tkchin | 04dbb34 | 2016-08-08 03:10:07 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license |
| 5 | * that can be found in the LICENSE file in the root of the source |
| 6 | * tree. An additional intellectual property rights grant can be found |
| 7 | * in the file PATENTS. All contributing project authors may |
| 8 | * be found in the AUTHORS file in the root of the source tree. |
| 9 | */ |
| 10 | |
| 11 | #if TARGET_OS_IPHONE |
| 12 | #define RTC_PIXEL_FORMAT GL_LUMINANCE |
| 13 | #define SHADER_VERSION |
| 14 | #define VERTEX_SHADER_IN "attribute" |
| 15 | #define VERTEX_SHADER_OUT "varying" |
| 16 | #define FRAGMENT_SHADER_IN "varying" |
| 17 | #define FRAGMENT_SHADER_OUT |
| 18 | #define FRAGMENT_SHADER_COLOR "gl_FragColor" |
| 19 | #define FRAGMENT_SHADER_TEXTURE "texture2D" |
| 20 | |
| 21 | @class EAGLContext; |
| 22 | typedef EAGLContext GlContextType; |
| 23 | #else |
| 24 | #define RTC_PIXEL_FORMAT GL_RED |
| 25 | #define SHADER_VERSION "#version 150\n" |
| 26 | #define VERTEX_SHADER_IN "in" |
| 27 | #define VERTEX_SHADER_OUT "out" |
| 28 | #define FRAGMENT_SHADER_IN "in" |
| 29 | #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" |
| 30 | #define FRAGMENT_SHADER_COLOR "fragColor" |
| 31 | #define FRAGMENT_SHADER_TEXTURE "texture" |
| 32 | |
| 33 | @class NSOpenGLContext; |
| 34 | typedef NSOpenGLContext GlContextType; |
| 35 | #endif |