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henrike@webrtc.orgf0488722014-05-13 18:00:26 +00001/*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11#ifndef WEBRTC_BASE_WIN32SOCKETSERVER_H_
12#define WEBRTC_BASE_WIN32SOCKETSERVER_H_
13
14#if defined(WEBRTC_WIN)
15#include "webrtc/base/asyncsocket.h"
16#include "webrtc/base/criticalsection.h"
17#include "webrtc/base/messagequeue.h"
18#include "webrtc/base/socketserver.h"
19#include "webrtc/base/socketfactory.h"
20#include "webrtc/base/socket.h"
21#include "webrtc/base/thread.h"
22#include "webrtc/base/win32window.h"
23
24namespace rtc {
25
26///////////////////////////////////////////////////////////////////////////////
27// Win32Socket
28///////////////////////////////////////////////////////////////////////////////
29
30class Win32Socket : public AsyncSocket {
31 public:
32 Win32Socket();
33 virtual ~Win32Socket();
34
35 bool CreateT(int family, int type);
36
37 int Attach(SOCKET s);
38 void SetTimeout(int ms);
39
40 // AsyncSocket Interface
41 virtual SocketAddress GetLocalAddress() const;
42 virtual SocketAddress GetRemoteAddress() const;
43 virtual int Bind(const SocketAddress& addr);
44 virtual int Connect(const SocketAddress& addr);
45 virtual int Send(const void *buffer, size_t length);
46 virtual int SendTo(const void *buffer, size_t length, const SocketAddress& addr);
47 virtual int Recv(void *buffer, size_t length);
48 virtual int RecvFrom(void *buffer, size_t length, SocketAddress *out_addr);
49 virtual int Listen(int backlog);
50 virtual Win32Socket *Accept(SocketAddress *out_addr);
51 virtual int Close();
52 virtual int GetError() const;
53 virtual void SetError(int error);
54 virtual ConnState GetState() const;
55 virtual int EstimateMTU(uint16* mtu);
56 virtual int GetOption(Option opt, int* value);
57 virtual int SetOption(Option opt, int value);
58
59 private:
60 void CreateSink();
61 bool SetAsync(int events);
62 int DoConnect(const SocketAddress& addr);
63 bool HandleClosed(int close_error);
64 void PostClosed();
65 void UpdateLastError();
66 static int TranslateOption(Option opt, int* slevel, int* sopt);
67
68 void OnSocketNotify(SOCKET socket, int event, int error);
69 void OnDnsNotify(HANDLE task, int error);
70
71 SOCKET socket_;
72 int error_;
73 ConnState state_;
74 SocketAddress addr_; // address that we connected to (see DoConnect)
75 uint32 connect_time_;
76 bool closing_;
77 int close_error_;
78
79 class EventSink;
80 friend class EventSink;
81 EventSink * sink_;
82
83 struct DnsLookup;
84 DnsLookup * dns_;
85};
86
87///////////////////////////////////////////////////////////////////////////////
88// Win32SocketServer
89///////////////////////////////////////////////////////////////////////////////
90
91class Win32SocketServer : public SocketServer {
92 public:
93 explicit Win32SocketServer(MessageQueue* message_queue);
94 virtual ~Win32SocketServer();
95
96 void set_modeless_dialog(HWND hdlg) {
97 hdlg_ = hdlg;
98 }
99
100 // SocketServer Interface
101 virtual Socket* CreateSocket(int type);
102 virtual Socket* CreateSocket(int family, int type);
103
104 virtual AsyncSocket* CreateAsyncSocket(int type);
105 virtual AsyncSocket* CreateAsyncSocket(int family, int type);
106
107 virtual void SetMessageQueue(MessageQueue* queue);
108 virtual bool Wait(int cms, bool process_io);
109 virtual void WakeUp();
110
111 void Pump();
112
113 HWND handle() { return wnd_.handle(); }
114
115 private:
116 class MessageWindow : public Win32Window {
117 public:
118 explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {}
119 private:
120 virtual bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result);
121 Win32SocketServer* ss_;
122 };
123
124 static const TCHAR kWindowName[];
125 MessageQueue *message_queue_;
126 MessageWindow wnd_;
127 CriticalSection cs_;
128 bool posted_;
129 HWND hdlg_;
130};
131
132///////////////////////////////////////////////////////////////////////////////
133// Win32Thread. Automatically pumps Windows messages.
134///////////////////////////////////////////////////////////////////////////////
135
136class Win32Thread : public Thread {
137 public:
138 Win32Thread() : ss_(this), id_(0) {
139 set_socketserver(&ss_);
140 }
141 virtual ~Win32Thread() {
142 Stop();
143 set_socketserver(NULL);
144 }
145 virtual void Run() {
146 id_ = GetCurrentThreadId();
147 Thread::Run();
148 id_ = 0;
149 }
150 virtual void Quit() {
151 PostThreadMessage(id_, WM_QUIT, 0, 0);
152 }
153 private:
154 Win32SocketServer ss_;
155 DWORD id_;
156};
157
158///////////////////////////////////////////////////////////////////////////////
159
160} // namespace rtc
161
162#endif // WEBRTC_WIN
163
164#endif // WEBRTC_BASE_WIN32SOCKETSERVER_H_