blob: 3a30fc74dad931c53b21befe8d5e4bded6c1cb45 [file] [log] [blame]
John Bauman89401822014-05-06 15:04:28 -04001// SwiftShader Software Renderer
2//
John Bauman66b8ab22014-05-06 15:57:45 -04003// Copyright(c) 2005-2013 TransGaming Inc.
John Bauman89401822014-05-06 15:04:28 -04004//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelRoutine.hpp"
13
14#include "Renderer.hpp"
John Bauman89401822014-05-06 15:04:28 -040015#include "QuadRasterizer.hpp"
16#include "Surface.hpp"
17#include "Primitive.hpp"
18#include "CPUID.hpp"
19#include "SamplerCore.hpp"
20#include "Constants.hpp"
21#include "Debug.hpp"
22
John Bauman89401822014-05-06 15:04:28 -040023namespace sw
24{
25 extern bool complementaryDepthBuffer;
26 extern bool postBlendSRGB;
27 extern bool exactColorRounding;
John Bauman19bac1e2014-05-06 15:23:49 -040028 extern bool booleanFaceRegister;
29 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
30 extern bool fullPixelPositionRegister;
John Bauman89401822014-05-06 15:04:28 -040031
John Bauman19bac1e2014-05-06 15:23:49 -040032 PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : Rasterizer(state), shader(shader)
John Bauman89401822014-05-06 15:04:28 -040033 {
34 perturbate = false;
35 luminance = false;
36 previousScaling = false;
37
John Bauman89401822014-05-06 15:04:28 -040038 ifDepth = 0;
39 loopRepDepth = 0;
40 breakDepth = 0;
John Bauman19bac1e2014-05-06 15:23:49 -040041 currentLabel = -1;
42 whileTest = false;
John Bauman89401822014-05-06 15:04:28 -040043
44 for(int i = 0; i < 2048; i++)
45 {
46 labelBlock[i] = 0;
47 }
48 }
49
50 PixelRoutine::~PixelRoutine()
51 {
Alexis Hetu0b65c5e2015-03-31 11:48:57 -040052 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
John Bauman89401822014-05-06 15:04:28 -040053 {
54 delete sampler[i];
55 }
56 }
57
58 void PixelRoutine::quad(Registers &r, Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
59 {
60 #if PERF_PROFILE
61 Long pipeTime = Ticks();
62 #endif
63
Alexis Hetu0b65c5e2015-03-31 11:48:57 -040064 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
John Bauman89401822014-05-06 15:04:28 -040065 {
66 sampler[i] = new SamplerCore(r.constants, state.sampler[i]);
67 }
68
69 const bool earlyDepthTest = !state.depthOverride && !state.alphaTestActive();
John Bauman19bac1e2014-05-06 15:23:49 -040070 const bool integerPipeline = shaderVersion() <= 0x0104;
John Bauman89401822014-05-06 15:04:28 -040071
72 Int zMask[4]; // Depth mask
73 Int sMask[4]; // Stencil mask
74
75 for(unsigned int q = 0; q < state.multiSample; q++)
76 {
77 zMask[q] = cMask[q];
78 sMask[q] = cMask[q];
79 }
80
81 for(unsigned int q = 0; q < state.multiSample; q++)
82 {
83 stencilTest(r, sBuffer, q, x, sMask[q], cMask[q]);
84 }
85
86 Float4 f;
87
John Bauman89401822014-05-06 15:04:28 -040088 Float4 (&z)[4] = r.z;
John Bauman19bac1e2014-05-06 15:23:49 -040089 Float4 &w = r.w;
John Bauman89401822014-05-06 15:04:28 -040090 Float4 &rhw = r.rhw;
91 Float4 rhwCentroid;
92
93 Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,xQuad), 16);
John Bauman89401822014-05-06 15:04:28 -040094
John Bauman19bac1e2014-05-06 15:23:49 -040095 if(interpolateZ())
John Bauman89401822014-05-06 15:04:28 -040096 {
97 for(unsigned int q = 0; q < state.multiSample; q++)
98 {
99 Float4 x = xxxx;
100
101 if(state.multiSample > 1)
102 {
103 x -= *Pointer<Float4>(r.constants + OFFSET(Constants,X) + q * sizeof(float4));
104 }
105
106 z[q] = interpolate(x, r.Dz[q], z[q], r.primitive + OFFSET(Primitive,z), false, false);
107 }
108 }
109
110 Bool depthPass = false;
111
112 if(earlyDepthTest)
113 {
114 for(unsigned int q = 0; q < state.multiSample; q++)
115 {
116 depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
117 }
118 }
119
120 If(depthPass || Bool(!earlyDepthTest))
121 {
122 #if PERF_PROFILE
123 Long interpTime = Ticks();
124 #endif
125
Nicolas Capens66be2452015-01-27 14:58:57 -0500126 Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,yQuad), 16);
Nicolas Capenscbefe532014-10-16 00:16:01 -0400127
John Bauman89401822014-05-06 15:04:28 -0400128 // Centroid locations
129 Float4 XXXX = Float4(0.0f);
130 Float4 YYYY = Float4(0.0f);
131
132 if(state.centroid)
133 {
134 Float4 WWWW(1.0e-9f);
135
136 for(unsigned int q = 0; q < state.multiSample; q++)
137 {
138 XXXX += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
139 YYYY += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
140 WWWW += *Pointer<Float4>(r.constants + OFFSET(Constants,weight) + 16 * cMask[q]);
141 }
142
143 WWWW = Rcp_pp(WWWW);
144 XXXX *= WWWW;
145 YYYY *= WWWW;
146
147 XXXX += xxxx;
148 YYYY += yyyy;
149 }
150
John Bauman19bac1e2014-05-06 15:23:49 -0400151 if(interpolateW())
John Bauman89401822014-05-06 15:04:28 -0400152 {
John Bauman19bac1e2014-05-06 15:23:49 -0400153 w = interpolate(xxxx, r.Dw, rhw, r.primitive + OFFSET(Primitive,w), false, false);
154 rhw = reciprocal(w);
John Bauman89401822014-05-06 15:04:28 -0400155
156 if(state.centroid)
157 {
158 rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,w), false, false));
159 }
160 }
161
162 for(int interpolant = 0; interpolant < 10; interpolant++)
163 {
164 for(int component = 0; component < 4; component++)
165 {
John Bauman89401822014-05-06 15:04:28 -0400166 if(state.interpolant[interpolant].component & (1 << component))
167 {
168 if(!state.interpolant[interpolant].centroid)
169 {
John Bauman19bac1e2014-05-06 15:23:49 -0400170 r.vf[interpolant][component] = interpolate(xxxx, r.Dv[interpolant][component], rhw, r.primitive + OFFSET(Primitive,V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
John Bauman89401822014-05-06 15:04:28 -0400171 }
172 else
173 {
John Bauman19bac1e2014-05-06 15:23:49 -0400174 r.vf[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
John Bauman89401822014-05-06 15:04:28 -0400175 }
176 }
177 }
178
179 Float4 rcp;
180
181 switch(state.interpolant[interpolant].project)
182 {
183 case 0:
184 break;
185 case 1:
John Bauman19bac1e2014-05-06 15:23:49 -0400186 rcp = reciprocal(r.vf[interpolant].y);
187 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
John Bauman89401822014-05-06 15:04:28 -0400188 break;
189 case 2:
John Bauman19bac1e2014-05-06 15:23:49 -0400190 rcp = reciprocal(r.vf[interpolant].z);
191 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
192 r.vf[interpolant].y = r.vf[interpolant].y * rcp;
John Bauman89401822014-05-06 15:04:28 -0400193 break;
194 case 3:
John Bauman19bac1e2014-05-06 15:23:49 -0400195 rcp = reciprocal(r.vf[interpolant].w);
196 r.vf[interpolant].x = r.vf[interpolant].x * rcp;
197 r.vf[interpolant].y = r.vf[interpolant].y * rcp;
198 r.vf[interpolant].z = r.vf[interpolant].z * rcp;
John Bauman89401822014-05-06 15:04:28 -0400199 break;
200 }
201 }
202
203 if(state.fog.component)
204 {
205 f = interpolate(xxxx, r.Df, rhw, r.primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
206 }
207
208 if(integerPipeline)
209 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400210 if(state.color[0].component & 0x1) r.diffuse.x = convertFixed12(r.vf[0].x); else r.diffuse.x = Short4(0x1000);
211 if(state.color[0].component & 0x2) r.diffuse.y = convertFixed12(r.vf[0].y); else r.diffuse.y = Short4(0x1000);
212 if(state.color[0].component & 0x4) r.diffuse.z = convertFixed12(r.vf[0].z); else r.diffuse.z = Short4(0x1000);
213 if(state.color[0].component & 0x8) r.diffuse.w = convertFixed12(r.vf[0].w); else r.diffuse.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -0400214
Nicolas Capenscbefe532014-10-16 00:16:01 -0400215 if(state.color[1].component & 0x1) r.specular.x = convertFixed12(r.vf[1].x); else r.specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
216 if(state.color[1].component & 0x2) r.specular.y = convertFixed12(r.vf[1].y); else r.specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
217 if(state.color[1].component & 0x4) r.specular.z = convertFixed12(r.vf[1].z); else r.specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
218 if(state.color[1].component & 0x8) r.specular.w = convertFixed12(r.vf[1].w); else r.specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -0400219 }
John Bauman19bac1e2014-05-06 15:23:49 -0400220 else if(shaderVersion() >= 0x0300)
John Bauman89401822014-05-06 15:04:28 -0400221 {
John Bauman19bac1e2014-05-06 15:23:49 -0400222 if(shader->vPosDeclared)
John Bauman89401822014-05-06 15:04:28 -0400223 {
John Bauman19bac1e2014-05-06 15:23:49 -0400224 if(!halfIntegerCoordinates)
225 {
226 r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
227 r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
228 }
229 else
230 {
231 r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
232 r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
233 }
234
235 if(fullPixelPositionRegister)
236 {
237 r.vPos.z = z[0]; // FIXME: Centroid?
238 r.vPos.w = w; // FIXME: Centroid?
239 }
John Bauman89401822014-05-06 15:04:28 -0400240 }
241
John Bauman19bac1e2014-05-06 15:23:49 -0400242 if(shader->vFaceDeclared)
John Bauman89401822014-05-06 15:04:28 -0400243 {
244 Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive,area));
John Bauman66b8ab22014-05-06 15:57:45 -0400245 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
John Bauman19bac1e2014-05-06 15:23:49 -0400246
247 r.vFace.x = face;
248 r.vFace.y = face;
249 r.vFace.z = face;
250 r.vFace.w = face;
John Bauman89401822014-05-06 15:04:28 -0400251 }
252 }
253
254 #if PERF_PROFILE
255 r.cycles[PERF_INTERP] += Ticks() - interpTime;
256 #endif
257
258 Bool alphaPass = true;
259
260 if(colorUsed())
261 {
262 #if PERF_PROFILE
263 Long shaderTime = Ticks();
264 #endif
265
John Bauman19bac1e2014-05-06 15:23:49 -0400266 if(shader)
John Bauman89401822014-05-06 15:04:28 -0400267 {
John Bauman19bac1e2014-05-06 15:23:49 -0400268 // shader->print("PixelShader-%0.8X.txt", state.shaderID);
John Bauman89401822014-05-06 15:04:28 -0400269
John Bauman19bac1e2014-05-06 15:23:49 -0400270 if(shader->getVersion() <= 0x0104)
John Bauman89401822014-05-06 15:04:28 -0400271 {
272 ps_1_x(r, cMask);
273 }
274 else
275 {
276 ps_2_x(r, cMask);
277 }
278 }
279 else
280 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400281 r.current = r.diffuse;
Alexis Hetu96517182015-04-15 10:30:23 -0400282 Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -0400283
284 for(int stage = 0; stage < 8; stage++)
285 {
286 if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE)
287 {
288 break;
289 }
290
Alexis Hetu96517182015-04-15 10:30:23 -0400291 Vector4s texture;
John Bauman89401822014-05-06 15:04:28 -0400292
293 if(state.textureStage[stage].usesTexture)
294 {
295 sampleTexture(r, texture, stage, stage);
296 }
297
Nicolas Capenscbefe532014-10-16 00:16:01 -0400298 blendTexture(r, temp, texture, stage);
John Bauman89401822014-05-06 15:04:28 -0400299 }
300
Nicolas Capenscbefe532014-10-16 00:16:01 -0400301 specularPixel(r.current, r.specular);
John Bauman89401822014-05-06 15:04:28 -0400302 }
303
304 #if PERF_PROFILE
305 r.cycles[PERF_SHADER] += Ticks() - shaderTime;
306 #endif
307
308 if(integerPipeline)
309 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400310 r.current.x = Min(r.current.x, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.x = Max(r.current.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
311 r.current.y = Min(r.current.y, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.y = Max(r.current.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
312 r.current.z = Min(r.current.z, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.z = Max(r.current.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
313 r.current.w = Min(r.current.w, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.w = Max(r.current.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -0400314
Nicolas Capenscbefe532014-10-16 00:16:01 -0400315 alphaPass = alphaTest(r, cMask, r.current);
John Bauman89401822014-05-06 15:04:28 -0400316 }
317 else
318 {
319 clampColor(r.oC);
320
321 alphaPass = alphaTest(r, cMask, r.oC[0]);
322 }
323
John Bauman19bac1e2014-05-06 15:23:49 -0400324 if((shader && shader->containsKill()) || state.alphaTestActive())
John Bauman89401822014-05-06 15:04:28 -0400325 {
326 for(unsigned int q = 0; q < state.multiSample; q++)
327 {
328 zMask[q] &= cMask[q];
329 sMask[q] &= cMask[q];
330 }
331 }
332 }
333
334 If(alphaPass)
335 {
336 if(!earlyDepthTest)
337 {
338 for(unsigned int q = 0; q < state.multiSample; q++)
339 {
340 depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
341 }
342 }
343
344 #if PERF_PROFILE
345 Long ropTime = Ticks();
346 #endif
347
348 If(depthPass || Bool(earlyDepthTest))
349 {
350 for(unsigned int q = 0; q < state.multiSample; q++)
351 {
352 if(state.multiSampleMask & (1 << q))
353 {
354 writeDepth(r, zBuffer, q, x, z[q], zMask[q]);
355
356 if(state.occlusionEnabled)
357 {
358 r.occlusion += *Pointer<UInt>(r.constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
359 }
360 }
361 }
362
363 if(colorUsed())
364 {
365 #if PERF_PROFILE
John Bauman66b8ab22014-05-06 15:57:45 -0400366 AddAtomic(Pointer<Long>(&profiler.ropOperations), 4);
John Bauman89401822014-05-06 15:04:28 -0400367 #endif
368
369 if(integerPipeline)
370 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400371 rasterOperation(r.current, r, f, cBuffer[0], x, sMask, zMask, cMask);
John Bauman89401822014-05-06 15:04:28 -0400372 }
373 else
374 {
375 rasterOperation(r.oC, r, f, cBuffer, x, sMask, zMask, cMask);
376 }
377 }
378 }
379
380 #if PERF_PROFILE
381 r.cycles[PERF_ROP] += Ticks() - ropTime;
382 #endif
383 }
384 }
385
386 for(unsigned int q = 0; q < state.multiSample; q++)
387 {
388 if(state.multiSampleMask & (1 << q))
389 {
390 writeStencil(r, sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
391 }
392 }
393
394 #if PERF_PROFILE
395 r.cycles[PERF_PIPE] += Ticks() - pipeTime;
396 #endif
397 }
398
399 Float4 PixelRoutine::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
400 {
401 Float4 interpolant = D;
402
403 if(!flat)
404 {
405 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16);
406
407 if(perspective)
408 {
409 interpolant *= rhw;
410 }
411 }
412
413 return interpolant;
414 }
415
416 Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective)
417 {
418 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16);
419
420 if(!flat)
421 {
422 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) +
423 y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16);
424
425 if(perspective)
426 {
427 interpolant *= rhw;
428 }
429 }
430
431 return interpolant;
432 }
433
434 void PixelRoutine::stencilTest(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
435 {
436 if(!state.stencilActive)
437 {
438 return;
439 }
440
441 // (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask)
442
443 Pointer<Byte> buffer = sBuffer + 2 * x;
444
445 if(q > 0)
446 {
447 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
448 }
449
450 Byte8 value = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
451 Byte8 valueCCW = value;
452
453 if(!state.noStencilMask)
454 {
455 value &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].testMaskQ));
456 }
457
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400458 stencilTest(r, value, state.stencilCompareMode, false);
John Bauman89401822014-05-06 15:04:28 -0400459
460 if(state.twoSidedStencil)
461 {
462 if(!state.noStencilMaskCCW)
463 {
464 valueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].testMaskQ));
465 }
466
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400467 stencilTest(r, valueCCW, state.stencilCompareModeCCW, true);
John Bauman89401822014-05-06 15:04:28 -0400468
469 value &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
470 valueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
471 value |= valueCCW;
472 }
473
474 sMask = SignMask(value) & cMask;
475 }
476
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400477 void PixelRoutine::stencilTest(Registers &r, Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW)
John Bauman89401822014-05-06 15:04:28 -0400478 {
479 Byte8 equal;
480
481 switch(stencilCompareMode)
482 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400483 case STENCIL_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -0400484 value = Byte8(0xFFFFFFFFFFFFFFFF);
485 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400486 case STENCIL_NEVER:
John Bauman89401822014-05-06 15:04:28 -0400487 value = Byte8(0x0000000000000000);
488 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400489 case STENCIL_LESS: // a < b ~ b > a
John Bauman89401822014-05-06 15:04:28 -0400490 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
491 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
492 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400493 case STENCIL_EQUAL:
John Bauman89401822014-05-06 15:04:28 -0400494 value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
495 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400496 case STENCIL_NOTEQUAL: // a != b ~ !(a == b)
John Bauman89401822014-05-06 15:04:28 -0400497 value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
498 value ^= Byte8(0xFFFFFFFFFFFFFFFF);
499 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400500 case STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b)
John Bauman89401822014-05-06 15:04:28 -0400501 equal = value;
502 equal = CmpEQ(equal, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
503 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
504 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
505 value |= equal;
506 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400507 case STENCIL_GREATER: // a > b
John Bauman89401822014-05-06 15:04:28 -0400508 equal = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
509 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
510 equal = CmpGT(As<SByte8>(equal), As<SByte8>(value));
511 value = equal;
512 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400513 case STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a)
John Bauman89401822014-05-06 15:04:28 -0400514 value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
515 value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
516 value ^= Byte8(0xFFFFFFFFFFFFFFFF);
517 break;
518 default:
519 ASSERT(false);
520 }
521 }
522
523 Bool PixelRoutine::depthTest(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
524 {
525 if(!state.depthTestActive)
526 {
527 return true;
528 }
529
530 Float4 Z = z;
531
John Bauman19bac1e2014-05-06 15:23:49 -0400532 if(shader && shader->depthOverride())
John Bauman89401822014-05-06 15:04:28 -0400533 {
534 if(complementaryDepthBuffer)
535 {
John Bauman19bac1e2014-05-06 15:23:49 -0400536 Z = Float4(1.0f) - r.oDepth;
John Bauman89401822014-05-06 15:04:28 -0400537 }
538 else
539 {
540 Z = r.oDepth;
541 }
542 }
543
544 Pointer<Byte> buffer;
545 Int pitch;
546
547 if(!state.quadLayoutDepthBuffer)
548 {
549 buffer = zBuffer + 4 * x;
550 pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
551 }
552 else
553 {
554 buffer = zBuffer + 8 * x;
555 }
556
557 if(q > 0)
558 {
559 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
560 }
561
562 Float4 zValue;
563
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400564 if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable))
John Bauman89401822014-05-06 15:04:28 -0400565 {
566 if(!state.quadLayoutDepthBuffer)
567 {
568 // FIXME: Properly optimizes?
569 zValue.xy = *Pointer<Float4>(buffer);
570 zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
571 }
572 else
573 {
574 zValue = *Pointer<Float4>(buffer, 16);
575 }
576 }
577
578 Int4 zTest;
579
580 switch(state.depthCompareMode)
581 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400582 case DEPTH_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -0400583 // Optimized
584 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400585 case DEPTH_NEVER:
John Bauman89401822014-05-06 15:04:28 -0400586 // Optimized
587 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400588 case DEPTH_EQUAL:
John Bauman89401822014-05-06 15:04:28 -0400589 zTest = CmpEQ(zValue, Z);
590 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400591 case DEPTH_NOTEQUAL:
John Bauman89401822014-05-06 15:04:28 -0400592 zTest = CmpNEQ(zValue, Z);
593 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400594 case DEPTH_LESS:
John Bauman89401822014-05-06 15:04:28 -0400595 if(complementaryDepthBuffer)
596 {
597 zTest = CmpLT(zValue, Z);
598 }
599 else
600 {
601 zTest = CmpNLE(zValue, Z);
602 }
603 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400604 case DEPTH_GREATEREQUAL:
John Bauman89401822014-05-06 15:04:28 -0400605 if(complementaryDepthBuffer)
606 {
607 zTest = CmpNLT(zValue, Z);
608 }
609 else
610 {
611 zTest = CmpLE(zValue, Z);
612 }
613 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400614 case DEPTH_LESSEQUAL:
John Bauman89401822014-05-06 15:04:28 -0400615 if(complementaryDepthBuffer)
616 {
617 zTest = CmpLE(zValue, Z);
618 }
619 else
620 {
621 zTest = CmpNLT(zValue, Z);
622 }
623 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400624 case DEPTH_GREATER:
John Bauman89401822014-05-06 15:04:28 -0400625 if(complementaryDepthBuffer)
626 {
627 zTest = CmpNLE(zValue, Z);
628 }
629 else
630 {
631 zTest = CmpLT(zValue, Z);
632 }
633 break;
634 default:
635 ASSERT(false);
636 }
637
638 switch(state.depthCompareMode)
639 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400640 case DEPTH_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -0400641 zMask = cMask;
642 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400643 case DEPTH_NEVER:
John Bauman89401822014-05-06 15:04:28 -0400644 zMask = 0x0;
645 break;
646 default:
647 zMask = SignMask(zTest) & cMask;
648 break;
649 }
650
651 if(state.stencilActive)
652 {
653 zMask &= sMask;
654 }
655
656 return zMask != 0;
657 }
658
Alexis Hetu96517182015-04-15 10:30:23 -0400659 void PixelRoutine::blendTexture(Registers &r, Vector4s &temp, Vector4s &texture, int stage)
John Bauman89401822014-05-06 15:04:28 -0400660 {
Alexis Hetu96517182015-04-15 10:30:23 -0400661 Vector4s *arg1;
662 Vector4s *arg2;
663 Vector4s *arg3;
664 Vector4s res;
John Bauman89401822014-05-06 15:04:28 -0400665
Alexis Hetu96517182015-04-15 10:30:23 -0400666 Vector4s constant;
667 Vector4s tfactor;
John Bauman89401822014-05-06 15:04:28 -0400668
669 const TextureStage::State &textureStage = state.textureStage[stage];
670
671 if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT ||
672 textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
673 textureStage.secondArgument == TextureStage::SOURCE_CONSTANT ||
674 textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT ||
675 textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT ||
676 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT)
677 {
John Bauman19bac1e2014-05-06 15:23:49 -0400678 constant.x = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[0]));
679 constant.y = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[1]));
680 constant.z = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[2]));
681 constant.w = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[3]));
John Bauman89401822014-05-06 15:04:28 -0400682 }
683
684 if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR ||
685 textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
686 textureStage.secondArgument == TextureStage::SOURCE_TFACTOR ||
687 textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR ||
688 textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR ||
689 textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR)
690 {
John Bauman19bac1e2014-05-06 15:23:49 -0400691 tfactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[0]));
692 tfactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[1]));
693 tfactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[2]));
694 tfactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]));
John Bauman89401822014-05-06 15:04:28 -0400695 }
696
697 // Premodulate
698 if(stage > 0 && textureStage.usesTexture)
699 {
700 if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE)
701 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400702 r.current.x = MulHigh(r.current.x, texture.x) << 4;
703 r.current.y = MulHigh(r.current.y, texture.y) << 4;
704 r.current.z = MulHigh(r.current.z, texture.z) << 4;
John Bauman89401822014-05-06 15:04:28 -0400705 }
706
707 if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE)
708 {
Nicolas Capenscbefe532014-10-16 00:16:01 -0400709 r.current.w = MulHigh(r.current.w, texture.w) << 4;
John Bauman89401822014-05-06 15:04:28 -0400710 }
711 }
712
713 if(luminance)
714 {
John Bauman19bac1e2014-05-06 15:23:49 -0400715 texture.x = MulHigh(texture.x, r.L) << 4;
716 texture.y = MulHigh(texture.y, r.L) << 4;
717 texture.z = MulHigh(texture.z, r.L) << 4;
John Bauman89401822014-05-06 15:04:28 -0400718
719 luminance = false;
720 }
721
722 switch(textureStage.firstArgument)
723 {
724 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
725 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -0400726 case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -0400727 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
728 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
729 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
730 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
731 default:
732 ASSERT(false);
733 }
734
735 switch(textureStage.secondArgument)
736 {
737 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
738 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -0400739 case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -0400740 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
741 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
742 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
743 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
744 default:
745 ASSERT(false);
746 }
747
748 switch(textureStage.thirdArgument)
749 {
750 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
751 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -0400752 case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -0400753 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
754 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
755 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
756 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
757 default:
758 ASSERT(false);
759 }
760
Alexis Hetu96517182015-04-15 10:30:23 -0400761 Vector4s mod1;
762 Vector4s mod2;
763 Vector4s mod3;
John Bauman89401822014-05-06 15:04:28 -0400764
765 switch(textureStage.firstModifier)
766 {
767 case TextureStage::MODIFIER_COLOR:
768 break;
769 case TextureStage::MODIFIER_INVCOLOR:
770 {
John Bauman19bac1e2014-05-06 15:23:49 -0400771 mod1.x = SubSat(Short4(0x1000), arg1->x);
772 mod1.y = SubSat(Short4(0x1000), arg1->y);
773 mod1.z = SubSat(Short4(0x1000), arg1->z);
774 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -0400775
776 arg1 = &mod1;
777 }
778 break;
779 case TextureStage::MODIFIER_ALPHA:
780 {
John Bauman19bac1e2014-05-06 15:23:49 -0400781 mod1.x = arg1->w;
782 mod1.y = arg1->w;
783 mod1.z = arg1->w;
784 mod1.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -0400785
786 arg1 = &mod1;
787 }
788 break;
789 case TextureStage::MODIFIER_INVALPHA:
790 {
John Bauman19bac1e2014-05-06 15:23:49 -0400791 mod1.x = SubSat(Short4(0x1000), arg1->w);
792 mod1.y = SubSat(Short4(0x1000), arg1->w);
793 mod1.z = SubSat(Short4(0x1000), arg1->w);
794 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -0400795
796 arg1 = &mod1;
797 }
798 break;
799 default:
800 ASSERT(false);
801 }
802
803 switch(textureStage.secondModifier)
804 {
805 case TextureStage::MODIFIER_COLOR:
806 break;
807 case TextureStage::MODIFIER_INVCOLOR:
808 {
John Bauman19bac1e2014-05-06 15:23:49 -0400809 mod2.x = SubSat(Short4(0x1000), arg2->x);
810 mod2.y = SubSat(Short4(0x1000), arg2->y);
811 mod2.z = SubSat(Short4(0x1000), arg2->z);
812 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -0400813
814 arg2 = &mod2;
815 }
816 break;
817 case TextureStage::MODIFIER_ALPHA:
818 {
John Bauman19bac1e2014-05-06 15:23:49 -0400819 mod2.x = arg2->w;
820 mod2.y = arg2->w;
821 mod2.z = arg2->w;
822 mod2.w = arg2->w;
John Bauman89401822014-05-06 15:04:28 -0400823
824 arg2 = &mod2;
825 }
826 break;
827 case TextureStage::MODIFIER_INVALPHA:
828 {
John Bauman19bac1e2014-05-06 15:23:49 -0400829 mod2.x = SubSat(Short4(0x1000), arg2->w);
830 mod2.y = SubSat(Short4(0x1000), arg2->w);
831 mod2.z = SubSat(Short4(0x1000), arg2->w);
832 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -0400833
834 arg2 = &mod2;
835 }
836 break;
837 default:
838 ASSERT(false);
839 }
840
841 switch(textureStage.thirdModifier)
842 {
843 case TextureStage::MODIFIER_COLOR:
844 break;
845 case TextureStage::MODIFIER_INVCOLOR:
846 {
John Bauman19bac1e2014-05-06 15:23:49 -0400847 mod3.x = SubSat(Short4(0x1000), arg3->x);
848 mod3.y = SubSat(Short4(0x1000), arg3->y);
849 mod3.z = SubSat(Short4(0x1000), arg3->z);
850 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -0400851
852 arg3 = &mod3;
853 }
854 break;
855 case TextureStage::MODIFIER_ALPHA:
856 {
John Bauman19bac1e2014-05-06 15:23:49 -0400857 mod3.x = arg3->w;
858 mod3.y = arg3->w;
859 mod3.z = arg3->w;
860 mod3.w = arg3->w;
John Bauman89401822014-05-06 15:04:28 -0400861
862 arg3 = &mod3;
863 }
864 break;
865 case TextureStage::MODIFIER_INVALPHA:
866 {
John Bauman19bac1e2014-05-06 15:23:49 -0400867 mod3.x = SubSat(Short4(0x1000), arg3->w);
868 mod3.y = SubSat(Short4(0x1000), arg3->w);
869 mod3.z = SubSat(Short4(0x1000), arg3->w);
870 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -0400871
872 arg3 = &mod3;
873 }
874 break;
875 default:
876 ASSERT(false);
877 }
878
879 switch(textureStage.stageOperation)
880 {
881 case TextureStage::STAGE_DISABLE:
882 break;
883 case TextureStage::STAGE_SELECTARG1: // Arg1
884 {
John Bauman19bac1e2014-05-06 15:23:49 -0400885 res.x = arg1->x;
886 res.y = arg1->y;
887 res.z = arg1->z;
John Bauman89401822014-05-06 15:04:28 -0400888 }
889 break;
890 case TextureStage::STAGE_SELECTARG2: // Arg2
891 {
John Bauman19bac1e2014-05-06 15:23:49 -0400892 res.x = arg2->x;
893 res.y = arg2->y;
894 res.z = arg2->z;
John Bauman89401822014-05-06 15:04:28 -0400895 }
896 break;
897 case TextureStage::STAGE_SELECTARG3: // Arg3
898 {
John Bauman19bac1e2014-05-06 15:23:49 -0400899 res.x = arg3->x;
900 res.y = arg3->y;
901 res.z = arg3->z;
John Bauman89401822014-05-06 15:04:28 -0400902 }
903 break;
904 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
905 {
John Bauman19bac1e2014-05-06 15:23:49 -0400906 res.x = MulHigh(arg1->x, arg2->x) << 4;
907 res.y = MulHigh(arg1->y, arg2->y) << 4;
908 res.z = MulHigh(arg1->z, arg2->z) << 4;
John Bauman89401822014-05-06 15:04:28 -0400909 }
910 break;
911 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
912 {
John Bauman19bac1e2014-05-06 15:23:49 -0400913 res.x = MulHigh(arg1->x, arg2->x) << 5;
914 res.y = MulHigh(arg1->y, arg2->y) << 5;
915 res.z = MulHigh(arg1->z, arg2->z) << 5;
John Bauman89401822014-05-06 15:04:28 -0400916 }
917 break;
918 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
919 {
John Bauman19bac1e2014-05-06 15:23:49 -0400920 res.x = MulHigh(arg1->x, arg2->x) << 6;
921 res.y = MulHigh(arg1->y, arg2->y) << 6;
922 res.z = MulHigh(arg1->z, arg2->z) << 6;
John Bauman89401822014-05-06 15:04:28 -0400923 }
924 break;
925 case TextureStage::STAGE_ADD: // Arg1 + Arg2
926 {
John Bauman19bac1e2014-05-06 15:23:49 -0400927 res.x = AddSat(arg1->x, arg2->x);
928 res.y = AddSat(arg1->y, arg2->y);
929 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400930 }
931 break;
932 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
933 {
John Bauman19bac1e2014-05-06 15:23:49 -0400934 res.x = AddSat(arg1->x, arg2->x);
935 res.y = AddSat(arg1->y, arg2->y);
936 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400937
John Bauman19bac1e2014-05-06 15:23:49 -0400938 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
939 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
940 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -0400941 }
942 break;
943 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
944 {
John Bauman19bac1e2014-05-06 15:23:49 -0400945 res.x = AddSat(arg1->x, arg2->x);
946 res.y = AddSat(arg1->y, arg2->y);
947 res.z = AddSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400948
John Bauman19bac1e2014-05-06 15:23:49 -0400949 res.x = SubSat(res.x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
950 res.y = SubSat(res.y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
951 res.z = SubSat(res.z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -0400952
John Bauman19bac1e2014-05-06 15:23:49 -0400953 res.x = AddSat(res.x, res.x);
954 res.y = AddSat(res.y, res.y);
955 res.z = AddSat(res.z, res.z);
John Bauman89401822014-05-06 15:04:28 -0400956 }
957 break;
958 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
959 {
John Bauman19bac1e2014-05-06 15:23:49 -0400960 res.x = SubSat(arg1->x, arg2->x);
961 res.y = SubSat(arg1->y, arg2->y);
962 res.z = SubSat(arg1->z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400963 }
964 break;
965 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
966 {
967 Short4 tmp;
968
John Bauman19bac1e2014-05-06 15:23:49 -0400969 tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(arg1->x, arg2->x); res.x = SubSat(res.x, tmp);
970 tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(arg1->y, arg2->y); res.y = SubSat(res.y, tmp);
971 tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(arg1->z, arg2->z); res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -0400972 }
973 break;
974 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
975 {
John Bauman19bac1e2014-05-06 15:23:49 -0400976 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg3->x);
977 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg3->y);
978 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg3->z);
John Bauman89401822014-05-06 15:04:28 -0400979 }
980 break;
981 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
982 {
John Bauman19bac1e2014-05-06 15:23:49 -0400983 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, arg3->x) << 4; res.x = AddSat(res.x, arg2->x);
984 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, arg3->y) << 4; res.y = AddSat(res.y, arg2->y);
985 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, arg3->z) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -0400986 }
987 break;
John Bauman19bac1e2014-05-06 15:23:49 -0400988 case TextureStage::STAGE_DOT3: // 2 * (Arg1.x - 0.5) * 2 * (Arg2.x - 0.5) + 2 * (Arg1.y - 0.5) * 2 * (Arg2.y - 0.5) + 2 * (Arg1.z - 0.5) * 2 * (Arg2.z - 0.5)
John Bauman89401822014-05-06 15:04:28 -0400989 {
990 Short4 tmp;
991
John Bauman19bac1e2014-05-06 15:23:49 -0400992 res.x = SubSat(arg1->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.x = MulHigh(res.x, tmp);
993 res.y = SubSat(arg1->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.y = MulHigh(res.y, tmp);
994 res.z = SubSat(arg1->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.z = MulHigh(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -0400995
John Bauman19bac1e2014-05-06 15:23:49 -0400996 res.x = res.x << 6;
997 res.y = res.y << 6;
998 res.z = res.z << 6;
John Bauman89401822014-05-06 15:04:28 -0400999
John Bauman19bac1e2014-05-06 15:23:49 -04001000 res.x = AddSat(res.x, res.y);
1001 res.x = AddSat(res.x, res.z);
John Bauman89401822014-05-06 15:04:28 -04001002
1003 // Clamp to [0, 1]
John Bauman19bac1e2014-05-06 15:23:49 -04001004 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1005 res.x = Min(res.x, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001006
John Bauman19bac1e2014-05-06 15:23:49 -04001007 res.y = res.x;
1008 res.z = res.x;
1009 res.w = res.x;
John Bauman89401822014-05-06 15:04:28 -04001010 }
1011 break;
1012 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1013 {
Nicolas Capenscbefe532014-10-16 00:16:01 -04001014 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.current.w) << 4; res.x = AddSat(res.x, arg2->x);
1015 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.current.w) << 4; res.y = AddSat(res.y, arg2->y);
1016 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.current.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001017 }
1018 break;
1019 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1020 {
John Bauman19bac1e2014-05-06 15:23:49 -04001021 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.diffuse.w) << 4; res.x = AddSat(res.x, arg2->x);
1022 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.diffuse.w) << 4; res.y = AddSat(res.y, arg2->y);
1023 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.diffuse.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001024 }
1025 break;
1026 case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1027 {
John Bauman19bac1e2014-05-06 15:23:49 -04001028 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
1029 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
1030 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001031 }
1032 break;
1033 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1034 {
John Bauman19bac1e2014-05-06 15:23:49 -04001035 res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x);
1036 res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, texture.w) << 4; res.y = AddSat(res.y, arg2->y);
1037 res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, texture.w) << 4; res.z = AddSat(res.z, arg2->z);
John Bauman89401822014-05-06 15:04:28 -04001038 }
1039 break;
1040 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
1041 {
John Bauman19bac1e2014-05-06 15:23:49 -04001042 res.x = SubSat(Short4(0x1000), texture.w); res.x = MulHigh(res.x, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
1043 res.y = SubSat(Short4(0x1000), texture.w); res.y = MulHigh(res.y, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
1044 res.z = SubSat(Short4(0x1000), texture.w); res.z = MulHigh(res.z, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
John Bauman89401822014-05-06 15:04:28 -04001045 }
1046 break;
1047 case TextureStage::STAGE_PREMODULATE:
1048 {
John Bauman19bac1e2014-05-06 15:23:49 -04001049 res.x = arg1->x;
1050 res.y = arg1->y;
1051 res.z = arg1->z;
John Bauman89401822014-05-06 15:04:28 -04001052 }
1053 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001054 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.w * Arg2
John Bauman89401822014-05-06 15:04:28 -04001055 {
John Bauman19bac1e2014-05-06 15:23:49 -04001056 res.x = MulHigh(arg1->w, arg2->x) << 4; res.x = AddSat(res.x, arg1->x);
1057 res.y = MulHigh(arg1->w, arg2->y) << 4; res.y = AddSat(res.y, arg1->y);
1058 res.z = MulHigh(arg1->w, arg2->z) << 4; res.z = AddSat(res.z, arg1->z);
John Bauman89401822014-05-06 15:04:28 -04001059 }
1060 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001061 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.w
John Bauman89401822014-05-06 15:04:28 -04001062 {
John Bauman19bac1e2014-05-06 15:23:49 -04001063 res.x = MulHigh(arg1->x, arg2->x) << 4; res.x = AddSat(res.x, arg1->w);
1064 res.y = MulHigh(arg1->y, arg2->y) << 4; res.y = AddSat(res.y, arg1->w);
1065 res.z = MulHigh(arg1->z, arg2->z) << 4; res.z = AddSat(res.z, arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001066 }
1067 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001068 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.w) * Arg2 + Arg1
John Bauman89401822014-05-06 15:04:28 -04001069 {
1070 Short4 tmp;
1071
John Bauman19bac1e2014-05-06 15:23:49 -04001072 res.x = AddSat(arg1->x, arg2->x); tmp = MulHigh(arg1->w, arg2->x) << 4; res.x = SubSat(res.x, tmp);
1073 res.y = AddSat(arg1->y, arg2->y); tmp = MulHigh(arg1->w, arg2->y) << 4; res.y = SubSat(res.y, tmp);
1074 res.z = AddSat(arg1->z, arg2->z); tmp = MulHigh(arg1->w, arg2->z) << 4; res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -04001075 }
1076 break;
John Bauman19bac1e2014-05-06 15:23:49 -04001077 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.w
John Bauman89401822014-05-06 15:04:28 -04001078 {
1079 Short4 tmp;
1080
John Bauman19bac1e2014-05-06 15:23:49 -04001081 res.x = AddSat(arg1->w, arg2->x); tmp = MulHigh(arg1->x, arg2->x) << 4; res.x = SubSat(res.x, tmp);
1082 res.y = AddSat(arg1->w, arg2->y); tmp = MulHigh(arg1->y, arg2->y) << 4; res.y = SubSat(res.y, tmp);
1083 res.z = AddSat(arg1->w, arg2->z); tmp = MulHigh(arg1->z, arg2->z) << 4; res.z = SubSat(res.z, tmp);
John Bauman89401822014-05-06 15:04:28 -04001084 }
1085 break;
1086 case TextureStage::STAGE_BUMPENVMAP:
1087 {
John Bauman19bac1e2014-05-06 15:23:49 -04001088 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
1089 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
John Bauman89401822014-05-06 15:04:28 -04001090
1091 Float4 du2;
1092 Float4 dv2;
1093
1094 du2 = r.du;
1095 dv2 = r.dv;
1096 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
1097 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
1098 r.du += dv2;
1099 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
1100 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
1101 r.dv += du2;
1102
1103 perturbate = true;
1104
John Bauman19bac1e2014-05-06 15:23:49 -04001105 res.x = r.current.x;
1106 res.y = r.current.y;
1107 res.z = r.current.z;
1108 res.w = r.current.w;
John Bauman89401822014-05-06 15:04:28 -04001109 }
1110 break;
1111 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1112 {
John Bauman19bac1e2014-05-06 15:23:49 -04001113 r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
1114 r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
John Bauman89401822014-05-06 15:04:28 -04001115
1116 Float4 du2;
1117 Float4 dv2;
1118
1119 du2 = r.du;
1120 dv2 = r.dv;
1121
1122 r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
1123 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
1124 r.du += dv2;
1125 r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
1126 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
1127 r.dv += du2;
1128
1129 perturbate = true;
1130
John Bauman19bac1e2014-05-06 15:23:49 -04001131 r.L = texture.z;
John Bauman89401822014-05-06 15:04:28 -04001132 r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
1133 r.L = r.L << 4;
1134 r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
1135 r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman19bac1e2014-05-06 15:23:49 -04001136 r.L = Min(r.L, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001137
1138 luminance = true;
1139
John Bauman19bac1e2014-05-06 15:23:49 -04001140 res.x = r.current.x;
1141 res.y = r.current.y;
1142 res.z = r.current.z;
1143 res.w = r.current.w;
John Bauman89401822014-05-06 15:04:28 -04001144 }
1145 break;
1146 default:
1147 ASSERT(false);
1148 }
1149
1150 if(textureStage.stageOperation != TextureStage::STAGE_DOT3)
1151 {
1152 switch(textureStage.firstArgumentAlpha)
1153 {
1154 case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
1155 case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -04001156 case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -04001157 case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
1158 case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
1159 case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
1160 case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
1161 default:
1162 ASSERT(false);
1163 }
1164
1165 switch(textureStage.secondArgumentAlpha)
1166 {
1167 case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
1168 case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -04001169 case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -04001170 case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
1171 case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
1172 case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
1173 case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
1174 default:
1175 ASSERT(false);
1176 }
1177
1178 switch(textureStage.thirdArgumentAlpha)
1179 {
1180 case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
1181 case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
Nicolas Capenscbefe532014-10-16 00:16:01 -04001182 case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
John Bauman89401822014-05-06 15:04:28 -04001183 case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
1184 case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
1185 case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
1186 case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
1187 default:
1188 ASSERT(false);
1189 }
1190
1191 switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used
1192 {
1193 case TextureStage::MODIFIER_COLOR:
1194 break;
1195 case TextureStage::MODIFIER_INVCOLOR:
1196 {
John Bauman19bac1e2014-05-06 15:23:49 -04001197 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001198
1199 arg1 = &mod1;
1200 }
1201 break;
1202 case TextureStage::MODIFIER_ALPHA:
1203 {
1204 // Redudant
1205 }
1206 break;
1207 case TextureStage::MODIFIER_INVALPHA:
1208 {
John Bauman19bac1e2014-05-06 15:23:49 -04001209 mod1.w = SubSat(Short4(0x1000), arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001210
1211 arg1 = &mod1;
1212 }
1213 break;
1214 default:
1215 ASSERT(false);
1216 }
1217
1218 switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used
1219 {
1220 case TextureStage::MODIFIER_COLOR:
1221 break;
1222 case TextureStage::MODIFIER_INVCOLOR:
1223 {
John Bauman19bac1e2014-05-06 15:23:49 -04001224 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001225
1226 arg2 = &mod2;
1227 }
1228 break;
1229 case TextureStage::MODIFIER_ALPHA:
1230 {
1231 // Redudant
1232 }
1233 break;
1234 case TextureStage::MODIFIER_INVALPHA:
1235 {
John Bauman19bac1e2014-05-06 15:23:49 -04001236 mod2.w = SubSat(Short4(0x1000), arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001237
1238 arg2 = &mod2;
1239 }
1240 break;
1241 default:
1242 ASSERT(false);
1243 }
1244
1245 switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used
1246 {
1247 case TextureStage::MODIFIER_COLOR:
1248 break;
1249 case TextureStage::MODIFIER_INVCOLOR:
1250 {
John Bauman19bac1e2014-05-06 15:23:49 -04001251 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001252
1253 arg3 = &mod3;
1254 }
1255 break;
1256 case TextureStage::MODIFIER_ALPHA:
1257 {
1258 // Redudant
1259 }
1260 break;
1261 case TextureStage::MODIFIER_INVALPHA:
1262 {
John Bauman19bac1e2014-05-06 15:23:49 -04001263 mod3.w = SubSat(Short4(0x1000), arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001264
1265 arg3 = &mod3;
1266 }
1267 break;
1268 default:
1269 ASSERT(false);
1270 }
1271
1272 switch(textureStage.stageOperationAlpha)
1273 {
1274 case TextureStage::STAGE_DISABLE:
1275 break;
1276 case TextureStage::STAGE_SELECTARG1: // Arg1
1277 {
John Bauman19bac1e2014-05-06 15:23:49 -04001278 res.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -04001279 }
1280 break;
1281 case TextureStage::STAGE_SELECTARG2: // Arg2
1282 {
John Bauman19bac1e2014-05-06 15:23:49 -04001283 res.w = arg2->w;
John Bauman89401822014-05-06 15:04:28 -04001284 }
1285 break;
1286 case TextureStage::STAGE_SELECTARG3: // Arg3
1287 {
John Bauman19bac1e2014-05-06 15:23:49 -04001288 res.w = arg3->w;
John Bauman89401822014-05-06 15:04:28 -04001289 }
1290 break;
1291 case TextureStage::STAGE_MODULATE: // Arg1 * Arg2
1292 {
John Bauman19bac1e2014-05-06 15:23:49 -04001293 res.w = MulHigh(arg1->w, arg2->w) << 4;
John Bauman89401822014-05-06 15:04:28 -04001294 }
1295 break;
1296 case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2
1297 {
John Bauman19bac1e2014-05-06 15:23:49 -04001298 res.w = MulHigh(arg1->w, arg2->w) << 5;
John Bauman89401822014-05-06 15:04:28 -04001299 }
1300 break;
1301 case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4
1302 {
John Bauman19bac1e2014-05-06 15:23:49 -04001303 res.w = MulHigh(arg1->w, arg2->w) << 6;
John Bauman89401822014-05-06 15:04:28 -04001304 }
1305 break;
1306 case TextureStage::STAGE_ADD: // Arg1 + Arg2
1307 {
John Bauman19bac1e2014-05-06 15:23:49 -04001308 res.w = AddSat(arg1->w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001309 }
1310 break;
1311 case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5
1312 {
John Bauman19bac1e2014-05-06 15:23:49 -04001313 res.w = AddSat(arg1->w, arg2->w);
1314 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -04001315 }
1316 break;
1317 case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1
1318 {
John Bauman19bac1e2014-05-06 15:23:49 -04001319 res.w = AddSat(arg1->w, arg2->w);
1320 res.w = SubSat(res.w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
1321 res.w = AddSat(res.w, res.w);
John Bauman89401822014-05-06 15:04:28 -04001322 }
1323 break;
1324 case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2
1325 {
John Bauman19bac1e2014-05-06 15:23:49 -04001326 res.w = SubSat(arg1->w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001327 }
1328 break;
1329 case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2
1330 {
1331 Short4 tmp;
1332
John Bauman19bac1e2014-05-06 15:23:49 -04001333 tmp = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(arg1->w, arg2->w); res.w = SubSat(res.w, tmp);
John Bauman89401822014-05-06 15:04:28 -04001334 }
1335 break;
1336 case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2
1337 {
John Bauman19bac1e2014-05-06 15:23:49 -04001338 res.w = MulHigh(arg1->w, arg2->w) << 4; res.w = AddSat(res.w, arg3->w);
John Bauman89401822014-05-06 15:04:28 -04001339 }
1340 break;
1341 case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2
1342 {
John Bauman19bac1e2014-05-06 15:23:49 -04001343 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, arg3->w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001344 }
1345 break;
1346 case TextureStage::STAGE_DOT3:
1347 break; // Already computed in color channel
1348 case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
1349 {
Nicolas Capenscbefe532014-10-16 00:16:01 -04001350 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.current.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001351 }
1352 break;
1353 case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
1354 {
John Bauman19bac1e2014-05-06 15:23:49 -04001355 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.diffuse.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001356 }
1357 break;
1358 case TextureStage::STAGE_BLENDFACTORALPHA:
1359 {
John Bauman19bac1e2014-05-06 15:23:49 -04001360 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001361 }
1362 break;
1363 case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
1364 {
John Bauman19bac1e2014-05-06 15:23:49 -04001365 res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w);
John Bauman89401822014-05-06 15:04:28 -04001366 }
1367 break;
1368 case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha)
1369 {
John Bauman19bac1e2014-05-06 15:23:49 -04001370 res.w = SubSat(Short4(0x1000), texture.w); res.w = MulHigh(res.w, arg2->w) << 4; res.w = AddSat(res.w, arg1->w);
John Bauman89401822014-05-06 15:04:28 -04001371 }
1372 break;
1373 case TextureStage::STAGE_PREMODULATE:
1374 {
John Bauman19bac1e2014-05-06 15:23:49 -04001375 res.w = arg1->w;
John Bauman89401822014-05-06 15:04:28 -04001376 }
1377 break;
1378 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1379 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1380 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1381 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1382 case TextureStage::STAGE_BUMPENVMAP:
1383 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1384 break; // Invalid alpha operations
1385 default:
1386 ASSERT(false);
1387 }
1388 }
1389
1390 // Clamp result to [0, 1]
1391
1392 switch(textureStage.stageOperation)
1393 {
1394 case TextureStage::STAGE_DISABLE:
1395 case TextureStage::STAGE_SELECTARG1:
1396 case TextureStage::STAGE_SELECTARG2:
1397 case TextureStage::STAGE_SELECTARG3:
1398 case TextureStage::STAGE_MODULATE:
1399 case TextureStage::STAGE_MODULATE2X:
1400 case TextureStage::STAGE_MODULATE4X:
1401 case TextureStage::STAGE_ADD:
1402 case TextureStage::STAGE_MULTIPLYADD:
1403 case TextureStage::STAGE_LERP:
1404 case TextureStage::STAGE_BLENDCURRENTALPHA:
1405 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1406 case TextureStage::STAGE_BLENDFACTORALPHA:
1407 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1408 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1409 case TextureStage::STAGE_DOT3: // Already clamped
1410 case TextureStage::STAGE_PREMODULATE:
1411 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1412 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1413 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1414 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1415 case TextureStage::STAGE_BUMPENVMAP:
1416 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1417 if(state.textureStage[stage].cantUnderflow)
1418 {
1419 break; // Can't go below zero
1420 }
1421 case TextureStage::STAGE_ADDSIGNED:
1422 case TextureStage::STAGE_ADDSIGNED2X:
1423 case TextureStage::STAGE_SUBTRACT:
1424 case TextureStage::STAGE_ADDSMOOTH:
John Bauman19bac1e2014-05-06 15:23:49 -04001425 res.x = Max(res.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1426 res.y = Max(res.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
1427 res.z = Max(res.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -04001428 break;
1429 default:
1430 ASSERT(false);
1431 }
1432
1433 switch(textureStage.stageOperationAlpha)
1434 {
1435 case TextureStage::STAGE_DISABLE:
1436 case TextureStage::STAGE_SELECTARG1:
1437 case TextureStage::STAGE_SELECTARG2:
1438 case TextureStage::STAGE_SELECTARG3:
1439 case TextureStage::STAGE_MODULATE:
1440 case TextureStage::STAGE_MODULATE2X:
1441 case TextureStage::STAGE_MODULATE4X:
1442 case TextureStage::STAGE_ADD:
1443 case TextureStage::STAGE_MULTIPLYADD:
1444 case TextureStage::STAGE_LERP:
1445 case TextureStage::STAGE_BLENDCURRENTALPHA:
1446 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1447 case TextureStage::STAGE_BLENDFACTORALPHA:
1448 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1449 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1450 case TextureStage::STAGE_DOT3: // Already clamped
1451 case TextureStage::STAGE_PREMODULATE:
1452 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1453 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
1454 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1455 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1456 case TextureStage::STAGE_BUMPENVMAP:
1457 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1458 if(state.textureStage[stage].cantUnderflow)
1459 {
1460 break; // Can't go below zero
1461 }
1462 case TextureStage::STAGE_ADDSIGNED:
1463 case TextureStage::STAGE_ADDSIGNED2X:
1464 case TextureStage::STAGE_SUBTRACT:
1465 case TextureStage::STAGE_ADDSMOOTH:
John Bauman19bac1e2014-05-06 15:23:49 -04001466 res.w = Max(res.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman89401822014-05-06 15:04:28 -04001467 break;
1468 default:
1469 ASSERT(false);
1470 }
1471
1472 switch(textureStage.stageOperation)
1473 {
1474 case TextureStage::STAGE_DISABLE:
1475 case TextureStage::STAGE_SELECTARG1:
1476 case TextureStage::STAGE_SELECTARG2:
1477 case TextureStage::STAGE_SELECTARG3:
1478 case TextureStage::STAGE_MODULATE:
1479 case TextureStage::STAGE_SUBTRACT:
1480 case TextureStage::STAGE_ADDSMOOTH:
1481 case TextureStage::STAGE_LERP:
1482 case TextureStage::STAGE_BLENDCURRENTALPHA:
1483 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1484 case TextureStage::STAGE_BLENDFACTORALPHA:
1485 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1486 case TextureStage::STAGE_DOT3: // Already clamped
1487 case TextureStage::STAGE_PREMODULATE:
1488 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1489 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1490 case TextureStage::STAGE_BUMPENVMAP:
1491 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1492 break; // Can't go above one
1493 case TextureStage::STAGE_MODULATE2X:
1494 case TextureStage::STAGE_MODULATE4X:
1495 case TextureStage::STAGE_ADD:
1496 case TextureStage::STAGE_ADDSIGNED:
1497 case TextureStage::STAGE_ADDSIGNED2X:
1498 case TextureStage::STAGE_MULTIPLYADD:
1499 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1500 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1501 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04001502 res.x = Min(res.x, Short4(0x1000));
1503 res.y = Min(res.y, Short4(0x1000));
1504 res.z = Min(res.z, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001505 break;
1506 default:
1507 ASSERT(false);
1508 }
1509
1510 switch(textureStage.stageOperationAlpha)
1511 {
1512 case TextureStage::STAGE_DISABLE:
1513 case TextureStage::STAGE_SELECTARG1:
1514 case TextureStage::STAGE_SELECTARG2:
1515 case TextureStage::STAGE_SELECTARG3:
1516 case TextureStage::STAGE_MODULATE:
1517 case TextureStage::STAGE_SUBTRACT:
1518 case TextureStage::STAGE_ADDSMOOTH:
1519 case TextureStage::STAGE_LERP:
1520 case TextureStage::STAGE_BLENDCURRENTALPHA:
1521 case TextureStage::STAGE_BLENDDIFFUSEALPHA:
1522 case TextureStage::STAGE_BLENDFACTORALPHA:
1523 case TextureStage::STAGE_BLENDTEXTUREALPHA:
1524 case TextureStage::STAGE_DOT3: // Already clamped
1525 case TextureStage::STAGE_PREMODULATE:
1526 case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR:
1527 case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA:
1528 case TextureStage::STAGE_BUMPENVMAP:
1529 case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
1530 break; // Can't go above one
1531 case TextureStage::STAGE_MODULATE2X:
1532 case TextureStage::STAGE_MODULATE4X:
1533 case TextureStage::STAGE_ADD:
1534 case TextureStage::STAGE_ADDSIGNED:
1535 case TextureStage::STAGE_ADDSIGNED2X:
1536 case TextureStage::STAGE_MULTIPLYADD:
1537 case TextureStage::STAGE_BLENDTEXTUREALPHAPM:
1538 case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR:
1539 case TextureStage::STAGE_MODULATECOLOR_ADDALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04001540 res.w = Min(res.w, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001541 break;
1542 default:
1543 ASSERT(false);
1544 }
1545
1546 switch(textureStage.destinationArgument)
1547 {
1548 case TextureStage::DESTINATION_CURRENT:
Nicolas Capenscbefe532014-10-16 00:16:01 -04001549 r.current.x = res.x;
1550 r.current.y = res.y;
1551 r.current.z = res.z;
1552 r.current.w = res.w;
John Bauman89401822014-05-06 15:04:28 -04001553 break;
1554 case TextureStage::DESTINATION_TEMP:
John Bauman19bac1e2014-05-06 15:23:49 -04001555 temp.x = res.x;
1556 temp.y = res.y;
1557 temp.z = res.z;
1558 temp.w = res.w;
John Bauman89401822014-05-06 15:04:28 -04001559 break;
1560 default:
1561 ASSERT(false);
1562 }
1563 }
1564
1565 void PixelRoutine::alphaTest(Registers &r, Int &aMask, Short4 &alpha)
1566 {
1567 Short4 cmp;
1568 Short4 equal;
1569
1570 switch(state.alphaCompareMode)
1571 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001572 case ALPHA_ALWAYS:
John Bauman89401822014-05-06 15:04:28 -04001573 aMask = 0xF;
1574 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001575 case ALPHA_NEVER:
John Bauman89401822014-05-06 15:04:28 -04001576 aMask = 0x0;
1577 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001578 case ALPHA_EQUAL:
John Bauman89401822014-05-06 15:04:28 -04001579 cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1580 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1581 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001582 case ALPHA_NOTEQUAL: // a != b ~ !(a == b)
John Bauman89401822014-05-06 15:04:28 -04001583 cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
1584 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1585 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001586 case ALPHA_LESS: // a < b ~ b > a
John Bauman89401822014-05-06 15:04:28 -04001587 cmp = CmpGT(*Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)), alpha);
1588 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1589 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001590 case ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate
John Bauman89401822014-05-06 15:04:28 -04001591 equal = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1592 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1593 cmp |= equal;
1594 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1595 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001596 case ALPHA_LESSEQUAL: // a <= b ~ !(a > b)
John Bauman89401822014-05-06 15:04:28 -04001597 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
1598 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1599 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001600 case ALPHA_GREATER: // a > b
John Bauman89401822014-05-06 15:04:28 -04001601 cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
1602 aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
1603 break;
1604 default:
1605 ASSERT(false);
1606 }
1607 }
1608
1609 void PixelRoutine::alphaToCoverage(Registers &r, Int cMask[4], Float4 &alpha)
1610 {
1611 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c0)));
1612 Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c1)));
1613 Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c2)));
1614 Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c3)));
1615
1616 Int aMask0 = SignMask(coverage0);
1617 Int aMask1 = SignMask(coverage1);
1618 Int aMask2 = SignMask(coverage2);
1619 Int aMask3 = SignMask(coverage3);
1620
1621 cMask[0] &= aMask0;
1622 cMask[1] &= aMask1;
1623 cMask[2] &= aMask2;
1624 cMask[3] &= aMask3;
1625 }
1626
Alexis Hetu96517182015-04-15 10:30:23 -04001627 Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Vector4s &current)
John Bauman89401822014-05-06 15:04:28 -04001628 {
1629 if(!state.alphaTestActive())
1630 {
1631 return true;
1632 }
1633
1634 Int aMask;
1635
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001636 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
John Bauman89401822014-05-06 15:04:28 -04001637 {
John Bauman19bac1e2014-05-06 15:23:49 -04001638 alphaTest(r, aMask, current.w);
John Bauman89401822014-05-06 15:04:28 -04001639
1640 for(unsigned int q = 0; q < state.multiSample; q++)
1641 {
1642 cMask[q] &= aMask;
1643 }
1644 }
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001645 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
John Bauman89401822014-05-06 15:04:28 -04001646 {
John Bauman19bac1e2014-05-06 15:23:49 -04001647 Float4 alpha = Float4(current.w) * Float4(1.0f / 0x1000);
John Bauman89401822014-05-06 15:04:28 -04001648
1649 alphaToCoverage(r, cMask, alpha);
1650 }
1651 else ASSERT(false);
1652
1653 Int pass = cMask[0];
1654
1655 for(unsigned int q = 1; q < state.multiSample; q++)
1656 {
1657 pass = pass | cMask[q];
1658 }
1659
1660 return pass != 0x0;
1661 }
1662
John Bauman19bac1e2014-05-06 15:23:49 -04001663 Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Vector4f &c0)
John Bauman89401822014-05-06 15:04:28 -04001664 {
1665 if(!state.alphaTestActive())
1666 {
1667 return true;
1668 }
1669
1670 Int aMask;
1671
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001672 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
John Bauman89401822014-05-06 15:04:28 -04001673 {
John Bauman19bac1e2014-05-06 15:23:49 -04001674 Short4 alpha = RoundShort4(c0.w * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04001675
1676 alphaTest(r, aMask, alpha);
1677
1678 for(unsigned int q = 0; q < state.multiSample; q++)
1679 {
1680 cMask[q] &= aMask;
1681 }
1682 }
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001683 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
John Bauman89401822014-05-06 15:04:28 -04001684 {
John Bauman19bac1e2014-05-06 15:23:49 -04001685 alphaToCoverage(r, cMask, c0.w);
John Bauman89401822014-05-06 15:04:28 -04001686 }
1687 else ASSERT(false);
1688
1689 Int pass = cMask[0];
1690
1691 for(unsigned int q = 1; q < state.multiSample; q++)
1692 {
1693 pass = pass | cMask[q];
1694 }
1695
1696 return pass != 0x0;
1697 }
1698
Alexis Hetu96517182015-04-15 10:30:23 -04001699 void PixelRoutine::fogBlend(Registers &r, Vector4s &current, Float4 &f, Float4 &z, Float4 &rhw)
John Bauman89401822014-05-06 15:04:28 -04001700 {
1701 if(!state.fogActive)
1702 {
1703 return;
1704 }
1705
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001706 if(state.pixelFogMode != FOG_NONE)
John Bauman89401822014-05-06 15:04:28 -04001707 {
1708 pixelFog(r, f, z, rhw);
1709 }
1710
1711 UShort4 fog = convertFixed16(f, true);
1712
John Bauman19bac1e2014-05-06 15:23:49 -04001713 current.x = As<Short4>(MulHigh(As<UShort4>(current.x), fog));
1714 current.y = As<Short4>(MulHigh(As<UShort4>(current.y), fog));
1715 current.z = As<Short4>(MulHigh(As<UShort4>(current.z), fog));
John Bauman89401822014-05-06 15:04:28 -04001716
John Bauman19bac1e2014-05-06 15:23:49 -04001717 UShort4 invFog = UShort4(0xFFFFu) - fog;
John Bauman89401822014-05-06 15:04:28 -04001718
John Bauman19bac1e2014-05-06 15:23:49 -04001719 current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[0]))));
1720 current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[1]))));
1721 current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[2]))));
John Bauman89401822014-05-06 15:04:28 -04001722 }
1723
John Bauman19bac1e2014-05-06 15:23:49 -04001724 void PixelRoutine::fogBlend(Registers &r, Vector4f &c0, Float4 &fog, Float4 &z, Float4 &rhw)
John Bauman89401822014-05-06 15:04:28 -04001725 {
1726 if(!state.fogActive)
1727 {
1728 return;
1729 }
1730
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001731 if(state.pixelFogMode != FOG_NONE)
John Bauman89401822014-05-06 15:04:28 -04001732 {
1733 pixelFog(r, fog, z, rhw);
1734
John Bauman19bac1e2014-05-06 15:23:49 -04001735 fog = Min(fog, Float4(1.0f));
1736 fog = Max(fog, Float4(0.0f));
John Bauman89401822014-05-06 15:04:28 -04001737 }
1738
John Bauman19bac1e2014-05-06 15:23:49 -04001739 c0.x -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
1740 c0.y -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
1741 c0.z -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
John Bauman89401822014-05-06 15:04:28 -04001742
John Bauman19bac1e2014-05-06 15:23:49 -04001743 c0.x *= fog;
1744 c0.y *= fog;
1745 c0.z *= fog;
John Bauman89401822014-05-06 15:04:28 -04001746
John Bauman19bac1e2014-05-06 15:23:49 -04001747 c0.x += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
1748 c0.y += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
1749 c0.z += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
John Bauman89401822014-05-06 15:04:28 -04001750 }
1751
1752 void PixelRoutine::pixelFog(Registers &r, Float4 &visibility, Float4 &z, Float4 &rhw)
1753 {
1754 Float4 &zw = visibility;
1755
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001756 if(state.pixelFogMode != FOG_NONE)
John Bauman89401822014-05-06 15:04:28 -04001757 {
1758 if(state.wBasedFog)
1759 {
1760 zw = rhw;
1761 }
1762 else
1763 {
1764 if(complementaryDepthBuffer)
1765 {
John Bauman19bac1e2014-05-06 15:23:49 -04001766 zw = Float4(1.0f) - z;
John Bauman89401822014-05-06 15:04:28 -04001767 }
1768 else
1769 {
1770 zw = z;
1771 }
1772 }
1773 }
1774
1775 switch(state.pixelFogMode)
1776 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001777 case FOG_NONE:
John Bauman89401822014-05-06 15:04:28 -04001778 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001779 case FOG_LINEAR:
John Bauman89401822014-05-06 15:04:28 -04001780 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.scale));
1781 zw += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.offset));
1782 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001783 case FOG_EXP:
John Bauman89401822014-05-06 15:04:28 -04001784 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE));
John Bauman19bac1e2014-05-06 15:23:49 -04001785 zw = exponential2(zw, true);
John Bauman89401822014-05-06 15:04:28 -04001786 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001787 case FOG_EXP2:
John Bauman89401822014-05-06 15:04:28 -04001788 zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE2));
1789 zw *= zw;
John Bauman19bac1e2014-05-06 15:23:49 -04001790 zw = exponential2(zw, true);
John Bauman89401822014-05-06 15:04:28 -04001791 zw = Rcp_pp(zw);
1792 break;
1793 default:
1794 ASSERT(false);
1795 }
1796 }
1797
Alexis Hetu96517182015-04-15 10:30:23 -04001798 void PixelRoutine::specularPixel(Vector4s &current, Vector4s &specular)
John Bauman89401822014-05-06 15:04:28 -04001799 {
1800 if(!state.specularAdd)
1801 {
1802 return;
1803 }
1804
John Bauman19bac1e2014-05-06 15:23:49 -04001805 current.x = AddSat(current.x, specular.x);
1806 current.y = AddSat(current.y, specular.y);
1807 current.z = AddSat(current.z, specular.z);
John Bauman89401822014-05-06 15:04:28 -04001808 }
1809
1810 void PixelRoutine::writeDepth(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
1811 {
1812 if(!state.depthWriteEnable)
1813 {
1814 return;
1815 }
1816
1817 Float4 Z = z;
1818
John Bauman19bac1e2014-05-06 15:23:49 -04001819 if(shader && shader->depthOverride())
John Bauman89401822014-05-06 15:04:28 -04001820 {
1821 if(complementaryDepthBuffer)
1822 {
John Bauman19bac1e2014-05-06 15:23:49 -04001823 Z = Float4(1.0f) - r.oDepth;
John Bauman89401822014-05-06 15:04:28 -04001824 }
1825 else
1826 {
1827 Z = r.oDepth;
1828 }
1829 }
1830
1831 Pointer<Byte> buffer;
1832 Int pitch;
1833
1834 if(!state.quadLayoutDepthBuffer)
1835 {
1836 buffer = zBuffer + 4 * x;
1837 pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
1838 }
1839 else
1840 {
1841 buffer = zBuffer + 8 * x;
1842 }
1843
1844 if(q > 0)
1845 {
1846 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
1847 }
1848
1849 Float4 zValue;
1850
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001851 if(state.depthCompareMode != DEPTH_NEVER || (state.depthCompareMode != DEPTH_ALWAYS && !state.depthWriteEnable))
John Bauman89401822014-05-06 15:04:28 -04001852 {
1853 if(!state.quadLayoutDepthBuffer)
1854 {
1855 // FIXME: Properly optimizes?
1856 zValue.xy = *Pointer<Float4>(buffer);
1857 zValue.zw = *Pointer<Float4>(buffer + pitch - 8);
1858 }
1859 else
1860 {
1861 zValue = *Pointer<Float4>(buffer, 16);
1862 }
1863 }
1864
1865 Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
1866 zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
1867 Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
1868
1869 if(!state.quadLayoutDepthBuffer)
1870 {
1871 // FIXME: Properly optimizes?
1872 *Pointer<Float2>(buffer) = Float2(Z.xy);
1873 *Pointer<Float2>(buffer + pitch) = Float2(Z.zw);
1874 }
1875 else
1876 {
1877 *Pointer<Float4>(buffer, 16) = Z;
1878 }
1879 }
1880
1881 void PixelRoutine::writeStencil(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
1882 {
1883 if(!state.stencilActive)
1884 {
1885 return;
1886 }
1887
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001888 if(state.stencilPassOperation == OPERATION_KEEP && state.stencilZFailOperation == OPERATION_KEEP && state.stencilFailOperation == OPERATION_KEEP)
John Bauman89401822014-05-06 15:04:28 -04001889 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001890 if(!state.twoSidedStencil || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFailOperationCCW == OPERATION_KEEP && state.stencilFailOperationCCW == OPERATION_KEEP))
John Bauman89401822014-05-06 15:04:28 -04001891 {
1892 return;
1893 }
1894 }
1895
1896 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW))
1897 {
1898 return;
1899 }
1900
1901 Pointer<Byte> buffer = sBuffer + 2 * x;
1902
1903 if(q > 0)
1904 {
1905 buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
1906 }
1907
1908 Byte8 bufferValue = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
1909
1910 Byte8 newValue;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001911 stencilOperation(r, newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask);
John Bauman89401822014-05-06 15:04:28 -04001912
1913 if(!state.noStencilWriteMask)
1914 {
1915 Byte8 maskedValue = bufferValue;
1916 newValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].writeMaskQ));
1917 maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
1918 newValue |= maskedValue;
1919 }
1920
1921 if(state.twoSidedStencil)
1922 {
1923 Byte8 newValueCCW;
1924
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001925 stencilOperation(r, newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask);
John Bauman89401822014-05-06 15:04:28 -04001926
1927 if(!state.noStencilWriteMaskCCW)
1928 {
1929 Byte8 maskedValue = bufferValue;
1930 newValueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].writeMaskQ));
1931 maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
1932 newValueCCW |= maskedValue;
1933 }
1934
1935 newValue &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
1936 newValueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
1937 newValue |= newValueCCW;
1938 }
1939
1940 newValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
1941 bufferValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
1942 newValue |= bufferValue;
1943
1944 *Pointer<UInt>(buffer) = UInt(As<Long>(newValue));
1945 }
1946
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001947 void PixelRoutine::stencilOperation(Registers &r, Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
John Bauman89401822014-05-06 15:04:28 -04001948 {
1949 Byte8 &pass = newValue;
1950 Byte8 fail;
1951 Byte8 zFail;
1952
1953 stencilOperation(r, pass, bufferValue, stencilPassOperation, CCW);
1954
1955 if(stencilZFailOperation != stencilPassOperation)
1956 {
1957 stencilOperation(r, zFail, bufferValue, stencilZFailOperation, CCW);
1958 }
1959
1960 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
1961 {
1962 stencilOperation(r, fail, bufferValue, stencilFailOperation, CCW);
1963 }
1964
1965 if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
1966 {
1967 if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
1968 {
1969 pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
1970 zFail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
1971 pass |= zFail;
1972 }
1973
1974 pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
1975 fail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
1976 pass |= fail;
1977 }
1978 }
1979
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001980 void PixelRoutine::stencilOperation(Registers &r, Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW)
John Bauman89401822014-05-06 15:04:28 -04001981 {
1982 switch(operation)
1983 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001984 case OPERATION_KEEP:
John Bauman89401822014-05-06 15:04:28 -04001985 output = bufferValue;
1986 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001987 case OPERATION_ZERO:
John Bauman89401822014-05-06 15:04:28 -04001988 output = Byte8(0x0000000000000000);
1989 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001990 case OPERATION_REPLACE:
John Bauman89401822014-05-06 15:04:28 -04001991 output = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceQ));
1992 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001993 case OPERATION_INCRSAT:
John Bauman89401822014-05-06 15:04:28 -04001994 output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
1995 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001996 case OPERATION_DECRSAT:
John Bauman89401822014-05-06 15:04:28 -04001997 output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
1998 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04001999 case OPERATION_INVERT:
John Bauman89401822014-05-06 15:04:28 -04002000 output = bufferValue ^ Byte8(0xFFFFFFFFFFFFFFFF);
2001 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002002 case OPERATION_INCR:
John Bauman89401822014-05-06 15:04:28 -04002003 output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1);
2004 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002005 case OPERATION_DECR:
John Bauman89401822014-05-06 15:04:28 -04002006 output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1);
2007 break;
2008 default:
2009 ASSERT(false);
2010 }
2011 }
2012
Alexis Hetu96517182015-04-15 10:30:23 -04002013 void PixelRoutine::sampleTexture(Registers &r, Vector4s &c, int coordinates, int stage, bool project)
John Bauman89401822014-05-06 15:04:28 -04002014 {
John Bauman19bac1e2014-05-06 15:23:49 -04002015 Float4 u = r.vf[2 + coordinates].x;
2016 Float4 v = r.vf[2 + coordinates].y;
2017 Float4 w = r.vf[2 + coordinates].z;
2018 Float4 q = r.vf[2 + coordinates].w;
John Bauman89401822014-05-06 15:04:28 -04002019
2020 if(perturbate)
2021 {
2022 u += r.du;
2023 v += r.dv;
2024
2025 perturbate = false;
2026 }
2027
2028 sampleTexture(r, c, stage, u, v, w, q, project);
2029 }
2030
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002031 void PixelRoutine::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04002032 {
John Bauman19bac1e2014-05-06 15:23:49 -04002033 Vector4f dsx;
2034 Vector4f dsy;
John Bauman89401822014-05-06 15:04:28 -04002035
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002036 sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, false);
John Bauman89401822014-05-06 15:04:28 -04002037 }
2038
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002039 void PixelRoutine::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
John Bauman89401822014-05-06 15:04:28 -04002040 {
2041 #if PERF_PROFILE
2042 Long texTime = Ticks();
2043 #endif
2044
2045 Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
2046
2047 if(!project)
2048 {
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002049 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
John Bauman89401822014-05-06 15:04:28 -04002050 }
2051 else
2052 {
2053 Float4 rq = reciprocal(q);
2054
2055 Float4 u_q = u * rq;
2056 Float4 v_q = v * rq;
2057 Float4 w_q = w * rq;
2058
Nicolas Capenscfd0e6c2015-05-12 15:40:20 -04002059 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
John Bauman89401822014-05-06 15:04:28 -04002060 }
2061
2062 #if PERF_PROFILE
2063 r.cycles[PERF_TEX] += Ticks() - texTime;
2064 #endif
2065 }
2066
John Bauman19bac1e2014-05-06 15:23:49 -04002067 void PixelRoutine::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
2068 {
2069 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
2070 {
2071 sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
2072 }
2073 else
2074 {
Alexis Hetu96517182015-04-15 10:30:23 -04002075 Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
John Bauman19bac1e2014-05-06 15:23:49 -04002076
Alexis Hetu0b65c5e2015-03-31 11:48:57 -04002077 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
John Bauman19bac1e2014-05-06 15:23:49 -04002078 {
2079 if(shader->usesSampler(i))
2080 {
2081 If(index == i)
2082 {
2083 sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
2084 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
2085 }
2086 }
2087 }
2088 }
2089 }
2090
2091 void PixelRoutine::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
John Bauman89401822014-05-06 15:04:28 -04002092 {
2093 #if PERF_PROFILE
2094 Long texTime = Ticks();
2095 #endif
2096
2097 Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture);
2098
2099 if(!project)
2100 {
2101 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
2102 }
2103 else
2104 {
2105 Float4 rq = reciprocal(q);
2106
2107 Float4 u_q = u * rq;
2108 Float4 v_q = v * rq;
2109 Float4 w_q = w * rq;
2110
2111 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
2112 }
2113
2114 #if PERF_PROFILE
2115 r.cycles[PERF_TEX] += Ticks() - texTime;
2116 #endif
2117 }
2118
John Bauman19bac1e2014-05-06 15:23:49 -04002119 void PixelRoutine::clampColor(Vector4f oC[4])
John Bauman89401822014-05-06 15:04:28 -04002120 {
2121 for(int index = 0; index < 4; index++)
2122 {
2123 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
2124 {
2125 continue;
2126 }
2127
2128 switch(state.targetFormat[index])
2129 {
2130 case FORMAT_NULL:
2131 break;
2132 case FORMAT_A16B16G16R16:
2133 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002134 case FORMAT_A8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002135 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002136 case FORMAT_X8B8G8R8:
John Bauman66b8ab22014-05-06 15:57:45 -04002137 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002138 case FORMAT_G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002139 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
2140 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
2141 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
2142 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
John Bauman89401822014-05-06 15:04:28 -04002143 break;
2144 case FORMAT_R32F:
2145 case FORMAT_G32R32F:
2146 case FORMAT_A32B32G32R32F:
2147 break;
2148 default:
2149 ASSERT(false);
2150 }
2151 }
2152 }
2153
Alexis Hetu96517182015-04-15 10:30:23 -04002154 void PixelRoutine::rasterOperation(Vector4s &current, Registers &r, Float4 &fog, Pointer<Byte> &cBuffer, Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
John Bauman89401822014-05-06 15:04:28 -04002155 {
2156 if(!state.colorWriteActive(0))
2157 {
2158 return;
2159 }
2160
John Bauman19bac1e2014-05-06 15:23:49 -04002161 Vector4f oC;
John Bauman89401822014-05-06 15:04:28 -04002162
2163 switch(state.targetFormat[0])
2164 {
2165 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002166 case FORMAT_X8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002167 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002168 case FORMAT_A8B8G8R8:
John Bauman66b8ab22014-05-06 15:57:45 -04002169 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002170 case FORMAT_G16R16:
2171 case FORMAT_A16B16G16R16:
2172 if(!postBlendSRGB && state.writeSRGB)
2173 {
2174 linearToSRGB12_16(r, current);
2175 }
2176 else
2177 {
John Bauman19bac1e2014-05-06 15:23:49 -04002178 current.x <<= 4;
2179 current.y <<= 4;
2180 current.z <<= 4;
2181 current.w <<= 4;
John Bauman89401822014-05-06 15:04:28 -04002182 }
2183
2184 fogBlend(r, current, fog, r.z[0], r.rhw);
2185
2186 for(unsigned int q = 0; q < state.multiSample; q++)
2187 {
2188 Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
Alexis Hetu96517182015-04-15 10:30:23 -04002189 Vector4s color = current;
John Bauman89401822014-05-06 15:04:28 -04002190
2191 if(state.multiSampleMask & (1 << q))
2192 {
2193 alphaBlend(r, 0, buffer, color, x);
2194 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2195 }
2196 }
2197 break;
2198 case FORMAT_R32F:
2199 case FORMAT_G32R32F:
2200 case FORMAT_A32B32G32R32F:
2201 convertSigned12(oC, current);
2202 fogBlend(r, oC, fog, r.z[0], r.rhw);
2203
2204 for(unsigned int q = 0; q < state.multiSample; q++)
2205 {
2206 Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002207 Vector4f color = oC;
John Bauman89401822014-05-06 15:04:28 -04002208
2209 if(state.multiSampleMask & (1 << q))
2210 {
2211 alphaBlend(r, 0, buffer, color, x);
2212 writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2213 }
2214 }
2215 break;
2216 default:
2217 ASSERT(false);
2218 }
2219 }
2220
John Bauman19bac1e2014-05-06 15:23:49 -04002221 void PixelRoutine::rasterOperation(Vector4f oC[4], Registers &r, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
John Bauman89401822014-05-06 15:04:28 -04002222 {
2223 for(int index = 0; index < 4; index++)
2224 {
2225 if(!state.colorWriteActive(index))
2226 {
2227 continue;
2228 }
2229
2230 if(!postBlendSRGB && state.writeSRGB)
2231 {
John Bauman19bac1e2014-05-06 15:23:49 -04002232 oC[index].x = linearToSRGB(oC[index].x);
2233 oC[index].y = linearToSRGB(oC[index].y);
2234 oC[index].z = linearToSRGB(oC[index].z);
John Bauman89401822014-05-06 15:04:28 -04002235 }
2236
2237 if(index == 0)
2238 {
2239 fogBlend(r, oC[index], fog, r.z[0], r.rhw);
2240 }
2241
2242 switch(state.targetFormat[index])
2243 {
2244 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002245 case FORMAT_X8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002246 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002247 case FORMAT_A8B8G8R8:
John Bauman66b8ab22014-05-06 15:57:45 -04002248 case FORMAT_A8:
John Bauman89401822014-05-06 15:04:28 -04002249 case FORMAT_G16R16:
2250 case FORMAT_A16B16G16R16:
2251 for(unsigned int q = 0; q < state.multiSample; q++)
2252 {
2253 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
Alexis Hetu96517182015-04-15 10:30:23 -04002254 Vector4s color;
John Bauman89401822014-05-06 15:04:28 -04002255
John Bauman19bac1e2014-05-06 15:23:49 -04002256 color.x = convertFixed16(oC[index].x, false);
2257 color.y = convertFixed16(oC[index].y, false);
2258 color.z = convertFixed16(oC[index].z, false);
2259 color.w = convertFixed16(oC[index].w, false);
John Bauman89401822014-05-06 15:04:28 -04002260
2261 if(state.multiSampleMask & (1 << q))
2262 {
2263 alphaBlend(r, index, buffer, color, x);
2264 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2265 }
2266 }
2267 break;
2268 case FORMAT_R32F:
2269 case FORMAT_G32R32F:
2270 case FORMAT_A32B32G32R32F:
2271 for(unsigned int q = 0; q < state.multiSample; q++)
2272 {
2273 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002274 Vector4f color = oC[index];
John Bauman89401822014-05-06 15:04:28 -04002275
2276 if(state.multiSampleMask & (1 << q))
2277 {
2278 alphaBlend(r, index, buffer, color, x);
2279 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
2280 }
2281 }
2282 break;
2283 default:
2284 ASSERT(false);
2285 }
2286 }
2287 }
2288
Alexis Hetu96517182015-04-15 10:30:23 -04002289 void PixelRoutine::blendFactor(Registers &r, const Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel, BlendFactor blendFactorActive)
John Bauman89401822014-05-06 15:04:28 -04002290 {
2291 switch(blendFactorActive)
2292 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002293 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04002294 // Optimized
2295 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002296 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04002297 // Optimized
2298 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002299 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002300 blendFactor.x = current.x;
2301 blendFactor.y = current.y;
2302 blendFactor.z = current.z;
John Bauman89401822014-05-06 15:04:28 -04002303 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002304 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002305 blendFactor.x = Short4(0xFFFFu) - current.x;
2306 blendFactor.y = Short4(0xFFFFu) - current.y;
2307 blendFactor.z = Short4(0xFFFFu) - current.z;
John Bauman89401822014-05-06 15:04:28 -04002308 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002309 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002310 blendFactor.x = pixel.x;
2311 blendFactor.y = pixel.y;
2312 blendFactor.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002313 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002314 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002315 blendFactor.x = Short4(0xFFFFu) - pixel.x;
2316 blendFactor.y = Short4(0xFFFFu) - pixel.y;
2317 blendFactor.z = Short4(0xFFFFu) - pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002318 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002319 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002320 blendFactor.x = current.w;
2321 blendFactor.y = current.w;
2322 blendFactor.z = current.w;
John Bauman89401822014-05-06 15:04:28 -04002323 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002324 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002325 blendFactor.x = Short4(0xFFFFu) - current.w;
2326 blendFactor.y = Short4(0xFFFFu) - current.w;
2327 blendFactor.z = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002328 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002329 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002330 blendFactor.x = pixel.w;
2331 blendFactor.y = pixel.w;
2332 blendFactor.z = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002333 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002334 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002335 blendFactor.x = Short4(0xFFFFu) - pixel.w;
2336 blendFactor.y = Short4(0xFFFFu) - pixel.w;
2337 blendFactor.z = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002338 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002339 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04002340 blendFactor.x = Short4(0xFFFFu) - pixel.w;
2341 blendFactor.x = Min(As<UShort4>(blendFactor.x), As<UShort4>(current.w));
2342 blendFactor.y = blendFactor.x;
2343 blendFactor.z = blendFactor.x;
John Bauman89401822014-05-06 15:04:28 -04002344 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002345 case BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04002346 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[0]));
2347 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[1]));
2348 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[2]));
John Bauman89401822014-05-06 15:04:28 -04002349 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002350 case BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04002351 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
2352 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
2353 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
John Bauman89401822014-05-06 15:04:28 -04002354 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002355 case BLEND_CONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002356 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
2357 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
2358 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002359 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002360 case BLEND_INVCONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002361 blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
2362 blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
2363 blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002364 break;
2365 default:
2366 ASSERT(false);
2367 }
2368 }
2369
Alexis Hetu96517182015-04-15 10:30:23 -04002370 void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
John Bauman89401822014-05-06 15:04:28 -04002371 {
2372 switch(blendFactorAlphaActive)
2373 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002374 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04002375 // Optimized
2376 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002377 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04002378 // Optimized
2379 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002380 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002381 blendFactor.w = current.w;
John Bauman89401822014-05-06 15:04:28 -04002382 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002383 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04002384 blendFactor.w = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002385 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002386 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002387 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002388 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002389 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002390 blendFactor.w = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002391 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002392 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002393 blendFactor.w = current.w;
John Bauman89401822014-05-06 15:04:28 -04002394 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002395 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002396 blendFactor.w = Short4(0xFFFFu) - current.w;
John Bauman89401822014-05-06 15:04:28 -04002397 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002398 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002399 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002400 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002401 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002402 blendFactor.w = Short4(0xFFFFu) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002403 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002404 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04002405 blendFactor.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002406 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002407 case BLEND_CONSTANT:
2408 case BLEND_CONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002409 blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002410 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002411 case BLEND_INVCONSTANT:
2412 case BLEND_INVCONSTANTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04002413 blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
John Bauman89401822014-05-06 15:04:28 -04002414 break;
2415 default:
2416 ASSERT(false);
2417 }
2418 }
2419
Alexis Hetu96517182015-04-15 10:30:23 -04002420 void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x)
John Bauman89401822014-05-06 15:04:28 -04002421 {
2422 if(!state.alphaBlendActive)
2423 {
2424 return;
2425 }
2426
2427 Pointer<Byte> buffer;
2428
Alexis Hetu96517182015-04-15 10:30:23 -04002429 Vector4s pixel;
John Bauman89401822014-05-06 15:04:28 -04002430 Short4 c01;
2431 Short4 c23;
2432
2433 // Read pixel
2434 switch(state.targetFormat[index])
2435 {
2436 case FORMAT_A8R8G8B8:
2437 buffer = cBuffer + 4 * x;
2438 c01 = *Pointer<Short4>(buffer);
2439 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2440 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04002441 pixel.z = c01;
2442 pixel.y = c01;
2443 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2444 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2445 pixel.x = pixel.z;
2446 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2447 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2448 pixel.y = pixel.z;
2449 pixel.w = pixel.x;
2450 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
2451 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2452 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2453 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002454 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002455 case FORMAT_A8B8G8R8:
2456 buffer = cBuffer + 4 * x;
2457 c01 = *Pointer<Short4>(buffer);
2458 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2459 c23 = *Pointer<Short4>(buffer);
2460 pixel.z = c01;
2461 pixel.y = c01;
2462 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2463 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2464 pixel.x = pixel.z;
2465 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2466 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2467 pixel.y = pixel.z;
2468 pixel.w = pixel.x;
2469 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2470 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2471 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2472 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2473 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002474 case FORMAT_A8:
2475 buffer = cBuffer + 1 * x;
2476 pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 0);
2477 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2478 pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 1);
2479 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2480 pixel.x = Short4(0x0000);
2481 pixel.y = Short4(0x0000);
2482 pixel.z = Short4(0x0000);
2483 break;
John Bauman89401822014-05-06 15:04:28 -04002484 case FORMAT_X8R8G8B8:
2485 buffer = cBuffer + 4 * x;
2486 c01 = *Pointer<Short4>(buffer);
2487 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2488 c23 = *Pointer<Short4>(buffer);
John Bauman19bac1e2014-05-06 15:23:49 -04002489 pixel.z = c01;
2490 pixel.y = c01;
2491 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2492 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2493 pixel.x = pixel.z;
2494 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2495 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2496 pixel.y = pixel.z;
2497 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x));
2498 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2499 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2500 pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002501 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002502 case FORMAT_X8B8G8R8:
2503 buffer = cBuffer + 4 * x;
2504 c01 = *Pointer<Short4>(buffer);
2505 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2506 c23 = *Pointer<Short4>(buffer);
2507 pixel.z = c01;
2508 pixel.y = c01;
2509 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23));
2510 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
2511 pixel.x = pixel.z;
2512 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y));
2513 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
2514 pixel.y = pixel.z;
2515 pixel.w = pixel.x;
2516 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z));
2517 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
2518 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
2519 pixel.w = Short4(0xFFFFu);
2520 break;
John Bauman89401822014-05-06 15:04:28 -04002521 case FORMAT_A8G8R8B8Q:
2522 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002523 // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2524 // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2525 // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
2526 // pixel.w = UnpackHigh(As<Byte8>(pixel.w), *Pointer<Byte8>(cBuffer + 8 * x + 8));
John Bauman89401822014-05-06 15:04:28 -04002527 break;
2528 case FORMAT_X8G8R8B8Q:
2529 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002530 // pixel.z = UnpackLow(As<Byte8>(pixel.z), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2531 // pixel.x = UnpackHigh(As<Byte8>(pixel.x), *Pointer<Byte8>(cBuffer + 8 * x + 0));
2532 // pixel.y = UnpackLow(As<Byte8>(pixel.y), *Pointer<Byte8>(cBuffer + 8 * x + 8));
2533 // pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002534 break;
2535 case FORMAT_A16B16G16R16:
2536 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04002537 pixel.x = *Pointer<Short4>(buffer + 8 * x);
2538 pixel.y = *Pointer<Short4>(buffer + 8 * x + 8);
John Bauman89401822014-05-06 15:04:28 -04002539 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002540 pixel.z = *Pointer<Short4>(buffer + 8 * x);
2541 pixel.w = *Pointer<Short4>(buffer + 8 * x + 8);
2542 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04002543 break;
2544 case FORMAT_G16R16:
2545 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04002546 pixel.x = *Pointer<Short4>(buffer + 4 * x);
John Bauman89401822014-05-06 15:04:28 -04002547 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04002548 pixel.y = *Pointer<Short4>(buffer + 4 * x);
2549 pixel.z = pixel.x;
2550 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y));
2551 pixel.z = As<Short4>(UnpackHigh(pixel.z, pixel.y));
2552 pixel.y = pixel.z;
2553 pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.z));
2554 pixel.y = As<Short4>(UnpackHigh(pixel.y, pixel.z));
2555 pixel.z = Short4(0xFFFFu);
2556 pixel.w = Short4(0xFFFFu);
John Bauman89401822014-05-06 15:04:28 -04002557 break;
2558 default:
2559 ASSERT(false);
2560 }
2561
2562 if(postBlendSRGB && state.writeSRGB)
2563 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04002564 sRGBtoLinear16_12_16(r, pixel);
John Bauman89401822014-05-06 15:04:28 -04002565 }
2566
2567 // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
Alexis Hetu96517182015-04-15 10:30:23 -04002568 Vector4s sourceFactor;
2569 Vector4s destFactor;
John Bauman89401822014-05-06 15:04:28 -04002570
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002571 blendFactor(r, sourceFactor, current, pixel, state.sourceBlendFactor);
2572 blendFactor(r, destFactor, current, pixel, state.destBlendFactor);
John Bauman89401822014-05-06 15:04:28 -04002573
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002574 if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002575 {
John Bauman19bac1e2014-05-06 15:23:49 -04002576 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x));
2577 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y));
2578 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z));
John Bauman89401822014-05-06 15:04:28 -04002579 }
2580
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002581 if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002582 {
John Bauman19bac1e2014-05-06 15:23:49 -04002583 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x));
2584 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y));
2585 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z));
John Bauman89401822014-05-06 15:04:28 -04002586 }
2587
2588 switch(state.blendOperation)
2589 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002590 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04002591 current.x = AddSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
2592 current.y = AddSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
2593 current.z = AddSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002594 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002595 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002596 current.x = SubSat(As<UShort4>(current.x), As<UShort4>(pixel.x));
2597 current.y = SubSat(As<UShort4>(current.y), As<UShort4>(pixel.y));
2598 current.z = SubSat(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002599 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002600 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002601 current.x = SubSat(As<UShort4>(pixel.x), As<UShort4>(current.x));
2602 current.y = SubSat(As<UShort4>(pixel.y), As<UShort4>(current.y));
2603 current.z = SubSat(As<UShort4>(pixel.z), As<UShort4>(current.z));
John Bauman89401822014-05-06 15:04:28 -04002604 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002605 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04002606 current.x = Min(As<UShort4>(current.x), As<UShort4>(pixel.x));
2607 current.y = Min(As<UShort4>(current.y), As<UShort4>(pixel.y));
2608 current.z = Min(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002609 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002610 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04002611 current.x = Max(As<UShort4>(current.x), As<UShort4>(pixel.x));
2612 current.y = Max(As<UShort4>(current.y), As<UShort4>(pixel.y));
2613 current.z = Max(As<UShort4>(current.z), As<UShort4>(pixel.z));
John Bauman89401822014-05-06 15:04:28 -04002614 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002615 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04002616 // No operation
2617 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002618 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002619 current.x = pixel.x;
2620 current.y = pixel.y;
2621 current.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04002622 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002623 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04002624 current.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
2625 current.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
2626 current.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04002627 break;
2628 default:
2629 ASSERT(false);
2630 }
2631
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002632 blendFactorAlpha(r, sourceFactor, current, pixel, state.sourceBlendFactorAlpha);
2633 blendFactorAlpha(r, destFactor, current, pixel, state.destBlendFactorAlpha);
John Bauman89401822014-05-06 15:04:28 -04002634
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002635 if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002636 {
John Bauman19bac1e2014-05-06 15:23:49 -04002637 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w));
John Bauman89401822014-05-06 15:04:28 -04002638 }
2639
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002640 if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04002641 {
John Bauman19bac1e2014-05-06 15:23:49 -04002642 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w));
John Bauman89401822014-05-06 15:04:28 -04002643 }
2644
2645 switch(state.blendOperationAlpha)
2646 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002647 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04002648 current.w = AddSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002649 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002650 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002651 current.w = SubSat(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002652 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002653 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04002654 current.w = SubSat(As<UShort4>(pixel.w), As<UShort4>(current.w));
John Bauman89401822014-05-06 15:04:28 -04002655 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002656 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04002657 current.w = Min(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002658 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002659 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04002660 current.w = Max(As<UShort4>(current.w), As<UShort4>(pixel.w));
John Bauman89401822014-05-06 15:04:28 -04002661 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002662 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04002663 // No operation
2664 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002665 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04002666 current.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04002667 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04002668 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04002669 current.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04002670 break;
2671 default:
2672 ASSERT(false);
2673 }
2674 }
2675
Alexis Hetu96517182015-04-15 10:30:23 -04002676 void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &cMask)
John Bauman89401822014-05-06 15:04:28 -04002677 {
John Bauman89401822014-05-06 15:04:28 -04002678 if(postBlendSRGB && state.writeSRGB)
2679 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04002680 linearToSRGB16_12_16(r, current);
John Bauman89401822014-05-06 15:04:28 -04002681 }
2682
2683 if(exactColorRounding)
2684 {
2685 switch(state.targetFormat[index])
2686 {
2687 case FORMAT_X8G8R8B8Q:
2688 case FORMAT_A8G8R8B8Q:
2689 case FORMAT_X8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002690 case FORMAT_X8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002691 case FORMAT_A8R8G8B8:
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002692 case FORMAT_A8B8G8R8:
John Bauman89401822014-05-06 15:04:28 -04002693 {
John Bauman19bac1e2014-05-06 15:23:49 -04002694 current.x = current.x - As<Short4>(As<UShort4>(current.x) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2695 current.y = current.y - As<Short4>(As<UShort4>(current.y) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2696 current.z = current.z - As<Short4>(As<UShort4>(current.z) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
2697 current.w = current.w - As<Short4>(As<UShort4>(current.w) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080);
John Bauman89401822014-05-06 15:04:28 -04002698 }
2699 break;
2700 }
2701 }
2702
2703 int rgbaWriteMask = state.colorWriteActive(index);
2704 int bgraWriteMask = rgbaWriteMask & 0x0000000A | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2;
2705 int brgaWriteMask = rgbaWriteMask & 0x00000008 | (rgbaWriteMask & 0x00000001) << 1 | (rgbaWriteMask & 0x00000002) << 1 | (rgbaWriteMask & 0x00000004) >> 2;
2706
2707 switch(state.targetFormat[index])
2708 {
2709 case FORMAT_X8G8R8B8Q:
2710 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002711 // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2712 // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2713 // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002714
John Bauman19bac1e2014-05-06 15:23:49 -04002715 // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2716 // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
John Bauman89401822014-05-06 15:04:28 -04002717 break;
2718 case FORMAT_A8G8R8B8Q:
2719 UNIMPLEMENTED();
John Bauman19bac1e2014-05-06 15:23:49 -04002720 // current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2721 // current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2722 // current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2723 // current.w = As<Short4>(As<UShort4>(current.w) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002724
John Bauman19bac1e2014-05-06 15:23:49 -04002725 // current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2726 // current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
John Bauman89401822014-05-06 15:04:28 -04002727 break;
2728 case FORMAT_X8R8G8B8:
2729 case FORMAT_A8R8G8B8:
2730 if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7)
2731 {
John Bauman19bac1e2014-05-06 15:23:49 -04002732 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2733 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2734 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002735
John Bauman19bac1e2014-05-06 15:23:49 -04002736 current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2737 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
John Bauman89401822014-05-06 15:04:28 -04002738
John Bauman19bac1e2014-05-06 15:23:49 -04002739 current.x = current.z;
2740 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2741 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2742 current.y = current.z;
2743 current.z = As<Short4>(UnpackLow(current.z, current.x));
2744 current.y = As<Short4>(UnpackHigh(current.y, current.x));
John Bauman89401822014-05-06 15:04:28 -04002745 }
2746 else
2747 {
John Bauman19bac1e2014-05-06 15:23:49 -04002748 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2749 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2750 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2751 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
John Bauman89401822014-05-06 15:04:28 -04002752
John Bauman19bac1e2014-05-06 15:23:49 -04002753 current.z = As<Short4>(Pack(As<UShort4>(current.z), As<UShort4>(current.x)));
2754 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
John Bauman89401822014-05-06 15:04:28 -04002755
John Bauman19bac1e2014-05-06 15:23:49 -04002756 current.x = current.z;
2757 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2758 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2759 current.y = current.z;
2760 current.z = As<Short4>(UnpackLow(current.z, current.x));
2761 current.y = As<Short4>(UnpackHigh(current.y, current.x));
John Bauman89401822014-05-06 15:04:28 -04002762 }
2763 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002764 case FORMAT_X8B8G8R8:
2765 case FORMAT_A8B8G8R8:
2766 if(state.targetFormat[index] == FORMAT_X8B8G8R8 || rgbaWriteMask == 0x7)
2767 {
2768 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2769 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2770 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2771
2772 current.z = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.z)));
2773 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.y)));
2774
2775 current.x = current.z;
2776 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2777 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2778 current.y = current.z;
2779 current.z = As<Short4>(UnpackLow(current.z, current.x));
2780 current.y = As<Short4>(UnpackHigh(current.y, current.x));
2781 }
2782 else
2783 {
2784 current.x = As<Short4>(As<UShort4>(current.x) >> 8);
2785 current.y = As<Short4>(As<UShort4>(current.y) >> 8);
2786 current.z = As<Short4>(As<UShort4>(current.z) >> 8);
2787 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
2788
2789 current.z = As<Short4>(Pack(As<UShort4>(current.x), As<UShort4>(current.z)));
2790 current.y = As<Short4>(Pack(As<UShort4>(current.y), As<UShort4>(current.w)));
2791
2792 current.x = current.z;
2793 current.z = UnpackLow(As<Byte8>(current.z), As<Byte8>(current.y));
2794 current.x = UnpackHigh(As<Byte8>(current.x), As<Byte8>(current.y));
2795 current.y = current.z;
2796 current.z = As<Short4>(UnpackLow(current.z, current.x));
2797 current.y = As<Short4>(UnpackHigh(current.y, current.x));
2798 }
2799 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002800 case FORMAT_A8:
2801 current.w = As<Short4>(As<UShort4>(current.w) >> 8);
2802 current.w = As<Short4>(Pack(As<UShort4>(current.w), As<UShort4>(current.w)));
2803 break;
John Bauman89401822014-05-06 15:04:28 -04002804 case FORMAT_G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002805 current.z = current.x;
2806 current.x = As<Short4>(UnpackLow(current.x, current.y));
2807 current.z = As<Short4>(UnpackHigh(current.z, current.y));
2808 current.y = current.z;
John Bauman89401822014-05-06 15:04:28 -04002809 break;
2810 case FORMAT_A16B16G16R16:
John Bauman19bac1e2014-05-06 15:23:49 -04002811 transpose4x4(current.x, current.y, current.z, current.w);
John Bauman89401822014-05-06 15:04:28 -04002812 break;
John Bauman89401822014-05-06 15:04:28 -04002813 default:
2814 ASSERT(false);
2815 }
2816
John Bauman19bac1e2014-05-06 15:23:49 -04002817 Short4 c01 = current.z;
2818 Short4 c23 = current.y;
John Bauman89401822014-05-06 15:04:28 -04002819
2820 Int xMask; // Combination of all masks
2821
2822 if(state.depthTestActive)
2823 {
2824 xMask = zMask;
2825 }
2826 else
2827 {
2828 xMask = cMask;
2829 }
2830
2831 if(state.stencilActive)
2832 {
2833 xMask &= sMask;
2834 }
2835
2836 Pointer<Byte> buffer;
2837 Short4 value;
2838
2839 switch(state.targetFormat[index])
2840 {
2841 case FORMAT_A8G8R8B8Q:
2842 case FORMAT_X8G8R8B8Q: // FIXME: Don't touch alpha?
2843 UNIMPLEMENTED();
2844 // value = *Pointer<Short4>(cBuffer + 8 * x + 0);
2845
2846 // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
2847 // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
2848 // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2849 // {
2850 // Short4 masked = value;
2851 // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2852 // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2853 // c01 |= masked;
2854 // }
2855
2856 // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
2857 // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
2858 // c01 |= value;
2859 // *Pointer<Short4>(cBuffer + 8 * x + 0) = c01;
2860
2861 // value = *Pointer<Short4>(cBuffer + 8 * x + 8);
2862
2863 // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) ||
2864 // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) &&
2865 // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2866 // {
2867 // Short4 masked = value;
2868 // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2869 // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2870 // c23 |= masked;
2871 // }
2872
2873 // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
2874 // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
2875 // c23 |= value;
2876 // *Pointer<Short4>(cBuffer + 8 * x + 8) = c23;
2877 break;
2878 case FORMAT_A8R8G8B8:
2879 case FORMAT_X8R8G8B8: // FIXME: Don't touch alpha?
2880 buffer = cBuffer + x * 4;
2881 value = *Pointer<Short4>(buffer);
2882
2883 if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
2884 ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
2885 (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2886 {
2887 Short4 masked = value;
2888 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2889 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2890 c01 |= masked;
2891 }
2892
2893 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
2894 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
2895 c01 |= value;
2896 *Pointer<Short4>(buffer) = c01;
2897
2898 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2899 value = *Pointer<Short4>(buffer);
2900
2901 if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
2902 ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) &&
2903 (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
2904 {
2905 Short4 masked = value;
2906 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
2907 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
2908 c23 |= masked;
2909 }
2910
2911 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
2912 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
2913 c23 |= value;
2914 *Pointer<Short4>(buffer) = c23;
2915 break;
Nicolas Capens0c42ee12015-03-28 18:54:07 -04002916 case FORMAT_A8B8G8R8:
2917 case FORMAT_X8B8G8R8: // FIXME: Don't touch alpha?
2918 buffer = cBuffer + x * 4;
2919 value = *Pointer<Short4>(buffer);
2920
2921 if((state.targetFormat[index] == FORMAT_A8B8G8R8 && rgbaWriteMask != 0x0000000F) ||
2922 ((state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x00000007) &&
2923 (state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
2924 {
2925 Short4 masked = value;
2926 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
2927 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
2928 c01 |= masked;
2929 }
2930
2931 c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
2932 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
2933 c01 |= value;
2934 *Pointer<Short4>(buffer) = c01;
2935
2936 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2937 value = *Pointer<Short4>(buffer);
2938
2939 if((state.targetFormat[index] == FORMAT_A8B8G8R8 && rgbaWriteMask != 0x0000000F) ||
2940 ((state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x00000007) &&
2941 (state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
2942 {
2943 Short4 masked = value;
2944 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
2945 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
2946 c23 |= masked;
2947 }
2948
2949 c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
2950 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
2951 c23 |= value;
2952 *Pointer<Short4>(buffer) = c23;
2953 break;
John Bauman66b8ab22014-05-06 15:57:45 -04002954 case FORMAT_A8:
2955 if(rgbaWriteMask & 0x00000008)
2956 {
2957 buffer = cBuffer + 1 * x;
2958 Insert(value, *Pointer<Short>(buffer), 0);
2959 Int pitch = *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2960 Insert(value, *Pointer<Short>(buffer + pitch), 1);
2961 value = UnpackLow(As<Byte8>(value), As<Byte8>(value));
2962
2963 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q) + 8 * xMask);
2964 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask);
2965 current.w |= value;
2966
2967 *Pointer<Short>(buffer) = Extract(current.w, 0);
2968 *Pointer<Short>(buffer + pitch) = Extract(current.w, 1);
2969 }
2970 break;
John Bauman89401822014-05-06 15:04:28 -04002971 case FORMAT_G16R16:
2972 buffer = cBuffer + 4 * x;
2973
2974 value = *Pointer<Short4>(buffer);
2975
2976 if((rgbaWriteMask & 0x00000003) != 0x00000003)
2977 {
2978 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04002979 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman89401822014-05-06 15:04:28 -04002980 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002981 current.x |= masked;
John Bauman89401822014-05-06 15:04:28 -04002982 }
2983
John Bauman19bac1e2014-05-06 15:23:49 -04002984 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04002985 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04002986 current.x |= value;
2987 *Pointer<Short4>(buffer) = current.x;
John Bauman89401822014-05-06 15:04:28 -04002988
2989 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
2990
2991 value = *Pointer<Short4>(buffer);
2992
2993 if((rgbaWriteMask & 0x00000003) != 0x00000003)
2994 {
2995 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04002996 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman89401822014-05-06 15:04:28 -04002997 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04002998 current.y |= masked;
John Bauman89401822014-05-06 15:04:28 -04002999 }
3000
John Bauman19bac1e2014-05-06 15:23:49 -04003001 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04003002 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04003003 current.y |= value;
3004 *Pointer<Short4>(buffer) = current.y;
John Bauman89401822014-05-06 15:04:28 -04003005 break;
3006 case FORMAT_A16B16G16R16:
3007 buffer = cBuffer + 8 * x;
3008
3009 {
3010 value = *Pointer<Short4>(buffer);
3011
3012 if(rgbaWriteMask != 0x0000000F)
3013 {
3014 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003015 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
John Bauman89401822014-05-06 15:04:28 -04003016 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04003017 current.x |= masked;
John Bauman89401822014-05-06 15:04:28 -04003018 }
3019
John Bauman19bac1e2014-05-06 15:23:49 -04003020 current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04003021 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04003022 current.x |= value;
3023 *Pointer<Short4>(buffer) = current.x;
John Bauman89401822014-05-06 15:04:28 -04003024 }
3025
3026 {
3027 value = *Pointer<Short4>(buffer + 8);
3028
3029 if(rgbaWriteMask != 0x0000000F)
3030 {
3031 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003032 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
John Bauman89401822014-05-06 15:04:28 -04003033 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04003034 current.y |= masked;
John Bauman89401822014-05-06 15:04:28 -04003035 }
3036
John Bauman19bac1e2014-05-06 15:23:49 -04003037 current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04003038 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04003039 current.y |= value;
3040 *Pointer<Short4>(buffer + 8) = current.y;
John Bauman89401822014-05-06 15:04:28 -04003041 }
3042
3043 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3044
3045 {
3046 value = *Pointer<Short4>(buffer);
3047
3048 if(rgbaWriteMask != 0x0000000F)
3049 {
3050 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003051 current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
John Bauman89401822014-05-06 15:04:28 -04003052 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04003053 current.z |= masked;
John Bauman89401822014-05-06 15:04:28 -04003054 }
3055
John Bauman19bac1e2014-05-06 15:23:49 -04003056 current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04003057 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04003058 current.z |= value;
3059 *Pointer<Short4>(buffer) = current.z;
John Bauman89401822014-05-06 15:04:28 -04003060 }
3061
3062 {
3063 value = *Pointer<Short4>(buffer + 8);
3064
3065 if(rgbaWriteMask != 0x0000000F)
3066 {
3067 Short4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003068 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
John Bauman89401822014-05-06 15:04:28 -04003069 masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
John Bauman19bac1e2014-05-06 15:23:49 -04003070 current.w |= masked;
John Bauman89401822014-05-06 15:04:28 -04003071 }
3072
John Bauman19bac1e2014-05-06 15:23:49 -04003073 current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
John Bauman89401822014-05-06 15:04:28 -04003074 value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
John Bauman19bac1e2014-05-06 15:23:49 -04003075 current.w |= value;
3076 *Pointer<Short4>(buffer + 8) = current.w;
John Bauman89401822014-05-06 15:04:28 -04003077 }
3078 break;
3079 default:
3080 ASSERT(false);
3081 }
3082 }
3083
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003084 void PixelRoutine::blendFactor(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
John Bauman89401822014-05-06 15:04:28 -04003085 {
3086 switch(blendFactorActive)
3087 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003088 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04003089 // Optimized
3090 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003091 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04003092 // Optimized
3093 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003094 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003095 blendFactor.x = oC.x;
3096 blendFactor.y = oC.y;
3097 blendFactor.z = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003098 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003099 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003100 blendFactor.x = Float4(1.0f) - oC.x;
3101 blendFactor.y = Float4(1.0f) - oC.y;
3102 blendFactor.z = Float4(1.0f) - oC.z;
John Bauman89401822014-05-06 15:04:28 -04003103 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003104 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003105 blendFactor.x = pixel.x;
3106 blendFactor.y = pixel.y;
3107 blendFactor.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003108 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003109 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003110 blendFactor.x = Float4(1.0f) - pixel.x;
3111 blendFactor.y = Float4(1.0f) - pixel.y;
3112 blendFactor.z = Float4(1.0f) - pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003113 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003114 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003115 blendFactor.x = oC.w;
3116 blendFactor.y = oC.w;
3117 blendFactor.z = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003118 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003119 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003120 blendFactor.x = Float4(1.0f) - oC.w;
3121 blendFactor.y = Float4(1.0f) - oC.w;
3122 blendFactor.z = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003123 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003124 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003125 blendFactor.x = pixel.w;
3126 blendFactor.y = pixel.w;
3127 blendFactor.z = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003128 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003129 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003130 blendFactor.x = Float4(1.0f) - pixel.w;
3131 blendFactor.y = Float4(1.0f) - pixel.w;
3132 blendFactor.z = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003133 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003134 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04003135 blendFactor.x = Float4(1.0f) - pixel.w;
3136 blendFactor.x = Min(blendFactor.x, oC.w);
3137 blendFactor.y = blendFactor.x;
3138 blendFactor.z = blendFactor.x;
John Bauman89401822014-05-06 15:04:28 -04003139 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003140 case BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003141 blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[0]));
3142 blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[1]));
3143 blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[2]));
John Bauman89401822014-05-06 15:04:28 -04003144 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003145 case BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003146 blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
3147 blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
3148 blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
John Bauman89401822014-05-06 15:04:28 -04003149 break;
3150 default:
3151 ASSERT(false);
3152 }
3153 }
3154
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003155 void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
John Bauman89401822014-05-06 15:04:28 -04003156 {
3157 switch(blendFactorAlphaActive)
3158 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003159 case BLEND_ZERO:
John Bauman89401822014-05-06 15:04:28 -04003160 // Optimized
3161 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003162 case BLEND_ONE:
John Bauman89401822014-05-06 15:04:28 -04003163 // Optimized
3164 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003165 case BLEND_SOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003166 blendFactor.w = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003167 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003168 case BLEND_INVSOURCE:
John Bauman19bac1e2014-05-06 15:23:49 -04003169 blendFactor.w = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003170 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003171 case BLEND_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003172 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003173 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003174 case BLEND_INVDEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003175 blendFactor.w = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003176 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003177 case BLEND_SOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003178 blendFactor.w = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003179 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003180 case BLEND_INVSOURCEALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003181 blendFactor.w = Float4(1.0f) - oC.w;
John Bauman89401822014-05-06 15:04:28 -04003182 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003183 case BLEND_DESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003184 blendFactor.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003185 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003186 case BLEND_INVDESTALPHA:
John Bauman19bac1e2014-05-06 15:23:49 -04003187 blendFactor.w = Float4(1.0f) - pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003188 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003189 case BLEND_SRCALPHASAT:
John Bauman19bac1e2014-05-06 15:23:49 -04003190 blendFactor.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003191 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003192 case BLEND_CONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003193 blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[3]));
John Bauman89401822014-05-06 15:04:28 -04003194 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003195 case BLEND_INVCONSTANT:
John Bauman19bac1e2014-05-06 15:23:49 -04003196 blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
John Bauman89401822014-05-06 15:04:28 -04003197 break;
3198 default:
3199 ASSERT(false);
3200 }
3201 }
3202
John Bauman19bac1e2014-05-06 15:23:49 -04003203 void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x)
John Bauman89401822014-05-06 15:04:28 -04003204 {
3205 if(!state.alphaBlendActive)
3206 {
3207 return;
3208 }
3209
3210 Pointer<Byte> buffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003211 Vector4f pixel;
John Bauman89401822014-05-06 15:04:28 -04003212
Alexis Hetu96517182015-04-15 10:30:23 -04003213 Vector4s color;
John Bauman89401822014-05-06 15:04:28 -04003214 Short4 c01;
3215 Short4 c23;
3216
3217 // Read pixel
3218 switch(state.targetFormat[index])
3219 {
John Bauman89401822014-05-06 15:04:28 -04003220 case FORMAT_R32F:
3221 buffer = cBuffer;
3222 // FIXME: movlps
John Bauman19bac1e2014-05-06 15:23:49 -04003223 pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0);
3224 pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4);
John Bauman89401822014-05-06 15:04:28 -04003225 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3226 // FIXME: movhps
John Bauman19bac1e2014-05-06 15:23:49 -04003227 pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0);
3228 pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4);
3229 pixel.y = Float4(1.0f);
3230 pixel.z = Float4(1.0f);
3231 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003232 break;
3233 case FORMAT_G32R32F:
3234 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003235 pixel.x = *Pointer<Float4>(buffer + 8 * x, 16);
John Bauman89401822014-05-06 15:04:28 -04003236 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003237 pixel.y = *Pointer<Float4>(buffer + 8 * x, 16);
3238 pixel.z = pixel.x;
3239 pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88);
3240 pixel.z = ShuffleLowHigh(pixel.z, pixel.y, 0xDD);
3241 pixel.y = pixel.z;
3242 pixel.z = Float4(1.0f);
3243 pixel.w = Float4(1.0f);
John Bauman89401822014-05-06 15:04:28 -04003244 break;
3245 case FORMAT_A32B32G32R32F:
3246 buffer = cBuffer;
John Bauman19bac1e2014-05-06 15:23:49 -04003247 pixel.x = *Pointer<Float4>(buffer + 16 * x, 16);
3248 pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16);
John Bauman89401822014-05-06 15:04:28 -04003249 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
John Bauman19bac1e2014-05-06 15:23:49 -04003250 pixel.z = *Pointer<Float4>(buffer + 16 * x, 16);
3251 pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16);
3252 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003253 break;
3254 default:
3255 ASSERT(false);
3256 }
3257
3258 if(postBlendSRGB && state.writeSRGB)
3259 {
John Bauman19bac1e2014-05-06 15:23:49 -04003260 sRGBtoLinear(pixel.x);
3261 sRGBtoLinear(pixel.y);
3262 sRGBtoLinear(pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003263 }
3264
3265 // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
John Bauman19bac1e2014-05-06 15:23:49 -04003266 Vector4f sourceFactor;
3267 Vector4f destFactor;
John Bauman89401822014-05-06 15:04:28 -04003268
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003269 blendFactor(r, sourceFactor, oC, pixel, state.sourceBlendFactor);
3270 blendFactor(r, destFactor, oC, pixel, state.destBlendFactor);
John Bauman89401822014-05-06 15:04:28 -04003271
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003272 if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003273 {
John Bauman19bac1e2014-05-06 15:23:49 -04003274 oC.x *= sourceFactor.x;
3275 oC.y *= sourceFactor.y;
3276 oC.z *= sourceFactor.z;
John Bauman89401822014-05-06 15:04:28 -04003277 }
3278
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003279 if(state.destBlendFactor != BLEND_ONE && state.destBlendFactor != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003280 {
John Bauman19bac1e2014-05-06 15:23:49 -04003281 pixel.x *= destFactor.x;
3282 pixel.y *= destFactor.y;
3283 pixel.z *= destFactor.z;
John Bauman89401822014-05-06 15:04:28 -04003284 }
3285
3286 switch(state.blendOperation)
3287 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003288 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04003289 oC.x += pixel.x;
3290 oC.y += pixel.y;
3291 oC.z += pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003292 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003293 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003294 oC.x -= pixel.x;
3295 oC.y -= pixel.y;
3296 oC.z -= pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003297 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003298 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003299 oC.x = pixel.x - oC.x;
3300 oC.y = pixel.y - oC.y;
3301 oC.z = pixel.z - oC.z;
John Bauman89401822014-05-06 15:04:28 -04003302 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003303 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04003304 oC.x = Min(oC.x, pixel.x);
3305 oC.y = Min(oC.y, pixel.y);
3306 oC.z = Min(oC.z, pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003307 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003308 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04003309 oC.x = Max(oC.x, pixel.x);
3310 oC.y = Max(oC.y, pixel.y);
3311 oC.z = Max(oC.z, pixel.z);
John Bauman89401822014-05-06 15:04:28 -04003312 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003313 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04003314 // No operation
3315 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003316 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003317 oC.x = pixel.x;
3318 oC.y = pixel.y;
3319 oC.z = pixel.z;
John Bauman89401822014-05-06 15:04:28 -04003320 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003321 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04003322 oC.x = Float4(0.0f);
3323 oC.y = Float4(0.0f);
3324 oC.z = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04003325 break;
3326 default:
3327 ASSERT(false);
3328 }
3329
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003330 blendFactorAlpha(r, sourceFactor, oC, pixel, state.sourceBlendFactorAlpha);
3331 blendFactorAlpha(r, destFactor, oC, pixel, state.destBlendFactorAlpha);
John Bauman89401822014-05-06 15:04:28 -04003332
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003333 if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003334 {
John Bauman19bac1e2014-05-06 15:23:49 -04003335 oC.w *= sourceFactor.w;
John Bauman89401822014-05-06 15:04:28 -04003336 }
3337
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003338 if(state.destBlendFactorAlpha != BLEND_ONE && state.destBlendFactorAlpha != BLEND_ZERO)
John Bauman89401822014-05-06 15:04:28 -04003339 {
John Bauman19bac1e2014-05-06 15:23:49 -04003340 pixel.w *= destFactor.w;
John Bauman89401822014-05-06 15:04:28 -04003341 }
3342
3343 switch(state.blendOperationAlpha)
3344 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003345 case BLENDOP_ADD:
John Bauman19bac1e2014-05-06 15:23:49 -04003346 oC.w += pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003347 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003348 case BLENDOP_SUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003349 oC.w -= pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003350 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003351 case BLENDOP_INVSUB:
John Bauman19bac1e2014-05-06 15:23:49 -04003352 pixel.w -= oC.w;
3353 oC.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003354 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003355 case BLENDOP_MIN:
John Bauman19bac1e2014-05-06 15:23:49 -04003356 oC.w = Min(oC.w, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003357 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003358 case BLENDOP_MAX:
John Bauman19bac1e2014-05-06 15:23:49 -04003359 oC.w = Max(oC.w, pixel.w);
John Bauman89401822014-05-06 15:04:28 -04003360 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003361 case BLENDOP_SOURCE:
John Bauman89401822014-05-06 15:04:28 -04003362 // No operation
3363 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003364 case BLENDOP_DEST:
John Bauman19bac1e2014-05-06 15:23:49 -04003365 oC.w = pixel.w;
John Bauman89401822014-05-06 15:04:28 -04003366 break;
Nicolas Capensa0f4be82014-10-22 14:35:30 -04003367 case BLENDOP_NULL:
John Bauman19bac1e2014-05-06 15:23:49 -04003368 oC.w = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04003369 break;
3370 default:
3371 ASSERT(false);
3372 }
3373 }
3374
John Bauman19bac1e2014-05-06 15:23:49 -04003375 void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
John Bauman89401822014-05-06 15:04:28 -04003376 {
John Bauman89401822014-05-06 15:04:28 -04003377 switch(state.targetFormat[index])
3378 {
John Bauman89401822014-05-06 15:04:28 -04003379 case FORMAT_R32F:
3380 break;
3381 case FORMAT_G32R32F:
John Bauman19bac1e2014-05-06 15:23:49 -04003382 oC.z = oC.x;
3383 oC.x = UnpackLow(oC.x, oC.y);
3384 oC.z = UnpackHigh(oC.z, oC.y);
3385 oC.y = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003386 break;
3387 case FORMAT_A32B32G32R32F:
John Bauman19bac1e2014-05-06 15:23:49 -04003388 transpose4x4(oC.x, oC.y, oC.z, oC.w);
John Bauman89401822014-05-06 15:04:28 -04003389 break;
3390 default:
3391 ASSERT(false);
3392 }
3393
3394 int rgbaWriteMask = state.colorWriteActive(index);
3395
3396 Int xMask; // Combination of all masks
3397
3398 if(state.depthTestActive)
3399 {
3400 xMask = zMask;
3401 }
3402 else
3403 {
3404 xMask = cMask;
3405 }
3406
3407 if(state.stencilActive)
3408 {
3409 xMask &= sMask;
3410 }
3411
3412 Pointer<Byte> buffer;
3413 Float4 value;
3414
3415 switch(state.targetFormat[index])
3416 {
3417 case FORMAT_R32F:
3418 if(rgbaWriteMask & 0x00000001)
3419 {
3420 buffer = cBuffer + 4 * x;
3421
3422 // FIXME: movlps
3423 value.x = *Pointer<Float>(buffer + 0);
3424 value.y = *Pointer<Float>(buffer + 4);
3425
3426 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3427
3428 // FIXME: movhps
3429 value.z = *Pointer<Float>(buffer + 0);
3430 value.w = *Pointer<Float>(buffer + 4);
3431
John Bauman19bac1e2014-05-06 15:23:49 -04003432 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003433 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003434 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
John Bauman89401822014-05-06 15:04:28 -04003435
3436 // FIXME: movhps
John Bauman19bac1e2014-05-06 15:23:49 -04003437 *Pointer<Float>(buffer + 0) = oC.x.z;
3438 *Pointer<Float>(buffer + 4) = oC.x.w;
John Bauman89401822014-05-06 15:04:28 -04003439
3440 buffer -= *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3441
3442 // FIXME: movlps
John Bauman19bac1e2014-05-06 15:23:49 -04003443 *Pointer<Float>(buffer + 0) = oC.x.x;
3444 *Pointer<Float>(buffer + 4) = oC.x.y;
John Bauman89401822014-05-06 15:04:28 -04003445 }
3446 break;
3447 case FORMAT_G32R32F:
3448 buffer = cBuffer + 8 * x;
3449
3450 value = *Pointer<Float4>(buffer);
3451
3452 if((rgbaWriteMask & 0x00000003) != 0x00000003)
3453 {
3454 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003455 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
John Bauman89401822014-05-06 15:04:28 -04003456 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003457 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003458 }
3459
John Bauman19bac1e2014-05-06 15:23:49 -04003460 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003461 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003462 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
3463 *Pointer<Float4>(buffer) = oC.x;
John Bauman89401822014-05-06 15:04:28 -04003464
3465 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3466
3467 value = *Pointer<Float4>(buffer);
3468
3469 if((rgbaWriteMask & 0x00000003) != 0x00000003)
3470 {
3471 Float4 masked;
3472
3473 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003474 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
John Bauman89401822014-05-06 15:04:28 -04003475 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003476 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003477 }
3478
John Bauman19bac1e2014-05-06 15:23:49 -04003479 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003480 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003481 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
3482 *Pointer<Float4>(buffer) = oC.y;
John Bauman89401822014-05-06 15:04:28 -04003483 break;
3484 case FORMAT_A32B32G32R32F:
3485 buffer = cBuffer + 16 * x;
3486
3487 {
3488 value = *Pointer<Float4>(buffer, 16);
3489
3490 if(rgbaWriteMask != 0x0000000F)
3491 {
3492 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003493 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003494 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003495 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003496 }
3497
John Bauman19bac1e2014-05-06 15:23:49 -04003498 oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003499 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003500 oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
3501 *Pointer<Float4>(buffer, 16) = oC.x;
John Bauman89401822014-05-06 15:04:28 -04003502 }
3503
3504 {
3505 value = *Pointer<Float4>(buffer + 16, 16);
3506
3507 if(rgbaWriteMask != 0x0000000F)
3508 {
3509 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003510 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003511 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003512 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003513 }
3514
John Bauman19bac1e2014-05-06 15:23:49 -04003515 oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003516 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003517 oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
3518 *Pointer<Float4>(buffer + 16, 16) = oC.y;
John Bauman89401822014-05-06 15:04:28 -04003519 }
3520
3521 buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
3522
3523 {
3524 value = *Pointer<Float4>(buffer, 16);
3525
3526 if(rgbaWriteMask != 0x0000000F)
3527 {
3528 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003529 oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003530 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003531 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003532 }
3533
John Bauman19bac1e2014-05-06 15:23:49 -04003534 oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003535 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003536 oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value));
3537 *Pointer<Float4>(buffer, 16) = oC.z;
John Bauman89401822014-05-06 15:04:28 -04003538 }
3539
3540 {
3541 value = *Pointer<Float4>(buffer + 16, 16);
3542
3543 if(rgbaWriteMask != 0x0000000F)
3544 {
3545 Float4 masked = value;
John Bauman19bac1e2014-05-06 15:23:49 -04003546 oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
John Bauman89401822014-05-06 15:04:28 -04003547 masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
John Bauman19bac1e2014-05-06 15:23:49 -04003548 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked));
John Bauman89401822014-05-06 15:04:28 -04003549 }
3550
John Bauman19bac1e2014-05-06 15:23:49 -04003551 oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
John Bauman89401822014-05-06 15:04:28 -04003552 value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
John Bauman19bac1e2014-05-06 15:23:49 -04003553 oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value));
3554 *Pointer<Float4>(buffer + 16, 16) = oC.w;
John Bauman89401822014-05-06 15:04:28 -04003555 }
3556 break;
3557 default:
3558 ASSERT(false);
3559 }
3560 }
3561
3562 void PixelRoutine::ps_1_x(Registers &r, Int cMask[4])
3563 {
3564 int pad = 0; // Count number of texm3x3pad instructions
Alexis Hetu96517182015-04-15 10:30:23 -04003565 Vector4s dPairing; // Destination for first pairing instruction
John Bauman89401822014-05-06 15:04:28 -04003566
Alexis Hetu903e0252014-11-25 14:25:32 -05003567 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman89401822014-05-06 15:04:28 -04003568 {
John Bauman19bac1e2014-05-06 15:23:49 -04003569 const Shader::Instruction *instruction = shader->getInstruction(i);
3570 Shader::Opcode opcode = instruction->opcode;
John Bauman89401822014-05-06 15:04:28 -04003571
3572 // #ifndef NDEBUG // FIXME: Centralize debug output control
John Bauman19bac1e2014-05-06 15:23:49 -04003573 // shader->printInstruction(i, "debug.txt");
John Bauman89401822014-05-06 15:04:28 -04003574 // #endif
3575
John Bauman19bac1e2014-05-06 15:23:49 -04003576 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
John Bauman89401822014-05-06 15:04:28 -04003577 {
3578 continue;
3579 }
3580
John Bauman19bac1e2014-05-06 15:23:49 -04003581 const Dst &dst = instruction->dst;
3582 const Src &src0 = instruction->src[0];
3583 const Src &src1 = instruction->src[1];
3584 const Src &src2 = instruction->src[2];
John Bauman89401822014-05-06 15:04:28 -04003585
John Bauman19bac1e2014-05-06 15:23:49 -04003586 unsigned short version = shader->getVersion();
3587 bool pairing = i + 1 < shader->getLength() && shader->getInstruction(i + 1)->coissue; // First instruction of pair
3588 bool coissue = instruction->coissue; // Second instruction of pair
John Bauman89401822014-05-06 15:04:28 -04003589
Alexis Hetu96517182015-04-15 10:30:23 -04003590 Vector4s d;
3591 Vector4s s0;
3592 Vector4s s1;
3593 Vector4s s2;
John Bauman89401822014-05-06 15:04:28 -04003594
Alexis Hetu96517182015-04-15 10:30:23 -04003595 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterS(r, src0);
3596 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterS(r, src1);
3597 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterS(r, src2);
John Bauman19bac1e2014-05-06 15:23:49 -04003598
3599 Float4 u = version < 0x0104 ? r.vf[2 + dst.index].x : r.vf[2 + src0.index].x;
3600 Float4 v = version < 0x0104 ? r.vf[2 + dst.index].y : r.vf[2 + src0.index].y;
3601 Float4 s = version < 0x0104 ? r.vf[2 + dst.index].z : r.vf[2 + src0.index].z;
3602 Float4 t = version < 0x0104 ? r.vf[2 + dst.index].w : r.vf[2 + src0.index].w;
John Bauman89401822014-05-06 15:04:28 -04003603
3604 switch(opcode)
3605 {
John Bauman19bac1e2014-05-06 15:23:49 -04003606 case Shader::OPCODE_PS_1_0: break;
3607 case Shader::OPCODE_PS_1_1: break;
3608 case Shader::OPCODE_PS_1_2: break;
3609 case Shader::OPCODE_PS_1_3: break;
3610 case Shader::OPCODE_PS_1_4: break;
John Bauman89401822014-05-06 15:04:28 -04003611
John Bauman19bac1e2014-05-06 15:23:49 -04003612 case Shader::OPCODE_DEF: break;
John Bauman89401822014-05-06 15:04:28 -04003613
John Bauman19bac1e2014-05-06 15:23:49 -04003614 case Shader::OPCODE_NOP: break;
3615 case Shader::OPCODE_MOV: MOV(d, s0); break;
3616 case Shader::OPCODE_ADD: ADD(d, s0, s1); break;
3617 case Shader::OPCODE_SUB: SUB(d, s0, s1); break;
3618 case Shader::OPCODE_MAD: MAD(d, s0, s1, s2); break;
3619 case Shader::OPCODE_MUL: MUL(d, s0, s1); break;
3620 case Shader::OPCODE_DP3: DP3(d, s0, s1); break;
3621 case Shader::OPCODE_DP4: DP4(d, s0, s1); break;
3622 case Shader::OPCODE_LRP: LRP(d, s0, s1, s2); break;
3623 case Shader::OPCODE_TEXCOORD:
3624 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003625 {
John Bauman19bac1e2014-05-06 15:23:49 -04003626 TEXCOORD(d, u, v, s, dst.index);
John Bauman89401822014-05-06 15:04:28 -04003627 }
3628 else
3629 {
3630 if((src0.swizzle & 0x30) == 0x20) // .xyz
3631 {
John Bauman19bac1e2014-05-06 15:23:49 -04003632 TEXCRD(d, u, v, s, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003633 }
3634 else // .xyw
3635 {
John Bauman19bac1e2014-05-06 15:23:49 -04003636 TEXCRD(d, u, v, t, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003637 }
3638 }
3639 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003640 case Shader::OPCODE_TEXKILL:
3641 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003642 {
John Bauman19bac1e2014-05-06 15:23:49 -04003643 TEXKILL(cMask, u, v, s);
John Bauman89401822014-05-06 15:04:28 -04003644 }
John Bauman19bac1e2014-05-06 15:23:49 -04003645 else if(version == 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003646 {
John Bauman19bac1e2014-05-06 15:23:49 -04003647 if(dst.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003648 {
John Bauman19bac1e2014-05-06 15:23:49 -04003649 TEXKILL(cMask, u, v, s);
John Bauman89401822014-05-06 15:04:28 -04003650 }
3651 else
3652 {
Alexis Hetu96517182015-04-15 10:30:23 -04003653 TEXKILL(cMask, r.rs[dst.index]);
John Bauman89401822014-05-06 15:04:28 -04003654 }
3655 }
3656 else ASSERT(false);
3657 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003658 case Shader::OPCODE_TEX:
3659 if(version < 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003660 {
John Bauman19bac1e2014-05-06 15:23:49 -04003661 TEX(r, d, u, v, s, dst.index, false);
John Bauman89401822014-05-06 15:04:28 -04003662 }
John Bauman19bac1e2014-05-06 15:23:49 -04003663 else if(version == 0x0104)
John Bauman89401822014-05-06 15:04:28 -04003664 {
John Bauman19bac1e2014-05-06 15:23:49 -04003665 if(src0.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003666 {
3667 if((src0.swizzle & 0x30) == 0x20) // .xyz
3668 {
John Bauman19bac1e2014-05-06 15:23:49 -04003669 TEX(r, d, u, v, s, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003670 }
3671 else // .xyw
3672 {
John Bauman19bac1e2014-05-06 15:23:49 -04003673 TEX(r, d, u, v, t, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003674 }
3675 }
3676 else
3677 {
John Bauman19bac1e2014-05-06 15:23:49 -04003678 TEXLD(r, d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
John Bauman89401822014-05-06 15:04:28 -04003679 }
3680 }
3681 else ASSERT(false);
3682 break;
John Bauman19bac1e2014-05-06 15:23:49 -04003683 case Shader::OPCODE_TEXBEM: TEXBEM(r, d, s0, u, v, s, dst.index); break;
3684 case Shader::OPCODE_TEXBEML: TEXBEML(r, d, s0, u, v, s, dst.index); break;
3685 case Shader::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break;
3686 case Shader::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break;
3687 case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, u, v, s, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break;
3688 case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3689 case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, u, v, s, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break;
3690 case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3691 case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, u, v, s, dst.index, s0, s1); break;
3692 case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, u, v, s, dst.index, s0); break;
3693 case Shader::OPCODE_CND: CND(d, s0, s1, s2); break;
3694 case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break;
3695 case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, u, v, s, dst.index, s0); break;
3696 case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3697 case Shader::OPCODE_TEXDP3: TEXDP3(r, d, u, v, s, s0); break;
3698 case Shader::OPCODE_TEXM3X3: TEXM3X3(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
3699 case Shader::OPCODE_TEXDEPTH: TEXDEPTH(r); break;
3700 case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break;
3701 case Shader::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break;
3702 case Shader::OPCODE_PHASE: break;
3703 case Shader::OPCODE_END: break;
John Bauman89401822014-05-06 15:04:28 -04003704 default:
3705 ASSERT(false);
3706 }
3707
John Bauman19bac1e2014-05-06 15:23:49 -04003708 if(dst.type != Shader::PARAMETER_VOID && opcode != Shader::OPCODE_TEXKILL)
John Bauman89401822014-05-06 15:04:28 -04003709 {
3710 if(dst.shift > 0)
3711 {
John Bauman19bac1e2014-05-06 15:23:49 -04003712 if(dst.mask & 0x1) {d.x = AddSat(d.x, d.x); if(dst.shift > 1) d.x = AddSat(d.x, d.x); if(dst.shift > 2) d.x = AddSat(d.x, d.x);}
3713 if(dst.mask & 0x2) {d.y = AddSat(d.y, d.y); if(dst.shift > 1) d.y = AddSat(d.y, d.y); if(dst.shift > 2) d.y = AddSat(d.y, d.y);}
3714 if(dst.mask & 0x4) {d.z = AddSat(d.z, d.z); if(dst.shift > 1) d.z = AddSat(d.z, d.z); if(dst.shift > 2) d.z = AddSat(d.z, d.z);}
3715 if(dst.mask & 0x8) {d.w = AddSat(d.w, d.w); if(dst.shift > 1) d.w = AddSat(d.w, d.w); if(dst.shift > 2) d.w = AddSat(d.w, d.w);}
John Bauman89401822014-05-06 15:04:28 -04003716 }
3717 else if(dst.shift < 0)
3718 {
John Bauman19bac1e2014-05-06 15:23:49 -04003719 if(dst.mask & 0x1) d.x = d.x >> -dst.shift;
3720 if(dst.mask & 0x2) d.y = d.y >> -dst.shift;
3721 if(dst.mask & 0x4) d.z = d.z >> -dst.shift;
3722 if(dst.mask & 0x8) d.w = d.w >> -dst.shift;
John Bauman89401822014-05-06 15:04:28 -04003723 }
3724
3725 if(dst.saturate)
3726 {
John Bauman19bac1e2014-05-06 15:23:49 -04003727 if(dst.mask & 0x1) {d.x = Min(d.x, Short4(0x1000)); d.x = Max(d.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3728 if(dst.mask & 0x2) {d.y = Min(d.y, Short4(0x1000)); d.y = Max(d.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3729 if(dst.mask & 0x4) {d.z = Min(d.z, Short4(0x1000)); d.z = Max(d.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
3730 if(dst.mask & 0x8) {d.w = Min(d.w, Short4(0x1000)); d.w = Max(d.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));}
John Bauman89401822014-05-06 15:04:28 -04003731 }
3732
3733 if(pairing)
3734 {
John Bauman19bac1e2014-05-06 15:23:49 -04003735 if(dst.mask & 0x1) dPairing.x = d.x;
3736 if(dst.mask & 0x2) dPairing.y = d.y;
3737 if(dst.mask & 0x4) dPairing.z = d.z;
3738 if(dst.mask & 0x8) dPairing.w = d.w;
John Bauman89401822014-05-06 15:04:28 -04003739 }
3740
3741 if(coissue)
3742 {
John Bauman19bac1e2014-05-06 15:23:49 -04003743 const Dst &dst = shader->getInstruction(i - 1)->dst;
John Bauman89401822014-05-06 15:04:28 -04003744
3745 writeDestination(r, dPairing, dst);
3746 }
3747
3748 if(!pairing)
3749 {
3750 writeDestination(r, d, dst);
3751 }
3752 }
3753 }
3754 }
3755
3756 void PixelRoutine::ps_2_x(Registers &r, Int cMask[4])
3757 {
3758 r.enableIndex = 0;
3759 r.stackIndex = 0;
John Bauman19bac1e2014-05-06 15:23:49 -04003760
Nicolas Capens4677a5f2014-05-06 16:42:26 -04003761 if(shader->containsLeaveInstruction())
3762 {
3763 r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
3764 }
3765
John Bauman19bac1e2014-05-06 15:23:49 -04003766 bool out[4][4] = {false};
3767
3768 // Create all call site return blocks up front
Alexis Hetu903e0252014-11-25 14:25:32 -05003769 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman89401822014-05-06 15:04:28 -04003770 {
John Bauman19bac1e2014-05-06 15:23:49 -04003771 const Shader::Instruction *instruction = shader->getInstruction(i);
3772 Shader::Opcode opcode = instruction->opcode;
John Bauman89401822014-05-06 15:04:28 -04003773
John Bauman19bac1e2014-05-06 15:23:49 -04003774 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
3775 {
3776 const Dst &dst = instruction->dst;
John Bauman89401822014-05-06 15:04:28 -04003777
John Bauman19bac1e2014-05-06 15:23:49 -04003778 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
3779 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
3780 }
3781 }
3782
Alexis Hetu903e0252014-11-25 14:25:32 -05003783 for(size_t i = 0; i < shader->getLength(); i++)
John Bauman19bac1e2014-05-06 15:23:49 -04003784 {
3785 const Shader::Instruction *instruction = shader->getInstruction(i);
3786 Shader::Opcode opcode = instruction->opcode;
3787
3788 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
John Bauman89401822014-05-06 15:04:28 -04003789 {
3790 continue;
3791 }
3792
John Bauman19bac1e2014-05-06 15:23:49 -04003793 const Dst &dst = instruction->dst;
3794 const Src &src0 = instruction->src[0];
3795 const Src &src1 = instruction->src[1];
3796 const Src &src2 = instruction->src[2];
3797 const Src &src3 = instruction->src[3];
John Bauman89401822014-05-06 15:04:28 -04003798
John Bauman19bac1e2014-05-06 15:23:49 -04003799 bool predicate = instruction->predicate;
3800 Control control = instruction->control;
John Bauman89401822014-05-06 15:04:28 -04003801 bool pp = dst.partialPrecision;
John Bauman19bac1e2014-05-06 15:23:49 -04003802 bool project = instruction->project;
3803 bool bias = instruction->bias;
John Bauman89401822014-05-06 15:04:28 -04003804
John Bauman19bac1e2014-05-06 15:23:49 -04003805 Vector4f d;
3806 Vector4f s0;
3807 Vector4f s1;
3808 Vector4f s2;
3809 Vector4f s3;
John Bauman89401822014-05-06 15:04:28 -04003810
John Bauman19bac1e2014-05-06 15:23:49 -04003811 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
John Bauman89401822014-05-06 15:04:28 -04003812 {
John Bauman19bac1e2014-05-06 15:23:49 -04003813 if(dst.type == Shader::PARAMETER_TEXTURE)
John Bauman89401822014-05-06 15:04:28 -04003814 {
John Bauman19bac1e2014-05-06 15:23:49 -04003815 d.x = r.vf[2 + dst.index].x;
3816 d.y = r.vf[2 + dst.index].y;
3817 d.z = r.vf[2 + dst.index].z;
3818 d.w = r.vf[2 + dst.index].w;
John Bauman89401822014-05-06 15:04:28 -04003819 }
3820 else
3821 {
3822 d = r.rf[dst.index];
3823 }
3824 }
3825
Alexis Hetu96517182015-04-15 10:30:23 -04003826 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
3827 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
3828 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
3829 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
John Bauman89401822014-05-06 15:04:28 -04003830
3831 switch(opcode)
3832 {
John Bauman19bac1e2014-05-06 15:23:49 -04003833 case Shader::OPCODE_PS_2_0: break;
3834 case Shader::OPCODE_PS_2_x: break;
3835 case Shader::OPCODE_PS_3_0: break;
3836 case Shader::OPCODE_DEF: break;
3837 case Shader::OPCODE_DCL: break;
3838 case Shader::OPCODE_NOP: break;
3839 case Shader::OPCODE_MOV: mov(d, s0); break;
3840 case Shader::OPCODE_F2B: f2b(d, s0); break;
3841 case Shader::OPCODE_B2F: b2f(d, s0); break;
3842 case Shader::OPCODE_ADD: add(d, s0, s1); break;
3843 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
3844 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
3845 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
3846 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
3847 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
3848 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
3849 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
3850 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
3851 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
3852 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
3853 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
3854 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
3855 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
3856 case Shader::OPCODE_FRC: frc(d, s0); break;
3857 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
3858 case Shader::OPCODE_FLOOR: floor(d, s0); break;
Alexis Hetuaf1970c2015-04-17 14:26:07 -04003859 case Shader::OPCODE_ROUND: round(d, s0); break;
John Bauman19bac1e2014-05-06 15:23:49 -04003860 case Shader::OPCODE_CEIL: ceil(d, s0); break;
3861 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
3862 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
3863 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
3864 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
3865 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
3866 case Shader::OPCODE_LOG: log(d, s0, pp); break;
3867 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
3868 case Shader::OPCODE_DIV: div(d, s0, s1); break;
3869 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
3870 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
3871 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
3872 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
3873 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
3874 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
3875 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
3876 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
3877 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
3878 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
3879 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
3880 case Shader::OPCODE_MIN: min(d, s0, s1); break;
3881 case Shader::OPCODE_MAX: max(d, s0, s1); break;
3882 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
3883 case Shader::OPCODE_STEP: step(d, s0, s1); break;
3884 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
3885 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
3886 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
3887 case Shader::OPCODE_SGN: sgn(d, s0); break;
3888 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
3889 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
3890 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
3891 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
3892 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
3893 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
3894 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
3895 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
3896 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
3897 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
3898 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
3899 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
3900 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
3901 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
3902 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
3903 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
3904 case Shader::OPCODE_ABS: abs(d, s0); break;
3905 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
3906 case Shader::OPCODE_COS: cos(d, s0, pp); break;
3907 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
3908 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
3909 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
3910 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
3911 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
3912 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
Alexis Hetuaf1970c2015-04-17 14:26:07 -04003913 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
3914 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
3915 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
3916 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
3917 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
3918 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
John Bauman19bac1e2014-05-06 15:23:49 -04003919 case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
3920 case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
3921 case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
3922 case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
3923 case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
3924 case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
3925 case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
3926 case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
3927 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
3928 case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
3929 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
3930 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
3931 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
3932 case Shader::OPCODE_BREAK: BREAK(r); break;
3933 case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
3934 case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
3935 case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
3936 case Shader::OPCODE_TEST: TEST(); break;
3937 case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
3938 case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
3939 case Shader::OPCODE_ELSE: ELSE(r); break;
3940 case Shader::OPCODE_ENDIF: ENDIF(r); break;
3941 case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
3942 case Shader::OPCODE_ENDREP: ENDREP(r); break;
3943 case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
3944 case Shader::OPCODE_IF: IF(r, src0); break;
3945 case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
3946 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
3947 case Shader::OPCODE_LOOP: LOOP(r, src1); break;
3948 case Shader::OPCODE_REP: REP(r, src0); break;
3949 case Shader::OPCODE_WHILE: WHILE(r, src0); break;
3950 case Shader::OPCODE_RET: RET(r); break;
3951 case Shader::OPCODE_LEAVE: LEAVE(r); break;
3952 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
3953 case Shader::OPCODE_ALL: all(d.x, s0); break;
3954 case Shader::OPCODE_ANY: any(d.x, s0); break;
3955 case Shader::OPCODE_NOT: not(d, s0); break;
3956 case Shader::OPCODE_OR: or(d.x, s0.x, s1.x); break;
3957 case Shader::OPCODE_XOR: xor(d.x, s0.x, s1.x); break;
3958 case Shader::OPCODE_AND: and(d.x, s0.x, s1.x); break;
3959 case Shader::OPCODE_END: break;
John Bauman89401822014-05-06 15:04:28 -04003960 default:
3961 ASSERT(false);
3962 }
3963
John Bauman19bac1e2014-05-06 15:23:49 -04003964 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
John Bauman89401822014-05-06 15:04:28 -04003965 {
John Bauman19bac1e2014-05-06 15:23:49 -04003966 if(dst.integer)
John Bauman89401822014-05-06 15:04:28 -04003967 {
John Bauman19bac1e2014-05-06 15:23:49 -04003968 switch(opcode)
3969 {
3970 case Shader::OPCODE_DIV:
3971 if(dst.x) d.x = Trunc(d.x);
3972 if(dst.y) d.y = Trunc(d.y);
3973 if(dst.z) d.z = Trunc(d.z);
3974 if(dst.w) d.w = Trunc(d.w);
3975 break;
3976 default:
3977 break; // No truncation to integer required when arguments are integer
3978 }
John Bauman89401822014-05-06 15:04:28 -04003979 }
3980
John Bauman19bac1e2014-05-06 15:23:49 -04003981 if(dst.saturate)
John Bauman89401822014-05-06 15:04:28 -04003982 {
John Bauman19bac1e2014-05-06 15:23:49 -04003983 if(dst.x) d.x = Max(d.x, Float4(0.0f));
3984 if(dst.y) d.y = Max(d.y, Float4(0.0f));
3985 if(dst.z) d.z = Max(d.z, Float4(0.0f));
3986 if(dst.w) d.w = Max(d.w, Float4(0.0f));
3987
3988 if(dst.x) d.x = Min(d.x, Float4(1.0f));
3989 if(dst.y) d.y = Min(d.y, Float4(1.0f));
3990 if(dst.z) d.z = Min(d.z, Float4(1.0f));
3991 if(dst.w) d.w = Min(d.w, Float4(1.0f));
3992 }
3993
Nicolas Capensc6e8ab12014-05-06 23:31:07 -04003994 if(instruction->isPredicated())
John Bauman19bac1e2014-05-06 15:23:49 -04003995 {
3996 Vector4f pDst; // FIXME: Rename
John Bauman89401822014-05-06 15:04:28 -04003997
3998 switch(dst.type)
3999 {
John Bauman19bac1e2014-05-06 15:23:49 -04004000 case Shader::PARAMETER_TEMP:
4001 if(dst.rel.type == Shader::PARAMETER_VOID)
4002 {
4003 if(dst.x) pDst.x = r.rf[dst.index].x;
4004 if(dst.y) pDst.y = r.rf[dst.index].y;
4005 if(dst.z) pDst.z = r.rf[dst.index].z;
4006 if(dst.w) pDst.w = r.rf[dst.index].w;
4007 }
4008 else
4009 {
4010 Int a = relativeAddress(r, dst);
4011
4012 if(dst.x) pDst.x = r.rf[dst.index + a].x;
4013 if(dst.y) pDst.y = r.rf[dst.index + a].y;
4014 if(dst.z) pDst.z = r.rf[dst.index + a].z;
4015 if(dst.w) pDst.w = r.rf[dst.index + a].w;
4016 }
John Bauman89401822014-05-06 15:04:28 -04004017 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004018 case Shader::PARAMETER_COLOROUT:
4019 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
John Bauman89401822014-05-06 15:04:28 -04004020 if(dst.x) pDst.x = r.oC[dst.index].x;
4021 if(dst.y) pDst.y = r.oC[dst.index].y;
4022 if(dst.z) pDst.z = r.oC[dst.index].z;
4023 if(dst.w) pDst.w = r.oC[dst.index].w;
4024 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004025 case Shader::PARAMETER_PREDICATE:
John Bauman89401822014-05-06 15:04:28 -04004026 if(dst.x) pDst.x = r.p0.x;
4027 if(dst.y) pDst.y = r.p0.y;
4028 if(dst.z) pDst.z = r.p0.z;
4029 if(dst.w) pDst.w = r.p0.w;
4030 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004031 case Shader::PARAMETER_DEPTHOUT:
John Bauman89401822014-05-06 15:04:28 -04004032 pDst.x = r.oDepth;
4033 break;
4034 default:
4035 ASSERT(false);
4036 }
4037
John Bauman19bac1e2014-05-06 15:23:49 -04004038 Int4 enable = enableMask(r, instruction);
John Bauman89401822014-05-06 15:04:28 -04004039
4040 Int4 xEnable = enable;
4041 Int4 yEnable = enable;
4042 Int4 zEnable = enable;
4043 Int4 wEnable = enable;
4044
4045 if(predicate)
4046 {
John Bauman19bac1e2014-05-06 15:23:49 -04004047 unsigned char pSwizzle = instruction->predicateSwizzle;
John Bauman89401822014-05-06 15:04:28 -04004048
4049 Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
4050 Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
4051 Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
4052 Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
4053
John Bauman19bac1e2014-05-06 15:23:49 -04004054 if(!instruction->predicateNot)
John Bauman89401822014-05-06 15:04:28 -04004055 {
4056 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
4057 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
4058 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
4059 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
4060 }
4061 else
4062 {
4063 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
4064 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
4065 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
4066 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
4067 }
4068 }
4069
4070 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
4071 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
4072 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
4073 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
4074
4075 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
4076 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
4077 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
4078 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
4079 }
4080
4081 switch(dst.type)
4082 {
John Bauman19bac1e2014-05-06 15:23:49 -04004083 case Shader::PARAMETER_TEMP:
4084 if(dst.rel.type == Shader::PARAMETER_VOID)
4085 {
4086 if(dst.x) r.rf[dst.index].x = d.x;
4087 if(dst.y) r.rf[dst.index].y = d.y;
4088 if(dst.z) r.rf[dst.index].z = d.z;
4089 if(dst.w) r.rf[dst.index].w = d.w;
4090 }
4091 else
4092 {
4093 Int a = relativeAddress(r, dst);
4094
4095 if(dst.x) r.rf[dst.index + a].x = d.x;
4096 if(dst.y) r.rf[dst.index + a].y = d.y;
4097 if(dst.z) r.rf[dst.index + a].z = d.z;
4098 if(dst.w) r.rf[dst.index + a].w = d.w;
4099 }
John Bauman89401822014-05-06 15:04:28 -04004100 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004101 case Shader::PARAMETER_COLOROUT:
4102 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
4103 if(dst.x) {r.oC[dst.index].x = d.x; out[dst.index][0] = true;}
4104 if(dst.y) {r.oC[dst.index].y = d.y; out[dst.index][1] = true;}
4105 if(dst.z) {r.oC[dst.index].z = d.z; out[dst.index][2] = true;}
4106 if(dst.w) {r.oC[dst.index].w = d.w; out[dst.index][3] = true;}
John Bauman89401822014-05-06 15:04:28 -04004107 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004108 case Shader::PARAMETER_PREDICATE:
John Bauman89401822014-05-06 15:04:28 -04004109 if(dst.x) r.p0.x = d.x;
4110 if(dst.y) r.p0.y = d.y;
4111 if(dst.z) r.p0.z = d.z;
4112 if(dst.w) r.p0.w = d.w;
4113 break;
John Bauman19bac1e2014-05-06 15:23:49 -04004114 case Shader::PARAMETER_DEPTHOUT:
John Bauman89401822014-05-06 15:04:28 -04004115 r.oDepth = d.x;
4116 break;
4117 default:
4118 ASSERT(false);
4119 }
4120 }
4121 }
4122
John Bauman19bac1e2014-05-06 15:23:49 -04004123 if(currentLabel != -1)
John Bauman89401822014-05-06 15:04:28 -04004124 {
4125 Nucleus::setInsertBlock(returnBlock);
4126 }
John Bauman19bac1e2014-05-06 15:23:49 -04004127
4128 for(int i = 0; i < 4; i++)
4129 {
Nicolas Capensa0f4be82014-10-22 14:35:30 -04004130 if(state.targetFormat[i] != FORMAT_NULL)
John Bauman19bac1e2014-05-06 15:23:49 -04004131 {
4132 if(!out[i][0]) r.oC[i].x = Float4(0.0f);
4133 if(!out[i][1]) r.oC[i].y = Float4(0.0f);
4134 if(!out[i][2]) r.oC[i].z = Float4(0.0f);
4135 if(!out[i][3]) r.oC[i].w = Float4(0.0f);
4136 }
4137 }
John Bauman89401822014-05-06 15:04:28 -04004138 }
4139
John Bauman19bac1e2014-05-06 15:23:49 -04004140 Short4 PixelRoutine::convertFixed12(RValue<Float4> cf)
John Bauman89401822014-05-06 15:04:28 -04004141 {
John Bauman19bac1e2014-05-06 15:23:49 -04004142 return RoundShort4(cf * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004143 }
4144
Alexis Hetu96517182015-04-15 10:30:23 -04004145 void PixelRoutine::convertFixed12(Vector4s &cs, Vector4f &cf)
John Bauman89401822014-05-06 15:04:28 -04004146 {
Alexis Hetu96517182015-04-15 10:30:23 -04004147 cs.x = convertFixed12(cf.x);
4148 cs.y = convertFixed12(cf.y);
4149 cs.z = convertFixed12(cf.z);
4150 cs.w = convertFixed12(cf.w);
John Bauman89401822014-05-06 15:04:28 -04004151 }
4152
4153 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate)
4154 {
John Bauman19bac1e2014-05-06 15:23:49 -04004155 return UShort4(cf * Float4(0xFFFF), saturate);
John Bauman89401822014-05-06 15:04:28 -04004156 }
4157
Alexis Hetu96517182015-04-15 10:30:23 -04004158 void PixelRoutine::convertFixed16(Vector4s &cs, Vector4f &cf, bool saturate)
John Bauman89401822014-05-06 15:04:28 -04004159 {
Alexis Hetu96517182015-04-15 10:30:23 -04004160 cs.x = convertFixed16(cf.x, saturate);
4161 cs.y = convertFixed16(cf.y, saturate);
4162 cs.z = convertFixed16(cf.z, saturate);
4163 cs.w = convertFixed16(cf.w, saturate);
John Bauman89401822014-05-06 15:04:28 -04004164 }
4165
Alexis Hetu96517182015-04-15 10:30:23 -04004166 Float4 PixelRoutine::convertSigned12(Short4 &cs)
John Bauman89401822014-05-06 15:04:28 -04004167 {
Alexis Hetu96517182015-04-15 10:30:23 -04004168 return Float4(cs) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004169 }
4170
Alexis Hetu96517182015-04-15 10:30:23 -04004171 void PixelRoutine::convertSigned12(Vector4f &cf, Vector4s &cs)
John Bauman89401822014-05-06 15:04:28 -04004172 {
Alexis Hetu96517182015-04-15 10:30:23 -04004173 cf.x = convertSigned12(cs.x);
4174 cf.y = convertSigned12(cs.y);
4175 cf.z = convertSigned12(cs.z);
4176 cf.w = convertSigned12(cs.w);
John Bauman89401822014-05-06 15:04:28 -04004177 }
4178
Alexis Hetu96517182015-04-15 10:30:23 -04004179 Float4 PixelRoutine::convertUnsigned16(UShort4 cs)
John Bauman89401822014-05-06 15:04:28 -04004180 {
Alexis Hetu96517182015-04-15 10:30:23 -04004181 return Float4(cs) * Float4(1.0f / 0xFFFF);
John Bauman89401822014-05-06 15:04:28 -04004182 }
4183
Nicolas Capense1a50af2015-05-13 16:48:18 -04004184 void PixelRoutine::sRGBtoLinear16_12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004185 {
John Bauman19bac1e2014-05-06 15:23:49 -04004186 c.x = As<UShort4>(c.x) >> 4;
4187 c.y = As<UShort4>(c.y) >> 4;
4188 c.z = As<UShort4>(c.z) >> 4;
John Bauman89401822014-05-06 15:04:28 -04004189
4190 sRGBtoLinear12_16(r, c);
4191 }
4192
Alexis Hetu96517182015-04-15 10:30:23 -04004193 void PixelRoutine::sRGBtoLinear12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004194 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04004195 Pointer<Byte> LUT = r.constants + OFFSET(Constants,sRGBtoLinear12_16);
John Bauman89401822014-05-06 15:04:28 -04004196
John Bauman19bac1e2014-05-06 15:23:49 -04004197 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
4198 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
4199 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
4200 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004201
John Bauman19bac1e2014-05-06 15:23:49 -04004202 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
4203 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
4204 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
4205 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004206
John Bauman19bac1e2014-05-06 15:23:49 -04004207 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
4208 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
4209 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
4210 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004211 }
4212
Nicolas Capense1a50af2015-05-13 16:48:18 -04004213 void PixelRoutine::linearToSRGB16_12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004214 {
John Bauman19bac1e2014-05-06 15:23:49 -04004215 c.x = As<UShort4>(c.x) >> 4;
4216 c.y = As<UShort4>(c.y) >> 4;
4217 c.z = As<UShort4>(c.z) >> 4;
John Bauman89401822014-05-06 15:04:28 -04004218
4219 linearToSRGB12_16(r, c);
4220 }
4221
Alexis Hetu96517182015-04-15 10:30:23 -04004222 void PixelRoutine::linearToSRGB12_16(Registers &r, Vector4s &c)
John Bauman89401822014-05-06 15:04:28 -04004223 {
Nicolas Capense1a50af2015-05-13 16:48:18 -04004224 Pointer<Byte> LUT = r.constants + OFFSET(Constants,linearToSRGB12_16);
John Bauman89401822014-05-06 15:04:28 -04004225
John Bauman19bac1e2014-05-06 15:23:49 -04004226 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
4227 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
4228 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 2))), 2);
4229 c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004230
John Bauman19bac1e2014-05-06 15:23:49 -04004231 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 0))), 0);
4232 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 1))), 1);
4233 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 2))), 2);
4234 c.y = Insert(c.y, *Pointer<Short>(LUT + 2 * Int(Extract(c.y, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004235
John Bauman19bac1e2014-05-06 15:23:49 -04004236 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 0))), 0);
4237 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 1))), 1);
4238 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 2))), 2);
4239 c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
John Bauman89401822014-05-06 15:04:28 -04004240 }
4241
4242 Float4 PixelRoutine::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
4243 {
4244 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
4245 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
4246
4247 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
4248 }
4249
4250 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2
4251 {
4252 Float4 linear = x * x;
4253 linear = linear * Float4(0.73f) + linear * x * Float4(0.27f);
4254
4255 return Min(Max(linear, Float4(0.0f)), Float4(1.0f));
4256 }
4257
Alexis Hetu96517182015-04-15 10:30:23 -04004258 void PixelRoutine::MOV(Vector4s &dst, Vector4s &src0)
John Bauman89401822014-05-06 15:04:28 -04004259 {
John Bauman19bac1e2014-05-06 15:23:49 -04004260 dst.x = src0.x;
4261 dst.y = src0.y;
4262 dst.z = src0.z;
4263 dst.w = src0.w;
John Bauman89401822014-05-06 15:04:28 -04004264 }
4265
Alexis Hetu96517182015-04-15 10:30:23 -04004266 void PixelRoutine::ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004267 {
John Bauman19bac1e2014-05-06 15:23:49 -04004268 dst.x = AddSat(src0.x, src1.x);
4269 dst.y = AddSat(src0.y, src1.y);
4270 dst.z = AddSat(src0.z, src1.z);
4271 dst.w = AddSat(src0.w, src1.w);
John Bauman89401822014-05-06 15:04:28 -04004272 }
4273
Alexis Hetu96517182015-04-15 10:30:23 -04004274 void PixelRoutine::SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004275 {
John Bauman19bac1e2014-05-06 15:23:49 -04004276 dst.x = SubSat(src0.x, src1.x);
4277 dst.y = SubSat(src0.y, src1.y);
4278 dst.z = SubSat(src0.z, src1.z);
4279 dst.w = SubSat(src0.w, src1.w);
John Bauman89401822014-05-06 15:04:28 -04004280 }
4281
Alexis Hetu96517182015-04-15 10:30:23 -04004282 void PixelRoutine::MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004283 {
4284 // FIXME: Long fixed-point multiply fixup
4285 {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
4286 {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
4287 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
4288 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
4289 }
4290
Alexis Hetu96517182015-04-15 10:30:23 -04004291 void PixelRoutine::MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004292 {
4293 // FIXME: Long fixed-point multiply fixup
4294 {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x);}
4295 {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y);}
4296 {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z);}
4297 {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w);}
4298 }
4299
Alexis Hetu96517182015-04-15 10:30:23 -04004300 void PixelRoutine::DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004301 {
4302 Short4 t0;
4303 Short4 t1;
4304
4305 // FIXME: Long fixed-point multiply fixup
4306 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
4307 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4308 t0 = AddSat(t0, t1);
4309 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4310 t0 = AddSat(t0, t1);
4311
John Bauman19bac1e2014-05-06 15:23:49 -04004312 dst.x = t0;
4313 dst.y = t0;
4314 dst.z = t0;
4315 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004316 }
4317
Alexis Hetu96517182015-04-15 10:30:23 -04004318 void PixelRoutine::DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004319 {
4320 Short4 t0;
4321 Short4 t1;
4322
4323 // FIXME: Long fixed-point multiply fixup
4324 t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0);
4325 t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4326 t0 = AddSat(t0, t1);
4327 t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4328 t0 = AddSat(t0, t1);
4329 t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1);
4330 t0 = AddSat(t0, t1);
4331
John Bauman19bac1e2014-05-06 15:23:49 -04004332 dst.x = t0;
4333 dst.y = t0;
4334 dst.z = t0;
4335 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004336 }
4337
Alexis Hetu96517182015-04-15 10:30:23 -04004338 void PixelRoutine::LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004339 {
4340 // FIXME: Long fixed-point multiply fixup
4341 {dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);}
4342 {dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);}
4343 {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);}
4344 {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);}
4345 }
4346
Alexis Hetu96517182015-04-15 10:30:23 -04004347 void PixelRoutine::TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate)
John Bauman89401822014-05-06 15:04:28 -04004348 {
4349 Float4 uw;
4350 Float4 vw;
4351 Float4 sw;
4352
4353 if(state.interpolant[2 + coordinate].component & 0x01)
4354 {
John Bauman19bac1e2014-05-06 15:23:49 -04004355 uw = Max(u, Float4(0.0f));
4356 uw = Min(uw, Float4(1.0f));
4357 dst.x = convertFixed12(uw);
John Bauman89401822014-05-06 15:04:28 -04004358 }
4359 else
4360 {
John Bauman19bac1e2014-05-06 15:23:49 -04004361 dst.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004362 }
4363
4364 if(state.interpolant[2 + coordinate].component & 0x02)
4365 {
John Bauman19bac1e2014-05-06 15:23:49 -04004366 vw = Max(v, Float4(0.0f));
4367 vw = Min(vw, Float4(1.0f));
4368 dst.y = convertFixed12(vw);
John Bauman89401822014-05-06 15:04:28 -04004369 }
4370 else
4371 {
John Bauman19bac1e2014-05-06 15:23:49 -04004372 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004373 }
4374
4375 if(state.interpolant[2 + coordinate].component & 0x04)
4376 {
John Bauman19bac1e2014-05-06 15:23:49 -04004377 sw = Max(s, Float4(0.0f));
4378 sw = Min(sw, Float4(1.0f));
4379 dst.z = convertFixed12(sw);
John Bauman89401822014-05-06 15:04:28 -04004380 }
4381 else
4382 {
John Bauman19bac1e2014-05-06 15:23:49 -04004383 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004384 }
4385
John Bauman19bac1e2014-05-06 15:23:49 -04004386 dst.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -04004387 }
4388
Alexis Hetu96517182015-04-15 10:30:23 -04004389 void PixelRoutine::TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project)
John Bauman89401822014-05-06 15:04:28 -04004390 {
4391 Float4 uw = u;
4392 Float4 vw = v;
4393 Float4 sw = s;
4394
4395 if(project)
4396 {
4397 uw *= Rcp_pp(s);
4398 vw *= Rcp_pp(s);
4399 }
4400
4401 if(state.interpolant[2 + coordinate].component & 0x01)
4402 {
John Bauman19bac1e2014-05-06 15:23:49 -04004403 uw *= Float4(0x1000);
4404 uw = Max(uw, Float4(-0x8000));
4405 uw = Min(uw, Float4(0x7FFF));
4406 dst.x = RoundShort4(uw);
John Bauman89401822014-05-06 15:04:28 -04004407 }
4408 else
4409 {
John Bauman19bac1e2014-05-06 15:23:49 -04004410 dst.x = Short4(0x0000);
John Bauman89401822014-05-06 15:04:28 -04004411 }
4412
4413 if(state.interpolant[2 + coordinate].component & 0x02)
4414 {
John Bauman19bac1e2014-05-06 15:23:49 -04004415 vw *= Float4(0x1000);
4416 vw = Max(vw, Float4(-0x8000));
4417 vw = Min(vw, Float4(0x7FFF));
4418 dst.y = RoundShort4(vw);
John Bauman89401822014-05-06 15:04:28 -04004419 }
4420 else
4421 {
John Bauman19bac1e2014-05-06 15:23:49 -04004422 dst.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004423 }
4424
4425 if(state.interpolant[2 + coordinate].component & 0x04)
4426 {
John Bauman19bac1e2014-05-06 15:23:49 -04004427 sw *= Float4(0x1000);
4428 sw = Max(sw, Float4(-0x8000));
4429 sw = Min(sw, Float4(0x7FFF));
4430 dst.z = RoundShort4(sw);
John Bauman89401822014-05-06 15:04:28 -04004431 }
4432 else
4433 {
John Bauman19bac1e2014-05-06 15:23:49 -04004434 dst.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
John Bauman89401822014-05-06 15:04:28 -04004435 }
4436 }
4437
Alexis Hetu96517182015-04-15 10:30:23 -04004438 void PixelRoutine::TEXDP3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src)
John Bauman89401822014-05-06 15:04:28 -04004439 {
4440 TEXM3X3PAD(r, u, v, s, src, 0, false);
4441
John Bauman19bac1e2014-05-06 15:23:49 -04004442 Short4 t0 = RoundShort4(r.u_ * Float4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004443
John Bauman19bac1e2014-05-06 15:23:49 -04004444 dst.x = t0;
4445 dst.y = t0;
4446 dst.z = t0;
4447 dst.w = t0;
John Bauman89401822014-05-06 15:04:28 -04004448 }
4449
Alexis Hetu96517182015-04-15 10:30:23 -04004450 void PixelRoutine::TEXDP3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
John Bauman89401822014-05-06 15:04:28 -04004451 {
4452 TEXM3X3PAD(r, u, v, s, src0, 0, false);
4453
John Bauman19bac1e2014-05-06 15:23:49 -04004454 r.v_ = Float4(0.0f);
4455 r.w_ = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04004456
4457 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4458 }
4459
4460 void PixelRoutine::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s)
4461 {
John Bauman19bac1e2014-05-06 15:23:49 -04004462 Int kill = SignMask(CmpNLT(u, Float4(0.0f))) &
4463 SignMask(CmpNLT(v, Float4(0.0f))) &
4464 SignMask(CmpNLT(s, Float4(0.0f)));
John Bauman89401822014-05-06 15:04:28 -04004465
4466 for(unsigned int q = 0; q < state.multiSample; q++)
4467 {
4468 cMask[q] &= kill;
4469 }
4470 }
4471
Alexis Hetu96517182015-04-15 10:30:23 -04004472 void PixelRoutine::TEXKILL(Int cMask[4], Vector4s &src)
John Bauman89401822014-05-06 15:04:28 -04004473 {
John Bauman19bac1e2014-05-06 15:23:49 -04004474 Short4 test = src.x | src.y | src.z;
John Bauman89401822014-05-06 15:04:28 -04004475 Int kill = SignMask(Pack(test, test)) ^ 0x0000000F;
4476
4477 for(unsigned int q = 0; q < state.multiSample; q++)
4478 {
4479 cMask[q] &= kill;
4480 }
4481 }
4482
Alexis Hetu96517182015-04-15 10:30:23 -04004483 void PixelRoutine::TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project)
John Bauman89401822014-05-06 15:04:28 -04004484 {
4485 sampleTexture(r, dst, sampler, u, v, s, s, project);
4486 }
4487
Alexis Hetu96517182015-04-15 10:30:23 -04004488 void PixelRoutine::TEXLD(Registers &r, Vector4s &dst, Vector4s &src, int sampler, bool project)
John Bauman89401822014-05-06 15:04:28 -04004489 {
John Bauman19bac1e2014-05-06 15:23:49 -04004490 Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE);
4491 Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE);
4492 Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004493
4494 sampleTexture(r, dst, sampler, u, v, s, s, project);
4495 }
4496
Alexis Hetu96517182015-04-15 10:30:23 -04004497 void PixelRoutine::TEXBEM(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
John Bauman89401822014-05-06 15:04:28 -04004498 {
John Bauman19bac1e2014-05-06 15:23:49 -04004499 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
4500 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004501
4502 Float4 du2 = du;
4503 Float4 dv2 = dv;
4504
4505 du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
4506 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
4507 du += dv2;
4508 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
4509 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
4510 dv += du2;
4511
4512 Float4 u_ = u + du;
4513 Float4 v_ = v + dv;
4514
4515 sampleTexture(r, dst, stage, u_, v_, s, s);
4516 }
4517
Alexis Hetu96517182015-04-15 10:30:23 -04004518 void PixelRoutine::TEXBEML(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
John Bauman89401822014-05-06 15:04:28 -04004519 {
John Bauman19bac1e2014-05-06 15:23:49 -04004520 Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
4521 Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004522
4523 Float4 du2 = du;
4524 Float4 dv2 = dv;
4525
4526 du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0]));
4527 dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0]));
4528 du += dv2;
4529 dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1]));
4530 du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1]));
4531 dv += du2;
4532
4533 Float4 u_ = u + du;
4534 Float4 v_ = v + dv;
4535
4536 sampleTexture(r, dst, stage, u_, v_, s, s);
4537
4538 Short4 L;
4539
John Bauman19bac1e2014-05-06 15:23:49 -04004540 L = src.z;
John Bauman89401822014-05-06 15:04:28 -04004541 L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4)));
4542 L = L << 4;
4543 L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4)));
4544 L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
John Bauman19bac1e2014-05-06 15:23:49 -04004545 L = Min(L, Short4(0x1000));
John Bauman89401822014-05-06 15:04:28 -04004546
John Bauman19bac1e2014-05-06 15:23:49 -04004547 dst.x = MulHigh(dst.x, L); dst.x = dst.x << 4;
4548 dst.y = MulHigh(dst.y, L); dst.y = dst.y << 4;
4549 dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4;
John Bauman89401822014-05-06 15:04:28 -04004550 }
4551
Alexis Hetu96517182015-04-15 10:30:23 -04004552 void PixelRoutine::TEXREG2AR(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004553 {
John Bauman19bac1e2014-05-06 15:23:49 -04004554 Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE);
4555 Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE);
4556 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004557
4558 sampleTexture(r, dst, stage, u, v, s, s);
4559 }
4560
Alexis Hetu96517182015-04-15 10:30:23 -04004561 void PixelRoutine::TEXREG2GB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004562 {
John Bauman19bac1e2014-05-06 15:23:49 -04004563 Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE);
4564 Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004565 Float4 s = v;
4566
4567 sampleTexture(r, dst, stage, u, v, s, s);
4568 }
4569
Alexis Hetu96517182015-04-15 10:30:23 -04004570 void PixelRoutine::TEXREG2RGB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
John Bauman89401822014-05-06 15:04:28 -04004571 {
John Bauman19bac1e2014-05-06 15:23:49 -04004572 Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE);
4573 Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE);
4574 Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004575
4576 sampleTexture(r, dst, stage, u, v, s, s);
4577 }
4578
Alexis Hetu96517182015-04-15 10:30:23 -04004579 void PixelRoutine::TEXM3X2DEPTH(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004580 {
4581 TEXM3X2PAD(r, u, v, s, src, 1, signedScaling);
4582
4583 // z / w
4584 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
4585
4586 r.oDepth = r.u_;
4587 }
4588
Alexis Hetu96517182015-04-15 10:30:23 -04004589 void PixelRoutine::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004590 {
4591 TEXM3X3PAD(r, u, v, s, src0, component, signedScaling);
4592 }
4593
Alexis Hetu96517182015-04-15 10:30:23 -04004594 void PixelRoutine::TEXM3X2TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004595 {
4596 TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling);
4597
John Bauman19bac1e2014-05-06 15:23:49 -04004598 r.w_ = Float4(0.0f);
John Bauman89401822014-05-06 15:04:28 -04004599
4600 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4601 }
4602
Alexis Hetu96517182015-04-15 10:30:23 -04004603 void PixelRoutine::TEXM3X3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004604 {
4605 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
4606
John Bauman19bac1e2014-05-06 15:23:49 -04004607 dst.x = RoundShort4(r.u_ * Float4(0x1000));
4608 dst.y = RoundShort4(r.v_ * Float4(0x1000));
4609 dst.z = RoundShort4(r.w_ * Float4(0x1000));
4610 dst.w = Short4(0x1000);
John Bauman89401822014-05-06 15:04:28 -04004611 }
4612
Alexis Hetu96517182015-04-15 10:30:23 -04004613 void PixelRoutine::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004614 {
4615 if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers?
4616 {
John Bauman19bac1e2014-05-06 15:23:49 -04004617 r.U = Float4(src0.x);
4618 r.V = Float4(src0.y);
4619 r.W = Float4(src0.z);
John Bauman89401822014-05-06 15:04:28 -04004620
4621 previousScaling = signedScaling;
4622 }
4623
4624 Float4 x = r.U * u + r.V * v + r.W * s;
4625
John Bauman19bac1e2014-05-06 15:23:49 -04004626 x *= Float4(1.0f / 0x1000);
John Bauman89401822014-05-06 15:04:28 -04004627
4628 switch(component)
4629 {
4630 case 0: r.u_ = x; break;
4631 case 1: r.v_ = x; break;
4632 case 2: r.w_ = x; break;
4633 default: ASSERT(false);
4634 }
4635 }
4636
Alexis Hetu96517182015-04-15 10:30:23 -04004637 void PixelRoutine::TEXM3X3SPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1)
John Bauman89401822014-05-06 15:04:28 -04004638 {
4639 TEXM3X3PAD(r, u, v, s, src0, 2, false);
4640
4641 Float4 E[3]; // Eye vector
4642
John Bauman19bac1e2014-05-06 15:23:49 -04004643 E[0] = Float4(src1.x) * Float4(1.0f / 0x0FFE);
4644 E[1] = Float4(src1.y) * Float4(1.0f / 0x0FFE);
4645 E[2] = Float4(src1.z) * Float4(1.0f / 0x0FFE);
John Bauman89401822014-05-06 15:04:28 -04004646
4647 // Reflection
4648 Float4 u__;
4649 Float4 v__;
4650 Float4 w__;
4651
4652 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
4653 u__ = r.u_ * E[0];
4654 v__ = r.v_ * E[1];
4655 w__ = r.w_ * E[2];
4656 u__ += v__ + w__;
4657 u__ += u__;
4658 v__ = u__;
4659 w__ = u__;
4660 u__ *= r.u_;
4661 v__ *= r.v_;
4662 w__ *= r.w_;
4663 r.u_ *= r.u_;
4664 r.v_ *= r.v_;
4665 r.w_ *= r.w_;
4666 r.u_ += r.v_ + r.w_;
4667 u__ -= E[0] * r.u_;
4668 v__ -= E[1] * r.u_;
4669 w__ -= E[2] * r.u_;
4670
4671 sampleTexture(r, dst, stage, u__, v__, w__, w__);
4672 }
4673
Alexis Hetu96517182015-04-15 10:30:23 -04004674 void PixelRoutine::TEXM3X3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
John Bauman89401822014-05-06 15:04:28 -04004675 {
4676 TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
4677
4678 sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
4679 }
4680
Alexis Hetu96517182015-04-15 10:30:23 -04004681 void PixelRoutine::TEXM3X3VSPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
John Bauman89401822014-05-06 15:04:28 -04004682 {
4683 TEXM3X3PAD(r, u, v, s, src0, 2, false);
4684
4685 Float4 E[3]; // Eye vector
4686
John Bauman19bac1e2014-05-06 15:23:49 -04004687 E[0] = r.vf[2 + stage - 2].w;
4688 E[1] = r.vf[2 + stage - 1].w;
4689 E[2] = r.vf[2 + stage - 0].w;
John Bauman89401822014-05-06 15:04:28 -04004690
4691 // Reflection
4692 Float4 u__;
4693 Float4 v__;
4694 Float4 w__;
4695
4696 // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
4697 u__ = r.u_ * E[0];
4698 v__ = r.v_ * E[1];
4699 w__ = r.w_ * E[2];
4700 u__ += v__ + w__;
4701 u__ += u__;
4702 v__ = u__;
4703 w__ = u__;
4704 u__ *= r.u_;
4705 v__ *= r.v_;
4706 w__ *= r.w_;
4707 r.u_ *= r.u_;
4708 r.v_ *= r.v_;
4709 r.w_ *= r.w_;
4710 r.u_ += r.v_ + r.w_;
4711 u__ -= E[0] * r.u_;
4712 v__ -= E[1] * r.u_;
4713 w__ -= E[2] * r.u_;
4714
4715 sampleTexture(r, dst, stage, u__, v__, w__, w__);
4716 }
4717
4718 void PixelRoutine::TEXDEPTH(Registers &r)
4719 {
Alexis Hetu96517182015-04-15 10:30:23 -04004720 r.u_ = Float4(r.rs[5].x);
4721 r.v_ = Float4(r.rs[5].y);
John Bauman89401822014-05-06 15:04:28 -04004722
4723 // z / w
4724 r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
4725
4726 r.oDepth = r.u_;
4727 }
4728
Alexis Hetu96517182015-04-15 10:30:23 -04004729 void PixelRoutine::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004730 {
John Bauman19bac1e2014-05-06 15:23:49 -04004731 {Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.x = t0;};
4732 {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.y = t0;};
4733 {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.z = t0;};
4734 {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.w = t0;};
John Bauman89401822014-05-06 15:04:28 -04004735 }
4736
Alexis Hetu96517182015-04-15 10:30:23 -04004737 void PixelRoutine::CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
John Bauman89401822014-05-06 15:04:28 -04004738 {
John Bauman19bac1e2014-05-06 15:23:49 -04004739 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.x = t0;};
4740 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.y = t0;};
4741 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.z = t0;};
4742 {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0;};
John Bauman89401822014-05-06 15:04:28 -04004743 }
4744
Alexis Hetu96517182015-04-15 10:30:23 -04004745 void PixelRoutine::BEM(Registers &r, Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage)
John Bauman89401822014-05-06 15:04:28 -04004746 {
4747 Short4 t0;
4748 Short4 t1;
4749
John Bauman19bac1e2014-05-06 15:23:49 -04004750 // dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y
John Bauman89401822014-05-06 15:04:28 -04004751 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
4752 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
4753 t0 = AddSat(t0, t1);
4754 t0 = AddSat(t0, src0.x);
John Bauman19bac1e2014-05-06 15:23:49 -04004755 dst.x = t0;
John Bauman89401822014-05-06 15:04:28 -04004756
John Bauman19bac1e2014-05-06 15:23:49 -04004757 // dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y
John Bauman89401822014-05-06 15:04:28 -04004758 t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
4759 t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
4760 t0 = AddSat(t0, t1);
4761 t0 = AddSat(t0, src0.y);
John Bauman19bac1e2014-05-06 15:23:49 -04004762 dst.y = t0;
John Bauman89401822014-05-06 15:04:28 -04004763 }
4764
John Bauman19bac1e2014-05-06 15:23:49 -04004765 void PixelRoutine::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004766 {
Alexis Hetu96517182015-04-15 10:30:23 -04004767 Vector4f row0 = fetchRegisterF(r, src1, 0);
4768 Vector4f row1 = fetchRegisterF(r, src1, 1);
John Bauman89401822014-05-06 15:04:28 -04004769
4770 dst.x = dot3(src0, row0);
4771 dst.y = dot3(src0, row1);
4772 }
4773
John Bauman19bac1e2014-05-06 15:23:49 -04004774 void PixelRoutine::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004775 {
Alexis Hetu96517182015-04-15 10:30:23 -04004776 Vector4f row0 = fetchRegisterF(r, src1, 0);
4777 Vector4f row1 = fetchRegisterF(r, src1, 1);
4778 Vector4f row2 = fetchRegisterF(r, src1, 2);
John Bauman89401822014-05-06 15:04:28 -04004779
4780 dst.x = dot3(src0, row0);
4781 dst.y = dot3(src0, row1);
4782 dst.z = dot3(src0, row2);
4783 }
4784
John Bauman19bac1e2014-05-06 15:23:49 -04004785 void PixelRoutine::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004786 {
Alexis Hetu96517182015-04-15 10:30:23 -04004787 Vector4f row0 = fetchRegisterF(r, src1, 0);
4788 Vector4f row1 = fetchRegisterF(r, src1, 1);
4789 Vector4f row2 = fetchRegisterF(r, src1, 2);
4790 Vector4f row3 = fetchRegisterF(r, src1, 3);
John Bauman89401822014-05-06 15:04:28 -04004791
4792 dst.x = dot3(src0, row0);
4793 dst.y = dot3(src0, row1);
4794 dst.z = dot3(src0, row2);
4795 dst.w = dot3(src0, row3);
4796 }
4797
John Bauman19bac1e2014-05-06 15:23:49 -04004798 void PixelRoutine::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004799 {
Alexis Hetu96517182015-04-15 10:30:23 -04004800 Vector4f row0 = fetchRegisterF(r, src1, 0);
4801 Vector4f row1 = fetchRegisterF(r, src1, 1);
4802 Vector4f row2 = fetchRegisterF(r, src1, 2);
John Bauman89401822014-05-06 15:04:28 -04004803
4804 dst.x = dot4(src0, row0);
4805 dst.y = dot4(src0, row1);
4806 dst.z = dot4(src0, row2);
4807 }
4808
John Bauman19bac1e2014-05-06 15:23:49 -04004809 void PixelRoutine::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
John Bauman89401822014-05-06 15:04:28 -04004810 {
Alexis Hetu96517182015-04-15 10:30:23 -04004811 Vector4f row0 = fetchRegisterF(r, src1, 0);
4812 Vector4f row1 = fetchRegisterF(r, src1, 1);
4813 Vector4f row2 = fetchRegisterF(r, src1, 2);
4814 Vector4f row3 = fetchRegisterF(r, src1, 3);
John Bauman89401822014-05-06 15:04:28 -04004815
4816 dst.x = dot4(src0, row0);
4817 dst.y = dot4(src0, row1);
4818 dst.z = dot4(src0, row2);
4819 dst.w = dot4(src0, row3);
4820 }
4821
John Bauman19bac1e2014-05-06 15:23:49 -04004822 void PixelRoutine::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04004823 {
John Bauman19bac1e2014-05-06 15:23:49 -04004824 Vector4f tmp;
4825 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
John Bauman89401822014-05-06 15:04:28 -04004826
4827 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
4828 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
4829 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
4830 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
4831 }
4832
John Bauman19bac1e2014-05-06 15:23:49 -04004833 void PixelRoutine::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04004834 {
John Bauman19bac1e2014-05-06 15:23:49 -04004835 Vector4f tmp;
4836 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
John Bauman89401822014-05-06 15:04:28 -04004837
4838 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
4839 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
4840 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
4841 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
4842 }
4843
John Bauman19bac1e2014-05-06 15:23:49 -04004844 void PixelRoutine::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
John Bauman89401822014-05-06 15:04:28 -04004845 {
John Bauman19bac1e2014-05-06 15:23:49 -04004846 Vector4f tmp;
4847 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
John Bauman89401822014-05-06 15:04:28 -04004848
4849 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
4850 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
4851 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
4852 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
4853 }
4854
John Bauman19bac1e2014-05-06 15:23:49 -04004855 void PixelRoutine::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
John Bauman89401822014-05-06 15:04:28 -04004856 {
4857 Int kill = -1;
4858
John Bauman19bac1e2014-05-06 15:23:49 -04004859 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
4860 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
4861 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
4862 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
4863
4864 // FIXME: Dynamic branching affects TEXKILL?
4865 // if(shader->containsDynamicBranching())
4866 // {
4867 // kill = ~SignMask(enableMask(r));
4868 // }
John Bauman89401822014-05-06 15:04:28 -04004869
4870 for(unsigned int q = 0; q < state.multiSample; q++)
4871 {
4872 cMask[q] &= kill;
4873 }
John Bauman19bac1e2014-05-06 15:23:49 -04004874
4875 // FIXME: Branch to end of shader if all killed?
John Bauman89401822014-05-06 15:04:28 -04004876 }
4877
John Bauman19bac1e2014-05-06 15:23:49 -04004878 void PixelRoutine::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
John Bauman89401822014-05-06 15:04:28 -04004879 {
John Bauman19bac1e2014-05-06 15:23:49 -04004880 Int kill = 0;
4881
4882 if(shader->containsDynamicBranching())
4883 {
4884 kill = ~SignMask(enableMask(r, instruction));
4885 }
4886
4887 for(unsigned int q = 0; q < state.multiSample; q++)
4888 {
4889 cMask[q] &= kill;
4890 }
4891
4892 // FIXME: Branch to end of shader if all killed?
John Bauman89401822014-05-06 15:04:28 -04004893 }
4894
John Bauman19bac1e2014-05-06 15:23:49 -04004895 void PixelRoutine::DFDX(Vector4f &dst, Vector4f &src)
John Bauman89401822014-05-06 15:04:28 -04004896 {
John Bauman19bac1e2014-05-06 15:23:49 -04004897 dst.x = src.x.yyww - src.x.xxzz;
4898 dst.y = src.y.yyww - src.y.xxzz;
4899 dst.z = src.z.yyww - src.z.xxzz;
4900 dst.w = src.w.yyww - src.w.xxzz;
4901 }
4902
4903 void PixelRoutine::DFDY(Vector4f &dst, Vector4f &src)
4904 {
4905 dst.x = src.x.zwzw - src.x.xyxy;
4906 dst.y = src.y.zwzw - src.y.xyxy;
4907 dst.z = src.z.zwzw - src.z.xyxy;
4908 dst.w = src.w.zwzw - src.w.xyxy;
4909 }
4910
4911 void PixelRoutine::FWIDTH(Vector4f &dst, Vector4f &src)
4912 {
4913 // abs(dFdx(src)) + abs(dFdy(src));
4914 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
4915 dst.y = Abs(src.y.yyww - src.x.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
4916 dst.z = Abs(src.z.yyww - src.x.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
4917 dst.w = Abs(src.w.yyww - src.x.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
John Bauman89401822014-05-06 15:04:28 -04004918 }
4919
4920 void PixelRoutine::BREAK(Registers &r)
4921 {
4922 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
4923 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
4924
4925 if(breakDepth == 0)
4926 {
John Bauman19bac1e2014-05-06 15:23:49 -04004927 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004928 Nucleus::createBr(endBlock);
4929 }
4930 else
4931 {
4932 r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
4933 Bool allBreak = SignMask(r.enableBreak) == 0x0;
4934
John Bauman19bac1e2014-05-06 15:23:49 -04004935 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004936 branch(allBreak, endBlock, deadBlock);
4937 }
4938
4939 Nucleus::setInsertBlock(deadBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04004940 r.enableIndex = r.enableIndex + breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004941 }
4942
John Bauman19bac1e2014-05-06 15:23:49 -04004943 void PixelRoutine::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04004944 {
4945 Int4 condition;
4946
4947 switch(control)
4948 {
John Bauman19bac1e2014-05-06 15:23:49 -04004949 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
4950 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
4951 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
4952 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
4953 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
4954 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04004955 default:
4956 ASSERT(false);
4957 }
4958
John Bauman19bac1e2014-05-06 15:23:49 -04004959 BREAK(r, condition);
John Bauman89401822014-05-06 15:04:28 -04004960 }
4961
4962 void PixelRoutine::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
4963 {
4964 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
4965
John Bauman19bac1e2014-05-06 15:23:49 -04004966 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04004967 {
4968 condition = ~condition;
4969 }
4970
John Bauman19bac1e2014-05-06 15:23:49 -04004971 BREAK(r, condition);
4972 }
4973
4974 void PixelRoutine::BREAK(Registers &r, Int4 &condition)
4975 {
John Bauman89401822014-05-06 15:04:28 -04004976 condition &= r.enableStack[r.enableIndex];
4977
4978 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
4979 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
4980
4981 r.enableBreak = r.enableBreak & ~condition;
4982 Bool allBreak = SignMask(r.enableBreak) == 0x0;
4983
John Bauman19bac1e2014-05-06 15:23:49 -04004984 r.enableIndex = r.enableIndex - breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004985 branch(allBreak, endBlock, continueBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04004986
John Bauman89401822014-05-06 15:04:28 -04004987 Nucleus::setInsertBlock(continueBlock);
John Bauman19bac1e2014-05-06 15:23:49 -04004988 r.enableIndex = r.enableIndex + breakDepth;
John Bauman89401822014-05-06 15:04:28 -04004989 }
4990
John Bauman19bac1e2014-05-06 15:23:49 -04004991 void PixelRoutine::CONTINUE(Registers &r)
4992 {
4993 r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
4994 }
4995
4996 void PixelRoutine::TEST()
4997 {
4998 whileTest = true;
4999 }
5000
5001 void PixelRoutine::CALL(Registers &r, int labelIndex, int callSiteIndex)
John Bauman89401822014-05-06 15:04:28 -04005002 {
5003 if(!labelBlock[labelIndex])
5004 {
5005 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5006 }
5007
John Bauman19bac1e2014-05-06 15:23:49 -04005008 if(callRetBlock[labelIndex].size() > 1)
5009 {
5010 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5011 }
John Bauman89401822014-05-06 15:04:28 -04005012
John Bauman19bac1e2014-05-06 15:23:49 -04005013 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005014
5015 Nucleus::createBr(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04005016 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
5017
5018 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005019 }
5020
John Bauman19bac1e2014-05-06 15:23:49 -04005021 void PixelRoutine::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
John Bauman89401822014-05-06 15:04:28 -04005022 {
John Bauman19bac1e2014-05-06 15:23:49 -04005023 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04005024 {
John Bauman19bac1e2014-05-06 15:23:49 -04005025 CALLNZb(r, labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04005026 }
John Bauman19bac1e2014-05-06 15:23:49 -04005027 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04005028 {
John Bauman19bac1e2014-05-06 15:23:49 -04005029 CALLNZp(r, labelIndex, callSiteIndex, src);
John Bauman89401822014-05-06 15:04:28 -04005030 }
5031 else ASSERT(false);
5032 }
5033
John Bauman19bac1e2014-05-06 15:23:49 -04005034 void PixelRoutine::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
John Bauman89401822014-05-06 15:04:28 -04005035 {
5036 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
5037
John Bauman19bac1e2014-05-06 15:23:49 -04005038 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005039 {
5040 condition = !condition;
5041 }
5042
5043 if(!labelBlock[labelIndex])
5044 {
5045 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5046 }
5047
John Bauman19bac1e2014-05-06 15:23:49 -04005048 if(callRetBlock[labelIndex].size() > 1)
5049 {
5050 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5051 }
John Bauman89401822014-05-06 15:04:28 -04005052
John Bauman19bac1e2014-05-06 15:23:49 -04005053 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005054
John Bauman19bac1e2014-05-06 15:23:49 -04005055 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
5056 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
5057
5058 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005059 }
5060
John Bauman19bac1e2014-05-06 15:23:49 -04005061 void PixelRoutine::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04005062 {
5063 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5064
John Bauman19bac1e2014-05-06 15:23:49 -04005065 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005066 {
5067 condition = ~condition;
5068 }
5069
5070 condition &= r.enableStack[r.enableIndex];
5071
5072 if(!labelBlock[labelIndex])
5073 {
5074 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5075 }
5076
John Bauman19bac1e2014-05-06 15:23:49 -04005077 if(callRetBlock[labelIndex].size() > 1)
5078 {
5079 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
5080 }
John Bauman89401822014-05-06 15:04:28 -04005081
5082 r.enableIndex++;
5083 r.enableStack[r.enableIndex] = condition;
John Bauman19bac1e2014-05-06 15:23:49 -04005084 Int4 restoreLeave = r.enableLeave;
John Bauman89401822014-05-06 15:04:28 -04005085
John Bauman19bac1e2014-05-06 15:23:49 -04005086 Bool notAllFalse = SignMask(condition) != 0;
5087 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
5088 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
John Bauman89401822014-05-06 15:04:28 -04005089
5090 r.enableIndex--;
John Bauman19bac1e2014-05-06 15:23:49 -04005091 r.enableLeave = restoreLeave;
John Bauman89401822014-05-06 15:04:28 -04005092 }
5093
5094 void PixelRoutine::ELSE(Registers &r)
5095 {
5096 ifDepth--;
5097
5098 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
5099 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5100
5101 if(isConditionalIf[ifDepth])
5102 {
5103 Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
John Bauman19bac1e2014-05-06 15:23:49 -04005104 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04005105
5106 branch(notAllFalse, falseBlock, endBlock);
5107
5108 r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
5109 }
5110 else
5111 {
5112 Nucleus::createBr(endBlock);
5113 Nucleus::setInsertBlock(falseBlock);
5114 }
5115
5116 ifFalseBlock[ifDepth] = endBlock;
5117
5118 ifDepth++;
5119 }
5120
5121 void PixelRoutine::ENDIF(Registers &r)
5122 {
5123 ifDepth--;
5124
5125 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
5126
5127 Nucleus::createBr(endBlock);
5128 Nucleus::setInsertBlock(endBlock);
5129
5130 if(isConditionalIf[ifDepth])
5131 {
5132 breakDepth--;
5133 r.enableIndex--;
5134 }
5135 }
5136
John Bauman89401822014-05-06 15:04:28 -04005137 void PixelRoutine::ENDLOOP(Registers &r)
5138 {
5139 loopRepDepth--;
5140
5141 r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
5142
5143 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5144 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5145
5146 Nucleus::createBr(testBlock);
5147 Nucleus::setInsertBlock(endBlock);
5148
5149 r.loopDepth--;
5150 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5151 }
5152
John Bauman19bac1e2014-05-06 15:23:49 -04005153 void PixelRoutine::ENDREP(Registers &r)
5154 {
5155 loopRepDepth--;
5156
5157 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5158 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5159
5160 Nucleus::createBr(testBlock);
5161 Nucleus::setInsertBlock(endBlock);
5162
5163 r.loopDepth--;
5164 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5165 }
5166
5167 void PixelRoutine::ENDWHILE(Registers &r)
5168 {
5169 loopRepDepth--;
5170
5171 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
5172 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
5173
5174 Nucleus::createBr(testBlock);
5175 Nucleus::setInsertBlock(endBlock);
5176
5177 r.enableIndex--;
5178 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
5179 whileTest = false;
5180 }
5181
John Bauman89401822014-05-06 15:04:28 -04005182 void PixelRoutine::IF(Registers &r, const Src &src)
5183 {
John Bauman19bac1e2014-05-06 15:23:49 -04005184 if(src.type == Shader::PARAMETER_CONSTBOOL)
John Bauman89401822014-05-06 15:04:28 -04005185 {
5186 IFb(r, src);
5187 }
John Bauman19bac1e2014-05-06 15:23:49 -04005188 else if(src.type == Shader::PARAMETER_PREDICATE)
John Bauman89401822014-05-06 15:04:28 -04005189 {
5190 IFp(r, src);
5191 }
John Bauman19bac1e2014-05-06 15:23:49 -04005192 else
5193 {
Alexis Hetu96517182015-04-15 10:30:23 -04005194 Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
John Bauman19bac1e2014-05-06 15:23:49 -04005195 IF(r, condition);
5196 }
John Bauman89401822014-05-06 15:04:28 -04005197 }
5198
5199 void PixelRoutine::IFb(Registers &r, const Src &boolRegister)
5200 {
John Bauman19bac1e2014-05-06 15:23:49 -04005201 ASSERT(ifDepth < 24 + 4);
5202
John Bauman89401822014-05-06 15:04:28 -04005203 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME
5204
John Bauman19bac1e2014-05-06 15:23:49 -04005205 if(boolRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005206 {
John Bauman19bac1e2014-05-06 15:23:49 -04005207 condition = !condition;
John Bauman89401822014-05-06 15:04:28 -04005208 }
5209
5210 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
5211 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
5212
5213 branch(condition, trueBlock, falseBlock);
5214
5215 isConditionalIf[ifDepth] = false;
5216 ifFalseBlock[ifDepth] = falseBlock;
5217
5218 ifDepth++;
5219 }
5220
John Bauman19bac1e2014-05-06 15:23:49 -04005221 void PixelRoutine::IFp(Registers &r, const Src &predicateRegister)
John Bauman89401822014-05-06 15:04:28 -04005222 {
5223 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
5224
John Bauman19bac1e2014-05-06 15:23:49 -04005225 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
John Bauman89401822014-05-06 15:04:28 -04005226 {
5227 condition = ~condition;
5228 }
5229
John Bauman19bac1e2014-05-06 15:23:49 -04005230 IF(r, condition);
John Bauman89401822014-05-06 15:04:28 -04005231 }
5232
John Bauman19bac1e2014-05-06 15:23:49 -04005233 void PixelRoutine::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
John Bauman89401822014-05-06 15:04:28 -04005234 {
5235 Int4 condition;
5236
5237 switch(control)
5238 {
John Bauman19bac1e2014-05-06 15:23:49 -04005239 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
5240 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
5241 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
5242 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
5243 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
5244 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
John Bauman89401822014-05-06 15:04:28 -04005245 default:
5246 ASSERT(false);
5247 }
5248
John Bauman19bac1e2014-05-06 15:23:49 -04005249 IF(r, condition);
5250 }
5251
5252 void PixelRoutine::IF(Registers &r, Int4 &condition)
5253 {
John Bauman89401822014-05-06 15:04:28 -04005254 condition &= r.enableStack[r.enableIndex];
5255
5256 r.enableIndex++;
5257 r.enableStack[r.enableIndex] = condition;
5258
5259 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
5260 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
5261
John Bauman19bac1e2014-05-06 15:23:49 -04005262 Bool notAllFalse = SignMask(condition) != 0;
John Bauman89401822014-05-06 15:04:28 -04005263
5264 branch(notAllFalse, trueBlock, falseBlock);
5265
5266 isConditionalIf[ifDepth] = true;
5267 ifFalseBlock[ifDepth] = falseBlock;
5268
5269 ifDepth++;
5270 breakDepth++;
5271 }
5272
5273 void PixelRoutine::LABEL(int labelIndex)
5274 {
John Bauman19bac1e2014-05-06 15:23:49 -04005275 if(!labelBlock[labelIndex])
5276 {
5277 labelBlock[labelIndex] = Nucleus::createBasicBlock();
5278 }
5279
John Bauman89401822014-05-06 15:04:28 -04005280 Nucleus::setInsertBlock(labelBlock[labelIndex]);
John Bauman19bac1e2014-05-06 15:23:49 -04005281 currentLabel = labelIndex;
John Bauman89401822014-05-06 15:04:28 -04005282 }
5283
5284 void PixelRoutine::LOOP(Registers &r, const Src &integerRegister)
5285 {
5286 r.loopDepth++;
5287
5288 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
5289 r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][1]));
5290 r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][2]));
5291
5292 // If(r.increment[r.loopDepth] == 0)
5293 // {
5294 // r.increment[r.loopDepth] = 1;
5295 // }
5296
5297 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5298 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5299 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5300
5301 loopRepTestBlock[loopRepDepth] = testBlock;
5302 loopRepEndBlock[loopRepDepth] = endBlock;
5303
5304 // FIXME: jump(testBlock)
5305 Nucleus::createBr(testBlock);
5306 Nucleus::setInsertBlock(testBlock);
5307
5308 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
5309 Nucleus::setInsertBlock(loopBlock);
5310
5311 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
5312
5313 loopRepDepth++;
5314 breakDepth = 0;
5315 }
5316
5317 void PixelRoutine::REP(Registers &r, const Src &integerRegister)
5318 {
5319 r.loopDepth++;
5320
5321 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0]));
5322 r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
5323
5324 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5325 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5326 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5327
5328 loopRepTestBlock[loopRepDepth] = testBlock;
5329 loopRepEndBlock[loopRepDepth] = endBlock;
5330
5331 // FIXME: jump(testBlock)
5332 Nucleus::createBr(testBlock);
5333 Nucleus::setInsertBlock(testBlock);
5334
5335 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
5336 Nucleus::setInsertBlock(loopBlock);
5337
5338 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
5339
5340 loopRepDepth++;
5341 breakDepth = 0;
5342 }
5343
John Bauman19bac1e2014-05-06 15:23:49 -04005344 void PixelRoutine::WHILE(Registers &r, const Src &temporaryRegister)
5345 {
5346 r.enableIndex++;
5347
5348 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
5349 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
5350 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
5351
5352 loopRepTestBlock[loopRepDepth] = testBlock;
5353 loopRepEndBlock[loopRepDepth] = endBlock;
5354
5355 Int4 restoreBreak = r.enableBreak;
5356 Int4 restoreContinue = r.enableContinue;
5357
5358 // FIXME: jump(testBlock)
5359 Nucleus::createBr(testBlock);
5360 Nucleus::setInsertBlock(testBlock);
5361 r.enableContinue = restoreContinue;
5362
Alexis Hetu96517182015-04-15 10:30:23 -04005363 const Vector4f &src = fetchRegisterF(r, temporaryRegister);
John Bauman19bac1e2014-05-06 15:23:49 -04005364 Int4 condition = As<Int4>(src.x);
5365 condition &= r.enableStack[r.enableIndex - 1];
5366 r.enableStack[r.enableIndex] = condition;
5367
5368 Bool notAllFalse = SignMask(condition) != 0;
5369 branch(notAllFalse, loopBlock, endBlock);
5370
5371 Nucleus::setInsertBlock(endBlock);
5372 r.enableBreak = restoreBreak;
5373
5374 Nucleus::setInsertBlock(loopBlock);
5375
5376 loopRepDepth++;
5377 breakDepth = 0;
5378 }
5379
John Bauman89401822014-05-06 15:04:28 -04005380 void PixelRoutine::RET(Registers &r)
5381 {
John Bauman19bac1e2014-05-06 15:23:49 -04005382 if(currentLabel == -1)
John Bauman89401822014-05-06 15:04:28 -04005383 {
5384 returnBlock = Nucleus::createBasicBlock();
5385 Nucleus::createBr(returnBlock);
John Bauman89401822014-05-06 15:04:28 -04005386 }
5387 else
5388 {
John Bauman89401822014-05-06 15:04:28 -04005389 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
John Bauman89401822014-05-06 15:04:28 -04005390
John Bauman19bac1e2014-05-06 15:23:49 -04005391 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
John Bauman89401822014-05-06 15:04:28 -04005392 {
John Bauman19bac1e2014-05-06 15:23:49 -04005393 // FIXME: Encapsulate
5394 UInt index = r.callStack[--r.stackIndex];
5395
John Bauman66b8ab22014-05-06 15:57:45 -04005396 llvm::Value *value = index.loadValue();
John Bauman19bac1e2014-05-06 15:23:49 -04005397 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
5398
5399 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
5400 {
5401 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
5402 }
5403 }
5404 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
5405 {
5406 Nucleus::createBr(callRetBlock[currentLabel][0]);
5407 }
5408 else // Function isn't called
5409 {
5410 Nucleus::createBr(unreachableBlock);
John Bauman89401822014-05-06 15:04:28 -04005411 }
5412
5413 Nucleus::setInsertBlock(unreachableBlock);
5414 Nucleus::createUnreachable();
5415 }
5416 }
5417
John Bauman19bac1e2014-05-06 15:23:49 -04005418 void PixelRoutine::LEAVE(Registers &r)
5419 {
5420 r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
5421
5422 // FIXME: Return from function if all instances left
5423 // FIXME: Use enableLeave in other control-flow constructs
5424 }
5425
Alexis Hetu96517182015-04-15 10:30:23 -04005426 void PixelRoutine::writeDestination(Registers &r, Vector4s &d, const Dst &dst)
John Bauman89401822014-05-06 15:04:28 -04005427 {
5428 switch(dst.type)
5429 {
John Bauman19bac1e2014-05-06 15:23:49 -04005430 case Shader::PARAMETER_TEMP:
Alexis Hetu96517182015-04-15 10:30:23 -04005431 if(dst.mask & 0x1) r.rs[dst.index].x = d.x;
5432 if(dst.mask & 0x2) r.rs[dst.index].y = d.y;
5433 if(dst.mask & 0x4) r.rs[dst.index].z = d.z;
5434 if(dst.mask & 0x8) r.rs[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005435 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005436 case Shader::PARAMETER_INPUT:
Alexis Hetu96517182015-04-15 10:30:23 -04005437 if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
5438 if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
5439 if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
5440 if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005441 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005442 case Shader::PARAMETER_CONST: ASSERT(false); break;
5443 case Shader::PARAMETER_TEXTURE:
Alexis Hetu96517182015-04-15 10:30:23 -04005444 if(dst.mask & 0x1) r.ts[dst.index].x = d.x;
5445 if(dst.mask & 0x2) r.ts[dst.index].y = d.y;
5446 if(dst.mask & 0x4) r.ts[dst.index].z = d.z;
5447 if(dst.mask & 0x8) r.ts[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005448 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005449 case Shader::PARAMETER_COLOROUT:
Alexis Hetu96517182015-04-15 10:30:23 -04005450 if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
5451 if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
5452 if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
5453 if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
John Bauman89401822014-05-06 15:04:28 -04005454 break;
5455 default:
5456 ASSERT(false);
5457 }
5458 }
5459
Alexis Hetu96517182015-04-15 10:30:23 -04005460 Vector4s PixelRoutine::fetchRegisterS(Registers &r, const Src &src)
John Bauman89401822014-05-06 15:04:28 -04005461 {
Alexis Hetu96517182015-04-15 10:30:23 -04005462 Vector4s *reg;
John Bauman89401822014-05-06 15:04:28 -04005463 int i = src.index;
5464
Alexis Hetu96517182015-04-15 10:30:23 -04005465 Vector4s c;
John Bauman89401822014-05-06 15:04:28 -04005466
John Bauman19bac1e2014-05-06 15:23:49 -04005467 if(src.type == Shader::PARAMETER_CONST)
John Bauman89401822014-05-06 15:04:28 -04005468 {
John Bauman19bac1e2014-05-06 15:23:49 -04005469 c.x = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][0]));
5470 c.y = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][1]));
5471 c.z = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][2]));
5472 c.w = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][3]));
John Bauman89401822014-05-06 15:04:28 -04005473 }
5474
5475 switch(src.type)
5476 {
Alexis Hetu96517182015-04-15 10:30:23 -04005477 case Shader::PARAMETER_TEMP: reg = &r.rs[i]; break;
5478 case Shader::PARAMETER_INPUT: reg = &r.vs[i]; break;
John Bauman19bac1e2014-05-06 15:23:49 -04005479 case Shader::PARAMETER_CONST: reg = &c; break;
Alexis Hetu96517182015-04-15 10:30:23 -04005480 case Shader::PARAMETER_TEXTURE: reg = &r.ts[i]; break;
5481 case Shader::PARAMETER_VOID: return r.rs[0]; // Dummy
5482 case Shader::PARAMETER_FLOAT4LITERAL: return r.rs[0]; // Dummy
John Bauman89401822014-05-06 15:04:28 -04005483 default:
5484 ASSERT(false);
5485 }
5486
John Bauman66b8ab22014-05-06 15:57:45 -04005487 const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3];
5488 const Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3];
5489 const Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3];
5490 const Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3];
John Bauman89401822014-05-06 15:04:28 -04005491
Alexis Hetu96517182015-04-15 10:30:23 -04005492 Vector4s mod;
John Bauman89401822014-05-06 15:04:28 -04005493
5494 switch(src.modifier)
5495 {
John Bauman19bac1e2014-05-06 15:23:49 -04005496 case Shader::MODIFIER_NONE:
5497 mod.x = x;
5498 mod.y = y;
5499 mod.z = z;
5500 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005501 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005502 case Shader::MODIFIER_BIAS:
5503 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5504 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5505 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5506 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
John Bauman89401822014-05-06 15:04:28 -04005507 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005508 case Shader::MODIFIER_BIAS_NEGATE:
5509 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
5510 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
5511 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
5512 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
John Bauman89401822014-05-06 15:04:28 -04005513 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005514 case Shader::MODIFIER_COMPLEMENT:
5515 mod.x = SubSat(Short4(0x1000), x);
5516 mod.y = SubSat(Short4(0x1000), y);
5517 mod.z = SubSat(Short4(0x1000), z);
5518 mod.w = SubSat(Short4(0x1000), w);
John Bauman89401822014-05-06 15:04:28 -04005519 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005520 case Shader::MODIFIER_NEGATE:
5521 mod.x = -x;
5522 mod.y = -y;
5523 mod.z = -z;
5524 mod.w = -w;
John Bauman89401822014-05-06 15:04:28 -04005525 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005526 case Shader::MODIFIER_X2:
5527 mod.x = AddSat(x, x);
5528 mod.y = AddSat(y, y);
5529 mod.z = AddSat(z, z);
5530 mod.w = AddSat(w, w);
John Bauman89401822014-05-06 15:04:28 -04005531 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005532 case Shader::MODIFIER_X2_NEGATE:
5533 mod.x = -AddSat(x, x);
5534 mod.y = -AddSat(y, y);
5535 mod.z = -AddSat(z, z);
5536 mod.w = -AddSat(w, w);
John Bauman89401822014-05-06 15:04:28 -04005537 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005538 case Shader::MODIFIER_SIGN:
5539 mod.x = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5540 mod.y = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5541 mod.z = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5542 mod.w = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800));
5543 mod.x = AddSat(mod.x, mod.x);
5544 mod.y = AddSat(mod.y, mod.y);
5545 mod.z = AddSat(mod.z, mod.z);
5546 mod.w = AddSat(mod.w, mod.w);
John Bauman89401822014-05-06 15:04:28 -04005547 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005548 case Shader::MODIFIER_SIGN_NEGATE:
5549 mod.x = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x);
5550 mod.y = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y);
5551 mod.z = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z);
5552 mod.w = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w);
5553 mod.x = AddSat(mod.x, mod.x);
5554 mod.y = AddSat(mod.y, mod.y);
5555 mod.z = AddSat(mod.z, mod.z);
5556 mod.w = AddSat(mod.w, mod.w);
John Bauman89401822014-05-06 15:04:28 -04005557 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005558 case Shader::MODIFIER_DZ:
5559 mod.x = x;
5560 mod.y = y;
5561 mod.z = z;
5562 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005563 // Projection performed by texture sampler
5564 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005565 case Shader::MODIFIER_DW:
5566 mod.x = x;
5567 mod.y = y;
5568 mod.z = z;
5569 mod.w = w;
John Bauman89401822014-05-06 15:04:28 -04005570 // Projection performed by texture sampler
5571 break;
5572 default:
5573 ASSERT(false);
5574 }
5575
John Bauman19bac1e2014-05-06 15:23:49 -04005576 if(src.type == Shader::PARAMETER_CONST && (src.modifier == Shader::MODIFIER_X2 || src.modifier == Shader::MODIFIER_X2_NEGATE))
John Bauman89401822014-05-06 15:04:28 -04005577 {
John Bauman19bac1e2014-05-06 15:23:49 -04005578 mod.x = Min(mod.x, Short4(0x1000)); mod.x = Max(mod.x, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5579 mod.y = Min(mod.y, Short4(0x1000)); mod.y = Max(mod.y, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5580 mod.z = Min(mod.z, Short4(0x1000)); mod.z = Max(mod.z, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
5581 mod.w = Min(mod.w, Short4(0x1000)); mod.w = Max(mod.w, Short4(-0x1000, -0x1000, -0x1000, -0x1000));
John Bauman89401822014-05-06 15:04:28 -04005582 }
5583
5584 return mod;
5585 }
5586
Alexis Hetu96517182015-04-15 10:30:23 -04005587 Vector4f PixelRoutine::fetchRegisterF(Registers &r, const Src &src, int offset)
John Bauman89401822014-05-06 15:04:28 -04005588 {
John Bauman19bac1e2014-05-06 15:23:49 -04005589 Vector4f reg;
John Bauman89401822014-05-06 15:04:28 -04005590 int i = src.index + offset;
5591
5592 switch(src.type)
5593 {
John Bauman19bac1e2014-05-06 15:23:49 -04005594 case Shader::PARAMETER_TEMP:
5595 if(src.rel.type == Shader::PARAMETER_VOID)
John Bauman89401822014-05-06 15:04:28 -04005596 {
John Bauman19bac1e2014-05-06 15:23:49 -04005597 reg = r.rf[i];
5598 }
5599 else
5600 {
5601 Int a = relativeAddress(r, src);
5602
5603 reg = r.rf[i + a];
5604 }
5605 break;
5606 case Shader::PARAMETER_INPUT:
5607 {
5608 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
John Bauman89401822014-05-06 15:04:28 -04005609 {
John Bauman19bac1e2014-05-06 15:23:49 -04005610 reg = r.vf[i];
John Bauman89401822014-05-06 15:04:28 -04005611 }
John Bauman19bac1e2014-05-06 15:23:49 -04005612 else if(src.rel.type == Shader::PARAMETER_LOOP)
John Bauman89401822014-05-06 15:04:28 -04005613 {
5614 Int aL = r.aL[r.loopDepth];
5615
John Bauman19bac1e2014-05-06 15:23:49 -04005616 reg = r.vf[i + aL];
John Bauman89401822014-05-06 15:04:28 -04005617 }
John Bauman19bac1e2014-05-06 15:23:49 -04005618 else
John Bauman89401822014-05-06 15:04:28 -04005619 {
John Bauman19bac1e2014-05-06 15:23:49 -04005620 Int a = relativeAddress(r, src);
5621
5622 reg = r.vf[i + a];
John Bauman89401822014-05-06 15:04:28 -04005623 }
5624 }
5625 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005626 case Shader::PARAMETER_CONST:
5627 reg = readConstant(r, src, offset);
John Bauman89401822014-05-06 15:04:28 -04005628 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005629 case Shader::PARAMETER_TEXTURE:
5630 reg = r.vf[2 + i];
5631 break;
5632 case Shader::PARAMETER_MISCTYPE:
John Bauman89401822014-05-06 15:04:28 -04005633 if(src.index == 0) reg = r.vPos;
5634 if(src.index == 1) reg = r.vFace;
5635 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005636 case Shader::PARAMETER_SAMPLER:
5637 if(src.rel.type == Shader::PARAMETER_VOID)
5638 {
5639 reg.x = As<Float4>(Int4(i));
5640 }
5641 else if(src.rel.type == Shader::PARAMETER_TEMP)
5642 {
5643 reg.x = As<Float4>(Int4(i) + RoundInt(r.rf[src.rel.index].x));
5644 }
5645 return reg;
5646 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
5647 case Shader::PARAMETER_VOID: return reg; // Dummy
5648 case Shader::PARAMETER_FLOAT4LITERAL:
5649 reg.x = Float4(src.value[0]);
5650 reg.y = Float4(src.value[1]);
5651 reg.z = Float4(src.value[2]);
5652 reg.w = Float4(src.value[3]);
5653 break;
5654 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
5655 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
5656 case Shader::PARAMETER_LOOP: return reg; // Dummy
5657 case Shader::PARAMETER_COLOROUT:
5658 reg = r.oC[i];
5659 break;
5660 case Shader::PARAMETER_DEPTHOUT:
5661 reg.x = r.oDepth;
5662 break;
John Bauman89401822014-05-06 15:04:28 -04005663 default:
5664 ASSERT(false);
5665 }
5666
John Bauman66b8ab22014-05-06 15:57:45 -04005667 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
5668 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
5669 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
5670 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
John Bauman89401822014-05-06 15:04:28 -04005671
John Bauman19bac1e2014-05-06 15:23:49 -04005672 Vector4f mod;
John Bauman89401822014-05-06 15:04:28 -04005673
5674 switch(src.modifier)
5675 {
John Bauman19bac1e2014-05-06 15:23:49 -04005676 case Shader::MODIFIER_NONE:
John Bauman89401822014-05-06 15:04:28 -04005677 mod.x = x;
5678 mod.y = y;
5679 mod.z = z;
5680 mod.w = w;
5681 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005682 case Shader::MODIFIER_NEGATE:
John Bauman89401822014-05-06 15:04:28 -04005683 mod.x = -x;
5684 mod.y = -y;
5685 mod.z = -z;
5686 mod.w = -w;
5687 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005688 case Shader::MODIFIER_ABS:
John Bauman89401822014-05-06 15:04:28 -04005689 mod.x = Abs(x);
5690 mod.y = Abs(y);
5691 mod.z = Abs(z);
5692 mod.w = Abs(w);
5693 break;
John Bauman19bac1e2014-05-06 15:23:49 -04005694 case Shader::MODIFIER_ABS_NEGATE:
John Bauman89401822014-05-06 15:04:28 -04005695 mod.x = -Abs(x);
5696 mod.y = -Abs(y);
5697 mod.z = -Abs(z);
5698 mod.w = -Abs(w);
5699 break;
John Bauman66b8ab22014-05-06 15:57:45 -04005700 case Shader::MODIFIER_NOT:
5701 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
5702 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
5703 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
5704 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
5705 break;
John Bauman89401822014-05-06 15:04:28 -04005706 default:
5707 ASSERT(false);
5708 }
5709
5710 return mod;
5711 }
5712
John Bauman19bac1e2014-05-06 15:23:49 -04005713 Vector4f PixelRoutine::readConstant(Registers &r, const Src &src, int offset)
John Bauman89401822014-05-06 15:04:28 -04005714 {
John Bauman19bac1e2014-05-06 15:23:49 -04005715 Vector4f c;
5716
5717 int i = src.index + offset;
5718
5719 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
5720 {
5721 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]));
5722
5723 c.x = c.x.xxxx;
5724 c.y = c.y.yyyy;
5725 c.z = c.z.zzzz;
5726 c.w = c.w.wwww;
5727
Nicolas Capenseafdb222015-05-15 15:24:08 -04005728 if(shader->containsDefineInstruction()) // Constant may be known at compile time
John Bauman19bac1e2014-05-06 15:23:49 -04005729 {
Alexis Hetu903e0252014-11-25 14:25:32 -05005730 for(size_t j = 0; j < shader->getLength(); j++)
John Bauman19bac1e2014-05-06 15:23:49 -04005731 {
5732 const Shader::Instruction &instruction = *shader->getInstruction(j);
5733
5734 if(instruction.opcode == Shader::OPCODE_DEF)
5735 {
5736 if(instruction.dst.index == i)
5737 {
5738 c.x = Float4(instruction.src[0].value[0]);
5739 c.y = Float4(instruction.src[0].value[1]);
5740 c.z = Float4(instruction.src[0].value[2]);
5741 c.w = Float4(instruction.src[0].value[3]);
5742
5743 break;
5744 }
5745 }
5746 }
5747 }
5748 }
5749 else if(src.rel.type == Shader::PARAMETER_LOOP)
5750 {
5751 Int loopCounter = r.aL[r.loopDepth];
5752
5753 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]) + loopCounter * 16);
5754
5755 c.x = c.x.xxxx;
5756 c.y = c.y.yyyy;
5757 c.z = c.z.zzzz;
5758 c.w = c.w.wwww;
5759 }
5760 else
5761 {
5762 Int a = relativeAddress(r, src);
5763
5764 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i]) + a * 16);
5765
5766 c.x = c.x.xxxx;
5767 c.y = c.y.yyyy;
5768 c.z = c.z.zzzz;
5769 c.w = c.w.wwww;
5770 }
5771
5772 return c;
John Bauman89401822014-05-06 15:04:28 -04005773 }
5774
John Bauman19bac1e2014-05-06 15:23:49 -04005775 Int PixelRoutine::relativeAddress(Registers &r, const Shader::Parameter &var)
John Bauman89401822014-05-06 15:04:28 -04005776 {
John Bauman19bac1e2014-05-06 15:23:49 -04005777 ASSERT(var.rel.deterministic);
5778
5779 if(var.rel.type == Shader::PARAMETER_TEMP)
5780 {
5781 return RoundInt(Extract(r.rf[var.rel.index].x, 0)) * var.rel.scale;
5782 }
5783 else if(var.rel.type == Shader::PARAMETER_INPUT)
5784 {
5785 return RoundInt(Extract(r.vf[var.rel.index].x, 0)) * var.rel.scale;
5786 }
5787 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
5788 {
5789 return RoundInt(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
5790 }
5791 else if(var.rel.type == Shader::PARAMETER_CONST)
5792 {
Nicolas Capensb5e7a2a2014-05-06 16:38:19 -04005793 RValue<Float4> c = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[var.rel.index]));
John Bauman19bac1e2014-05-06 15:23:49 -04005794
5795 return RoundInt(Extract(c, 0)) * var.rel.scale;
5796 }
5797 else ASSERT(false);
5798
5799 return 0;
5800 }
5801
5802 Int4 PixelRoutine::enableMask(Registers &r, const Shader::Instruction *instruction)
5803 {
5804 Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
John Baumand4ae8632014-05-06 16:18:33 -04005805
5806 if(!whileTest)
John Bauman19bac1e2014-05-06 15:23:49 -04005807 {
John Baumand4ae8632014-05-06 16:18:33 -04005808 if(shader->containsBreakInstruction() && instruction->analysisBreak)
5809 {
5810 enable &= r.enableBreak;
5811 }
John Bauman19bac1e2014-05-06 15:23:49 -04005812
John Baumand4ae8632014-05-06 16:18:33 -04005813 if(shader->containsContinueInstruction() && instruction->analysisContinue)
5814 {
5815 enable &= r.enableContinue;
5816 }
John Bauman19bac1e2014-05-06 15:23:49 -04005817
John Baumand4ae8632014-05-06 16:18:33 -04005818 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
5819 {
5820 enable &= r.enableLeave;
5821 }
John Bauman19bac1e2014-05-06 15:23:49 -04005822 }
5823
5824 return enable;
5825 }
5826
5827 bool PixelRoutine::colorUsed()
5828 {
5829 return state.colorWriteMask || state.alphaTestActive() || state.shaderContainsKill;
5830 }
5831
5832 unsigned short PixelRoutine::shaderVersion() const
5833 {
5834 return shader ? shader->getVersion() : 0x0000;
5835 }
5836
5837 bool PixelRoutine::interpolateZ() const
5838 {
5839 return state.depthTestActive || state.pixelFogActive() || (shader && shader->vPosDeclared && fullPixelPositionRegister);
5840 }
5841
5842 bool PixelRoutine::interpolateW() const
5843 {
5844 return state.perspective || (shader && shader->vPosDeclared && fullPixelPositionRegister);
John Bauman89401822014-05-06 15:04:28 -04005845 }
5846}