4;
2182 current.y <<= 4;
2183 current.z <<= 4;
2184 current.w <<= 4;
John Bauman89401822014-05-06 15:04:28 -04002185 }
2186
2187 fogBlend(r, current, fog, r.z[0], r.rhw);
2188
2189 for(unsigned int q = 0; q < state.multiSample; q++)
2190 {
2191 Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002192 Vector4i color = current;
John Bauman89401822014-05-06 15:04:28 -04002193
2194 if(state.multiSampleMask & (1 << q))
2195 {
2196 alphaBlend(r, 0, buffer, color, x);
2197 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2198 }
2199 }
2200 break;
2201 case FORMAT_R32F:
2202 case FORMAT_G32R32F:
2203 case FORMAT_A32B32G32R32F:
2204 convertSigned12(oC, current);
2205 fogBlend(r, oC, fog, r.z[0], r.rhw);
2206
2207 for(unsigned int q = 0; q < state.multiSample; q++)
2208 {
2209 Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002210 Vector4f color = oC;
John Bauman89401822014-05-06 15:04:28 -04002211
2212 if(state.multiSampleMask & (1 << q))
2213 {
2214 alphaBlend(r, 0, buffer, color, x);
2215 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2216 }
2217 }
2218 break;
2219 default:
2220 ASSERT(false);
2221 }
2222 }
2223
John Bauman19bac1e2014-05-06 15:23:49 -04002224 void PixelRoutine::rasterOperation(Vector4f oC[4], Registers &r, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
John Bauman89401822014-05-06 15:04:28 -04002225 {
2226 for(int index = 0; index < 4; index++)
2227 {
2228 if(!state.colorWriteActive(index))
2229 {
2230 continue;
2231 }
2232
2233 if(!postBlendSRGB && state.writeSRGB)
2234 {
John Bauman19bac1e2014-05-06 15:23:49 -04002235 oC[index].x = linearToSRGB(oC[index].x);
2236 oC[index].y = linearToSRGB(oC[index].y);
2237 oC[index].z = linearToSRGB(oC[index].z);
John Bauman89401822014-05-06 15:04:28 -04002238 }
2239
2240 if(index == 0)
2241 {
2242 fogBlend(r, oC[index], fog, r.z[0], r.rhw);
2243 }
2244
2245 switch(state.targetFormat[index])
2246 {
2247 case FORMAT_X8R8G8B8:
2248 case FORMAT_A8R8G8B8:
John Bauman66b8ab22014-05-06 15:57:45 -04002249 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002250 case FORMAT_G16R16:
2251 case FORMAT_A16B16G16R16:
2252 for(unsigned int q = 0; q < state.multiSample; q++)
2253 {
2254 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002255 Vector4i color;
John Bauman89401822014-05-06 15:04:28 -04002256
John Bauman19bac1e2014-05-06 15:23:49 -04002257 color.x = convertFixed16(oC[index].x, false);
2258 color.y = convertFixed16(oC[index].y, false);
2259 color.z = convertFixed16(oC[index].z, false);
2260 color.w = convertFixed16(oC[index].w, false);
John Bauman89401822014-05-06 15:04:28 -04002261
2262 if(state.multiSampleMask & (1 << q))
2263 {
2264 alphaBlend(r, index, buffer, color, x);
2265 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2266 }
2267 }
2268 break;
2269 case FORMAT_R32F:
2270 case FORMAT_G32R32F:
2271 case FORMAT_A32B32G32R32F:
2272 for(unsigned int q = 0; q < state.multiSample; q++)
2273 {
2274 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002275 Vector4f color = oC[index];
John Bauman89401822014-05-06 15:04:28 -04002276
2277 if(state.multiSampleMask & (1 << q))
2278 {
2279 alphaBlend(r, index, buffer, color, x);
2280 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2281 }
2282 }
2283 break;
2284 default:
2285 ASSERT(false);
2286 }
2287 }
2288 }
2289
John Bauman19bac1e2014-05-06 15:23:49 -04002290 void PixelRoutine::blendFactor(Registers &r, const Vector4i &blendFactor, const Vector4i &current, const Vector4i &pixel, Context::BlendFactor blendFactorActive)
John Bauman89401822014-05-06 15:04:28 -04002291 {
2292 switch(blendFactorActive)
2293 {
2294 case Context::BLEND_ZERO:
2295 // Optimized
2296 break;
2297 case Context::BLEND_ONE:
2298 // Optimized
2299 break;
2300 case Context::BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002301 blendFactor.x = current.x;
2302 blendFactor.y = current.y;
2303 blendFactor.z = current.z;
John Bauman89401822014-05-06 15:04:28 -04002304 break;
2305 case Context::BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002306 blendFactor.x = Short4(0xFFFFu) - current.x;
2307 blendFactor.y = Short4(0xFFFFu) - current.y;
2308 blendFactor.z = Short4(0xFFFFu) - current.z;
John Bauman89401822014-05-06 15:04:28 -04002309 break;
2310 case Context::BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002311 blendFactor.x = pixel.x;
2312 blendFactor.y = pixel.y;
2313 blendFactor.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002314 break;
2315 case Context::BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002316 blendFactor.x = Short4(0xFFFFu) - pixel.x;
2317 blendFactor.y = Short4(0xFFFFu) - pixel.y;
2318 blendFactor.z = Short4(0xFFFFu) - pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002319 break;
2320 case Context::BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002321 blendFactor.x = current.w;
2322 blendFactor.y = current.w;
2323 blendFactor.z = current.w;
John Bauman89401822014-05-06 15:04:28 -04002324 break;
2325 case Context::BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002326 blendFactor.x = Short4(0xFFFFu) - current.w;
2327 blendFactor.y = Short4(0xFFFFu) - current.w;
2328 blendFactor.z = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002329 break;
2330 case Context::BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002331 blendFactor.x = pixel.w;
2332 blendFactor.y = pixel.w;
2333 blendFactor.z = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002334 break;
2335 case Context::BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002336 blendFactor.x = Short4(0xFFFFu) - pixel.w;
2337 blendFactor.y = Short4(0xFFFFu) - pixel.w;
2338 blendFactor.z = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002339 break;
2340 case Context::BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04002341 blendFactor.x = Short4(0xFFFFu) - pixel.w;
2342 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w));
2343 blendFactor.y = blendFactor.x;
2344 blendFactor.z = blendFactor.x;
John Bauman89401822014-05-06 15:04:28 -04002345 break;
2346 case Context::BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04002347 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[0]));
2348 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[1]));
2349 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[2]));
John Bauman89401822014-05-06 15:04:28 -04002350 break;
2351 case Context::BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04002352 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
2353 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
2354 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
John Bauman89401822014-05-06 15:04:28 -04002355 break;
2356 case Context::BLEND_CONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002357 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
2358 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
2359 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002360 break;
2361 case Context::BLEND_INVCONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002362 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
2363 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
2364 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002365 break;
2366 default:
2367 ASSERT(false);
2368 }
2369 }
2370
John Bauman19bac1e2014-05-06 15:23:49 -04002371 void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4i &blendFactor, const Vector4i &current, const Vector4i &pixel, Context::BlendFactor blendFactorAlphaActive)
John Bauman89401822014-05-06 15:04:28 -04002372 {
2373 switch(blendFactorAlphaActive)
2374 {
2375 case Context::BLEND_ZERO:
2376 // Optimized
2377 break;
2378 case Context::BLEND_ONE:
2379 // Optimized
2380 break;
2381 case Context::BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002382 blendFactor.w = current.w;
John Bauman89401822014-05-06 15:04:28 -04002383 break;
2384 case Context::BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002385 blendFactor.w = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002386 break;
2387 case Context::BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002388 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002389 break;
2390 case Context::BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002391 blendFactor.w = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002392 break;
2393 case Context::BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002394 blendFactor.w = current.w;
John Bauman89401822014-05-06 15:04:28 -04002395 break;
2396 case Context::BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002397 blendFactor.w = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002398 break;
2399 case Context::BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002400 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002401 break;
2402 case Context::BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002403 blendFactor.w = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002404 break;
2405 case Context::BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04002406 blendFactor.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002407 break;
2408 case Context::BLEND_CONSTANT:
2409 case Context::BLEND_CONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002410 blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002411 break;
2412 case Context::BLEND_INVCONSTANT:
2413 case Context::BLEND_INVCONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002414 blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002415 break;
2416 default:
2417 ASSERT(false);
2418 }
2419 }
2420
John Bauman19bac1e2014-05-06 15:23:49 -04002421 void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4i &current, Int &x)
John Bauman89401822014-05-06 15:04:28 -04002422 {
2423 if(!state.alphaBlendActive)
2424 {
2425 return;
2426 }
2427
2428 Pointer<Byte> buffer;
2429
John Bauman19bac1e2014-05-06 15:23:49 -04002430 Vector4i pixel;
John Bauman89401822014-05-06 15:04:28 -04002431 Short4 c01;
2432 Short4 c23;
2433
2434 // Read pixel
2435 switch(state.targetFormat[index])
2436 {
2437 case FORMAT_A8R8G8B8:
2438 buffer = cBuffer + 4 * x;
2439 c01 = *Pointer<Short4>(buffer);
2440 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2441 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04002442 pixel.z = c01;
2443 pixel.y = c01;
2444 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2445 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2446 pixel.x = pixel.z;
2447 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2448 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2449 pixel.y = pixel.z;
2450 pixel.w = pixel.x;
2451 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
2452 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2453 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2454 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002455 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002456 case FORMAT_A8:
2457 buffer = cBuffer + 1 * x;
2458 pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 0);
2459 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2460 pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 1);
2461 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2462 pixel.x = Short4(0x0000);
2463 pixel.y = Short4(0x0000);
2464 pixel.z = Short4(0x0000);
2465 break;
John Bauman89401822014-05-06 15:04:28 -04002466 case FORMAT_X8R8G8B8:
2467 buffer = cBuffer + 4 * x;
2468 c01 = *Pointer<Short4>(buffer);
2469 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2470 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04002471 pixel.z = c01;
2472 pixel.y = c01;
2473 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2474 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2475 pixel.x = pixel.z;
2476 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2477 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2478 pixel.y = pixel.z;
2479 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
2480 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2481 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2482 pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002483 break;
2484 case FORMAT_A8G8R8B8Q:
2485 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002486 // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2487 // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2488 // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
2489 // pixel.w = UnpackHigh(As<Byte8>(pixel.w), *Pointer<Byte8>(cBuffer + 8 * x + 8));
John Bauman89401822014-05-06 15:04:28 -04002490 break;
2491 case FORMAT_X8G8R8B8Q:
2492 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002493 // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2494 // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2495 // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
2496 // pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002497 break;
2498 case FORMAT_A16B16G16R16:
2499 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04002500 pixel.x = *Pointer<Short4>(buffer + 8 * x);
2501 pixel.y = *Pointer<Short4>(buffer + 8 * x + 8);
John Bauman89401822014-05-06 15:04:28 -04002502 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002503 pixel.z = *Pointer<Short4>(buffer + 8 * x);
2504 pixel.w = *Pointer<Short4>(buffer + 8 * x + 8);
2505 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04002506 break;
2507 case FORMAT_G16R16:
2508 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04002509 pixel.x = *Pointer<Short4>(buffer + 4 * x);
John Bauman89401822014-05-06 15:04:28 -04002510 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002511 pixel.y = *Pointer<Short4>(buffer + 4 * x);
2512 pixel.z = pixel.x;
2513 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y));
2514 pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y));
2515 pixel.y = pixel.z;
2516 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z));
2517 pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z));
2518 pixel.z = Short4(0xFFFFu);
2519 pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002520 break;
2521 default:
2522 ASSERT(false);
2523 }
2524
2525 if(postBlendSRGB && state.writeSRGB)
2526 {
2527 sRGBtoLinear16_16(r, pixel);
2528 }
2529
2530 // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
John Bauman19bac1e2014-05-06 15:23:49 -04002531 Vector4i sourceFactor;
2532 Vector4i destFactor;
John Bauman89401822014-05-06 15:04:28 -04002533
2534 blendFactor(r, sourceFactor, current, pixel, (Context::BlendFactor)state.sourceBlendFactor);
2535 blendFactor(r, destFactor, current, pixel, (Context::BlendFactor)state.destBlendFactor);
2536
2537 if(state.sourceBlendFactor != Context::BLEND_ONE && state.sourceBlendFactor != Context::BLEND_ZERO)
2538 {
John Bauman19bac1e2014-05-06 15:23:49 -04002539 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x));
2540 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y));
2541 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z));
John Bauman89401822014-05-06 15:04:28 -04002542 }
2543
2544 if(state.destBlendFactor != Context::BLEND_ONE && state.destBlendFactor != Context::BLEND_ZERO)
2545 {
John Bauman19bac1e2014-05-06 15:23:49 -04002546 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x));
2547 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y));
2548 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z));
John Bauman89401822014-05-06 15:04:28 -04002549 }
2550
2551 switch(state.blendOperation)
2552 {
2553 case Context::BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04002554 current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
2555 current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
2556 current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002557 break;
2558 case Context::BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002559 current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
2560 current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
2561 current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002562 break;
2563 case Context::BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002564 current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x));
2565 current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y));
2566 current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z));
John Bauman89401822014-05-06 15:04:28 -04002567 break;
2568 case Context::BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04002569 current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x));
2570 current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y));
2571 current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002572 break;
2573 case Context::BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04002574 current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x));
2575 current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y));
2576 current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002577 break;
2578 case Context::BLENDOP_SOURCE:
2579 // No operation
2580 break;
2581 case Context::BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002582 current.x = pixel.x;
2583 current.y = pixel.y;
2584 current.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002585 break;
2586 case Context::BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04002587 current.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
2588 current.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
2589 current.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04002590 break;
2591 default:
2592 ASSERT(false);
2593 }
2594
2595 blendFactorAlpha(r, sourceFactor, current, pixel, (Context::BlendFactor)state.sourceBlendFactorAlpha);
2596 blendFactorAlpha(r, destFactor, current, pixel, (Context::BlendFactor)state.destBlendFactorAlpha);
2597
2598 if(state.sourceBlendFactorAlpha != Context::BLEND_ONE && state.sourceBlendFactorAlpha != Context::BLEND_ZERO)
2599 {
John Bauman19bac1e2014-05-06 15:23:49 -04002600 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w));
John Bauman89401822014-05-06 15:04:28 -04002601 }
2602
2603 if(state.destBlendFactorAlpha != Context::BLEND_ONE && state.destBlendFactorAlpha != Context::BLEND_ZERO)
2604 {
John Bauman19bac1e2014-05-06 15:23:49 -04002605 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w));
John Bauman89401822014-05-06 15:04:28 -04002606 }
2607
2608 switch(state.blendOperationAlpha)
2609 {
2610 case Context::BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04002611 current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002612 break;
2613 case Context::BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002614 current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002615 break;
2616 case Context::BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002617 current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w));
John Bauman89401822014-05-06 15:04:28 -04002618 break;
2619 case Context::BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04002620 current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002621 break;
2622 case Context::BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04002623 current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002624 break;
2625 case Context::BLENDOP_SOURCE:
2626 // No operation
2627 break;
2628 case Context::BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002629 current.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002630 break;
2631 case Context::BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04002632 current.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04002633 break;
2634 default:
2635 ASSERT(false);
2636 }
2637 }
2638
John Bauman19bac1e2014-05-06 15:23:49 -04002639 void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4i &current, Int &sMask, Int &zMask, Int &cMask)
John Bauman89401822014-05-06 15:04:28 -04002640 {
2641 if(!state.colorWriteActive(index))
2642 {
2643 return;
2644 }
2645
2646 if(postBlendSRGB && state.writeSRGB)
2647 {
2648 linearToSRGB16_16(r, current);
2649 }
2650
2651 if(exactColorRounding)
2652 {
2653 switch(state.targetFormat[index])
2654 {
2655 case FORMAT_X8G8R8B8Q:
2656 case FORMAT_A8G8R8B8Q:
2657 case FORMAT_X8R8G8B8:
2658 case FORMAT_A8R8G8B8:
2659 {
John Bauman19bac1e2014-05-06 15:23:49 -04002660 current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2661 current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2662 current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2663 current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
John Bauman89401822014-05-06 15:04:28 -04002664 }
2665 break;
2666 }
2667 }
2668
2669 int rgbaWriteMask = state.colorWriteActive(index);
2670 int bgraWriteMask = rgbaWriteMask & 0x0000000A | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2;
2671 int brgaWriteMask = rgbaWriteMask & 0x00000008 | (rgbaWriteMask & 0x00000001) << 1 | (rgbaWriteMask & 0x00000002) << 1 | (rgbaWriteMask & 0x00000004) >> 2;
2672
2673 switch(state.targetFormat[index])
2674 {
2675 case FORMAT_X8G8R8B8Q:
2676 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002677 // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2678 // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2679 // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002680
John Bauman19bac1e2014-05-06 15:23:49 -04002681 // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2682 // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
John Bauman89401822014-05-06 15:04:28 -04002683 break;
2684 case FORMAT_A8G8R8B8Q:
2685 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002686 // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2687 // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2688 // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2689 // current.w = As<Short4>(As<UShort4>(current.w) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002690
John Bauman19bac1e2014-05-06 15:23:49 -04002691 // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2692 // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
John Bauman89401822014-05-06 15:04:28 -04002693 break;
2694 case FORMAT_X8R8G8B8:
2695 case FORMAT_A8R8G8B8:
2696 if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7)
2697 {
John Bauman19bac1e2014-05-06 15:23:49 -04002698 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2699 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2700 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002701
John Bauman19bac1e2014-05-06 15:23:49 -04002702 current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2703 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
John Bauman89401822014-05-06 15:04:28 -04002704
John Bauman19bac1e2014-05-06 15:23:49 -04002705 current.x = current.z;
2706 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2707 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2708 current.y = current.z;
2709 current.z = As<Short4>(UnpackLow(current.z, current.x));
2710 current.y = As<Short4>(UnpackHigh(current.y, current.x));
John Bauman89401822014-05-06 15:04:28 -04002711 }
2712 else
2713 {
John Bauman19bac1e2014-05-06 15:23:49 -04002714 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2715 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2716 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2717 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002718
John Bauman19bac1e2014-05-06 15:23:49 -04002719 current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2720 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
John Bauman89401822014-05-06 15:04:28 -04002721
John Bauman19bac1e2014-05-06 15:23:49 -04002722 current.x = current.z;
2723 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2724 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2725 current.y = current.z;
2726 current.z = As<Short4>(UnpackLow(current.z, current.x));
2727 current.y = As<Short4>(UnpackHigh(current.y, current.x));
John Bauman89401822014-05-06 15:04:28 -04002728 }
2729 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002730 case FORMAT_A8:
2731 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
2732 current.w = As<Short4>(Pack(As<UShort4>(current.w), As<UShort4>(current.w)));
2733 break;
John Bauman89401822014-05-06 15:04:28 -04002734 case FORMAT_G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002735 current.z = current.x;
2736 current.x = As<Short4>(UnpackLow(current.x, current.y));
2737 current.z = As<Short4>(UnpackHigh(current.z, current.y));
2738 current.y = current.z;
John Bauman89401822014-05-06 15:04:28 -04002739 break;
2740 case FORMAT_A16B16G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002741 transpose4x4(current.x, current.y, current.z, current.w);
John Bauman89401822014-05-06 15:04:28 -04002742 break;
2743 case FORMAT_R32F:
2744 case FORMAT_G32R32F:
2745 case FORMAT_A32B32G32R32F:
2746 {
John Bauman19bac1e2014-05-06 15:23:49 -04002747 Vector4f oC;
John Bauman89401822014-05-06 15:04:28 -04002748
John Bauman19bac1e2014-05-06 15:23:49 -04002749 oC.x = convertUnsigned16(UShort4(current.x));
2750 oC.y = convertUnsigned16(UShort4(current.y));
2751 oC.z = convertUnsigned16(UShort4(current.z));
2752 oC.w = convertUnsigned16(UShort4(current.w));
John Bauman89401822014-05-06 15:04:28 -04002753
2754 writeColor(r, index, cBuffer, x, oC, sMask, zMask, cMask);
2755 }
2756 return;
2757 default:
2758 ASSERT(false);
2759 }
2760
John Bauman19bac1e2014-05-06 15:23:49 -04002761 Short4 c01 = current.z;
2762 Short4 c23 = current.y;
John Bauman89401822014-05-06 15:04:28 -04002763
2764 Int xMask; // Combination of all masks
2765
2766 if(state.depthTestActive)
2767 {
2768 xMask = zMask;
2769 }
2770 else
2771 {
2772 xMask = cMask;
2773 }
2774
2775 if(state.stencilActive)
2776 {
2777 xMask &= sMask;
2778 }
2779
2780 Pointer<Byte> buffer;
2781 Short4 value;
2782
2783 switch(state.targetFormat[index])
2784 {
2785 case FORMAT_A8G8R8B8Q:
2786 case FORMAT_X8G8R8B8Q: // FIXME: Don't touch alpha?
2787 UNIMPLEMENTED();
2788 // value = *Pointer<Short4>(cBuffer + 8 * x + 0);
2789
2790 // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
2791 // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
2792 // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2793 // {
2794 // Short4 masked = value;
2795 // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2796 // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2797 // c01 |= masked;
2798 // }
2799
2800 // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
2801 // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
2802 // c01 |= value;
2803 // *Pointer<Short4>(cBuffer + 8 * x + 0) = c01;
2804
2805 // value = *Pointer<Short4>(cBuffer + 8 * x + 8);
2806
2807 // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
2808 // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
2809 // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2810 // {
2811 // Short4 masked = value;
2812 // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2813 // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2814 // c23 |= masked;
2815 // }
2816
2817 // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
2818 // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
2819 // c23 |= value;
2820 // *Pointer<Short4>(cBuffer + 8 * x + 8) = c23;
2821 break;
2822 case FORMAT_A8R8G8B8:
2823 case FORMAT_X8R8G8B8: // FIXME: Don't touch alpha?
2824 buffer = cBuffer + x * 4;
2825 value = *Pointer<Short4>(buffer);
2826
2827 if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
2828 ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
2829 (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2830 {
2831 Short4 masked = value;
2832 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2833 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2834 c01 |= masked;
2835 }
2836
2837 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
2838 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
2839 c01 |= value;
2840 *Pointer<Short4>(buffer) = c01;
2841
2842 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2843 value = *Pointer<Short4>(buffer);
2844
2845 if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
2846 ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
2847 (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2848 {
2849 Short4 masked = value;
2850 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2851 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2852 c23 |= masked;
2853 }
2854
2855 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
2856 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
2857 c23 |= value;
2858 *Pointer<Short4>(buffer) = c23;
2859 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002860 case FORMAT_A8:
2861 if(rgbaWriteMask & 0x00000008)
2862 {
2863 buffer = cBuffer + 1 * x;
2864 Insert(value, *Pointer<Short>(buffer), 0);
2865 Int pitch = *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2866 Insert(value, *Pointer<Short>(buffer + pitch), 1);
2867 value = UnpackLow(As<Byte8>(value), As<Byte8>(value));
2868
2869 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q) + 8 * xMask);
2870 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask);
2871 current.w |= value;
2872
2873 *Pointer<Short>(buffer) = Extract(current.w, 0);
2874 *Pointer<Short>(buffer + pitch) = Extract(current.w, 1);
2875 }
2876 break;
John Bauman89401822014-05-06 15:04:28 -04002877 case FORMAT_G16R16:
2878 buffer = cBuffer + 4 * x;
2879
2880 value = *Pointer<Short4>(buffer);
2881
2882 if((rgbaWriteMask & 0x00000003) != 0x00000003)
2883 {
2884 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04002885 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman89401822014-05-06 15:04:28 -04002886 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002887 current.x |= masked;
John Bauman89401822014-05-06 15:04:28 -04002888 }
2889
John Bauman19bac1e2014-05-06 15:23:49 -04002890 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04002891 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04002892 current.x |= value;
2893 *Pointer<Short4>(buffer) = current.x;
John Bauman89401822014-05-06 15:04:28 -04002894
2895 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2896
2897 value = *Pointer<Short4>(buffer);
2898
2899 if((rgbaWriteMask & 0x00000003) != 0x00000003)
2900 {
2901 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04002902 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman89401822014-05-06 15:04:28 -04002903 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002904 current.y |= masked;
John Bauman89401822014-05-06 15:04:28 -04002905 }
2906
John Bauman19bac1e2014-05-06 15:23:49 -04002907 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04002908 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04002909 current.y |= value;
2910 *Pointer<Short4>(buffer) = current.y;
John Bauman89401822014-05-06 15:04:28 -04002911 break;
2912 case FORMAT_A16B16G16R16:
2913 buffer = cBuffer + 8 * x;
2914
2915 {
2916 value = *Pointer<Short4>(buffer);
2917
2918 if(rgbaWriteMask != 0x0000000F)
2919 {
2920 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04002921 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
John Bauman89401822014-05-06 15:04:28 -04002922 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002923 current.x |= masked;
John Bauman89401822014-05-06 15:04:28 -04002924 }
2925
John Bauman19bac1e2014-05-06 15:23:49 -04002926 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04002927 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04002928 current.x |= value;
2929 *Pointer<Short4>(buffer) = current.x;
John Bauman89401822014-05-06 15:04:28 -04002930 }
2931
2932 {
2933 value = *Pointer<Short4>(buffer + 8);
2934
2935 if(rgbaWriteMask != 0x0000000F)
2936 {
2937 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04002938 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
John Bauman89401822014-05-06 15:04:28 -04002939 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002940 current.y |= masked;
John Bauman89401822014-05-06 15:04:28 -04002941 }
2942
John Bauman19bac1e2014-05-06 15:23:49 -04002943 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04002944 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04002945 current.y |= value;
2946 *Pointer<Short4>(buffer + 8) = current.y;
John Bauman89401822014-05-06 15:04:28 -04002947 }
2948
2949 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2950
2951 {
2952 value = *Pointer<Short4>(buffer);
2953
2954 if(rgbaWriteMask != 0x0000000F)
2955 {
2956 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04002957 current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
John Bauman89401822014-05-06 15:04:28 -04002958 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002959 current.z |= masked;
John Bauman89401822014-05-06 15:04:28 -04002960 }
2961
John Bauman19bac1e2014-05-06 15:23:49 -04002962 current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04002963 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04002964 current.z |= value;
2965 *Pointer<Short4>(buffer) = current.z;
John Bauman89401822014-05-06 15:04:28 -04002966 }
2967
2968 {
2969 value = *Pointer<Short4>(buffer + 8);
2970
2971 if(rgbaWriteMask != 0x0000000F)
2972 {
2973 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04002974 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
John Bauman89401822014-05-06 15:04:28 -04002975 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002976 current.w |= masked;
John Bauman89401822014-05-06 15:04:28 -04002977 }
2978
John Bauman19bac1e2014-05-06 15:23:49 -04002979 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04002980 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04002981 current.w |= value;
2982 *Pointer<Short4>(buffer + 8) = current.w;
John Bauman89401822014-05-06 15:04:28 -04002983 }
2984 break;
2985 default:
2986 ASSERT(false);
2987 }
2988 }
2989
John Bauman19bac1e2014-05-06 15:23:49 -04002990 void PixelRoutine::blendFactor(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, Context::BlendFactor blendFactorActive)
John Bauman89401822014-05-06 15:04:28 -04002991 {
2992 switch(blendFactorActive)
2993 {
2994 case Context::BLEND_ZERO:
2995 // Optimized
2996 break;
2997 case Context::BLEND_ONE:
2998 // Optimized
2999 break;
3000 case Context::BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003001 blendFactor.x = oC.x;
3002 blendFactor.y = oC.y;
3003 blendFactor.z = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003004 break;
3005 case Context::BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003006 blendFactor.x = Float4(1.0f) - oC.x;
3007 blendFactor.y = Float4(1.0f) - oC.y;
3008 blendFactor.z = Float4(1.0f) - oC.z;
John Bauman89401822014-05-06 15:04:28 -04003009 break;
3010 case Context::BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003011 blendFactor.x = pixel.x;
3012 blendFactor.y = pixel.y;
3013 blendFactor.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003014 break;
3015 case Context::BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003016 blendFactor.x = Float4(1.0f) - pixel.x;
3017 blendFactor.y = Float4(1.0f) - pixel.y;
3018 blendFactor.z = Float4(1.0f) - pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003019 break;
3020 case Context::BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003021 blendFactor.x = oC.w;
3022 blendFactor.y = oC.w;
3023 blendFactor.z = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003024 break;
3025 case Context::BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003026 blendFactor.x = Float4(1.0f) - oC.w;
3027 blendFactor.y = Float4(1.0f) - oC.w;
3028 blendFactor.z = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003029 break;
3030 case Context::BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003031 blendFactor.x = pixel.w;
3032 blendFactor.y = pixel.w;
3033 blendFactor.z = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003034 break;
3035 case Context::BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003036 blendFactor.x = Float4(1.0f) - pixel.w;
3037 blendFactor.y = Float4(1.0f) - pixel.w;
3038 blendFactor.z = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003039 break;
3040 case Context::BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04003041 blendFactor.x = Float4(1.0f) - pixel.w;
3042 blendFactor.x = Min(blendFactor.x, oC.w);
3043 blendFactor.y = blendFactor.x;
3044 blendFactor.z = blendFactor.x;
John Bauman89401822014-05-06 15:04:28 -04003045 break;
3046 case Context::BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003047 blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[0]));
3048 blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[1]));
3049 blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[2]));
John Bauman89401822014-05-06 15:04:28 -04003050 break;
3051 case Context::BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003052 blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
3053 blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
3054 blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
John Bauman89401822014-05-06 15:04:28 -04003055 break;
3056 default:
3057 ASSERT(false);
3058 }
3059 }
3060
John Bauman19bac1e2014-05-06 15:23:49 -04003061 void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, Context::BlendFactor blendFactorAlphaActive)
John Bauman89401822014-05-06 15:04:28 -04003062 {
3063 switch(blendFactorAlphaActive)
3064 {
3065 case Context::BLEND_ZERO:
3066 // Optimized
3067 break;
3068 case Context::BLEND_ONE:
3069 // Optimized
3070 break;
3071 case Context::BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003072 blendFactor.w = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003073 break;
3074 case Context::BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003075 blendFactor.w = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003076 break;
3077 case Context::BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003078 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003079 break;
3080 case Context::BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003081 blendFactor.w = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003082 break;
3083 case Context::BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003084 blendFactor.w = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003085 break;
3086 case Context::BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003087 blendFactor.w = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003088 break;
3089 case Context::BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003090 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003091 break;
3092 case Context::BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003093 blendFactor.w = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003094 break;
3095 case Context::BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04003096 blendFactor.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003097 break;
3098 case Context::BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003099 blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[3]));
John Bauman89401822014-05-06 15:04:28 -04003100 break;
3101 case Context::BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003102 blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
John Bauman89401822014-05-06 15:04:28 -04003103 break;
3104 default:
3105 ASSERT(false);
3106 }
3107 }
3108
John Bauman19bac1e2014-05-06 15:23:49 -04003109 void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x)
John Bauman89401822014-05-06 15:04:28 -04003110 {
3111 if(!state.alphaBlendActive)
3112 {
3113 return;
3114 }
3115
3116 Pointer<Byte> buffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003117 Vector4f pixel;
John Bauman89401822014-05-06 15:04:28 -04003118
John Bauman19bac1e2014-05-06 15:23:49 -04003119 Vector4i color;
John Bauman89401822014-05-06 15:04:28 -04003120 Short4 c01;
3121 Short4 c23;
3122
3123 // Read pixel
3124 switch(state.targetFormat[index])
3125 {
3126 case FORMAT_A8R8G8B8:
3127 buffer = cBuffer + 4 * x;
3128 c01 = *Pointer<Short4>(buffer);
3129 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3130 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04003131 color.z = c01;
3132 color.y = c01;
3133 color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(c23));
3134 color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(c23));
3135 color.x = color.z;
3136 color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.y));
3137 color.x = UnpackHigh(As<Byte8>(color.x), As<Byte8>(color.y));
3138 color.y = color.z;
3139 color.w = color.x;
3140 color.x = UnpackLow(As<Byte8>(color.x), As<Byte8>(color.x));
3141 color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(color.y));
3142 color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.z));
3143 color.w = UnpackHigh(As<Byte8>(color.w), As<Byte8>(color.w));
John Bauman89401822014-05-06 15:04:28 -04003144
John Bauman19bac1e2014-05-06 15:23:49 -04003145 pixel.x = convertUnsigned16(As<UShort4>(color.x));
3146 pixel.y = convertUnsigned16(As<UShort4>(color.y));
3147 pixel.z = convertUnsigned16(As<UShort4>(color.z));
3148 pixel.w = convertUnsigned16(As<UShort4>(color.w));
John Bauman89401822014-05-06 15:04:28 -04003149 break;
3150 case FORMAT_X8R8G8B8:
3151 buffer = cBuffer + 4 * x;
3152 c01 = *Pointer<Short4>(buffer);
3153 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3154 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04003155 color.z = c01;
3156 color.y = c01;
3157 color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(c23));
3158 color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(c23));
3159 color.x = color.z;
3160 color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.y));
3161 color.x = UnpackHigh(As<Byte8>(color.x), As<Byte8>(color.y));
3162 color.y = color.z;
3163 color.x = UnpackLow(As<Byte8>(color.x), As<Byte8>(color.x));
3164 color.y = UnpackHigh(As<Byte8>(color.y), As<Byte8>(color.y));
3165 color.z = UnpackLow(As<Byte8>(color.z), As<Byte8>(color.z));
John Bauman89401822014-05-06 15:04:28 -04003166
John Bauman19bac1e2014-05-06 15:23:49 -04003167 pixel.x = convertUnsigned16(As<UShort4>(color.x));
3168 pixel.y = convertUnsigned16(As<UShort4>(color.y));
3169 pixel.z = convertUnsigned16(As<UShort4>(color.z));
3170 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003171 break;
John Bauman66b8ab22014-05-06 15:57:45 -04003172 case FORMAT_A8:
3173 buffer = cBuffer + 1 * x;
3174 c01 = Insert(c01, *Pointer<Short>(buffer), 0);
3175 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3176 c01 = Insert(c01, *Pointer<Short>(buffer), 1);
3177 pixel.w = convertUnsigned16(As<UShort4>(UnpackLow(As<Byte8>(c01), As<Byte8>(c01))));
3178 pixel.x = Float4(0.0f);
3179 pixel.y = Float4(0.0f);
3180 pixel.z = Float4(0.0f);
3181 break;
John Bauman89401822014-05-06 15:04:28 -04003182 case FORMAT_A8G8R8B8Q:
John Bauman66b8ab22014-05-06 15:57:45 -04003183 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04003184 // UnpackLow(pixel.z, qword_ptr [cBuffer+8*x+0]);
3185 // UnpackHigh(pixel.x, qword_ptr [cBuffer+8*x+0]);
3186 // UnpackLow(pixel.y, qword_ptr [cBuffer+8*x+8]);
3187 // UnpackHigh(pixel.w, qword_ptr [cBuffer+8*x+8]);
John Bauman89401822014-05-06 15:04:28 -04003188 break;
3189 case FORMAT_X8G8R8B8Q:
John Bauman66b8ab22014-05-06 15:57:45 -04003190 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04003191 // UnpackLow(pixel.z, qword_ptr [cBuffer+8*x+0]);
3192 // UnpackHigh(pixel.x, qword_ptr [cBuffer+8*x+0]);
3193 // UnpackLow(pixel.y, qword_ptr [cBuffer+8*x+8]);
3194 // pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04003195 break;
3196 case FORMAT_A16B16G16R16:
3197 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003198 color.x = *Pointer<Short4>(buffer + 8 * x);
3199 color.y = *Pointer<Short4>(buffer + 8 * x + 8);
John Bauman89401822014-05-06 15:04:28 -04003200 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003201 color.z = *Pointer<Short4>(buffer + 8 * x);
3202 color.w = *Pointer<Short4>(buffer + 8 * x + 8);
John Bauman89401822014-05-06 15:04:28 -04003203
John Bauman19bac1e2014-05-06 15:23:49 -04003204 transpose4x4(color.x, color.y, color.z, color.w);
John Bauman89401822014-05-06 15:04:28 -04003205
John Bauman19bac1e2014-05-06 15:23:49 -04003206 pixel.x = convertUnsigned16(As<UShort4>(color.x));
3207 pixel.y = convertUnsigned16(As<UShort4>(color.y));
3208 pixel.z = convertUnsigned16(As<UShort4>(color.z));
3209 pixel.w = convertUnsigned16(As<UShort4>(color.w));
John Bauman89401822014-05-06 15:04:28 -04003210 break;
3211 case FORMAT_G16R16:
3212 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003213 color.x = *Pointer<Short4>(buffer + 4 * x);
John Bauman89401822014-05-06 15:04:28 -04003214 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003215 color.y = *Pointer<Short4>(buffer + 4 * x);
3216 color.z = color.x;
3217 color.x = As<Short4>(UnpackLow(color.x, color.y));
3218 color.z = As<Short4>(UnpackHigh(color.z, color.y));
3219 color.y = color.z;
3220 color.x = As<Short4>(UnpackLow(color.x, color.z));
3221 color.y = As<Short4>(UnpackHigh(color.y, color.z));
John Bauman89401822014-05-06 15:04:28 -04003222
John Bauman19bac1e2014-05-06 15:23:49 -04003223 pixel.x = convertUnsigned16(As<UShort4>(color.x));
3224 pixel.y = convertUnsigned16(As<UShort4>(color.y));
3225 pixel.z = Float4(1.0f);
3226 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003227 break;
3228 case FORMAT_R32F:
3229 buffer = cBuffer;
3230 // FIXME: movlps
John Bauman19bac1e2014-05-06 15:23:49 -04003231 pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0);
3232 pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4);
John Bauman89401822014-05-06 15:04:28 -04003233 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3234 // FIXME: movhps
John Bauman19bac1e2014-05-06 15:23:49 -04003235 pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0);
3236 pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4);
3237 pixel.y = Float4(1.0f);
3238 pixel.z = Float4(1.0f);
3239 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003240 break;
3241 case FORMAT_G32R32F:
3242 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003243 pixel.x = *Pointer<Float4>(buffer + 8 * x, 16);
John Bauman89401822014-05-06 15:04:28 -04003244 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003245 pixel.y = *Pointer<Float4>(buffer + 8 * x, 16);
3246 pixel.z = pixel.x;
3247 pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88);
3248 pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD);
3249 pixel.y = pixel.z;
3250 pixel.z = Float4(1.0f);
3251 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003252 break;
3253 case FORMAT_A32B32G32R32F:
3254 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003255 pixel.x = *Pointer<Float4>(buffer + 16 * x, 16);
3256 pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16);
John Bauman89401822014-05-06 15:04:28 -04003257 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003258 pixel.z = *Pointer<Float4>(buffer + 16 * x, 16);
3259 pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16);
3260 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003261 break;
3262 default:
3263 ASSERT(false);
3264 }
3265
3266 if(postBlendSRGB && state.writeSRGB)
3267 {
John Bauman19bac1e2014-05-06 15:23:49 -04003268 sRGBtoLinear(pixel.x);
3269 sRGBtoLinear(pixel.y);
3270 sRGBtoLinear(pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003271 }
3272
3273 // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
John Bauman19bac1e2014-05-06 15:23:49 -04003274 Vector4f sourceFactor;
3275 Vector4f destFactor;
John Bauman89401822014-05-06 15:04:28 -04003276
3277 blendFactor(r, sourceFactor, oC, pixel, (Context::BlendFactor)state.sourceBlendFactor);
3278 blendFactor(r, destFactor, oC, pixel, (Context::BlendFactor)state.destBlendFactor);
3279
3280 if(state.sourceBlendFactor != Context::BLEND_ONE && state.sourceBlendFactor != Context::BLEND_ZERO)
3281 {
John Bauman19bac1e2014-05-06 15:23:49 -04003282 oC.x *= sourceFactor.x;
3283 oC.y *= sourceFactor.y;
3284 oC.z *= sourceFactor.z;
John Bauman89401822014-05-06 15:04:28 -04003285 }
3286
3287 if(state.destBlendFactor != Context::BLEND_ONE && state.destBlendFactor != Context::BLEND_ZERO)
3288 {
John Bauman19bac1e2014-05-06 15:23:49 -04003289 pixel.x *= destFactor.x;
3290 pixel.y *= destFactor.y;
3291 pixel.z *= destFactor.z;
John Bauman89401822014-05-06 15:04:28 -04003292 }
3293
3294 switch(state.blendOperation)
3295 {
3296 case Context::BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04003297 oC.x += pixel.x;
3298 oC.y += pixel.y;
3299 oC.z += pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003300 break;
3301 case Context::BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003302 oC.x -= pixel.x;
3303 oC.y -= pixel.y;
3304 oC.z -= pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003305 break;
3306 case Context::BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003307 oC.x = pixel.x - oC.x;
3308 oC.y = pixel.y - oC.y;
3309 oC.z = pixel.z - oC.z;
John Bauman89401822014-05-06 15:04:28 -04003310 break;
3311 case Context::BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04003312 oC.x = Min(oC.x, pixel.x);
3313 oC.y = Min(oC.y, pixel.y);
3314 oC.z = Min(oC.z, pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003315 break;
3316 case Context::BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04003317 oC.x = Max(oC.x, pixel.x);
3318 oC.y = Max(oC.y, pixel.y);
3319 oC.z = Max(oC.z, pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003320 break;
3321 case Context::BLENDOP_SOURCE:
3322 // No operation
3323 break;
3324 case Context::BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003325 oC.x = pixel.x;
3326 oC.y = pixel.y;
3327 oC.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003328 break;
3329 case Context::BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04003330 oC.x = Float4(0.0f);
3331 oC.y = Float4(0.0f);
3332 oC.z = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04003333 break;
3334 default:
3335 ASSERT(false);
3336 }
3337
3338 blendFactorAlpha(r, sourceFactor, oC, pixel, (Context::BlendFactor)state.sourceBlendFactorAlpha);
3339 blendFactorAlpha(r, destFactor, oC, pixel, (Context::BlendFactor)state.destBlendFactorAlpha);
3340
3341 if(state.sourceBlendFactorAlpha != Context::BLEND_ONE && state.sourceBlendFactorAlpha != Context::BLEND_ZERO)
3342 {
John Bauman19bac1e2014-05-06 15:23:49 -04003343 oC.w *= sourceFactor.w;
John Bauman89401822014-05-06 15:04:28 -04003344 }
3345
3346 if(state.destBlendFactorAlpha != Context::BLEND_ONE && state.destBlendFactorAlpha != Context::BLEND_ZERO)
3347 {
John Bauman19bac1e2014-05-06 15:23:49 -04003348 pixel.w *= destFactor.w;
John Bauman89401822014-05-06 15:04:28 -04003349 }
3350
3351 switch(state.blendOperationAlpha)
3352 {
3353 case Context::BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04003354 oC.w += pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003355 break;
3356 case Context::BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003357 oC.w -= pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003358 break;
3359 case Context::BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003360 pixel.w -= oC.w;
3361 oC.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003362 break;
3363 case Context::BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04003364 oC.w = Min(oC.w, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003365 break;
3366 case Context::BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04003367 oC.w = Max(oC.w, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003368 break;
3369 case Context::BLENDOP_SOURCE:
3370 // No operation
3371 break;
3372 case Context::BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003373 oC.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003374 break;
3375 case Context::BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04003376 oC.w = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04003377 break;
3378 default:
3379 ASSERT(false);
3380 }
3381 }
3382
John Bauman19bac1e2014-05-06 15:23:49 -04003383 void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
John Bauman89401822014-05-06 15:04:28 -04003384 {
3385 if(!state.colorWriteActive(index))
3386 {
3387 return;
3388 }
3389
John Bauman19bac1e2014-05-06 15:23:49 -04003390 Vector4i color;
John Bauman89401822014-05-06 15:04:28 -04003391
3392 switch(state.targetFormat[index])
3393 {
3394 case FORMAT_X8R8G8B8:
3395 case FORMAT_A8R8G8B8:
John Bauman66b8ab22014-05-06 15:57:45 -04003396 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04003397 case FORMAT_G16R16:
3398 case FORMAT_A16B16G16R16:
3399 convertFixed16(color, oC, true);
3400 writeColor(r, index, cBuffer, x, color, sMask, zMask, cMask);
3401 return;
3402 case FORMAT_R32F:
3403 break;
3404 case FORMAT_G32R32F:
John Bauman19bac1e2014-05-06 15:23:49 -04003405 oC.z = oC.x;
3406 oC.x = UnpackLow(oC.x, oC.y);
3407 oC.z = UnpackHigh(oC.z, oC.y);
3408 oC.y = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003409 break;
3410 case FORMAT_A32B32G32R32F:
John Bauman19bac1e2014-05-06 15:23:49 -04003411 transpose4x4(oC.x, oC.y, oC.z, oC.w);
John Bauman89401822014-05-06 15:04:28 -04003412 break;
3413 default:
3414 ASSERT(false);
3415 }
3416
3417 int rgbaWriteMask = state.colorWriteActive(index);
3418
3419 Int xMask; // Combination of all masks
3420
3421 if(state.depthTestActive)
3422 {
3423 xMask = zMask;
3424 }
3425 else
3426 {
3427 xMask = cMask;
3428 }
3429
3430 if(state.stencilActive)
3431 {
3432 xMask &= sMask;
3433 }
3434
3435 Pointer<Byte> buffer;
3436 Float4 value;
3437
3438 switch(state.targetFormat[index])
3439 {
3440 case FORMAT_R32F:
3441 if(rgbaWriteMask & 0x00000001)
3442 {
3443 buffer = cBuffer + 4 * x;
3444
3445 // FIXME: movlps
3446 value.x = *Pointer<Float>(buffer + 0);
3447 value.y = *Pointer<Float>(buffer + 4);
3448
3449 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3450
3451 // FIXME: movhps
3452 value.z = *Pointer<Float>(buffer + 0);
3453 value.w = *Pointer<Float>(buffer + 4);
3454
John Bauman19bac1e2014-05-06 15:23:49 -04003455 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003456 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003457 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
John Bauman89401822014-05-06 15:04:28 -04003458
3459 // FIXME: movhps
John Bauman19bac1e2014-05-06 15:23:49 -04003460 *Pointer<Float>(buffer + 0) = oC.x.z;
3461 *Pointer<Float>(buffer + 4) = oC.x.w;
John Bauman89401822014-05-06 15:04:28 -04003462
3463 buffer -= *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3464
3465 // FIXME: movlps
John Bauman19bac1e2014-05-06 15:23:49 -04003466 *Pointer<Float>(buffer + 0) = oC.x.x;
3467 *Pointer<Float>(buffer + 4) = oC.x.y;
John Bauman89401822014-05-06 15:04:28 -04003468 }
3469 break;
3470 case FORMAT_G32R32F:
3471 buffer = cBuffer + 8 * x;
3472
3473 value = *Pointer<Float4>(buffer);
3474
3475 if((rgbaWriteMask & 0x00000003) != 0x00000003)
3476 {
3477 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003478 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
John Bauman89401822014-05-06 15:04:28 -04003479 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003480 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003481 }
3482
John Bauman19bac1e2014-05-06 15:23:49 -04003483 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003484 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003485 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
3486 *Pointer<Float4>(buffer) = oC.x;
John Bauman89401822014-05-06 15:04:28 -04003487
3488 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3489
3490 value = *Pointer<Float4>(buffer);
3491
3492 if((rgbaWriteMask & 0x00000003) != 0x00000003)
3493 {
3494 Float4 masked;
3495
3496 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003497 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
John Bauman89401822014-05-06 15:04:28 -04003498 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003499 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003500 }
3501
John Bauman19bac1e2014-05-06 15:23:49 -04003502 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003503 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003504 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
3505 *Pointer<Float4>(buffer) = oC.y;
John Bauman89401822014-05-06 15:04:28 -04003506 break;
3507 case FORMAT_A32B32G32R32F:
3508 buffer = cBuffer + 16 * x;
3509
3510 {
3511 value = *Pointer<Float4>(buffer, 16);
3512
3513 if(rgbaWriteMask != 0x0000000F)
3514 {
3515 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003516 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003517 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003518 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003519 }
3520
John Bauman19bac1e2014-05-06 15:23:49 -04003521 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003522 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003523 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
3524 *Pointer<Float4>(buffer, 16) = oC.x;
John Bauman89401822014-05-06 15:04:28 -04003525 }
3526
3527 {
3528 value = *Pointer<Float4>(buffer + 16, 16);
3529
3530 if(rgbaWriteMask != 0x0000000F)
3531 {
3532 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003533 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003534 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003535 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003536 }
3537
John Bauman19bac1e2014-05-06 15:23:49 -04003538 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003539 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003540 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
3541 *Pointer<Float4>(buffer + 16, 16) = oC.y;
John Bauman89401822014-05-06 15:04:28 -04003542 }
3543
3544 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3545
3546 {
3547 value = *Pointer<Float4>(buffer, 16);
3548
3549 if(rgbaWriteMask != 0x0000000F)
3550 {
3551 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003552 oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003553 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003554 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003555 }
3556
John Bauman19bac1e2014-05-06 15:23:49 -04003557 oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003558 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003559 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value));
3560 *Pointer<Float4>(buffer, 16) = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003561 }
3562
3563 {
3564 value = *Pointer<Float4>(buffer + 16, 16);
3565
3566 if(rgbaWriteMask != 0x0000000F)
3567 {
3568 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003569 oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003570 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003571 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003572 }
3573
John Bauman19bac1e2014-05-06 15:23:49 -04003574 oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003575 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003576 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value));
3577 *Pointer<Float4>(buffer + 16, 16) = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003578 }
3579 break;
3580 default:
3581 ASSERT(false);
3582 }
3583 }
3584
3585 void PixelRoutine::ps_1_x(Registers &r, Int cMask[4])
3586 {
3587 int pad = 0; // Count number of texm3x3pad instructions
John Bauman19bac1e2014-05-06 15:23:49 -04003588 Vector4i dPairing; // Destination for first pairing instruction
John Bauman89401822014-05-06 15:04:28 -04003589
John Bauman19bac1e2014-05-06 15:23:49 -04003590 for(int i = 0; i < shader->getLength(); i++)
John Bauman89401822014-05-06 15:04:28 -04003591 {
John Bauman19bac1e2014-05-06 15:23:49 -04003592 const Shader::Instruction *instruction = shader->getInstruction(i);
3593 Shader::Opcode opcode = instruction->opcode;
John Bauman89401822014-05-06 15:04:28 -04003594
3595 // #ifndef NDEBUG // FIXME: Centralize debug output control
John Bauman19bac1e2014-05-06 15:23:49 -04003596 // shader->printInstruction(i, "debug.txt");
John Bauman89401822014-05-06 15:04:28 -04003597 // #endif
3598
John Bauman19bac1e2014-05-06 15:23:49 -04003599 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
John Bauman89401822014-05-06 15:04:28 -04003600 {
3601 continue;
3602 }
3603
John Bauman19bac1e2014-05-06 15:23:49 -04003604 const Dst &dst = instruction->dst;
3605 const Src &src0 = instruction->src[0];
3606 const Src &src1 = instruction->src[1];
3607 const Src &src2 = instruction->src[2];
John Bauman89401822014-05-06 15:04:28 -04003608
John Bauman19bac1e2014-05-06 15:23:49 -04003609 unsigned short version = shader->getVersion();
3610 bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair
3611 bool coissue = instruction->coissue; // Second instruction of pair
John Bauman89401822014-05-06 15:04:28 -04003612
John Bauman19bac1e2014-05-06 15:23:49 -04003613 Vector4i d;
3614 Vector4i s0;
3615 Vector4i s1;
3616 Vector4i s2;
John Bauman89401822014-05-06 15:04:28 -04003617
John Bauman19bac1e2014-05-06 15:23:49 -04003618 if(src0.type != Shader::PARAMETER_VOID) s0 = regi(r, src0);
3619 if(src1.type != Shader::PARAMETER_VOID) s1 = regi(r, src1);
3620 if(src2.type != Shader::PARAMETER_VOID) s2 = regi(r, src2);
3621
3622 Float4 u = version < 0x0104 ? r.vf[2 + dst.index].x : r.vf[2 + src0.index].x;
3623 Float4 v = version < 0x0104 ? r.vf[2 + dst.index].y : r.vf[2 + src0.index].y;
3624 Float4 s = version < 0x0104 ? r.vf[2 + dst.index].z : r.vf[2 + src0.index].z;
3625 Float4 t = version < 0x0104 ? r.vf[2 + dst.index].w : r.vf[2 + src0.index].w;
John Bauman89401822014-05-06 15:04:28 -04003626
3627 switch(opcode)
3628 {
John Bauman19bac1e2014-05-06 15:23:49 -04003629 case Shader::OPCODE_PS_1_0: break;
3630 case Shader::OPCODE_PS_1_1: break;
3631 case Shader::OPCODE_PS_1_2: break;
3632 case Shader::OPCODE_PS_1_3: break;
3633 case Shader::OPCODE_PS_1_4: break;
John Bauman89401822014-05-06 15:04:28 -04003634
John Bauman19bac1e2014-05-06 15:23:49 -04003635 case Shader::OPCODE_DEF: break;
John Bauman89401822014-05-06 15:04:28 -04003636
John Bauman19bac1e2014-05-06 15:23:49 -04003637 case Shader::OPCODE_NOP: break;
3638 case Shader::OPCODE_MOV: MOV(d, s0); break;
3639 case Shader::OPCODE_ADD: ADD(d, s0, s1); break;
3640 case Shader::OPCODE_SUB: SUB(d, s0, s1); break;
3641 case Shader::OPCODE_MAD: MAD(d, s0, s1, s2); break;
3642 case Shader::OPCODE_MUL: MUL(d, s0, s1); break;
3643 case Shader::OPCODE_DP3: DP3(d, s0, s1); break;
3644 case Shader::OPCODE_DP4: DP4(d, s0, s1); break;
3645 case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break;
3646 case Shader::OPCODE_TEXCOORD:
3647 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003648 {
John Bauman19bac1e2014-05-06 15:23:49 -04003649 TEXCOORD(d, u, v, s, dst.index);
John Bauman89401822014-05-06 15:04:28 -04003650 }
3651 else
3652 {
3653 if((src0.swizzle & 0x30) == 0x20) // .xyz
3654 {
John Bauman19bac1e2014-05-06 15:23:49 -04003655 TEXCRD(d, u, v, s, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003656 }
3657 else // .xyw
3658 {
John Bauman19bac1e2014-05-06 15:23:49 -04003659 TEXCRD(d, u, v, t, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003660 }
3661 }
3662 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003663 case Shader::OPCODE_TEXKILL:
3664 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003665 {
John Bauman19bac1e2014-05-06 15:23:49 -04003666 TEXKILL(cMask, u, v, s);
John Bauman89401822014-05-06 15:04:28 -04003667 }
John Bauman19bac1e2014-05-06 15:23:49 -04003668 else if(version == 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003669 {
John Bauman19bac1e2014-05-06 15:23:49 -04003670 if(dst.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003671 {
John Bauman19bac1e2014-05-06 15:23:49 -04003672 TEXKILL(cMask, u, v, s);
John Bauman89401822014-05-06 15:04:28 -04003673 }
3674 else
3675 {
3676 TEXKILL(cMask, r.ri[dst.index]);
3677 }
3678 }
3679 else ASSERT(false);
3680 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003681 case Shader::OPCODE_TEX:
3682 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003683 {
John Bauman19bac1e2014-05-06 15:23:49 -04003684 TEX(r, d, u, v, s, dst.index, false);
John Bauman89401822014-05-06 15:04:28 -04003685 }
John Bauman19bac1e2014-05-06 15:23:49 -04003686 else if(version == 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003687 {
John Bauman19bac1e2014-05-06 15:23:49 -04003688 if(src0.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003689 {
3690 if((src0.swizzle & 0x30) == 0x20) // .xyz
3691 {
John Bauman19bac1e2014-05-06 15:23:49 -04003692 TEX(r, d, u, v, s, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003693 }
3694 else // .xyw
3695 {
John Bauman19bac1e2014-05-06 15:23:49 -04003696 TEX(r, d, u, v, t, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003697 }
3698 }
3699 else
3700 {
John Bauman19bac1e2014-05-06 15:23:49 -04003701 TEXLD(r, d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003702 }
3703 }
3704 else ASSERT(false);
3705 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003706 case Shader::OPCODE_TEXBEM: TEXBEM(r, d, s0, u, v, s, dst.index); break;
3707 case Shader::OPCODE_TEXBEML: TEXBEML(r, d, s0, u, v, s, dst.index); break;
3708 case Shader::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break;
3709 case Shader::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break;
3710 case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, u, v, s, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break;
3711 case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3712 case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, u, v, s, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break;
3713 case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3714 case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, u, v, s, dst.index, s0, s1); break;
3715 case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, u, v, s, dst.index, s0); break;
3716 case Shader::OPCODE_CND: CND(d, s0, s1, s2); break;
3717 case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break;
3718 case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, u, v, s, dst.index, s0); break;
3719 case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3720 case Shader::OPCODE_TEXDP3: TEXDP3(r, d, u, v, s, s0); break;
3721 case Shader::OPCODE_TEXM3X3: TEXM3X3(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3722 case Shader::OPCODE_TEXDEPTH: TEXDEPTH(r); break;
3723 case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break;
3724 case Shader::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break;
3725 case Shader::OPCODE_PHASE: break;
3726 case Shader::OPCODE_END: break;
John Bauman89401822014-05-06 15:04:28 -04003727 default:
3728 ASSERT(false);
3729 }
3730
John Bauman19bac1e2014-05-06 15:23:49 -04003731 if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL)
John Bauman89401822014-05-06 15:04:28 -04003732 {
3733 if(dst.shift > 0)
3734 {
John Bauman19bac1e2014-05-06 15:23:49 -04003735 if(dst.mask & 0x1) {d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x);}
3736 if(dst.mask & 0x2) {d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y);}
3737 if(dst.mask & 0x4) {d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z);}
3738 if(dst.mask & 0x8) {d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w);}
John Bauman89401822014-05-06 15:04:28 -04003739 }
3740 else if(dst.shift < 0)
3741 {
John Bauman19bac1e2014-05-06 15:23:49 -04003742 if(dst.mask & 0x1) d.x = d.x >> -dst.shift;
3743 if(dst.mask & 0x2) d.y = d.y >> -dst.shift;
3744 if(dst.mask & 0x4) d.z = d.z >> -dst.shift;
3745 if(dst.mask & 0x8) d.w = d.w >> -dst.shift;
John Bauman89401822014-05-06 15:04:28 -04003746 }
3747
3748 if(dst.saturate)
3749 {
John Bauman19bac1e2014-05-06 15:23:49 -04003750 if(dst.mask & 0x1) {d.x = Min(d.x, Short4(0x1000)); d.x = Max(d.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3751 if(dst.mask & 0x2) {d.y = Min(d.y, Short4(0x1000)); d.y = Max(d.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3752 if(dst.mask & 0x4) {d.z = Min(d.z, Short4(0x1000)); d.z = Max(d.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3753 if(dst.mask & 0x8) {d.w = Min(d.w, Short4(0x1000)); d.w = Max(d.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
John Bauman89401822014-05-06 15:04:28 -04003754 }
3755
3756 if(pairing)
3757 {
John Bauman19bac1e2014-05-06 15:23:49 -04003758 if(dst.mask & 0x1) dPairing.x = d.x;
3759 if(dst.mask & 0x2) dPairing.y = d.y;
3760 if(dst.mask & 0x4) dPairing.z = d.z;
3761 if(dst.mask & 0x8) dPairing.w = d.w;
John Bauman89401822014-05-06 15:04:28 -04003762 }
3763
3764 if(coissue)
3765 {
John Bauman19bac1e2014-05-06 15:23:49 -04003766 const Dst &dst = shader->getInstruction(i - 1)->dst;
John Bauman89401822014-05-06 15:04:28 -04003767
3768 writeDestination(r, dPairing, dst);
3769 }
3770
3771 if(!pairing)
3772 {
3773 writeDestination(r, d, dst);
3774 }
3775 }
3776 }
3777 }
3778
3779 void PixelRoutine::ps_2_x(Registers &r, Int cMask[4])
3780 {
3781 r.enableIndex = 0;
3782 r.stackIndex = 0;
John Bauman19bac1e2014-05-06 15:23:49 -04003783
3784 bool out[4][4] = {false};
3785
3786 // Create all call site return blocks up front
3787 for(int i = 0; i < shader->getLength(); i++)
John Bauman89401822014-05-06 15:04:28 -04003788 {
John Bauman19bac1e2014-05-06 15:23:49 -04003789 const Shader::Instruction *instruction = shader->getInstruction(i);
3790 Shader::Opcode opcode = instruction->opcode;
John Bauman89401822014-05-06 15:04:28 -04003791
John Bauman19bac1e2014-05-06 15:23:49 -04003792 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
3793 {
3794 const Dst &dst = instruction->dst;
John Bauman89401822014-05-06 15:04:28 -04003795
John Bauman19bac1e2014-05-06 15:23:49 -04003796 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
3797 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
3798 }
3799 }
3800
3801 for(int i = 0; i < shader->getLength(); i++)
3802 {
3803 const Shader::Instruction *instruction = shader->getInstruction(i);
3804 Shader::Opcode opcode = instruction->opcode;
3805
3806 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
John Bauman89401822014-05-06 15:04:28 -04003807 {
3808 continue;
3809 }
3810
John Bauman19bac1e2014-05-06 15:23:49 -04003811 const Dst &dst = instruction->dst;
3812 const Src &src0 = instruction->src[0];
3813 const Src &src1 = instruction->src[1];
3814 const Src &src2 = instruction->src[2];
3815 const Src &src3 = instruction->src[3];
John Bauman89401822014-05-06 15:04:28 -04003816
John Bauman19bac1e2014-05-06 15:23:49 -04003817 bool predicate = instruction->predicate;
3818 Control control = instruction->control;
John Bauman89401822014-05-06 15:04:28 -04003819 bool pp = dst.partialPrecision;
John Bauman19bac1e2014-05-06 15:23:49 -04003820 bool project = instruction->project;
3821 bool bias = instruction->bias;
John Bauman89401822014-05-06 15:04:28 -04003822
John Bauman19bac1e2014-05-06 15:23:49 -04003823 Vector4f d;
3824 Vector4f s0;
3825 Vector4f s1;
3826 Vector4f s2;
3827 Vector4f s3;
John Bauman89401822014-05-06 15:04:28 -04003828
John Bauman19bac1e2014-05-06 15:23:49 -04003829 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
John Bauman89401822014-05-06 15:04:28 -04003830 {
John Bauman19bac1e2014-05-06 15:23:49 -04003831 if(dst.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003832 {
John Bauman19bac1e2014-05-06 15:23:49 -04003833 d.x = r.vf[2 + dst.index].x;
3834 d.y = r.vf[2 + dst.index].y;
3835 d.z = r.vf[2 + dst.index].z;
3836 d.w = r.vf[2 + dst.index].w;
John Bauman89401822014-05-06 15:04:28 -04003837 }
3838 else
3839 {
3840 d = r.rf[dst.index];
3841 }
3842 }
3843
John Bauman19bac1e2014-05-06 15:23:49 -04003844 if(src0.type != Shader::PARAMETER_VOID) s0 = reg(r, src0);
3845 if(src1.type != Shader::PARAMETER_VOID) s1 = reg(r, src1);
3846 if(src2.type != Shader::PARAMETER_VOID) s2 = reg(r, src2);
3847 if(src3.type != Shader::PARAMETER_VOID) s3 = reg(r, src3);
John Bauman89401822014-05-06 15:04:28 -04003848
3849 switch(opcode)
3850 {
John Bauman19bac1e2014-05-06 15:23:49 -04003851 case Shader::OPCODE_PS_2_0: break;
3852 case Shader::OPCODE_PS_2_x: break;
3853 case Shader::OPCODE_PS_3_0: break;
3854 case Shader::OPCODE_DEF: break;
3855 case Shader::OPCODE_DCL: break;
3856 case Shader::OPCODE_NOP: break;
3857 case Shader::OPCODE_MOV: mov(d, s0); break;
3858 case Shader::OPCODE_F2B: f2b(d, s0); break;
3859 case Shader::OPCODE_B2F: b2f(d, s0); break;
3860 case Shader::OPCODE_ADD: add(d, s0, s1); break;
3861 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
3862 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
3863 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
3864 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
3865 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
3866 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
3867 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
3868 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
3869 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
3870 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
3871 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
3872 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
3873 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
3874 case Shader::OPCODE_FRC: frc(d, s0); break;
3875 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
3876 case Shader::OPCODE_FLOOR: floor(d, s0); break;
3877 case Shader::OPCODE_CEIL: ceil(d, s0); break;
3878 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
3879 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
3880 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
3881 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
3882 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
3883 case Shader::OPCODE_LOG: log(d, s0, pp); break;
3884 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
3885 case Shader::OPCODE_DIV: div(d, s0, s1); break;
3886 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
3887 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
3888 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
3889 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
3890 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
3891 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
3892 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
3893 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
3894 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
3895 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
3896 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
3897 case Shader::OPCODE_MIN: min(d, s0, s1); break;
3898 case Shader::OPCODE_MAX: max(d, s0, s1); break;
3899 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
3900 case Shader::OPCODE_STEP: step(d, s0, s1); break;
3901 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
3902 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
3903 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
3904 case Shader::OPCODE_SGN: sgn(d, s0); break;
3905 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
3906 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
3907 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
3908 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
3909 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
3910 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
3911 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
3912 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
3913 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
3914 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
3915 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
3916 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
3917 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
3918 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
3919 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
3920 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
3921 case Shader::OPCODE_ABS: abs(d, s0); break;
3922 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
3923 case Shader::OPCODE_COS: cos(d, s0, pp); break;
3924 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
3925 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
3926 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
3927 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
3928 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
3929 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
3930 case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
3931 case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
3932 case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
3933 case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
3934 case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
3935 case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
3936 case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
3937 case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
3938 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
3939 case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
3940 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
3941 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
3942 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
3943 case Shader::OPCODE_BREAK: BREAK(r); break;
3944 case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
3945 case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
3946 case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
3947 case Shader::OPCODE_TEST: TEST(); break;
3948 case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
3949 case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
3950 case Shader::OPCODE_ELSE: ELSE(r); break;
3951 case Shader::OPCODE_ENDIF: ENDIF(r); break;
3952 case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
3953 case Shader::OPCODE_ENDREP: ENDREP(r); break;
3954 case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
3955 case Shader::OPCODE_IF: IF(r, src0); break;
3956 case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
3957 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
3958 case Shader::OPCODE_LOOP: LOOP(r, src1); break;
3959 case Shader::OPCODE_REP: REP(r, src0); break;
3960 case Shader::OPCODE_WHILE: WHILE(r, src0); break;
3961 case Shader::OPCODE_RET: RET(r); break;
3962 case Shader::OPCODE_LEAVE: LEAVE(r); break;
3963 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
3964 case Shader::OPCODE_ALL: all(d.x, s0); break;
3965 case Shader::OPCODE_ANY: any(d.x, s0); break;
3966 case Shader::OPCODE_NOT: not(d, s0); break;
3967 case Shader::OPCODE_OR: or(d.x, s0.x, s1.x); break;
3968 case Shader::OPCODE_XOR: xor(d.x, s0.x, s1.x); break;
3969 case Shader::OPCODE_AND: and(d.x, s0.x, s1.x); break;
3970 case Shader::OPCODE_END: break;
John Bauman89401822014-05-06 15:04:28 -04003971 default:
3972 ASSERT(false);
3973 }
3974
John Bauman19bac1e2014-05-06 15:23:49 -04003975 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
John Bauman89401822014-05-06 15:04:28 -04003976 {
John Bauman19bac1e2014-05-06 15:23:49 -04003977 if(dst.integer)
John Bauman89401822014-05-06 15:04:28 -04003978 {
John Bauman19bac1e2014-05-06 15:23:49 -04003979 switch(opcode)
3980 {
3981 case Shader::OPCODE_DIV:
3982 if(dst.x) d.x = Trunc(d.x);
3983 if(dst.y) d.y = Trunc(d.y);
3984 if(dst.z) d.z = Trunc(d.z);
3985 if(dst.w) d.w = Trunc(d.w);
3986 break;
3987 default:
3988 break; // No truncation to integer required when arguments are integer
3989 }
John Bauman89401822014-05-06 15:04:28 -04003990 }
3991
John Bauman19bac1e2014-05-06 15:23:49 -04003992 if(dst.saturate)
John Bauman89401822014-05-06 15:04:28 -04003993 {
John Bauman19bac1e2014-05-06 15:23:49 -04003994 if(dst.x) d.x = Max(d.x, Float4(0.0f));
3995 if(dst.y) d.y = Max(d.y, Float4(0.0f));
3996 if(dst.z) d.z = Max(d.z, Float4(0.0f));
3997 if(dst.w) d.w = Max(d.w, Float4(0.0f));
3998
3999 if(dst.x) d.x = Min(d.x, Float4(1.0f));
4000 if(dst.y) d.y = Min(d.y, Float4(1.0f));
4001 if(dst.z) d.z = Min(d.z, Float4(1.0f));
4002 if(dst.w) d.w = Min(d.w, Float4(1.0f));
4003 }
4004
4005 if(shader->containsDynamicBranching())
4006 {
4007 Vector4f pDst; // FIXME: Rename
John Bauman89401822014-05-06 15:04:28 -04004008
4009 switch(dst.type)
4010 {
John Bauman19bac1e2014-05-06 15:23:49 -04004011 case Shader::PARAMETER_TEMP:
4012 if(dst.rel.type == Shader::PARAMETER_VOID)
4013 {
4014 if(dst.x) pDst.x = r.rf[dst.index].x;
4015 if(dst.y) pDst.y = r.rf[dst.index].y;
4016 if(dst.z) pDst.z = r.rf[dst.index].z;
4017 if(dst.w) pDst.w = r.rf[dst.index].w;
4018 }
4019 else
4020 {
4021 Int a = relativeAddress(r, dst);
4022
4023 if(dst.x) pDst.x = r.rf[dst.index + a].x;
4024 if(dst.y) pDst.y = r.rf[dst.index + a].y;
4025 if(dst.z) pDst.z = r.rf[dst.index + a].z;
4026 if(dst.w) pDst.w = r.rf[dst.index + a].w;
4027 }
John Bauman89401822014-05-06 15:04:28 -04004028 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004029 case Shader::PARAMETER_COLOROUT:
4030 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
John Bauman89401822014-05-06 15:04:28 -04004031 if(dst.x) pDst.x = r.oC[dst.index].x;
4032 if(dst.y) pDst.y = r.oC[dst.index].y;
4033 if(dst.z) pDst.z = r.oC[dst.index].z;
4034 if(dst.w) pDst.w = r.oC[dst.index].w;
4035 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004036 case Shader::PARAMETER_PREDICATE:
John Bauman89401822014-05-06 15:04:28 -04004037 if(dst.x) pDst.x = r.p0.x;
4038 if(dst.y) pDst.y = r.p0.y;
4039 if(dst.z) pDst.z = r.p0.z;
4040 if(dst.w) pDst.w = r.p0.w;
4041 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004042 case Shader::PARAMETER_DEPTHOUT:
John Bauman89401822014-05-06 15:04:28 -04004043 pDst.x = r.oDepth;
4044 break;
4045 default:
4046 ASSERT(false);
4047 }
4048
John Bauman19bac1e2014-05-06 15:23:49 -04004049 Int4 enable = enableMask(r, instruction);
John Bauman89401822014-05-06 15:04:28 -04004050
4051 Int4 xEnable = enable;
4052 Int4 yEnable = enable;
4053 Int4 zEnable = enable;
4054 Int4 wEnable = enable;
4055
4056 if(predicate)
4057 {
John Bauman19bac1e2014-05-06 15:23:49 -04004058 unsigned char pSwizzle = instruction->predicateSwizzle;
John Bauman89401822014-05-06 15:04:28 -04004059
4060 Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
4061 Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
4062 Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
4063 Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
4064
John Bauman19bac1e2014-05-06 15:23:49 -04004065 if(!instruction->predicateNot)
John Bauman89401822014-05-06 15:04:28 -04004066 {
4067 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
4068 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
4069 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
4070 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
4071 }
4072 else
4073 {
4074 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
4075 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
4076 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
4077 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
4078 }
4079 }
4080
4081 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
4082 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
4083 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
4084 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
4085
4086 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
4087 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
4088 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
4089 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
4090 }
4091
4092 switch(dst.type)
4093 {
John Bauman19bac1e2014-05-06 15:23:49 -04004094 case Shader::PARAMETER_TEMP:
4095 if(dst.rel.type == Shader::PARAMETER_VOID)
4096 {
4097 if(dst.x) r.rf[dst.index].x = d.x;
4098 if(dst.y) r.rf[dst.index].y = d.y;
4099 if(dst.z) r.rf[dst.index].z = d.z;
4100 if(dst.w) r.rf[dst.index].w = d.w;
4101 }
4102 else
4103 {
4104 Int a = relativeAddress(r, dst);
4105
4106 if(dst.x) r.rf[dst.index + a].x = d.x;
4107 if(dst.y) r.rf[dst.index + a].y = d.y;
4108 if(dst.z) r.rf[dst.index + a].z = d.z;
4109 if(dst.w) r.rf[dst.index + a].w = d.w;
4110 }
John Bauman89401822014-05-06 15:04:28 -04004111 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004112 case Shader::PARAMETER_COLOROUT:
4113 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
4114 if(dst.x) {r.oC[dst.index].x = d.x; out[dst.index][0] = true;}
4115 if(dst.y) {r.oC[dst.index].y = d.y; out[dst.index][1] = true;}
4116 if(dst.z) {r.oC[dst.index].z = d.z; out[dst.index][2] = true;}
4117 if(dst.w) {r.oC[dst.index].w = d.w; out[dst.index][3] = true;}
John Bauman89401822014-05-06 15:04:28 -04004118 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004119 case Shader::PARAMETER_PREDICATE:
John Bauman89401822014-05-06 15:04:28 -04004120 if(dst.x) r.p0.x = d.x;
4121 if(dst.y) r.p0.y = d.y;
4122 if(dst.z) r.p0.z = d.z;
4123 if(dst.w) r.p0.w = d.w;
4124 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004125 case Shader::PARAMETER_DEPTHOUT:
John Bauman89401822014-05-06 15:04:28 -04004126 r.oDepth = d.x;
4127 break;
4128 default:
4129 ASSERT(false);
4130 }
4131 }
4132 }
4133
John Bauman19bac1e2014-05-06 15:23:49 -04004134 if(currentLabel != -1)
John Bauman89401822014-05-06 15:04:28 -04004135 {
4136 Nucleus::setInsertBlock(returnBlock);
4137 }
John Bauman19bac1e2014-05-06 15:23:49 -04004138
4139 for(int i = 0; i < 4; i++)
4140 {
4141 if((Format)state.targetFormat[i] != FORMAT_NULL)
4142 {
4143 if(!out[i][0]) r.oC[i].x = Float4(0.0f);
4144 if(!out[i][1]) r.oC[i].y = Float4(0.0f);
4145 if(!out[i][2]) r.oC[i].z = Float4(0.0f);
4146 if(!out[i][3]) r.oC[i].w = Float4(0.0f);
4147 }
4148 }
John Bauman89401822014-05-06 15:04:28 -04004149 }
4150
John Bauman19bac1e2014-05-06 15:23:49 -04004151 Short4 PixelRoutine::convertFixed12(RValue<Float4> cf)
John Bauman89401822014-05-06 15:04:28 -04004152 {
John Bauman19bac1e2014-05-06 15:23:49 -04004153 return RoundShort4(cf * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004154 }
4155
John Bauman19bac1e2014-05-06 15:23:49 -04004156 void PixelRoutine::convertFixed12(Vector4i &ci, Vector4f &cf)
John Bauman89401822014-05-06 15:04:28 -04004157 {
John Bauman19bac1e2014-05-06 15:23:49 -04004158 ci.x = convertFixed12(cf.x);
4159 ci.y = convertFixed12(cf.y);
4160 ci.z = convertFixed12(cf.z);
4161 ci.w = convertFixed12(cf.w);
John Bauman89401822014-05-06 15:04:28 -04004162 }
4163
4164 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate)
4165 {
John Bauman19bac1e2014-05-06 15:23:49 -04004166 return UShort4(cf * Float4(0xFFFF), saturate);
John Bauman89401822014-05-06 15:04:28 -04004167 }
4168
John Bauman19bac1e2014-05-06 15:23:49 -04004169 void PixelRoutine::convertFixed16(Vector4i &ci, Vector4f &cf, bool saturate)
John Bauman89401822014-05-06 15:04:28 -04004170 {
John Bauman19bac1e2014-05-06 15:23:49 -04004171 ci.x = convertFixed16(cf.x, saturate);
4172 ci.y = convertFixed16(cf.y, saturate);
4173 ci.z = convertFixed16(cf.z, saturate);
4174 ci.w = convertFixed16(cf.w, saturate);
John Bauman89401822014-05-06 15:04:28 -04004175 }
4176
4177 Float4 PixelRoutine::convertSigned12(Short4 &ci)
4178 {
4179 return Float4(ci) * Float4(1.0f / 0x0FFE);
4180 }
4181
John Bauman19bac1e2014-05-06 15:23:49 -04004182 void PixelRoutine::convertSigned12(Vector4f &cf, Vector4i &ci)
John Bauman89401822014-05-06 15:04:28 -04004183 {
John Bauman19bac1e2014-05-06 15:23:49 -04004184 cf.x = convertSigned12(ci.x);
4185 cf.y = convertSigned12(ci.y);
4186 cf.z = convertSigned12(ci.z);
4187 cf.w = convertSigned12(ci.w);
John Bauman89401822014-05-06 15:04:28 -04004188 }
4189
4190 Float4 PixelRoutine::convertUnsigned16(UShort4 ci)
4191 {
John Bauman19bac1e2014-05-06 15:23:49 -04004192 return Float4(ci) * Float4(1.0f / 0xFFFF);
John Bauman89401822014-05-06 15:04:28 -04004193 }
4194
John Bauman19bac1e2014-05-06 15:23:49 -04004195 void PixelRoutine::sRGBtoLinear16_16(Registers &r, Vector4i &c)
John Bauman89401822014-05-06 15:04:28 -04004196 {
John Bauman19bac1e2014-05-06 15:23:49 -04004197 c.x = As<UShort4>(c.x) >> 4;
4198 c.y = As<UShort4>(c.y) >> 4;
4199 c.z = As<UShort4>(c.z) >> 4;
John Bauman89401822014-05-06 15:04:28 -04004200
4201 sRGBtoLinear12_16(r, c);
4202 }
4203
John Bauman19bac1e2014-05-06 15:23:49 -04004204 void PixelRoutine::sRGBtoLinear12_16(Registers &r, Vector4i &c)
John Bauman89401822014-05-06 15:04:28 -04004205 {
4206 Pointer<Byte> LUT = r.constants + OFFSET(Constants,sRGBtoLin12_16);
4207
John Bauman19bac1e2014-05-06 15:23:49 -04004208 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
4209 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
4210 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
4211 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004212
John Bauman19bac1e2014-05-06 15:23:49 -04004213 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
4214 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
4215 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
4216 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004217
John Bauman19bac1e2014-05-06 15:23:49 -04004218 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
4219 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
4220 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
4221 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004222 }
4223
John Bauman19bac1e2014-05-06 15:23:49 -04004224 void PixelRoutine::linearToSRGB16_16(Registers &r, Vector4i &c)
John Bauman89401822014-05-06 15:04:28 -04004225 {
John Bauman19bac1e2014-05-06 15:23:49 -04004226 c.x = As<UShort4>(c.x) >> 4;
4227 c.y = As<UShort4>(c.y) >> 4;
4228 c.z = As<UShort4>(c.z) >> 4;
John Bauman89401822014-05-06 15:04:28 -04004229
4230 linearToSRGB12_16(r, c);
4231 }
4232
John Bauman19bac1e2014-05-06 15:23:49 -04004233 void PixelRoutine::linearToSRGB12_16(Registers &r, Vector4i &c)
John Bauman89401822014-05-06 15:04:28 -04004234 {
4235 Pointer<Byte> LUT = r.constants + OFFSET(Constants,linToSRGB12_16);
4236
John Bauman19bac1e2014-05-06 15:23:49 -04004237 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
4238 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
4239 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
4240 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004241
John Bauman19bac1e2014-05-06 15:23:49 -04004242 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
4243 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
4244 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
4245 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004246
John Bauman19bac1e2014-05-06 15:23:49 -04004247 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
4248 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
4249 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
4250 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004251 }
4252
4253 Float4 PixelRoutine::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
4254 {
4255 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
4256 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
4257
4258 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
4259 }
4260
4261 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2
4262 {
4263 Float4 linear = x * x;
4264 linear = linear * Float4(0.73f) + linear * x * Float4(0.27f);
4265
4266 return Min(Max(linear, Float4(0.0f)), Float4(1.0f));
4267 }
4268
John Bauman19bac1e2014-05-06 15:23:49 -04004269 void PixelRoutine::MOV(Vector4i &dst, Vector4i &src0)
John Bauman89401822014-05-06 15:04:28 -04004270 {
John Bauman19bac1e2014-05-06 15:23:49 -04004271 dst.x = src0.x;
4272 dst.y = src0.y;
4273 dst.z = src0.z;
4274 dst.w = src0.w;
John Bauman89401822014-05-06 15:04:28 -04004275 }
4276
John Bauman19bac1e2014-05-06 15:23:49 -04004277 void PixelRoutine::ADD(Vector4i &dst, Vector4i &src0, Vector4i &src1)
John Bauman89401822014-05-06 15:04:28 -04004278 {
John Bauman19bac1e2014-05-06 15:23:49 -04004279 dst.x = AddSat(src0.x, src1.x);
4280 dst.y = AddSat(src0.y, src1.y);
4281 dst.z = AddSat(src0.z, src1.z);
4282 dst.w = AddSat(src0.w, src1.w);
John Bauman89401822014-05-06 15:04:28 -04004283 }
4284
John Bauman19bac1e2014-05-06 15:23:49 -04004285 void PixelRoutine::SUB(Vector4i &dst, Vector4i &src0, Vector4i &src1)
John Bauman89401822014-05-06 15:04:28 -04004286 {
John Bauman19bac1e2014-05-06 15:23:49 -04004287 dst.x = SubSat(src0.x, src1.x);
4288 dst.y = SubSat(src0.y, src1.y);
4289 dst.z = SubSat(src0.z, src1.z);
4290 dst.w = SubSat(src0.w, src1.w);
John Bauman89401822014-05-06 15:04:28 -04004291 }
4292
John Bauman19bac1e2014-05-06 15:23:49 -04004293 void PixelRoutine::MAD(Vector4i &dst, Vector4i &src0, Vector4i &src1, Vector4i &src2)
John Bauman89401822014-05-06 15:04:28 -04004294 {
4295 // FIXME: Long fixed-point multiply fixup
4296 {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
4297 {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
4298 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
4299 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
4300 }
4301
John Bauman19bac1e2014-05-06 15:23:49 -04004302 void PixelRoutine::MUL(Vector4i &dst, Vector4i &src0, Vector4i &src1)
John Bauman89401822014-05-06 15:04:28 -04004303 {
4304 // FIXME: Long fixed-point multiply fixup
4305 {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x);}
4306 {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y);}
4307 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z);}
4308 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w);}
4309 }
4310
John Bauman19bac1e2014-05-06 15:23:49 -04004311 void PixelRoutine::DP3(Vector4i &dst, Vector4i &src0, Vector4i &src1)
John Bauman89401822014-05-06 15:04:28 -04004312 {
4313 Short4 t0;
4314 Short4 t1;
4315
4316 // FIXME: Long fixed-point multiply fixup
4317 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
4318 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4319 t0 = AddSat(t0, t1);
4320 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4321 t0 = AddSat(t0, t1);
4322
John Bauman19bac1e2014-05-06 15:23:49 -04004323 dst.x = t0;
4324 dst.y = t0;
4325 dst.z = t0;
4326 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004327 }
4328
John Bauman19bac1e2014-05-06 15:23:49 -04004329 void PixelRoutine::DP4(Vector4i &dst, Vector4i &src0, Vector4i &src1)
John Bauman89401822014-05-06 15:04:28 -04004330 {
4331 Short4 t0;
4332 Short4 t1;
4333
4334 // FIXME: Long fixed-point multiply fixup
4335 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
4336 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4337 t0 = AddSat(t0, t1);
4338 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4339 t0 = AddSat(t0, t1);
4340 t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4341 t0 = AddSat(t0, t1);
4342
John Bauman19bac1e2014-05-06 15:23:49 -04004343 dst.x = t0;
4344 dst.y = t0;
4345 dst.z = t0;
4346 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004347 }
4348
John Bauman19bac1e2014-05-06 15:23:49 -04004349 void PixelRoutine::LRP(Vector4i &dst, Vector4i &src0, Vector4i &src1, Vector4i &src2)
John Bauman89401822014-05-06 15:04:28 -04004350 {
4351 // FIXME: Long fixed-point multiply fixup
4352 {dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
4353 {dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
4354 {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
4355 {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
4356 }
4357
John Bauman19bac1e2014-05-06 15:23:49 -04004358 void PixelRoutine::TEXCOORD(Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate)
John Bauman89401822014-05-06 15:04:28 -04004359 {
4360 Float4 uw;
4361 Float4 vw;
4362 Float4 sw;
4363
4364 if(state.interpolant[2 + coordinate].component & 0x01)
4365 {
John Bauman19bac1e2014-05-06 15:23:49 -04004366 uw = Max(u, Float4(0.0f));
4367 uw = Min(uw, Float4(1.0f));
4368 dst.x = convertFixed12(uw);
John Bauman89401822014-05-06 15:04:28 -04004369 }
4370 else
4371 {
John Bauman19bac1e2014-05-06 15:23:49 -04004372 dst.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004373 }
4374
4375 if(state.interpolant[2 + coordinate].component & 0x02)
4376 {
John Bauman19bac1e2014-05-06 15:23:49 -04004377 vw = Max(v, Float4(0.0f));
4378 vw = Min(vw, Float4(1.0f));
4379 dst.y = convertFixed12(vw);
John Bauman89401822014-05-06 15:04:28 -04004380 }
4381 else
4382 {
John Bauman19bac1e2014-05-06 15:23:49 -04004383 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004384 }
4385
4386 if(state.interpolant[2 + coordinate].component & 0x04)
4387 {
John Bauman19bac1e2014-05-06 15:23:49 -04004388 sw = Max(s, Float4(0.0f));
4389 sw = Min(sw, Float4(1.0f));
4390 dst.z = convertFixed12(sw);
John Bauman89401822014-05-06 15:04:28 -04004391 }
4392 else
4393 {
John Bauman19bac1e2014-05-06 15:23:49 -04004394 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004395 }
4396
John Bauman19bac1e2014-05-06 15:23:49 -04004397 dst.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -04004398 }
4399
John Bauman19bac1e2014-05-06 15:23:49 -04004400 void PixelRoutine::TEXCRD(Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project)
John Bauman89401822014-05-06 15:04:28 -04004401 {
4402 Float4 uw = u;
4403 Float4 vw = v;
4404 Float4 sw = s;
4405
4406 if(project)
4407 {
4408 uw *= Rcp_pp(s);
4409 vw *= Rcp_pp(s);
4410 }
4411
4412 if(state.interpolant[2 + coordinate].component & 0x01)
4413 {
John Bauman19bac1e2014-05-06 15:23:49 -04004414 uw *= Float4(0x1000);
4415 uw = Max(uw, Float4(-0x8000));
4416 uw = Min(uw, Float4(0x7FFF));
4417 dst.x = RoundShort4(uw);
John Bauman89401822014-05-06 15:04:28 -04004418 }
4419 else
4420 {
John Bauman19bac1e2014-05-06 15:23:49 -04004421 dst.x = Short4(0x0000);
John Bauman89401822014-05-06 15:04:28 -04004422 }
4423
4424 if(state.interpolant[2 + coordinate].component & 0x02)
4425 {
John Bauman19bac1e2014-05-06 15:23:49 -04004426 vw *= Float4(0x1000);
4427 vw = Max(vw, Float4(-0x8000));
4428 vw = Min(vw, Float4(0x7FFF));
4429 dst.y = RoundShort4(vw);
John Bauman89401822014-05-06 15:04:28 -04004430 }
4431 else
4432 {
John Bauman19bac1e2014-05-06 15:23:49 -04004433 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004434 }
4435
4436 if(state.interpolant[2 + coordinate].component & 0x04)
4437 {
John Bauman19bac1e2014-05-06 15:23:49 -04004438 sw *= Float4(0x1000);
4439 sw = Max(sw, Float4(-0x8000));
4440 sw = Min(sw, Float4(0x7FFF));
4441 dst.z = RoundShort4(sw);
John Bauman89401822014-05-06 15:04:28 -04004442 }
4443 else
4444 {
John Bauman19bac1e2014-05-06 15:23:49 -04004445 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004446 }
4447 }
4448
John Bauman19bac1e2014-05-06 15:23:49 -04004449 void PixelRoutine::TEXDP3(Registers &r, Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, Vector4i &src)
John Bauman89401822014-05-06 15:04:28 -04004450 {
4451 TEXM3X3PAD(r, u, v, s, src, 0, false);
4452
John Bauman19bac1e2014-05-06 15:23:49 -04004453 Short4 t0 = RoundShort4(r.u_ * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004454
John Bauman19bac1e2014-05-06 15:23:49 -04004455 dst.x = t0;
4456 dst.y = t0;
4457 dst.z = t0;
4458 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004459 }
4460
John Bauman19bac1e2014-05-06 15:23:49 -04004461 void PixelRoutine::TEXDP3TEX(Registers &r, Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4i &src0)
John Bauman89401822014-05-06 15:04:28 -04004462 {
4463 TEXM3X3PAD(r, u, v, s, src0, 0, false);
4464
John Bauman19bac1e2014-05-06 15:23:49 -04004465 r.v_ = Float4(0.0f);
4466 r.w_ = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04004467
4468 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4469 }
4470
4471 void PixelRoutine::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s)
4472 {
John Bauman19bac1e2014-05-06 15:23:49 -04004473 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) &
4474 SignMask(CmpNLT(v, Float4(0.0f))) &
4475 SignMask(CmpNLT(s, Float4(0.0f)));
John Bauman89401822014-05-06 15:04:28 -04004476
4477 for(unsigned int q = 0; q < state.multiSample; q++)
4478 {
4479 cMask[q] &= kill;
4480 }
4481 }
4482
John Bauman19bac1e2014-05-06 15:23:49 -04004483 void PixelRoutine::TEXKILL(Int cMask[4], Vector4i &src)
John Bauman89401822014-05-06 15:04:28 -04004484 {
John Bauman19bac1e2014-05-06 15:23:49 -04004485 Short4 test = src.x | src.y | src.z;
John Bauman89401822014-05-06 15:04:28 -04004486 Int kill = SignMask(Pack(test, test)) ^ 0x0000000F;
4487
4488 for(unsigned int q = 0; q < state.multiSample; q++)
4489 {
4490 cMask[q] &= kill;
4491 }
4492 }
4493
John Bauman19bac1e2014-05-06 15:23:49 -04004494 void PixelRoutine::TEX(Registers &r, Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project)
John Bauman89401822014-05-06 15:04:28 -04004495 {
4496 sampleTexture(r, dst, sampler, u, v, s, s, project);
4497 }
4498
John Bauman19bac1e2014-05-06 15:23:49 -04004499 void PixelRoutine::TEXLD(Registers &r, Vector4i &dst, Vector4i &src, int sampler, bool project)
John Bauman89401822014-05-06 15:04:28 -04004500 {
John Bauman19bac1e2014-05-06 15:23:49 -04004501 Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE);
4502 Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE);
4503 Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004504
4505 sampleTexture(r, dst, sampler, u, v, s, s, project);
4506 }
4507
John Bauman19bac1e2014-05-06 15:23:49 -04004508 void PixelRoutine::TEXBEM(Registers &r, Vector4i &dst, Vector4i &src, Float4 &u, Float4 &v, Float4 &s, int stage)
John Bauman89401822014-05-06 15:04:28 -04004509 {
John Bauman19bac1e2014-05-06 15:23:49 -04004510 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
4511 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004512
4513 Float4 du2 = du;
4514 Float4 dv2 = dv;
4515
4516 du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
4517 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
4518 du += dv2;
4519 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
4520 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
4521 dv += du2;
4522
4523 Float4 u_ = u + du;
4524 Float4 v_ = v + dv;
4525
4526 sampleTexture(r, dst, stage, u_, v_, s, s);
4527 }
4528
John Bauman19bac1e2014-05-06 15:23:49 -04004529 void PixelRoutine::TEXBEML(Registers &r, Vector4i &dst, Vector4i &src, Float4 &u, Float4 &v, Float4 &s, int stage)
John Bauman89401822014-05-06 15:04:28 -04004530 {
John Bauman19bac1e2014-05-06 15:23:49 -04004531 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
4532 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004533
4534 Float4 du2 = du;
4535 Float4 dv2 = dv;
4536
4537 du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
4538 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
4539 du += dv2;
4540 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
4541 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
4542 dv += du2;
4543
4544 Float4 u_ = u + du;
4545 Float4 v_ = v + dv;
4546
4547 sampleTexture(r, dst, stage, u_, v_, s, s);
4548
4549 Short4 L;
4550
John Bauman19bac1e2014-05-06 15:23:49 -04004551 L = src.z;
John Bauman89401822014-05-06 15:04:28 -04004552 L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
4553 L = L << 4;
4554 L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
4555 L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman19bac1e2014-05-06 15:23:49 -04004556 L = Min(L, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004557
John Bauman19bac1e2014-05-06 15:23:49 -04004558 dst.x = MulHigh(dst.x, L); dst.x = dst.x << 4;
4559 dst.y = MulHigh(dst.y, L); dst.y = dst.y << 4;
4560 dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4;
John Bauman89401822014-05-06 15:04:28 -04004561 }
4562
John Bauman19bac1e2014-05-06 15:23:49 -04004563 void PixelRoutine::TEXREG2AR(Registers &r, Vector4i &dst, Vector4i &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004564 {
John Bauman19bac1e2014-05-06 15:23:49 -04004565 Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE);
4566 Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE);
4567 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004568
4569 sampleTexture(r, dst, stage, u, v, s, s);
4570 }
4571
John Bauman19bac1e2014-05-06 15:23:49 -04004572 void PixelRoutine::TEXREG2GB(Registers &r, Vector4i &dst, Vector4i &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004573 {
John Bauman19bac1e2014-05-06 15:23:49 -04004574 Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE);
4575 Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004576 Float4 s = v;
4577
4578 sampleTexture(r, dst, stage, u, v, s, s);
4579 }
4580
John Bauman19bac1e2014-05-06 15:23:49 -04004581 void PixelRoutine::TEXREG2RGB(Registers &r, Vector4i &dst, Vector4i &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004582 {
John Bauman19bac1e2014-05-06 15:23:49 -04004583 Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE);
4584 Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE);
4585 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004586
4587 sampleTexture(r, dst, stage, u, v, s, s);
4588 }
4589
John Bauman19bac1e2014-05-06 15:23:49 -04004590 void PixelRoutine::TEXM3X2DEPTH(Registers &r, Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, Vector4i &src, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004591 {
4592 TEXM3X2PAD(r, u, v, s, src, 1, signedScaling);
4593
4594 // z / w
4595 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
4596
4597 r.oDepth = r.u_;
4598 }
4599
John Bauman19bac1e2014-05-06 15:23:49 -04004600 void PixelRoutine::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4i &src0, int component, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004601 {
4602 TEXM3X3PAD(r, u, v, s, src0, component, signedScaling);
4603 }
4604
John Bauman19bac1e2014-05-06 15:23:49 -04004605 void PixelRoutine::TEXM3X2TEX(Registers &r, Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4i &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004606 {
4607 TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling);
4608
John Bauman19bac1e2014-05-06 15:23:49 -04004609 r.w_ = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04004610
4611 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4612 }
4613
John Bauman19bac1e2014-05-06 15:23:49 -04004614 void PixelRoutine::TEXM3X3(Registers &r, Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, Vector4i &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004615 {
4616 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
4617
John Bauman19bac1e2014-05-06 15:23:49 -04004618 dst.x = RoundShort4(r.u_ * Float4(0x1000));
4619 dst.y = RoundShort4(r.v_ * Float4(0x1000));
4620 dst.z = RoundShort4(r.w_ * Float4(0x1000));
4621 dst.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -04004622 }
4623
John Bauman19bac1e2014-05-06 15:23:49 -04004624 void PixelRoutine::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4i &src0, int component, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004625 {
4626 if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers?
4627 {
John Bauman19bac1e2014-05-06 15:23:49 -04004628 r.U = Float4(src0.x);
4629 r.V = Float4(src0.y);
4630 r.W = Float4(src0.z);
John Bauman89401822014-05-06 15:04:28 -04004631
4632 previousScaling = signedScaling;
4633 }
4634
4635 Float4 x = r.U * u + r.V * v + r.W * s;
4636
John Bauman19bac1e2014-05-06 15:23:49 -04004637 x *= Float4(1.0f / 0x1000);
John Bauman89401822014-05-06 15:04:28 -04004638
4639 switch(component)
4640 {
4641 case 0: r.u_ = x; break;
4642 case 1: r.v_ = x; break;
4643 case 2: r.w_ = x; break;
4644 default: ASSERT(false);
4645 }
4646 }
4647
John Bauman19bac1e2014-05-06 15:23:49 -04004648 void PixelRoutine::TEXM3X3SPEC(Registers &r, Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4i &src0, Vector4i &src1)
John Bauman89401822014-05-06 15:04:28 -04004649 {
4650 TEXM3X3PAD(r, u, v, s, src0, 2, false);
4651
4652 Float4 E[3]; // Eye vector
4653
John Bauman19bac1e2014-05-06 15:23:49 -04004654 E[0] = Float4(src1.x) * Float4(1.0f / 0x0FFE);
4655 E[1] = Float4(src1.y) * Float4(1.0f / 0x0FFE);
4656 E[2] = Float4(src1.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004657
4658 // Reflection
4659 Float4 u__;
4660 Float4 v__;
4661 Float4 w__;
4662
4663 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
4664 u__ = r.u_ * E[0];
4665 v__ = r.v_ * E[1];
4666 w__ = r.w_ * E[2];
4667 u__ += v__ + w__;
4668 u__ += u__;
4669 v__ = u__;
4670 w__ = u__;
4671 u__ *= r.u_;
4672 v__ *= r.v_;
4673 w__ *= r.w_;
4674 r.u_ *= r.u_;
4675 r.v_ *= r.v_;
4676 r.w_ *= r.w_;
4677 r.u_ += r.v_ + r.w_;
4678 u__ -= E[0] * r.u_;
4679 v__ -= E[1] * r.u_;
4680 w__ -= E[2] * r.u_;
4681
4682 sampleTexture(r, dst, stage, u__, v__, w__, w__);
4683 }
4684
John Bauman19bac1e2014-05-06 15:23:49 -04004685 void PixelRoutine::TEXM3X3TEX(Registers &r, Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4i &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004686 {
4687 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
4688
4689 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4690 }
4691
John Bauman19bac1e2014-05-06 15:23:49 -04004692 void PixelRoutine::TEXM3X3VSPEC(Registers &r, Vector4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4i &src0)
John Bauman89401822014-05-06 15:04:28 -04004693 {
4694 TEXM3X3PAD(r, u, v, s, src0, 2, false);
4695
4696 Float4 E[3]; // Eye vector
4697
John Bauman19bac1e2014-05-06 15:23:49 -04004698 E[0] = r.vf[2 + stage - 2].w;
4699 E[1] = r.vf[2 + stage - 1].w;
4700 E[2] = r.vf[2 + stage - 0].w;
John Bauman89401822014-05-06 15:04:28 -04004701
4702 // Reflection
4703 Float4 u__;
4704 Float4 v__;
4705 Float4 w__;
4706
4707 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
4708 u__ = r.u_ * E[0];
4709 v__ = r.v_ * E[1];
4710 w__ = r.w_ * E[2];
4711 u__ += v__ + w__;
4712 u__ += u__;
4713 v__ = u__;
4714 w__ = u__;
4715 u__ *= r.u_;
4716 v__ *= r.v_;
4717 w__ *= r.w_;
4718 r.u_ *= r.u_;
4719 r.v_ *= r.v_;
4720 r.w_ *= r.w_;
4721 r.u_ += r.v_ + r.w_;
4722 u__ -= E[0] * r.u_;
4723 v__ -= E[1] * r.u_;
4724 w__ -= E[2] * r.u_;
4725
4726 sampleTexture(r, dst, stage, u__, v__, w__, w__);
4727 }
4728
4729 void PixelRoutine::TEXDEPTH(Registers &r)
4730 {
John Bauman19bac1e2014-05-06 15:23:49 -04004731 r.u_ = Float4(r.ri[5].x);
4732 r.v_ = Float4(r.ri[5].y);
John Bauman89401822014-05-06 15:04:28 -04004733
4734 // z / w
4735 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
4736
4737 r.oDepth = r.u_;
4738 }
4739
John Bauman19bac1e2014-05-06 15:23:49 -04004740 void PixelRoutine::CND(Vector4i &dst, Vector4i &src0, Vector4i &src1, Vector4i &src2)
John Bauman89401822014-05-06 15:04:28 -04004741 {
John Bauman19bac1e2014-05-06 15:23:49 -04004742 {Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.x = t0;};
4743 {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.y = t0;};
4744 {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.z = t0;};
4745 {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.w = t0;};
John Bauman89401822014-05-06 15:04:28 -04004746 }
4747
John Bauman19bac1e2014-05-06 15:23:49 -04004748 void PixelRoutine::CMP(Vector4i &dst, Vector4i &src0, Vector4i &src1, Vector4i &src2)
John Bauman89401822014-05-06 15:04:28 -04004749 {
John Bauman19bac1e2014-05-06 15:23:49 -04004750 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.x = t0;};
4751 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.y = t0;};
4752 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.z = t0;};
4753 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0;};
John Bauman89401822014-05-06 15:04:28 -04004754 }
4755
John Bauman19bac1e2014-05-06 15:23:49 -04004756 void PixelRoutine::BEM(Registers &r, Vector4i &dst, Vector4i &src0, Vector4i &src1, int stage)
John Bauman89401822014-05-06 15:04:28 -04004757 {
4758 Short4 t0;
4759 Short4 t1;
4760
John Bauman19bac1e2014-05-06 15:23:49 -04004761 // dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y
John Bauman89401822014-05-06 15:04:28 -04004762 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
4763 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
4764 t0 = AddSat(t0, t1);
4765 t0 = AddSat(t0, src0.x);
John Bauman19bac1e2014-05-06 15:23:49 -04004766 dst.x = t0;
John Bauman89401822014-05-06 15:04:28 -04004767
John Bauman19bac1e2014-05-06 15:23:49 -04004768 // dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y
John Bauman89401822014-05-06 15:04:28 -04004769 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
4770 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
4771 t0 = AddSat(t0, t1);
4772 t0 = AddSat(t0, src0.y);
John Bauman19bac1e2014-05-06 15:23:49 -04004773 dst.y = t0;
John Bauman89401822014-05-06 15:04:28 -04004774 }
4775
John Bauman19bac1e2014-05-06 15:23:49 -04004776 void PixelRoutine::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004777 {
John Bauman19bac1e2014-05-06 15:23:49 -04004778 Vector4f row0 = reg(r, src1, 0);
4779 Vector4f row1 = reg(r, src1, 1);
John Bauman89401822014-05-06 15:04:28 -04004780
4781 dst.x = dot3(src0, row0);
4782 dst.y = dot3(src0, row1);
4783 }
4784
John Bauman19bac1e2014-05-06 15:23:49 -04004785 void PixelRoutine::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004786 {
John Bauman19bac1e2014-05-06 15:23:49 -04004787 Vector4f row0 = reg(r, src1, 0);
4788 Vector4f row1 = reg(r, src1, 1);
4789 Vector4f row2 = reg(r, src1, 2);
John Bauman89401822014-05-06 15:04:28 -04004790
4791 dst.x = dot3(src0, row0);
4792 dst.y = dot3(src0, row1);
4793 dst.z = dot3(src0, row2);
4794 }
4795
John Bauman19bac1e2014-05-06 15:23:49 -04004796 void PixelRoutine::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004797 {
John Bauman19bac1e2014-05-06 15:23:49 -04004798 Vector4f row0 = reg(r, src1, 0);
4799 Vector4f row1 = reg(r, src1, 1);
4800 Vector4f row2 = reg(r, src1, 2);
4801 Vector4f row3 = reg(r, src1, 3);
John Bauman89401822014-05-06 15:04:28 -04004802
4803 dst.x = dot3(src0, row0);
4804 dst.y = dot3(src0, row1);
4805 dst.z = dot3(src0, row2);
4806 dst.w = dot3(src0, row3);
4807 }
4808
John Bauman19bac1e2014-05-06 15:23:49 -04004809 void PixelRoutine::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004810 {
John Bauman19bac1e2014-05-06 15:23:49 -04004811 Vector4f row0 = reg(r, src1, 0);
4812 Vector4f row1 = reg(r, src1, 1);
4813 Vector4f row2 = reg(r, src1, 2);
John Bauman89401822014-05-06 15:04:28 -04004814
4815 dst.x = dot4(src0, row0);
4816 dst.y = dot4(src0, row1);
4817 dst.z = dot4(src0, row2);
4818 }
4819
John Bauman19bac1e2014-05-06 15:23:49 -04004820 void PixelRoutine::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004821 {
John Bauman19bac1e2014-05-06 15:23:49 -04004822 Vector4f row0 = reg(r, src1, 0);
4823 Vector4f row1 = reg(r, src1, 1);
4824 Vector4f row2 = reg(r, src1, 2);
4825 Vector4f row3 = reg(r, src1, 3);
John Bauman89401822014-05-06 15:04:28 -04004826
4827 dst.x = dot4(src0, row0);
4828 dst.y = dot4(src0, row1);
4829 dst.z = dot4(src0, row2);
4830 dst.w = dot4(src0, row3);
4831 }
4832
John Bauman19bac1e2014-05-06 15:23:49 -04004833 void PixelRoutine::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04004834 {
John Bauman19bac1e2014-05-06 15:23:49 -04004835 Vector4f tmp;
4836 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
John Bauman89401822014-05-06 15:04:28 -04004837
4838 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
4839 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
4840 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
4841 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
4842 }
4843
John Bauman19bac1e2014-05-06 15:23:49 -04004844 void PixelRoutine::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04004845 {
John Bauman19bac1e2014-05-06 15:23:49 -04004846 Vector4f tmp;
4847 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
John Bauman89401822014-05-06 15:04:28 -04004848
4849 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
4850 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
4851 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
4852 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
4853 }
4854
John Bauman19bac1e2014-05-06 15:23:49 -04004855 void PixelRoutine::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04004856 {
John Bauman19bac1e2014-05-06 15:23:49 -04004857 Vector4f tmp;
4858 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
John Bauman89401822014-05-06 15:04:28 -04004859
4860 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
4861 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
4862 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
4863 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
4864 }
4865
John Bauman19bac1e2014-05-06 15:23:49 -04004866 void PixelRoutine::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
John Bauman89401822014-05-06 15:04:28 -04004867 {
4868 Int kill = -1;
4869
John Bauman19bac1e2014-05-06 15:23:49 -04004870 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
4871 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
4872 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
4873 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
4874
4875 // FIXME: Dynamic branching affects TEXKILL?
4876 // if(shader->containsDynamicBranching())
4877 // {
4878 // kill = ~SignMask(enableMask(r));
4879 // }
John Bauman89401822014-05-06 15:04:28 -04004880
4881 for(unsigned int q = 0; q < state.multiSample; q++)
4882 {
4883 cMask[q] &= kill;
4884 }
John Bauman19bac1e2014-05-06 15:23:49 -04004885
4886 // FIXME: Branch to end of shader if all killed?
John Bauman89401822014-05-06 15:04:28 -04004887 }
4888
John Bauman19bac1e2014-05-06 15:23:49 -04004889 void PixelRoutine::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
John Bauman89401822014-05-06 15:04:28 -04004890 {
John Bauman19bac1e2014-05-06 15:23:49 -04004891 Int kill = 0;
4892
4893 if(shader->containsDynamicBranching())
4894 {
4895 kill = ~SignMask(enableMask(r, instruction));
4896 }
4897
4898 for(unsigned int q = 0; q < state.multiSample; q++)
4899 {
4900 cMask[q] &= kill;
4901 }
4902
4903 // FIXME: Branch to end of shader if all killed?
John Bauman89401822014-05-06 15:04:28 -04004904 }
4905
John Bauman19bac1e2014-05-06 15:23:49 -04004906 void PixelRoutine::DFDX(Vector4f &dst, Vector4f &src)
John Bauman89401822014-05-06 15:04:28 -04004907 {
John Bauman19bac1e2014-05-06 15:23:49 -04004908 dst.x = src.x.yyww - src.x.xxzz;
4909 dst.y = src.y.yyww - src.y.xxzz;
4910 dst.z = src.z.yyww - src.z.xxzz;
4911 dst.w = src.w.yyww - src.w.xxzz;
4912 }
4913
4914 void PixelRoutine::DFDY(Vector4f &dst, Vector4f &src)
4915 {
4916 dst.x = src.x.zwzw - src.x.xyxy;
4917 dst.y = src.y.zwzw - src.y.xyxy;
4918 dst.z = src.z.zwzw - src.z.xyxy;
4919 dst.w = src.w.zwzw - src.w.xyxy;
4920 }
4921
4922 void PixelRoutine::FWIDTH(Vector4f &dst, Vector4f &src)
4923 {
4924 // abs(dFdx(src)) + abs(dFdy(src));
4925 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
4926 dst.y = Abs(src.y.yyww - src.x.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
4927 dst.z = Abs(src.z.yyww - src.x.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
4928 dst.w = Abs(src.w.yyww - src.x.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
John Bauman89401822014-05-06 15:04:28 -04004929 }
4930
4931 void PixelRoutine::BREAK(Registers &r)
4932 {
4933 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
4934 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
4935
4936 if(breakDepth == 0)
4937 {
John Bauman19bac1e2014-05-06 15:23:49 -04004938 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004939 Nucleus::createBr(endBlock);
4940 }
4941 else
4942 {
4943 r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
4944 Bool allBreak = SignMask(r.enableBreak) == 0x0;
4945
John Bauman19bac1e2014-05-06 15:23:49 -04004946 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004947 branch(allBreak, endBlock, deadBlock);
4948 }
4949
4950 Nucleus::setInsertBlock(deadBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04004951 r.enableIndex = r.enableIndex + breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004952 }
4953
John Bauman19bac1e2014-05-06 15:23:49 -04004954 void PixelRoutine::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04004955 {
4956 Int4 condition;
4957
4958 switch(control)
4959 {
John Bauman19bac1e2014-05-06 15:23:49 -04004960 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
4961 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
4962 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
4963 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
4964 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
4965 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04004966 default:
4967 ASSERT(false);
4968 }
4969
John Bauman19bac1e2014-05-06 15:23:49 -04004970 BREAK(r, condition);
John Bauman89401822014-05-06 15:04:28 -04004971 }
4972
4973 void PixelRoutine::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
4974 {
4975 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
4976
John Bauman19bac1e2014-05-06 15:23:49 -04004977 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04004978 {
4979 condition = ~condition;
4980 }
4981
John Bauman19bac1e2014-05-06 15:23:49 -04004982 BREAK(r, condition);
4983 }
4984
4985 void PixelRoutine::BREAK(Registers &r, Int4 &condition)
4986 {
John Bauman89401822014-05-06 15:04:28 -04004987 condition &= r.enableStack[r.enableIndex];
4988
4989 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
4990 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
4991
4992 r.enableBreak = r.enableBreak & ~condition;
4993 Bool allBreak = SignMask(r.enableBreak) == 0x0;
4994
John Bauman19bac1e2014-05-06 15:23:49 -04004995 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004996 branch(allBreak, endBlock, continueBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04004997
John Bauman89401822014-05-06 15:04:28 -04004998 Nucleus::setInsertBlock(continueBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04004999 r.enableIndex = r.enableIndex + breakDepth;
John Bauman89401822014-05-06 15:04:28 -04005000 }
5001
John Bauman19bac1e2014-05-06 15:23:49 -04005002 void PixelRoutine::CONTINUE(Registers &r)
5003 {
5004 r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
5005 }
5006
5007 void PixelRoutine::TEST()
5008 {
5009 whileTest = true;
5010 }
5011
5012 void PixelRoutine::CALL(Registers &r, int labelIndex, int callSiteIndex)
John Bauman89401822014-05-06 15:04:28 -04005013 {
5014 if(!labelBlock[labelIndex])
5015 {
5016 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5017 }
5018
John Bauman19bac1e2014-05-06 15:23:49 -04005019 if(callRetBlock[labelIndex].size() > 1)
5020 {
5021 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5022 }
John Bauman89401822014-05-06 15:04:28 -04005023
John Bauman19bac1e2014-05-06 15:23:49 -04005024 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005025
5026 Nucleus::createBr(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04005027 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
5028
5029 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005030 }
5031
John Bauman19bac1e2014-05-06 15:23:49 -04005032 void PixelRoutine::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
John Bauman89401822014-05-06 15:04:28 -04005033 {
John Bauman19bac1e2014-05-06 15:23:49 -04005034 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04005035 {
John Bauman19bac1e2014-05-06 15:23:49 -04005036 CALLNZb(r, labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04005037 }
John Bauman19bac1e2014-05-06 15:23:49 -04005038 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04005039 {
John Bauman19bac1e2014-05-06 15:23:49 -04005040 CALLNZp(r, labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04005041 }
5042 else ASSERT(false);
5043 }
5044
John Bauman19bac1e2014-05-06 15:23:49 -04005045 void PixelRoutine::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
John Bauman89401822014-05-06 15:04:28 -04005046 {
5047 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
5048
John Bauman19bac1e2014-05-06 15:23:49 -04005049 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005050 {
5051 condition = !condition;
5052 }
5053
5054 if(!labelBlock[labelIndex])
5055 {
5056 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5057 }
5058
John Bauman19bac1e2014-05-06 15:23:49 -04005059 if(callRetBlock[labelIndex].size() > 1)
5060 {
5061 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5062 }
John Bauman89401822014-05-06 15:04:28 -04005063
John Bauman19bac1e2014-05-06 15:23:49 -04005064 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005065
John Bauman19bac1e2014-05-06 15:23:49 -04005066 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
5067 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
5068
5069 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005070 }
5071
John Bauman19bac1e2014-05-06 15:23:49 -04005072 void PixelRoutine::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04005073 {
5074 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5075
John Bauman19bac1e2014-05-06 15:23:49 -04005076 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005077 {
5078 condition = ~condition;
5079 }
5080
5081 condition &= r.enableStack[r.enableIndex];
5082
5083 if(!labelBlock[labelIndex])
5084 {
5085 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5086 }
5087
John Bauman19bac1e2014-05-06 15:23:49 -04005088 if(callRetBlock[labelIndex].size() > 1)
5089 {
5090 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5091 }
John Bauman89401822014-05-06 15:04:28 -04005092
5093 r.enableIndex++;
5094 r.enableStack[r.enableIndex] = condition;
John Bauman19bac1e2014-05-06 15:23:49 -04005095 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005096
John Bauman19bac1e2014-05-06 15:23:49 -04005097 Bool notAllFalse = SignMask(condition) != 0;
5098 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
5099 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
John Bauman89401822014-05-06 15:04:28 -04005100
5101 r.enableIndex--;
John Bauman19bac1e2014-05-06 15:23:49 -04005102 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005103 }
5104
5105 void PixelRoutine::ELSE(Registers &r)
5106 {
5107 ifDepth--;
5108
5109 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
5110 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5111
5112 if(isConditionalIf[ifDepth])
5113 {
5114 Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
John Bauman19bac1e2014-05-06 15:23:49 -04005115 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04005116
5117 branch(notAllFalse, falseBlock, endBlock);
5118
5119 r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
5120 }
5121 else
5122 {
5123 Nucleus::createBr(endBlock);
5124 Nucleus::setInsertBlock(falseBlock);
5125 }
5126
5127 ifFalseBlock[ifDepth] = endBlock;
5128
5129 ifDepth++;
5130 }
5131
5132 void PixelRoutine::ENDIF(Registers &r)
5133 {
5134 ifDepth--;
5135
5136 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
5137
5138 Nucleus::createBr(endBlock);
5139 Nucleus::setInsertBlock(endBlock);
5140
5141 if(isConditionalIf[ifDepth])
5142 {
5143 breakDepth--;
5144 r.enableIndex--;
5145 }
5146 }
5147
John Bauman89401822014-05-06 15:04:28 -04005148 void PixelRoutine::ENDLOOP(Registers &r)
5149 {
5150 loopRepDepth--;
5151
5152 r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
5153
5154 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5155 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5156
5157 Nucleus::createBr(testBlock);
5158 Nucleus::setInsertBlock(endBlock);
5159
5160 r.loopDepth--;
5161 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5162 }
5163
John Bauman19bac1e2014-05-06 15:23:49 -04005164 void PixelRoutine::ENDREP(Registers &r)
5165 {
5166 loopRepDepth--;
5167
5168 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5169 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5170
5171 Nucleus::createBr(testBlock);
5172 Nucleus::setInsertBlock(endBlock);
5173
5174 r.loopDepth--;
5175 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5176 }
5177
5178 void PixelRoutine::ENDWHILE(Registers &r)
5179 {
5180 loopRepDepth--;
5181
5182 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5183 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5184
5185 Nucleus::createBr(testBlock);
5186 Nucleus::setInsertBlock(endBlock);
5187
5188 r.enableIndex--;
5189 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5190 whileTest = false;
5191 }
5192
John Bauman89401822014-05-06 15:04:28 -04005193 void PixelRoutine::IF(Registers &r, const Src &src)
5194 {
John Bauman19bac1e2014-05-06 15:23:49 -04005195 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04005196 {
5197 IFb(r, src);
5198 }
John Bauman19bac1e2014-05-06 15:23:49 -04005199 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04005200 {
5201 IFp(r, src);
5202 }
John Bauman19bac1e2014-05-06 15:23:49 -04005203 else
5204 {
5205 Int4 condition = As<Int4>(reg(r, src).x);
5206 IF(r, condition);
5207 }
John Bauman89401822014-05-06 15:04:28 -04005208 }
5209
5210 void PixelRoutine::IFb(Registers &r, const Src &boolRegister)
5211 {
John Bauman19bac1e2014-05-06 15:23:49 -04005212 ASSERT(ifDepth < 24 + 4);
5213
John Bauman89401822014-05-06 15:04:28 -04005214 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
5215
John Bauman19bac1e2014-05-06 15:23:49 -04005216 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005217 {
John Bauman19bac1e2014-05-06 15:23:49 -04005218 condition = !condition;
John Bauman89401822014-05-06 15:04:28 -04005219 }
5220
5221 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
5222 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
5223
5224 branch(condition, trueBlock, falseBlock);
5225
5226 isConditionalIf[ifDepth] = false;
5227 ifFalseBlock[ifDepth] = falseBlock;
5228
5229 ifDepth++;
5230 }
5231
John Bauman19bac1e2014-05-06 15:23:49 -04005232 void PixelRoutine::IFp(Registers &r, const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04005233 {
5234 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5235
John Bauman19bac1e2014-05-06 15:23:49 -04005236 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005237 {
5238 condition = ~condition;
5239 }
5240
John Bauman19bac1e2014-05-06 15:23:49 -04005241 IF(r, condition);
John Bauman89401822014-05-06 15:04:28 -04005242 }
5243
John Bauman19bac1e2014-05-06 15:23:49 -04005244 void PixelRoutine::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04005245 {
5246 Int4 condition;
5247
5248 switch(control)
5249 {
John Bauman19bac1e2014-05-06 15:23:49 -04005250 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
5251 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
5252 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
5253 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
5254 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
5255 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04005256 default:
5257 ASSERT(false);
5258 }
5259
John Bauman19bac1e2014-05-06 15:23:49 -04005260 IF(r, condition);
5261 }
5262
5263 void PixelRoutine::IF(Registers &r, Int4 &condition)
5264 {
John Bauman89401822014-05-06 15:04:28 -04005265 condition &= r.enableStack[r.enableIndex];
5266
5267 r.enableIndex++;
5268 r.enableStack[r.enableIndex] = condition;
5269
5270 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
5271 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
5272
John Bauman19bac1e2014-05-06 15:23:49 -04005273 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04005274
5275 branch(notAllFalse, trueBlock, falseBlock);
5276
5277 isConditionalIf[ifDepth] = true;
5278 ifFalseBlock[ifDepth] = falseBlock;
5279
5280 ifDepth++;
5281 breakDepth++;
5282 }
5283
5284 void PixelRoutine::LABEL(int labelIndex)
5285 {
John Bauman19bac1e2014-05-06 15:23:49 -04005286 if(!labelBlock[labelIndex])
5287 {
5288 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5289 }
5290
John Bauman89401822014-05-06 15:04:28 -04005291 Nucleus::setInsertBlock(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04005292 currentLabel = labelIndex;
John Bauman89401822014-05-06 15:04:28 -04005293 }
5294
5295 void PixelRoutine::LOOP(Registers &r, const Src &integerRegister)
5296 {
5297 r.loopDepth++;
5298
5299 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
5300 r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][1]));
5301 r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][2]));
5302
5303 // If(r.increment[r.loopDepth] == 0)
5304 // {
5305 // r.increment[r.loopDepth] = 1;
5306 // }
5307
5308 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5309 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5310 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5311
5312 loopRepTestBlock[loopRepDepth] = testBlock;
5313 loopRepEndBlock[loopRepDepth] = endBlock;
5314
5315 // FIXME: jump(testBlock)
5316 Nucleus::createBr(testBlock);
5317 Nucleus::setInsertBlock(testBlock);
5318
5319 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
5320 Nucleus::setInsertBlock(loopBlock);
5321
5322 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
5323
5324 loopRepDepth++;
5325 breakDepth = 0;
5326 }
5327
5328 void PixelRoutine::REP(Registers &r, const Src &integerRegister)
5329 {
5330 r.loopDepth++;
5331
5332 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
5333 r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
5334
5335 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5336 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5337 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5338
5339 loopRepTestBlock[loopRepDepth] = testBlock;
5340 loopRepEndBlock[loopRepDepth] = endBlock;
5341
5342 // FIXME: jump(testBlock)
5343 Nucleus::createBr(testBlock);
5344 Nucleus::setInsertBlock(testBlock);
5345
5346 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
5347 Nucleus::setInsertBlock(loopBlock);
5348
5349 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
5350
5351 loopRepDepth++;
5352 breakDepth = 0;
5353 }
5354
John Bauman19bac1e2014-05-06 15:23:49 -04005355 void PixelRoutine::WHILE(Registers &r, const Src &temporaryRegister)
5356 {
5357 r.enableIndex++;
5358
5359 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5360 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5361 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5362
5363 loopRepTestBlock[loopRepDepth] = testBlock;
5364 loopRepEndBlock[loopRepDepth] = endBlock;
5365
5366 Int4 restoreBreak = r.enableBreak;
5367 Int4 restoreContinue = r.enableContinue;
5368
5369 // FIXME: jump(testBlock)
5370 Nucleus::createBr(testBlock);
5371 Nucleus::setInsertBlock(testBlock);
5372 r.enableContinue = restoreContinue;
5373
John Bauman66b8ab22014-05-06 15:57:45 -04005374 const Vector4f &src = reg(r, temporaryRegister);
John Bauman19bac1e2014-05-06 15:23:49 -04005375 Int4 condition = As<Int4>(src.x);
5376 condition &= r.enableStack[r.enableIndex - 1];
5377 r.enableStack[r.enableIndex] = condition;
5378
5379 Bool notAllFalse = SignMask(condition) != 0;
5380 branch(notAllFalse, loopBlock, endBlock);
5381
5382 Nucleus::setInsertBlock(endBlock);
5383 r.enableBreak = restoreBreak;
5384
5385 Nucleus::setInsertBlock(loopBlock);
5386
5387 loopRepDepth++;
5388 breakDepth = 0;
5389 }
5390
John Bauman89401822014-05-06 15:04:28 -04005391 void PixelRoutine::RET(Registers &r)
5392 {
John Bauman19bac1e2014-05-06 15:23:49 -04005393 if(currentLabel == -1)
John Bauman89401822014-05-06 15:04:28 -04005394 {
5395 returnBlock = Nucleus::createBasicBlock();
5396 Nucleus::createBr(returnBlock);
John Bauman89401822014-05-06 15:04:28 -04005397 }
5398 else
5399 {
John Bauman89401822014-05-06 15:04:28 -04005400 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04005401
John Bauman19bac1e2014-05-06 15:23:49 -04005402 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
John Bauman89401822014-05-06 15:04:28 -04005403 {
John Bauman19bac1e2014-05-06 15:23:49 -04005404 // FIXME: Encapsulate
5405 UInt index = r.callStack[--r.stackIndex];
5406
John Bauman66b8ab22014-05-06 15:57:45 -04005407 llvm::Value *value = index.loadValue();
John Bauman19bac1e2014-05-06 15:23:49 -04005408 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
5409
5410 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
5411 {
5412 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
5413 }
5414 }
5415 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
5416 {
5417 Nucleus::createBr(callRetBlock[currentLabel][0]);
5418 }
5419 else // Function isn't called
5420 {
5421 Nucleus::createBr(unreachableBlock);
John Bauman89401822014-05-06 15:04:28 -04005422 }
5423
5424 Nucleus::setInsertBlock(unreachableBlock);
5425 Nucleus::createUnreachable();
5426 }
5427 }
5428
John Bauman19bac1e2014-05-06 15:23:49 -04005429 void PixelRoutine::LEAVE(Registers &r)
5430 {
5431 r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
5432
5433 // FIXME: Return from function if all instances left
5434 // FIXME: Use enableLeave in other control-flow constructs
5435 }
5436
5437 void PixelRoutine::writeDestination(Registers &r, Vector4i &d, const Dst &dst)
John Bauman89401822014-05-06 15:04:28 -04005438 {
5439 switch(dst.type)
5440 {
John Bauman19bac1e2014-05-06 15:23:49 -04005441 case Shader::PARAMETER_TEMP:
John Bauman89401822014-05-06 15:04:28 -04005442 if(dst.mask & 0x1) r.ri[dst.index].x = d.x;
5443 if(dst.mask & 0x2) r.ri[dst.index].y = d.y;
5444 if(dst.mask & 0x4) r.ri[dst.index].z = d.z;
5445 if(dst.mask & 0x8) r.ri[dst.index].w = d.w;
5446 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005447 case Shader::PARAMETER_INPUT:
John Bauman89401822014-05-06 15:04:28 -04005448 if(dst.mask & 0x1) r.vi[dst.index].x = d.x;
5449 if(dst.mask & 0x2) r.vi[dst.index].y = d.y;
5450 if(dst.mask & 0x4) r.vi[dst.index].z = d.z;
5451 if(dst.mask & 0x8) r.vi[dst.index].w = d.w;
5452 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005453 case Shader::PARAMETER_CONST: ASSERT(false); break;
5454 case Shader::PARAMETER_TEXTURE:
John Bauman89401822014-05-06 15:04:28 -04005455 if(dst.mask & 0x1) r.ti[dst.index].x = d.x;
5456 if(dst.mask & 0x2) r.ti[dst.index].y = d.y;
5457 if(dst.mask & 0x4) r.ti[dst.index].z = d.z;
5458 if(dst.mask & 0x8) r.ti[dst.index].w = d.w;
5459 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005460 case Shader::PARAMETER_COLOROUT:
John Bauman89401822014-05-06 15:04:28 -04005461 if(dst.mask & 0x1) r.vi[dst.index].x = d.x;
5462 if(dst.mask & 0x2) r.vi[dst.index].y = d.y;
5463 if(dst.mask & 0x4) r.vi[dst.index].z = d.z;
5464 if(dst.mask & 0x8) r.vi[dst.index].w = d.w;
5465 break;
5466 default:
5467 ASSERT(false);
5468 }
5469 }
5470
John Bauman19bac1e2014-05-06 15:23:49 -04005471 Vector4i PixelRoutine::regi(Registers &r, const Src &src)
John Bauman89401822014-05-06 15:04:28 -04005472 {
John Bauman19bac1e2014-05-06 15:23:49 -04005473 Vector4i *reg;
John Bauman89401822014-05-06 15:04:28 -04005474 int i = src.index;
5475
John Bauman19bac1e2014-05-06 15:23:49 -04005476 Vector4i c;
John Bauman89401822014-05-06 15:04:28 -04005477
John Bauman19bac1e2014-05-06 15:23:49 -04005478 if(src.type == Shader::PARAMETER_CONST)
John Bauman89401822014-05-06 15:04:28 -04005479 {
John Bauman19bac1e2014-05-06 15:23:49 -04005480 c.x = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][0]));
5481 c.y = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][1]));
5482 c.z = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][2]));
5483 c.w = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][3]));
John Bauman89401822014-05-06 15:04:28 -04005484 }
5485
5486 switch(src.type)
5487 {
John Bauman19bac1e2014-05-06 15:23:49 -04005488 case Shader::PARAMETER_TEMP: reg = &r.ri[i]; break;
5489 case Shader::PARAMETER_INPUT: reg = &r.vi[i]; break;
5490 case Shader::PARAMETER_CONST: reg = &c; break;
5491 case Shader::PARAMETER_TEXTURE: reg = &r.ti[i]; break;
5492 case Shader::PARAMETER_VOID: return r.ri[0]; // Dummy
5493 case Shader::PARAMETER_FLOAT4LITERAL: return r.ri[0]; // Dummy
John Bauman89401822014-05-06 15:04:28 -04005494 default:
5495 ASSERT(false);
5496 }
5497
John Bauman66b8ab22014-05-06 15:57:45 -04005498 const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3];
5499 const Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3];
5500 const Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3];
5501 const Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3];
John Bauman89401822014-05-06 15:04:28 -04005502
John Bauman19bac1e2014-05-06 15:23:49 -04005503 Vector4i mod;
John Bauman89401822014-05-06 15:04:28 -04005504
5505 switch(src.modifier)
5506 {
John Bauman19bac1e2014-05-06 15:23:49 -04005507 case Shader::MODIFIER_NONE:
5508 mod.x = x;
5509 mod.y = y;
5510 mod.z = z;
5511 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005512 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005513 case Shader::MODIFIER_BIAS:
5514 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5515 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5516 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5517 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -04005518 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005519 case Shader::MODIFIER_BIAS_NEGATE:
5520 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
5521 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
5522 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
5523 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
John Bauman89401822014-05-06 15:04:28 -04005524 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005525 case Shader::MODIFIER_COMPLEMENT:
5526 mod.x = SubSat(Short4(0x1000), x);
5527 mod.y = SubSat(Short4(0x1000), y);
5528 mod.z = SubSat(Short4(0x1000), z);
5529 mod.w = SubSat(Short4(0x1000), w);
John Bauman89401822014-05-06 15:04:28 -04005530 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005531 case Shader::MODIFIER_NEGATE:
5532 mod.x = -x;
5533 mod.y = -y;
5534 mod.z = -z;
5535 mod.w = -w;
John Bauman89401822014-05-06 15:04:28 -04005536 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005537 case Shader::MODIFIER_X2:
5538 mod.x = AddSat(x, x);
5539 mod.y = AddSat(y, y);
5540 mod.z = AddSat(z, z);
5541 mod.w = AddSat(w, w);
John Bauman89401822014-05-06 15:04:28 -04005542 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005543 case Shader::MODIFIER_X2_NEGATE:
5544 mod.x = -AddSat(x, x);
5545 mod.y = -AddSat(y, y);
5546 mod.z = -AddSat(z, z);
5547 mod.w = -AddSat(w, w);
John Bauman89401822014-05-06 15:04:28 -04005548 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005549 case Shader::MODIFIER_SIGN:
5550 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5551 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5552 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5553 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5554 mod.x = AddSat(mod.x, mod.x);
5555 mod.y = AddSat(mod.y, mod.y);
5556 mod.z = AddSat(mod.z, mod.z);
5557 mod.w = AddSat(mod.w, mod.w);
John Bauman89401822014-05-06 15:04:28 -04005558 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005559 case Shader::MODIFIER_SIGN_NEGATE:
5560 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
5561 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
5562 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
5563 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
5564 mod.x = AddSat(mod.x, mod.x);
5565 mod.y = AddSat(mod.y, mod.y);
5566 mod.z = AddSat(mod.z, mod.z);
5567 mod.w = AddSat(mod.w, mod.w);
John Bauman89401822014-05-06 15:04:28 -04005568 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005569 case Shader::MODIFIER_DZ:
5570 mod.x = x;
5571 mod.y = y;
5572 mod.z = z;
5573 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005574 // Projection performed by texture sampler
5575 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005576 case Shader::MODIFIER_DW:
5577 mod.x = x;
5578 mod.y = y;
5579 mod.z = z;
5580 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005581 // Projection performed by texture sampler
5582 break;
5583 default:
5584 ASSERT(false);
5585 }
5586
John Bauman19bac1e2014-05-06 15:23:49 -04005587 if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == Shader::MODIFIER_X2_NEGATE))
John Bauman89401822014-05-06 15:04:28 -04005588 {
John Bauman19bac1e2014-05-06 15:23:49 -04005589 mod.x = Min(mod.x, Short4(0x1000)); mod.x = Max(mod.x, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5590 mod.y = Min(mod.y, Short4(0x1000)); mod.y = Max(mod.y, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5591 mod.z = Min(mod.z, Short4(0x1000)); mod.z = Max(mod.z, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5592 mod.w = Min(mod.w, Short4(0x1000)); mod.w = Max(mod.w, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
John Bauman89401822014-05-06 15:04:28 -04005593 }
5594
5595 return mod;
5596 }
5597
John Bauman19bac1e2014-05-06 15:23:49 -04005598 Vector4f PixelRoutine::reg(Registers &r, const Src &src, int offset)
John Bauman89401822014-05-06 15:04:28 -04005599 {
John Bauman19bac1e2014-05-06 15:23:49 -04005600 Vector4f reg;
John Bauman89401822014-05-06 15:04:28 -04005601 int i = src.index + offset;
5602
5603 switch(src.type)
5604 {
John Bauman19bac1e2014-05-06 15:23:49 -04005605 case Shader::PARAMETER_TEMP:
5606 if(src.rel.type == Shader::PARAMETER_VOID)
John Bauman89401822014-05-06 15:04:28 -04005607 {
John Bauman19bac1e2014-05-06 15:23:49 -04005608 reg = r.rf[i];
5609 }
5610 else
5611 {
5612 Int a = relativeAddress(r, src);
5613
5614 reg = r.rf[i + a];
5615 }
5616 break;
5617 case Shader::PARAMETER_INPUT:
5618 {
5619 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
John Bauman89401822014-05-06 15:04:28 -04005620 {
John Bauman19bac1e2014-05-06 15:23:49 -04005621 reg = r.vf[i];
John Bauman89401822014-05-06 15:04:28 -04005622 }
John Bauman19bac1e2014-05-06 15:23:49 -04005623 else if(src.rel.type == Shader::PARAMETER_LOOP)
John Bauman89401822014-05-06 15:04:28 -04005624 {
5625 Int aL = r.aL[r.loopDepth];
5626
John Bauman19bac1e2014-05-06 15:23:49 -04005627 reg = r.vf[i + aL];
John Bauman89401822014-05-06 15:04:28 -04005628 }
John Bauman19bac1e2014-05-06 15:23:49 -04005629 else
John Bauman89401822014-05-06 15:04:28 -04005630 {
John Bauman19bac1e2014-05-06 15:23:49 -04005631 Int a = relativeAddress(r, src);
5632
5633 reg = r.vf[i + a];
John Bauman89401822014-05-06 15:04:28 -04005634 }
5635 }
5636 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005637 case Shader::PARAMETER_CONST:
5638 reg = readConstant(r, src, offset);
John Bauman89401822014-05-06 15:04:28 -04005639 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005640 case Shader::PARAMETER_TEXTURE:
5641 reg = r.vf[2 + i];
5642 break;
5643 case Shader::PARAMETER_MISCTYPE:
John Bauman89401822014-05-06 15:04:28 -04005644 if(src.index == 0) reg = r.vPos;
5645 if(src.index == 1) reg = r.vFace;
5646 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005647 case Shader::PARAMETER_SAMPLER:
5648 if(src.rel.type == Shader::PARAMETER_VOID)
5649 {
5650 reg.x = As<Float4>(Int4(i));
5651 }
5652 else if(src.rel.type == Shader::PARAMETER_TEMP)
5653 {
5654 reg.x = As<Float4>(Int4(i) + RoundInt(r.rf[src.rel.index].x));
5655 }
5656 return reg;
5657 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
5658 case Shader::PARAMETER_VOID: return reg; // Dummy
5659 case Shader::PARAMETER_FLOAT4LITERAL:
5660 reg.x = Float4(src.value[0]);
5661 reg.y = Float4(src.value[1]);
5662 reg.z = Float4(src.value[2]);
5663 reg.w = Float4(src.value[3]);
5664 break;
5665 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
5666 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
5667 case Shader::PARAMETER_LOOP: return reg; // Dummy
5668 case Shader::PARAMETER_COLOROUT:
5669 reg = r.oC[i];
5670 break;
5671 case Shader::PARAMETER_DEPTHOUT:
5672 reg.x = r.oDepth;
5673 break;
John Bauman89401822014-05-06 15:04:28 -04005674 default:
5675 ASSERT(false);
5676 }
5677
John Bauman66b8ab22014-05-06 15:57:45 -04005678 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
5679 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
5680 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
5681 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
John Bauman89401822014-05-06 15:04:28 -04005682
John Bauman19bac1e2014-05-06 15:23:49 -04005683 Vector4f mod;
John Bauman89401822014-05-06 15:04:28 -04005684
5685 switch(src.modifier)
5686 {
John Bauman19bac1e2014-05-06 15:23:49 -04005687 case Shader::MODIFIER_NONE:
John Bauman89401822014-05-06 15:04:28 -04005688 mod.x = x;
5689 mod.y = y;
5690 mod.z = z;
5691 mod.w = w;
5692 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005693 case Shader::MODIFIER_NEGATE:
John Bauman89401822014-05-06 15:04:28 -04005694 mod.x = -x;
5695 mod.y = -y;
5696 mod.z = -z;
5697 mod.w = -w;
5698 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005699 case Shader::MODIFIER_ABS:
John Bauman89401822014-05-06 15:04:28 -04005700 mod.x = Abs(x);
5701 mod.y = Abs(y);
5702 mod.z = Abs(z);
5703 mod.w = Abs(w);
5704 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005705 case Shader::MODIFIER_ABS_NEGATE:
John Bauman89401822014-05-06 15:04:28 -04005706 mod.x = -Abs(x);
5707 mod.y = -Abs(y);
5708 mod.z = -Abs(z);
5709 mod.w = -Abs(w);
5710 break;
John Bauman66b8ab22014-05-06 15:57:45 -04005711 case Shader::MODIFIER_NOT:
5712 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
5713 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
5714 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
5715 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
5716 break;
John Bauman89401822014-05-06 15:04:28 -04005717 default:
5718 ASSERT(false);
5719 }
5720
5721 return mod;
5722 }
5723
John Bauman19bac1e2014-05-06 15:23:49 -04005724 Vector4f PixelRoutine::readConstant(Registers &r, const Src &src, int offset)
John Bauman89401822014-05-06 15:04:28 -04005725 {
John Bauman19bac1e2014-05-06 15:23:49 -04005726 Vector4f c;
5727
5728 int i = src.index + offset;
5729
5730 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
5731 {
5732 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]));
5733
5734 c.x = c.x.xxxx;
5735 c.y = c.y.yyyy;
5736 c.z = c.z.zzzz;
5737 c.w = c.w.wwww;
5738
5739 if(localShaderConstants) // Constant may be known at compile time
5740 {
5741 for(int j = 0; j < shader->getLength(); j++)
5742 {
5743 const Shader::Instruction &instruction = *shader->getInstruction(j);
5744
5745 if(instruction.opcode == Shader::OPCODE_DEF)
5746 {
5747 if(instruction.dst.index == i)
5748 {
5749 c.x = Float4(instruction.src[0].value[0]);
5750 c.y = Float4(instruction.src[0].value[1]);
5751 c.z = Float4(instruction.src[0].value[2]);
5752 c.w = Float4(instruction.src[0].value[3]);
5753
5754 break;
5755 }
5756 }
5757 }
5758 }
5759 }
5760 else if(src.rel.type == Shader::PARAMETER_LOOP)
5761 {
5762 Int loopCounter = r.aL[r.loopDepth];
5763
5764 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]) + loopCounter * 16);
5765
5766 c.x = c.x.xxxx;
5767 c.y = c.y.yyyy;
5768 c.z = c.z.zzzz;
5769 c.w = c.w.wwww;
5770 }
5771 else
5772 {
5773 Int a = relativeAddress(r, src);
5774
5775 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]) + a * 16);
5776
5777 c.x = c.x.xxxx;
5778 c.y = c.y.yyyy;
5779 c.z = c.z.zzzz;
5780 c.w = c.w.wwww;
5781 }
5782
5783 return c;
John Bauman89401822014-05-06 15:04:28 -04005784 }
5785
John Bauman19bac1e2014-05-06 15:23:49 -04005786 Int PixelRoutine::relativeAddress(Registers &r, const Shader::Parameter &var)
John Bauman89401822014-05-06 15:04:28 -04005787 {
John Bauman19bac1e2014-05-06 15:23:49 -04005788 ASSERT(var.rel.deterministic);
5789
5790 if(var.rel.type == Shader::PARAMETER_TEMP)
5791 {
5792 return RoundInt(Extract(r.rf[var.rel.index].x, 0)) * var.rel.scale;
5793 }
5794 else if(var.rel.type == Shader::PARAMETER_INPUT)
5795 {
5796 return RoundInt(Extract(r.vf[var.rel.index].x, 0)) * var.rel.scale;
5797 }
5798 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
5799 {
5800 return RoundInt(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
5801 }
5802 else if(var.rel.type == Shader::PARAMETER_CONST)
5803 {
5804 RValue<Float4> c = *Pointer<Float4>(r.data + OFFSET(DrawData,vs.c[var.rel.index]));
5805
5806 return RoundInt(Extract(c, 0)) * var.rel.scale;
5807 }
5808 else ASSERT(false);
5809
5810 return 0;
5811 }
5812
5813 Int4 PixelRoutine::enableMask(Registers &r, const Shader::Instruction *instruction)
5814 {
5815 Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
John Baumand4ae8632014-05-06 16:18:33 -04005816
5817 if(!whileTest)
John Bauman19bac1e2014-05-06 15:23:49 -04005818 {
John Baumand4ae8632014-05-06 16:18:33 -04005819 if(shader->containsBreakInstruction() && instruction->analysisBreak)
5820 {
5821 enable &= r.enableBreak;
5822 }
John Bauman19bac1e2014-05-06 15:23:49 -04005823
John Baumand4ae8632014-05-06 16:18:33 -04005824 if(shader->containsContinueInstruction() && instruction->analysisContinue)
5825 {
5826 enable &= r.enableContinue;
5827 }
John Bauman19bac1e2014-05-06 15:23:49 -04005828
John Baumand4ae8632014-05-06 16:18:33 -04005829 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
5830 {
5831 enable &= r.enableLeave;
5832 }
John Bauman19bac1e2014-05-06 15:23:49 -04005833 }
5834
5835 return enable;
5836 }
5837
5838 bool PixelRoutine::colorUsed()
5839 {
5840 return state.colorWriteMask || state.alphaTestActive() || state.shaderContainsKill;
5841 }
5842
5843 unsigned short PixelRoutine::shaderVersion() const
5844 {
5845 return shader ? shader->getVersion() : 0x0000;
5846 }
5847
5848 bool PixelRoutine::interpolateZ() const
5849 {
5850 return state.depthTestActive || state.pixelFogActive() || (shader && shader->vPosDeclared && fullPixelPositionRegister);
5851 }
5852
5853 bool PixelRoutine::interpolateW() const
5854 {
5855 return state.perspective || (shader && shader->vPosDeclared && fullPixelPositionRegister);
John Bauman89401822014-05-06 15:04:28 -04005856 }
5857}