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Corentin Wallezf07e3bd2017-04-20 14:38:20 -04001// Copyright 2017 The NXT Authors
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
Corentin Wallez9347e8f2017-06-19 13:15:13 -040015#include "SampleUtils.h"
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040016
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040017#include "utils/NXTHelpers.h"
Corentin Wallez134e0802017-07-17 17:13:57 -040018#include "utils/SystemUtils.h"
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040019
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040020#include <vector>
21
22nxt::Device device;
23
24nxt::Buffer indexBuffer;
25nxt::Buffer vertexBuffer;
26
27nxt::Texture texture;
28nxt::Sampler sampler;
29
30nxt::Queue queue;
Kai Ninomiyac16a67a2017-07-27 18:30:57 -070031nxt::SwapChain swapchain;
32nxt::TextureView depthStencilView;
Corentin Wallez66ff4472017-07-14 11:32:57 -040033nxt::RenderPipeline pipeline;
Kai Ninomiya68df8b02017-05-16 14:04:22 -070034nxt::RenderPass renderpass;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040035nxt::BindGroup bindGroup;
36
37void initBuffers() {
38 static const uint32_t indexData[3] = {
39 0, 1, 2,
40 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040041 indexBuffer = utils::CreateFrozenBufferFromData(device, indexData, sizeof(indexData), nxt::BufferUsageBit::Index);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040042
43 static const float vertexData[12] = {
44 0.0f, 0.5f, 0.0f, 1.0f,
45 -0.5f, -0.5f, 0.0f, 1.0f,
46 0.5f, -0.5f, 0.0f, 1.0f,
47 };
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040048 vertexBuffer = utils::CreateFrozenBufferFromData(device, vertexData, sizeof(vertexData), nxt::BufferUsageBit::Vertex);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040049}
50
51void initTextures() {
52 texture = device.CreateTextureBuilder()
53 .SetDimension(nxt::TextureDimension::e2D)
54 .SetExtent(1024, 1024, 1)
55 .SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
56 .SetMipLevels(1)
57 .SetAllowedUsage(nxt::TextureUsageBit::TransferDst | nxt::TextureUsageBit::Sampled)
58 .GetResult();
59
60 sampler = device.CreateSamplerBuilder()
61 .SetFilterMode(nxt::FilterMode::Linear, nxt::FilterMode::Linear, nxt::FilterMode::Linear)
62 .GetResult();
63
64 // Initialize the texture with arbitrary data until we can load images
65 std::vector<uint8_t> data(4 * 1024 * 1024, 0);
66 for (size_t i = 0; i < data.size(); ++i) {
Kai Ninomiya78c8b832017-07-21 17:00:22 -070067 data[i] = static_cast<uint8_t>(i % 253);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040068 }
69
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040070
Corentin Wallez83e779d2017-07-10 21:44:06 -040071 nxt::Buffer stagingBuffer = utils::CreateFrozenBufferFromData(device, data.data(), static_cast<uint32_t>(data.size()), nxt::BufferUsageBit::TransferSrc);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040072 nxt::CommandBuffer copy = device.CreateCommandBufferBuilder()
73 .TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
Austin Engc5f8e7a2017-07-13 11:19:14 -040074 .CopyBufferToTexture(stagingBuffer, 0, 0, texture, 0, 0, 0, 1024, 1024, 1, 0)
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040075 .GetResult();
76
77 queue.Submit(1, &copy);
78 texture.FreezeUsage(nxt::TextureUsageBit::Sampled);
79}
80
81void init() {
Corentin Wallez583e9a82017-05-29 11:30:29 -070082 device = CreateCppNXTDevice();
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040083
84 queue = device.CreateQueueBuilder().GetResult();
Kai Ninomiyac16a67a2017-07-27 18:30:57 -070085 swapchain = GetSwapChain(device);
86 swapchain.Configure(nxt::TextureFormat::R8G8B8A8Unorm, 640, 480);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040087
88 initBuffers();
89 initTextures();
90
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040091 nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
Corentin Wallezf07e3bd2017-04-20 14:38:20 -040092 #version 450
93 layout(location = 0) in vec4 pos;
94 void main() {
95 gl_Position = pos;
96 })"
97 );
98
Corentin Wallez5ee7afd2017-06-19 13:09:41 -040099 nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400100 #version 450
101 layout(set = 0, binding = 0) uniform sampler mySampler;
102 layout(set = 0, binding = 1) uniform texture2D myTexture;
103
104 out vec4 fragColor;
105 void main() {
106 fragColor = texture(sampler2D(myTexture, mySampler), gl_FragCoord.xy / vec2(640.0, 480.0));
107 })"
108 );
109
110 auto inputState = device.CreateInputStateBuilder()
111 .SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0)
112 .SetInput(0, 4 * sizeof(float), nxt::InputStepMode::Vertex)
113 .GetResult();
114
115 nxt::BindGroupLayout bgl = device.CreateBindGroupLayoutBuilder()
116 .SetBindingsType(nxt::ShaderStageBit::Fragment, nxt::BindingType::Sampler, 0, 1)
117 .SetBindingsType(nxt::ShaderStageBit::Fragment, nxt::BindingType::SampledTexture, 1, 1)
118 .GetResult();
119
120 nxt::PipelineLayout pl = device.CreatePipelineLayoutBuilder()
121 .SetBindGroupLayout(0, bgl)
122 .GetResult();
123
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700124 renderpass = CreateDefaultRenderPass(device);
125 depthStencilView = CreateDefaultDepthStencilView(device);
126
Corentin Wallez66ff4472017-07-14 11:32:57 -0400127 pipeline = device.CreateRenderPipelineBuilder()
Kai Ninomiya68df8b02017-05-16 14:04:22 -0700128 .SetSubpass(renderpass, 0)
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400129 .SetLayout(pl)
130 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
131 .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
132 .SetInputState(inputState)
133 .GetResult();
134
135 nxt::TextureView view = texture.CreateTextureViewBuilder().GetResult();
136
137 bindGroup = device.CreateBindGroupBuilder()
138 .SetLayout(bgl)
139 .SetUsage(nxt::BindGroupUsage::Frozen)
140 .SetSamplers(0, 1, &sampler)
141 .SetTextureViews(1, 1, &view)
142 .GetResult();
143}
144
145struct {uint32_t a; float b;} s;
146void frame() {
147 s.a = (s.a + 1) % 256;
Corentin Wallez83e779d2017-07-10 21:44:06 -0400148 s.b += 0.02f;
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400149 if (s.b >= 1.0f) {s.b = 0.0f;}
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700150
151 nxt::Texture backbuffer;
152 nxt::Framebuffer framebuffer;
153 GetNextFramebuffer(device, renderpass, swapchain, depthStencilView, &backbuffer, &framebuffer);
154
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400155 static const uint32_t vertexBufferOffsets[1] = {0};
156 nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
Kai Ninomiya68df8b02017-05-16 14:04:22 -0700157 .BeginRenderPass(renderpass, framebuffer)
Kai Ninomiyafa37f222017-06-29 23:53:08 -0700158 .BeginRenderSubpass()
Corentin Wallez66ff4472017-07-14 11:32:57 -0400159 .SetRenderPipeline(pipeline)
Kai Ninomiya68df8b02017-05-16 14:04:22 -0700160 .SetBindGroup(0, bindGroup)
161 .SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
162 .SetIndexBuffer(indexBuffer, 0, nxt::IndexFormat::Uint32)
163 .DrawElements(3, 1, 0, 0)
Kai Ninomiyafa37f222017-06-29 23:53:08 -0700164 .EndRenderSubpass()
Kai Ninomiya68df8b02017-05-16 14:04:22 -0700165 .EndRenderPass()
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400166 .GetResult();
167
168 queue.Submit(1, &commands);
Kai Ninomiyac16a67a2017-07-27 18:30:57 -0700169 backbuffer.TransitionUsage(nxt::TextureUsageBit::Present);
170 swapchain.Present(backbuffer);
171 DoFlush();
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400172}
173
174int main(int argc, const char* argv[]) {
Corentin Wallez9347e8f2017-06-19 13:15:13 -0400175 if (!InitSample(argc, argv)) {
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400176 return 1;
177 }
178 init();
179
180 while (!ShouldQuit()) {
181 frame();
Corentin Wallez134e0802017-07-17 17:13:57 -0400182 utils::USleep(16000);
Corentin Wallezf07e3bd2017-04-20 14:38:20 -0400183 }
184
185 // TODO release stuff
186}