blob: 05a3201c2ce31d5b30862527f361ad4375cecba7 [file] [log] [blame]
José Fonsecac6b49ce2010-11-28 16:43:04 +00001##########################################################################
2#
3# Copyright 2010 VMware, Inc.
4# All Rights Reserved.
5#
6# Permission is hereby granted, free of charge, to any person obtaining a copy
7# of this software and associated documentation files (the "Software"), to deal
8# in the Software without restriction, including without limitation the rights
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10# copies of the Software, and to permit persons to whom the Software is
11# furnished to do so, subject to the following conditions:
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13# The above copyright notice and this permission notice shall be included in
14# all copies or substantial portions of the Software.
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17# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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22# THE SOFTWARE.
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24##########################################################################/
25
26
José Fonseca4a826ed2010-11-30 16:58:22 +000027"""Generated an header, glproc.hpp, which does pretty much what GLEW does, but
28covers all the functions we support.
29"""
30
31
José Fonsecabd86a222011-09-27 09:21:38 +010032import specs.stdapi as stdapi
José Fonseca669b2002011-02-20 13:32:19 +000033from dispatch import Dispatcher
José Fonsecabd86a222011-09-27 09:21:38 +010034from specs.glapi import glapi
35from specs.glxapi import glxapi
36from specs.wglapi import wglapi
37from specs.cglapi import cglapi
José Fonsecac6b49ce2010-11-28 16:43:04 +000038
39
José Fonseca68ec4122011-02-20 11:25:25 +000040# See http://www.opengl.org/registry/ABI/
José Fonsecac6b49ce2010-11-28 16:43:04 +000041public_symbols = set([
42 "glAccum",
43 "glAlphaFunc",
44 "glAreTexturesResident",
45 "glArrayElement",
46 "glBegin",
47 "glBindTexture",
48 "glBitmap",
49 "glBlendFunc",
50 "glCallList",
51 "glCallLists",
52 "glClear",
53 "glClearAccum",
54 "glClearColor",
55 "glClearDepth",
56 "glClearIndex",
57 "glClearStencil",
58 "glClipPlane",
59 "glColor3b",
60 "glColor3bv",
61 "glColor3d",
62 "glColor3dv",
63 "glColor3f",
64 "glColor3fv",
65 "glColor3i",
66 "glColor3iv",
67 "glColor3s",
68 "glColor3sv",
69 "glColor3ub",
70 "glColor3ubv",
71 "glColor3ui",
72 "glColor3uiv",
73 "glColor3us",
74 "glColor3usv",
75 "glColor4b",
76 "glColor4bv",
77 "glColor4d",
78 "glColor4dv",
79 "glColor4f",
80 "glColor4fv",
81 "glColor4i",
82 "glColor4iv",
83 "glColor4s",
84 "glColor4sv",
85 "glColor4ub",
86 "glColor4ubv",
87 "glColor4ui",
88 "glColor4uiv",
89 "glColor4us",
90 "glColor4usv",
91 "glColorMask",
92 "glColorMaterial",
93 "glColorPointer",
94 "glCopyPixels",
95 "glCopyTexImage1D",
96 "glCopyTexImage2D",
97 "glCopyTexSubImage1D",
98 "glCopyTexSubImage2D",
99 "glCullFace",
100# "glDebugEntry",
101 "glDeleteLists",
102 "glDeleteTextures",
103 "glDepthFunc",
104 "glDepthMask",
105 "glDepthRange",
106 "glDisable",
107 "glDisableClientState",
108 "glDrawArrays",
109 "glDrawBuffer",
110 "glDrawElements",
111 "glDrawPixels",
112 "glEdgeFlag",
113 "glEdgeFlagPointer",
114 "glEdgeFlagv",
115 "glEnable",
116 "glEnableClientState",
117 "glEnd",
118 "glEndList",
119 "glEvalCoord1d",
120 "glEvalCoord1dv",
121 "glEvalCoord1f",
122 "glEvalCoord1fv",
123 "glEvalCoord2d",
124 "glEvalCoord2dv",
125 "glEvalCoord2f",
126 "glEvalCoord2fv",
127 "glEvalMesh1",
128 "glEvalMesh2",
129 "glEvalPoint1",
130 "glEvalPoint2",
131 "glFeedbackBuffer",
132 "glFinish",
133 "glFlush",
134 "glFogf",
135 "glFogfv",
136 "glFogi",
137 "glFogiv",
138 "glFrontFace",
139 "glFrustum",
140 "glGenLists",
141 "glGenTextures",
142 "glGetBooleanv",
143 "glGetClipPlane",
144 "glGetDoublev",
145 "glGetError",
146 "glGetFloatv",
147 "glGetIntegerv",
148 "glGetLightfv",
149 "glGetLightiv",
150 "glGetMapdv",
151 "glGetMapfv",
152 "glGetMapiv",
153 "glGetMaterialfv",
154 "glGetMaterialiv",
155 "glGetPixelMapfv",
156 "glGetPixelMapuiv",
157 "glGetPixelMapusv",
158 "glGetPointerv",
159 "glGetPolygonStipple",
160 "glGetString",
161 "glGetTexEnvfv",
162 "glGetTexEnviv",
163 "glGetTexGendv",
164 "glGetTexGenfv",
165 "glGetTexGeniv",
166 "glGetTexImage",
167 "glGetTexLevelParameterfv",
168 "glGetTexLevelParameteriv",
169 "glGetTexParameterfv",
170 "glGetTexParameteriv",
171 "glHint",
172 "glIndexMask",
173 "glIndexPointer",
174 "glIndexd",
175 "glIndexdv",
176 "glIndexf",
177 "glIndexfv",
178 "glIndexi",
179 "glIndexiv",
180 "glIndexs",
181 "glIndexsv",
182 "glIndexub",
183 "glIndexubv",
184 "glInitNames",
185 "glInterleavedArrays",
186 "glIsEnabled",
187 "glIsList",
188 "glIsTexture",
189 "glLightModelf",
190 "glLightModelfv",
191 "glLightModeli",
192 "glLightModeliv",
193 "glLightf",
194 "glLightfv",
195 "glLighti",
196 "glLightiv",
197 "glLineStipple",
198 "glLineWidth",
199 "glListBase",
200 "glLoadIdentity",
201 "glLoadMatrixd",
202 "glLoadMatrixf",
203 "glLoadName",
204 "glLogicOp",
205 "glMap1d",
206 "glMap1f",
207 "glMap2d",
208 "glMap2f",
209 "glMapGrid1d",
210 "glMapGrid1f",
211 "glMapGrid2d",
212 "glMapGrid2f",
213 "glMaterialf",
214 "glMaterialfv",
215 "glMateriali",
216 "glMaterialiv",
217 "glMatrixMode",
218 "glMultMatrixd",
219 "glMultMatrixf",
220 "glNewList",
221 "glNormal3b",
222 "glNormal3bv",
223 "glNormal3d",
224 "glNormal3dv",
225 "glNormal3f",
226 "glNormal3fv",
227 "glNormal3i",
228 "glNormal3iv",
229 "glNormal3s",
230 "glNormal3sv",
231 "glNormalPointer",
232 "glOrtho",
233 "glPassThrough",
234 "glPixelMapfv",
235 "glPixelMapuiv",
236 "glPixelMapusv",
237 "glPixelStoref",
238 "glPixelStorei",
239 "glPixelTransferf",
240 "glPixelTransferi",
241 "glPixelZoom",
242 "glPointSize",
243 "glPolygonMode",
244 "glPolygonOffset",
245 "glPolygonStipple",
246 "glPopAttrib",
247 "glPopClientAttrib",
248 "glPopMatrix",
249 "glPopName",
250 "glPrioritizeTextures",
251 "glPushAttrib",
252 "glPushClientAttrib",
253 "glPushMatrix",
254 "glPushName",
255 "glRasterPos2d",
256 "glRasterPos2dv",
257 "glRasterPos2f",
258 "glRasterPos2fv",
259 "glRasterPos2i",
260 "glRasterPos2iv",
261 "glRasterPos2s",
262 "glRasterPos2sv",
263 "glRasterPos3d",
264 "glRasterPos3dv",
265 "glRasterPos3f",
266 "glRasterPos3fv",
267 "glRasterPos3i",
268 "glRasterPos3iv",
269 "glRasterPos3s",
270 "glRasterPos3sv",
271 "glRasterPos4d",
272 "glRasterPos4dv",
273 "glRasterPos4f",
274 "glRasterPos4fv",
275 "glRasterPos4i",
276 "glRasterPos4iv",
277 "glRasterPos4s",
278 "glRasterPos4sv",
279 "glReadBuffer",
280 "glReadPixels",
281 "glRectd",
282 "glRectdv",
283 "glRectf",
284 "glRectfv",
285 "glRecti",
286 "glRectiv",
287 "glRects",
288 "glRectsv",
289 "glRenderMode",
290 "glRotated",
291 "glRotatef",
292 "glScaled",
293 "glScalef",
294 "glScissor",
295 "glSelectBuffer",
296 "glShadeModel",
297 "glStencilFunc",
298 "glStencilMask",
299 "glStencilOp",
300 "glTexCoord1d",
301 "glTexCoord1dv",
302 "glTexCoord1f",
303 "glTexCoord1fv",
304 "glTexCoord1i",
305 "glTexCoord1iv",
306 "glTexCoord1s",
307 "glTexCoord1sv",
308 "glTexCoord2d",
309 "glTexCoord2dv",
310 "glTexCoord2f",
311 "glTexCoord2fv",
312 "glTexCoord2i",
313 "glTexCoord2iv",
314 "glTexCoord2s",
315 "glTexCoord2sv",
316 "glTexCoord3d",
317 "glTexCoord3dv",
318 "glTexCoord3f",
319 "glTexCoord3fv",
320 "glTexCoord3i",
321 "glTexCoord3iv",
322 "glTexCoord3s",
323 "glTexCoord3sv",
324 "glTexCoord4d",
325 "glTexCoord4dv",
326 "glTexCoord4f",
327 "glTexCoord4fv",
328 "glTexCoord4i",
329 "glTexCoord4iv",
330 "glTexCoord4s",
331 "glTexCoord4sv",
332 "glTexCoordPointer",
333 "glTexEnvf",
334 "glTexEnvfv",
335 "glTexEnvi",
336 "glTexEnviv",
337 "glTexGend",
338 "glTexGendv",
339 "glTexGenf",
340 "glTexGenfv",
341 "glTexGeni",
342 "glTexGeniv",
343 "glTexImage1D",
344 "glTexImage2D",
345 "glTexParameterf",
346 "glTexParameterfv",
347 "glTexParameteri",
348 "glTexParameteriv",
349 "glTexSubImage1D",
350 "glTexSubImage2D",
351 "glTranslated",
352 "glTranslatef",
353 "glVertex2d",
354 "glVertex2dv",
355 "glVertex2f",
356 "glVertex2fv",
357 "glVertex2i",
358 "glVertex2iv",
359 "glVertex2s",
360 "glVertex2sv",
361 "glVertex3d",
362 "glVertex3dv",
363 "glVertex3f",
364 "glVertex3fv",
365 "glVertex3i",
366 "glVertex3iv",
367 "glVertex3s",
368 "glVertex3sv",
369 "glVertex4d",
370 "glVertex4dv",
371 "glVertex4f",
372 "glVertex4fv",
373 "glVertex4i",
374 "glVertex4iv",
375 "glVertex4s",
376 "glVertex4sv",
377 "glVertexPointer",
378 "glViewport",
379 "wglChoosePixelFormat",
380 "wglCopyContext",
381 "wglCreateContext",
382 "wglCreateLayerContext",
383 "wglDeleteContext",
384 "wglDescribeLayerPlane",
385 "wglDescribePixelFormat",
386 "wglGetCurrentContext",
387 "wglGetCurrentDC",
388 "wglGetDefaultProcAddress",
389 "wglGetLayerPaletteEntries",
390 "wglGetPixelFormat",
391 "wglGetProcAddress",
392 "wglMakeCurrent",
393 "wglRealizeLayerPalette",
394 "wglSetLayerPaletteEntries",
395 "wglSetPixelFormat",
396 "wglShareLists",
397 "wglSwapBuffers",
398 "wglSwapLayerBuffers",
399 "wglSwapMultipleBuffers",
400 "wglUseFontBitmapsA",
401 "wglUseFontBitmapsW",
402 "wglUseFontOutlinesA",
403 "wglUseFontOutlinesW",
José Fonseca68ec4122011-02-20 11:25:25 +0000404
405 "glXGetProcAddressARB",
406 "glXGetProcAddress",
José Fonsecac6b49ce2010-11-28 16:43:04 +0000407])
408
409
José Fonseca68ec4122011-02-20 11:25:25 +0000410class GlDispatcher(Dispatcher):
411
412 def header(self):
José Fonseca68ec4122011-02-20 11:25:25 +0000413 print '#ifdef RETRACE'
José Fonseca3dabe542011-05-19 17:57:18 +0100414 print '# if defined(_WIN32)'
José Fonseca68ec4122011-02-20 11:25:25 +0000415 print '# define __getPrivateProcAddress(name) wglGetProcAddress(name)'
José Fonseca3dabe542011-05-19 17:57:18 +0100416 print '# elif defined(__APPLE__)'
417 print '# include <dlfcn.h>'
418 print '# define __getPrivateProcAddress(name) dlsym(RTLD_DEFAULT, name)'
José Fonseca68ec4122011-02-20 11:25:25 +0000419 print '# else'
420 print '# define __getPrivateProcAddress(name) glXGetProcAddressARB((const GLubyte *)(name))'
421 print '# endif'
José Fonseca68ec4122011-02-20 11:25:25 +0000422 print '#else /* !RETRACE */'
José Fonseca9a3984e2011-04-18 07:49:39 +0100423 print '# ifdef _WIN32'
José Fonseca64e265d2011-08-25 15:15:42 +0100424 print ' PROC __getPublicProcAddress(LPCSTR lpProcName);'
José Fonseca68ec4122011-02-20 11:25:25 +0000425 print '# define __getPrivateProcAddress(name) __wglGetProcAddress(name)'
426 print ' static inline PROC __stdcall __wglGetProcAddress(const char * lpszProc);'
427 print '# else'
José Fonsecac7b1c2a2011-06-11 12:26:39 +0100428 print '# define __getPublicProcAddress(name) __libgl_sym(name)'
429 print ' void * __libgl_sym(const char *symbol);'
José Fonseca43648602011-05-15 12:56:59 +0100430 print '# ifdef __APPLE__'
431 print '# define __getPrivateProcAddress(name) __getPublicProcAddress(name)'
432 print '# else'
433 print '# define __getPrivateProcAddress(name) __glXGetProcAddressARB((const GLubyte *)(name))'
434 print ' static inline __GLXextFuncPtr __glXGetProcAddressARB(const GLubyte * procName);'
435 print '# endif'
José Fonseca68ec4122011-02-20 11:25:25 +0000436 print '# endif'
José Fonseca68ec4122011-02-20 11:25:25 +0000437 print '#endif /* !RETRACE */'
438 print
439
440 def is_public_function(self, function):
José Fonseca3bcb33c2011-05-27 20:14:31 +0100441 return function.name in public_symbols or function.name.startswith('CGL')
José Fonsecac6b49ce2010-11-28 16:43:04 +0000442
443
444if __name__ == '__main__':
445 print
José Fonseca669b2002011-02-20 13:32:19 +0000446 print '#ifndef _GLPROC_HPP_'
447 print '#define _GLPROC_HPP_'
448 print
José Fonsecac6b49ce2010-11-28 16:43:04 +0000449 print '#include "glimports.hpp"'
450 print '#include "os.hpp"'
451 print
José Fonsecac6b49ce2010-11-28 16:43:04 +0000452 print
José Fonseca68ec4122011-02-20 11:25:25 +0000453 dispatcher = GlDispatcher()
454 dispatcher.header()
José Fonseca3dabe542011-05-19 17:57:18 +0100455 print '#if defined(_WIN32)'
José Fonseca68ec4122011-02-20 11:25:25 +0000456 print
457 dispatcher.dispatch_api(wglapi)
José Fonseca3dabe542011-05-19 17:57:18 +0100458 print '#elif defined(__APPLE__)'
459 dispatcher.dispatch_api(cglapi)
460 print '#else'
José Fonseca68ec4122011-02-20 11:25:25 +0000461 print
462 dispatcher.dispatch_api(glxapi)
José Fonseca3dabe542011-05-19 17:57:18 +0100463 print '#endif'
José Fonseca43648602011-05-15 12:56:59 +0100464 print
José Fonseca68ec4122011-02-20 11:25:25 +0000465 dispatcher.dispatch_api(glapi)
José Fonsecac6b49ce2010-11-28 16:43:04 +0000466 print
José Fonseca669b2002011-02-20 13:32:19 +0000467 print '#endif /* !_GLPROC_HPP_ */'
468 print