Gael Guennebaud | 172000a | 2008-07-22 10:54:42 +0000 | [diff] [blame] | 1 | Vector3f boxMin(Vector3f::Zero()), boxMax(Vector3f::Ones()); |
Gael Guennebaud | 7d3fe69 | 2010-01-06 17:18:38 +0100 | [diff] [blame^] | 2 | Vector3f p0 = Vector3f::Random(), p1 = Vector3f::Random().cwiseAbs(); |
Gael Guennebaud | 172000a | 2008-07-22 10:54:42 +0000 | [diff] [blame] | 3 | // let's check if p0 and p1 are inside the axis aligned box defined by the corners boxMin,boxMax: |
| 4 | cout << "Is (" << p0.transpose() << ") inside the box: " |
Gael Guennebaud | 7d3fe69 | 2010-01-06 17:18:38 +0100 | [diff] [blame^] | 5 | << ((boxMin.array()<p0.array()).all() && (boxMax.array()>p0.array()).all()) << endl; |
Gael Guennebaud | 172000a | 2008-07-22 10:54:42 +0000 | [diff] [blame] | 6 | cout << "Is (" << p1.transpose() << ") inside the box: " |
Gael Guennebaud | 7d3fe69 | 2010-01-06 17:18:38 +0100 | [diff] [blame^] | 7 | << ((boxMin.array()<p1.array()).all() && (boxMax.array()>p1.array()).all()) << endl; |