blob: 0789ebf1baaf9d6c39fb77e8acfadd272e7d0777 [file] [log] [blame]
henrikab2619892015-05-18 16:49:16 +02001/*
2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11#include "webrtc/modules/audio_device/android/opensles_player.h"
12
13#include <android/log.h>
14
15#include "webrtc/base/arraysize.h"
16#include "webrtc/base/checks.h"
17#include "webrtc/modules/audio_device/android/audio_manager.h"
18#include "webrtc/modules/audio_device/android/fine_audio_buffer.h"
19
20#define TAG "OpenSLESPlayer"
21#define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, TAG, __VA_ARGS__)
22#define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, TAG, __VA_ARGS__)
23#define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__)
24#define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, TAG, __VA_ARGS__)
25#define ALOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__)
26
27#define RETURN_ON_ERROR(op, ...) \
28 do { \
29 SLresult err = (op); \
30 if (err != SL_RESULT_SUCCESS) { \
31 ALOGE("%s failed: %d", #op, err); \
32 return __VA_ARGS__; \
33 } \
34 } while (0)
35
36namespace webrtc {
37
38OpenSLESPlayer::OpenSLESPlayer(AudioManager* audio_manager)
39 : audio_parameters_(audio_manager->GetPlayoutAudioParameters()),
40 audio_device_buffer_(NULL),
41 initialized_(false),
42 playing_(false),
43 bytes_per_buffer_(0),
44 buffer_index_(0),
45 engine_(nullptr),
46 player_(nullptr),
47 simple_buffer_queue_(nullptr),
48 volume_(nullptr) {
49 ALOGD("ctor%s", GetThreadInfo().c_str());
50 // Use native audio output parameters provided by the audio manager and
51 // define the PCM format structure.
52 pcm_format_ = CreatePCMConfiguration(audio_parameters_.channels(),
53 audio_parameters_.sample_rate(),
54 audio_parameters_.bits_per_sample());
55 // Detach from this thread since we want to use the checker to verify calls
56 // from the internal audio thread.
57 thread_checker_opensles_.DetachFromThread();
58}
59
60OpenSLESPlayer::~OpenSLESPlayer() {
61 ALOGD("dtor%s", GetThreadInfo().c_str());
62 DCHECK(thread_checker_.CalledOnValidThread());
63 Terminate();
64 DestroyAudioPlayer();
65 DestroyMix();
66 DestroyEngine();
67 DCHECK(!engine_object_.Get());
68 DCHECK(!engine_);
69 DCHECK(!output_mix_.Get());
70 DCHECK(!player_);
71 DCHECK(!simple_buffer_queue_);
72 DCHECK(!volume_);
73}
74
75int OpenSLESPlayer::Init() {
76 ALOGD("Init%s", GetThreadInfo().c_str());
77 DCHECK(thread_checker_.CalledOnValidThread());
78 return 0;
79}
80
81int OpenSLESPlayer::Terminate() {
82 ALOGD("Terminate%s", GetThreadInfo().c_str());
83 DCHECK(thread_checker_.CalledOnValidThread());
84 StopPlayout();
85 return 0;
86}
87
88int OpenSLESPlayer::InitPlayout() {
89 ALOGD("InitPlayout%s", GetThreadInfo().c_str());
90 DCHECK(thread_checker_.CalledOnValidThread());
91 DCHECK(!initialized_);
92 DCHECK(!playing_);
93 CreateEngine();
94 CreateMix();
95 initialized_ = true;
96 buffer_index_ = 0;
97 return 0;
98}
99
100int OpenSLESPlayer::StartPlayout() {
101 ALOGD("StartPlayout%s", GetThreadInfo().c_str());
102 DCHECK(thread_checker_.CalledOnValidThread());
103 DCHECK(initialized_);
104 DCHECK(!playing_);
105 // The number of lower latency audio players is limited, hence we create the
106 // audio player in Start() and destroy it in Stop().
107 CreateAudioPlayer();
108 // Fill up audio buffers to avoid initial glitch and to ensure that playback
109 // starts when mode is later changed to SL_PLAYSTATE_PLAYING.
110 // TODO(henrika): we can save some delay by only making one call to
111 // EnqueuePlayoutData. Most likely not worth the risk of adding a glitch.
112 for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) {
113 EnqueuePlayoutData();
114 }
115 // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING.
116 // For a player object, when the object is in the SL_PLAYSTATE_PLAYING
117 // state, adding buffers will implicitly start playback.
118 RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING), -1);
119 playing_ = (GetPlayState() == SL_PLAYSTATE_PLAYING);
120 DCHECK(playing_);
121 return 0;
122}
123
124int OpenSLESPlayer::StopPlayout() {
125 ALOGD("StopPlayout%s", GetThreadInfo().c_str());
126 DCHECK(thread_checker_.CalledOnValidThread());
127 if (!initialized_ || !playing_) {
128 return 0;
129 }
130 // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED.
131 RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED), -1);
132 // Clear the buffer queue to flush out any remaining data.
133 RETURN_ON_ERROR((*simple_buffer_queue_)->Clear(simple_buffer_queue_), -1);
134#ifndef NDEBUG
135 // Verify that the buffer queue is in fact cleared as it should.
136 SLAndroidSimpleBufferQueueState buffer_queue_state;
137 (*simple_buffer_queue_)->GetState(simple_buffer_queue_, &buffer_queue_state);
138 DCHECK_EQ(0u, buffer_queue_state.count);
139 DCHECK_EQ(0u, buffer_queue_state.index);
140#endif
141 // The number of lower latency audio players is limited, hence we create the
142 // audio player in Start() and destroy it in Stop().
143 DestroyAudioPlayer();
144 thread_checker_opensles_.DetachFromThread();
145 initialized_ = false;
146 playing_ = false;
147 return 0;
148}
149
150int OpenSLESPlayer::SpeakerVolumeIsAvailable(bool& available) {
151 available = false;
152 return 0;
153}
154
155int OpenSLESPlayer::MaxSpeakerVolume(uint32_t& maxVolume) const {
156 return -1;
157}
158
159int OpenSLESPlayer::MinSpeakerVolume(uint32_t& minVolume) const {
160 return -1;
161}
162
163int OpenSLESPlayer::SetSpeakerVolume(uint32_t volume) {
164 return -1;
165}
166
167int OpenSLESPlayer::SpeakerVolume(uint32_t& volume) const {
168 return -1;
169}
170
171void OpenSLESPlayer::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) {
172 ALOGD("AttachAudioBuffer");
173 DCHECK(thread_checker_.CalledOnValidThread());
174 audio_device_buffer_ = audioBuffer;
175 const int sample_rate_hz = audio_parameters_.sample_rate();
176 ALOGD("SetPlayoutSampleRate(%d)", sample_rate_hz);
177 audio_device_buffer_->SetPlayoutSampleRate(sample_rate_hz);
178 const int channels = audio_parameters_.channels();
179 ALOGD("SetPlayoutChannels(%d)", channels);
180 audio_device_buffer_->SetPlayoutChannels(channels);
181 CHECK(audio_device_buffer_);
182 AllocateDataBuffers();
183}
184
185SLDataFormat_PCM OpenSLESPlayer::CreatePCMConfiguration(int channels,
186 int sample_rate,
187 int bits_per_sample) {
188 ALOGD("CreatePCMConfiguration");
189 CHECK_EQ(bits_per_sample, SL_PCMSAMPLEFORMAT_FIXED_16);
190 SLDataFormat_PCM format;
191 format.formatType = SL_DATAFORMAT_PCM;
192 format.numChannels = static_cast<SLuint32>(channels);
193 // Note that, the unit of sample rate is actually in milliHertz and not Hertz.
194 switch (sample_rate) {
195 case 8000:
196 format.samplesPerSec = SL_SAMPLINGRATE_8;
197 break;
198 case 16000:
199 format.samplesPerSec = SL_SAMPLINGRATE_16;
200 break;
201 case 22050:
202 format.samplesPerSec = SL_SAMPLINGRATE_22_05;
203 break;
204 case 32000:
205 format.samplesPerSec = SL_SAMPLINGRATE_32;
206 break;
207 case 44100:
208 format.samplesPerSec = SL_SAMPLINGRATE_44_1;
209 break;
210 case 48000:
211 format.samplesPerSec = SL_SAMPLINGRATE_48;
212 break;
213 default:
214 CHECK(false) << "Unsupported sample rate: " << sample_rate;
215 }
216 format.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
217 format.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
218 format.endianness = SL_BYTEORDER_LITTLEENDIAN;
219 if (format.numChannels == 1)
220 format.channelMask = SL_SPEAKER_FRONT_CENTER;
221 else if (format.numChannels == 2)
222 format.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
223 else
224 CHECK(false) << "Unsupported number of channels: " << format.numChannels;
225 return format;
226}
227
228void OpenSLESPlayer::AllocateDataBuffers() {
229 ALOGD("AllocateDataBuffers");
230 DCHECK(thread_checker_.CalledOnValidThread());
231 DCHECK(!simple_buffer_queue_);
232 CHECK(audio_device_buffer_);
233 bytes_per_buffer_ = audio_parameters_.GetBytesPerBuffer();
234 ALOGD("native buffer size: %d", bytes_per_buffer_);
235 // Create a modified audio buffer class which allows us to ask for any number
236 // of samples (and not only multiple of 10ms) to match the native OpenSL ES
237 // buffer size.
238 fine_buffer_.reset(new FineAudioBuffer(audio_device_buffer_,
239 bytes_per_buffer_,
240 audio_parameters_.sample_rate()));
241 // Each buffer must be of this size to avoid unnecessary memcpy while caching
242 // data between successive callbacks.
243 const int required_buffer_size = fine_buffer_->RequiredBufferSizeBytes();
244 ALOGD("required buffer size: %d", required_buffer_size);
245 for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) {
246 audio_buffers_[i].reset(new SLint8[required_buffer_size]);
247 }
248}
249
250bool OpenSLESPlayer::CreateEngine() {
251 ALOGD("CreateEngine");
252 DCHECK(thread_checker_.CalledOnValidThread());
253 if (engine_object_.Get())
254 return true;
255 DCHECK(!engine_);
256 const SLEngineOption option[] = {
257 {SL_ENGINEOPTION_THREADSAFE, static_cast<SLuint32>(SL_BOOLEAN_TRUE)}};
258 RETURN_ON_ERROR(
259 slCreateEngine(engine_object_.Receive(), 1, option, 0, NULL, NULL),
260 false);
261 RETURN_ON_ERROR(
262 engine_object_->Realize(engine_object_.Get(), SL_BOOLEAN_FALSE), false);
263 RETURN_ON_ERROR(engine_object_->GetInterface(engine_object_.Get(),
264 SL_IID_ENGINE, &engine_),
265 false);
266 return true;
267}
268
269void OpenSLESPlayer::DestroyEngine() {
270 ALOGD("DestroyEngine");
271 DCHECK(thread_checker_.CalledOnValidThread());
272 if (!engine_object_.Get())
273 return;
274 engine_ = nullptr;
275 engine_object_.Reset();
276}
277
278bool OpenSLESPlayer::CreateMix() {
279 ALOGD("CreateMix");
280 DCHECK(thread_checker_.CalledOnValidThread());
281 DCHECK(engine_);
282 if (output_mix_.Get())
283 return true;
284
285 // Create the ouput mix on the engine object. No interfaces will be used.
286 RETURN_ON_ERROR((*engine_)->CreateOutputMix(engine_, output_mix_.Receive(), 0,
287 NULL, NULL),
288 false);
289 RETURN_ON_ERROR(output_mix_->Realize(output_mix_.Get(), SL_BOOLEAN_FALSE),
290 false);
291 return true;
292}
293
294void OpenSLESPlayer::DestroyMix() {
295 ALOGD("DestroyMix");
296 DCHECK(thread_checker_.CalledOnValidThread());
297 if (!output_mix_.Get())
298 return;
299 output_mix_.Reset();
300}
301
302bool OpenSLESPlayer::CreateAudioPlayer() {
303 ALOGD("CreateAudioPlayer");
304 DCHECK(thread_checker_.CalledOnValidThread());
305 DCHECK(engine_object_.Get());
306 DCHECK(output_mix_.Get());
307 if (player_object_.Get())
308 return true;
309 DCHECK(!player_);
310 DCHECK(!simple_buffer_queue_);
311 DCHECK(!volume_);
312
313 // source: Android Simple Buffer Queue Data Locator is source.
314 SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = {
315 SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
316 static_cast<SLuint32>(kNumOfOpenSLESBuffers)};
317 SLDataSource audio_source = {&simple_buffer_queue, &pcm_format_};
318
319 // sink: OutputMix-based data is sink.
320 SLDataLocator_OutputMix locator_output_mix = {SL_DATALOCATOR_OUTPUTMIX,
321 output_mix_.Get()};
322 SLDataSink audio_sink = {&locator_output_mix, NULL};
323
324 // Define interfaces that we indend to use and realize.
325 const SLInterfaceID interface_ids[] = {
326 SL_IID_ANDROIDCONFIGURATION, SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
327 const SLboolean interface_required[] = {
328 SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
329
330 // Create the audio player on the engine interface.
331 RETURN_ON_ERROR(
332 (*engine_)->CreateAudioPlayer(
333 engine_, player_object_.Receive(), &audio_source, &audio_sink,
334 arraysize(interface_ids), interface_ids, interface_required),
335 false);
336
337 // Use the Android configuration interface to set platform-specific
338 // parameters. Should be done before player is realized.
339 SLAndroidConfigurationItf player_config;
340 RETURN_ON_ERROR(
341 player_object_->GetInterface(player_object_.Get(),
342 SL_IID_ANDROIDCONFIGURATION, &player_config),
343 false);
344 // Set audio player configuration to SL_ANDROID_STREAM_VOICE which
345 // corresponds to android.media.AudioManager.STREAM_VOICE_CALL.
346 SLint32 stream_type = SL_ANDROID_STREAM_VOICE;
347 RETURN_ON_ERROR(
348 (*player_config)
349 ->SetConfiguration(player_config, SL_ANDROID_KEY_STREAM_TYPE,
350 &stream_type, sizeof(SLint32)),
351 false);
352
353 // Realize the audio player object after configuration has been set.
354 RETURN_ON_ERROR(
355 player_object_->Realize(player_object_.Get(), SL_BOOLEAN_FALSE), false);
356
357 // Get the SLPlayItf interface on the audio player.
358 RETURN_ON_ERROR(
359 player_object_->GetInterface(player_object_.Get(), SL_IID_PLAY, &player_),
360 false);
361
362 // Get the SLAndroidSimpleBufferQueueItf interface on the audio player.
363 RETURN_ON_ERROR(
364 player_object_->GetInterface(player_object_.Get(), SL_IID_BUFFERQUEUE,
365 &simple_buffer_queue_),
366 false);
367
368 // Register callback method for the Android Simple Buffer Queue interface.
369 // This method will be called when the native audio layer needs audio data.
370 RETURN_ON_ERROR((*simple_buffer_queue_)
371 ->RegisterCallback(simple_buffer_queue_,
372 SimpleBufferQueueCallback, this),
373 false);
374
375 // Get the SLVolumeItf interface on the audio player.
376 RETURN_ON_ERROR(player_object_->GetInterface(player_object_.Get(),
377 SL_IID_VOLUME, &volume_),
378 false);
379
380 // TODO(henrika): might not be required to set volume to max here since it
381 // seems to be default on most devices. Might be required for unit tests.
382 // RETURN_ON_ERROR((*volume_)->SetVolumeLevel(volume_, 0), false);
383
384 return true;
385}
386
387void OpenSLESPlayer::DestroyAudioPlayer() {
388 ALOGD("DestroyAudioPlayer");
389 DCHECK(thread_checker_.CalledOnValidThread());
390 if (!player_object_.Get())
391 return;
392 player_object_.Reset();
393 player_ = nullptr;
394 simple_buffer_queue_ = nullptr;
395 volume_ = nullptr;
396}
397
398// static
399void OpenSLESPlayer::SimpleBufferQueueCallback(
400 SLAndroidSimpleBufferQueueItf caller,
401 void* context) {
402 OpenSLESPlayer* stream = reinterpret_cast<OpenSLESPlayer*>(context);
403 stream->FillBufferQueue();
404}
405
406void OpenSLESPlayer::FillBufferQueue() {
407 DCHECK(thread_checker_opensles_.CalledOnValidThread());
408 SLuint32 state = GetPlayState();
409 if (state != SL_PLAYSTATE_PLAYING) {
410 ALOGW("Buffer callback in non-playing state!");
411 return;
412 }
413 EnqueuePlayoutData();
414}
415
416void OpenSLESPlayer::EnqueuePlayoutData() {
417 // Read audio data from the WebRTC source using the FineAudioBuffer object
418 // to adjust for differences in buffer size between WebRTC (10ms) and native
419 // OpenSL ES.
420 SLint8* audio_ptr = audio_buffers_[buffer_index_].get();
421 fine_buffer_->GetBufferData(audio_ptr);
422 // Enqueue the decoded audio buffer for playback.
423 SLresult err =
424 (*simple_buffer_queue_)
425 ->Enqueue(simple_buffer_queue_, audio_ptr, bytes_per_buffer_);
426 if (SL_RESULT_SUCCESS != err) {
427 ALOGE("Enqueue failed: %d", err);
428 }
429 buffer_index_ = (buffer_index_ + 1) % kNumOfOpenSLESBuffers;
430}
431
432SLuint32 OpenSLESPlayer::GetPlayState() const {
433 DCHECK(player_);
434 SLuint32 state;
435 SLresult err = (*player_)->GetPlayState(player_, &state);
436 if (SL_RESULT_SUCCESS != err) {
437 ALOGE("GetPlayState failed: %d", err);
438 }
439 return state;
440}
441
442} // namespace webrtc