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Alexis Hetuf2a8c372015-07-13 11:08:41 -04001// SwiftShader Software Renderer
2//
3// Copyright(c) 2015 Google Inc.
4//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of Google Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelProgram.hpp"
13#include "Primitive.hpp"
14#include "Renderer.hpp"
15#include "SamplerCore.hpp"
16
17namespace sw
18{
19 extern bool postBlendSRGB;
20 extern bool booleanFaceRegister;
21 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
22 extern bool fullPixelPositionRegister;
23
24 void PixelProgram::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
25 {
26 Registers& r = *static_cast<Registers*>(&rBase);
27
28 if(shader->getVersion() >= 0x0300)
29 {
30 if(shader->vPosDeclared)
31 {
32 if(!halfIntegerCoordinates)
33 {
34 r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
35 r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
36 }
37 else
38 {
39 r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
40 r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
41 }
42
43 if(fullPixelPositionRegister)
44 {
45 r.vPos.z = z[0]; // FIXME: Centroid?
46 r.vPos.w = w; // FIXME: Centroid?
47 }
48 }
49
50 if(shader->vFaceDeclared)
51 {
52 Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive, area));
53 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
54
55 r.vFace.x = face;
56 r.vFace.y = face;
57 r.vFace.z = face;
58 r.vFace.w = face;
59 }
60 }
61 }
62
63 void PixelProgram::applyShader(PixelRoutine::Registers &rBase, Int cMask[4])
64 {
65 Registers& r = *static_cast<Registers*>(&rBase);
66
67 r.enableIndex = 0;
68 r.stackIndex = 0;
69
70 if(shader->containsLeaveInstruction())
71 {
72 r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
73 }
74
75 bool out[4][4] = { false };
76
77 // Create all call site return blocks up front
78 for(size_t i = 0; i < shader->getLength(); i++)
79 {
80 const Shader::Instruction *instruction = shader->getInstruction(i);
81 Shader::Opcode opcode = instruction->opcode;
82
83 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
84 {
85 const Dst &dst = instruction->dst;
86
87 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
88 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
89 }
90 }
91
92 for(size_t i = 0; i < shader->getLength(); i++)
93 {
94 const Shader::Instruction *instruction = shader->getInstruction(i);
95 Shader::Opcode opcode = instruction->opcode;
96
97 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
98 {
99 continue;
100 }
101
102 const Dst &dst = instruction->dst;
103 const Src &src0 = instruction->src[0];
104 const Src &src1 = instruction->src[1];
105 const Src &src2 = instruction->src[2];
106 const Src &src3 = instruction->src[3];
107
108 bool predicate = instruction->predicate;
109 Control control = instruction->control;
110 bool pp = dst.partialPrecision;
111 bool project = instruction->project;
112 bool bias = instruction->bias;
113
114 Vector4f d;
115 Vector4f s0;
116 Vector4f s1;
117 Vector4f s2;
118 Vector4f s3;
119
120 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
121 {
122 if(dst.type == Shader::PARAMETER_TEXTURE)
123 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400124 d.x = r.v[2 + dst.index].x;
125 d.y = r.v[2 + dst.index].y;
126 d.z = r.v[2 + dst.index].z;
127 d.w = r.v[2 + dst.index].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400128 }
129 else
130 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400131 d = r.r[dst.index];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400132 }
133 }
134
135 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
136 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
137 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
138 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
139
140 switch(opcode)
141 {
142 case Shader::OPCODE_PS_2_0: break;
143 case Shader::OPCODE_PS_2_x: break;
144 case Shader::OPCODE_PS_3_0: break;
145 case Shader::OPCODE_DEF: break;
146 case Shader::OPCODE_DCL: break;
147 case Shader::OPCODE_NOP: break;
148 case Shader::OPCODE_MOV: mov(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400149 case Shader::OPCODE_NEG: neg(d, s0); break;
150 case Shader::OPCODE_INEG: ineg(d, s0); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400151 case Shader::OPCODE_F2B: f2b(d, s0); break;
152 case Shader::OPCODE_B2F: b2f(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400153 case Shader::OPCODE_F2I: f2i(d, s0); break;
154 case Shader::OPCODE_I2F: i2f(d, s0); break;
155 case Shader::OPCODE_F2U: f2u(d, s0); break;
156 case Shader::OPCODE_U2F: u2f(d, s0); break;
157 case Shader::OPCODE_I2B: i2b(d, s0); break;
158 case Shader::OPCODE_B2I: b2i(d, s0); break;
159 case Shader::OPCODE_U2B: u2b(d, s0); break;
160 case Shader::OPCODE_B2U: b2u(d, s0); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400161 case Shader::OPCODE_ADD: add(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400162 case Shader::OPCODE_IADD: iadd(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400163 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400164 case Shader::OPCODE_ISUB: isub(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400165 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400166 case Shader::OPCODE_IMUL: imul(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400167 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400168 case Shader::OPCODE_IMAD: imad(d, s0, s1, s2); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400169 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
170 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
171 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
172 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
173 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
Alexis Hetuc3d95f32015-09-23 12:27:32 -0400174 case Shader::OPCODE_DET2: det2(d, s0, s1); break;
175 case Shader::OPCODE_DET3: det3(d, s0, s1, s2); break;
176 case Shader::OPCODE_DET4: det4(d, s0, s1, s2, s3); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400177 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
178 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400179 case Shader::OPCODE_UCMP: ucmp(d, s0, s1, control); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400180 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
181 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
182 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
183 case Shader::OPCODE_FRC: frc(d, s0); break;
184 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
185 case Shader::OPCODE_FLOOR: floor(d, s0); break;
186 case Shader::OPCODE_ROUND: round(d, s0); break;
187 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
188 case Shader::OPCODE_CEIL: ceil(d, s0); break;
189 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
190 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
191 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
192 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
193 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
194 case Shader::OPCODE_LOG: log(d, s0, pp); break;
195 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
196 case Shader::OPCODE_DIV: div(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400197 case Shader::OPCODE_IDIV: idiv(d, s0, s1); break;
198 case Shader::OPCODE_UDIV: udiv(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400199 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400200 case Shader::OPCODE_IMOD: imod(d, s0, s1); break;
201 case Shader::OPCODE_UMOD: umod(d, s0, s1); break;
202 case Shader::OPCODE_SHL: shl(d, s0, s1); break;
203 case Shader::OPCODE_ISHR: ishr(d, s0, s1); break;
204 case Shader::OPCODE_USHR: ushr(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400205 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
206 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
207 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
208 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
209 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
210 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
211 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
212 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
213 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
214 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
215 case Shader::OPCODE_MIN: min(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400216 case Shader::OPCODE_IMIN: imin(d, s0, s1); break;
217 case Shader::OPCODE_UMIN: umin(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400218 case Shader::OPCODE_MAX: max(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400219 case Shader::OPCODE_IMAX: imax(d, s0, s1); break;
220 case Shader::OPCODE_UMAX: umax(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400221 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
222 case Shader::OPCODE_STEP: step(d, s0, s1); break;
223 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400224 case Shader::OPCODE_FLOATBITSTOINT:
225 case Shader::OPCODE_FLOATBITSTOUINT:
226 case Shader::OPCODE_INTBITSTOFLOAT:
227 case Shader::OPCODE_UINTBITSTOFLOAT: d = s0; break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400228 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
229 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
230 case Shader::OPCODE_SGN: sgn(d, s0); break;
231 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
232 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
233 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
234 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
235 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
236 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
237 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
238 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
239 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
240 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
241 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
242 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
243 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
244 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
245 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
246 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
247 case Shader::OPCODE_ABS: abs(d, s0); break;
248 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
249 case Shader::OPCODE_COS: cos(d, s0, pp); break;
250 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
251 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
252 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
253 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
254 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
255 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
256 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
257 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
258 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
259 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
260 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
261 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
262 case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
263 case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
264 case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
265 case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
266 case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
267 case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
268 case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
269 case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
270 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
271 case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
272 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
273 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
274 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
275 case Shader::OPCODE_BREAK: BREAK(r); break;
276 case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
277 case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
278 case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
279 case Shader::OPCODE_TEST: TEST(); break;
280 case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
281 case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
282 case Shader::OPCODE_ELSE: ELSE(r); break;
283 case Shader::OPCODE_ENDIF: ENDIF(r); break;
284 case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
285 case Shader::OPCODE_ENDREP: ENDREP(r); break;
286 case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
287 case Shader::OPCODE_IF: IF(r, src0); break;
288 case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
289 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
290 case Shader::OPCODE_LOOP: LOOP(r, src1); break;
291 case Shader::OPCODE_REP: REP(r, src0); break;
292 case Shader::OPCODE_WHILE: WHILE(r, src0); break;
293 case Shader::OPCODE_RET: RET(r); break;
294 case Shader::OPCODE_LEAVE: LEAVE(r); break;
295 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
296 case Shader::OPCODE_ALL: all(d.x, s0); break;
297 case Shader::OPCODE_ANY: any(d.x, s0); break;
298 case Shader::OPCODE_NOT: not(d, s0); break;
Alexis Hetuc4f2c292015-08-18 15:43:09 -0400299 case Shader::OPCODE_OR: or(d, s0, s1); break;
300 case Shader::OPCODE_XOR: xor(d, s0, s1); break;
301 case Shader::OPCODE_AND: and(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400302 case Shader::OPCODE_EQ: equal(d, s0, s1); break;
303 case Shader::OPCODE_NE: notEqual(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400304 case Shader::OPCODE_END: break;
305 default:
306 ASSERT(false);
307 }
308
309 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
310 {
311 if(dst.integer)
312 {
313 switch(opcode)
314 {
315 case Shader::OPCODE_DIV:
316 if(dst.x) d.x = Trunc(d.x);
317 if(dst.y) d.y = Trunc(d.y);
318 if(dst.z) d.z = Trunc(d.z);
319 if(dst.w) d.w = Trunc(d.w);
320 break;
321 default:
322 break; // No truncation to integer required when arguments are integer
323 }
324 }
325
326 if(dst.saturate)
327 {
328 if(dst.x) d.x = Max(d.x, Float4(0.0f));
329 if(dst.y) d.y = Max(d.y, Float4(0.0f));
330 if(dst.z) d.z = Max(d.z, Float4(0.0f));
331 if(dst.w) d.w = Max(d.w, Float4(0.0f));
332
333 if(dst.x) d.x = Min(d.x, Float4(1.0f));
334 if(dst.y) d.y = Min(d.y, Float4(1.0f));
335 if(dst.z) d.z = Min(d.z, Float4(1.0f));
336 if(dst.w) d.w = Min(d.w, Float4(1.0f));
337 }
338
339 if(instruction->isPredicated())
340 {
341 Vector4f pDst; // FIXME: Rename
342
343 switch(dst.type)
344 {
345 case Shader::PARAMETER_TEMP:
346 if(dst.rel.type == Shader::PARAMETER_VOID)
347 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400348 if(dst.x) pDst.x = r.r[dst.index].x;
349 if(dst.y) pDst.y = r.r[dst.index].y;
350 if(dst.z) pDst.z = r.r[dst.index].z;
351 if(dst.w) pDst.w = r.r[dst.index].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400352 }
353 else
354 {
355 Int a = relativeAddress(r, dst);
356
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400357 if(dst.x) pDst.x = r.r[dst.index + a].x;
358 if(dst.y) pDst.y = r.r[dst.index + a].y;
359 if(dst.z) pDst.z = r.r[dst.index + a].z;
360 if(dst.w) pDst.w = r.r[dst.index + a].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400361 }
362 break;
363 case Shader::PARAMETER_COLOROUT:
364 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
365 if(dst.x) pDst.x = r.oC[dst.index].x;
366 if(dst.y) pDst.y = r.oC[dst.index].y;
367 if(dst.z) pDst.z = r.oC[dst.index].z;
368 if(dst.w) pDst.w = r.oC[dst.index].w;
369 break;
370 case Shader::PARAMETER_PREDICATE:
371 if(dst.x) pDst.x = r.p0.x;
372 if(dst.y) pDst.y = r.p0.y;
373 if(dst.z) pDst.z = r.p0.z;
374 if(dst.w) pDst.w = r.p0.w;
375 break;
376 case Shader::PARAMETER_DEPTHOUT:
377 pDst.x = r.oDepth;
378 break;
379 default:
380 ASSERT(false);
381 }
382
383 Int4 enable = enableMask(r, instruction);
384
385 Int4 xEnable = enable;
386 Int4 yEnable = enable;
387 Int4 zEnable = enable;
388 Int4 wEnable = enable;
389
390 if(predicate)
391 {
392 unsigned char pSwizzle = instruction->predicateSwizzle;
393
394 Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
395 Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
396 Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
397 Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
398
399 if(!instruction->predicateNot)
400 {
401 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
402 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
403 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
404 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
405 }
406 else
407 {
408 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
409 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
410 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
411 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
412 }
413 }
414
415 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
416 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
417 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
418 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
419
420 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
421 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
422 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
423 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
424 }
425
426 switch(dst.type)
427 {
428 case Shader::PARAMETER_TEMP:
429 if(dst.rel.type == Shader::PARAMETER_VOID)
430 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400431 if(dst.x) r.r[dst.index].x = d.x;
432 if(dst.y) r.r[dst.index].y = d.y;
433 if(dst.z) r.r[dst.index].z = d.z;
434 if(dst.w) r.r[dst.index].w = d.w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400435 }
436 else
437 {
438 Int a = relativeAddress(r, dst);
439
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400440 if(dst.x) r.r[dst.index + a].x = d.x;
441 if(dst.y) r.r[dst.index + a].y = d.y;
442 if(dst.z) r.r[dst.index + a].z = d.z;
443 if(dst.w) r.r[dst.index + a].w = d.w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400444 }
445 break;
446 case Shader::PARAMETER_COLOROUT:
447 ASSERT(dst.rel.type == Shader::PARAMETER_VOID);
448 if(dst.x) { r.oC[dst.index].x = d.x; out[dst.index][0] = true; }
449 if(dst.y) { r.oC[dst.index].y = d.y; out[dst.index][1] = true; }
450 if(dst.z) { r.oC[dst.index].z = d.z; out[dst.index][2] = true; }
451 if(dst.w) { r.oC[dst.index].w = d.w; out[dst.index][3] = true; }
452 break;
453 case Shader::PARAMETER_PREDICATE:
454 if(dst.x) r.p0.x = d.x;
455 if(dst.y) r.p0.y = d.y;
456 if(dst.z) r.p0.z = d.z;
457 if(dst.w) r.p0.w = d.w;
458 break;
459 case Shader::PARAMETER_DEPTHOUT:
460 r.oDepth = d.x;
461 break;
462 default:
463 ASSERT(false);
464 }
465 }
466 }
467
468 if(currentLabel != -1)
469 {
470 Nucleus::setInsertBlock(returnBlock);
471 }
472
473 for(int i = 0; i < 4; i++)
474 {
475 if(state.targetFormat[i] != FORMAT_NULL)
476 {
477 if(!out[i][0]) r.oC[i].x = Float4(0.0f);
478 if(!out[i][1]) r.oC[i].y = Float4(0.0f);
479 if(!out[i][2]) r.oC[i].z = Float4(0.0f);
480 if(!out[i][3]) r.oC[i].w = Float4(0.0f);
481 }
482 }
483 }
484
485 Bool PixelProgram::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
486 {
487 Registers& r = *static_cast<Registers*>(&rBase);
488
489 clampColor(r.oC);
490
491 if(!state.alphaTestActive())
492 {
493 return true;
494 }
495
496 Int aMask;
497
498 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
499 {
500 Short4 alpha = RoundShort4(r.oC[0].w * Float4(0x1000));
501
502 PixelRoutine::alphaTest(r, aMask, alpha);
503
504 for(unsigned int q = 0; q < state.multiSample; q++)
505 {
506 cMask[q] &= aMask;
507 }
508 }
509 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
510 {
511 alphaToCoverage(r, cMask, r.oC[0].w);
512 }
513 else ASSERT(false);
514
515 Int pass = cMask[0];
516
517 for(unsigned int q = 1; q < state.multiSample; q++)
518 {
519 pass = pass | cMask[q];
520 }
521
522 return pass != 0x0;
523 }
524
525 void PixelProgram::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
526 {
527 Registers& r = *static_cast<Registers*>(&rBase);
528
529 for(int index = 0; index < 4; index++)
530 {
531 if(!state.colorWriteActive(index))
532 {
533 continue;
534 }
535
536 if(!postBlendSRGB && state.writeSRGB)
537 {
538 r.oC[index].x = linearToSRGB(r.oC[index].x);
539 r.oC[index].y = linearToSRGB(r.oC[index].y);
540 r.oC[index].z = linearToSRGB(r.oC[index].z);
541 }
542
543 if(index == 0)
544 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400545 fogBlend(r, r.oC[index], fog);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400546 }
547
548 switch(state.targetFormat[index])
549 {
550 case FORMAT_R5G6B5:
551 case FORMAT_X8R8G8B8:
552 case FORMAT_X8B8G8R8:
553 case FORMAT_A8R8G8B8:
554 case FORMAT_A8B8G8R8:
555 case FORMAT_A8:
556 case FORMAT_G16R16:
557 case FORMAT_A16B16G16R16:
558 for(unsigned int q = 0; q < state.multiSample; q++)
559 {
560 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
561 Vector4s color;
562
563 color.x = convertFixed16(r.oC[index].x, false);
564 color.y = convertFixed16(r.oC[index].y, false);
565 color.z = convertFixed16(r.oC[index].z, false);
566 color.w = convertFixed16(r.oC[index].w, false);
567
568 if(state.multiSampleMask & (1 << q))
569 {
570 alphaBlend(r, index, buffer, color, x);
571 logicOperation(r, index, buffer, color, x);
572 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
573 }
574 }
575 break;
576 case FORMAT_R32F:
577 case FORMAT_G32R32F:
578 case FORMAT_A32B32G32R32F:
579 for(unsigned int q = 0; q < state.multiSample; q++)
580 {
581 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
582 Vector4f color = r.oC[index];
583
584 if(state.multiSampleMask & (1 << q))
585 {
586 alphaBlend(r, index, buffer, color, x);
587 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
588 }
589 }
590 break;
591 default:
592 ASSERT(false);
593 }
594 }
595 }
596
597 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
598 {
599 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
600 {
601 sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
602 }
603 else
604 {
605 Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
606
607 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
608 {
609 if(shader->usesSampler(i))
610 {
611 If(index == i)
612 {
613 sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
614 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
615 }
616 }
617 }
618 }
619 }
620
621 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
622 {
623#if PERF_PROFILE
624 Long texTime = Ticks();
625#endif
626
627 Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
628
629 if(!project)
630 {
631 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
632 }
633 else
634 {
635 Float4 rq = reciprocal(q);
636
637 Float4 u_q = u * rq;
638 Float4 v_q = v * rq;
639 Float4 w_q = w * rq;
640
641 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
642 }
643
644#if PERF_PROFILE
645 r.cycles[PERF_TEX] += Ticks() - texTime;
646#endif
647 }
648
649 void PixelProgram::clampColor(Vector4f oC[4])
650 {
651 for(int index = 0; index < 4; index++)
652 {
653 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
654 {
655 continue;
656 }
657
658 switch(state.targetFormat[index])
659 {
660 case FORMAT_NULL:
661 break;
662 case FORMAT_R5G6B5:
663 case FORMAT_A8R8G8B8:
664 case FORMAT_A8B8G8R8:
665 case FORMAT_X8R8G8B8:
666 case FORMAT_X8B8G8R8:
667 case FORMAT_A8:
668 case FORMAT_G16R16:
669 case FORMAT_A16B16G16R16:
670 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
671 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
672 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
673 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
674 break;
675 case FORMAT_R32F:
676 case FORMAT_G32R32F:
677 case FORMAT_A32B32G32R32F:
678 break;
679 default:
680 ASSERT(false);
681 }
682 }
683 }
684
685 Int4 PixelProgram::enableMask(Registers &r, const Shader::Instruction *instruction)
686 {
687 Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
688
689 if(!whileTest)
690 {
691 if(shader->containsBreakInstruction() && instruction->analysisBreak)
692 {
693 enable &= r.enableBreak;
694 }
695
696 if(shader->containsContinueInstruction() && instruction->analysisContinue)
697 {
698 enable &= r.enableContinue;
699 }
700
701 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
702 {
703 enable &= r.enableLeave;
704 }
705 }
706
707 return enable;
708 }
709
710 Vector4f PixelProgram::fetchRegisterF(Registers &r, const Src &src, int offset)
711 {
712 Vector4f reg;
713 int i = src.index + offset;
714
715 switch(src.type)
716 {
717 case Shader::PARAMETER_TEMP:
718 if(src.rel.type == Shader::PARAMETER_VOID)
719 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400720 reg = r.r[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400721 }
722 else
723 {
724 Int a = relativeAddress(r, src);
725
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400726 reg = r.r[i + a];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400727 }
728 break;
729 case Shader::PARAMETER_INPUT:
730 {
731 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
732 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400733 reg = r.v[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400734 }
735 else if(src.rel.type == Shader::PARAMETER_LOOP)
736 {
737 Int aL = r.aL[r.loopDepth];
738
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400739 reg = r.v[i + aL];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400740 }
741 else
742 {
743 Int a = relativeAddress(r, src);
744
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400745 reg = r.v[i + a];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400746 }
747 }
748 break;
749 case Shader::PARAMETER_CONST:
750 reg = readConstant(r, src, offset);
751 break;
752 case Shader::PARAMETER_TEXTURE:
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400753 reg = r.v[2 + i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400754 break;
755 case Shader::PARAMETER_MISCTYPE:
756 if(src.index == 0) reg = r.vPos;
757 if(src.index == 1) reg = r.vFace;
758 break;
759 case Shader::PARAMETER_SAMPLER:
760 if(src.rel.type == Shader::PARAMETER_VOID)
761 {
762 reg.x = As<Float4>(Int4(i));
763 }
764 else if(src.rel.type == Shader::PARAMETER_TEMP)
765 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400766 reg.x = As<Float4>(Int4(i) + As<Int4>(r.r[src.rel.index].x));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400767 }
768 return reg;
769 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
770 case Shader::PARAMETER_VOID: return reg; // Dummy
771 case Shader::PARAMETER_FLOAT4LITERAL:
772 reg.x = Float4(src.value[0]);
773 reg.y = Float4(src.value[1]);
774 reg.z = Float4(src.value[2]);
775 reg.w = Float4(src.value[3]);
776 break;
777 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
778 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
779 case Shader::PARAMETER_LOOP: return reg; // Dummy
780 case Shader::PARAMETER_COLOROUT:
781 reg = r.oC[i];
782 break;
783 case Shader::PARAMETER_DEPTHOUT:
784 reg.x = r.oDepth;
785 break;
786 default:
787 ASSERT(false);
788 }
789
790 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
791 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
792 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
793 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
794
795 Vector4f mod;
796
797 switch(src.modifier)
798 {
799 case Shader::MODIFIER_NONE:
800 mod.x = x;
801 mod.y = y;
802 mod.z = z;
803 mod.w = w;
804 break;
805 case Shader::MODIFIER_NEGATE:
806 mod.x = -x;
807 mod.y = -y;
808 mod.z = -z;
809 mod.w = -w;
810 break;
811 case Shader::MODIFIER_ABS:
812 mod.x = Abs(x);
813 mod.y = Abs(y);
814 mod.z = Abs(z);
815 mod.w = Abs(w);
816 break;
817 case Shader::MODIFIER_ABS_NEGATE:
818 mod.x = -Abs(x);
819 mod.y = -Abs(y);
820 mod.z = -Abs(z);
821 mod.w = -Abs(w);
822 break;
823 case Shader::MODIFIER_NOT:
824 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
825 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
826 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
827 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
828 break;
829 default:
830 ASSERT(false);
831 }
832
833 return mod;
834 }
835
836 Vector4f PixelProgram::readConstant(Registers &r, const Src &src, int offset)
837 {
838 Vector4f c;
839
840 int i = src.index + offset;
841
842 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
843 {
844 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]));
845
846 c.x = c.x.xxxx;
847 c.y = c.y.yyyy;
848 c.z = c.z.zzzz;
849 c.w = c.w.wwww;
850
851 if(shader->containsDefineInstruction()) // Constant may be known at compile time
852 {
853 for(size_t j = 0; j < shader->getLength(); j++)
854 {
855 const Shader::Instruction &instruction = *shader->getInstruction(j);
856
857 if(instruction.opcode == Shader::OPCODE_DEF)
858 {
859 if(instruction.dst.index == i)
860 {
861 c.x = Float4(instruction.src[0].value[0]);
862 c.y = Float4(instruction.src[0].value[1]);
863 c.z = Float4(instruction.src[0].value[2]);
864 c.w = Float4(instruction.src[0].value[3]);
865
866 break;
867 }
868 }
869 }
870 }
871 }
872 else if(src.rel.type == Shader::PARAMETER_LOOP)
873 {
874 Int loopCounter = r.aL[r.loopDepth];
875
876 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16);
877
878 c.x = c.x.xxxx;
879 c.y = c.y.yyyy;
880 c.z = c.z.zzzz;
881 c.w = c.w.wwww;
882 }
883 else
884 {
885 Int a = relativeAddress(r, src);
886
887 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + a * 16);
888
889 c.x = c.x.xxxx;
890 c.y = c.y.yyyy;
891 c.z = c.z.zzzz;
892 c.w = c.w.wwww;
893 }
894
895 return c;
896 }
897
898 Int PixelProgram::relativeAddress(Registers &r, const Shader::Parameter &var)
899 {
900 ASSERT(var.rel.deterministic);
901
902 if(var.rel.type == Shader::PARAMETER_TEMP)
903 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400904 return As<Int>(Extract(r.r[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400905 }
906 else if(var.rel.type == Shader::PARAMETER_INPUT)
907 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400908 return As<Int>(Extract(r.v[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400909 }
910 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
911 {
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400912 return As<Int>(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400913 }
914 else if(var.rel.type == Shader::PARAMETER_CONST)
915 {
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400916 RValue<Int4> c = *Pointer<Int4>(r.data + OFFSET(DrawData, ps.c[var.rel.index]));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400917
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400918 return Extract(c, 0) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400919 }
920 else ASSERT(false);
921
922 return 0;
923 }
924
925 Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
926 {
927 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
928 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
929
930 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
931 }
932
933 void PixelProgram::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
934 {
935 Vector4f row0 = fetchRegisterF(r, src1, 0);
936 Vector4f row1 = fetchRegisterF(r, src1, 1);
937
938 dst.x = dot3(src0, row0);
939 dst.y = dot3(src0, row1);
940 }
941
942 void PixelProgram::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
943 {
944 Vector4f row0 = fetchRegisterF(r, src1, 0);
945 Vector4f row1 = fetchRegisterF(r, src1, 1);
946 Vector4f row2 = fetchRegisterF(r, src1, 2);
947
948 dst.x = dot3(src0, row0);
949 dst.y = dot3(src0, row1);
950 dst.z = dot3(src0, row2);
951 }
952
953 void PixelProgram::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
954 {
955 Vector4f row0 = fetchRegisterF(r, src1, 0);
956 Vector4f row1 = fetchRegisterF(r, src1, 1);
957 Vector4f row2 = fetchRegisterF(r, src1, 2);
958 Vector4f row3 = fetchRegisterF(r, src1, 3);
959
960 dst.x = dot3(src0, row0);
961 dst.y = dot3(src0, row1);
962 dst.z = dot3(src0, row2);
963 dst.w = dot3(src0, row3);
964 }
965
966 void PixelProgram::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
967 {
968 Vector4f row0 = fetchRegisterF(r, src1, 0);
969 Vector4f row1 = fetchRegisterF(r, src1, 1);
970 Vector4f row2 = fetchRegisterF(r, src1, 2);
971
972 dst.x = dot4(src0, row0);
973 dst.y = dot4(src0, row1);
974 dst.z = dot4(src0, row2);
975 }
976
977 void PixelProgram::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
978 {
979 Vector4f row0 = fetchRegisterF(r, src1, 0);
980 Vector4f row1 = fetchRegisterF(r, src1, 1);
981 Vector4f row2 = fetchRegisterF(r, src1, 2);
982 Vector4f row3 = fetchRegisterF(r, src1, 3);
983
984 dst.x = dot4(src0, row0);
985 dst.y = dot4(src0, row1);
986 dst.z = dot4(src0, row2);
987 dst.w = dot4(src0, row3);
988 }
989
990 void PixelProgram::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
991 {
992 Vector4f tmp;
993 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
994
995 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
996 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
997 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
998 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
999 }
1000
1001 void PixelProgram::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
1002 {
1003 Vector4f tmp;
1004 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
1005
1006 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1007 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1008 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1009 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1010 }
1011
1012 void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1013 {
1014 Vector4f tmp;
1015 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
1016
1017 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1018 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1019 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1020 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1021 }
1022
1023 void PixelProgram::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
1024 {
1025 Int kill = -1;
1026
1027 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
1028 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
1029 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
1030 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
1031
1032 // FIXME: Dynamic branching affects TEXKILL?
1033 // if(shader->containsDynamicBranching())
1034 // {
1035 // kill = ~SignMask(enableMask(r));
1036 // }
1037
1038 for(unsigned int q = 0; q < state.multiSample; q++)
1039 {
1040 cMask[q] &= kill;
1041 }
1042
1043 // FIXME: Branch to end of shader if all killed?
1044 }
1045
1046 void PixelProgram::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
1047 {
1048 Int kill = 0;
1049
1050 if(shader->containsDynamicBranching())
1051 {
1052 kill = ~SignMask(enableMask(r, instruction));
1053 }
1054
1055 for(unsigned int q = 0; q < state.multiSample; q++)
1056 {
1057 cMask[q] &= kill;
1058 }
1059
1060 // FIXME: Branch to end of shader if all killed?
1061 }
1062
1063 void PixelProgram::DFDX(Vector4f &dst, Vector4f &src)
1064 {
1065 dst.x = src.x.yyww - src.x.xxzz;
1066 dst.y = src.y.yyww - src.y.xxzz;
1067 dst.z = src.z.yyww - src.z.xxzz;
1068 dst.w = src.w.yyww - src.w.xxzz;
1069 }
1070
1071 void PixelProgram::DFDY(Vector4f &dst, Vector4f &src)
1072 {
1073 dst.x = src.x.zwzw - src.x.xyxy;
1074 dst.y = src.y.zwzw - src.y.xyxy;
1075 dst.z = src.z.zwzw - src.z.xyxy;
1076 dst.w = src.w.zwzw - src.w.xyxy;
1077 }
1078
1079 void PixelProgram::FWIDTH(Vector4f &dst, Vector4f &src)
1080 {
1081 // abs(dFdx(src)) + abs(dFdy(src));
1082 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
1083 dst.y = Abs(src.y.yyww - src.y.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
1084 dst.z = Abs(src.z.yyww - src.z.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
1085 dst.w = Abs(src.w.yyww - src.w.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
1086 }
1087
1088 void PixelProgram::BREAK(Registers &r)
1089 {
1090 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
1091 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1092
1093 if(breakDepth == 0)
1094 {
1095 r.enableIndex = r.enableIndex - breakDepth;
1096 Nucleus::createBr(endBlock);
1097 }
1098 else
1099 {
1100 r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
1101 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1102
1103 r.enableIndex = r.enableIndex - breakDepth;
1104 branch(allBreak, endBlock, deadBlock);
1105 }
1106
1107 Nucleus::setInsertBlock(deadBlock);
1108 r.enableIndex = r.enableIndex + breakDepth;
1109 }
1110
1111 void PixelProgram::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1112 {
1113 Int4 condition;
1114
1115 switch(control)
1116 {
1117 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1118 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1119 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1120 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1121 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1122 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1123 default:
1124 ASSERT(false);
1125 }
1126
1127 BREAK(r, condition);
1128 }
1129
1130 void PixelProgram::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
1131 {
1132 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1133
1134 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1135 {
1136 condition = ~condition;
1137 }
1138
1139 BREAK(r, condition);
1140 }
1141
1142 void PixelProgram::BREAK(Registers &r, Int4 &condition)
1143 {
1144 condition &= r.enableStack[r.enableIndex];
1145
1146 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
1147 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1148
1149 r.enableBreak = r.enableBreak & ~condition;
1150 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1151
1152 r.enableIndex = r.enableIndex - breakDepth;
1153 branch(allBreak, endBlock, continueBlock);
1154
1155 Nucleus::setInsertBlock(continueBlock);
1156 r.enableIndex = r.enableIndex + breakDepth;
1157 }
1158
1159 void PixelProgram::CONTINUE(Registers &r)
1160 {
1161 r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
1162 }
1163
1164 void PixelProgram::TEST()
1165 {
1166 whileTest = true;
1167 }
1168
1169 void PixelProgram::CALL(Registers &r, int labelIndex, int callSiteIndex)
1170 {
1171 if(!labelBlock[labelIndex])
1172 {
1173 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1174 }
1175
1176 if(callRetBlock[labelIndex].size() > 1)
1177 {
1178 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1179 }
1180
1181 Int4 restoreLeave = r.enableLeave;
1182
1183 Nucleus::createBr(labelBlock[labelIndex]);
1184 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1185
1186 r.enableLeave = restoreLeave;
1187 }
1188
1189 void PixelProgram::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
1190 {
1191 if(src.type == Shader::PARAMETER_CONSTBOOL)
1192 {
1193 CALLNZb(r, labelIndex, callSiteIndex, src);
1194 }
1195 else if(src.type == Shader::PARAMETER_PREDICATE)
1196 {
1197 CALLNZp(r, labelIndex, callSiteIndex, src);
1198 }
1199 else ASSERT(false);
1200 }
1201
1202 void PixelProgram::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
1203 {
1204 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1205
1206 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1207 {
1208 condition = !condition;
1209 }
1210
1211 if(!labelBlock[labelIndex])
1212 {
1213 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1214 }
1215
1216 if(callRetBlock[labelIndex].size() > 1)
1217 {
1218 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1219 }
1220
1221 Int4 restoreLeave = r.enableLeave;
1222
1223 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1224 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1225
1226 r.enableLeave = restoreLeave;
1227 }
1228
1229 void PixelProgram::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
1230 {
1231 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1232
1233 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1234 {
1235 condition = ~condition;
1236 }
1237
1238 condition &= r.enableStack[r.enableIndex];
1239
1240 if(!labelBlock[labelIndex])
1241 {
1242 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1243 }
1244
1245 if(callRetBlock[labelIndex].size() > 1)
1246 {
1247 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1248 }
1249
1250 r.enableIndex++;
1251 r.enableStack[r.enableIndex] = condition;
1252 Int4 restoreLeave = r.enableLeave;
1253
1254 Bool notAllFalse = SignMask(condition) != 0;
1255 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1256 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1257
1258 r.enableIndex--;
1259 r.enableLeave = restoreLeave;
1260 }
1261
1262 void PixelProgram::ELSE(Registers &r)
1263 {
1264 ifDepth--;
1265
1266 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
1267 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1268
1269 if(isConditionalIf[ifDepth])
1270 {
1271 Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1272 Bool notAllFalse = SignMask(condition) != 0;
1273
1274 branch(notAllFalse, falseBlock, endBlock);
1275
1276 r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1277 }
1278 else
1279 {
1280 Nucleus::createBr(endBlock);
1281 Nucleus::setInsertBlock(falseBlock);
1282 }
1283
1284 ifFalseBlock[ifDepth] = endBlock;
1285
1286 ifDepth++;
1287 }
1288
1289 void PixelProgram::ENDIF(Registers &r)
1290 {
1291 ifDepth--;
1292
1293 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
1294
1295 Nucleus::createBr(endBlock);
1296 Nucleus::setInsertBlock(endBlock);
1297
1298 if(isConditionalIf[ifDepth])
1299 {
1300 breakDepth--;
1301 r.enableIndex--;
1302 }
1303 }
1304
1305 void PixelProgram::ENDLOOP(Registers &r)
1306 {
1307 loopRepDepth--;
1308
1309 r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
1310
1311 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1312 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1313
1314 Nucleus::createBr(testBlock);
1315 Nucleus::setInsertBlock(endBlock);
1316
1317 r.loopDepth--;
1318 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1319 }
1320
1321 void PixelProgram::ENDREP(Registers &r)
1322 {
1323 loopRepDepth--;
1324
1325 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1326 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1327
1328 Nucleus::createBr(testBlock);
1329 Nucleus::setInsertBlock(endBlock);
1330
1331 r.loopDepth--;
1332 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1333 }
1334
1335 void PixelProgram::ENDWHILE(Registers &r)
1336 {
1337 loopRepDepth--;
1338
1339 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1340 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1341
1342 Nucleus::createBr(testBlock);
1343 Nucleus::setInsertBlock(endBlock);
1344
1345 r.enableIndex--;
1346 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1347 whileTest = false;
1348 }
1349
1350 void PixelProgram::IF(Registers &r, const Src &src)
1351 {
1352 if(src.type == Shader::PARAMETER_CONSTBOOL)
1353 {
1354 IFb(r, src);
1355 }
1356 else if(src.type == Shader::PARAMETER_PREDICATE)
1357 {
1358 IFp(r, src);
1359 }
1360 else
1361 {
1362 Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
1363 IF(r, condition);
1364 }
1365 }
1366
1367 void PixelProgram::IFb(Registers &r, const Src &boolRegister)
1368 {
1369 ASSERT(ifDepth < 24 + 4);
1370
1371 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1372
1373 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1374 {
1375 condition = !condition;
1376 }
1377
1378 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1379 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1380
1381 branch(condition, trueBlock, falseBlock);
1382
1383 isConditionalIf[ifDepth] = false;
1384 ifFalseBlock[ifDepth] = falseBlock;
1385
1386 ifDepth++;
1387 }
1388
1389 void PixelProgram::IFp(Registers &r, const Src &predicateRegister)
1390 {
1391 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1392
1393 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1394 {
1395 condition = ~condition;
1396 }
1397
1398 IF(r, condition);
1399 }
1400
1401 void PixelProgram::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1402 {
1403 Int4 condition;
1404
1405 switch(control)
1406 {
1407 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1408 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1409 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1410 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1411 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1412 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1413 default:
1414 ASSERT(false);
1415 }
1416
1417 IF(r, condition);
1418 }
1419
1420 void PixelProgram::IF(Registers &r, Int4 &condition)
1421 {
1422 condition &= r.enableStack[r.enableIndex];
1423
1424 r.enableIndex++;
1425 r.enableStack[r.enableIndex] = condition;
1426
1427 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1428 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1429
1430 Bool notAllFalse = SignMask(condition) != 0;
1431
1432 branch(notAllFalse, trueBlock, falseBlock);
1433
1434 isConditionalIf[ifDepth] = true;
1435 ifFalseBlock[ifDepth] = falseBlock;
1436
1437 ifDepth++;
1438 breakDepth++;
1439 }
1440
1441 void PixelProgram::LABEL(int labelIndex)
1442 {
1443 if(!labelBlock[labelIndex])
1444 {
1445 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1446 }
1447
1448 Nucleus::setInsertBlock(labelBlock[labelIndex]);
1449 currentLabel = labelIndex;
1450 }
1451
1452 void PixelProgram::LOOP(Registers &r, const Src &integerRegister)
1453 {
1454 r.loopDepth++;
1455
1456 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1457 r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
1458 r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
1459
1460 // If(r.increment[r.loopDepth] == 0)
1461 // {
1462 // r.increment[r.loopDepth] = 1;
1463 // }
1464
1465 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1466 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1467 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1468
1469 loopRepTestBlock[loopRepDepth] = testBlock;
1470 loopRepEndBlock[loopRepDepth] = endBlock;
1471
1472 // FIXME: jump(testBlock)
1473 Nucleus::createBr(testBlock);
1474 Nucleus::setInsertBlock(testBlock);
1475
1476 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1477 Nucleus::setInsertBlock(loopBlock);
1478
1479 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1480
1481 loopRepDepth++;
1482 breakDepth = 0;
1483 }
1484
1485 void PixelProgram::REP(Registers &r, const Src &integerRegister)
1486 {
1487 r.loopDepth++;
1488
1489 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1490 r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
1491
1492 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1493 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1494 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1495
1496 loopRepTestBlock[loopRepDepth] = testBlock;
1497 loopRepEndBlock[loopRepDepth] = endBlock;
1498
1499 // FIXME: jump(testBlock)
1500 Nucleus::createBr(testBlock);
1501 Nucleus::setInsertBlock(testBlock);
1502
1503 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1504 Nucleus::setInsertBlock(loopBlock);
1505
1506 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1507
1508 loopRepDepth++;
1509 breakDepth = 0;
1510 }
1511
1512 void PixelProgram::WHILE(Registers &r, const Src &temporaryRegister)
1513 {
1514 r.enableIndex++;
1515
1516 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1517 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1518 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1519
1520 loopRepTestBlock[loopRepDepth] = testBlock;
1521 loopRepEndBlock[loopRepDepth] = endBlock;
1522
1523 Int4 restoreBreak = r.enableBreak;
1524 Int4 restoreContinue = r.enableContinue;
1525
1526 // FIXME: jump(testBlock)
1527 Nucleus::createBr(testBlock);
1528 Nucleus::setInsertBlock(testBlock);
1529 r.enableContinue = restoreContinue;
1530
1531 const Vector4f &src = fetchRegisterF(r, temporaryRegister);
1532 Int4 condition = As<Int4>(src.x);
1533 condition &= r.enableStack[r.enableIndex - 1];
1534 r.enableStack[r.enableIndex] = condition;
1535
1536 Bool notAllFalse = SignMask(condition) != 0;
1537 branch(notAllFalse, loopBlock, endBlock);
1538
1539 Nucleus::setInsertBlock(endBlock);
1540 r.enableBreak = restoreBreak;
1541
1542 Nucleus::setInsertBlock(loopBlock);
1543
1544 loopRepDepth++;
1545 breakDepth = 0;
1546 }
1547
1548 void PixelProgram::RET(Registers &r)
1549 {
1550 if(currentLabel == -1)
1551 {
1552 returnBlock = Nucleus::createBasicBlock();
1553 Nucleus::createBr(returnBlock);
1554 }
1555 else
1556 {
1557 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
1558
1559 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
1560 {
1561 // FIXME: Encapsulate
1562 UInt index = r.callStack[--r.stackIndex];
1563
1564 llvm::Value *value = index.loadValue();
1565 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
1566
1567 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
1568 {
1569 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
1570 }
1571 }
1572 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
1573 {
1574 Nucleus::createBr(callRetBlock[currentLabel][0]);
1575 }
1576 else // Function isn't called
1577 {
1578 Nucleus::createBr(unreachableBlock);
1579 }
1580
1581 Nucleus::setInsertBlock(unreachableBlock);
1582 Nucleus::createUnreachable();
1583 }
1584 }
1585
1586 void PixelProgram::LEAVE(Registers &r)
1587 {
1588 r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
1589
1590 // FIXME: Return from function if all instances left
1591 // FIXME: Use enableLeave in other control-flow constructs
1592 }
1593
1594}