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Andrew Woloszyne549e7b2015-07-16 11:07:40 -04001# Copyright 2015 The Shaderc Authors. All rights reserved.
2#
3# Licensed under the Apache License, Version 2.0 (the "License");
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7# http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an "AS IS" BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15import expect
16import os.path
17from glslc_test_framework import inside_glslc_testsuite
18from placeholder import FileShader, StdinShader, TempFileName
19
20
21@inside_glslc_testsuite('File')
22class SimpleFileCompiled(expect.ValidObjectFile):
23 """Tests whether or not a simple glsl file compiles."""
24
25 shader = FileShader('#version 310 es\nvoid main() {}', '.frag')
26 glslc_args = ['-c', shader]
27
28
29@inside_glslc_testsuite('File')
30class NotSpecifyingOutputName(expect.SuccessfulReturn,
31 expect.CorrectObjectFilePreamble):
32 """Tests that when there is no -o and -E/-S/-c specified, output as a.spv."""
33
David Netofab64112016-02-02 16:24:06 -050034 shader = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040035 glslc_args = [shader]
36
37 def check_output_a_spv(self, status):
38 output_name = os.path.join(status.directory, 'a.spv')
39 return self.verify_object_file_preamble(output_name)
40
41
42@inside_glslc_testsuite('Parameters')
43class HelpParameters(
44 expect.ReturnCodeIsZero, expect.StdoutMatch, expect.StderrMatch):
45 """Tests the --help flag outputs correctly and does not produce and error."""
46
47 glslc_args = ['--help']
48
David Neto91bfb4c2016-02-23 22:26:18 -050049 expected_stdout = '''glslc - Compile shaders into SPIR-V
50
51Usage: glslc [options] file...
Andrew Woloszyne549e7b2015-07-16 11:07:40 -040052
53An input file of - represents standard input.
54
55Options:
56 -c Only run preprocess, compile, and assemble steps.
57 -Dmacro[=defn] Add an implicit macro definition.
58 -E Outputs only the results of the preprocessing step.
Lei Zhang1ccede12016-02-24 09:30:32 -050059 Output defaults to standard output.
David Neto7ae44a12017-01-23 17:24:33 -050060 -fauto-bind-uniforms
61 Automatically assign bindings to uniform variables that
62 don't have an explicit 'binding' layout in the shader
63 source.
Benjamin Chrétiend1f763c2018-02-09 18:08:58 +010064 -fauto-map-locations
65 Automatically assign locations to uniform variables that
66 don't have an explicit 'location' layout in the shader
67 source.
David Neto63313f92017-06-07 09:15:34 -070068 -fhlsl-iomap Use HLSL IO mappings for bindings.
David Neto357d24b2017-06-04 18:27:12 -040069 -fimage-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080070 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040071 images. Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070072 For HLSL, the resource register number is added to this
73 base.
David Neto357d24b2017-06-04 18:27:12 -040074 -ftexture-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080075 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040076 textures. Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070077 For HLSL, the resource register number is added to this
78 base.
David Neto357d24b2017-06-04 18:27:12 -040079 -fsampler-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080080 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040081 samplers Optionally only set it for a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070082 For HLSL, the resource register number is added to this
83 base.
David Neto357d24b2017-06-04 18:27:12 -040084 -fubo-binding-base [stage] <value>
David Netoa2900672017-01-28 13:03:24 -080085 Sets the lowest automatically assigned binding number for
David Neto357d24b2017-06-04 18:27:12 -040086 uniform buffer objects (UBO). Optionally only set it for
87 a single shader stage.
David Neto63313f92017-06-07 09:15:34 -070088 For HLSL, the resource register number is added to this
89 base.
David Netocdcc0152017-06-04 19:53:34 -040090 -fcbuffer-binding-base [stage] <value>
91 Same as -fubo-binding-base.
92 -fssbo-binding-base [stage] <value>
93 Sets the lowest automatically assigned binding number for
94 shader storage buffer objects (SSBO). Optionally only set
95 it for a single shader stage. Only affects GLSL.
David Neto63313f92017-06-07 09:15:34 -070096 -fuav-binding-base [stage] <value>
97 For automatically assigned bindings for unordered access
98 views (UAV), the register number is added to this base to
99 determine the binding number. Optionally only set it for
100 a single shader stage. Only affects HLSL.
David Neto63d0f822017-06-10 01:11:51 -0700101 -fresource-set-binding [stage] <reg0> <set0> <binding0>
102 [<reg1> <set1> <binding1>...]
103 Explicitly sets the descriptor set and binding for
104 HLSL resources, by register name. Optionally restrict
105 it to a single stage.
David Neto2df47b52016-11-12 13:55:21 -0800106 -fentry-point=<name>
107 Specify the entry point name for HLSL compilation, for
108 all subsequent source files. Default is "main".
109 -flimit=<settings>
110 Specify resource limits. Each limit is specified by a limit
111 name followed by an integer value. Tokens should be
112 separated by whitespace. If the same limit is specified
113 several times, only the last setting takes effect.
114 --show-limits Display available limit names and their default values.
115 -flimit-file <file>
116 Set limits as specified in the given file.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400117 -fshader-stage=<stage>
118 Treat subsequent input files as having stage <stage>.
David Neto357d24b2017-06-04 18:27:12 -0400119 Valid stages are vertex, vert, fragment, frag, tesscontrol,
120 tesc, tesseval, tese, geometry, geom, compute, and comp.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400121 -g Generate source-level debug information.
122 Currently this option has no effect.
123 --help Display available options.
Dejan Mircevski29174452016-02-18 18:11:57 -0500124 --version Display compiler version information.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400125 -I <value> Add directory to include search path.
126 -o <file> Write output to <file>.
127 A file name of '-' represents standard output.
David Netocdefe182016-10-21 01:12:53 -0400128 -std=<value> Version and profile for GLSL input files. Possible values
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400129 are concatenations of version and profile, e.g. 310es,
David Netocdefe182016-10-21 01:12:53 -0400130 450core, etc. Ignored for HLSL files.
qiningb3cfde42016-05-14 01:43:31 -0400131 -mfmt=<format> Output SPIR-V binary code using the selected format. This
132 option may be specified only when the compilation output is
133 in SPIR-V binary code form. Available options include bin, c
134 and num. By default the binary output format is bin.
qiningbde33a92016-02-01 14:30:07 -0500135 -M Generate make dependencies. Implies -E and -w.
136 -MM An alias for -M.
137 -MD Generate make dependencies and compile.
138 -MF <file> Write dependency output to the given file.
139 -MT <target> Specify the target of the rule emitted by dependency
140 generation.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400141 -S Only run preprocess and compilation steps.
qiningf6d83742016-01-28 16:05:11 -0500142 --target-env=<environment>
143 Set the target shader environment, and the semantics
144 of warnings and errors. Valid values are 'opengl',
145 'opengl_compat' and 'vulkan'. The default value is 'vulkan'.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400146 -w Suppresses all warning messages.
147 -Werror Treat all warnings as errors.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400148 -x <language> Treat subsequent input files as having type <language>.
David Netocdefe182016-10-21 01:12:53 -0400149 Valid languages are: glsl, hlsl.
150 For files ending in .hlsl the default is hlsl.
151 Otherwise the default is glsl.
David Neto44dff892017-06-08 00:15:58 -0700152 -fhlsl-offsets Use HLSL offset rules for packing members of blocks.
153 Affects only GLSL. HLSL rules are always used for HLSL.
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400154'''
155
156 expected_stderr = ''
157
158
159@inside_glslc_testsuite('Parameters')
160class HelpIsNotTooWide(expect.StdoutNoWiderThan80Columns):
161 """Tests that --help output is not too wide."""
162
163 glslc_args = ['--help']
164
165
166@inside_glslc_testsuite('Parameters')
167class UnknownSingleLetterArgument(expect.ErrorMessage):
168 """Tests that an unknown argument triggers an error message."""
169
170 glslc_args = ['-a']
171 expected_error = ["glslc: error: unknown argument: '-a'\n"]
172
173
174@inside_glslc_testsuite('Parameters')
175class UnknownMultiLetterArgument(expect.ErrorMessage):
176 """Tests that an unknown argument triggers an error message."""
177
178 glslc_args = ['-zzz']
179 expected_error = ["glslc: error: unknown argument: '-zzz'\n"]
180
181
182@inside_glslc_testsuite('Parameters')
183class UnsupportedOption(expect.ErrorMessage):
184 """Tests that an unsupported option triggers an error message."""
185
186 glslc_args = ['--unsupported-option']
187 expected_error = [
188 "glslc: error: unsupported option: '--unsupported-option'\n"]
189
190
191@inside_glslc_testsuite('File')
192class FileNotFound(expect.ErrorMessage):
193 """Tests the error message if a file cannot be found."""
194
195 blabla_file = TempFileName('blabla.frag')
196 glslc_args = [blabla_file]
197 expected_error = [
198 "glslc: error: cannot open input file: '", blabla_file,
199 "': No such file or directory\n"]
200
201
202@inside_glslc_testsuite('Unsupported')
203class LinkingNotSupported(expect.ErrorMessage):
204 """Tests the error message generated by linking not supported yet."""
205
David Netofab64112016-02-02 16:24:06 -0500206 shader1 = FileShader('#version 140\nvoid main() {}', '.vert')
207 shader2 = FileShader('#version 140\nvoid main() {}', '.frag')
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400208 glslc_args = [shader1, shader2]
209 expected_error = [
210 'glslc: error: linking multiple files is not supported yet. ',
211 'Use -c to compile files individually.\n']
212
213
214@inside_glslc_testsuite('Unsupported')
215class MultipleStdinUnsupported(expect.ErrorMessage):
216 """Tests the error message generated by having more than one - input."""
217
218 glslc_args = ['-c', '-fshader-stage=vertex', '-', '-']
219 expected_error = [
220 'glslc: error: specifying standard input "-" as input more'
221 ' than once is not allowed.\n']
222
223
224@inside_glslc_testsuite('Parameters')
225class StdinWithoutShaderStage(expect.StdoutMatch, expect.StderrMatch):
226 """Tests that you must use -fshader-stage when specifying - as input."""
227 shader = StdinShader(
David Netofab64112016-02-02 16:24:06 -0500228 """#version 140
Andrew Woloszyne549e7b2015-07-16 11:07:40 -0400229 int a() {
230 }
231 void main() {
232 int x = a();
233 }
234 """)
235 glslc_args = [shader]
236
237 expected_stdout = ''
238 expected_stderr = [
239 "glslc: error: '-': -fshader-stage required when input is from "
240 'standard input "-"\n']
David Neto2df47b52016-11-12 13:55:21 -0800241
242
243@inside_glslc_testsuite('Parameters')
244class LimitsHelp(expect.StdoutMatch, expect.StderrMatch):
245 """Tests --show-limits shows correct output."""
246
247 glslc_args = ['--show-limits']
248
249 expected_stderr = ''
250 expected_stdout = """MaxLights 8
251MaxClipPlanes 6
252MaxTextureUnits 2
253MaxTextureCoords 8
254MaxVertexAttribs 16
255MaxVertexUniformComponents 4096
256MaxVaryingFloats 60
257MaxVertexTextureImageUnits 16
258MaxCombinedTextureImageUnits 80
259MaxTextureImageUnits 16
260MaxFragmentUniformComponents 1024
David Netoef03acd2017-06-30 10:30:17 -0400261MaxDrawBuffers 8
David Neto2df47b52016-11-12 13:55:21 -0800262MaxVertexUniformVectors 256
263MaxVaryingVectors 15
264MaxFragmentUniformVectors 256
265MaxVertexOutputVectors 16
266MaxFragmentInputVectors 15
267MinProgramTexelOffset -8
268MaxProgramTexelOffset 7
269MaxClipDistances 8
270MaxComputeWorkGroupCountX 65535
271MaxComputeWorkGroupCountY 65535
272MaxComputeWorkGroupCountZ 65535
273MaxComputeWorkGroupSizeX 1024
274MaxComputeWorkGroupSizeY 1024
275MaxComputeWorkGroupSizeZ 64
276MaxComputeUniformComponents 512
277MaxComputeTextureImageUnits 16
278MaxComputeImageUniforms 8
279MaxComputeAtomicCounters 8
280MaxComputeAtomicCounterBuffers 1
281MaxVaryingComponents 60
282MaxVertexOutputComponents 64
283MaxGeometryInputComponents 64
284MaxGeometryOutputComponents 128
285MaxFragmentInputComponents 128
286MaxImageUnits 8
287MaxCombinedImageUnitsAndFragmentOutputs 8
288MaxCombinedShaderOutputResources 8
289MaxImageSamples 0
290MaxVertexImageUniforms 0
291MaxTessControlImageUniforms 0
292MaxTessEvaluationImageUniforms 0
293MaxGeometryImageUniforms 0
294MaxFragmentImageUniforms 8
295MaxCombinedImageUniforms 8
296MaxGeometryTextureImageUnits 16
297MaxGeometryOutputVertices 256
298MaxGeometryTotalOutputComponents 1024
299MaxGeometryUniformComponents 512
300MaxGeometryVaryingComponents 60
301MaxTessControlInputComponents 128
302MaxTessControlOutputComponents 128
303MaxTessControlTextureImageUnits 16
304MaxTessControlUniformComponents 1024
305MaxTessControlTotalOutputComponents 4096
306MaxTessEvaluationInputComponents 128
307MaxTessEvaluationOutputComponents 128
308MaxTessEvaluationTextureImageUnits 16
309MaxTessEvaluationUniformComponents 1024
310MaxTessPatchComponents 120
311MaxPatchVertices 32
312MaxTessGenLevel 64
313MaxViewports 16
314MaxVertexAtomicCounters 0
315MaxTessControlAtomicCounters 0
316MaxTessEvaluationAtomicCounters 0
317MaxGeometryAtomicCounters 0
318MaxFragmentAtomicCounters 8
319MaxCombinedAtomicCounters 8
320MaxAtomicCounterBindings 1
321MaxVertexAtomicCounterBuffers 0
322MaxTessControlAtomicCounterBuffers 0
323MaxTessEvaluationAtomicCounterBuffers 0
324MaxGeometryAtomicCounterBuffers 0
325MaxFragmentAtomicCounterBuffers 0
326MaxCombinedAtomicCounterBuffers 1
327MaxAtomicCounterBufferSize 32
328MaxTransformFeedbackBuffers 4
329MaxTransformFeedbackInterleavedComponents 64
330MaxCullDistances 8
331MaxCombinedClipAndCullDistances 8
332MaxSamples 4
333"""