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Alexis Hetuf2a8c372015-07-13 11:08:41 -04001// SwiftShader Software Renderer
2//
3// Copyright(c) 2015 Google Inc.
4//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of Google Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelProgram.hpp"
13#include "Primitive.hpp"
14#include "Renderer.hpp"
15#include "SamplerCore.hpp"
16
17namespace sw
18{
19 extern bool postBlendSRGB;
20 extern bool booleanFaceRegister;
21 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
22 extern bool fullPixelPositionRegister;
23
24 void PixelProgram::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
25 {
26 Registers& r = *static_cast<Registers*>(&rBase);
27
28 if(shader->getVersion() >= 0x0300)
29 {
30 if(shader->vPosDeclared)
31 {
32 if(!halfIntegerCoordinates)
33 {
34 r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
35 r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
36 }
37 else
38 {
39 r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
40 r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
41 }
42
43 if(fullPixelPositionRegister)
44 {
45 r.vPos.z = z[0]; // FIXME: Centroid?
46 r.vPos.w = w; // FIXME: Centroid?
47 }
48 }
49
50 if(shader->vFaceDeclared)
51 {
52 Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive, area));
53 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
54
55 r.vFace.x = face;
56 r.vFace.y = face;
57 r.vFace.z = face;
58 r.vFace.w = face;
59 }
60 }
61 }
62
63 void PixelProgram::applyShader(PixelRoutine::Registers &rBase, Int cMask[4])
64 {
65 Registers& r = *static_cast<Registers*>(&rBase);
66
67 r.enableIndex = 0;
68 r.stackIndex = 0;
69
70 if(shader->containsLeaveInstruction())
71 {
72 r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
73 }
74
Alexis Hetu1edcd8b2015-11-05 11:12:41 -050075 for(int i = 0; i < RENDERTARGETS; i++)
76 {
77 if(state.targetFormat[i] != FORMAT_NULL)
78 {
79 r.oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
80 }
81 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -040082
83 // Create all call site return blocks up front
84 for(size_t i = 0; i < shader->getLength(); i++)
85 {
86 const Shader::Instruction *instruction = shader->getInstruction(i);
87 Shader::Opcode opcode = instruction->opcode;
88
89 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
90 {
91 const Dst &dst = instruction->dst;
92
93 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
94 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
95 }
96 }
97
98 for(size_t i = 0; i < shader->getLength(); i++)
99 {
100 const Shader::Instruction *instruction = shader->getInstruction(i);
101 Shader::Opcode opcode = instruction->opcode;
102
103 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
104 {
105 continue;
106 }
107
108 const Dst &dst = instruction->dst;
109 const Src &src0 = instruction->src[0];
110 const Src &src1 = instruction->src[1];
111 const Src &src2 = instruction->src[2];
112 const Src &src3 = instruction->src[3];
113
114 bool predicate = instruction->predicate;
115 Control control = instruction->control;
116 bool pp = dst.partialPrecision;
117 bool project = instruction->project;
118 bool bias = instruction->bias;
119
120 Vector4f d;
121 Vector4f s0;
122 Vector4f s1;
123 Vector4f s2;
124 Vector4f s3;
125
126 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
127 {
128 if(dst.type == Shader::PARAMETER_TEXTURE)
129 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400130 d.x = r.v[2 + dst.index].x;
131 d.y = r.v[2 + dst.index].y;
132 d.z = r.v[2 + dst.index].z;
133 d.w = r.v[2 + dst.index].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400134 }
135 else
136 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400137 d = r.r[dst.index];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400138 }
139 }
140
141 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
142 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
143 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
144 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
145
146 switch(opcode)
147 {
148 case Shader::OPCODE_PS_2_0: break;
149 case Shader::OPCODE_PS_2_x: break;
150 case Shader::OPCODE_PS_3_0: break;
151 case Shader::OPCODE_DEF: break;
152 case Shader::OPCODE_DCL: break;
153 case Shader::OPCODE_NOP: break;
154 case Shader::OPCODE_MOV: mov(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400155 case Shader::OPCODE_NEG: neg(d, s0); break;
156 case Shader::OPCODE_INEG: ineg(d, s0); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400157 case Shader::OPCODE_F2B: f2b(d, s0); break;
158 case Shader::OPCODE_B2F: b2f(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400159 case Shader::OPCODE_F2I: f2i(d, s0); break;
160 case Shader::OPCODE_I2F: i2f(d, s0); break;
161 case Shader::OPCODE_F2U: f2u(d, s0); break;
162 case Shader::OPCODE_U2F: u2f(d, s0); break;
163 case Shader::OPCODE_I2B: i2b(d, s0); break;
164 case Shader::OPCODE_B2I: b2i(d, s0); break;
165 case Shader::OPCODE_U2B: u2b(d, s0); break;
166 case Shader::OPCODE_B2U: b2u(d, s0); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400167 case Shader::OPCODE_ADD: add(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400168 case Shader::OPCODE_IADD: iadd(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400169 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400170 case Shader::OPCODE_ISUB: isub(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400171 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400172 case Shader::OPCODE_IMUL: imul(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400173 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400174 case Shader::OPCODE_IMAD: imad(d, s0, s1, s2); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400175 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
176 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
177 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
178 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
179 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
Alexis Hetuc3d95f32015-09-23 12:27:32 -0400180 case Shader::OPCODE_DET2: det2(d, s0, s1); break;
181 case Shader::OPCODE_DET3: det3(d, s0, s1, s2); break;
182 case Shader::OPCODE_DET4: det4(d, s0, s1, s2, s3); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400183 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
184 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400185 case Shader::OPCODE_UCMP: ucmp(d, s0, s1, control); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400186 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
187 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
188 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
189 case Shader::OPCODE_FRC: frc(d, s0); break;
190 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
191 case Shader::OPCODE_FLOOR: floor(d, s0); break;
192 case Shader::OPCODE_ROUND: round(d, s0); break;
193 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
194 case Shader::OPCODE_CEIL: ceil(d, s0); break;
195 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
196 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
197 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
198 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
199 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
200 case Shader::OPCODE_LOG: log(d, s0, pp); break;
201 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
202 case Shader::OPCODE_DIV: div(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400203 case Shader::OPCODE_IDIV: idiv(d, s0, s1); break;
204 case Shader::OPCODE_UDIV: udiv(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400205 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400206 case Shader::OPCODE_IMOD: imod(d, s0, s1); break;
207 case Shader::OPCODE_UMOD: umod(d, s0, s1); break;
208 case Shader::OPCODE_SHL: shl(d, s0, s1); break;
209 case Shader::OPCODE_ISHR: ishr(d, s0, s1); break;
210 case Shader::OPCODE_USHR: ushr(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400211 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
212 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
213 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
214 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
215 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
216 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
217 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
218 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
219 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
220 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
221 case Shader::OPCODE_MIN: min(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400222 case Shader::OPCODE_IMIN: imin(d, s0, s1); break;
223 case Shader::OPCODE_UMIN: umin(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400224 case Shader::OPCODE_MAX: max(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400225 case Shader::OPCODE_IMAX: imax(d, s0, s1); break;
226 case Shader::OPCODE_UMAX: umax(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400227 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
228 case Shader::OPCODE_STEP: step(d, s0, s1); break;
229 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400230 case Shader::OPCODE_FLOATBITSTOINT:
231 case Shader::OPCODE_FLOATBITSTOUINT:
232 case Shader::OPCODE_INTBITSTOFLOAT:
233 case Shader::OPCODE_UINTBITSTOFLOAT: d = s0; break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400234 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
235 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
236 case Shader::OPCODE_SGN: sgn(d, s0); break;
237 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
238 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
239 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
240 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
241 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
242 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
243 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
244 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
245 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
246 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
247 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
248 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
249 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
250 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
251 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
252 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
253 case Shader::OPCODE_ABS: abs(d, s0); break;
254 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
255 case Shader::OPCODE_COS: cos(d, s0, pp); break;
256 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
257 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
258 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
259 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
260 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
261 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
262 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
263 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
264 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
265 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
266 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
267 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
268 case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
269 case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
270 case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
271 case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
272 case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
273 case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
274 case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
275 case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
Alexis Hetu9bcb31d2015-07-22 17:03:26 -0400276 case Shader::OPCODE_TEXSIZE: TEXSIZE(r, d, s0.x, src1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400277 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
278 case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
279 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
280 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
281 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
282 case Shader::OPCODE_BREAK: BREAK(r); break;
283 case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
284 case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
285 case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
286 case Shader::OPCODE_TEST: TEST(); break;
287 case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
288 case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
289 case Shader::OPCODE_ELSE: ELSE(r); break;
290 case Shader::OPCODE_ENDIF: ENDIF(r); break;
291 case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
292 case Shader::OPCODE_ENDREP: ENDREP(r); break;
293 case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
294 case Shader::OPCODE_IF: IF(r, src0); break;
295 case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
296 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
297 case Shader::OPCODE_LOOP: LOOP(r, src1); break;
298 case Shader::OPCODE_REP: REP(r, src0); break;
299 case Shader::OPCODE_WHILE: WHILE(r, src0); break;
300 case Shader::OPCODE_RET: RET(r); break;
301 case Shader::OPCODE_LEAVE: LEAVE(r); break;
302 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
303 case Shader::OPCODE_ALL: all(d.x, s0); break;
304 case Shader::OPCODE_ANY: any(d.x, s0); break;
305 case Shader::OPCODE_NOT: not(d, s0); break;
Alexis Hetuc4f2c292015-08-18 15:43:09 -0400306 case Shader::OPCODE_OR: or(d, s0, s1); break;
307 case Shader::OPCODE_XOR: xor(d, s0, s1); break;
308 case Shader::OPCODE_AND: and(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400309 case Shader::OPCODE_EQ: equal(d, s0, s1); break;
310 case Shader::OPCODE_NE: notEqual(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400311 case Shader::OPCODE_END: break;
312 default:
313 ASSERT(false);
314 }
315
316 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
317 {
318 if(dst.integer)
319 {
320 switch(opcode)
321 {
322 case Shader::OPCODE_DIV:
323 if(dst.x) d.x = Trunc(d.x);
324 if(dst.y) d.y = Trunc(d.y);
325 if(dst.z) d.z = Trunc(d.z);
326 if(dst.w) d.w = Trunc(d.w);
327 break;
328 default:
329 break; // No truncation to integer required when arguments are integer
330 }
331 }
332
333 if(dst.saturate)
334 {
335 if(dst.x) d.x = Max(d.x, Float4(0.0f));
336 if(dst.y) d.y = Max(d.y, Float4(0.0f));
337 if(dst.z) d.z = Max(d.z, Float4(0.0f));
338 if(dst.w) d.w = Max(d.w, Float4(0.0f));
339
340 if(dst.x) d.x = Min(d.x, Float4(1.0f));
341 if(dst.y) d.y = Min(d.y, Float4(1.0f));
342 if(dst.z) d.z = Min(d.z, Float4(1.0f));
343 if(dst.w) d.w = Min(d.w, Float4(1.0f));
344 }
345
346 if(instruction->isPredicated())
347 {
348 Vector4f pDst; // FIXME: Rename
349
350 switch(dst.type)
351 {
352 case Shader::PARAMETER_TEMP:
353 if(dst.rel.type == Shader::PARAMETER_VOID)
354 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400355 if(dst.x) pDst.x = r.r[dst.index].x;
356 if(dst.y) pDst.y = r.r[dst.index].y;
357 if(dst.z) pDst.z = r.r[dst.index].z;
358 if(dst.w) pDst.w = r.r[dst.index].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400359 }
360 else
361 {
362 Int a = relativeAddress(r, dst);
363
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400364 if(dst.x) pDst.x = r.r[dst.index + a].x;
365 if(dst.y) pDst.y = r.r[dst.index + a].y;
366 if(dst.z) pDst.z = r.r[dst.index + a].z;
367 if(dst.w) pDst.w = r.r[dst.index + a].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400368 }
369 break;
370 case Shader::PARAMETER_COLOROUT:
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500371 if(dst.rel.type == Shader::PARAMETER_VOID)
372 {
373 if(dst.x) pDst.x = r.oC[dst.index].x;
374 if(dst.y) pDst.y = r.oC[dst.index].y;
375 if(dst.z) pDst.z = r.oC[dst.index].z;
376 if(dst.w) pDst.w = r.oC[dst.index].w;
377 }
378 else
379 {
380 Int a = relativeAddress(r, dst) + dst.index;
381
382 if(dst.x) pDst.x = r.oC[a].x;
383 if(dst.y) pDst.y = r.oC[a].y;
384 if(dst.z) pDst.z = r.oC[a].z;
385 if(dst.w) pDst.w = r.oC[a].w;
386 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400387 break;
388 case Shader::PARAMETER_PREDICATE:
389 if(dst.x) pDst.x = r.p0.x;
390 if(dst.y) pDst.y = r.p0.y;
391 if(dst.z) pDst.z = r.p0.z;
392 if(dst.w) pDst.w = r.p0.w;
393 break;
394 case Shader::PARAMETER_DEPTHOUT:
395 pDst.x = r.oDepth;
396 break;
397 default:
398 ASSERT(false);
399 }
400
401 Int4 enable = enableMask(r, instruction);
402
403 Int4 xEnable = enable;
404 Int4 yEnable = enable;
405 Int4 zEnable = enable;
406 Int4 wEnable = enable;
407
408 if(predicate)
409 {
410 unsigned char pSwizzle = instruction->predicateSwizzle;
411
412 Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
413 Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
414 Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
415 Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
416
417 if(!instruction->predicateNot)
418 {
419 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
420 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
421 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
422 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
423 }
424 else
425 {
426 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
427 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
428 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
429 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
430 }
431 }
432
433 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
434 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
435 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
436 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
437
438 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
439 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
440 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
441 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
442 }
443
444 switch(dst.type)
445 {
446 case Shader::PARAMETER_TEMP:
447 if(dst.rel.type == Shader::PARAMETER_VOID)
448 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400449 if(dst.x) r.r[dst.index].x = d.x;
450 if(dst.y) r.r[dst.index].y = d.y;
451 if(dst.z) r.r[dst.index].z = d.z;
452 if(dst.w) r.r[dst.index].w = d.w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400453 }
454 else
455 {
456 Int a = relativeAddress(r, dst);
457
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400458 if(dst.x) r.r[dst.index + a].x = d.x;
459 if(dst.y) r.r[dst.index + a].y = d.y;
460 if(dst.z) r.r[dst.index + a].z = d.z;
461 if(dst.w) r.r[dst.index + a].w = d.w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400462 }
463 break;
464 case Shader::PARAMETER_COLOROUT:
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500465 if(dst.rel.type == Shader::PARAMETER_VOID)
466 {
467 if(dst.x) { r.oC[dst.index].x = d.x; }
468 if(dst.y) { r.oC[dst.index].y = d.y; }
469 if(dst.z) { r.oC[dst.index].z = d.z; }
470 if(dst.w) { r.oC[dst.index].w = d.w; }
471 }
472 else
473 {
474 Int a = relativeAddress(r, dst) + dst.index;
475
476 if(dst.x) { r.oC[a].x = d.x; }
477 if(dst.y) { r.oC[a].y = d.y; }
478 if(dst.z) { r.oC[a].z = d.z; }
479 if(dst.w) { r.oC[a].w = d.w; }
480 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400481 break;
482 case Shader::PARAMETER_PREDICATE:
483 if(dst.x) r.p0.x = d.x;
484 if(dst.y) r.p0.y = d.y;
485 if(dst.z) r.p0.z = d.z;
486 if(dst.w) r.p0.w = d.w;
487 break;
488 case Shader::PARAMETER_DEPTHOUT:
489 r.oDepth = d.x;
490 break;
491 default:
492 ASSERT(false);
493 }
494 }
495 }
496
497 if(currentLabel != -1)
498 {
499 Nucleus::setInsertBlock(returnBlock);
500 }
501
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500502 for(int i = 0; i < RENDERTARGETS; i++)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400503 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500504 r.c[i] = r.oC[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400505 }
506 }
507
508 Bool PixelProgram::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
509 {
510 Registers& r = *static_cast<Registers*>(&rBase);
511
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500512 clampColor(r.c);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400513
514 if(!state.alphaTestActive())
515 {
516 return true;
517 }
518
519 Int aMask;
520
521 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
522 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500523 Short4 alpha = RoundShort4(r.c[0].w * Float4(0x1000));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400524
525 PixelRoutine::alphaTest(r, aMask, alpha);
526
527 for(unsigned int q = 0; q < state.multiSample; q++)
528 {
529 cMask[q] &= aMask;
530 }
531 }
532 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
533 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500534 alphaToCoverage(r, cMask, r.c[0].w);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400535 }
536 else ASSERT(false);
537
538 Int pass = cMask[0];
539
540 for(unsigned int q = 1; q < state.multiSample; q++)
541 {
542 pass = pass | cMask[q];
543 }
544
545 return pass != 0x0;
546 }
547
548 void PixelProgram::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
549 {
550 Registers& r = *static_cast<Registers*>(&rBase);
551
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500552 for(int index = 0; index < RENDERTARGETS; index++)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400553 {
554 if(!state.colorWriteActive(index))
555 {
556 continue;
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500557 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400558
559 if(!postBlendSRGB && state.writeSRGB)
560 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500561 r.c[index].x = linearToSRGB(r.c[index].x);
562 r.c[index].y = linearToSRGB(r.c[index].y);
563 r.c[index].z = linearToSRGB(r.c[index].z);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400564 }
565
566 if(index == 0)
567 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500568 fogBlend(r, r.c[index], fog);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400569 }
570
571 switch(state.targetFormat[index])
572 {
573 case FORMAT_R5G6B5:
574 case FORMAT_X8R8G8B8:
575 case FORMAT_X8B8G8R8:
576 case FORMAT_A8R8G8B8:
577 case FORMAT_A8B8G8R8:
578 case FORMAT_A8:
579 case FORMAT_G16R16:
580 case FORMAT_A16B16G16R16:
581 for(unsigned int q = 0; q < state.multiSample; q++)
582 {
583 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
584 Vector4s color;
585
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500586 color.x = convertFixed16(r.c[index].x, false);
587 color.y = convertFixed16(r.c[index].y, false);
588 color.z = convertFixed16(r.c[index].z, false);
589 color.w = convertFixed16(r.c[index].w, false);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400590
591 if(state.multiSampleMask & (1 << q))
592 {
593 alphaBlend(r, index, buffer, color, x);
594 logicOperation(r, index, buffer, color, x);
595 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
596 }
597 }
598 break;
599 case FORMAT_R32F:
600 case FORMAT_G32R32F:
601 case FORMAT_A32B32G32R32F:
602 for(unsigned int q = 0; q < state.multiSample; q++)
603 {
604 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500605 Vector4f color = r.c[index];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400606
607 if(state.multiSampleMask & (1 << q))
608 {
609 alphaBlend(r, index, buffer, color, x);
610 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
611 }
612 }
613 break;
614 default:
615 ASSERT(false);
616 }
617 }
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500618 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400619
620 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
621 {
622 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
623 {
624 sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
625 }
626 else
627 {
628 Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
629
630 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
631 {
632 if(shader->usesSampler(i))
633 {
634 If(index == i)
635 {
636 sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
637 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
638 }
639 }
640 }
641 }
642 }
643
644 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
645 {
646#if PERF_PROFILE
647 Long texTime = Ticks();
648#endif
649
650 Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
651
652 if(!project)
653 {
654 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
655 }
656 else
657 {
658 Float4 rq = reciprocal(q);
659
660 Float4 u_q = u * rq;
661 Float4 v_q = v * rq;
662 Float4 w_q = w * rq;
663
664 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
665 }
666
667#if PERF_PROFILE
668 r.cycles[PERF_TEX] += Ticks() - texTime;
669#endif
670 }
671
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500672 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS])
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400673 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500674 for(int index = 0; index < RENDERTARGETS; index++)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400675 {
676 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
677 {
678 continue;
679 }
680
681 switch(state.targetFormat[index])
682 {
683 case FORMAT_NULL:
684 break;
685 case FORMAT_R5G6B5:
686 case FORMAT_A8R8G8B8:
687 case FORMAT_A8B8G8R8:
688 case FORMAT_X8R8G8B8:
689 case FORMAT_X8B8G8R8:
690 case FORMAT_A8:
691 case FORMAT_G16R16:
692 case FORMAT_A16B16G16R16:
693 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
694 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
695 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
696 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
697 break;
698 case FORMAT_R32F:
699 case FORMAT_G32R32F:
700 case FORMAT_A32B32G32R32F:
701 break;
702 default:
703 ASSERT(false);
704 }
705 }
706 }
707
708 Int4 PixelProgram::enableMask(Registers &r, const Shader::Instruction *instruction)
709 {
710 Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
711
712 if(!whileTest)
713 {
714 if(shader->containsBreakInstruction() && instruction->analysisBreak)
715 {
716 enable &= r.enableBreak;
717 }
718
719 if(shader->containsContinueInstruction() && instruction->analysisContinue)
720 {
721 enable &= r.enableContinue;
722 }
723
724 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
725 {
726 enable &= r.enableLeave;
727 }
728 }
729
730 return enable;
731 }
732
733 Vector4f PixelProgram::fetchRegisterF(Registers &r, const Src &src, int offset)
734 {
735 Vector4f reg;
736 int i = src.index + offset;
737
738 switch(src.type)
739 {
740 case Shader::PARAMETER_TEMP:
741 if(src.rel.type == Shader::PARAMETER_VOID)
742 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400743 reg = r.r[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400744 }
745 else
746 {
747 Int a = relativeAddress(r, src);
748
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400749 reg = r.r[i + a];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400750 }
751 break;
752 case Shader::PARAMETER_INPUT:
753 {
754 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
755 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400756 reg = r.v[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400757 }
758 else if(src.rel.type == Shader::PARAMETER_LOOP)
759 {
760 Int aL = r.aL[r.loopDepth];
761
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400762 reg = r.v[i + aL];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400763 }
764 else
765 {
766 Int a = relativeAddress(r, src);
767
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400768 reg = r.v[i + a];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400769 }
770 }
771 break;
772 case Shader::PARAMETER_CONST:
773 reg = readConstant(r, src, offset);
774 break;
775 case Shader::PARAMETER_TEXTURE:
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400776 reg = r.v[2 + i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400777 break;
778 case Shader::PARAMETER_MISCTYPE:
779 if(src.index == 0) reg = r.vPos;
780 if(src.index == 1) reg = r.vFace;
781 break;
782 case Shader::PARAMETER_SAMPLER:
783 if(src.rel.type == Shader::PARAMETER_VOID)
784 {
785 reg.x = As<Float4>(Int4(i));
786 }
787 else if(src.rel.type == Shader::PARAMETER_TEMP)
788 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400789 reg.x = As<Float4>(Int4(i) + As<Int4>(r.r[src.rel.index].x));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400790 }
791 return reg;
792 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
793 case Shader::PARAMETER_VOID: return reg; // Dummy
794 case Shader::PARAMETER_FLOAT4LITERAL:
795 reg.x = Float4(src.value[0]);
796 reg.y = Float4(src.value[1]);
797 reg.z = Float4(src.value[2]);
798 reg.w = Float4(src.value[3]);
799 break;
800 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
801 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
802 case Shader::PARAMETER_LOOP: return reg; // Dummy
803 case Shader::PARAMETER_COLOROUT:
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500804 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
805 {
806 reg = r.oC[i];
807 }
808 else
809 {
810 Int a = relativeAddress(r, src);
811
812 reg = r.oC[i + a];
813 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400814 break;
815 case Shader::PARAMETER_DEPTHOUT:
816 reg.x = r.oDepth;
817 break;
818 default:
819 ASSERT(false);
820 }
821
822 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
823 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
824 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
825 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
826
827 Vector4f mod;
828
829 switch(src.modifier)
830 {
831 case Shader::MODIFIER_NONE:
832 mod.x = x;
833 mod.y = y;
834 mod.z = z;
835 mod.w = w;
836 break;
837 case Shader::MODIFIER_NEGATE:
838 mod.x = -x;
839 mod.y = -y;
840 mod.z = -z;
841 mod.w = -w;
842 break;
843 case Shader::MODIFIER_ABS:
844 mod.x = Abs(x);
845 mod.y = Abs(y);
846 mod.z = Abs(z);
847 mod.w = Abs(w);
848 break;
849 case Shader::MODIFIER_ABS_NEGATE:
850 mod.x = -Abs(x);
851 mod.y = -Abs(y);
852 mod.z = -Abs(z);
853 mod.w = -Abs(w);
854 break;
855 case Shader::MODIFIER_NOT:
856 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
857 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
858 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
859 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
860 break;
861 default:
862 ASSERT(false);
863 }
864
865 return mod;
866 }
867
868 Vector4f PixelProgram::readConstant(Registers &r, const Src &src, int offset)
869 {
870 Vector4f c;
871
872 int i = src.index + offset;
873
874 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
875 {
876 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]));
877
878 c.x = c.x.xxxx;
879 c.y = c.y.yyyy;
880 c.z = c.z.zzzz;
881 c.w = c.w.wwww;
882
883 if(shader->containsDefineInstruction()) // Constant may be known at compile time
884 {
885 for(size_t j = 0; j < shader->getLength(); j++)
886 {
887 const Shader::Instruction &instruction = *shader->getInstruction(j);
888
889 if(instruction.opcode == Shader::OPCODE_DEF)
890 {
891 if(instruction.dst.index == i)
892 {
893 c.x = Float4(instruction.src[0].value[0]);
894 c.y = Float4(instruction.src[0].value[1]);
895 c.z = Float4(instruction.src[0].value[2]);
896 c.w = Float4(instruction.src[0].value[3]);
897
898 break;
899 }
900 }
901 }
902 }
903 }
904 else if(src.rel.type == Shader::PARAMETER_LOOP)
905 {
906 Int loopCounter = r.aL[r.loopDepth];
907
908 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16);
909
910 c.x = c.x.xxxx;
911 c.y = c.y.yyyy;
912 c.z = c.z.zzzz;
913 c.w = c.w.wwww;
914 }
915 else
916 {
917 Int a = relativeAddress(r, src);
918
919 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + a * 16);
920
921 c.x = c.x.xxxx;
922 c.y = c.y.yyyy;
923 c.z = c.z.zzzz;
924 c.w = c.w.wwww;
925 }
926
927 return c;
928 }
929
930 Int PixelProgram::relativeAddress(Registers &r, const Shader::Parameter &var)
931 {
932 ASSERT(var.rel.deterministic);
933
934 if(var.rel.type == Shader::PARAMETER_TEMP)
935 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400936 return As<Int>(Extract(r.r[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400937 }
938 else if(var.rel.type == Shader::PARAMETER_INPUT)
939 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400940 return As<Int>(Extract(r.v[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400941 }
942 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
943 {
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400944 return As<Int>(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400945 }
946 else if(var.rel.type == Shader::PARAMETER_CONST)
947 {
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400948 RValue<Int4> c = *Pointer<Int4>(r.data + OFFSET(DrawData, ps.c[var.rel.index]));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400949
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400950 return Extract(c, 0) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400951 }
952 else ASSERT(false);
953
954 return 0;
955 }
956
957 Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
958 {
959 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
960 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
961
962 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
963 }
964
965 void PixelProgram::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
966 {
967 Vector4f row0 = fetchRegisterF(r, src1, 0);
968 Vector4f row1 = fetchRegisterF(r, src1, 1);
969
970 dst.x = dot3(src0, row0);
971 dst.y = dot3(src0, row1);
972 }
973
974 void PixelProgram::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
975 {
976 Vector4f row0 = fetchRegisterF(r, src1, 0);
977 Vector4f row1 = fetchRegisterF(r, src1, 1);
978 Vector4f row2 = fetchRegisterF(r, src1, 2);
979
980 dst.x = dot3(src0, row0);
981 dst.y = dot3(src0, row1);
982 dst.z = dot3(src0, row2);
983 }
984
985 void PixelProgram::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
986 {
987 Vector4f row0 = fetchRegisterF(r, src1, 0);
988 Vector4f row1 = fetchRegisterF(r, src1, 1);
989 Vector4f row2 = fetchRegisterF(r, src1, 2);
990 Vector4f row3 = fetchRegisterF(r, src1, 3);
991
992 dst.x = dot3(src0, row0);
993 dst.y = dot3(src0, row1);
994 dst.z = dot3(src0, row2);
995 dst.w = dot3(src0, row3);
996 }
997
998 void PixelProgram::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
999 {
1000 Vector4f row0 = fetchRegisterF(r, src1, 0);
1001 Vector4f row1 = fetchRegisterF(r, src1, 1);
1002 Vector4f row2 = fetchRegisterF(r, src1, 2);
1003
1004 dst.x = dot4(src0, row0);
1005 dst.y = dot4(src0, row1);
1006 dst.z = dot4(src0, row2);
1007 }
1008
1009 void PixelProgram::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
1010 {
1011 Vector4f row0 = fetchRegisterF(r, src1, 0);
1012 Vector4f row1 = fetchRegisterF(r, src1, 1);
1013 Vector4f row2 = fetchRegisterF(r, src1, 2);
1014 Vector4f row3 = fetchRegisterF(r, src1, 3);
1015
1016 dst.x = dot4(src0, row0);
1017 dst.y = dot4(src0, row1);
1018 dst.z = dot4(src0, row2);
1019 dst.w = dot4(src0, row3);
1020 }
1021
1022 void PixelProgram::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1023 {
1024 Vector4f tmp;
1025 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
1026
1027 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1028 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1029 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1030 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1031 }
1032
1033 void PixelProgram::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
1034 {
1035 Vector4f tmp;
1036 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
1037
1038 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1039 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1040 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1041 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1042 }
1043
1044 void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1045 {
1046 Vector4f tmp;
1047 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
1048
1049 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1050 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1051 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1052 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1053 }
1054
Alexis Hetu9bcb31d2015-07-22 17:03:26 -04001055 void PixelProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
1056 {
1057 Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
1058 for(int i = 0; i < 4; ++i)
1059 {
1060 Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
1061 dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i);
1062 dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i);
1063 dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i);
1064 }
1065 }
1066
Alexis Hetuf2a8c372015-07-13 11:08:41 -04001067 void PixelProgram::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
1068 {
1069 Int kill = -1;
1070
1071 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
1072 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
1073 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
1074 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
1075
1076 // FIXME: Dynamic branching affects TEXKILL?
1077 // if(shader->containsDynamicBranching())
1078 // {
1079 // kill = ~SignMask(enableMask(r));
1080 // }
1081
1082 for(unsigned int q = 0; q < state.multiSample; q++)
1083 {
1084 cMask[q] &= kill;
1085 }
1086
1087 // FIXME: Branch to end of shader if all killed?
1088 }
1089
1090 void PixelProgram::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
1091 {
1092 Int kill = 0;
1093
1094 if(shader->containsDynamicBranching())
1095 {
1096 kill = ~SignMask(enableMask(r, instruction));
1097 }
1098
1099 for(unsigned int q = 0; q < state.multiSample; q++)
1100 {
1101 cMask[q] &= kill;
1102 }
1103
1104 // FIXME: Branch to end of shader if all killed?
1105 }
1106
1107 void PixelProgram::DFDX(Vector4f &dst, Vector4f &src)
1108 {
1109 dst.x = src.x.yyww - src.x.xxzz;
1110 dst.y = src.y.yyww - src.y.xxzz;
1111 dst.z = src.z.yyww - src.z.xxzz;
1112 dst.w = src.w.yyww - src.w.xxzz;
1113 }
1114
1115 void PixelProgram::DFDY(Vector4f &dst, Vector4f &src)
1116 {
1117 dst.x = src.x.zwzw - src.x.xyxy;
1118 dst.y = src.y.zwzw - src.y.xyxy;
1119 dst.z = src.z.zwzw - src.z.xyxy;
1120 dst.w = src.w.zwzw - src.w.xyxy;
1121 }
1122
1123 void PixelProgram::FWIDTH(Vector4f &dst, Vector4f &src)
1124 {
1125 // abs(dFdx(src)) + abs(dFdy(src));
1126 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
1127 dst.y = Abs(src.y.yyww - src.y.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
1128 dst.z = Abs(src.z.yyww - src.z.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
1129 dst.w = Abs(src.w.yyww - src.w.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
1130 }
1131
1132 void PixelProgram::BREAK(Registers &r)
1133 {
1134 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
1135 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1136
1137 if(breakDepth == 0)
1138 {
1139 r.enableIndex = r.enableIndex - breakDepth;
1140 Nucleus::createBr(endBlock);
1141 }
1142 else
1143 {
1144 r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
1145 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1146
1147 r.enableIndex = r.enableIndex - breakDepth;
1148 branch(allBreak, endBlock, deadBlock);
1149 }
1150
1151 Nucleus::setInsertBlock(deadBlock);
1152 r.enableIndex = r.enableIndex + breakDepth;
1153 }
1154
1155 void PixelProgram::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1156 {
1157 Int4 condition;
1158
1159 switch(control)
1160 {
1161 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1162 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1163 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1164 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1165 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1166 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1167 default:
1168 ASSERT(false);
1169 }
1170
1171 BREAK(r, condition);
1172 }
1173
1174 void PixelProgram::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
1175 {
1176 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1177
1178 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1179 {
1180 condition = ~condition;
1181 }
1182
1183 BREAK(r, condition);
1184 }
1185
1186 void PixelProgram::BREAK(Registers &r, Int4 &condition)
1187 {
1188 condition &= r.enableStack[r.enableIndex];
1189
1190 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
1191 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1192
1193 r.enableBreak = r.enableBreak & ~condition;
1194 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1195
1196 r.enableIndex = r.enableIndex - breakDepth;
1197 branch(allBreak, endBlock, continueBlock);
1198
1199 Nucleus::setInsertBlock(continueBlock);
1200 r.enableIndex = r.enableIndex + breakDepth;
1201 }
1202
1203 void PixelProgram::CONTINUE(Registers &r)
1204 {
1205 r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
1206 }
1207
1208 void PixelProgram::TEST()
1209 {
1210 whileTest = true;
1211 }
1212
1213 void PixelProgram::CALL(Registers &r, int labelIndex, int callSiteIndex)
1214 {
1215 if(!labelBlock[labelIndex])
1216 {
1217 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1218 }
1219
1220 if(callRetBlock[labelIndex].size() > 1)
1221 {
1222 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1223 }
1224
1225 Int4 restoreLeave = r.enableLeave;
1226
1227 Nucleus::createBr(labelBlock[labelIndex]);
1228 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1229
1230 r.enableLeave = restoreLeave;
1231 }
1232
1233 void PixelProgram::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
1234 {
1235 if(src.type == Shader::PARAMETER_CONSTBOOL)
1236 {
1237 CALLNZb(r, labelIndex, callSiteIndex, src);
1238 }
1239 else if(src.type == Shader::PARAMETER_PREDICATE)
1240 {
1241 CALLNZp(r, labelIndex, callSiteIndex, src);
1242 }
1243 else ASSERT(false);
1244 }
1245
1246 void PixelProgram::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
1247 {
1248 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1249
1250 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1251 {
1252 condition = !condition;
1253 }
1254
1255 if(!labelBlock[labelIndex])
1256 {
1257 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1258 }
1259
1260 if(callRetBlock[labelIndex].size() > 1)
1261 {
1262 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1263 }
1264
1265 Int4 restoreLeave = r.enableLeave;
1266
1267 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1268 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1269
1270 r.enableLeave = restoreLeave;
1271 }
1272
1273 void PixelProgram::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
1274 {
1275 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1276
1277 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1278 {
1279 condition = ~condition;
1280 }
1281
1282 condition &= r.enableStack[r.enableIndex];
1283
1284 if(!labelBlock[labelIndex])
1285 {
1286 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1287 }
1288
1289 if(callRetBlock[labelIndex].size() > 1)
1290 {
1291 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1292 }
1293
1294 r.enableIndex++;
1295 r.enableStack[r.enableIndex] = condition;
1296 Int4 restoreLeave = r.enableLeave;
1297
1298 Bool notAllFalse = SignMask(condition) != 0;
1299 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1300 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1301
1302 r.enableIndex--;
1303 r.enableLeave = restoreLeave;
1304 }
1305
1306 void PixelProgram::ELSE(Registers &r)
1307 {
1308 ifDepth--;
1309
1310 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
1311 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1312
1313 if(isConditionalIf[ifDepth])
1314 {
1315 Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1316 Bool notAllFalse = SignMask(condition) != 0;
1317
1318 branch(notAllFalse, falseBlock, endBlock);
1319
1320 r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1321 }
1322 else
1323 {
1324 Nucleus::createBr(endBlock);
1325 Nucleus::setInsertBlock(falseBlock);
1326 }
1327
1328 ifFalseBlock[ifDepth] = endBlock;
1329
1330 ifDepth++;
1331 }
1332
1333 void PixelProgram::ENDIF(Registers &r)
1334 {
1335 ifDepth--;
1336
1337 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
1338
1339 Nucleus::createBr(endBlock);
1340 Nucleus::setInsertBlock(endBlock);
1341
1342 if(isConditionalIf[ifDepth])
1343 {
1344 breakDepth--;
1345 r.enableIndex--;
1346 }
1347 }
1348
1349 void PixelProgram::ENDLOOP(Registers &r)
1350 {
1351 loopRepDepth--;
1352
1353 r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
1354
1355 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1356 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1357
1358 Nucleus::createBr(testBlock);
1359 Nucleus::setInsertBlock(endBlock);
1360
1361 r.loopDepth--;
1362 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1363 }
1364
1365 void PixelProgram::ENDREP(Registers &r)
1366 {
1367 loopRepDepth--;
1368
1369 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1370 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1371
1372 Nucleus::createBr(testBlock);
1373 Nucleus::setInsertBlock(endBlock);
1374
1375 r.loopDepth--;
1376 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1377 }
1378
1379 void PixelProgram::ENDWHILE(Registers &r)
1380 {
1381 loopRepDepth--;
1382
1383 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1384 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1385
1386 Nucleus::createBr(testBlock);
1387 Nucleus::setInsertBlock(endBlock);
1388
1389 r.enableIndex--;
1390 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1391 whileTest = false;
1392 }
1393
1394 void PixelProgram::IF(Registers &r, const Src &src)
1395 {
1396 if(src.type == Shader::PARAMETER_CONSTBOOL)
1397 {
1398 IFb(r, src);
1399 }
1400 else if(src.type == Shader::PARAMETER_PREDICATE)
1401 {
1402 IFp(r, src);
1403 }
1404 else
1405 {
1406 Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
1407 IF(r, condition);
1408 }
1409 }
1410
1411 void PixelProgram::IFb(Registers &r, const Src &boolRegister)
1412 {
1413 ASSERT(ifDepth < 24 + 4);
1414
1415 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1416
1417 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1418 {
1419 condition = !condition;
1420 }
1421
1422 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1423 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1424
1425 branch(condition, trueBlock, falseBlock);
1426
1427 isConditionalIf[ifDepth] = false;
1428 ifFalseBlock[ifDepth] = falseBlock;
1429
1430 ifDepth++;
1431 }
1432
1433 void PixelProgram::IFp(Registers &r, const Src &predicateRegister)
1434 {
1435 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1436
1437 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1438 {
1439 condition = ~condition;
1440 }
1441
1442 IF(r, condition);
1443 }
1444
1445 void PixelProgram::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1446 {
1447 Int4 condition;
1448
1449 switch(control)
1450 {
1451 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1452 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1453 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1454 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1455 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1456 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1457 default:
1458 ASSERT(false);
1459 }
1460
1461 IF(r, condition);
1462 }
1463
1464 void PixelProgram::IF(Registers &r, Int4 &condition)
1465 {
1466 condition &= r.enableStack[r.enableIndex];
1467
1468 r.enableIndex++;
1469 r.enableStack[r.enableIndex] = condition;
1470
1471 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1472 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1473
1474 Bool notAllFalse = SignMask(condition) != 0;
1475
1476 branch(notAllFalse, trueBlock, falseBlock);
1477
1478 isConditionalIf[ifDepth] = true;
1479 ifFalseBlock[ifDepth] = falseBlock;
1480
1481 ifDepth++;
1482 breakDepth++;
1483 }
1484
1485 void PixelProgram::LABEL(int labelIndex)
1486 {
1487 if(!labelBlock[labelIndex])
1488 {
1489 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1490 }
1491
1492 Nucleus::setInsertBlock(labelBlock[labelIndex]);
1493 currentLabel = labelIndex;
1494 }
1495
1496 void PixelProgram::LOOP(Registers &r, const Src &integerRegister)
1497 {
1498 r.loopDepth++;
1499
1500 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1501 r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
1502 r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
1503
1504 // If(r.increment[r.loopDepth] == 0)
1505 // {
1506 // r.increment[r.loopDepth] = 1;
1507 // }
1508
1509 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1510 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1511 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1512
1513 loopRepTestBlock[loopRepDepth] = testBlock;
1514 loopRepEndBlock[loopRepDepth] = endBlock;
1515
1516 // FIXME: jump(testBlock)
1517 Nucleus::createBr(testBlock);
1518 Nucleus::setInsertBlock(testBlock);
1519
1520 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1521 Nucleus::setInsertBlock(loopBlock);
1522
1523 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1524
1525 loopRepDepth++;
1526 breakDepth = 0;
1527 }
1528
1529 void PixelProgram::REP(Registers &r, const Src &integerRegister)
1530 {
1531 r.loopDepth++;
1532
1533 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1534 r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
1535
1536 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1537 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1538 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1539
1540 loopRepTestBlock[loopRepDepth] = testBlock;
1541 loopRepEndBlock[loopRepDepth] = endBlock;
1542
1543 // FIXME: jump(testBlock)
1544 Nucleus::createBr(testBlock);
1545 Nucleus::setInsertBlock(testBlock);
1546
1547 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1548 Nucleus::setInsertBlock(loopBlock);
1549
1550 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1551
1552 loopRepDepth++;
1553 breakDepth = 0;
1554 }
1555
1556 void PixelProgram::WHILE(Registers &r, const Src &temporaryRegister)
1557 {
1558 r.enableIndex++;
1559
1560 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1561 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1562 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1563
1564 loopRepTestBlock[loopRepDepth] = testBlock;
1565 loopRepEndBlock[loopRepDepth] = endBlock;
1566
1567 Int4 restoreBreak = r.enableBreak;
1568 Int4 restoreContinue = r.enableContinue;
1569
1570 // FIXME: jump(testBlock)
1571 Nucleus::createBr(testBlock);
1572 Nucleus::setInsertBlock(testBlock);
1573 r.enableContinue = restoreContinue;
1574
1575 const Vector4f &src = fetchRegisterF(r, temporaryRegister);
1576 Int4 condition = As<Int4>(src.x);
1577 condition &= r.enableStack[r.enableIndex - 1];
1578 r.enableStack[r.enableIndex] = condition;
1579
1580 Bool notAllFalse = SignMask(condition) != 0;
1581 branch(notAllFalse, loopBlock, endBlock);
1582
1583 Nucleus::setInsertBlock(endBlock);
1584 r.enableBreak = restoreBreak;
1585
1586 Nucleus::setInsertBlock(loopBlock);
1587
1588 loopRepDepth++;
1589 breakDepth = 0;
1590 }
1591
1592 void PixelProgram::RET(Registers &r)
1593 {
1594 if(currentLabel == -1)
1595 {
1596 returnBlock = Nucleus::createBasicBlock();
1597 Nucleus::createBr(returnBlock);
1598 }
1599 else
1600 {
1601 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
1602
1603 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
1604 {
1605 // FIXME: Encapsulate
1606 UInt index = r.callStack[--r.stackIndex];
1607
1608 llvm::Value *value = index.loadValue();
1609 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
1610
1611 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
1612 {
1613 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
1614 }
1615 }
1616 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
1617 {
1618 Nucleus::createBr(callRetBlock[currentLabel][0]);
1619 }
1620 else // Function isn't called
1621 {
1622 Nucleus::createBr(unreachableBlock);
1623 }
1624
1625 Nucleus::setInsertBlock(unreachableBlock);
1626 Nucleus::createUnreachable();
1627 }
1628 }
1629
1630 void PixelProgram::LEAVE(Registers &r)
1631 {
1632 r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
1633
1634 // FIXME: Return from function if all instances left
1635 // FIXME: Use enableLeave in other control-flow constructs
1636 }
1637
1638}