blob: ad06c1e2207cf313c769a679f325829f50095061 [file] [log] [blame]
henrike@webrtc.org28e20752013-07-10 00:45:36 +00001/*
2 * libjingle
3 * Copyright 2007, Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#include "talk/base/socket_unittest.h"
29
30#include "talk/base/asyncudpsocket.h"
31#include "talk/base/gunit.h"
32#include "talk/base/nethelpers.h"
33#include "talk/base/socketserver.h"
34#include "talk/base/testclient.h"
35#include "talk/base/testutils.h"
36#include "talk/base/thread.h"
37
38namespace talk_base {
39
40#define MAYBE_SKIP_IPV6 \
41 if (!HasIPv6Enabled()) { \
42 LOG(LS_INFO) << "No IPv6... skipping"; \
43 return; \
44 }
45
46
47void SocketTest::TestConnectIPv4() {
48 ConnectInternal(kIPv4Loopback);
49}
50
51void SocketTest::TestConnectIPv6() {
52 MAYBE_SKIP_IPV6;
53 ConnectInternal(kIPv6Loopback);
54}
55
56void SocketTest::TestConnectWithDnsLookupIPv4() {
57 ConnectWithDnsLookupInternal(kIPv4Loopback, "localhost");
58}
59
60void SocketTest::TestConnectWithDnsLookupIPv6() {
61 // TODO: Enable this when DNS resolution supports IPv6.
62 LOG(LS_INFO) << "Skipping IPv6 DNS test";
63 // ConnectWithDnsLookupInternal(kIPv6Loopback, "localhost6");
64}
65
66void SocketTest::TestConnectFailIPv4() {
67 ConnectFailInternal(kIPv4Loopback);
68}
69
70void SocketTest::TestConnectFailIPv6() {
71 MAYBE_SKIP_IPV6;
72 ConnectFailInternal(kIPv6Loopback);
73}
74
75void SocketTest::TestConnectWithDnsLookupFailIPv4() {
76 ConnectWithDnsLookupFailInternal(kIPv4Loopback);
77}
78
79void SocketTest::TestConnectWithDnsLookupFailIPv6() {
80 MAYBE_SKIP_IPV6;
81 ConnectWithDnsLookupFailInternal(kIPv6Loopback);
82}
83
84void SocketTest::TestConnectWithClosedSocketIPv4() {
85 ConnectWithClosedSocketInternal(kIPv4Loopback);
86}
87
88void SocketTest::TestConnectWithClosedSocketIPv6() {
89 MAYBE_SKIP_IPV6;
90 ConnectWithClosedSocketInternal(kIPv6Loopback);
91}
92
93void SocketTest::TestConnectWhileNotClosedIPv4() {
94 ConnectWhileNotClosedInternal(kIPv4Loopback);
95}
96
97void SocketTest::TestConnectWhileNotClosedIPv6() {
98 MAYBE_SKIP_IPV6;
99 ConnectWhileNotClosedInternal(kIPv6Loopback);
100}
101
102void SocketTest::TestServerCloseDuringConnectIPv4() {
103 ServerCloseDuringConnectInternal(kIPv4Loopback);
104}
105
106void SocketTest::TestServerCloseDuringConnectIPv6() {
107 MAYBE_SKIP_IPV6;
108 ServerCloseDuringConnectInternal(kIPv6Loopback);
109}
110
111void SocketTest::TestClientCloseDuringConnectIPv4() {
112 ClientCloseDuringConnectInternal(kIPv4Loopback);
113}
114
115void SocketTest::TestClientCloseDuringConnectIPv6() {
116 MAYBE_SKIP_IPV6;
117 ClientCloseDuringConnectInternal(kIPv6Loopback);
118}
119
120void SocketTest::TestServerCloseIPv4() {
121 ServerCloseInternal(kIPv4Loopback);
122}
123
124void SocketTest::TestServerCloseIPv6() {
125 MAYBE_SKIP_IPV6;
126 ServerCloseInternal(kIPv6Loopback);
127}
128
129void SocketTest::TestCloseInClosedCallbackIPv4() {
130 CloseInClosedCallbackInternal(kIPv4Loopback);
131}
132
133void SocketTest::TestCloseInClosedCallbackIPv6() {
134 MAYBE_SKIP_IPV6;
135 CloseInClosedCallbackInternal(kIPv6Loopback);
136}
137
138void SocketTest::TestSocketServerWaitIPv4() {
139 SocketServerWaitInternal(kIPv4Loopback);
140}
141
142void SocketTest::TestSocketServerWaitIPv6() {
143 MAYBE_SKIP_IPV6;
144 SocketServerWaitInternal(kIPv6Loopback);
145}
146
147void SocketTest::TestTcpIPv4() {
148 TcpInternal(kIPv4Loopback);
149}
150
151void SocketTest::TestTcpIPv6() {
152 MAYBE_SKIP_IPV6;
153 TcpInternal(kIPv6Loopback);
154}
155
156void SocketTest::TestSingleFlowControlCallbackIPv4() {
157 SingleFlowControlCallbackInternal(kIPv4Loopback);
158}
159
160void SocketTest::TestSingleFlowControlCallbackIPv6() {
161 MAYBE_SKIP_IPV6;
162 SingleFlowControlCallbackInternal(kIPv6Loopback);
163}
164
165void SocketTest::TestUdpIPv4() {
166 UdpInternal(kIPv4Loopback);
167}
168
169void SocketTest::TestUdpIPv6() {
170 MAYBE_SKIP_IPV6;
171 UdpInternal(kIPv6Loopback);
172}
173
174void SocketTest::TestUdpReadyToSendIPv4() {
175#if !defined(OSX)
176 // TODO(ronghuawu): Enable this test (currently failed on build bots) on mac.
177 UdpReadyToSend(kIPv4Loopback);
178#endif
179}
180
181void SocketTest::TestUdpReadyToSendIPv6() {
182#if defined(WIN32)
183 // TODO(ronghuawu): Enable this test (currently flakey) on mac and linux.
184 MAYBE_SKIP_IPV6;
185 UdpReadyToSend(kIPv6Loopback);
186#endif
187}
188
189void SocketTest::TestGetSetOptionsIPv4() {
190 GetSetOptionsInternal(kIPv4Loopback);
191}
192
193void SocketTest::TestGetSetOptionsIPv6() {
194 MAYBE_SKIP_IPV6;
195 GetSetOptionsInternal(kIPv6Loopback);
196}
197
198// For unbound sockets, GetLocalAddress / GetRemoteAddress return AF_UNSPEC
199// values on Windows, but an empty address of the same family on Linux/MacOS X.
200bool IsUnspecOrEmptyIP(const IPAddress& address) {
201#ifndef WIN32
202 return IPIsAny(address);
203#else
204 return address.family() == AF_UNSPEC;
205#endif
206}
207
208void SocketTest::ConnectInternal(const IPAddress& loopback) {
209 testing::StreamSink sink;
210 SocketAddress accept_addr;
211
212 // Create client.
213 scoped_ptr<AsyncSocket> client(ss_->CreateAsyncSocket(loopback.family(),
214 SOCK_STREAM));
215 sink.Monitor(client.get());
216 EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState());
217 EXPECT_PRED1(IsUnspecOrEmptyIP, client->GetLocalAddress().ipaddr());
218
219 // Create server and listen.
220 scoped_ptr<AsyncSocket> server(
221 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
222 sink.Monitor(server.get());
223 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
224 EXPECT_EQ(0, server->Listen(5));
225 EXPECT_EQ(AsyncSocket::CS_CONNECTING, server->GetState());
226
227 // Ensure no pending server connections, since we haven't done anything yet.
228 EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
229 EXPECT_TRUE(NULL == server->Accept(&accept_addr));
230 EXPECT_TRUE(accept_addr.IsNil());
231
232 // Attempt connect to listening socket.
233 EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
234 EXPECT_FALSE(client->GetLocalAddress().IsNil());
235 EXPECT_NE(server->GetLocalAddress(), client->GetLocalAddress());
236
237 // Client is connecting, outcome not yet determined.
238 EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
239 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
240 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
241
242 // Server has pending connection, accept it.
243 EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
244 scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
245 ASSERT_TRUE(accepted);
246 EXPECT_FALSE(accept_addr.IsNil());
247 EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
248
249 // Connected from server perspective, check the addresses are correct.
250 EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
251 EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
252 EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
253
254 // Connected from client perspective, check the addresses are correct.
255 EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
256 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
257 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
258 EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
259 EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
260}
261
262void SocketTest::ConnectWithDnsLookupInternal(const IPAddress& loopback,
263 const std::string& host) {
264 testing::StreamSink sink;
265 SocketAddress accept_addr;
266
267 // Create client.
268 scoped_ptr<AsyncSocket> client(
269 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
270 sink.Monitor(client.get());
271
272 // Create server and listen.
273 scoped_ptr<AsyncSocket> server(
274 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
275 sink.Monitor(server.get());
276 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
277 EXPECT_EQ(0, server->Listen(5));
278
279 // Attempt connect to listening socket.
280 SocketAddress dns_addr(server->GetLocalAddress());
281 dns_addr.SetIP(host);
282 EXPECT_EQ(0, client->Connect(dns_addr));
283 // TODO: Bind when doing DNS lookup.
284 //EXPECT_NE(kEmptyAddr, client->GetLocalAddress()); // Implicit Bind
285
286 // Client is connecting, outcome not yet determined.
287 EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
288 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
289 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
290
291 // Server has pending connection, accept it.
292 EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
293 scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
294 ASSERT_TRUE(accepted);
295 EXPECT_FALSE(accept_addr.IsNil());
296 EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
297
298 // Connected from server perspective, check the addresses are correct.
299 EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
300 EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
301 EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
302
303 // Connected from client perspective, check the addresses are correct.
304 EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
305 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
306 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
307 EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
308 EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
309}
310
311void SocketTest::ConnectFailInternal(const IPAddress& loopback) {
312 testing::StreamSink sink;
313 SocketAddress accept_addr;
314
315 // Create client.
316 scoped_ptr<AsyncSocket> client(
317 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
318 sink.Monitor(client.get());
319
320 // Create server, but don't listen yet.
321 scoped_ptr<AsyncSocket> server(
322 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
323 sink.Monitor(server.get());
324 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
325
326 // Attempt connect to a non-existent socket.
327 // We don't connect to the server socket created above, since on
328 // MacOS it takes about 75 seconds to get back an error!
329 SocketAddress bogus_addr(loopback, 65535);
330 EXPECT_EQ(0, client->Connect(bogus_addr));
331
332 // Wait for connection to fail (ECONNREFUSED).
333 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
334 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
335 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
336 EXPECT_TRUE(client->GetRemoteAddress().IsNil());
337
338 // Should be no pending server connections.
339 EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
340 EXPECT_TRUE(NULL == server->Accept(&accept_addr));
341 EXPECT_EQ(IPAddress(), accept_addr.ipaddr());
342}
343
344void SocketTest::ConnectWithDnsLookupFailInternal(const IPAddress& loopback) {
345 testing::StreamSink sink;
346 SocketAddress accept_addr;
347
348 // Create client.
349 scoped_ptr<AsyncSocket> client(
350 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
351 sink.Monitor(client.get());
352
353 // Create server, but don't listen yet.
354 scoped_ptr<AsyncSocket> server(
355 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
356 sink.Monitor(server.get());
357 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
358
359 // Attempt connect to a non-existent host.
360 // We don't connect to the server socket created above, since on
361 // MacOS it takes about 75 seconds to get back an error!
362 SocketAddress bogus_dns_addr("not-a-real-hostname", 65535);
363 EXPECT_EQ(0, client->Connect(bogus_dns_addr));
364
365 // Wait for connection to fail (EHOSTNOTFOUND).
366 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
367 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_OPEN));
368 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
369 EXPECT_TRUE(client->GetRemoteAddress().IsNil());
370 // Should be no pending server connections.
371 EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ));
372 EXPECT_TRUE(NULL == server->Accept(&accept_addr));
373 EXPECT_TRUE(accept_addr.IsNil());
374}
375
376void SocketTest::ConnectWithClosedSocketInternal(const IPAddress& loopback) {
377 // Create server and listen.
378 scoped_ptr<AsyncSocket> server(
379 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
380 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
381 EXPECT_EQ(0, server->Listen(5));
382
383 // Create a client and put in to CS_CLOSED state.
384 scoped_ptr<AsyncSocket> client(
385 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
386 EXPECT_EQ(0, client->Close());
387 EXPECT_EQ(AsyncSocket::CS_CLOSED, client->GetState());
388
389 // Connect() should reinitialize the socket, and put it in to CS_CONNECTING.
390 EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress())));
391 EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
392}
393
394void SocketTest::ConnectWhileNotClosedInternal(const IPAddress& loopback) {
395 // Create server and listen.
396 testing::StreamSink sink;
397 scoped_ptr<AsyncSocket> server(
398 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
399 sink.Monitor(server.get());
400 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
401 EXPECT_EQ(0, server->Listen(5));
402 // Create client, connect.
403 scoped_ptr<AsyncSocket> client(
404 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
405 EXPECT_EQ(0, client->Connect(SocketAddress(server->GetLocalAddress())));
406 EXPECT_EQ(AsyncSocket::CS_CONNECTING, client->GetState());
407 // Try to connect again. Should fail, but not interfere with original attempt.
408 EXPECT_EQ(SOCKET_ERROR,
409 client->Connect(SocketAddress(server->GetLocalAddress())));
410
411 // Accept the original connection.
412 SocketAddress accept_addr;
413 EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
414 scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
415 ASSERT_TRUE(accepted);
416 EXPECT_FALSE(accept_addr.IsNil());
417
418 // Check the states and addresses.
419 EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
420 EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
421 EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
422 EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
423 EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
424 EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
425
426 // Try to connect again, to an unresolved hostname.
427 // Shouldn't break anything.
428 EXPECT_EQ(SOCKET_ERROR,
429 client->Connect(SocketAddress("localhost",
430 server->GetLocalAddress().port())));
431 EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
432 EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState());
433 EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
434 EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
435}
436
437void SocketTest::ServerCloseDuringConnectInternal(const IPAddress& loopback) {
438 testing::StreamSink sink;
439
440 // Create client.
441 scoped_ptr<AsyncSocket> client(
442 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
443 sink.Monitor(client.get());
444
445 // Create server and listen.
446 scoped_ptr<AsyncSocket> server(
447 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
448 sink.Monitor(server.get());
449 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
450 EXPECT_EQ(0, server->Listen(5));
451
452 // Attempt connect to listening socket.
453 EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
454
455 // Close down the server while the socket is in the accept queue.
456 EXPECT_TRUE_WAIT(sink.Check(server.get(), testing::SSE_READ), kTimeout);
457 server->Close();
458
459 // This should fail the connection for the client. Clean up.
460 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
461 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR));
462 client->Close();
463}
464
465void SocketTest::ClientCloseDuringConnectInternal(const IPAddress& loopback) {
466 testing::StreamSink sink;
467 SocketAddress accept_addr;
468
469 // Create client.
470 scoped_ptr<AsyncSocket> client(
471 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
472 sink.Monitor(client.get());
473
474 // Create server and listen.
475 scoped_ptr<AsyncSocket> server(
476 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
477 sink.Monitor(server.get());
478 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
479 EXPECT_EQ(0, server->Listen(5));
480
481 // Attempt connect to listening socket.
482 EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
483
484 // Close down the client while the socket is in the accept queue.
485 EXPECT_TRUE_WAIT(sink.Check(server.get(), testing::SSE_READ), kTimeout);
486 client->Close();
487
488 // The connection should still be able to be accepted.
489 scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
490 ASSERT_TRUE(accepted);
491 sink.Monitor(accepted.get());
492 EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
493
494 // The accepted socket should then close (possibly with err, timing-related)
495 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, accepted->GetState(), kTimeout);
496 EXPECT_TRUE(sink.Check(accepted.get(), testing::SSE_CLOSE) ||
497 sink.Check(accepted.get(), testing::SSE_ERROR));
498
499 // The client should not get a close event.
500 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
501}
502
503void SocketTest::ServerCloseInternal(const IPAddress& loopback) {
504 testing::StreamSink sink;
505 SocketAddress accept_addr;
506
507 // Create client.
508 scoped_ptr<AsyncSocket> client(
509 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
510 sink.Monitor(client.get());
511
512 // Create server and listen.
513 scoped_ptr<AsyncSocket> server(
514 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
515 sink.Monitor(server.get());
516 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
517 EXPECT_EQ(0, server->Listen(5));
518
519 // Attempt connection.
520 EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
521
522 // Accept connection.
523 EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
524 scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
525 ASSERT_TRUE(accepted);
526 sink.Monitor(accepted.get());
527
528 // Both sides are now connected.
529 EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
530 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
531 EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
532 EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
533
534 // Send data to the client, and then close the connection.
535 EXPECT_EQ(1, accepted->Send("a", 1));
536 accepted->Close();
537 EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState());
538
539 // Expect that the client is notified, and has not yet closed.
540 EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout);
541 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
542 EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState());
543
544 // Ensure the data can be read.
545 char buffer[10];
546 EXPECT_EQ(1, client->Recv(buffer, sizeof(buffer)));
547 EXPECT_EQ('a', buffer[0]);
548
549 // Now we should close, but the remote address will remain.
550 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
551 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE));
552 EXPECT_FALSE(client->GetRemoteAddress().IsAnyIP());
553
554 // The closer should not get a close signal.
555 EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_CLOSE));
556 EXPECT_TRUE(accepted->GetRemoteAddress().IsNil());
557
558 // And the closee should only get a single signal.
559 Thread::Current()->ProcessMessages(0);
560 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
561
562 // Close down the client and ensure all is good.
563 client->Close();
564 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
565 EXPECT_TRUE(client->GetRemoteAddress().IsNil());
566}
567
568class SocketCloser : public sigslot::has_slots<> {
569 public:
570 void OnClose(AsyncSocket* socket, int error) {
571 socket->Close(); // Deleting here would blow up the vector of handlers
572 // for the socket's signal.
573 }
574};
575
576void SocketTest::CloseInClosedCallbackInternal(const IPAddress& loopback) {
577 testing::StreamSink sink;
578 SocketCloser closer;
579 SocketAddress accept_addr;
580
581 // Create client.
582 scoped_ptr<AsyncSocket> client(
583 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
584 sink.Monitor(client.get());
585 client->SignalCloseEvent.connect(&closer, &SocketCloser::OnClose);
586
587 // Create server and listen.
588 scoped_ptr<AsyncSocket> server(
589 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
590 sink.Monitor(server.get());
591 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
592 EXPECT_EQ(0, server->Listen(5));
593
594 // Attempt connection.
595 EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
596
597 // Accept connection.
598 EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
599 scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
600 ASSERT_TRUE(accepted);
601 sink.Monitor(accepted.get());
602
603 // Both sides are now connected.
604 EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
605 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
606 EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
607 EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
608
609 // Send data to the client, and then close the connection.
610 accepted->Close();
611 EXPECT_EQ(AsyncSocket::CS_CLOSED, accepted->GetState());
612
613 // Expect that the client is notified, and has not yet closed.
614 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
615 EXPECT_EQ(AsyncSocket::CS_CONNECTED, client->GetState());
616
617 // Now we should be closed and invalidated
618 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
619 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE));
620 EXPECT_TRUE(Socket::CS_CLOSED == client->GetState());
621}
622
623class Sleeper : public MessageHandler {
624 public:
625 Sleeper() {}
626 void OnMessage(Message* msg) {
627 Thread::Current()->SleepMs(500);
628 }
629};
630
631void SocketTest::SocketServerWaitInternal(const IPAddress& loopback) {
632 testing::StreamSink sink;
633 SocketAddress accept_addr;
634
635 // Create & connect server and client sockets.
636 scoped_ptr<AsyncSocket> client(
637 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
638 scoped_ptr<AsyncSocket> server(
639 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
640 sink.Monitor(client.get());
641 sink.Monitor(server.get());
642 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
643 EXPECT_EQ(0, server->Listen(5));
644
645 EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
646 EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
647
648 scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
649 ASSERT_TRUE(accepted);
650 sink.Monitor(accepted.get());
651 EXPECT_EQ(AsyncSocket::CS_CONNECTED, accepted->GetState());
652 EXPECT_EQ(server->GetLocalAddress(), accepted->GetLocalAddress());
653 EXPECT_EQ(client->GetLocalAddress(), accepted->GetRemoteAddress());
654
655 EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
656 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
657 EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE));
658 EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
659 EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
660
661 // Do an i/o operation, triggering an eventual callback.
662 EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ));
663 char buf[1024] = {0};
664
665 EXPECT_EQ(1024, client->Send(buf, 1024));
666 EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ));
667
668 // Shouldn't signal when blocked in a thread Send, where process_io is false.
669 scoped_ptr<Thread> thread(new Thread());
670 thread->Start();
671 Sleeper sleeper;
672 TypedMessageData<AsyncSocket*> data(client.get());
673 thread->Send(&sleeper, 0, &data);
674 EXPECT_FALSE(sink.Check(accepted.get(), testing::SSE_READ));
675
676 // But should signal when process_io is true.
677 EXPECT_TRUE_WAIT((sink.Check(accepted.get(), testing::SSE_READ)), kTimeout);
678 EXPECT_LT(0, accepted->Recv(buf, 1024));
679}
680
681void SocketTest::TcpInternal(const IPAddress& loopback) {
682 testing::StreamSink sink;
683 SocketAddress accept_addr;
684
685 // Create test data.
686 const size_t kDataSize = 1024 * 1024;
687 scoped_array<char> send_buffer(new char[kDataSize]);
688 scoped_array<char> recv_buffer(new char[kDataSize]);
689 size_t send_pos = 0, recv_pos = 0;
690 for (size_t i = 0; i < kDataSize; ++i) {
691 send_buffer[i] = static_cast<char>(i % 256);
692 recv_buffer[i] = 0;
693 }
694
695 // Create client.
696 scoped_ptr<AsyncSocket> client(
697 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
698 sink.Monitor(client.get());
699
700 // Create server and listen.
701 scoped_ptr<AsyncSocket> server(
702 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
703 sink.Monitor(server.get());
704 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
705 EXPECT_EQ(0, server->Listen(5));
706
707 // Attempt connection.
708 EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
709
710 // Accept connection.
711 EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
712 scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
713 ASSERT_TRUE(accepted);
714 sink.Monitor(accepted.get());
715
716 // Both sides are now connected.
717 EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
718 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
719 EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
720 EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
721
722 // Send and receive a bunch of data.
723 bool send_waiting_for_writability = false;
724 bool send_expect_success = true;
725 bool recv_waiting_for_readability = true;
726 bool recv_expect_success = false;
727 int data_in_flight = 0;
728 while (recv_pos < kDataSize) {
729 // Send as much as we can if we've been cleared to send.
730 while (!send_waiting_for_writability && send_pos < kDataSize) {
731 int tosend = static_cast<int>(kDataSize - send_pos);
732 int sent = accepted->Send(send_buffer.get() + send_pos, tosend);
733 if (send_expect_success) {
734 // The first Send() after connecting or getting writability should
735 // succeed and send some data.
736 EXPECT_GT(sent, 0);
737 send_expect_success = false;
738 }
739 if (sent >= 0) {
740 EXPECT_LE(sent, tosend);
741 send_pos += sent;
742 data_in_flight += sent;
743 } else {
744 ASSERT_TRUE(accepted->IsBlocking());
745 send_waiting_for_writability = true;
746 }
747 }
748
749 // Read all the sent data.
750 while (data_in_flight > 0) {
751 if (recv_waiting_for_readability) {
752 // Wait until data is available.
753 EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout);
754 recv_waiting_for_readability = false;
755 recv_expect_success = true;
756 }
757
758 // Receive as much as we can get in a single recv call.
759 int rcvd = client->Recv(recv_buffer.get() + recv_pos,
760 kDataSize - recv_pos);
761
762 if (recv_expect_success) {
763 // The first Recv() after getting readability should succeed and receive
764 // some data.
765 // TODO: The following line is disabled due to flakey pulse
766 // builds. Re-enable if/when possible.
767 // EXPECT_GT(rcvd, 0);
768 recv_expect_success = false;
769 }
770 if (rcvd >= 0) {
771 EXPECT_LE(rcvd, data_in_flight);
772 recv_pos += rcvd;
773 data_in_flight -= rcvd;
774 } else {
775 ASSERT_TRUE(client->IsBlocking());
776 recv_waiting_for_readability = true;
777 }
778 }
779
780 // Once all that we've sent has been rcvd, expect to be able to send again.
781 if (send_waiting_for_writability) {
782 EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE),
783 kTimeout);
784 send_waiting_for_writability = false;
785 send_expect_success = true;
786 }
787 }
788
789 // The received data matches the sent data.
790 EXPECT_EQ(kDataSize, send_pos);
791 EXPECT_EQ(kDataSize, recv_pos);
792 EXPECT_EQ(0, memcmp(recv_buffer.get(), send_buffer.get(), kDataSize));
793
794 // Close down.
795 accepted->Close();
796 EXPECT_EQ_WAIT(AsyncSocket::CS_CLOSED, client->GetState(), kTimeout);
797 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_CLOSE));
798 client->Close();
799}
800
801void SocketTest::SingleFlowControlCallbackInternal(const IPAddress& loopback) {
802 testing::StreamSink sink;
803 SocketAddress accept_addr;
804
805 // Create client.
806 scoped_ptr<AsyncSocket> client(
807 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
808 sink.Monitor(client.get());
809
810 // Create server and listen.
811 scoped_ptr<AsyncSocket> server(
812 ss_->CreateAsyncSocket(loopback.family(), SOCK_STREAM));
813 sink.Monitor(server.get());
814 EXPECT_EQ(0, server->Bind(SocketAddress(loopback, 0)));
815 EXPECT_EQ(0, server->Listen(5));
816
817 // Attempt connection.
818 EXPECT_EQ(0, client->Connect(server->GetLocalAddress()));
819
820 // Accept connection.
821 EXPECT_TRUE_WAIT((sink.Check(server.get(), testing::SSE_READ)), kTimeout);
822 scoped_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
823 ASSERT_TRUE(accepted);
824 sink.Monitor(accepted.get());
825
826 // Both sides are now connected.
827 EXPECT_EQ_WAIT(AsyncSocket::CS_CONNECTED, client->GetState(), kTimeout);
828 EXPECT_TRUE(sink.Check(client.get(), testing::SSE_OPEN));
829 EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress());
830 EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
831
832 // Expect a writable callback from the connect.
833 EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE), kTimeout);
834
835 // Fill the socket buffer.
836 char buf[1024 * 16] = {0};
837 int sends = 0;
838 while (++sends && accepted->Send(&buf, ARRAY_SIZE(buf)) != -1) {}
839 EXPECT_TRUE(accepted->IsBlocking());
840
841 // Wait until data is available.
842 EXPECT_TRUE_WAIT(sink.Check(client.get(), testing::SSE_READ), kTimeout);
843
844 // Pull data.
845 for (int i = 0; i < sends; ++i) {
846 client->Recv(buf, ARRAY_SIZE(buf));
847 }
848
849 // Expect at least one additional writable callback.
850 EXPECT_TRUE_WAIT(sink.Check(accepted.get(), testing::SSE_WRITE), kTimeout);
851
852 // Adding data in response to the writeable callback shouldn't cause infinite
853 // callbacks.
854 int extras = 0;
855 for (int i = 0; i < 100; ++i) {
856 accepted->Send(&buf, ARRAY_SIZE(buf));
857 talk_base::Thread::Current()->ProcessMessages(1);
858 if (sink.Check(accepted.get(), testing::SSE_WRITE)) {
859 extras++;
860 }
861 }
862 EXPECT_LT(extras, 2);
863
864 // Close down.
865 accepted->Close();
866 client->Close();
867}
868
869void SocketTest::UdpInternal(const IPAddress& loopback) {
870 SocketAddress empty = EmptySocketAddressWithFamily(loopback.family());
871 // Test basic bind and connect behavior.
872 AsyncSocket* socket =
873 ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
874 EXPECT_EQ(AsyncSocket::CS_CLOSED, socket->GetState());
875 EXPECT_EQ(0, socket->Bind(SocketAddress(loopback, 0)));
876 SocketAddress addr1 = socket->GetLocalAddress();
877 EXPECT_EQ(0, socket->Connect(addr1));
878 EXPECT_EQ(AsyncSocket::CS_CONNECTED, socket->GetState());
879 socket->Close();
880 EXPECT_EQ(AsyncSocket::CS_CLOSED, socket->GetState());
881 delete socket;
882
883 // Test send/receive behavior.
884 scoped_ptr<TestClient> client1(
885 new TestClient(AsyncUDPSocket::Create(ss_, addr1)));
886 scoped_ptr<TestClient> client2(
887 new TestClient(AsyncUDPSocket::Create(ss_, empty)));
888
889 SocketAddress addr2;
890 EXPECT_EQ(3, client2->SendTo("foo", 3, addr1));
891 EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr2));
892
893 SocketAddress addr3;
894 EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr2));
895 EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr3));
896 EXPECT_EQ(addr3, addr1);
897 // TODO: figure out what the intent is here
898 for (int i = 0; i < 10; ++i) {
899 client2.reset(new TestClient(AsyncUDPSocket::Create(ss_, empty)));
900
901 SocketAddress addr4;
902 EXPECT_EQ(3, client2->SendTo("foo", 3, addr1));
903 EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &addr4));
904 EXPECT_EQ(addr4.ipaddr(), addr2.ipaddr());
905
906 SocketAddress addr5;
907 EXPECT_EQ(6, client1->SendTo("bizbaz", 6, addr4));
908 EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &addr5));
909 EXPECT_EQ(addr5, addr1);
910
911 addr2 = addr4;
912 }
913}
914
915void SocketTest::UdpReadyToSend(const IPAddress& loopback) {
916 SocketAddress empty = EmptySocketAddressWithFamily(loopback.family());
917 // RFC 5737 - The blocks 192.0.2.0/24 (TEST-NET-1) ... are provided for use in
918 // documentation.
919 // RFC 3849 - 2001:DB8::/32 as a documentation-only prefix.
920 std::string dest = (loopback.family() == AF_INET6) ?
921 "2001:db8::1" : "192.0.2.0";
922 SocketAddress test_addr(dest, 2345);
923
924 // Test send
925 scoped_ptr<TestClient> client(
926 new TestClient(AsyncUDPSocket::Create(ss_, empty)));
927 int test_packet_size = 1200;
928 talk_base::scoped_array<char> test_packet(new char[test_packet_size]);
henrike@webrtc.org723d6832013-07-12 16:04:50 +0000929 // Init the test packet just to avoid memcheck warning.
930 memset(test_packet.get(), 0, test_packet_size);
henrike@webrtc.org28e20752013-07-10 00:45:36 +0000931 // Set the send buffer size to the same size as the test packet to have a
932 // better chance to get EWOULDBLOCK.
933 int send_buffer_size = test_packet_size;
934#if defined(LINUX)
935 send_buffer_size /= 2;
936#endif
937 client->SetOption(talk_base::Socket::OPT_SNDBUF, send_buffer_size);
938
939 int error = 0;
940 uint32 start_ms = Time();
941 int sent_packet_num = 0;
942 int expected_error = EWOULDBLOCK;
943 while (start_ms + kTimeout > Time()) {
944 int ret = client->SendTo(test_packet.get(), test_packet_size, test_addr);
945 ++sent_packet_num;
946 if (ret != test_packet_size) {
947 error = client->GetError();
948 if (error == expected_error) {
949 LOG(LS_INFO) << "Got expected error code after sending "
950 << sent_packet_num << " packets.";
951 break;
952 }
953 }
954 }
955 EXPECT_EQ(expected_error, error);
956 EXPECT_FALSE(client->ready_to_send());
957 EXPECT_TRUE_WAIT(client->ready_to_send(), kTimeout);
958 LOG(LS_INFO) << "Got SignalReadyToSend";
959}
960
961void SocketTest::GetSetOptionsInternal(const IPAddress& loopback) {
962 talk_base::scoped_ptr<AsyncSocket> socket(
963 ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM));
964 socket->Bind(SocketAddress(loopback, 0));
965
966 // Check SNDBUF/RCVBUF.
967 const int desired_size = 12345;
968#if defined(LINUX) || defined(ANDROID)
969 // Yes, really. It's in the kernel source.
970 const int expected_size = desired_size * 2;
971#else // !LINUX && !ANDROID
972 const int expected_size = desired_size;
973#endif // !LINUX && !ANDROID
974 int recv_size = 0;
975 int send_size = 0;
976 // get the initial sizes
977 ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size));
978 ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size));
979 // set our desired sizes
980 ASSERT_NE(-1, socket->SetOption(Socket::OPT_RCVBUF, desired_size));
981 ASSERT_NE(-1, socket->SetOption(Socket::OPT_SNDBUF, desired_size));
982 // get the sizes again
983 ASSERT_NE(-1, socket->GetOption(Socket::OPT_RCVBUF, &recv_size));
984 ASSERT_NE(-1, socket->GetOption(Socket::OPT_SNDBUF, &send_size));
985 // make sure they are right
986 ASSERT_EQ(expected_size, recv_size);
987 ASSERT_EQ(expected_size, send_size);
988
989 // Check that we can't set NODELAY on a UDP socket.
990 int current_nd, desired_nd = 1;
991 ASSERT_EQ(-1, socket->GetOption(Socket::OPT_NODELAY, &current_nd));
992 ASSERT_EQ(-1, socket->SetOption(Socket::OPT_NODELAY, desired_nd));
993
994 // Skip the esimate MTU test for IPv6 for now.
995 if (loopback.family() != AF_INET6) {
996 // Try estimating MTU.
997 talk_base::scoped_ptr<AsyncSocket>
998 mtu_socket(
999 ss_->CreateAsyncSocket(loopback.family(), SOCK_DGRAM));
1000 mtu_socket->Bind(SocketAddress(loopback, 0));
1001 uint16 mtu;
1002 // should fail until we connect
1003 ASSERT_EQ(-1, mtu_socket->EstimateMTU(&mtu));
1004 mtu_socket->Connect(SocketAddress(loopback, 0));
1005#if defined(WIN32)
1006 // now it should succeed
1007 ASSERT_NE(-1, mtu_socket->EstimateMTU(&mtu));
1008 ASSERT_GE(mtu, 1492); // should be at least the 1492 "plateau" on localhost
1009#elif defined(OSX)
1010 // except on OSX, where it's not yet implemented
1011 ASSERT_EQ(-1, mtu_socket->EstimateMTU(&mtu));
1012#else
1013 // and the behavior seems unpredictable on Linux,
1014 // failing on the build machine
1015 // but succeeding on my Ubiquity instance.
1016#endif
1017 }
1018}
1019
1020} // namespace talk_base