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Jonas Oreland09c452e2019-11-20 09:01:02 +01001/*
2 * Copyright 2019 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11#ifndef P2P_BASE_BASIC_ICE_CONTROLLER_H_
12#define P2P_BASE_BASIC_ICE_CONTROLLER_H_
13
14#include <algorithm>
15#include <map>
16#include <set>
17#include <utility>
18#include <vector>
19
20#include "p2p/base/ice_controller_interface.h"
21#include "p2p/base/p2p_transport_channel.h"
22
23namespace cricket {
24
25class BasicIceController : public IceControllerInterface {
26 public:
27 BasicIceController(
28 std::function<IceTransportState()> ice_transport_state_func,
29 std::function<IceRole()> ice_role_func,
30 std::function<bool(const Connection*)> is_candidated_pruned_func,
31 const IceFieldTrials*);
32 virtual ~BasicIceController();
33
34 void SetIceConfig(const IceConfig& config) override;
35 void SetSelectedConnection(const Connection* selected_connection) override;
36 void AddConnection(const Connection* connection) override;
37 void OnConnectionDestroyed(const Connection* connection) override;
38 rtc::ArrayView<const Connection*> connections() const override {
39 return rtc::ArrayView<const Connection*>(
40 const_cast<const Connection**>(connections_.data()),
41 connections_.size());
42 }
43
44 bool HasPingableConnection() const override;
45
46 std::pair<Connection*, int> SelectConnectionToPing(
47 int64_t last_ping_sent_ms) override;
48 bool GetUseCandidateAttr(const Connection* conn,
49 NominationMode mode,
50 IceMode remote_ice_mode) const override;
51
52 SwitchResult ShouldSwitchConnection(IceControllerEvent reason,
53 const Connection* connection) override;
54 SwitchResult SortAndSwitchConnection(IceControllerEvent reason) override;
55
56 std::vector<const Connection*> PruneConnections() override;
57
58 // These methods are only for tests.
59 const Connection* FindNextPingableConnection() override;
60 void MarkConnectionPinged(const Connection* conn) override;
61
62 private:
63 // A transport channel is weak if the current best connection is either
64 // not receiving or not writable, or if there is no best connection at all.
65 bool weak() const {
66 return !selected_connection_ || selected_connection_->weak();
67 }
68
69 int weak_ping_interval() const {
70 return std::max(config_.ice_check_interval_weak_connectivity_or_default(),
71 config_.ice_check_min_interval_or_default());
72 }
73
74 int strong_ping_interval() const {
75 return std::max(config_.ice_check_interval_strong_connectivity_or_default(),
76 config_.ice_check_min_interval_or_default());
77 }
78
79 int check_receiving_interval() const {
80 return std::max(MIN_CHECK_RECEIVING_INTERVAL,
81 config_.receiving_timeout_or_default() / 10);
82 }
83
84 const Connection* FindOldestConnectionNeedingTriggeredCheck(int64_t now);
85 // Between |conn1| and |conn2|, this function returns the one which should
86 // be pinged first.
87 const Connection* MorePingable(const Connection* conn1,
88 const Connection* conn2);
89 // Select the connection which is Relay/Relay. If both of them are,
90 // UDP relay protocol takes precedence.
91 const Connection* MostLikelyToWork(const Connection* conn1,
92 const Connection* conn2);
93 // Compare the last_ping_sent time and return the one least recently pinged.
94 const Connection* LeastRecentlyPinged(const Connection* conn1,
95 const Connection* conn2);
96
97 bool IsPingable(const Connection* conn, int64_t now) const;
98 bool IsBackupConnection(const Connection* conn) const;
99 // Whether a writable connection is past its ping interval and needs to be
100 // pinged again.
101 bool WritableConnectionPastPingInterval(const Connection* conn,
102 int64_t now) const;
103 int CalculateActiveWritablePingInterval(const Connection* conn,
104 int64_t now) const;
105
106 std::map<rtc::Network*, const Connection*> GetBestConnectionByNetwork() const;
107 std::vector<const Connection*> GetBestWritableConnectionPerNetwork() const;
108
109 bool ReadyToSend(const Connection* connection) const;
110 bool PresumedWritable(const Connection* conn) const;
111
112 int CompareCandidatePairNetworks(
113 const Connection* a,
114 const Connection* b,
115 absl::optional<rtc::AdapterType> network_preference) const;
116
117 // The methods below return a positive value if |a| is preferable to |b|,
118 // a negative value if |b| is preferable, and 0 if they're equally preferable.
119 // If |receiving_unchanged_threshold| is set, then when |b| is receiving and
120 // |a| is not, returns a negative value only if |b| has been in receiving
121 // state and |a| has been in not receiving state since
122 // |receiving_unchanged_threshold| and sets
123 // |missed_receiving_unchanged_threshold| to true otherwise.
124 int CompareConnectionStates(
125 const Connection* a,
126 const Connection* b,
127 absl::optional<int64_t> receiving_unchanged_threshold,
128 bool* missed_receiving_unchanged_threshold) const;
129 int CompareConnectionCandidates(const Connection* a,
130 const Connection* b) const;
131 // Compares two connections based on the connection states
132 // (writable/receiving/connected), nomination states, last data received time,
133 // and static preferences. Does not include latency. Used by both sorting
134 // and ShouldSwitchSelectedConnection().
135 // Returns a positive value if |a| is better than |b|.
136 int CompareConnections(const Connection* a,
137 const Connection* b,
138 absl::optional<int64_t> receiving_unchanged_threshold,
139 bool* missed_receiving_unchanged_threshold) const;
140
141 SwitchResult HandleInitialSelectDampening(IceControllerEvent reason,
142 const Connection* new_connection);
143
144 std::function<IceTransportState()> ice_transport_state_func_;
145 std::function<IceRole()> ice_role_func_;
146 std::function<bool(const Connection*)> is_connection_pruned_func_;
147
148 IceConfig config_;
149 const IceFieldTrials* field_trials_;
150
151 // |connections_| is a sorted list with the first one always be the
152 // |selected_connection_| when it's not nullptr. The combination of
153 // |pinged_connections_| and |unpinged_connections_| has the same
154 // connections as |connections_|. These 2 sets maintain whether a
155 // connection should be pinged next or not.
156 const Connection* selected_connection_ = nullptr;
157 std::vector<const Connection*> connections_;
158 std::set<const Connection*> pinged_connections_;
159 std::set<const Connection*> unpinged_connections_;
160
161 // Timestamp for when we got the first selectable connection.
162 int64_t initial_select_timestamp_ms_ = 0;
163};
164
165} // namespace cricket
166
167#endif // P2P_BASE_BASIC_ICE_CONTROLLER_H_