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henrike@webrtc.orgf0488722014-05-13 18:00:26 +00001/*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
Steve Anton10542f22019-01-11 09:11:00 -080011#ifndef RTC_BASE_VIRTUAL_SOCKET_SERVER_H_
12#define RTC_BASE_VIRTUAL_SOCKET_SERVER_H_
henrike@webrtc.orgf0488722014-05-13 18:00:26 +000013
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020014#include <deque>
15#include <map>
Steve Antonf4172382020-01-27 15:45:02 -080016#include <vector>
henrike@webrtc.orgf0488722014-05-13 18:00:26 +000017
Mirko Bonadei92ea95e2017-09-15 06:47:31 +020018#include "rtc_base/checks.h"
Steve Anton10542f22019-01-11 09:11:00 -080019#include "rtc_base/constructor_magic.h"
Markus Handell3cb525b2020-07-16 16:16:09 +020020#include "rtc_base/deprecated/recursive_critical_section.h"
Mirko Bonadei92ea95e2017-09-15 06:47:31 +020021#include "rtc_base/event.h"
Steve Anton10542f22019-01-11 09:11:00 -080022#include "rtc_base/fake_clock.h"
Sebastian Jansson4db28b52020-01-08 14:07:15 +010023#include "rtc_base/message_handler.h"
Steve Anton10542f22019-01-11 09:11:00 -080024#include "rtc_base/socket_server.h"
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020025
26namespace rtc {
27
28class Packet;
29class VirtualSocket;
30class SocketAddressPair;
31
32// Simulates a network in the same manner as a loopback interface. The
33// interface can create as many addresses as you want. All of the sockets
34// created by this network will be able to communicate with one another, unless
35// they are bound to addresses from incompatible families.
36class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
37 public:
38 VirtualSocketServer();
39 // This constructor needs to be used if the test uses a fake clock and
40 // ProcessMessagesUntilIdle, since ProcessMessagesUntilIdle needs a way of
41 // advancing time.
Sebastian Janssond624c392019-04-17 10:36:03 +020042 explicit VirtualSocketServer(ThreadProcessingFakeClock* fake_clock);
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020043 ~VirtualSocketServer() override;
44
45 // The default route indicates which local address to use when a socket is
46 // bound to the 'any' address, e.g. 0.0.0.0.
47 IPAddress GetDefaultRoute(int family);
48 void SetDefaultRoute(const IPAddress& from_addr);
49
50 // Limits the network bandwidth (maximum bytes per second). Zero means that
51 // all sends occur instantly. Defaults to 0.
52 uint32_t bandwidth() const { return bandwidth_; }
53 void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; }
54
55 // Limits the amount of data which can be in flight on the network without
56 // packet loss (on a per sender basis). Defaults to 64 KB.
57 uint32_t network_capacity() const { return network_capacity_; }
58 void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; }
59
60 // The amount of data which can be buffered by tcp on the sender's side
61 uint32_t send_buffer_capacity() const { return send_buffer_capacity_; }
62 void set_send_buffer_capacity(uint32_t capacity) {
63 send_buffer_capacity_ = capacity;
64 }
65
66 // The amount of data which can be buffered by tcp on the receiver's side
67 uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; }
68 void set_recv_buffer_capacity(uint32_t capacity) {
69 recv_buffer_capacity_ = capacity;
70 }
71
72 // Controls the (transit) delay for packets sent in the network. This does
73 // not inclue the time required to sit in the send queue. Both of these
74 // values are measured in milliseconds. Defaults to no delay.
75 uint32_t delay_mean() const { return delay_mean_; }
76 uint32_t delay_stddev() const { return delay_stddev_; }
77 uint32_t delay_samples() const { return delay_samples_; }
78 void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; }
79 void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; }
80 void set_delay_samples(uint32_t delay_samples) {
81 delay_samples_ = delay_samples;
82 }
83
84 // If the (transit) delay parameters are modified, this method should be
85 // called to recompute the new distribution.
86 void UpdateDelayDistribution();
87
88 // Controls the (uniform) probability that any sent packet is dropped. This
89 // is separate from calculations to drop based on queue size.
90 double drop_probability() { return drop_prob_; }
91 void set_drop_probability(double drop_prob) {
92 RTC_DCHECK_GE(drop_prob, 0.0);
93 RTC_DCHECK_LE(drop_prob, 1.0);
94 drop_prob_ = drop_prob;
95 }
96
97 // If |blocked| is true, subsequent attempts to send will result in -1 being
98 // returned, with the socket error set to EWOULDBLOCK.
99 //
100 // If this method is later called with |blocked| set to false, any sockets
101 // that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent.
102 //
103 // This can be used to simulate the send buffer on a network interface being
104 // full, and test functionality related to EWOULDBLOCK/SignalWriteEvent.
105 void SetSendingBlocked(bool blocked);
106
107 // SocketFactory:
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200108 Socket* CreateSocket(int family, int type) override;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200109 AsyncSocket* CreateAsyncSocket(int family, int type) override;
110
111 // SocketServer:
Sebastian Jansson290de822020-01-09 14:20:23 +0100112 void SetMessageQueue(Thread* queue) override;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200113 bool Wait(int cms, bool process_io) override;
114 void WakeUp() override;
115
116 void SetDelayOnAddress(const rtc::SocketAddress& address, int delay_ms) {
117 delay_by_ip_[address.ipaddr()] = delay_ms;
118 }
119
deadbeef5c3c1042017-08-04 15:01:57 -0700120 // Used by TurnPortTest and TcpPortTest (for example), to mimic a case where
121 // a proxy returns the local host address instead of the original one the
122 // port was bound against. Please see WebRTC issue 3927 for more detail.
123 //
124 // If SetAlternativeLocalAddress(A, B) is called, then when something
125 // attempts to bind a socket to address A, it will get a socket bound to
126 // address B instead.
127 void SetAlternativeLocalAddress(const rtc::IPAddress& address,
128 const rtc::IPAddress& alternative);
129
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200130 typedef std::pair<double, double> Point;
131 typedef std::vector<Point> Function;
132
133 static Function* CreateDistribution(uint32_t mean,
134 uint32_t stddev,
135 uint32_t samples);
136
137 // Similar to Thread::ProcessMessages, but it only processes messages until
138 // there are no immediate messages or pending network traffic. Returns false
139 // if Thread::Stop() was called.
140 bool ProcessMessagesUntilIdle();
141
142 // Sets the next port number to use for testing.
143 void SetNextPortForTesting(uint16_t port);
144
145 // Close a pair of Tcp connections by addresses. Both connections will have
146 // its own OnClose invoked.
147 bool CloseTcpConnections(const SocketAddress& addr_local,
148 const SocketAddress& addr_remote);
149
Taylor Brandstetter389a97c2018-01-03 16:26:06 -0800150 // Number of packets that clients have attempted to send through this virtual
151 // socket server. Intended to be used for test assertions.
152 uint32_t sent_packets() const { return sent_packets_; }
153
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200154 // For testing purpose only. Fired when a client socket is created.
155 sigslot::signal1<VirtualSocket*> SignalSocketCreated;
156
157 protected:
158 // Returns a new IP not used before in this network.
159 IPAddress GetNextIP(int family);
160 uint16_t GetNextPort();
161
162 VirtualSocket* CreateSocketInternal(int family, int type);
163
164 // Binds the given socket to addr, assigning and IP and Port if necessary
165 int Bind(VirtualSocket* socket, SocketAddress* addr);
166
167 // Binds the given socket to the given (fully-defined) address.
168 int Bind(VirtualSocket* socket, const SocketAddress& addr);
169
170 // Find the socket bound to the given address
171 VirtualSocket* LookupBinding(const SocketAddress& addr);
172
173 int Unbind(const SocketAddress& addr, VirtualSocket* socket);
174
175 // Adds a mapping between this socket pair and the socket.
176 void AddConnection(const SocketAddress& client,
177 const SocketAddress& server,
178 VirtualSocket* socket);
179
180 // Find the socket pair corresponding to this server address.
181 VirtualSocket* LookupConnection(const SocketAddress& client,
182 const SocketAddress& server);
183
184 void RemoveConnection(const SocketAddress& client,
185 const SocketAddress& server);
186
187 // Connects the given socket to the socket at the given address
Yves Gerey665174f2018-06-19 15:03:05 +0200188 int Connect(VirtualSocket* socket,
189 const SocketAddress& remote_addr,
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200190 bool use_delay);
191
192 // Sends a disconnect message to the socket at the given address
193 bool Disconnect(VirtualSocket* socket);
194
195 // Sends the given packet to the socket at the given address (if one exists).
Yves Gerey665174f2018-06-19 15:03:05 +0200196 int SendUdp(VirtualSocket* socket,
197 const char* data,
198 size_t data_size,
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200199 const SocketAddress& remote_addr);
200
201 // Moves as much data as possible from the sender's buffer to the network
202 void SendTcp(VirtualSocket* socket);
203
204 // Places a packet on the network.
205 void AddPacketToNetwork(VirtualSocket* socket,
206 VirtualSocket* recipient,
207 int64_t cur_time,
208 const char* data,
209 size_t data_size,
210 size_t header_size,
211 bool ordered);
212
213 // Removes stale packets from the network
214 void PurgeNetworkPackets(VirtualSocket* socket, int64_t cur_time);
215
216 // Computes the number of milliseconds required to send a packet of this size.
217 uint32_t SendDelay(uint32_t size);
218
219 // If the delay has been set for the address of the socket, returns the set
220 // delay. Otherwise, returns a random transit delay chosen from the
221 // appropriate distribution.
222 uint32_t GetTransitDelay(Socket* socket);
223
224 // Basic operations on functions. Those that return a function also take
225 // ownership of the function given (and hence, may modify or delete it).
226 static Function* Accumulate(Function* f);
227 static Function* Invert(Function* f);
228 static Function* Resample(Function* f,
229 double x1,
230 double x2,
231 uint32_t samples);
232 static double Evaluate(Function* f, double x);
233
234 // Null out our message queue if it goes away. Necessary in the case where
235 // our lifetime is greater than that of the thread we are using, since we
236 // try to send Close messages for all connected sockets when we shutdown.
237 void OnMessageQueueDestroyed() { msg_queue_ = nullptr; }
238
239 // Determine if two sockets should be able to communicate.
240 // We don't (currently) specify an address family for sockets; instead,
241 // the currently bound address is used to infer the address family.
242 // Any socket that is not explicitly bound to an IPv4 address is assumed to be
243 // dual-stack capable.
244 // This function tests if two addresses can communicate, as well as the
245 // sockets to which they may be bound (the addresses may or may not yet be
246 // bound to the sockets).
247 // First the addresses are tested (after normalization):
248 // If both have the same family, then communication is OK.
249 // If only one is IPv4 then false, unless the other is bound to ::.
250 // This applies even if the IPv4 address is 0.0.0.0.
251 // The socket arguments are optional; the sockets are checked to see if they
252 // were explicitly bound to IPv6-any ('::'), and if so communication is
253 // permitted.
254 // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
255 static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
256
257 private:
258 friend class VirtualSocket;
259
260 // Sending was previously blocked, but now isn't.
261 sigslot::signal0<> SignalReadyToSend;
262
263 typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
264 typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
265
266 // May be null if the test doesn't use a fake clock, or it does but doesn't
267 // use ProcessMessagesUntilIdle.
Sebastian Janssond624c392019-04-17 10:36:03 +0200268 ThreadProcessingFakeClock* fake_clock_ = nullptr;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200269
270 // Used to implement Wait/WakeUp.
271 Event wakeup_;
Sebastian Jansson290de822020-01-09 14:20:23 +0100272 Thread* msg_queue_;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200273 bool stop_on_idle_;
274 in_addr next_ipv4_;
275 in6_addr next_ipv6_;
276 uint16_t next_port_;
277 AddressMap* bindings_;
278 ConnectionMap* connections_;
279
280 IPAddress default_route_v4_;
281 IPAddress default_route_v6_;
282
283 uint32_t bandwidth_;
284 uint32_t network_capacity_;
285 uint32_t send_buffer_capacity_;
286 uint32_t recv_buffer_capacity_;
287 uint32_t delay_mean_;
288 uint32_t delay_stddev_;
289 uint32_t delay_samples_;
290
Taylor Brandstetter389a97c2018-01-03 16:26:06 -0800291 // Used for testing.
292 uint32_t sent_packets_ = 0;
293
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200294 std::map<rtc::IPAddress, int> delay_by_ip_;
deadbeef5c3c1042017-08-04 15:01:57 -0700295 std::map<rtc::IPAddress, rtc::IPAddress> alternative_address_mapping_;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200296 std::unique_ptr<Function> delay_dist_;
297
Markus Handell3cb525b2020-07-16 16:16:09 +0200298 RecursiveCriticalSection delay_crit_;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200299
300 double drop_prob_;
301 bool sending_blocked_ = false;
302 RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer);
303};
304
305// Implements the socket interface using the virtual network. Packets are
306// passed as messages using the message queue of the socket server.
307class VirtualSocket : public AsyncSocket,
Tomas Gunnarssond9663472020-11-21 16:20:23 +0100308 public MessageHandler,
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200309 public sigslot::has_slots<> {
310 public:
311 VirtualSocket(VirtualSocketServer* server, int family, int type, bool async);
312 ~VirtualSocket() override;
313
314 SocketAddress GetLocalAddress() const override;
315 SocketAddress GetRemoteAddress() const override;
316
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200317 int Bind(const SocketAddress& addr) override;
318 int Connect(const SocketAddress& addr) override;
319 int Close() override;
320 int Send(const void* pv, size_t cb) override;
321 int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override;
322 int Recv(void* pv, size_t cb, int64_t* timestamp) override;
323 int RecvFrom(void* pv,
324 size_t cb,
325 SocketAddress* paddr,
326 int64_t* timestamp) override;
327 int Listen(int backlog) override;
328 VirtualSocket* Accept(SocketAddress* paddr) override;
329
330 int GetError() const override;
331 void SetError(int error) override;
332 ConnState GetState() const override;
333 int GetOption(Option opt, int* value) override;
334 int SetOption(Option opt, int value) override;
335 void OnMessage(Message* pmsg) override;
336
337 bool was_any() { return was_any_; }
338 void set_was_any(bool was_any) { was_any_ = was_any; }
339
340 // For testing purpose only. Fired when client socket is bound to an address.
341 sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady;
342
343 private:
344 struct NetworkEntry {
345 size_t size;
346 int64_t done_time;
347 };
348
349 typedef std::deque<SocketAddress> ListenQueue;
350 typedef std::deque<NetworkEntry> NetworkQueue;
351 typedef std::vector<char> SendBuffer;
352 typedef std::list<Packet*> RecvBuffer;
353 typedef std::map<Option, int> OptionsMap;
354
355 int InitiateConnect(const SocketAddress& addr, bool use_delay);
356 void CompleteConnect(const SocketAddress& addr, bool notify);
357 int SendUdp(const void* pv, size_t cb, const SocketAddress& addr);
358 int SendTcp(const void* pv, size_t cb);
359
360 // Used by server sockets to set the local address without binding.
361 void SetLocalAddress(const SocketAddress& addr);
362
363 void OnSocketServerReadyToSend();
364
365 VirtualSocketServer* server_;
366 int type_;
367 bool async_;
368 ConnState state_;
369 int error_;
370 SocketAddress local_addr_;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200371 SocketAddress remote_addr_;
372
373 // Pending sockets which can be Accepted
374 ListenQueue* listen_queue_;
375
376 // Data which tcp has buffered for sending
377 SendBuffer send_buffer_;
378 // Set to false if the last attempt to send resulted in EWOULDBLOCK.
379 // Set back to true when the socket can send again.
380 bool ready_to_send_ = true;
381
382 // Critical section to protect the recv_buffer and queue_
Markus Handell3cb525b2020-07-16 16:16:09 +0200383 RecursiveCriticalSection crit_;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200384
385 // Network model that enforces bandwidth and capacity constraints
386 NetworkQueue network_;
387 size_t network_size_;
388 // The scheduled delivery time of the last packet sent on this socket.
389 // It is used to ensure ordered delivery of packets sent on this socket.
390 int64_t last_delivery_time_ = 0;
391
392 // Data which has been received from the network
393 RecvBuffer recv_buffer_;
394 // The amount of data which is in flight or in recv_buffer_
395 size_t recv_buffer_size_;
396
397 // Is this socket bound?
398 bool bound_;
399
400 // When we bind a socket to Any, VSS's Bind gives it another address. For
401 // dual-stack sockets, we want to distinguish between sockets that were
402 // explicitly given a particular address and sockets that had one picked
403 // for them by VSS.
404 bool was_any_;
405
406 // Store the options that are set
407 OptionsMap options_map_;
408
409 friend class VirtualSocketServer;
410};
411
412} // namespace rtc
henrike@webrtc.orgf0488722014-05-13 18:00:26 +0000413
Steve Anton10542f22019-01-11 09:11:00 -0800414#endif // RTC_BASE_VIRTUAL_SOCKET_SERVER_H_