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José Fonseca5ea91872011-05-04 09:41:55 +01001##########################################################################
2#
Jose Fonsecad8427fe2017-04-11 17:14:39 +01003# Copyright 2011-2017 VMware, Inc
José Fonseca5ea91872011-05-04 09:41:55 +01004# All Rights Reserved.
5#
6# Permission is hereby granted, free of charge, to any person obtaining a copy
7# of this software and associated documentation files (the "Software"), to deal
8# in the Software without restriction, including without limitation the rights
9# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10# copies of the Software, and to permit persons to whom the Software is
11# furnished to do so, subject to the following conditions:
12#
13# The above copyright notice and this permission notice shall be included in
14# all copies or substantial portions of the Software.
15#
16# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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24##########################################################################/
25
26
27'''Describe GL parameters.'''
28
29
30from stdapi import *
31
32from gltypes import *
33
34
35# Shorthands for the types
José Fonseca069b97f2011-09-15 08:21:09 +010036X = None # To be determined, merely an enum
José Fonseca5ea91872011-05-04 09:41:55 +010037B = GLboolean
38I = GLint
39I64 = GLint64
40E = GLenum
41F = GLfloat
42D = GLdouble
43P = OpaquePointer(Void)
44S = CString
José Fonseca3c1b7ce2011-05-09 11:22:54 +010045H = GLhandleARB
José Fonseca5ea91872011-05-04 09:41:55 +010046
José Fonseca069b97f2011-09-15 08:21:09 +010047# A underscore prefix (e.g., _glGet) is used to skip automatic code generation
48# for parameters that are obtained through other ways.
José Fonseca5ea91872011-05-04 09:41:55 +010049
50parameters = [
51 # (functions, type, count, name) # value
52 ("", X, 1, "GL_ZERO"), # 0x0000
53 ("", X, 1, "GL_ONE"), # 0x0001
54
55 # These are enumerated separately in GLenum_mode
56 #("", X, 1, "GL_POINTS"), # 0x0000
57 #("", X, 1, "GL_LINES"), # 0x0001
58 #("", X, 1, "GL_LINE_LOOP"), # 0x0002
59 #("", X, 1, "GL_LINE_STRIP"), # 0x0003
60 #("", X, 1, "GL_TRIANGLES"), # 0x0004
61 #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
62 #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
63 #("", X, 1, "GL_QUADS"), # 0x0007
64 #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
65 #("", X, 1, "GL_POLYGON"), # 0x0009
66 #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
67 #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
68 #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
69 #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
70 #("", X, 1, "GL_PATCHES"), # 0x000E
71
José Fonseca1f431012014-02-27 13:19:35 +000072 ("", X, 1, "GL_RESTART_PATH_NV"), # 0x00F0
73 ("", X, 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"), # 0x00F2
74 ("", X, 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV"), # 0x00F4
75 ("", X, 1, "GL_RECT_NV"), # 0x00F6
José Fonseca0d709702014-08-13 18:40:28 +010076 ("", X, 1, "GL_RELATIVE_RECT_NV"), # 0x00F7
José Fonseca1f431012014-02-27 13:19:35 +000077 ("", X, 1, "GL_CIRCULAR_CCW_ARC_TO_NV"), # 0x00F8
78 ("", X, 1, "GL_CIRCULAR_CW_ARC_TO_NV"), # 0x00FA
79 ("", X, 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV"), # 0x00FC
80 ("", X, 1, "GL_ARC_TO_NV"), # 0x00FE
José Fonseca990ddd92014-02-27 14:18:43 +000081 ("", X, 1, "GL_RELATIVE_ARC_TO_NV"), # 0x00FF
José Fonseca1f431012014-02-27 13:19:35 +000082
José Fonseca5ea91872011-05-04 09:41:55 +010083 ("", X, 1, "GL_ACCUM"), # 0x0100
84 ("", X, 1, "GL_LOAD"), # 0x0101
85 ("", X, 1, "GL_RETURN"), # 0x0102
86 ("", X, 1, "GL_MULT"), # 0x0103
87 ("", X, 1, "GL_ADD"), # 0x0104
88 ("", X, 1, "GL_NEVER"), # 0x0200
89 ("", X, 1, "GL_LESS"), # 0x0201
90 ("", X, 1, "GL_EQUAL"), # 0x0202
91 ("", X, 1, "GL_LEQUAL"), # 0x0203
92 ("", X, 1, "GL_GREATER"), # 0x0204
93 ("", X, 1, "GL_NOTEQUAL"), # 0x0205
94 ("", X, 1, "GL_GEQUAL"), # 0x0206
95 ("", X, 1, "GL_ALWAYS"), # 0x0207
96 ("", X, 1, "GL_SRC_COLOR"), # 0x0300
97 ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
98 ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
99 ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
100 ("", X, 1, "GL_DST_ALPHA"), # 0x0304
101 ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
102 ("", X, 1, "GL_DST_COLOR"), # 0x0306
103 ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
104 ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
105 ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
106 ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
107 ("", X, 1, "GL_BACK_LEFT"), # 0x0402
108 ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
109 ("", X, 1, "GL_FRONT"), # 0x0404
110 ("", X, 1, "GL_BACK"), # 0x0405
111 ("", X, 1, "GL_LEFT"), # 0x0406
112 ("", X, 1, "GL_RIGHT"), # 0x0407
113 ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
114 ("", X, 1, "GL_AUX0"), # 0x0409
115 ("", X, 1, "GL_AUX1"), # 0x040A
116 ("", X, 1, "GL_AUX2"), # 0x040B
117 ("", X, 1, "GL_AUX3"), # 0x040C
118 ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
119 ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
120 ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
121 ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
122 ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
123 ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
124 ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
José Fonseca0d709702014-08-13 18:40:28 +0100125 ("", X, 1, "GL_CONTEXT_LOST"), # 0x0507
José Fonseca5ea91872011-05-04 09:41:55 +0100126 ("", X, 1, "GL_2D"), # 0x0600
127 ("", X, 1, "GL_3D"), # 0x0601
128 ("", X, 1, "GL_3D_COLOR"), # 0x0602
129 ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
130 ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
131 ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
132 ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
133 ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
134 ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
135 ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
136 ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
137 ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
138 ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
139 ("", X, 1, "GL_EXP"), # 0x0800
140 ("", X, 1, "GL_EXP2"), # 0x0801
141 ("", X, 1, "GL_CW"), # 0x0900
142 ("", X, 1, "GL_CCW"), # 0x0901
143 ("", X, 1, "GL_COEFF"), # 0x0A00
144 ("", X, 1, "GL_ORDER"), # 0x0A01
145 ("", X, 1, "GL_DOMAIN"), # 0x0A02
146 ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
147 ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
148 ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
149 ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
150 ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
151 ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
152 ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
153 ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
154 ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
155 ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
José Fonsecac5422a42011-05-12 20:59:37 +0100156 ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
José Fonseca5ea91872011-05-04 09:41:55 +0100157 ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
158 ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
159 ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
José Fonsecac5422a42011-05-12 20:59:37 +0100160 ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
José Fonseca5ea91872011-05-04 09:41:55 +0100161 ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
162 ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
163 ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
José Fonsecac5422a42011-05-12 20:59:37 +0100164 ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
José Fonseca5ea91872011-05-04 09:41:55 +0100165 ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
166 ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
167 ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
168 ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
169 ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
170 ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
171 ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
José Fonsecac5422a42011-05-12 20:59:37 +0100172 ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
173 ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
174 ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
175 ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
José Fonseca5ea91872011-05-04 09:41:55 +0100176 ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
177 ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
178 ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
179 ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
180 ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
181 ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
182 ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
183 ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
184 ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
185 ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
José Fonsecac5422a42011-05-12 20:59:37 +0100186 ("glGet", B, 1, "GL_FOG"), # 0x0B60
José Fonseca5ea91872011-05-04 09:41:55 +0100187 ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
188 ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
189 ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
190 ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
191 ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
192 ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
193 ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
José Fonsecac5422a42011-05-12 20:59:37 +0100194 ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
195 ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
José Fonseca5ea91872011-05-04 09:41:55 +0100196 ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
197 ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
198 ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
José Fonsecac5422a42011-05-12 20:59:37 +0100199 ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
José Fonseca5ea91872011-05-04 09:41:55 +0100200 ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
201 ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
202 ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
203 ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
204 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
205 ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
206 ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
207 ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
208 ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
José Fonsecac5422a42011-05-12 20:59:37 +0100209 ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
José Fonseca5ea91872011-05-04 09:41:55 +0100210 ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
211 ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
212 ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
213 ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
214 ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
215 ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
216 ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
217 ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
218 ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
219 ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
220 ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
221 ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
José Fonsecac5422a42011-05-12 20:59:37 +0100222 ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
223 ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
224 ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
José Fonseca5ea91872011-05-04 09:41:55 +0100225 ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
226 ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
José Fonsecac5422a42011-05-12 20:59:37 +0100227 ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
228 ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
José Fonseca5ea91872011-05-04 09:41:55 +0100229 ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
230 ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
231 ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
232 ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
José Fonsecac5422a42011-05-12 20:59:37 +0100233 ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
José Fonseca5ea91872011-05-04 09:41:55 +0100234 ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
235 ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
236 ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
José Fonsecac5422a42011-05-12 20:59:37 +0100237 ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
238 ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
239 ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
240 ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
241 ("glGet", B, 1, "GL_STEREO"), # 0x0C33
José Fonseca5ea91872011-05-04 09:41:55 +0100242 ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
243 ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
244 ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
245 ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
246 ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
247 ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
José Fonsecac5422a42011-05-12 20:59:37 +0100248 ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
249 ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
250 ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
251 ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
José Fonseca5ea91872011-05-04 09:41:55 +0100252 ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
253 ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
254 ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
255 ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
256 ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
257 ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
258 ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
259 ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
260 ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
261 ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
262 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
263 ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
264 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
265 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
266 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
267 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
268 ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
269 ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
270 ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
271 ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
José Fonsecac5422a42011-05-12 20:59:37 +0100272 ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
273 ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
José Fonseca5ea91872011-05-04 09:41:55 +0100274 ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
275 ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
276 ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
277 ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
José Fonsecac5422a42011-05-12 20:59:37 +0100278 ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
279 ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
José Fonseca5ea91872011-05-04 09:41:55 +0100280 ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
281 ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
282 ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
283 ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
José Fonsecac5422a42011-05-12 20:59:37 +0100284 ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
285 ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
José Fonseca5ea91872011-05-04 09:41:55 +0100286 ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
287 ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
288 ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
289 ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
290 ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
291 ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
292 ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
293 ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
294 ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
295 ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
296 ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
297 ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
298 ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
299 ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
300 ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
301 ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
José Fonseca9b126ea2011-09-15 08:15:33 +0100302 ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
José Fonseca5ea91872011-05-04 09:41:55 +0100303 ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
304 ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
305 ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
306 ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
307 ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
308 ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
309 ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
310 ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
311 ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
312 ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
313 ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
314 ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
315 ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
316 ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
317 ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
318 ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
319 ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
320 ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
321 ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
322 ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
323 ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
324 ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
325 ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
326 ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
327 ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
328 ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
329 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
330 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
331 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
332 ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
333 ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
334 ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
335 ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
336 ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
337 ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
338 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
339 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
340 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
341 ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
342 ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
343 ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
344 ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
345 ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
346 ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
347 ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
José Fonseca0075f842014-12-19 23:15:45 +0000348 ("", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
349 ("", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
José Fonseca5ea91872011-05-04 09:41:55 +0100350 ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
351 ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
352 ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
353 ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
354 ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
355 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
356 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
357 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
Min-Yu Huang77842002013-08-19 15:41:52 +0100358 ("glGetTexParameter,glGetSamplerParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
José Fonseca5ea91872011-05-04 09:41:55 +0100359 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
Jose Fonseca83956ca2016-01-26 12:37:21 +0000360 ("glGetTexParameter", E, 1, "GL_TEXTURE_TARGET"), # 0x1006
José Fonseca5ea91872011-05-04 09:41:55 +0100361 ("", X, 1, "GL_DONT_CARE"), # 0x1100
362 ("", X, 1, "GL_FASTEST"), # 0x1101
363 ("", X, 1, "GL_NICEST"), # 0x1102
364 ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
365 ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
366 ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
367 ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
368 ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
369 ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
370 ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
371 ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
372 ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
373 ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
374 ("", X, 1, "GL_COMPILE"), # 0x1300
375 ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
376 ("", X, 1, "GL_BYTE"), # 0x1400
377 ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
378 ("", X, 1, "GL_SHORT"), # 0x1402
379 ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
380 ("", X, 1, "GL_INT"), # 0x1404
381 ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
382 ("", X, 1, "GL_FLOAT"), # 0x1406
383 ("", X, 1, "GL_2_BYTES"), # 0x1407
384 ("", X, 1, "GL_3_BYTES"), # 0x1408
385 ("", X, 1, "GL_4_BYTES"), # 0x1409
386 ("", X, 1, "GL_DOUBLE"), # 0x140A
387 ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
388 ("", X, 1, "GL_FIXED"), # 0x140C
Jose Fonseca83956ca2016-01-26 12:37:21 +0000389 ("", X, 1, "GL_INT64_ARB"), # 0x140E
José Fonseca990ddd92014-02-27 14:18:43 +0000390 ("", X, 1, "GL_UNSIGNED_INT64_ARB"), # 0x140F
José Fonseca5ea91872011-05-04 09:41:55 +0100391 ("", X, 1, "GL_CLEAR"), # 0x1500
392 ("", X, 1, "GL_AND"), # 0x1501
393 ("", X, 1, "GL_AND_REVERSE"), # 0x1502
394 ("", X, 1, "GL_COPY"), # 0x1503
395 ("", X, 1, "GL_AND_INVERTED"), # 0x1504
396 ("", X, 1, "GL_NOOP"), # 0x1505
397 ("", X, 1, "GL_XOR"), # 0x1506
398 ("", X, 1, "GL_OR"), # 0x1507
399 ("", X, 1, "GL_NOR"), # 0x1508
400 ("", X, 1, "GL_EQUIV"), # 0x1509
401 ("", X, 1, "GL_INVERT"), # 0x150A
402 ("", X, 1, "GL_OR_REVERSE"), # 0x150B
403 ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
404 ("", X, 1, "GL_OR_INVERTED"), # 0x150D
405 ("", X, 1, "GL_NAND"), # 0x150E
406 ("", X, 1, "GL_SET"), # 0x150F
407 ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
408 ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
409 ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
410 ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
411 ("", X, 1, "GL_MODELVIEW"), # 0x1700
412 ("", X, 1, "GL_PROJECTION"), # 0x1701
413 ("", X, 1, "GL_TEXTURE"), # 0x1702
414 ("", X, 1, "GL_COLOR"), # 0x1800
415 ("", X, 1, "GL_DEPTH"), # 0x1801
416 ("", X, 1, "GL_STENCIL"), # 0x1802
417 ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
418 ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
419 ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
420 ("", X, 1, "GL_RED"), # 0x1903
421 ("", X, 1, "GL_GREEN"), # 0x1904
422 ("", X, 1, "GL_BLUE"), # 0x1905
423 ("", X, 1, "GL_ALPHA"), # 0x1906
424 ("", X, 1, "GL_RGB"), # 0x1907
425 ("", X, 1, "GL_RGBA"), # 0x1908
426 ("", X, 1, "GL_LUMINANCE"), # 0x1909
427 ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
José Fonseca5ea91872011-05-04 09:41:55 +0100428 ("", X, 1, "GL_BITMAP"), # 0x1A00
José Fonseca5ea91872011-05-04 09:41:55 +0100429 ("", X, 1, "GL_POINT"), # 0x1B00
430 ("", X, 1, "GL_LINE"), # 0x1B01
431 ("", X, 1, "GL_FILL"), # 0x1B02
432 ("", X, 1, "GL_RENDER"), # 0x1C00
433 ("", X, 1, "GL_FEEDBACK"), # 0x1C01
434 ("", X, 1, "GL_SELECT"), # 0x1C02
435 ("", X, 1, "GL_FLAT"), # 0x1D00
436 ("", X, 1, "GL_SMOOTH"), # 0x1D01
437 ("", X, 1, "GL_KEEP"), # 0x1E00
438 ("", X, 1, "GL_REPLACE"), # 0x1E01
439 ("", X, 1, "GL_INCR"), # 0x1E02
440 ("", X, 1, "GL_DECR"), # 0x1E03
441 ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
442 ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
443 ("glGet", S, 1, "GL_VERSION"), # 0x1F02
444 ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
445 ("", X, 1, "GL_S"), # 0x2000
446 ("", X, 1, "GL_T"), # 0x2001
447 ("", X, 1, "GL_R"), # 0x2002
448 ("", X, 1, "GL_Q"), # 0x2003
449 ("", X, 1, "GL_MODULATE"), # 0x2100
450 ("", X, 1, "GL_DECAL"), # 0x2101
451 ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
452 ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
José Fonseca6cba3452011-12-09 17:03:01 +0000453 ("", X, 1, "GL_TEXTURE_ENV"), # 0x2300
José Fonseca5ea91872011-05-04 09:41:55 +0100454 ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
455 ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
456 ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
457 ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
458 ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
459 ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
460 ("", X, 1, "GL_NEAREST"), # 0x2600
461 ("", X, 1, "GL_LINEAR"), # 0x2601
462 ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
463 ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
464 ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
465 ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
Min-Yu Huang77842002013-08-19 15:41:52 +0100466 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
467 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
468 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
469 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
José Fonseca5ea91872011-05-04 09:41:55 +0100470 ("", X, 1, "GL_CLAMP"), # 0x2900
471 ("", X, 1, "GL_REPEAT"), # 0x2901
472 ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
José Fonsecac5422a42011-05-12 20:59:37 +0100473 ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
474 ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
José Fonseca5ea91872011-05-04 09:41:55 +0100475 ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
476 ("", X, 1, "GL_V2F"), # 0x2A20
477 ("", X, 1, "GL_V3F"), # 0x2A21
478 ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
479 ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
480 ("", X, 1, "GL_C3F_V3F"), # 0x2A24
481 ("", X, 1, "GL_N3F_V3F"), # 0x2A25
482 ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
483 ("", X, 1, "GL_T2F_V3F"), # 0x2A27
484 ("", X, 1, "GL_T4F_V4F"), # 0x2A28
485 ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
486 ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
487 ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
488 ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
489 ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
José Fonseca9b126ea2011-09-15 08:15:33 +0100490 ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000
491 ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001
492 ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002
493 ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003
494 ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004
495 ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005
496 ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006
497 ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007
José Fonseca5ea91872011-05-04 09:41:55 +0100498 ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
499 ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
500 ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
501 ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
502 ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
503 ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
504 ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
505 ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
506 ("", X, 1, "GL_ABGR_EXT"), # 0x8000
507 ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
508 ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
509 ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
510 ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
511 ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
512 ("", X, 1, "GL_FUNC_ADD"), # 0x8006
513 ("", X, 1, "GL_MIN"), # 0x8007
514 ("", X, 1, "GL_MAX"), # 0x8008
515 ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
516 ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
517 ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
518 ("", X, 1, "GL_CMYK_EXT"), # 0x800C
519 ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
520 ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
521 ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
522 ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
523 ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
José Fonsecac5422a42011-05-12 20:59:37 +0100524 ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
José Fonseca5ea91872011-05-04 09:41:55 +0100525 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
526 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
527 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
528 ("", X, 1, "GL_REDUCE"), # 0x8016
529 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
530 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
531 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
532 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
533 ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
534 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
535 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
536 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
537 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
538 ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
539 ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
540 ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
541 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
542 ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
543 ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
544 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
545 ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
546 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
547 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
548 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
549 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
550 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
551 ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
552 ("glGet", B, 1, "GL_MINMAX"), # 0x802E
553 ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
554 ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
555 ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
556 ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
557 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
558 ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
559 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
560 ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
José Fonsecac5422a42011-05-12 20:59:37 +0100561 ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
José Fonseca5ea91872011-05-04 09:41:55 +0100562 ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
563 ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
José Fonsecac5422a42011-05-12 20:59:37 +0100564 ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
José Fonseca5ea91872011-05-04 09:41:55 +0100565 ("", X, 1, "GL_ALPHA4"), # 0x803B
566 ("", X, 1, "GL_ALPHA8"), # 0x803C
567 ("", X, 1, "GL_ALPHA12"), # 0x803D
568 ("", X, 1, "GL_ALPHA16"), # 0x803E
569 ("", X, 1, "GL_LUMINANCE4"), # 0x803F
570 ("", X, 1, "GL_LUMINANCE8"), # 0x8040
571 ("", X, 1, "GL_LUMINANCE12"), # 0x8041
572 ("", X, 1, "GL_LUMINANCE16"), # 0x8042
573 ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
574 ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
575 ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
576 ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
577 ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
578 ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
579 ("", X, 1, "GL_INTENSITY"), # 0x8049
580 ("", X, 1, "GL_INTENSITY4"), # 0x804A
581 ("", X, 1, "GL_INTENSITY8"), # 0x804B
582 ("", X, 1, "GL_INTENSITY12"), # 0x804C
583 ("", X, 1, "GL_INTENSITY16"), # 0x804D
584 ("", X, 1, "GL_RGB2_EXT"), # 0x804E
585 ("", X, 1, "GL_RGB4"), # 0x804F
586 ("", X, 1, "GL_RGB5"), # 0x8050
587 ("", X, 1, "GL_RGB8"), # 0x8051
588 ("", X, 1, "GL_RGB10"), # 0x8052
589 ("", X, 1, "GL_RGB12"), # 0x8053
590 ("", X, 1, "GL_RGB16"), # 0x8054
591 ("", X, 1, "GL_RGBA2"), # 0x8055
592 ("", X, 1, "GL_RGBA4"), # 0x8056
593 ("", X, 1, "GL_RGB5_A1"), # 0x8057
594 ("", X, 1, "GL_RGBA8"), # 0x8058
595 ("", X, 1, "GL_RGB10_A2"), # 0x8059
596 ("", X, 1, "GL_RGBA12"), # 0x805A
597 ("", X, 1, "GL_RGBA16"), # 0x805B
598 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
599 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
600 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
601 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
602 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
603 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
604 ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
605 ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
606 ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
607 ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
608 ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
609 ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
José Fonseca88071832014-06-06 17:04:44 +0100610 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
611 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
612 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
José Fonseca5ea91872011-05-04 09:41:55 +0100613 ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
614 ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
615 ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
616 ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
José Fonseca0075f842014-12-19 23:15:45 +0000617 ("", B, 1, "GL_TEXTURE_3D"), # 0x806F
José Fonseca5ea91872011-05-04 09:41:55 +0100618 ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
619 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
Min-Yu Huang77842002013-08-19 15:41:52 +0100620 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
José Fonseca5ea91872011-05-04 09:41:55 +0100621 ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
622 ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
623 ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
624 ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
625 ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
626 ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
627 ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
628 ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
629 ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
630 ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
631 ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
632 ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
633 ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
634 ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
635 ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
636 ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
637 ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
638 ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
639 ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
640 ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
641 ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
642 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
643 ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
644 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
645 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
646 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
647 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
648 ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
649 ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
650 ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
651 ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
652 ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
653 ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
654 ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
655 ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
656 ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
657 ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
658 ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
659 ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
660 ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
661 ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
662 ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
663 ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
664 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
665 ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
666 ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
667 ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
668 ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
669 ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
670 ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
671 ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
672 ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
673 ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
674 ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
675 ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
676 ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
677 ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
678 ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
679 ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
680 ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
681 ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
682 ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
683 ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
684 ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
685 ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
686 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
687 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
688 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
689 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
690 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
691 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
692 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
693 ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
694 ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
695 ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
696 ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
697 ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
José Fonsecac5422a42011-05-12 20:59:37 +0100698 ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
699 ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
700 ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
701 ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
José Fonseca5ea91872011-05-04 09:41:55 +0100702 ("", X, 1, "GL_422_EXT"), # 0x80CC
703 ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
704 ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
705 ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
706 ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
707 ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
708 ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
709 ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
710 ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
711 ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
712 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
713 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
714 ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
715 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
716 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
717 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
718 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
719 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
720 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
721 ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
722 ("", X, 1, "GL_BGR"), # 0x80E0
723 ("", X, 1, "GL_BGRA"), # 0x80E1
724 ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
725 ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
726 ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
727 ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
728 ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
729 ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
730 ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
731 ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
732 ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
733 ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
734 ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
José Fonsecafd7182a2012-05-13 08:56:10 +0100735 ("_glGetTexLevelParameter", I, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
José Fonseca990ddd92014-02-27 14:18:43 +0000736 ("", X, 1, "GL_PARAMETER_BUFFER_ARB"), # 0x80EE
737 ("", X, 1, "GL_PARAMETER_BUFFER_BINDING_ARB"), # 0x80EF
José Fonseca5ea91872011-05-04 09:41:55 +0100738 ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
739 ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
740 ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
741 ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
742 ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
743 ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
744 ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
745 ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
746 ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
747 ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
748 ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
749 ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
750 ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
751 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
752 ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
753 ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
754 ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
755 ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
756 ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
757 ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
758 ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
759 ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
760 ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
761 ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
762 ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
763 ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
764 ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
765 ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
766 ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
767 ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
768 ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
769 ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
770 ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
771 ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
772 ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
773 ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
774 ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
775 ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
776 ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
777 ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
778 ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
779 ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
780 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
Min-Yu Huang77842002013-08-19 15:41:52 +0100781 ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
782 ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
José Fonseca5ea91872011-05-04 09:41:55 +0100783 ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
784 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
785 ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
786 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
787 ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
788 ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
789 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
790 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
791 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
792 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
793 ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
794 ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
795 ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
796 ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
797 ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
798 ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
799 ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
800 ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
801 ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
802 ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
803 ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
804 ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
805 ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
806 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
807 ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
808 ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
809 ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
810 ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
811 ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
812 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
813 ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
814 ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
815 ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
816 ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
817 ("", X, 1, "GL_CUBIC_HP"), # 0x815F
818 ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
819 ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
820 ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
821 ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
822 ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
823 ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
824 ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
825 ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
826 ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
827 ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
828 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
829 ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
830 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
831 ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
832 ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
José Fonsecafd7182a2012-05-13 08:56:10 +0100833 ("", I, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
José Fonseca5ea91872011-05-04 09:41:55 +0100834 ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
835 ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
836 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
837 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
838 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
839 ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
840 ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
841 ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
842 ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
843 ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
844 ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
845 ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
846 ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
847 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
848 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
849 ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
850 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
851 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
852 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
853 ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
854 ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
855 ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
856 ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
857 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
858 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
859 ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
860 ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
861 ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
862 ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
863 ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
864 ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
865 ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
866 ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
867 ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
868 ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
869 ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
870 ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
871 ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
872 ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
873 ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
874 ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
José Fonsecafd7182a2012-05-13 08:56:10 +0100875 ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
876 ("glGet", I, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
877 ("glGet", B, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
878 ("glGet", F, 4, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
879 ("glGet", F, 4, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
José Fonseca5ea91872011-05-04 09:41:55 +0100880 ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
881 ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
882 ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
883 ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
884 ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
885 ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
886 ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
887 ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
888 ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
889 ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
890 ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
891 ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
892 ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
893 ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
894 ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
895 ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
896 ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
897 ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
898 ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
899 ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
900 ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
901 ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
902 ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
José Fonsecafd7182a2012-05-13 08:56:10 +0100903 ("glGet", B, 4, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
José Fonseca5ea91872011-05-04 09:41:55 +0100904 ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
905 ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
906 ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
907 ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
908 ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
909 ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
910 ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
911 ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
912 ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
913 ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
914 ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
915 ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
916 ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
917 ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
918 ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
José Fonsecaf7bd9232011-06-06 20:54:16 +0100919 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
920 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
921 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
922 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
923 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
924 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
925 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
926 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
José Fonseca5ea91872011-05-04 09:41:55 +0100927 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
928 ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
929 ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
José Fonsecabb256902011-06-09 00:20:45 +0100930 ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
931 ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
932 ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
933 ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
José Fonseca0f49e442014-02-28 14:46:01 +0000934 ("glGetBufferParameter", B, 1, "GL_BUFFER_IMMUTABLE_STORAGE"), # 0x821F
935 ("glGetBufferParameter", I, 1, "GL_BUFFER_STORAGE_FLAGS"), # 0x8220
José Fonseca59a0a002014-11-11 17:54:13 +0000936 ("glGet", B, 1, "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"), # 0x8221
José Fonseca5ea91872011-05-04 09:41:55 +0100937 ("", X, 1, "GL_INDEX"), # 0x8222
José Fonseca5ea91872011-05-04 09:41:55 +0100938 ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
939 ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
940 ("", X, 1, "GL_RG"), # 0x8227
941 ("", X, 1, "GL_RG_INTEGER"), # 0x8228
942 ("", X, 1, "GL_R8"), # 0x8229
943 ("", X, 1, "GL_R16"), # 0x822A
944 ("", X, 1, "GL_RG8"), # 0x822B
945 ("", X, 1, "GL_RG16"), # 0x822C
946 ("", X, 1, "GL_R16F"), # 0x822D
947 ("", X, 1, "GL_R32F"), # 0x822E
948 ("", X, 1, "GL_RG16F"), # 0x822F
949 ("", X, 1, "GL_RG32F"), # 0x8230
950 ("", X, 1, "GL_R8I"), # 0x8231
951 ("", X, 1, "GL_R8UI"), # 0x8232
952 ("", X, 1, "GL_R16I"), # 0x8233
953 ("", X, 1, "GL_R16UI"), # 0x8234
954 ("", X, 1, "GL_R32I"), # 0x8235
955 ("", X, 1, "GL_R32UI"), # 0x8236
956 ("", X, 1, "GL_RG8I"), # 0x8237
957 ("", X, 1, "GL_RG8UI"), # 0x8238
958 ("", X, 1, "GL_RG16I"), # 0x8239
959 ("", X, 1, "GL_RG16UI"), # 0x823A
960 ("", X, 1, "GL_RG32I"), # 0x823B
961 ("", X, 1, "GL_RG32UI"), # 0x823C
962 ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
963 ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
José Fonseca8ed5da82012-08-08 00:11:09 +0100964 ("glGet", B, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS"), # 0x8242
965 ("glGet", I, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"), # 0x8243
José Fonsecac10f8aa2014-11-11 23:48:54 +0000966 ("_glGet", P, 1, "GL_DEBUG_CALLBACK_FUNCTION"), # 0x8244
967 ("_glGet", P, 1, "GL_DEBUG_CALLBACK_USER_PARAM"), # 0x8245
José Fonseca8ed5da82012-08-08 00:11:09 +0100968 ("", X, 1, "GL_DEBUG_SOURCE_API"), # 0x8246
969 ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM"), # 0x8247
970 ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER"), # 0x8248
971 ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY"), # 0x8249
972 ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION"), # 0x824A
973 ("", X, 1, "GL_DEBUG_SOURCE_OTHER"), # 0x824B
974 ("", X, 1, "GL_DEBUG_TYPE_ERROR"), # 0x824C
975 ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"), # 0x824D
976 ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"), # 0x824E
977 ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY"), # 0x824F
978 ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE"), # 0x8250
979 ("", X, 1, "GL_DEBUG_TYPE_OTHER"), # 0x8251
Jose Fonseca83956ca2016-01-26 12:37:21 +0000980 ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET"), # 0x8252
981 ("", X, 1, "GL_GUILTY_CONTEXT_RESET"), # 0x8253
982 ("", X, 1, "GL_INNOCENT_CONTEXT_RESET"), # 0x8254
983 ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET"), # 0x8255
984 ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY"), # 0x8256
José Fonsecad2b7e352015-01-26 20:16:46 +0000985 ("glGetProgram", B, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
Jose Fonseca701202a2016-05-04 09:01:27 +0100986 ("glGetProgram", B, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
José Fonseca5ea91872011-05-04 09:41:55 +0100987 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
988 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
José Fonsecaa51fe622011-06-09 10:14:35 +0100989 ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
990 ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
991 ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
992 ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
993 ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
José Fonseca5ea91872011-05-04 09:41:55 +0100994 ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
Jose Fonseca83956ca2016-01-26 12:37:21 +0000995 ("", X, 1, "GL_NO_RESET_NOTIFICATION"), # 0x8261
José Fonseca8ed5da82012-08-08 00:11:09 +0100996 ("glGet", I, 1, "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"), # 0x8262
997 ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"), # 0x8263
998 ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"), # 0x8264
999 ("glGet", I, 1, "GL_MAX_COMPUTE_ATOMIC_COUNTERS"), # 0x8265
1000 ("glGet", I, 1, "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"), # 0x8266
José Fonseca8d6273e2013-11-29 16:25:36 +00001001 ("", X, 1, "GL_COMPUTE_WORK_GROUP_SIZE"), # 0x8267
José Fonseca8ed5da82012-08-08 00:11:09 +01001002 ("", X, 1, "GL_DEBUG_TYPE_MARKER"), # 0x8268
1003 ("", X, 1, "GL_DEBUG_TYPE_PUSH_GROUP"), # 0x8269
1004 ("", X, 1, "GL_DEBUG_TYPE_POP_GROUP"), # 0x826A
1005 ("", X, 1, "GL_DEBUG_SEVERITY_NOTIFICATION"), # 0x826B
José Fonseca8f4e2132013-10-24 18:53:08 +01001006 ("glGet", I, 1, "GL_MAX_DEBUG_GROUP_STACK_DEPTH"), # 0x826C
1007 ("glGet", I, 1, "GL_DEBUG_GROUP_STACK_DEPTH"), # 0x826D
José Fonseca8ed5da82012-08-08 00:11:09 +01001008 ("glGet", I, 1, "GL_MAX_UNIFORM_LOCATIONS"), # 0x826E
José Fonsecaf099b3f2013-10-24 18:53:54 +01001009 ("", B, 1, "GL_INTERNALFORMAT_SUPPORTED"), # 0x826F
1010 ("", E, 1, "GL_INTERNALFORMAT_PREFERRED"), # 0x8270
1011 ("", I, 1, "GL_INTERNALFORMAT_RED_SIZE"), # 0x8271
1012 ("", I, 1, "GL_INTERNALFORMAT_GREEN_SIZE"), # 0x8272
1013 ("", I, 1, "GL_INTERNALFORMAT_BLUE_SIZE"), # 0x8273
1014 ("", I, 1, "GL_INTERNALFORMAT_ALPHA_SIZE"), # 0x8274
1015 ("", I, 1, "GL_INTERNALFORMAT_DEPTH_SIZE"), # 0x8275
1016 ("", I, 1, "GL_INTERNALFORMAT_STENCIL_SIZE"), # 0x8276
1017 ("", I, 1, "GL_INTERNALFORMAT_SHARED_SIZE"), # 0x8277
1018 ("", E, 1, "GL_INTERNALFORMAT_RED_TYPE"), # 0x8278
1019 ("", E, 1, "GL_INTERNALFORMAT_GREEN_TYPE"), # 0x8279
1020 ("", E, 1, "GL_INTERNALFORMAT_BLUE_TYPE"), # 0x827A
1021 ("", E, 1, "GL_INTERNALFORMAT_ALPHA_TYPE"), # 0x827B
1022 ("", E, 1, "GL_INTERNALFORMAT_DEPTH_TYPE"), # 0x827C
1023 ("", E, 1, "GL_INTERNALFORMAT_STENCIL_TYPE"), # 0x827D
1024 ("", I, 1, "GL_MAX_WIDTH"), # 0x827E
1025 ("", I, 1, "GL_MAX_HEIGHT"), # 0x827F
1026 ("", I, 1, "GL_MAX_DEPTH"), # 0x8280
1027 ("", I, 1, "GL_MAX_LAYERS"), # 0x8281
1028 ("", I, 1, "GL_MAX_COMBINED_DIMENSIONS"), # 0x8282
1029 ("", B, 1, "GL_COLOR_COMPONENTS"), # 0x8283
1030 ("", B, 1, "GL_DEPTH_COMPONENTS"), # 0x8284
1031 ("", B, 1, "GL_STENCIL_COMPONENTS"), # 0x8285
1032 ("", B, 1, "GL_COLOR_RENDERABLE"), # 0x8286
1033 ("", B, 1, "GL_DEPTH_RENDERABLE"), # 0x8287
1034 ("", B, 1, "GL_STENCIL_RENDERABLE"), # 0x8288
1035 ("", E, 1, "GL_FRAMEBUFFER_RENDERABLE"), # 0x8289
1036 ("", E, 1, "GL_FRAMEBUFFER_RENDERABLE_LAYERED"), # 0x828A
1037 ("", E, 1, "GL_FRAMEBUFFER_BLEND"), # 0x828B
1038 ("", E, 1, "GL_READ_PIXELS"), # 0x828C
1039 ("", E, 1, "GL_READ_PIXELS_FORMAT"), # 0x828D
1040 ("", E, 1, "GL_READ_PIXELS_TYPE"), # 0x828E
1041 ("", E, 1, "GL_TEXTURE_IMAGE_FORMAT"), # 0x828F
1042 ("", E, 1, "GL_TEXTURE_IMAGE_TYPE"), # 0x8290
1043 ("", E, 1, "GL_GET_TEXTURE_IMAGE_FORMAT"), # 0x8291
1044 ("", E, 1, "GL_GET_TEXTURE_IMAGE_TYPE"), # 0x8292
1045 ("", B, 1, "GL_MIPMAP"), # 0x8293
1046 ("", E, 1, "GL_MANUAL_GENERATE_MIPMAP"), # 0x8294
1047 ("", E, 1, "GL_AUTO_GENERATE_MIPMAP"), # 0x8295
1048 ("", E, 1, "GL_COLOR_ENCODING"), # 0x8296
1049 ("", E, 1, "GL_SRGB_READ"), # 0x8297
1050 ("", E, 1, "GL_SRGB_WRITE"), # 0x8298
1051 ("", E, 1, "GL_SRGB_DECODE_ARB"), # 0x8299
1052 ("", E, 1, "GL_FILTER"), # 0x829A
1053 ("", E, 1, "GL_VERTEX_TEXTURE"), # 0x829B
1054 ("", E, 1, "GL_TESS_CONTROL_TEXTURE"), # 0x829C
1055 ("", E, 1, "GL_TESS_EVALUATION_TEXTURE"), # 0x829D
1056 ("", E, 1, "GL_GEOMETRY_TEXTURE"), # 0x829E
1057 ("", E, 1, "GL_FRAGMENT_TEXTURE"), # 0x829F
1058 ("", E, 1, "GL_COMPUTE_TEXTURE"), # 0x82A0
1059 ("", E, 1, "GL_TEXTURE_SHADOW"), # 0x82A1
1060 ("", E, 1, "GL_TEXTURE_GATHER"), # 0x82A2
1061 ("", E, 1, "GL_TEXTURE_GATHER_SHADOW"), # 0x82A3
1062 ("", E, 1, "GL_SHADER_IMAGE_LOAD"), # 0x82A4
1063 ("", E, 1, "GL_SHADER_IMAGE_STORE"), # 0x82A5
1064 ("", E, 1, "GL_SHADER_IMAGE_ATOMIC"), # 0x82A6
1065 ("", I, 1, "GL_IMAGE_TEXEL_SIZE"), # 0x82A7
1066 ("", E, 1, "GL_IMAGE_COMPATIBILITY_CLASS"), # 0x82A8
1067 ("", E, 1, "GL_IMAGE_PIXEL_FORMAT"), # 0x82A9
1068 ("", E, 1, "GL_IMAGE_PIXEL_TYPE"), # 0x82AA
1069 ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"), # 0x82AC
1070 ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"), # 0x82AD
1071 ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"), # 0x82AE
1072 ("", E, 1, "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"), # 0x82AF
1073 ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"), # 0x82B1
1074 ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"), # 0x82B2
1075 ("", I, 1, "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"), # 0x82B3
1076 ("", E, 1, "GL_CLEAR_BUFFER"), # 0x82B4
1077 ("", E, 1, "GL_TEXTURE_VIEW"), # 0x82B5
1078 ("", E, 1, "GL_VIEW_COMPATIBILITY_CLASS"), # 0x82B6
José Fonseca8ed5da82012-08-08 00:11:09 +01001079 ("", X, 1, "GL_FULL_SUPPORT"), # 0x82B7
1080 ("", X, 1, "GL_CAVEAT_SUPPORT"), # 0x82B8
1081 ("", X, 1, "GL_IMAGE_CLASS_4_X_32"), # 0x82B9
1082 ("", X, 1, "GL_IMAGE_CLASS_2_X_32"), # 0x82BA
1083 ("", X, 1, "GL_IMAGE_CLASS_1_X_32"), # 0x82BB
1084 ("", X, 1, "GL_IMAGE_CLASS_4_X_16"), # 0x82BC
1085 ("", X, 1, "GL_IMAGE_CLASS_2_X_16"), # 0x82BD
1086 ("", X, 1, "GL_IMAGE_CLASS_1_X_16"), # 0x82BE
1087 ("", X, 1, "GL_IMAGE_CLASS_4_X_8"), # 0x82BF
1088 ("", X, 1, "GL_IMAGE_CLASS_2_X_8"), # 0x82C0
1089 ("", X, 1, "GL_IMAGE_CLASS_1_X_8"), # 0x82C1
1090 ("", X, 1, "GL_IMAGE_CLASS_11_11_10"), # 0x82C2
1091 ("", X, 1, "GL_IMAGE_CLASS_10_10_10_2"), # 0x82C3
1092 ("", X, 1, "GL_VIEW_CLASS_128_BITS"), # 0x82C4
1093 ("", X, 1, "GL_VIEW_CLASS_96_BITS"), # 0x82C5
1094 ("", X, 1, "GL_VIEW_CLASS_64_BITS"), # 0x82C6
1095 ("", X, 1, "GL_VIEW_CLASS_48_BITS"), # 0x82C7
1096 ("", X, 1, "GL_VIEW_CLASS_32_BITS"), # 0x82C8
1097 ("", X, 1, "GL_VIEW_CLASS_24_BITS"), # 0x82C9
1098 ("", X, 1, "GL_VIEW_CLASS_16_BITS"), # 0x82CA
1099 ("", X, 1, "GL_VIEW_CLASS_8_BITS"), # 0x82CB
1100 ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGB"), # 0x82CC
1101 ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT1_RGBA"), # 0x82CD
1102 ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT3_RGBA"), # 0x82CE
1103 ("", X, 1, "GL_VIEW_CLASS_S3TC_DXT5_RGBA"), # 0x82CF
1104 ("", X, 1, "GL_VIEW_CLASS_RGTC1_RED"), # 0x82D0
1105 ("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
1106 ("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
1107 ("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
José Fonseca4f0e1ec2013-05-17 09:35:53 +01001108 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
1109 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
José Fonseca8ed5da82012-08-08 00:11:09 +01001110 ("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
1111 ("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
1112 ("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
José Fonseca4f0e1ec2013-05-17 09:35:53 +01001113 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
1114 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
José Fonseca8ed5da82012-08-08 00:11:09 +01001115 ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
1116 ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
1117 ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD
1118 ("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LAYERS"), # 0x82DE
1119 ("glGetTexParameter", I, 1, "GL_TEXTURE_IMMUTABLE_LEVELS"), # 0x82DF
1120 ("", X, 1, "GL_BUFFER"), # 0x82E0
1121 ("", X, 1, "GL_SHADER"), # 0x82E1
1122 ("", X, 1, "GL_PROGRAM"), # 0x82E2
1123 ("", X, 1, "GL_QUERY"), # 0x82E3
1124 ("", X, 1, "GL_PROGRAM_PIPELINE"), # 0x82E4
Jose Fonseca89757a82016-11-14 11:14:36 +00001125 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_STRIDE"), # 0x82E5
José Fonseca8ed5da82012-08-08 00:11:09 +01001126 ("", X, 1, "GL_SAMPLER"), # 0x82E6
1127 ("", X, 1, "GL_DISPLAY_LIST"), # 0x82E7
José Fonseca8f4e2132013-10-24 18:53:08 +01001128 ("glGet", I, 1, "GL_MAX_LABEL_LENGTH"), # 0x82E8
José Fonseca8ed5da82012-08-08 00:11:09 +01001129 ("", X, 1, "GL_NUM_SHADING_LANGUAGE_VERSIONS"), # 0x82E9
José Fonseca0d709702014-08-13 18:40:28 +01001130 ("", X, 1, "GL_QUERY_TARGET"), # 0x82EA
Jose Fonseca6440c622015-05-26 20:39:31 +01001131 #("", X, 1, "GL_TEXTURE_BINDING"), # 0x82EB
José Fonseca0d709702014-08-13 18:40:28 +01001132 ("", X, 1, "GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"), # 0x82EC
1133 ("", X, 1, "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"), # 0x82ED
1134 ("", X, 1, "GL_VERTICES_SUBMITTED_ARB"), # 0x82EE
1135 ("", X, 1, "GL_PRIMITIVES_SUBMITTED_ARB"), # 0x82EF
1136 ("", X, 1, "GL_VERTEX_SHADER_INVOCATIONS_ARB"), # 0x82F0
1137 ("", X, 1, "GL_TESS_CONTROL_SHADER_PATCHES_ARB"), # 0x82F1
1138 ("", X, 1, "GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"), # 0x82F2
1139 ("", X, 1, "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"), # 0x82F3
1140 ("", X, 1, "GL_FRAGMENT_SHADER_INVOCATIONS_ARB"), # 0x82F4
1141 ("", X, 1, "GL_COMPUTE_SHADER_INVOCATIONS_ARB"), # 0x82F5
1142 ("", X, 1, "GL_CLIPPING_INPUT_PRIMITIVES_ARB"), # 0x82F6
1143 ("", X, 1, "GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"), # 0x82F7
1144 ("", X, 1, "GL_SPARSE_BUFFER_PAGE_SIZE_ARB"), # 0x82F8
1145 ("glGet", I, 1, "GL_MAX_CULL_DISTANCES"), # 0x82F9
1146 ("glGet", I, 1, "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"), # 0x82FA
1147 ("glGet", E, 1, "GL_CONTEXT_RELEASE_BEHAVIOR"), # 0x82FB
1148 ("glGet", E, 1, "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"), # 0x82FC
José Fonseca5ea91872011-05-04 09:41:55 +01001149 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
1150 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
1151 ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
José Fonseca990ddd92014-02-27 14:18:43 +00001152 #("", X, 1, "GL_FRAGMENTS_INSTRUMENT_SGIX"), # 0x8313
1153 #("", X, 1, "GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"), # 0x8314
1154 #("", X, 1, "GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"), # 0x8315
José Fonseca5ea91872011-05-04 09:41:55 +01001155 ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
1156 ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
1157 ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
José Fonseca990ddd92014-02-27 14:18:43 +00001158 #("", X, 1, "GL_UNPACK_COMPRESSED_SIZE_SGIX"), # 0x831A
1159 #("", X, 1, "GL_PACK_MAX_COMPRESSED_SIZE_SGIX"), # 0x831B
1160 #("", X, 1, "GL_PACK_COMPRESSED_SIZE_SGIX"), # 0x831C
1161 #("", X, 1, "GL_SLIM8U_SGIX"), # 0x831D
1162 #("", X, 1, "GL_SLIM10U_SGIX"), # 0x831E
1163 #("", X, 1, "GL_SLIM12S_SGIX"), # 0x831F
José Fonseca5ea91872011-05-04 09:41:55 +01001164 ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
1165 ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
1166 ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
1167 ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
1168 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
1169 ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
1170 ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
1171 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
1172 ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
1173 ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
1174 ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
1175 ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
1176 ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
1177 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
1178 ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
1179 ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
1180 ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
1181 ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
1182 ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
1183 ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
1184 ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
1185 ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
1186 ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
1187 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
1188 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
1189 ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
1190 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
1191 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
1192 ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
José Fonseca990ddd92014-02-27 14:18:43 +00001193 #("", X, 1, "GL_LINE_QUALITY_HINT_SGIX"), # 0x835B
José Fonseca5ea91872011-05-04 09:41:55 +01001194 ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
1195 ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
1196 ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
1197 ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
1198 ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
1199 ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
1200 ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
1201 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
1202 ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
1203 ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
1204 ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
1205 ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
1206 ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
1207 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
1208 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
1209 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
1210 ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
1211 ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
1212 ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
1213 ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
1214 ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
José Fonseca990ddd92014-02-27 14:18:43 +00001215 ("", X, 1, "GL_RGBA_DXT5_S3TC"), # 0x83A4
1216 ("", X, 1, "GL_RGBA4_DXT5_S3TC"), # 0x83A5
José Fonseca5ea91872011-05-04 09:41:55 +01001217 ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
1218 ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
1219 ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
1220 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
1221 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
1222 ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
1223 ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
1224 ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
1225 ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
1226 ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
1227 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
José Fonseca990ddd92014-02-27 14:18:43 +00001228 ("", X, 1, "GL_PERFQUERY_DONOT_FLUSH_INTEL"), # 0x83F9
1229 ("", X, 1, "GL_PERFQUERY_FLUSH_INTEL"), # 0x83FA
1230 ("", X, 1, "GL_PERFQUERY_WAIT_INTEL"), # 0x83FB
José Fonsecad0f1e292014-11-13 13:21:51 +00001231 ("glGetTexParameter", E, 1, "GL_TEXTURE_MEMORY_LAYOUT_INTEL"), # 0x83FF
José Fonseca5ea91872011-05-04 09:41:55 +01001232 ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
1233 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
1234 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
1235 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
1236 ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
1237 ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
1238 ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
1239 ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
1240 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
1241 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
1242 ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
1243 ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
1244 ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
1245 ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
1246 ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
1247 ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
1248 ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
1249 ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
1250 ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
1251 ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
Jose Fonseca83956ca2016-01-26 12:37:21 +00001252 ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842E
1253 ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842F
José Fonseca5ea91872011-05-04 09:41:55 +01001254 ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
Jose Fonseca83956ca2016-01-26 12:37:21 +00001255 ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x8433
1256 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x8434
José Fonseca5ea91872011-05-04 09:41:55 +01001257 ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
1258 ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
1259 ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
1260 ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
1261 ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
1262 ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
1263 ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
1264 ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
1265 ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
1266 ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
1267 ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
1268 ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
1269 ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
1270 ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
1271 ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
1272 ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
1273 ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
1274 ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
1275 ("", X, 1, "GL_FOG_COORD"), # 0x8451
1276 ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
1277 ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
1278 ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
1279 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
1280 ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
1281 ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
1282 ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
Remi Gillige2a33132011-12-07 22:24:09 +01001283 ("glGet", F, 4, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
José Fonseca5ea91872011-05-04 09:41:55 +01001284 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
1285 ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
1286 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
1287 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
1288 ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
1289 ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
1290 ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
1291 ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
1292 ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
1293 ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
1294 ("", X, 1, "GL_TEXTURE0"), # 0x84C0
1295 ("", X, 1, "GL_TEXTURE1"), # 0x84C1
1296 ("", X, 1, "GL_TEXTURE2"), # 0x84C2
1297 ("", X, 1, "GL_TEXTURE3"), # 0x84C3
1298 ("", X, 1, "GL_TEXTURE4"), # 0x84C4
1299 ("", X, 1, "GL_TEXTURE5"), # 0x84C5
1300 ("", X, 1, "GL_TEXTURE6"), # 0x84C6
1301 ("", X, 1, "GL_TEXTURE7"), # 0x84C7
1302 ("", X, 1, "GL_TEXTURE8"), # 0x84C8
1303 ("", X, 1, "GL_TEXTURE9"), # 0x84C9
1304 ("", X, 1, "GL_TEXTURE10"), # 0x84CA
1305 ("", X, 1, "GL_TEXTURE11"), # 0x84CB
1306 ("", X, 1, "GL_TEXTURE12"), # 0x84CC
1307 ("", X, 1, "GL_TEXTURE13"), # 0x84CD
1308 ("", X, 1, "GL_TEXTURE14"), # 0x84CE
1309 ("", X, 1, "GL_TEXTURE15"), # 0x84CF
1310 ("", X, 1, "GL_TEXTURE16"), # 0x84D0
1311 ("", X, 1, "GL_TEXTURE17"), # 0x84D1
1312 ("", X, 1, "GL_TEXTURE18"), # 0x84D2
1313 ("", X, 1, "GL_TEXTURE19"), # 0x84D3
1314 ("", X, 1, "GL_TEXTURE20"), # 0x84D4
1315 ("", X, 1, "GL_TEXTURE21"), # 0x84D5
1316 ("", X, 1, "GL_TEXTURE22"), # 0x84D6
1317 ("", X, 1, "GL_TEXTURE23"), # 0x84D7
1318 ("", X, 1, "GL_TEXTURE24"), # 0x84D8
1319 ("", X, 1, "GL_TEXTURE25"), # 0x84D9
1320 ("", X, 1, "GL_TEXTURE26"), # 0x84DA
1321 ("", X, 1, "GL_TEXTURE27"), # 0x84DB
1322 ("", X, 1, "GL_TEXTURE28"), # 0x84DC
1323 ("", X, 1, "GL_TEXTURE29"), # 0x84DD
1324 ("", X, 1, "GL_TEXTURE30"), # 0x84DE
1325 ("", X, 1, "GL_TEXTURE31"), # 0x84DF
1326 ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
1327 ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
1328 ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
1329 ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
1330 ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
1331 ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
1332 ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
1333 ("", X, 1, "GL_SUBTRACT"), # 0x84E7
1334 ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
1335 ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
1336 ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
1337 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
1338 ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
1339 ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
1340 ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
1341 ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
José Fonsecafd7182a2012-05-13 08:56:10 +01001342 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
1343 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
José Fonseca5ea91872011-05-04 09:41:55 +01001344 ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
1345 ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
1346 ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
José Fonseca0075f842014-12-19 23:15:45 +00001347 ("", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
José Fonseca88071832014-06-06 17:04:44 +01001348 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
José Fonseca5ea91872011-05-04 09:41:55 +01001349 ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
1350 ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
1351 ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
1352 ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
1353 ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
Jose Fonseca06277902015-04-29 10:50:55 +01001354 ("glGetTexParameter,glGetSamplerParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
José Fonseca5ea91872011-05-04 09:41:55 +01001355 ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
José Fonseca6cba3452011-12-09 17:03:01 +00001356 ("", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
Jose Fonseca06277902015-04-29 10:50:55 +01001357 ("glGetTexParameter,glGetSamplerParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
José Fonseca5ea91872011-05-04 09:41:55 +01001358 ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
1359 ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
1360 ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
1361 ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
1362 ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
1363 ("", X, 1, "GL_INCR_WRAP"), # 0x8507
1364 ("", X, 1, "GL_DECR_WRAP"), # 0x8508
1365 ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
1366 ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
1367 ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
1368 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
1369 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
1370 ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
1371 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
1372 ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
1373 ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
1374 ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
José Fonseca0075f842014-12-19 23:15:45 +00001375 ("", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
José Fonseca88071832014-06-06 17:04:44 +01001376 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
José Fonseca5ea91872011-05-04 09:41:55 +01001377 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
1378 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
1379 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
1380 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
1381 ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
1382 ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
1383 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
1384 ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
1385 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
1386 ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
1387 ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
1388 ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
1389 ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
1390 ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
1391 ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
1392 ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
1393 ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
1394 ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
1395 ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
1396 ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
1397 ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
José Fonsecae4b65ca2011-09-19 19:58:18 +01001398 ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A
1399 ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B
José Fonseca5ea91872011-05-04 09:41:55 +01001400 ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
1401 ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
1402 ("", X, 1, "GL_SPARE0_NV"), # 0x852E
1403 ("", X, 1, "GL_SPARE1_NV"), # 0x852F
1404 ("", X, 1, "GL_DISCARD_NV"), # 0x8530
1405 ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
1406 ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
1407 ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
1408 ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
1409 ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
1410 ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
1411 ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
1412 ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
1413 ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
1414 ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
1415 ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
1416 ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
1417 ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
1418 ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
1419 ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
1420 ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
1421 ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
1422 ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
1423 ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
1424 ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
1425 ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
1426 ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
1427 ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
1428 ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
1429 ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
1430 ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
1431 ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
1432 ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
José Fonsecae4b65ca2011-09-19 19:58:18 +01001433 ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
1434 ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
1435 ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
José Fonseca5ea91872011-05-04 09:41:55 +01001436 ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
1437 ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
1438 ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
1439 ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
1440 ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
1441 ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
1442 ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
1443 ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
José Fonseca59a0a002014-11-11 17:54:13 +00001444 ("glGet", B, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
1445 ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
José Fonseca5ea91872011-05-04 09:41:55 +01001446 ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
1447 ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
1448 ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
1449 ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
1450 ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
1451 ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
1452 ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
1453 ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
1454 ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
1455 ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
1456 ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
1457 ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
1458 ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
1459 ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
1460 ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
1461 ("", X, 1, "GL_COMBINE"), # 0x8570
1462 ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
1463 ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
1464 ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
1465 ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
1466 ("", X, 1, "GL_INTERPOLATE"), # 0x8575
1467 ("", X, 1, "GL_CONSTANT"), # 0x8576
1468 ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
1469 ("", X, 1, "GL_PREVIOUS"), # 0x8578
1470 ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
1471 ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
1472 ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
1473 ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
1474 ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
1475 ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
1476 ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
1477 ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
1478 ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
1479 ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
1480 ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
1481 ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
1482 ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
1483 ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
1484 ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
1485 ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
1486 ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
1487 ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
1488 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
1489 ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
1490 ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
1491 ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
1492 ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
1493 ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
1494 ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
1495 ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
1496 ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
1497 ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
1498 ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
José Fonseca39046912014-12-31 18:11:10 +00001499 ("glGetTexParameter", I, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
José Fonseca5ea91872011-05-04 09:41:55 +01001500 ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
1501 ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
José Fonseca990ddd92014-02-27 14:18:43 +00001502 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_APPLE"), # 0x85BA
1503 ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_APPLE"), # 0x85BB
José Fonseca5ea91872011-05-04 09:41:55 +01001504 ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
1505 ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
1506 ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
1507 ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
1508 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
1509 ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
1510 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
1511 ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
1512 ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
1513 ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
1514 ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
1515 ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
1516 ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
1517 ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
1518 ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
1519 ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
1520 ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
1521 ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
1522 ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
1523 ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
1524 ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
1525 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
1526 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
1527 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
1528 ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
1529 ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
1530 ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
1531 ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
1532 ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
1533 ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
1534 ("", X, 1, "GL_INVERSE_NV"), # 0x862B
1535 ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
1536 ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
1537 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
1538 ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
1539 ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
1540 ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
1541 ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
1542 ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
1543 ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
1544 ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
1545 ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
1546 ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
1547 ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
1548 ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
José Fonseca9b126ea2011-09-15 08:15:33 +01001549 ("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642
José Fonseca5ea91872011-05-04 09:41:55 +01001550 ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
1551 ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
1552 ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
1553 ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
1554 ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
1555 ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
1556 ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
1557 ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
1558 ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
1559 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
1560 ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
1561 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
1562 ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
1563 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
1564 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
1565 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
1566 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
1567 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
1568 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
1569 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
1570 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
1571 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
1572 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
1573 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
1574 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
1575 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
1576 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
1577 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
1578 ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
1579 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
1580 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
1581 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
1582 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
1583 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
1584 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
1585 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
1586 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
1587 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
1588 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
1589 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
1590 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
1591 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
1592 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
1593 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
1594 ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
1595 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
1596 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
1597 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
1598 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
1599 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
1600 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
1601 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
1602 ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
1603 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
1604 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
1605 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
1606 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
1607 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
1608 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
1609 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
1610 ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
José Fonseca74e9ee22012-01-10 19:24:34 +00001611 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
José Fonseca5ea91872011-05-04 09:41:55 +01001612 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
José Fonseca74e9ee22012-01-10 19:24:34 +00001613 ("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
José Fonsecaddf6d2c2012-12-20 15:34:50 +00001614 ("glGet", E, '_glGetInteger(GL_NUM_COMPRESSED_TEXTURE_FORMATS)', "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
José Fonseca5ea91872011-05-04 09:41:55 +01001615 ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
1616 ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
1617 ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
1618 ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
1619 ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
1620 ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
1621 ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
1622 ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
1623 ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
1624 ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
1625 ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
1626 ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
1627 ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
1628 ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
1629 ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
1630 ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
1631 ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
1632 ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
1633 ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
1634 ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
1635 ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
1636 ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
1637 ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
1638 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
1639 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
1640 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
1641 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
1642 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
1643 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
1644 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
1645 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
1646 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
1647 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
1648 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
1649 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
1650 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
1651 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
1652 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
1653 ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
1654 ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
1655 ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
1656 ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
1657 ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
1658 ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
1659 ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
1660 ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
1661 ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
1662 ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
1663 ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
1664 ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
1665 ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
1666 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
1667 ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
1668 ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
1669 ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
1670 ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
1671 ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
1672 ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
1673 ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
1674 ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
1675 ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
1676 ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
1677 ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
1678 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
1679 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
1680 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
1681 ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
1682 ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
1683 ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
1684 ("", X, 1, "GL_HILO_NV"), # 0x86F4
1685 ("", X, 1, "GL_DSDT_NV"), # 0x86F5
1686 ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
1687 ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
1688 ("", X, 1, "GL_HILO16_NV"), # 0x86F8
1689 ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
1690 ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
1691 ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
1692 ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
1693 ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
1694 ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
1695 ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
1696 ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
1697 ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
1698 ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
1699 ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
1700 ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
1701 ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
1702 ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
1703 ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
1704 ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
1705 ("", X, 1, "GL_DSDT8_NV"), # 0x8709
1706 ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
1707 ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
1708 ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
1709 ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
1710 ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
1711 ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
1712 ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
1713 ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
1714 ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
1715 ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
1716 ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
1717 ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
1718 ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
1719 ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
1720 ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
1721 ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
1722 ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
1723 ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
1724 ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
1725 ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
1726 ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
1727 ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
1728 ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
1729 ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
1730 ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
1731 ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
1732 ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
1733 ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
1734 ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
1735 ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
1736 ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
1737 ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
1738 ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
1739 ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
1740 ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
1741 ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
1742 ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
1743 ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
1744 ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
1745 ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
1746 ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
1747 ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
1748 ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
1749 ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
1750 ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
1751 ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
1752 ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
1753 ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
1754 ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
1755 ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
1756 ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
1757 ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
1758 ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
Chad Versaced38b3702013-10-10 09:33:24 -07001759 # XXX: GL_DOT3_RGBA_EXT == GL_PROGRAM_BINARY_LENGTH, but you can't glGet GL_DOT3_RGBA_EXT
1760 ("glGetProgram", I, 1, "GL_PROGRAM_BINARY_LENGTH"), # 0x8741,
Jose Fonseca83956ca2016-01-26 12:37:21 +00001761 ("", X, 1, "GL_MIRROR_CLAMP_EXT"), # 0x8742
Jose Fonseca6a7815c2015-08-13 21:14:57 +01001762 ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE"), # 0x8743
José Fonseca5ea91872011-05-04 09:41:55 +01001763 ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
1764 ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
1765 ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
José Fonseca990ddd92014-02-27 14:18:43 +00001766 ("", X, 1, "GL_SET_AMD"), # 0x874A
1767 ("", X, 1, "GL_REPLACE_VALUE_AMD"), # 0x874B
1768 ("", X, 1, "GL_STENCIL_OP_VALUE_AMD"), # 0x874C
1769 ("", X, 1, "GL_STENCIL_BACK_OP_VALUE_AMD"), # 0x874D
1770 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_LONG"), # 0x874E
1771 ("", X, 1, "GL_OCCLUSION_QUERY_EVENT_MASK_AMD"), # 0x874F
1772 #("", X, 1, "GL_DEPTH_STENCIL_MESA"), # 0x8750
1773 #("", X, 1, "GL_UNSIGNED_INT_24_8_MESA"), # 0x8751
1774 #("", X, 1, "GL_UNSIGNED_INT_8_24_REV_MESA"), # 0x8752
1775 #("", X, 1, "GL_UNSIGNED_SHORT_15_1_MESA"), # 0x8753
1776 #("", X, 1, "GL_UNSIGNED_SHORT_1_15_REV_MESA"), # 0x8754
1777 #("", X, 1, "GL_TRACE_MASK_MESA"), # 0x8755
1778 #("", X, 1, "GL_TRACE_NAME_MESA"), # 0x8756
José Fonseca5ea91872011-05-04 09:41:55 +01001779 ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
1780 ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
1781 ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
1782 ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
1783 ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
1784 ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
1785 ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
1786 ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
1787 ("", X, 1, "GL_STATIC_ATI"), # 0x8760
1788 ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
1789 ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
1790 ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
José Fonsecaeb60c092011-05-16 09:53:59 +01001791 ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
1792 ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
José Fonseca5ea91872011-05-04 09:41:55 +01001793 ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
1794 ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
1795 ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
1796 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
1797 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
1798 ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
1799 ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
1800 ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
1801 ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
1802 ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
1803 ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
1804 ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
1805 ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
1806 ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
1807 ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
1808 ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
1809 ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
1810 ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
1811 ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
1812 ("", X, 1, "GL_DUDV_ATI"), # 0x8779
1813 ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
1814 ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
1815 ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
1816 ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
1817 ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
1818 ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
1819 ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
1820 ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
1821 ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
1822 ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
1823 ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
1824 ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
1825 ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
1826 ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
1827 ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
1828 ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
1829 ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
1830 ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
1831 ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
1832 ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
1833 ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
1834 ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
1835 ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
1836 ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
1837 ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
1838 ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
1839 ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
1840 ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
1841 ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
1842 ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
1843 ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
1844 ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
1845 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
1846 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
1847 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
1848 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
1849 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
1850 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
1851 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
1852 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
1853 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
1854 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
1855 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
1856 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
1857 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
1858 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
1859 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
1860 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
1861 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
1862 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
1863 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
1864 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
1865 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
1866 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
1867 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
1868 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
1869 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
1870 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
1871 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
1872 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
1873 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
1874 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
1875 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
1876 ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
1877 ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
1878 ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
1879 ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
1880 ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
1881 ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
1882 ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
1883 ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
1884 ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
1885 ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
1886 ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
1887 ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
1888 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
1889 ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
1890 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
1891 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
1892 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
1893 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
1894 ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
1895 ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
1896 ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
1897 ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
1898 ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
1899 ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
1900 ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
1901 ("", X, 1, "GL_X_EXT"), # 0x87D5
1902 ("", X, 1, "GL_Y_EXT"), # 0x87D6
1903 ("", X, 1, "GL_Z_EXT"), # 0x87D7
1904 ("", X, 1, "GL_W_EXT"), # 0x87D8
1905 ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
1906 ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
1907 ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
1908 ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
1909 ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
1910 ("", X, 1, "GL_ONE_EXT"), # 0x87DE
1911 ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
1912 ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
1913 ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
1914 ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
1915 ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
1916 ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
1917 ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
1918 ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
1919 ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
1920 ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
1921 ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
1922 ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
1923 ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
1924 ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
1925 ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
José Fonseca990ddd92014-02-27 14:18:43 +00001926 ("", X, 1, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"), # 0x87EE
José Fonseca5ea91872011-05-04 09:41:55 +01001927 ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
1928 ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
1929 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
1930 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
1931 ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
1932 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
1933 ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
1934 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
1935 ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
José Fonseca990ddd92014-02-27 14:18:43 +00001936 ("", X, 1, "GL_3DC_X_AMD"), # 0x87F9
1937 ("", X, 1, "GL_3DC_XY_AMD"), # 0x87FA
José Fonseca35905ec2014-11-07 08:24:05 +00001938 ("glGet", I, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
1939 ("glGet", I, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
1940 ("glGet", I, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
José Fonseca72b66442012-12-20 16:10:55 +00001941 ("glGet", I, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
1942 ("glGet", E, "_glGetInteger(GL_NUM_PROGRAM_BINARY_FORMATS)", "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
José Fonseca5ea91872011-05-04 09:41:55 +01001943 ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
1944 ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
1945 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
1946 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
1947 ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
1948 ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
1949 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
1950 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
1951 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
1952 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
1953 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
1954 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
1955 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
1956 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
1957 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
1958 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
1959 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
1960 ("", X, 1, "GL_RGBA32F"), # 0x8814
1961 ("", X, 1, "GL_RGB32F"), # 0x8815
1962 ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
1963 ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
1964 ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
1965 ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
1966 ("", X, 1, "GL_RGBA16F"), # 0x881A
1967 ("", X, 1, "GL_RGB16F"), # 0x881B
1968 ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
1969 ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
1970 ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
1971 ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
José Fonsecafd7182a2012-05-13 08:56:10 +01001972 ("glGet", B, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
José Fonseca5ea91872011-05-04 09:41:55 +01001973 ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
1974 ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
1975 ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
1976 ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
1977 ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
1978 ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
1979 ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
1980 ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
1981 ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
1982 ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
1983 ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
1984 ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
1985 ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
1986 ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
1987 ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
1988 ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
1989 ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
1990 ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
José Fonseca990ddd92014-02-27 14:18:43 +00001991 #("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI"), # 0x8837
José Fonseca5ea91872011-05-04 09:41:55 +01001992 ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
José Fonseca990ddd92014-02-27 14:18:43 +00001993 ("", X, 1, "GL_SUBSAMPLE_DISTANCE_AMD"), # 0x883F
José Fonseca5ea91872011-05-04 09:41:55 +01001994 ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
1995 ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
1996 ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
1997 ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
1998 ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
1999 ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
2000 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
2001 ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
2002 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
2003 ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
2004 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
2005 ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
Min-Yu Huang77842002013-08-19 15:41:52 +01002006 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
2007 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
José Fonseca9b126ea2011-09-15 08:15:33 +01002008 ("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
José Fonseca262da2d2014-02-28 11:19:16 +00002009 ("glGet,glGetTexParameter,glGetSamplerParameter", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
José Fonseca5ea91872011-05-04 09:41:55 +01002010 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
2011 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
2012 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
2013 ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
2014 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
2015 ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
2016 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
2017 ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
2018 ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
2019 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
2020 ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
2021 ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
2022 ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
2023 ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
2024 ("", X, 1, "GL_HILO8_NV"), # 0x885E
2025 ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
2026 ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
José Fonseca6cba3452011-12-09 17:03:01 +00002027 ("glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
José Fonseca5ea91872011-05-04 09:41:55 +01002028 ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
2029 ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
2030 ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
2031 ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
2032 ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
2033 ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
José Fonseca4d0e5522015-01-29 11:05:42 +00002034 ("glGet", I, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
José Fonseca5ea91872011-05-04 09:41:55 +01002035 ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
2036 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
José Fonseca990ddd92014-02-27 14:18:43 +00002037 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
2038 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
José Fonseca5ea91872011-05-04 09:41:55 +01002039 ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
2040 ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
2041 ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
2042 ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
2043 ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
2044 ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
2045 ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
2046 ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
2047 ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
2048 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
2049 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
2050 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
2051 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
2052 ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
2053 ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
2054 ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
2055 ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
2056 ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
2057 ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
2058 ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
2059 ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
2060 ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
2061 ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
2062 ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
2063 ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
2064 ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
2065 ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
2066 ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
2067 ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
2068 ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
2069 ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
2070 ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
2071 ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
2072 ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
2073 ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
2074 ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
2075 ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
2076 ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
2077 ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
2078 ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
2079 ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
2080 ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
2081 ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
2082 ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
2083 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
2084 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
2085 ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
2086 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
2087 ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
2088 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
2089 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
2090 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
2091 ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
2092 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
2093 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
2094 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
2095 ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
2096 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
2097 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
2098 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
2099 ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
2100 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
2101 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
2102 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
2103 ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
2104 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
2105 ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
2106 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
2107 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
2108 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
2109 ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
Remi Gillige2a33132011-12-07 22:24:09 +01002110 ("glGet", F, 16, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
José Fonseca5ea91872011-05-04 09:41:55 +01002111 ("", X, 1, "GL_READ_ONLY"), # 0x88B8
2112 ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
2113 ("", X, 1, "GL_READ_WRITE"), # 0x88BA
José Fonsecaeb60c092011-05-16 09:53:59 +01002114 ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
2115 ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
2116 ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
José Fonseca5ea91872011-05-04 09:41:55 +01002117 ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
2118 ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
2119 ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
2120 ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
2121 ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
2122 ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
2123 ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
2124 ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
2125 ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
2126 ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
2127 ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
2128 ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
2129 ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
2130 ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
2131 ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
2132 ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
2133 ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
2134 ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
2135 ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
2136 ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
2137 ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
2138 ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
2139 ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
2140 ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
2141 ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
2142 ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
2143 ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
2144 ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
2145 ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
2146 ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
2147 ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
2148 ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
2149 ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
2150 ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
2151 ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
2152 ("", X, 1, "GL_STREAM_READ"), # 0x88E1
2153 ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
2154 ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
2155 ("", X, 1, "GL_STATIC_READ"), # 0x88E5
2156 ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
2157 ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
2158 ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
2159 ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
2160 ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
2161 ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
2162 ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
José Fonseca990ddd92014-02-27 14:18:43 +00002163 ("", X, 1, "GL_ETC1_SRGB8_NV"), # 0x88EE
José Fonseca5ea91872011-05-04 09:41:55 +01002164 ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
2165 ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
José Fonseca3f0c0e32012-10-26 13:45:59 +01002166 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
José Fonseca5ea91872011-05-04 09:41:55 +01002167 ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
2168 ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
2169 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
2170 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
2171 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
2172 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
2173 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
2174 ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
2175 ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
2176 ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
José Fonsecafd7182a2012-05-13 08:56:10 +01002177 ("glGet", I, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
José Fonseca02f5bc02013-05-29 14:40:36 +01002178 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
José Fonseca5ea91872011-05-04 09:41:55 +01002179 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
2180 ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
2181 ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
2182 ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
2183 ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
2184 ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
José Fonseca4d0e5522015-01-29 11:05:42 +00002185 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
2186 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
José Fonseca5ea91872011-05-04 09:41:55 +01002187 ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
2188 ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
2189 ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
2190 ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
José Fonsecafb235ff2014-11-08 11:34:22 +00002191 ("glGetProgram", I, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
2192 ("glGetProgram", E, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
2193 ("glGetProgram", E, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
Min-Yu Huang77842002013-08-19 15:41:52 +01002194 ("_glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
Michal Krol777194d2014-07-08 19:56:16 +01002195 ("glGet", E, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
2196 ("glGet", E, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
2197 ("glGet", E, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
José Fonseca5ea91872011-05-04 09:41:55 +01002198 ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
2199 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
2200 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
2201 ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
2202 ("", X, 1, "GL_REG_0_ATI"), # 0x8921
2203 ("", X, 1, "GL_REG_1_ATI"), # 0x8922
2204 ("", X, 1, "GL_REG_2_ATI"), # 0x8923
2205 ("", X, 1, "GL_REG_3_ATI"), # 0x8924
2206 ("", X, 1, "GL_REG_4_ATI"), # 0x8925
2207 ("", X, 1, "GL_REG_5_ATI"), # 0x8926
2208 ("", X, 1, "GL_REG_6_ATI"), # 0x8927
2209 ("", X, 1, "GL_REG_7_ATI"), # 0x8928
2210 ("", X, 1, "GL_REG_8_ATI"), # 0x8929
2211 ("", X, 1, "GL_REG_9_ATI"), # 0x892A
2212 ("", X, 1, "GL_REG_10_ATI"), # 0x892B
2213 ("", X, 1, "GL_REG_11_ATI"), # 0x892C
2214 ("", X, 1, "GL_REG_12_ATI"), # 0x892D
2215 ("", X, 1, "GL_REG_13_ATI"), # 0x892E
2216 ("", X, 1, "GL_REG_14_ATI"), # 0x892F
2217 ("", X, 1, "GL_REG_15_ATI"), # 0x8930
2218 ("", X, 1, "GL_REG_16_ATI"), # 0x8931
2219 ("", X, 1, "GL_REG_17_ATI"), # 0x8932
2220 ("", X, 1, "GL_REG_18_ATI"), # 0x8933
2221 ("", X, 1, "GL_REG_19_ATI"), # 0x8934
2222 ("", X, 1, "GL_REG_20_ATI"), # 0x8935
2223 ("", X, 1, "GL_REG_21_ATI"), # 0x8936
2224 ("", X, 1, "GL_REG_22_ATI"), # 0x8937
2225 ("", X, 1, "GL_REG_23_ATI"), # 0x8938
2226 ("", X, 1, "GL_REG_24_ATI"), # 0x8939
2227 ("", X, 1, "GL_REG_25_ATI"), # 0x893A
2228 ("", X, 1, "GL_REG_26_ATI"), # 0x893B
2229 ("", X, 1, "GL_REG_27_ATI"), # 0x893C
2230 ("", X, 1, "GL_REG_28_ATI"), # 0x893D
2231 ("", X, 1, "GL_REG_29_ATI"), # 0x893E
2232 ("", X, 1, "GL_REG_30_ATI"), # 0x893F
2233 ("", X, 1, "GL_REG_31_ATI"), # 0x8940
2234 ("", X, 1, "GL_CON_0_ATI"), # 0x8941
2235 ("", X, 1, "GL_CON_1_ATI"), # 0x8942
2236 ("", X, 1, "GL_CON_2_ATI"), # 0x8943
2237 ("", X, 1, "GL_CON_3_ATI"), # 0x8944
2238 ("", X, 1, "GL_CON_4_ATI"), # 0x8945
2239 ("", X, 1, "GL_CON_5_ATI"), # 0x8946
2240 ("", X, 1, "GL_CON_6_ATI"), # 0x8947
2241 ("", X, 1, "GL_CON_7_ATI"), # 0x8948
2242 ("", X, 1, "GL_CON_8_ATI"), # 0x8949
2243 ("", X, 1, "GL_CON_9_ATI"), # 0x894A
2244 ("", X, 1, "GL_CON_10_ATI"), # 0x894B
2245 ("", X, 1, "GL_CON_11_ATI"), # 0x894C
2246 ("", X, 1, "GL_CON_12_ATI"), # 0x894D
2247 ("", X, 1, "GL_CON_13_ATI"), # 0x894E
2248 ("", X, 1, "GL_CON_14_ATI"), # 0x894F
2249 ("", X, 1, "GL_CON_15_ATI"), # 0x8950
2250 ("", X, 1, "GL_CON_16_ATI"), # 0x8951
2251 ("", X, 1, "GL_CON_17_ATI"), # 0x8952
2252 ("", X, 1, "GL_CON_18_ATI"), # 0x8953
2253 ("", X, 1, "GL_CON_19_ATI"), # 0x8954
2254 ("", X, 1, "GL_CON_20_ATI"), # 0x8955
2255 ("", X, 1, "GL_CON_21_ATI"), # 0x8956
2256 ("", X, 1, "GL_CON_22_ATI"), # 0x8957
2257 ("", X, 1, "GL_CON_23_ATI"), # 0x8958
2258 ("", X, 1, "GL_CON_24_ATI"), # 0x8959
2259 ("", X, 1, "GL_CON_25_ATI"), # 0x895A
2260 ("", X, 1, "GL_CON_26_ATI"), # 0x895B
2261 ("", X, 1, "GL_CON_27_ATI"), # 0x895C
2262 ("", X, 1, "GL_CON_28_ATI"), # 0x895D
2263 ("", X, 1, "GL_CON_29_ATI"), # 0x895E
2264 ("", X, 1, "GL_CON_30_ATI"), # 0x895F
2265 ("", X, 1, "GL_CON_31_ATI"), # 0x8960
2266 ("", X, 1, "GL_MOV_ATI"), # 0x8961
2267 ("", X, 1, "GL_ADD_ATI"), # 0x8963
2268 ("", X, 1, "GL_MUL_ATI"), # 0x8964
2269 ("", X, 1, "GL_SUB_ATI"), # 0x8965
2270 ("", X, 1, "GL_DOT3_ATI"), # 0x8966
2271 ("", X, 1, "GL_DOT4_ATI"), # 0x8967
2272 ("", X, 1, "GL_MAD_ATI"), # 0x8968
2273 ("", X, 1, "GL_LERP_ATI"), # 0x8969
2274 ("", X, 1, "GL_CND_ATI"), # 0x896A
2275 ("", X, 1, "GL_CND0_ATI"), # 0x896B
2276 ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
2277 ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
2278 ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
2279 ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
2280 ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
2281 ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
2282 ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
2283 ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
2284 ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
2285 ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
2286 ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
2287 ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
2288 ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
2289 ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
2290 ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
2291 ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
2292 ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
2293 ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
2294 ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
2295 ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
2296 ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
2297 ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
2298 ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
2299 ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
2300 ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
2301 ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
José Fonsecad75ceb32012-12-20 16:26:06 +00002302 ("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
2303 ("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
2304 ("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
2305 ("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
2306 ("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
2307 ("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
José Fonseca5ea91872011-05-04 09:41:55 +01002308 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
2309 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
2310 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
2311 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
2312 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
2313 ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
2314 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
2315 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
2316 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
2317 ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
2318 ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
2319 ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
2320 ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
2321 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
2322 ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
2323 ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
2324 ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
2325 ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
2326 ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
2327 ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
2328 ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
2329 ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
2330 ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
2331 ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
2332 ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
2333 ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
José Fonseca93935062014-11-18 11:33:10 +00002334 ("", B, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
José Fonseca5ea91872011-05-04 09:41:55 +01002335 ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
José Fonsecac4df3a32014-10-22 21:10:19 +01002336 ("glGet,glGet_i", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
2337 ("glGet_i", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
2338 ("glGet_i", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
José Fonseca079a7442011-06-09 20:44:56 +01002339 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
2340 ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
2341 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
2342 ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
2343 ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
2344 ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
2345 ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
2346 ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
2347 ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
2348 ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
2349 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
2350 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
2351 ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
2352 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
2353 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
2354 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
2355 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
2356 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
2357 ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
2358 ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
2359 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
2360 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
2361 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
2362 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
2363 ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
2364 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
2365 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
2366 ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
Min-Yu Huang378627e2015-04-29 10:41:47 +01002367 ("glGetTexParameter,glGetSamplerParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
José Fonseca9fd35412011-09-19 15:06:52 +01002368 ("", X, 1, "GL_DECODE_EXT"), # 0x8A49
2369 ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
José Fonseca990ddd92014-02-27 14:18:43 +00002370 ("", X, 1, "GL_PROGRAM_PIPELINE_OBJECT_EXT"), # 0x8A4F
2371 ("", X, 1, "GL_RGB_RAW_422_APPLE"), # 0x8A51
2372 ("", X, 1, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"), # 0x8A52
2373 ("", X, 1, "GL_SYNC_OBJECT_APPLE"), # 0x8A53
2374 ("", X, 1, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"), # 0x8A54
2375 ("", X, 1, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"), # 0x8A55
2376 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"), # 0x8A56
2377 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"), # 0x8A57
José Fonsecafd7182a2012-05-13 08:56:10 +01002378 ("glGetProgramPipeline", I, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
2379 ("glGetProgramPipeline", I, 1, "GL_VERTEX_SHADER"), # 0x8B31
José Fonseca3c1b7ce2011-05-09 11:22:54 +01002380 ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
José Fonseca5ea91872011-05-04 09:41:55 +01002381 ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
2382 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
2383 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
2384 ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
2385 ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
2386 ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
José Fonsecafd7182a2012-05-13 08:56:10 +01002387 ("", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
José Fonseca5ea91872011-05-04 09:41:55 +01002388 ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
2389 ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
2390 ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
2391 ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
2392 ("", X, 1, "GL_INT_VEC2"), # 0x8B53
2393 ("", X, 1, "GL_INT_VEC3"), # 0x8B54
2394 ("", X, 1, "GL_INT_VEC4"), # 0x8B55
2395 ("", X, 1, "GL_BOOL"), # 0x8B56
2396 ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
2397 ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
2398 ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
2399 ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
2400 ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
2401 ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
2402 ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
2403 ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
2404 ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
2405 ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
2406 ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
2407 ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
2408 ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
2409 ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
2410 ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
2411 ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
2412 ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
2413 ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
2414 ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
2415 ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
José Fonseca90ab7082011-05-09 20:21:21 +01002416 ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
2417 ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
2418 ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
2419 ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
2420 ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
José Fonsecae8e17252011-05-09 20:12:39 +01002421 ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
2422 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
2423 ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
José Fonseca5ea91872011-05-04 09:41:55 +01002424 ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
José Fonsecae8e17252011-05-09 20:12:39 +01002425 ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
2426 ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
José Fonseca5ea91872011-05-04 09:41:55 +01002427 ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
José Fonsecafd7182a2012-05-13 08:56:10 +01002428 ("glGet", S, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
José Fonseca5ea91872011-05-04 09:41:55 +01002429 ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
José Fonsecad75ceb32012-12-20 16:26:06 +00002430 ("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
2431 ("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
2432 ("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
2433 ("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
2434 ("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
2435 ("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
2436 ("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
2437 ("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
2438 ("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
2439 ("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
José Fonseca35666c52012-05-12 12:19:44 +01002440 ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
2441 ("glGet", E, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
José Fonsecad75ceb32012-12-20 16:26:06 +00002442 ("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
Imre Deak09826de2012-04-23 16:18:39 +03002443 ("glGetTexParameter", I, 4, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
José Fonseca39046912014-12-31 18:11:10 +00002444 ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
2445 ("", I, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
José Fonseca9b126ea2011-09-15 08:15:33 +01002446 #("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
2447 #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
2448 #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
2449 #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3
José Fonseca9b126ea2011-09-15 08:15:33 +01002450 #("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4
José Fonseca0d709702014-08-13 18:40:28 +01002451 #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB5
José Fonseca9b126ea2011-09-15 08:15:33 +01002452 #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6
2453 #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7
José Fonseca5ea91872011-05-04 09:41:55 +01002454 ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
2455 ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
2456 ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
2457 ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
2458 ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
2459 ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
2460 ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
José Fonseca9b126ea2011-09-15 08:15:33 +01002461 #("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2
2462 #("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3
2463 #("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4
2464 #("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5
2465 #("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6
2466 #("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7
2467 #("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8
2468 #("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9
2469 #("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA
2470 #("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB
2471 #("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC
Jose Fonseca83956ca2016-01-26 12:37:21 +00002472 ("", X, 1, "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"), # 0x8BE7
José Fonseca9b126ea2011-09-15 08:15:33 +01002473 #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00
2474 #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01
2475 #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02
2476 #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03
2477 #("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04
2478 #("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05
2479 #("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06
2480 #("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07
2481 #("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08
2482 #("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09
2483 #("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A
José Fonseca35666c52012-05-12 12:19:44 +01002484 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
2485 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
2486 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
2487 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
2488 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
2489 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
2490 ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
José Fonseca5ea91872011-05-04 09:41:55 +01002491 ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
José Fonseca0075f842014-12-19 23:15:45 +00002492 ("", B, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
José Fonseca5ea91872011-05-04 09:41:55 +01002493 ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
José Fonseca0075f842014-12-19 23:15:45 +00002494 ("", B, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
José Fonseca5ea91872011-05-04 09:41:55 +01002495 ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
José Fonseca88071832014-06-06 17:04:44 +01002496 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
2497 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
José Fonseca5ea91872011-05-04 09:41:55 +01002498 ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
Mark Kilgard372adc12013-05-29 00:35:51 -05002499 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
2500 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
José Fonseca5ea91872011-05-04 09:41:55 +01002501 ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
José Fonseca88071832014-06-06 17:04:44 +01002502 ("glGet_texture", I, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
José Fonsecafd7182a2012-05-13 08:56:10 +01002503 ("glGet", I, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
José Fonseca88071832014-06-06 17:04:44 +01002504 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
2505 ("glGet_texture", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
2506 ("glGet_texture", E, 1, "GL_TEXTURE_BUFFER_FORMAT_ARB"), # 0x8C2E
José Fonseca4fa70c62013-10-30 11:57:43 +00002507 ("", B, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
José Fonseca4d0e5522015-01-29 11:05:42 +00002508 ("glGet", B, 1, "GL_SAMPLE_SHADING"), # 0x8C36
2509 ("glGet", F, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
José Fonseca5ea91872011-05-04 09:41:55 +01002510 ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
2511 ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
2512 ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
2513 ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
2514 ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
2515 ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
2516 ("", X, 1, "GL_SRGB"), # 0x8C40
2517 ("", X, 1, "GL_SRGB8"), # 0x8C41
2518 ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
2519 ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
2520 ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
2521 ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
2522 ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
2523 ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
2524 ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
2525 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
2526 ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
2527 ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
2528 ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
2529 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
2530 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
2531 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
2532 ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
2533 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
2534 ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
2535 ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
2536 ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
2537 ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
José Fonseca3d91a972014-03-19 16:12:10 +00002538 ("glGetProgram", I, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
José Fonseca5ea91872011-05-04 09:41:55 +01002539 ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
2540 ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
2541 ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
2542 ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
2543 ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
2544 ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
2545 ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
José Fonseca990ddd92014-02-27 14:18:43 +00002546 ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7E
José Fonseca3d91a972014-03-19 16:12:10 +00002547 ("glGetProgram", E, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
2548 ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
José Fonseca5ea91872011-05-04 09:41:55 +01002549 ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
2550 ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
José Fonseca3d91a972014-03-19 16:12:10 +00002551 ("glGetProgram", I, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
José Fonsecac4df3a32014-10-22 21:10:19 +01002552 ("glGet_i", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
2553 ("glGet_i", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
José Fonseca5ea91872011-05-04 09:41:55 +01002554 ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
2555 ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
2556 ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
José Fonseca8ed5da82012-08-08 00:11:09 +01002557 ("glGet", B, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
José Fonseca3d91a972014-03-19 16:12:10 +00002558 ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
2559 ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
José Fonseca5ea91872011-05-04 09:41:55 +01002560 ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
2561 ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
2562 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
José Fonsecac4df3a32014-10-22 21:10:19 +01002563 ("glGet,glGet_i", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
José Fonsecad75ceb32012-12-20 16:26:06 +00002564 ("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
2565 ("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
José Fonseca5ea91872011-05-04 09:41:55 +01002566 ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
2567 ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
2568 ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
2569 ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
2570 ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
2571 ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
José Fonsecaf7bd9232011-06-06 20:54:16 +01002572 ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
José Fonseca5ea91872011-05-04 09:41:55 +01002573 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
José Fonsecaf7bd9232011-06-06 20:54:16 +01002574 ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
2575 ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
José Fonseca5ea91872011-05-04 09:41:55 +01002576 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
José Fonsecaeb60c092011-05-16 09:53:59 +01002577 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
José Fonseca5ea91872011-05-04 09:41:55 +01002578 ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
2579 ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
2580 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
2581 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
2582 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
2583 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
2584 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
2585 ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
2586 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
2587 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
2588 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
2589 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
2590 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
2591 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
2592 ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
2593 ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
2594 ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
2595 ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
2596 ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
2597 ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
2598 ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
2599 ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
2600 ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
2601 ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
2602 ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
2603 ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
2604 ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
2605 ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
2606 ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
2607 ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
2608 ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
2609 ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
Jose Fonseca6440c622015-05-26 20:39:31 +01002610 ("", X, 1, "GL_COLOR_ATTACHMENT16"), # 0x8CF0
2611 ("", X, 1, "GL_COLOR_ATTACHMENT17"), # 0x8CF1
2612 ("", X, 1, "GL_COLOR_ATTACHMENT18"), # 0x8CF2
2613 ("", X, 1, "GL_COLOR_ATTACHMENT19"), # 0x8CF3
2614 ("", X, 1, "GL_COLOR_ATTACHMENT20"), # 0x8CF4
2615 ("", X, 1, "GL_COLOR_ATTACHMENT21"), # 0x8CF5
2616 ("", X, 1, "GL_COLOR_ATTACHMENT22"), # 0x8CF6
2617 ("", X, 1, "GL_COLOR_ATTACHMENT23"), # 0x8CF7
2618 ("", X, 1, "GL_COLOR_ATTACHMENT24"), # 0x8CF8
2619 ("", X, 1, "GL_COLOR_ATTACHMENT25"), # 0x8CF9
2620 ("", X, 1, "GL_COLOR_ATTACHMENT26"), # 0x8CFA
2621 ("", X, 1, "GL_COLOR_ATTACHMENT27"), # 0x8CFB
2622 ("", X, 1, "GL_COLOR_ATTACHMENT28"), # 0x8CFC
2623 ("", X, 1, "GL_COLOR_ATTACHMENT29"), # 0x8CFD
2624 ("", X, 1, "GL_COLOR_ATTACHMENT30"), # 0x8CFE
2625 ("", X, 1, "GL_COLOR_ATTACHMENT31"), # 0x8CFF
José Fonseca5ea91872011-05-04 09:41:55 +01002626 ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
2627 ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
2628 ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
2629 ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
José Fonsecaeb60c092011-05-16 09:53:59 +01002630 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
2631 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
2632 ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
José Fonseca5ea91872011-05-04 09:41:55 +01002633 ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
2634 ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
2635 ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
2636 ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
José Fonsecaeb60c092011-05-16 09:53:59 +01002637 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
2638 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
2639 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
2640 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
2641 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
2642 ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
José Fonseca5ea91872011-05-04 09:41:55 +01002643 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
2644 ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
José Fonsecad75ceb32012-12-20 16:26:06 +00002645 ("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
2646 ("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
Jose Fonseca83956ca2016-01-26 12:37:21 +00002647 ("", X, 1, "GL_RGB565"), # 0x8D62
José Fonsecad75ceb32012-12-20 16:26:06 +00002648 ("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
2649 ("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
2650 ("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
2651 ("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
2652 ("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
José Fonseca4fa70c62013-10-30 11:57:43 +00002653 ("glGet", B, 1, "GL_PRIMITIVE_RESTART_FIXED_INDEX"), # 0x8D69
2654 ("", B, 1, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"), # 0x8D6A
José Fonseca8ed5da82012-08-08 00:11:09 +01002655 ("glGet", I, 1, "GL_MAX_ELEMENT_INDEX"), # 0x8D6B
José Fonsecad75ceb32012-12-20 16:26:06 +00002656 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"), # 0x8D6C
José Fonseca5ea91872011-05-04 09:41:55 +01002657 ("", X, 1, "GL_RGBA32UI"), # 0x8D70
2658 ("", X, 1, "GL_RGB32UI"), # 0x8D71
2659 ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
2660 ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
2661 ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
2662 ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
2663 ("", X, 1, "GL_RGBA16UI"), # 0x8D76
2664 ("", X, 1, "GL_RGB16UI"), # 0x8D77
2665 ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
2666 ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
2667 ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
2668 ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
2669 ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
2670 ("", X, 1, "GL_RGB8UI"), # 0x8D7D
2671 ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
2672 ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
2673 ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
2674 ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
2675 ("", X, 1, "GL_RGBA32I"), # 0x8D82
2676 ("", X, 1, "GL_RGB32I"), # 0x8D83
2677 ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
2678 ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
2679 ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
2680 ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
2681 ("", X, 1, "GL_RGBA16I"), # 0x8D88
2682 ("", X, 1, "GL_RGB16I"), # 0x8D89
2683 ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
2684 ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
2685 ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
2686 ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
2687 ("", X, 1, "GL_RGBA8I"), # 0x8D8E
2688 ("", X, 1, "GL_RGB8I"), # 0x8D8F
2689 ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
2690 ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
2691 ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
2692 ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
2693 ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
2694 ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
2695 ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
2696 ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
2697 ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
2698 ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
2699 ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
2700 ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
2701 ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
2702 ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
2703 ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
2704 ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
José Fonseca4d0e5522015-01-29 11:05:42 +00002705 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
2706 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
José Fonseca5ea91872011-05-04 09:41:55 +01002707 ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
2708 ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
2709 ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
José Fonseca4d0e5522015-01-29 11:05:42 +00002710 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
2711 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
José Fonseca5ea91872011-05-04 09:41:55 +01002712 ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
2713 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
2714 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
2715 ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
2716 ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
2717 ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
2718 ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
2719 ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
2720 ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
José Fonsecabb256902011-06-09 00:20:45 +01002721 ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
2722 ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
José Fonseca5ea91872011-05-04 09:41:55 +01002723 ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
2724 ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
2725 ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
2726 ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
2727 ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
2728 ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
2729 ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
2730 ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
2731 ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
2732 ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
2733 ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
2734 ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
2735 ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
2736 ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
2737 ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
2738 ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
2739 ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
2740 ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
2741 ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
2742 ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
2743 ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
2744 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
2745 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
2746 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
2747 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
2748 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
2749 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
2750 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
2751 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
José Fonsecafd7182a2012-05-13 08:56:10 +01002752 ("glGetProgramPipeline", I, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
2753 ("glGetProgram", I, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
2754 ("glGetProgram", E, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
2755 ("glGetProgram", E, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
José Fonseca5ea91872011-05-04 09:41:55 +01002756 ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
2757 ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
2758 ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
2759 ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
2760 ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
José Fonseca4d0e5522015-01-29 11:05:42 +00002761 ("glGet", I, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
2762 ("glGet", I, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
2763 ("glGet", I, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
José Fonsecae65d4d92014-11-18 19:51:35 +00002764 ("", I, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
2765 ("", I, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
José Fonsecafd7182a2012-05-13 08:56:10 +01002766 ("glGet", I, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
2767 ("glGet", I, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
José Fonseca39046912014-12-31 18:11:10 +00002768 ("glGetNamedString", I, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
José Fonsecafd7182a2012-05-13 08:56:10 +01002769 ("glGetNamedString", E, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
2770 ("glGet", I, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
José Fonseca5ea91872011-05-04 09:41:55 +01002771 ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
2772 ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
2773 ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
2774 ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
2775 ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
2776 ("", X, 1, "GL_LOW_INT"), # 0x8DF3
2777 ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
2778 ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
José Fonseca990ddd92014-02-27 14:18:43 +00002779 ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2_OES"), # 0x8DF6
2780 ("", X, 1, "GL_INT_10_10_10_2_OES"), # 0x8DF7
2781 ("", X, 1, "GL_SHADER_BINARY_FORMATS"), # 0x8DF8
José Fonsecae667fe02012-01-13 10:46:17 +00002782 ("glGet", I, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
2783 ("glGet", B, 1, "GL_SHADER_COMPILER"), # 0x8DFA
2784 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
2785 ("glGet", I, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
2786 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
José Fonseca5ea91872011-05-04 09:41:55 +01002787 ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
José Fonseca4d0e5522015-01-29 11:05:42 +00002788 ("glGet", I, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
José Fonseca5ea91872011-05-04 09:41:55 +01002789 ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
2790 ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
2791 ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
2792 ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
2793 ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
José Fonseca0d709702014-08-13 18:40:28 +01002794 ("", X, 1, "GL_QUERY_WAIT_INVERTED"), # 0x8E17
2795 ("", X, 1, "GL_QUERY_NO_WAIT_INVERTED"), # 0x8E18
2796 ("", X, 1, "GL_QUERY_BY_REGION_WAIT_INVERTED"), # 0x8E19
2797 ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT_INVERTED"), # 0x8E1A
Jose Fonseca83956ca2016-01-26 12:37:21 +00002798 ("", X, 1, "GL_POLYGON_OFFSET_CLAMP_EXT"), # 0x8E1B
José Fonsecafd7182a2012-05-13 08:56:10 +01002799 ("glGet", I, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
2800 ("glGet", I, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
José Fonseca5ea91872011-05-04 09:41:55 +01002801 ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
2802 ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
José Fonsecafd7182a2012-05-13 08:56:10 +01002803 ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
2804 ("glGet", B, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
José Fonseca5ea91872011-05-04 09:41:55 +01002805 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
2806 ("", X, 1, "GL_FRAME_NV"), # 0x8E26
2807 ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
Jose Fonseca04036902015-06-25 15:51:04 +01002808 ("_glGet", I64, 1, "GL_TIMESTAMP"), # 0x8E28
José Fonseca5ea91872011-05-04 09:41:55 +01002809 ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
2810 ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
2811 ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
José Fonseca990ddd92014-02-27 14:18:43 +00002812 ("", X, 1, "GL_DEPTH_COMPONENT16_NONLINEAR_NV"), # 0x8E2C
José Fonseca5ea91872011-05-04 09:41:55 +01002813 ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
2814 ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
2815 ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
2816 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
2817 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
2818 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
2819 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
2820 ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
José Fonsecae65d4d92014-11-18 19:51:35 +00002821 ("", I, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
2822 ("", I, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
2823 ("", I, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
José Fonseca7ca5dc62013-05-30 23:29:34 +01002824 ("", I, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
2825 ("", I, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
José Fonseca5ea91872011-05-04 09:41:55 +01002826 ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
2827 ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
2828 ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
2829 ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
Jose Fonseca6a7815c2015-08-13 21:14:57 +01002830 ("glGetMultisample", F, 2, "GL_SAMPLE_POSITION"), # 0x8E50
José Fonsecafd7182a2012-05-13 08:56:10 +01002831 ("glGet", B, 1, "GL_SAMPLE_MASK"), # 0x8E51
2832 ("glGet", I, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
José Fonseca5ea91872011-05-04 09:41:55 +01002833 ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
2834 ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
2835 ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
2836 ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
2837 ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
2838 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
José Fonsecafd7182a2012-05-13 08:56:10 +01002839 ("glGet", I, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
José Fonseca4d0e5522015-01-29 11:05:42 +00002840 ("glGet", I, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
José Fonseca990ddd92014-02-27 14:18:43 +00002841 ("glGet", F, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
2842 ("glGet", F, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
2843 ("glGet", I, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
José Fonseca4d0e5522015-01-29 11:05:42 +00002844 ("glGet", I, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
2845 ("glGet", I, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
José Fonsecafd7182a2012-05-13 08:56:10 +01002846 ("glGet", I, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
2847 ("glGet", I, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
2848 ("glGet", I, 1, "GL_PATCH_VERTICES"), # 0x8E72
2849 ("glGet", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
2850 ("glGet", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
José Fonseca39046912014-12-31 18:11:10 +00002851 ("glGetProgram", I, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
2852 ("glGetProgram", E, 1, "GL_TESS_GEN_MODE"), # 0x8E76
2853 ("glGetProgram", E, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
2854 ("glGetProgram", E, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
2855 ("glGetProgram", E, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
José Fonseca5ea91872011-05-04 09:41:55 +01002856 ("", X, 1, "GL_ISOLINES"), # 0x8E7A
2857 ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
2858 ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
José Fonsecafd7182a2012-05-13 08:56:10 +01002859 ("glGet", I, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
2860 ("glGet", I, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
2861 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
2862 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
2863 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
2864 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
2865 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
2866 ("glGet", I, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
2867 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
2868 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
2869 ("glGetProgramPipeline", I, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
2870 ("glGetProgramPipeline", I, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
2871 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
2872 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
José Fonseca0d709702014-08-13 18:40:28 +01002873 ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM"), # 0x8E8C
2874 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"), # 0x8E8D
2875 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"), # 0x8E8E
2876 ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"), # 0x8E8F
José Fonseca9b126ea2011-09-15 08:15:33 +01002877 #("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0
2878 #("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1
2879 #("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2
2880 #("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3
2881 #("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4
2882 #("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5
2883 #("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6
2884 #("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7
Jose Fonsecadd8dbd92016-12-09 10:46:28 +00002885 ("", X, 1, "GL_INCLUSIVE_EXT"), # 0x8F10
2886 ("", X, 1, "GL_EXCLUSIVE_EXT"), # 0x8F11
2887 ("", I, 4, "GL_WINDOW_RECTANGLE_EXT"), # 0x8F12
2888 ("glGet", E, 1, "GL_WINDOW_RECTANGLE_MODE_EXT"), # 0x8F13
2889 ("glGet", I, 1, "GL_MAX_WINDOW_RECTANGLES_EXT"), # 0x8F14
2890 ("glGet", I, 1, "GL_NUM_WINDOW_RECTANGLES_EXT"), # 0x8F15
José Fonseca4d0e5522015-01-29 11:05:42 +00002891 ("_glGetBufferParameter", I64, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
José Fonseca5ea91872011-05-04 09:41:55 +01002892 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
2893 ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
2894 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
2895 ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
2896 ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
2897 ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
2898 ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
2899 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
2900 ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
2901 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
2902 ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
2903 ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
2904 ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
2905 ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
2906 ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
2907 ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
2908 ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
2909 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
2910 ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
2911 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
2912 ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
2913 ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
2914 ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
José Fonseca4d0e5522015-01-29 11:05:42 +00002915 ("_glGet", I64, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
José Fonsecafd7182a2012-05-13 08:56:10 +01002916 ("glGet", I, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
2917 ("glGet", I, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
José Fonseca990ddd92014-02-27 14:18:43 +00002918 ("glGet", I, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38
2919 ("glGet", I, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39
José Fonseca9b126ea2011-09-15 08:15:33 +01002920 ("", X, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A
2921 ("", X, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B
2922 ("", X, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C
2923 ("", X, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D
2924 ("", X, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E
José Fonseca5ea91872011-05-04 09:41:55 +01002925 ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
2926 ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
2927 ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
2928 ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
2929 ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
2930 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
2931 ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
2932 ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
2933 ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
2934 ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
2935 ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
2936 ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
2937 ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
2938 ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
2939 ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
2940 ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
José Fonseca0d709702014-08-13 18:40:28 +01002941 ("", X, 1, "GL_VERTEX_BINDING_BUFFER"), # 0x8F4F
José Fonsecad75ceb32012-12-20 16:26:06 +00002942 ("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
José Fonseca0d709702014-08-13 18:40:28 +01002943 ("", X, 1, "GL_MALI_PROGRAM_BINARY_ARM"), # 0x8F61
2944 ("", X, 1, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"), # 0x8F63
2945 ("", X, 1, "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"), # 0x8F64
2946 ("", X, 1, "GL_FETCH_PER_SAMPLE_ARM"), # 0x8F65
2947 ("", X, 1, "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"), # 0x8F66
2948 ("", X, 1, "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"), # 0x8F67
José Fonseca5ea91872011-05-04 09:41:55 +01002949 ("", X, 1, "GL_RED_SNORM"), # 0x8F90
2950 ("", X, 1, "GL_RG_SNORM"), # 0x8F91
2951 ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
2952 ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
2953 ("", X, 1, "GL_R8_SNORM"), # 0x8F94
2954 ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
2955 ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
2956 ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
2957 ("", X, 1, "GL_R16_SNORM"), # 0x8F98
2958 ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
2959 ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
2960 ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
2961 ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
José Fonsecabb256902011-06-09 00:20:45 +01002962 ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
2963 ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
José Fonseca4d0e5522015-01-29 11:05:42 +00002964 ("glGet", I, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"), # 0x8F9F
José Fonsecad75ceb32012-12-20 16:26:06 +00002965 ("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
José Fonseca990ddd92014-02-27 14:18:43 +00002966 ("", X, 1, "GL_BINNING_CONTROL_HINT_QCOM"), # 0x8FB0
2967 ("", X, 1, "GL_CPU_OPTIMIZED_QCOM"), # 0x8FB1
2968 ("", X, 1, "GL_GPU_OPTIMIZED_QCOM"), # 0x8FB2
2969 ("", X, 1, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"), # 0x8FB3
2970 ("", X, 1, "GL_GPU_DISJOINT_EXT"), # 0x8FBB
Jose Fonseca83956ca2016-01-26 12:37:21 +00002971 ("", X, 1, "GL_SR8_EXT"), # 0x8FBD
2972 ("", X, 1, "GL_SRG8_EXT"), # 0x8FBE
José Fonsecad75ceb32012-12-20 16:26:06 +00002973 ("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
José Fonseca5ea91872011-05-04 09:41:55 +01002974 ("", X, 1, "GL_INT8_NV"), # 0x8FE0
2975 ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
2976 ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
2977 ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
2978 ("", X, 1, "GL_INT16_NV"), # 0x8FE4
2979 ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
2980 ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
2981 ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
Jose Fonseca6a7815c2015-08-13 21:14:57 +01002982 ("", X, 1, "GL_INT64_VEC2_ARB"), # 0x8FE9
2983 ("", X, 1, "GL_INT64_VEC3_ARB"), # 0x8FEA
2984 ("", X, 1, "GL_INT64_VEC4_ARB"), # 0x8FEB
José Fonseca5ea91872011-05-04 09:41:55 +01002985 ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
2986 ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
2987 ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
2988 ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
2989 ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
2990 ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
2991 ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
2992 ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
Jose Fonseca6a7815c2015-08-13 21:14:57 +01002993 ("", X, 1, "GL_UNSIGNED_INT64_VEC2_ARB"), # 0x8FF5
2994 ("", X, 1, "GL_UNSIGNED_INT64_VEC3_ARB"), # 0x8FF6
2995 ("", X, 1, "GL_UNSIGNED_INT64_VEC4_ARB"), # 0x8FF7
José Fonseca5ea91872011-05-04 09:41:55 +01002996 ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
2997 ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
2998 ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
2999 ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
3000 ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
3001 ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
3002 ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
3003 ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
3004 ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
3005 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
3006 ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
3007 ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
3008 ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
3009 ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
José Fonseca0075f842014-12-19 23:15:45 +00003010 ("", B, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
José Fonseca88071832014-06-06 17:04:44 +01003011 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
José Fonseca5ea91872011-05-04 09:41:55 +01003012 ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
3013 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
3014 ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
3015 ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
3016 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
3017 ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
3018 ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
3019 ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
3020 ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
3021 ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
3022 ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
3023 ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
3024 ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
3025 ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
3026 ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
3027 ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
3028 ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
José Fonseca9b126ea2011-09-15 08:15:33 +01003029 ("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C
3030 ("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D
José Fonseca5ea91872011-05-04 09:41:55 +01003031 ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
3032 ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
3033 ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
3034 ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
3035 ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
3036 ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
3037 ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
3038 ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
3039 ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
3040 ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
3041 ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
3042 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
3043 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
3044 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
3045 ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
3046 ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
3047 ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
3048 ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
3049 ("", X, 1, "GL_FAILURE_NV"), # 0x9030
3050 ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
3051 ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
3052 ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
3053 ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
3054 ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
3055 ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
3056 ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
3057 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
3058 ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
3059 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
3060 ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
3061 ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
José Fonseca9b126ea2011-09-15 08:15:33 +01003062 ("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
3063 ("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
José Fonsecad540d842012-01-19 08:43:20 +00003064 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"), # 0x9047
3065 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"), # 0x9048
3066 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"), # 0x9049
3067 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"), # 0x904A
3068 ("glGet", I, 1, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"), # 0x904B
José Fonseca9b126ea2011-09-15 08:15:33 +01003069 ("", X, 1, "GL_IMAGE_1D"), # 0x904C
3070 ("", X, 1, "GL_IMAGE_2D"), # 0x904D
3071 ("", X, 1, "GL_IMAGE_3D"), # 0x904E
3072 ("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F
3073 ("", X, 1, "GL_IMAGE_CUBE"), # 0x9050
3074 ("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051
3075 ("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052
3076 ("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053
3077 ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054
3078 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055
3079 ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056
3080 ("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057
3081 ("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058
3082 ("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059
3083 ("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A
3084 ("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B
3085 ("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C
3086 ("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D
3087 ("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E
3088 ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F
3089 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060
3090 ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061
3091 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062
3092 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063
3093 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064
3094 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065
3095 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066
3096 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067
3097 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068
3098 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069
3099 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A
3100 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B
3101 ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C
José Fonseca990ddd92014-02-27 14:18:43 +00003102 ("glGet", I, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D
José Fonseca9b126ea2011-09-15 08:15:33 +01003103 ("", X, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E
José Fonseca5ea91872011-05-04 09:41:55 +01003104 ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
José Fonseca8ed5da82012-08-08 00:11:09 +01003105 ("", X, 1, "GL_PATH_FORMAT_SVG_NV"), # 0x9070
3106 ("", X, 1, "GL_PATH_FORMAT_PS_NV"), # 0x9071
3107 ("", X, 1, "GL_STANDARD_FONT_NAME_NV"), # 0x9072
3108 ("", X, 1, "GL_SYSTEM_FONT_NAME_NV"), # 0x9073
3109 ("", X, 1, "GL_FILE_NAME_NV"), # 0x9074
3110 ("", X, 1, "GL_PATH_STROKE_WIDTH_NV"), # 0x9075
3111 ("", X, 1, "GL_PATH_END_CAPS_NV"), # 0x9076
3112 ("", X, 1, "GL_PATH_INITIAL_END_CAP_NV"), # 0x9077
3113 ("", X, 1, "GL_PATH_TERMINAL_END_CAP_NV"), # 0x9078
3114 ("", X, 1, "GL_PATH_JOIN_STYLE_NV"), # 0x9079
3115 ("", X, 1, "GL_PATH_MITER_LIMIT_NV"), # 0x907A
3116 ("", X, 1, "GL_PATH_DASH_CAPS_NV"), # 0x907B
3117 ("", X, 1, "GL_PATH_INITIAL_DASH_CAP_NV"), # 0x907C
3118 ("", X, 1, "GL_PATH_TERMINAL_DASH_CAP_NV"), # 0x907D
3119 ("", X, 1, "GL_PATH_DASH_OFFSET_NV"), # 0x907E
3120 ("", X, 1, "GL_PATH_CLIENT_LENGTH_NV"), # 0x907F
3121 ("", X, 1, "GL_PATH_FILL_MODE_NV"), # 0x9080
3122 ("", X, 1, "GL_PATH_FILL_MASK_NV"), # 0x9081
3123 ("", X, 1, "GL_PATH_FILL_COVER_MODE_NV"), # 0x9082
3124 ("", X, 1, "GL_PATH_STROKE_COVER_MODE_NV"), # 0x9083
3125 ("", X, 1, "GL_PATH_STROKE_MASK_NV"), # 0x9084
3126 ("", X, 1, "GL_PATH_SAMPLE_QUALITY_NV"), # 0x9085
José Fonseca8ed5da82012-08-08 00:11:09 +01003127 ("", X, 1, "GL_PATH_STROKE_OVERSAMPLE_COUNT_NV"), # 0x9087
3128 ("", X, 1, "GL_COUNT_UP_NV"), # 0x9088
3129 ("", X, 1, "GL_COUNT_DOWN_NV"), # 0x9089
3130 ("", X, 1, "GL_PATH_OBJECT_BOUNDING_BOX_NV"), # 0x908A
3131 ("", X, 1, "GL_CONVEX_HULL_NV"), # 0x908B
3132 ("", X, 1, "GL_MULTI_HULLS_NV"), # 0x908C
3133 ("", X, 1, "GL_BOUNDING_BOX_NV"), # 0x908D
3134 ("", X, 1, "GL_TRANSLATE_X_NV"), # 0x908E
3135 ("", X, 1, "GL_TRANSLATE_Y_NV"), # 0x908F
3136 ("", X, 1, "GL_TRANSLATE_2D_NV"), # 0x9090
3137 ("", X, 1, "GL_TRANSLATE_3D_NV"), # 0x9091
3138 ("", X, 1, "GL_AFFINE_2D_NV"), # 0x9092
3139 ("", X, 1, "GL_PROJECTIVE_2D_NV"), # 0x9093
3140 ("", X, 1, "GL_AFFINE_3D_NV"), # 0x9094
3141 ("", X, 1, "GL_PROJECTIVE_3D_NV"), # 0x9095
3142 ("", X, 1, "GL_TRANSPOSE_AFFINE_2D_NV"), # 0x9096
3143 ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_2D_NV"), # 0x9097
3144 ("", X, 1, "GL_TRANSPOSE_AFFINE_3D_NV"), # 0x9098
3145 ("", X, 1, "GL_TRANSPOSE_PROJECTIVE_3D_NV"), # 0x9099
3146 ("", X, 1, "GL_UTF8_NV"), # 0x909A
3147 ("", X, 1, "GL_UTF16_NV"), # 0x909B
3148 ("", X, 1, "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"), # 0x909C
3149 ("", X, 1, "GL_PATH_COMMAND_COUNT_NV"), # 0x909D
3150 ("", X, 1, "GL_PATH_COORD_COUNT_NV"), # 0x909E
3151 ("", X, 1, "GL_PATH_DASH_ARRAY_COUNT_NV"), # 0x909F
3152 ("", X, 1, "GL_PATH_COMPUTED_LENGTH_NV"), # 0x90A0
3153 ("", X, 1, "GL_PATH_FILL_BOUNDING_BOX_NV"), # 0x90A1
3154 ("", X, 1, "GL_PATH_STROKE_BOUNDING_BOX_NV"), # 0x90A2
3155 ("", X, 1, "GL_SQUARE_NV"), # 0x90A3
3156 ("", X, 1, "GL_ROUND_NV"), # 0x90A4
3157 ("", X, 1, "GL_TRIANGULAR_NV"), # 0x90A5
3158 ("", X, 1, "GL_BEVEL_NV"), # 0x90A6
3159 ("", X, 1, "GL_MITER_REVERT_NV"), # 0x90A7
3160 ("", X, 1, "GL_MITER_TRUNCATE_NV"), # 0x90A8
3161 ("", X, 1, "GL_SKIP_MISSING_GLYPH_NV"), # 0x90A9
3162 ("", X, 1, "GL_USE_MISSING_GLYPH_NV"), # 0x90AA
3163 ("", X, 1, "GL_PATH_ERROR_POSITION_NV"), # 0x90AB
3164 ("", X, 1, "GL_PATH_FOG_GEN_MODE_NV"), # 0x90AC
3165 ("", X, 1, "GL_ACCUM_ADJACENT_PAIRS_NV"), # 0x90AD
3166 ("", X, 1, "GL_ADJACENT_PAIRS_NV"), # 0x90AE
3167 ("", X, 1, "GL_FIRST_TO_REST_NV"), # 0x90AF
3168 ("", X, 1, "GL_PATH_GEN_MODE_NV"), # 0x90B0
3169 ("", X, 1, "GL_PATH_GEN_COEFF_NV"), # 0x90B1
3170 ("", X, 1, "GL_PATH_GEN_COLOR_FORMAT_NV"), # 0x90B2
3171 ("", X, 1, "GL_PATH_GEN_COMPONENTS_NV"), # 0x90B3
3172 ("", X, 1, "GL_PATH_DASH_OFFSET_RESET_NV"), # 0x90B4
3173 ("", X, 1, "GL_MOVE_TO_RESETS_NV"), # 0x90B5
3174 ("", X, 1, "GL_MOVE_TO_CONTINUES_NV"), # 0x90B6
3175 ("", X, 1, "GL_PATH_STENCIL_FUNC_NV"), # 0x90B7
3176 ("", X, 1, "GL_PATH_STENCIL_REF_NV"), # 0x90B8
3177 ("", X, 1, "GL_PATH_STENCIL_VALUE_MASK_NV"), # 0x90B9
José Fonseca9b126ea2011-09-15 08:15:33 +01003178 ("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA
3179 ("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB
José Fonseca4d0e5522015-01-29 11:05:42 +00003180 ("glGet", I, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
José Fonseca8ed5da82012-08-08 00:11:09 +01003181 ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"), # 0x90BD
3182 ("", X, 1, "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"), # 0x90BE
3183 ("", X, 1, "GL_PATH_COVER_DEPTH_FUNC_NV"), # 0x90BF
José Fonseca9b126ea2011-09-15 08:15:33 +01003184 ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7
3185 ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8
3186 ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9
José Fonseca990ddd92014-02-27 14:18:43 +00003187 ("glGet", I, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA
3188 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB
3189 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC
3190 ("glGet", I, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD
3191 ("glGet", I, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE
3192 ("glGet", I, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF
José Fonseca8d6273e2013-11-29 16:25:36 +00003193 ("", X, 1, "GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"), # 0x90D0
3194 ("", X, 1, "GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"), # 0x90D1
José Fonseca8ed5da82012-08-08 00:11:09 +01003195 ("", I, 1, "GL_SHADER_STORAGE_BUFFER"), # 0x90D2
José Fonsecac4df3a32014-10-22 21:10:19 +01003196 ("glGet,glGet_i", I, 1, "GL_SHADER_STORAGE_BUFFER_BINDING"), # 0x90D3
3197 ("glGet_i", I, 1, "GL_SHADER_STORAGE_BUFFER_START"), # 0x90D4
3198 ("glGet_i", I, 1, "GL_SHADER_STORAGE_BUFFER_SIZE"), # 0x90D5
José Fonseca8ed5da82012-08-08 00:11:09 +01003199 ("", I, 1, "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"), # 0x90D6
3200 ("", I, 1, "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"), # 0x90D7
3201 ("", I, 1, "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"), # 0x90D8
3202 ("", I, 1, "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"), # 0x90D9
3203 ("", I, 1, "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"), # 0x90DA
3204 ("glGet", I, 1, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"), # 0x90DB
3205 ("", I, 1, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"), # 0x90DC
3206 ("", I, 1, "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"), # 0x90DD
3207 ("", I, 1, "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"), # 0x90DE
3208 ("", X, 1, "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"), # 0x90DF
José Fonseca9b126ea2011-09-15 08:15:33 +01003209 ("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1
José Fonseca8ed5da82012-08-08 00:11:09 +01003210 ("glGetTexParameter", E, 1, "GL_DEPTH_STENCIL_TEXTURE_MODE"), # 0x90EA
José Fonseca8d6273e2013-11-29 16:25:36 +00003211 ("glGet", I, 1, "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"), # 0x90EB
José Fonseca8ed5da82012-08-08 00:11:09 +01003212 ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"), # 0x90EC
3213 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"), # 0x90ED
3214 ("", X, 1, "GL_DISPATCH_INDIRECT_BUFFER"), # 0x90EE
3215 ("glGet", I, 1, "GL_DISPATCH_INDIRECT_BUFFER_BINDING"), # 0x90EF
José Fonseca990ddd92014-02-27 14:18:43 +00003216 ("", X, 1, "GL_COLOR_ATTACHMENT_EXT"), # 0x90F0
3217 ("", X, 1, "GL_MULTIVIEW_EXT"), # 0x90F1
3218 ("", X, 1, "GL_MAX_MULTIVIEW_BUFFERS_EXT"), # 0x90F2
José Fonseca0d709702014-08-13 18:40:28 +01003219 ("", X, 1, "GL_CONTEXT_ROBUST_ACCESS"), # 0x90F3
José Fonseca990ddd92014-02-27 14:18:43 +00003220 ("", X, 1, "GL_COMPUTE_PROGRAM_NV"), # 0x90FB
3221 ("", X, 1, "GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"), # 0x90FC
José Fonseca5ea91872011-05-04 09:41:55 +01003222 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
3223 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
3224 ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
3225 ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
José Fonseca88071832014-06-06 17:04:44 +01003226 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
3227 ("glGet_texture", I, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
José Fonsecafd7182a2012-05-13 08:56:10 +01003228 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
3229 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
José Fonseca5ea91872011-05-04 09:41:55 +01003230 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
3231 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
3232 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
3233 ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
3234 ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
3235 ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
José Fonsecafd7182a2012-05-13 08:56:10 +01003236 ("glGet", I, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
3237 ("glGet", I, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
3238 ("glGet", I, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
José Fonseca5ea91872011-05-04 09:41:55 +01003239 ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
3240 ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
3241 ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
3242 ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
3243 ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
3244 ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
3245 ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
3246 ("", X, 1, "GL_UNSIGNALED"), # 0x9118
3247 ("", X, 1, "GL_SIGNALED"), # 0x9119
3248 ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
3249 ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
3250 ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
3251 ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
José Fonsecaeb60c092011-05-16 09:53:59 +01003252 ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
3253 ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
3254 ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
José Fonseca990ddd92014-02-27 14:18:43 +00003255 ("glGet", I, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
3256 ("glGet", I, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
3257 ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
3258 ("glGet", I, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
José Fonsecabb256902011-06-09 00:20:45 +01003259 ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
José Fonseca1ce35b22013-04-15 09:23:49 +01003260 ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
3261 ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
3262 ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
3263 ("glGet", I, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
3264 ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
3265 ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
3266 ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
3267 ("glGet", I, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
3268 ("glGetTexParameter", B, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
José Fonsecad75ceb32012-12-20 16:26:06 +00003269 ("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
José Fonseca600ef6d2014-06-02 08:27:46 +01003270 ("", I, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
José Fonsecad75ceb32012-12-20 16:26:06 +00003271 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
José Fonseca600ef6d2014-06-02 08:27:46 +01003272 ("", I, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
3273 ("", I, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
José Fonseca990ddd92014-02-27 14:18:43 +00003274 ("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"), # 0x9137
3275 ("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"), # 0x9138
Jose Fonseca83956ca2016-01-26 12:37:21 +00003276 ("", X, 1, "GL_CUBIC_IMG"), # 0x9139
3277 ("", X, 1, "GL_CUBIC_MIPMAP_NEAREST_IMG"), # 0x913A
3278 ("", X, 1, "GL_CUBIC_MIPMAP_LINEAR_IMG"), # 0x913B
3279 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"), # 0x913C
3280 ("", X, 1, "GL_NUM_DOWNSAMPLE_SCALES_IMG"), # 0x913D
3281 ("", X, 1, "GL_DOWNSAMPLE_SCALES_IMG"), # 0x913E
3282 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"), # 0x913F
José Fonseca8ed5da82012-08-08 00:11:09 +01003283 ("glGet", I, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH"), # 0x9143
3284 ("glGet", I, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES"), # 0x9144
3285 ("glGet", I, 1, "GL_DEBUG_LOGGED_MESSAGES"), # 0x9145
3286 ("", X, 1, "GL_DEBUG_SEVERITY_HIGH"), # 0x9146
3287 ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM"), # 0x9147
3288 ("", X, 1, "GL_DEBUG_SEVERITY_LOW"), # 0x9148
José Fonseca5ea91872011-05-04 09:41:55 +01003289 ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
3290 ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
3291 ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
3292 ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
3293 ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
3294 ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
3295 ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
3296 ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
José Fonseca8ed5da82012-08-08 00:11:09 +01003297 ("", X, 1, "GL_BUFFER_OBJECT_EXT"), # 0x9151
José Fonseca5ea91872011-05-04 09:41:55 +01003298 ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
José Fonseca8ed5da82012-08-08 00:11:09 +01003299 ("", X, 1, "GL_QUERY_OBJECT_EXT"), # 0x9153
3300 ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_EXT"), # 0x9154
José Fonseca5ea91872011-05-04 09:41:55 +01003301 ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
José Fonseca8ed5da82012-08-08 00:11:09 +01003302 ("", X, 1, "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"), # 0x9160
Scott Nationsb2aca5b2013-10-28 16:04:39 -05003303 ("", X, 1, "GL_QUERY_BUFFER"), # 0x9192
José Fonseca39046912014-12-31 18:11:10 +00003304 ("glGet", I, 1, "GL_QUERY_BUFFER_BINDING"), # 0x9193
3305 ("glGetQueryObject", I, 1, "GL_QUERY_RESULT_NO_WAIT"), # 0x9194
José Fonseca0d709702014-08-13 18:40:28 +01003306 ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_X_ARB"), # 0x9195
3307 ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_Y_ARB"), # 0x9196
3308 ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_Z_ARB"), # 0x9197
José Fonseca4d0e5522015-01-29 11:05:42 +00003309 ("glGet", I, 1, "GL_MAX_SPARSE_TEXTURE_SIZE_ARB"), # 0x9198
3310 ("glGet", I, 1, "GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"), # 0x9199
3311 ("glGet", I, 1, "GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"), # 0x919A
José Fonsecaeb3c53d2014-11-13 13:11:41 +00003312 ("", X, 1, "GL_MIN_SPARSE_LEVEL_AMD"), # 0x919B
José Fonseca8d6273e2013-11-29 16:25:36 +00003313 ("", X, 1, "GL_MIN_LOD_WARNING_AMD"), # 0x919C
José Fonseca8ed5da82012-08-08 00:11:09 +01003314 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_OFFSET"), # 0x919D
3315 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BUFFER_SIZE"), # 0x919E
3316 ("glGet", I, 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"), # 0x919F
José Fonseca0d709702014-08-13 18:40:28 +01003317 ("", X, 1, "GL_STREAM_RASTERIZATION_AMD"), # 0x91A0
José Fonseca990ddd92014-02-27 14:18:43 +00003318 ("", X, 1, "GL_VERTEX_ELEMENT_SWIZZLE_AMD"), # 0x91A4
3319 ("", X, 1, "GL_VERTEX_ID_SWIZZLE_AMD"), # 0x91A5
3320 ("", X, 1, "GL_TEXTURE_SPARSE_ARB"), # 0x91A6
3321 ("", X, 1, "GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"), # 0x91A7
3322 ("", X, 1, "GL_NUM_VIRTUAL_PAGE_SIZES_ARB"), # 0x91A8
José Fonseca4d0e5522015-01-29 11:05:42 +00003323 ("glGet", B, 1, "GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"), # 0x91A9
José Fonsecaeb3c53d2014-11-13 13:11:41 +00003324 ("", X, 1, "GL_NUM_SPARSE_LEVELS_ARB"), # 0x91AA
Jose Fonseca6a7815c2015-08-13 21:14:57 +01003325 ("glGet", I, 1, "GL_MAX_SHADER_COMPILER_THREADS_ARB"), # 0x91B0
3326 ("glGetProgram,glGetShader", B, 1, "GL_COMPLETION_STATUS_ARB"), # 0x91B1
José Fonseca62f856f2013-05-30 08:40:06 +01003327 ("glGetProgramPipeline", I, 1, "GL_COMPUTE_SHADER"), # 0x91B9
José Fonseca8ed5da82012-08-08 00:11:09 +01003328 ("glGet", I, 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS"), # 0x91BB
3329 ("glGet", I, 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"), # 0x91BC
3330 ("glGet", I, 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS"), # 0x91BD
3331 ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_COUNT"), # 0x91BE
3332 ("glGet", I, 3, "GL_MAX_COMPUTE_WORK_GROUP_SIZE"), # 0x91BF
José Fonseca990ddd92014-02-27 14:18:43 +00003333 #("", X, 1, "GL_UNPACK_FLIP_Y_WEBGL"), # 0x9240
3334 #("", X, 1, "GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"), # 0x9241
3335 #("", X, 1, "GL_CONTEXT_LOST_WEBGL"), # 0x9242
3336 #("", X, 1, "GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"), # 0x9243
3337 #("", X, 1, "GL_BROWSER_DEFAULT_WEBGL"), # 0x9244
José Fonseca8ed5da82012-08-08 00:11:09 +01003338 ("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
Jose Fonseca83956ca2016-01-26 12:37:21 +00003339 ("", X, 1, "GL_SMAPHS30_PROGRAM_BINARY_DMP"), # 0x9251
3340 ("", X, 1, "GL_SMAPHS_PROGRAM_BINARY_DMP"), # 0x9252
3341 ("", X, 1, "GL_DMP_PROGRAM_BINARY_DMP"), # 0x9253
José Fonseca8ed5da82012-08-08 00:11:09 +01003342 #("", X, 1, "GL_GCCSO_SHADER_BINARY_FJ"), # 0x9260
3343 ("", X, 1, "GL_COMPRESSED_R11_EAC"), # 0x9270
3344 ("", X, 1, "GL_COMPRESSED_SIGNED_R11_EAC"), # 0x9271
3345 ("", X, 1, "GL_COMPRESSED_RG11_EAC"), # 0x9272
3346 ("", X, 1, "GL_COMPRESSED_SIGNED_RG11_EAC"), # 0x9273
3347 ("", X, 1, "GL_COMPRESSED_RGB8_ETC2"), # 0x9274
3348 ("", X, 1, "GL_COMPRESSED_SRGB8_ETC2"), # 0x9275
3349 ("", X, 1, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9276
3350 ("", X, 1, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"), # 0x9277
3351 ("", X, 1, "GL_COMPRESSED_RGBA8_ETC2_EAC"), # 0x9278
3352 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"), # 0x9279
José Fonseca990ddd92014-02-27 14:18:43 +00003353 ("", X, 1, "GL_BLEND_PREMULTIPLIED_SRC_NV"), # 0x9280
3354 ("", X, 1, "GL_BLEND_OVERLAP_NV"), # 0x9281
3355 ("", X, 1, "GL_UNCORRELATED_NV"), # 0x9282
3356 ("", X, 1, "GL_DISJOINT_NV"), # 0x9283
3357 ("", X, 1, "GL_CONJOINT_NV"), # 0x9284
José Fonseca0d709702014-08-13 18:40:28 +01003358 ("", X, 1, "GL_BLEND_ADVANCED_COHERENT_KHR"), # 0x9285
José Fonseca990ddd92014-02-27 14:18:43 +00003359 ("", X, 1, "GL_SRC_NV"), # 0x9286
3360 ("", X, 1, "GL_DST_NV"), # 0x9287
3361 ("", X, 1, "GL_SRC_OVER_NV"), # 0x9288
3362 ("", X, 1, "GL_DST_OVER_NV"), # 0x9289
3363 ("", X, 1, "GL_SRC_IN_NV"), # 0x928A
3364 ("", X, 1, "GL_DST_IN_NV"), # 0x928B
3365 ("", X, 1, "GL_SRC_OUT_NV"), # 0x928C
3366 ("", X, 1, "GL_DST_OUT_NV"), # 0x928D
3367 ("", X, 1, "GL_SRC_ATOP_NV"), # 0x928E
3368 ("", X, 1, "GL_DST_ATOP_NV"), # 0x928F
3369 ("", X, 1, "GL_PLUS_NV"), # 0x9291
3370 ("", X, 1, "GL_PLUS_DARKER_NV"), # 0x9292
José Fonseca0d709702014-08-13 18:40:28 +01003371 ("", X, 1, "GL_MULTIPLY_KHR"), # 0x9294
3372 ("", X, 1, "GL_SCREEN_KHR"), # 0x9295
3373 ("", X, 1, "GL_OVERLAY_KHR"), # 0x9296
3374 ("", X, 1, "GL_DARKEN_KHR"), # 0x9297
3375 ("", X, 1, "GL_LIGHTEN_KHR"), # 0x9298
3376 ("", X, 1, "GL_COLORDODGE_KHR"), # 0x9299
3377 ("", X, 1, "GL_COLORBURN_KHR"), # 0x929A
3378 ("", X, 1, "GL_HARDLIGHT_KHR"), # 0x929B
3379 ("", X, 1, "GL_SOFTLIGHT_KHR"), # 0x929C
3380 ("", X, 1, "GL_DIFFERENCE_KHR"), # 0x929E
José Fonseca990ddd92014-02-27 14:18:43 +00003381 ("", X, 1, "GL_MINUS_NV"), # 0x929F
José Fonseca0d709702014-08-13 18:40:28 +01003382 ("", X, 1, "GL_EXCLUSION_KHR"), # 0x92A0
José Fonseca990ddd92014-02-27 14:18:43 +00003383 ("", X, 1, "GL_CONTRAST_NV"), # 0x92A1
3384 ("", X, 1, "GL_INVERT_RGB_NV"), # 0x92A3
3385 ("", X, 1, "GL_LINEARDODGE_NV"), # 0x92A4
3386 ("", X, 1, "GL_LINEARBURN_NV"), # 0x92A5
3387 ("", X, 1, "GL_VIVIDLIGHT_NV"), # 0x92A6
3388 ("", X, 1, "GL_LINEARLIGHT_NV"), # 0x92A7
3389 ("", X, 1, "GL_PINLIGHT_NV"), # 0x92A8
3390 ("", X, 1, "GL_HARDMIX_NV"), # 0x92A9
José Fonseca0d709702014-08-13 18:40:28 +01003391 ("", X, 1, "GL_HSL_HUE_KHR"), # 0x92AD
3392 ("", X, 1, "GL_HSL_SATURATION_KHR"), # 0x92AE
3393 ("", X, 1, "GL_HSL_COLOR_KHR"), # 0x92AF
3394 ("", X, 1, "GL_HSL_LUMINOSITY_KHR"), # 0x92B0
José Fonseca990ddd92014-02-27 14:18:43 +00003395 ("", X, 1, "GL_PLUS_CLAMPED_NV"), # 0x92B1
3396 ("", X, 1, "GL_PLUS_CLAMPED_ALPHA_NV"), # 0x92B2
3397 ("", X, 1, "GL_MINUS_CLAMPED_NV"), # 0x92B3
3398 ("", X, 1, "GL_INVERT_OVG_NV"), # 0x92B4
Jose Fonseca6a7815c2015-08-13 21:14:57 +01003399 ("glGet", F, 8, "GL_PRIMITIVE_BOUNDING_BOX_EXT"), # 0x92BE
José Fonseca9b126ea2011-09-15 08:15:33 +01003400 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0
José Fonseca1b1d8642015-04-02 14:39:51 +01003401 # FIXME: Causes Mesa to segfault (issue #332). Disable for now.
3402 ("_glGet,_glGet_i", I, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1
José Fonseca39046912014-12-31 18:11:10 +00003403 ("glGet_i", I, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2
3404 ("glGet_i", I, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3
José Fonseca9b126ea2011-09-15 08:15:33 +01003405 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4
3406 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5
3407 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6
3408 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7
3409 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8
3410 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9
3411 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA
3412 ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB
José Fonseca990ddd92014-02-27 14:18:43 +00003413 ("glGet", I, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC
3414 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD
3415 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE
3416 ("glGet", I, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF
3417 ("glGet", I, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0
3418 ("glGet", I, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1
José Fonseca4d0e5522015-01-29 11:05:42 +00003419 ("glGet", I, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2
3420 ("glGet", I, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3
3421 ("glGet", I, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4
3422 ("glGet", I, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5
3423 ("glGet", I, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6
3424 ("glGet", I, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7
3425 ("glGet", I, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8
3426 ("glGetProgram", I, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9
José Fonseca9b126ea2011-09-15 08:15:33 +01003427 ("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA
3428 ("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB
José Fonseca4d0e5522015-01-29 11:05:42 +00003429 ("glGet", I, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC
Jose Fonseca6a7815c2015-08-13 21:14:57 +01003430 ("", X, 1, "GL_FRAGMENT_COVERAGE_TO_COLOR_NV"), # 0x92DD
3431 ("", X, 1, "GL_FRAGMENT_COVERAGE_COLOR_NV"), # 0x92DE
José Fonseca8ed5da82012-08-08 00:11:09 +01003432 ("glGet", B, 1, "GL_DEBUG_OUTPUT"), # 0x92E0
3433 ("", X, 1, "GL_UNIFORM"), # 0x92E1
3434 ("", X, 1, "GL_UNIFORM_BLOCK"), # 0x92E2
3435 ("", X, 1, "GL_PROGRAM_INPUT"), # 0x92E3
3436 ("", X, 1, "GL_PROGRAM_OUTPUT"), # 0x92E4
3437 ("", X, 1, "GL_BUFFER_VARIABLE"), # 0x92E5
3438 ("", X, 1, "GL_SHADER_STORAGE_BLOCK"), # 0x92E6
José Fonseca7ca5dc62013-05-30 23:29:34 +01003439 ("", I, 1, "GL_IS_PER_PATCH"), # 0x92E7
José Fonseca8ed5da82012-08-08 00:11:09 +01003440 ("", X, 1, "GL_VERTEX_SUBROUTINE"), # 0x92E8
3441 ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE"), # 0x92E9
3442 ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE"), # 0x92EA
3443 ("", X, 1, "GL_GEOMETRY_SUBROUTINE"), # 0x92EB
3444 ("", X, 1, "GL_FRAGMENT_SUBROUTINE"), # 0x92EC
3445 ("", X, 1, "GL_COMPUTE_SUBROUTINE"), # 0x92ED
3446 ("", X, 1, "GL_VERTEX_SUBROUTINE_UNIFORM"), # 0x92EE
3447 ("", X, 1, "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"), # 0x92EF
3448 ("", X, 1, "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"), # 0x92F0
3449 ("", X, 1, "GL_GEOMETRY_SUBROUTINE_UNIFORM"), # 0x92F1
3450 ("", X, 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM"), # 0x92F2
3451 ("", X, 1, "GL_COMPUTE_SUBROUTINE_UNIFORM"), # 0x92F3
3452 ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING"), # 0x92F4
Jose Fonsecad8427fe2017-04-11 17:14:39 +01003453 ("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
3454 ("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
3455 ("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
3456 ("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
3457 ("", I, 1, "GL_NAME_LENGTH"), # 0x92F9
3458 ("", E, 1, "GL_TYPE"), # 0x92FA
3459 ("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB
3460 ("", I, 1, "GL_OFFSET"), # 0x92FC
3461 ("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD
3462 ("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE
3463 ("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF
3464 ("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300
3465 ("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
3466 ("", I, 1, "GL_BUFFER_BINDING"), # 0x9302
3467 ("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
3468 ("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
3469 ("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
3470 ("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
3471 ("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
3472 ("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
3473 ("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
3474 ("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
3475 ("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
3476 ("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
3477 ("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
3478 ("", I, 1, "GL_LOCATION"), # 0x930E
3479 ("", I, 1, "GL_LOCATION_INDEX"), # 0x930F
Jose Fonseca6a7815c2015-08-13 21:14:57 +01003480 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH"), # 0x9310
3481 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT"), # 0x9311
3482 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS"), # 0x9312
3483 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT_SAMPLES"), # 0x9313
3484 ("", X, 1, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"), # 0x9314
3485 ("", X, 1, "GL_MAX_FRAMEBUFFER_WIDTH"), # 0x9315
3486 ("", X, 1, "GL_MAX_FRAMEBUFFER_HEIGHT"), # 0x9316
3487 ("", X, 1, "GL_MAX_FRAMEBUFFER_LAYERS"), # 0x9317
3488 ("", X, 1, "GL_MAX_FRAMEBUFFER_SAMPLES"), # 0x9318
3489 ("", X, 1, "GL_RASTER_MULTISAMPLE_EXT"), # 0x9327
3490 ("", X, 1, "GL_RASTER_SAMPLES_EXT"), # 0x9328
3491 ("", X, 1, "GL_MAX_RASTER_SAMPLES_EXT"), # 0x9329
3492 ("", X, 1, "GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"), # 0x932A
3493 ("", X, 1, "GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"), # 0x932B
3494 ("", X, 1, "GL_EFFECTIVE_RASTER_SAMPLES_EXT"), # 0x932C
3495 ("", X, 1, "GL_DEPTH_SAMPLES_NV"), # 0x932D
3496 ("", X, 1, "GL_STENCIL_SAMPLES_NV"), # 0x932E
3497 ("", X, 1, "GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"), # 0x932F
3498 ("", X, 1, "GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"), # 0x9330
3499 ("", X, 1, "GL_COVERAGE_MODULATION_TABLE_NV"), # 0x9331
3500 ("", X, 1, "GL_COVERAGE_MODULATION_NV"), # 0x9332
3501 ("", X, 1, "GL_COVERAGE_MODULATION_TABLE_SIZE_NV"), # 0x9333
José Fonseca0d709702014-08-13 18:40:28 +01003502 ("", X, 1, "GL_WARP_SIZE_NV"), # 0x9339
3503 ("", X, 1, "GL_WARPS_PER_SM_NV"), # 0x933A
3504 ("", X, 1, "GL_SM_COUNT_NV"), # 0x933B
Jose Fonseca6a7815c2015-08-13 21:14:57 +01003505 ("", X, 1, "GL_FILL_RECTANGLE_NV"), # 0x933C
3506 ("glGet", I, 1, "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"), # 0x933D
3507 ("glGet", I, 1, "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"), # 0x933E
3508 ("glGet", I, 1, "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"), # 0x933F
3509 ("", X, 1, "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"), # 0x9340
3510 ("glGetMultisample", F, 2, "GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"), # 0x9341
3511 ("glGetFramebufferParameter", B, 1, "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"), # 0x9342
3512 ("glGetFramebufferParameter", B, 1, "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"), # 0x9343
José Fonseca4d0e5522015-01-29 11:05:42 +00003513 ("glGet", I, 1, "GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"), # 0x9344
3514 ("glGet", I, 1, "GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"), # 0x9345
Jose Fonseca6a7815c2015-08-13 21:14:57 +01003515 ("", X, 1, "GL_CONSERVATIVE_RASTERIZATION_NV"), # 0x9346
3516 ("", X, 1, "GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"), # 0x9347
3517 ("", X, 1, "GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"), # 0x9348
3518 ("", X, 1, "GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"), # 0x9349
3519 ("", X, 1, "GL_LOCATION_COMPONENT"), # 0x934A
Scott Nationsb2aca5b2013-10-28 16:04:39 -05003520 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"), # 0x934B
3521 ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"), # 0x934C
José Fonseca0d709702014-08-13 18:40:28 +01003522 ("glGet", E, 1, "GL_CLIP_ORIGIN"), # 0x935C
3523 ("glGet", E, 1, "GL_CLIP_DEPTH_MODE"), # 0x935D
3524 ("", X, 1, "GL_NEGATIVE_ONE_TO_ONE"), # 0x935E
3525 ("", X, 1, "GL_ZERO_TO_ONE"), # 0x935F
Jose Fonseca6a7815c2015-08-13 21:14:57 +01003526 ("", X, 1, "GL_CLEAR_TEXTURE"), # 0x9365
3527 ("glGetTexParameter", E, 1, "GL_TEXTURE_REDUCTION_MODE_ARB"), # 0x9366
3528 ("", X, 1, "GL_WEIGHTED_AVERAGE_ARB"), # 0x9367
José Fonseca0d709702014-08-13 18:40:28 +01003529 ("", X, 1, "GL_FONT_GLYPHS_AVAILABLE_NV"), # 0x9368
3530 ("", X, 1, "GL_FONT_TARGET_UNAVAILABLE_NV"), # 0x9369
3531 ("", X, 1, "GL_FONT_UNAVAILABLE_NV"), # 0x936A
3532 ("", X, 1, "GL_FONT_UNINTELLIGIBLE_NV"), # 0x936B
3533 ("", X, 1, "GL_STANDARD_FONT_FORMAT_NV"), # 0x936C
3534 ("", X, 1, "GL_FRAGMENT_INPUT_NV"), # 0x936D
Jose Fonseca6a7815c2015-08-13 21:14:57 +01003535 ("", X, 1, "GL_UNIFORM_BUFFER_UNIFIED_NV"), # 0x936E
3536 ("", X, 1, "GL_UNIFORM_BUFFER_ADDRESS_NV"), # 0x936F
3537 ("", X, 1, "GL_UNIFORM_BUFFER_LENGTH_NV"), # 0x9370
3538 ("", X, 1, "GL_MULTISAMPLES_NV"), # 0x9371
3539 ("", X, 1, "GL_SUPERSAMPLE_SCALE_X_NV"), # 0x9372
3540 ("", X, 1, "GL_SUPERSAMPLE_SCALE_Y_NV"), # 0x9373
3541 ("", X, 1, "GL_CONFORMANT_NV"), # 0x9374
3542 ("", X, 1, "GL_CONSERVATIVE_RASTER_DILATE_NV"), # 0x9379
3543 ("", X, 1, "GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"), # 0x937A
3544 ("", X, 1, "GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"), # 0x937B
José Fonseca9b126ea2011-09-15 08:15:33 +01003545 ("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380
Jose Fonseca6a7815c2015-08-13 21:14:57 +01003546 ("glGet", F, 2, "GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"), # 0x9381
3547 ("glGet", F, 1, "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"), # 0x9382
José Fonseca8ed5da82012-08-08 00:11:09 +01003548 ("", X, 1, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"), # 0x93A0
José Fonseca990ddd92014-02-27 14:18:43 +00003549 ("", X, 1, "GL_BGRA8_EXT"), # 0x93A1
José Fonseca8ed5da82012-08-08 00:11:09 +01003550 ("", X, 1, "GL_TEXTURE_USAGE_ANGLE"), # 0x93A2
3551 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"), # 0x93A3
3552 ("", X, 1, "GL_PACK_REVERSE_ROW_ORDER_ANGLE"), # 0x93A4
José Fonseca8d6273e2013-11-29 16:25:36 +00003553 ("", X, 1, "GL_PROGRAM_BINARY_ANGLE"), # 0x93A6
José Fonseca8ed5da82012-08-08 00:11:09 +01003554 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"), # 0x93B0
3555 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"), # 0x93B1
3556 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"), # 0x93B2
3557 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"), # 0x93B3
3558 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"), # 0x93B4
3559 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"), # 0x93B5
3560 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"), # 0x93B6
3561 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"), # 0x93B7
3562 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"), # 0x93B8
3563 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"), # 0x93B9
3564 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"), # 0x93BA
3565 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"), # 0x93BB
3566 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"), # 0x93BC
3567 ("", X, 1, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"), # 0x93BD
José Fonseca990ddd92014-02-27 14:18:43 +00003568 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"), # 0x93C0
3569 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"), # 0x93C1
3570 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"), # 0x93C2
3571 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"), # 0x93C3
3572 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"), # 0x93C4
3573 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"), # 0x93C5
3574 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"), # 0x93C6
3575 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"), # 0x93C7
3576 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"), # 0x93C8
3577 #("", X, 1, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"), # 0x93C9
José Fonseca8ed5da82012-08-08 00:11:09 +01003578 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"), # 0x93D0
3579 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"), # 0x93D1
3580 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"), # 0x93D2
3581 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"), # 0x93D3
3582 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"), # 0x93D4
3583 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"), # 0x93D5
3584 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"), # 0x93D6
3585 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"), # 0x93D7
3586 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"), # 0x93D8
3587 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"), # 0x93D9
3588 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"), # 0x93DA
3589 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"), # 0x93DB
3590 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"), # 0x93DC
3591 ("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"), # 0x93DD
José Fonseca990ddd92014-02-27 14:18:43 +00003592 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"), # 0x93E0
3593 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"), # 0x93E1
3594 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"), # 0x93E2
3595 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"), # 0x93E3
3596 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"), # 0x93E4
3597 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"), # 0x93E5
3598 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"), # 0x93E6
3599 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"), # 0x93E7
3600 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"), # 0x93E8
3601 #("", X, 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"), # 0x93E9
José Fonseca0d709702014-08-13 18:40:28 +01003602 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"), # 0x93F0
3603 ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"), # 0x93F1
José Fonseca990ddd92014-02-27 14:18:43 +00003604 ("", X, 1, "GL_PERFQUERY_COUNTER_EVENT_INTEL"), # 0x94F0
3605 ("", X, 1, "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"), # 0x94F1
3606 ("", X, 1, "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"), # 0x94F2
3607 ("", X, 1, "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"), # 0x94F3
3608 ("", X, 1, "GL_PERFQUERY_COUNTER_RAW_INTEL"), # 0x94F4
3609 ("", X, 1, "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"), # 0x94F5
3610 ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"), # 0x94F8
3611 ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"), # 0x94F9
3612 ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"), # 0x94FA
3613 ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"), # 0x94FB
3614 ("", X, 1, "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"), # 0x94FC
3615 ("", X, 1, "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"), # 0x94FD
3616 ("", X, 1, "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"), # 0x94FE
3617 ("", X, 1, "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"), # 0x94FF
3618 ("", X, 1, "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"), # 0x9500
Jose Fonseca83956ca2016-01-26 12:37:21 +00003619 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"), # 0x9630
3620 ("", X, 1, "GL_MAX_VIEWS_OVR"), # 0x9631
3621 ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"), # 0x9632
3622 #("", X, 1, "GL_GS_SHADER_BINARY_MTK"), # 0x9640
3623 #("", X, 1, "GL_GS_PROGRAM_BINARY_MTK"), # 0x9641
3624 ("", X, 1, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"), # 0x9650
3625 ("", X, 1, "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"), # 0x9651
3626 ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"), # 0x9652
José Fonseca1f431012014-02-27 13:19:35 +00003627 ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
José Fonsecabacd15c2014-08-13 18:37:28 +01003628 ("", X, 1, "GL_CULL_VERTEX_IBM"), # 0x1928A
3629 ("", X, 1, "GL_ALL_STATIC_DATA_IBM"), # 0x19294
3630 ("", X, 1, "GL_STATIC_VERTEX_ARRAY_IBM"), # 0x19295
3631 ("", X, 1, "GL_VERTEX_ARRAY_LIST_IBM"), # 0x1929E
3632 ("", X, 1, "GL_NORMAL_ARRAY_LIST_IBM"), # 0x1929F
3633 ("", X, 1, "GL_COLOR_ARRAY_LIST_IBM"), # 0x192A0
3634 ("", X, 1, "GL_INDEX_ARRAY_LIST_IBM"), # 0x192A1
3635 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LIST_IBM"), # 0x192A2
3636 ("", X, 1, "GL_EDGE_FLAG_ARRAY_LIST_IBM"), # 0x192A3
3637 ("", X, 1, "GL_FOG_COORDINATE_ARRAY_LIST_IBM"), # 0x192A4
3638 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LIST_IBM"), # 0x192A5
3639 ("", X, 1, "GL_VERTEX_ARRAY_LIST_STRIDE_IBM"), # 0x192A8
3640 ("", X, 1, "GL_NORMAL_ARRAY_LIST_STRIDE_IBM"), # 0x192A9
3641 ("", X, 1, "GL_COLOR_ARRAY_LIST_STRIDE_IBM"), # 0x192AA
3642 ("", X, 1, "GL_INDEX_ARRAY_LIST_STRIDE_IBM"), # 0x192AB
3643 ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"), # 0x192AC
3644 ("", X, 1, "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"), # 0x192AD
3645 ("", X, 1, "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"), # 0x192AE
3646 ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"), # 0x192AF
José Fonseca1f431012014-02-27 13:19:35 +00003647 ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
3648 ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
3649 ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
3650 ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
3651 ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
3652 ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
3653 ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
3654 ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
3655 ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
3656 ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
3657 ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
3658 ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
3659 ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
3660 ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
3661 ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
3662 ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
3663 ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
3664 ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
3665 ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
3666 ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
3667 ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
3668 ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
3669 ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
3670 ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
José Fonseca5ea91872011-05-04 09:41:55 +01003671 ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
José Fonseca1f431012014-02-27 13:19:35 +00003672 #("", X, 1, "GL_TIMEOUT_IGNORED"), # 0xFFFFFFFFFFFFFFFFull
José Fonseca5ea91872011-05-04 09:41:55 +01003673]
3674
3675
3676# Add all enums to GLenum type descriptor
3677for _function, _type, _count, _name in parameters:
3678 GLenum.values.append(_name)
3679