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Corentin Wallezf07e3bd2017-04-20 14:38:20 -04001// Copyright 2017 The NXT Authors
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#include "Utils.h"
16
17#include <unistd.h>
18#include <vector>
19
20nxt::Device device;
21
22nxt::Buffer indexBuffer;
23nxt::Buffer vertexBuffer;
24
25nxt::Texture texture;
26nxt::Sampler sampler;
27
28nxt::Queue queue;
29nxt::Pipeline pipeline;
30nxt::BindGroup bindGroup;
31
32void initBuffers() {
33 static const uint32_t indexData[3] = {
34 0, 1, 2,
35 };
36 indexBuffer = device.CreateBufferBuilder()
37 .SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Index)
38 .SetInitialUsage(nxt::BufferUsageBit::Mapped)
39 .SetSize(sizeof(indexData))
40 .GetResult();
41 indexBuffer.SetSubData(0, sizeof(indexData) / sizeof(uint32_t), indexData);
42 indexBuffer.FreezeUsage(nxt::BufferUsageBit::Index);
43
44 static const float vertexData[12] = {
45 0.0f, 0.5f, 0.0f, 1.0f,
46 -0.5f, -0.5f, 0.0f, 1.0f,
47 0.5f, -0.5f, 0.0f, 1.0f,
48 };
49 vertexBuffer = device.CreateBufferBuilder()
50 .SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::Vertex)
51 .SetInitialUsage(nxt::BufferUsageBit::Mapped)
52 .SetSize(sizeof(vertexData))
53 .GetResult();
54 vertexBuffer.SetSubData(0, sizeof(vertexData) / sizeof(uint32_t),
55 reinterpret_cast<const uint32_t*>(vertexData));
56 vertexBuffer.FreezeUsage(nxt::BufferUsageBit::Vertex);
57}
58
59void initTextures() {
60 texture = device.CreateTextureBuilder()
61 .SetDimension(nxt::TextureDimension::e2D)
62 .SetExtent(1024, 1024, 1)
63 .SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
64 .SetMipLevels(1)
65 .SetAllowedUsage(nxt::TextureUsageBit::TransferDst | nxt::TextureUsageBit::Sampled)
66 .GetResult();
67
68 sampler = device.CreateSamplerBuilder()
69 .SetFilterMode(nxt::FilterMode::Linear, nxt::FilterMode::Linear, nxt::FilterMode::Linear)
70 .GetResult();
71
72 // Initialize the texture with arbitrary data until we can load images
73 std::vector<uint8_t> data(4 * 1024 * 1024, 0);
74 for (size_t i = 0; i < data.size(); ++i) {
75 data[i] = i % 253;
76 }
77
78 nxt::Buffer stagingBuffer = device.CreateBufferBuilder()
79 .SetAllowedUsage(nxt::BufferUsageBit::Mapped | nxt::BufferUsageBit::TransferSrc)
80 .SetInitialUsage(nxt::BufferUsageBit::Mapped)
81 .SetSize(data.size())
82 .GetResult();
83 stagingBuffer.SetSubData(0, data.size() / sizeof(uint32_t), reinterpret_cast<uint32_t*>(data.data()));
84 stagingBuffer.FreezeUsage(nxt::BufferUsageBit::TransferSrc);
85
86 nxt::CommandBuffer copy = device.CreateCommandBufferBuilder()
87 .TransitionTextureUsage(texture, nxt::TextureUsageBit::TransferDst)
88 .CopyBufferToTexture(stagingBuffer, texture, 0, 0, 0, 1024, 1024, 1, 0)
89 .GetResult();
90
91 queue.Submit(1, &copy);
92 texture.FreezeUsage(nxt::TextureUsageBit::Sampled);
93}
94
95void init() {
96 nxtProcTable procs;
97 GetProcTableAndDevice(&procs, &device);
98 nxtSetProcs(&procs);
99
100 queue = device.CreateQueueBuilder().GetResult();
101
102 initBuffers();
103 initTextures();
104
105 nxt::ShaderModule vsModule = CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
106 #version 450
107 layout(location = 0) in vec4 pos;
108 void main() {
109 gl_Position = pos;
110 })"
111 );
112
113 nxt::ShaderModule fsModule = CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
114 #version 450
115 layout(set = 0, binding = 0) uniform sampler mySampler;
116 layout(set = 0, binding = 1) uniform texture2D myTexture;
117
118 out vec4 fragColor;
119 void main() {
120 fragColor = texture(sampler2D(myTexture, mySampler), gl_FragCoord.xy / vec2(640.0, 480.0));
121 })"
122 );
123
124 auto inputState = device.CreateInputStateBuilder()
125 .SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0)
126 .SetInput(0, 4 * sizeof(float), nxt::InputStepMode::Vertex)
127 .GetResult();
128
129 nxt::BindGroupLayout bgl = device.CreateBindGroupLayoutBuilder()
130 .SetBindingsType(nxt::ShaderStageBit::Fragment, nxt::BindingType::Sampler, 0, 1)
131 .SetBindingsType(nxt::ShaderStageBit::Fragment, nxt::BindingType::SampledTexture, 1, 1)
132 .GetResult();
133
134 nxt::PipelineLayout pl = device.CreatePipelineLayoutBuilder()
135 .SetBindGroupLayout(0, bgl)
136 .GetResult();
137
138 pipeline = device.CreatePipelineBuilder()
139 .SetLayout(pl)
140 .SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
141 .SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
142 .SetInputState(inputState)
143 .GetResult();
144
145 nxt::TextureView view = texture.CreateTextureViewBuilder().GetResult();
146
147 bindGroup = device.CreateBindGroupBuilder()
148 .SetLayout(bgl)
149 .SetUsage(nxt::BindGroupUsage::Frozen)
150 .SetSamplers(0, 1, &sampler)
151 .SetTextureViews(1, 1, &view)
152 .GetResult();
153}
154
155struct {uint32_t a; float b;} s;
156void frame() {
157 s.a = (s.a + 1) % 256;
158 s.b += 0.02;
159 if (s.b >= 1.0f) {s.b = 0.0f;}
160 static const uint32_t vertexBufferOffsets[1] = {0};
161 nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
162 .SetPipeline(pipeline)
163 .SetBindGroup(0, bindGroup)
164 .SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
165 .SetIndexBuffer(indexBuffer, 0, nxt::IndexFormat::Uint32)
166 .DrawElements(3, 1, 0, 0)
167 .GetResult();
168
169 queue.Submit(1, &commands);
170 SwapBuffers();
171}
172
173int main(int argc, const char* argv[]) {
174 if (!InitUtils(argc, argv)) {
175 return 1;
176 }
177 init();
178
179 while (!ShouldQuit()) {
180 frame();
181 usleep(16000);
182 }
183
184 // TODO release stuff
185}