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henrike@webrtc.org28e20752013-07-10 00:45:36 +00001/*
2 * libjingle
3 * Copyright 2004 Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#ifndef TALK_BASE_THREAD_H_
29#define TALK_BASE_THREAD_H_
30
31#include <algorithm>
32#include <list>
33#include <string>
34#include <vector>
35
36#ifdef POSIX
37#include <pthread.h>
38#endif
39#include "talk/base/constructormagic.h"
40#include "talk/base/messagequeue.h"
41
42#ifdef WIN32
43#include "talk/base/win32.h"
44#endif
45
46namespace talk_base {
47
48class Thread;
49
50class ThreadManager {
51 public:
52 ThreadManager();
53 ~ThreadManager();
54
55 static ThreadManager* Instance();
56
57 Thread* CurrentThread();
58 void SetCurrentThread(Thread* thread);
59
60 // Returns a thread object with its thread_ ivar set
61 // to whatever the OS uses to represent the thread.
62 // If there already *is* a Thread object corresponding to this thread,
63 // this method will return that. Otherwise it creates a new Thread
64 // object whose wrapped() method will return true, and whose
65 // handle will, on Win32, be opened with only synchronization privileges -
66 // if you need more privilegs, rather than changing this method, please
67 // write additional code to adjust the privileges, or call a different
68 // factory method of your own devising, because this one gets used in
69 // unexpected contexts (like inside browser plugins) and it would be a
70 // shame to break it. It is also conceivable on Win32 that we won't even
71 // be able to get synchronization privileges, in which case the result
72 // will have a NULL handle.
73 Thread *WrapCurrentThread();
74 void UnwrapCurrentThread();
75
76 private:
77#ifdef POSIX
78 pthread_key_t key_;
79#endif
80
81#ifdef WIN32
82 DWORD key_;
83#endif
84
85 DISALLOW_COPY_AND_ASSIGN(ThreadManager);
86};
87
88struct _SendMessage {
89 _SendMessage() {}
90 Thread *thread;
91 Message msg;
92 bool *ready;
93};
94
95enum ThreadPriority {
96 PRIORITY_IDLE = -1,
97 PRIORITY_NORMAL = 0,
98 PRIORITY_ABOVE_NORMAL = 1,
99 PRIORITY_HIGH = 2,
100};
101
102class Runnable {
103 public:
104 virtual ~Runnable() {}
105 virtual void Run(Thread* thread) = 0;
106
107 protected:
108 Runnable() {}
109
110 private:
111 DISALLOW_COPY_AND_ASSIGN(Runnable);
112};
113
wu@webrtc.org3c5d2b42013-10-18 16:27:26 +0000114// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread().
115
henrike@webrtc.org28e20752013-07-10 00:45:36 +0000116class Thread : public MessageQueue {
117 public:
118 explicit Thread(SocketServer* ss = NULL);
wu@webrtc.org3c5d2b42013-10-18 16:27:26 +0000119 // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
120 // guarantee Stop() is explicitly called before the subclass is destroyed).
121 // This is required to avoid a data race between the destructor modifying the
122 // vtable, and the Thread::PreRun calling the virtual method Run().
henrike@webrtc.org28e20752013-07-10 00:45:36 +0000123 virtual ~Thread();
124
125 static Thread* Current();
126
127 bool IsCurrent() const {
128 return Current() == this;
129 }
130
131 // Sleeps the calling thread for the specified number of milliseconds, during
132 // which time no processing is performed. Returns false if sleeping was
133 // interrupted by a signal (POSIX only).
134 static bool SleepMs(int millis);
135
136 // Sets the thread's name, for debugging. Must be called before Start().
137 // If |obj| is non-NULL, its value is appended to |name|.
138 const std::string& name() const { return name_; }
139 bool SetName(const std::string& name, const void* obj);
140
141 // Sets the thread's priority. Must be called before Start().
142 ThreadPriority priority() const { return priority_; }
143 bool SetPriority(ThreadPriority priority);
144
145 // Starts the execution of the thread.
146 bool started() const { return started_; }
147 bool Start(Runnable* runnable = NULL);
148
149 // Used for fire-and-forget threads. Deletes this thread object when the
150 // Run method returns.
151 void Release() {
152 delete_self_when_complete_ = true;
153 }
154
155 // Tells the thread to stop and waits until it is joined.
156 // Never call Stop on the current thread. Instead use the inherited Quit
157 // function which will exit the base MessageQueue without terminating the
158 // underlying OS thread.
159 virtual void Stop();
160
161 // By default, Thread::Run() calls ProcessMessages(kForever). To do other
162 // work, override Run(). To receive and dispatch messages, call
163 // ProcessMessages occasionally.
164 virtual void Run();
165
166 virtual void Send(MessageHandler *phandler, uint32 id = 0,
167 MessageData *pdata = NULL);
168
169 // Convenience method to invoke a functor on another thread. Caller must
170 // provide the |ReturnT| template argument, which cannot (easily) be deduced.
171 // Uses Send() internally, which blocks the current thread until execution
172 // is complete.
173 // Ex: bool result = thread.Invoke<bool>(&MyFunctionReturningBool);
174 template <class ReturnT, class FunctorT>
175 ReturnT Invoke(const FunctorT& functor) {
176 FunctorMessageHandler<ReturnT, FunctorT> handler(functor);
177 Send(&handler);
178 return handler.result();
179 }
180
181 // From MessageQueue
182 virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY,
183 MessageList* removed = NULL);
184 virtual void ReceiveSends();
185
186 // ProcessMessages will process I/O and dispatch messages until:
187 // 1) cms milliseconds have elapsed (returns true)
188 // 2) Stop() is called (returns false)
189 bool ProcessMessages(int cms);
190
191 // Returns true if this is a thread that we created using the standard
192 // constructor, false if it was created by a call to
193 // ThreadManager::WrapCurrentThread(). The main thread of an application
194 // is generally not owned, since the OS representation of the thread
195 // obviously exists before we can get to it.
196 // You cannot call Start on non-owned threads.
197 bool IsOwned();
198
199#ifdef WIN32
200 HANDLE GetHandle() const {
201 return thread_;
202 }
203 DWORD GetId() const {
204 return thread_id_;
205 }
206#elif POSIX
207 pthread_t GetPThread() {
208 return thread_;
209 }
210#endif
211
212 // This method should be called when thread is created using non standard
213 // method, like derived implementation of talk_base::Thread and it can not be
214 // started by calling Start(). This will set started flag to true and
215 // owned to false. This must be called from the current thread.
216 // NOTE: These methods should be used by the derived classes only, added here
217 // only for testing.
218 bool WrapCurrent();
219 void UnwrapCurrent();
220
221 protected:
222 // Blocks the calling thread until this thread has terminated.
223 void Join();
224
225 private:
226 // Helper class to facilitate executing a functor on a thread.
227 template <class ReturnT, class FunctorT>
228 class FunctorMessageHandler : public MessageHandler {
229 public:
230 explicit FunctorMessageHandler(const FunctorT& functor)
231 : functor_(functor) {}
232 virtual void OnMessage(Message* msg) {
233 result_ = functor_();
234 }
235 const ReturnT& result() const { return result_; }
236 private:
237 FunctorT functor_;
238 ReturnT result_;
239 };
240
241 // Specialization for ReturnT of void.
242 template <class FunctorT>
243 class FunctorMessageHandler<void, FunctorT> : public MessageHandler {
244 public:
245 explicit FunctorMessageHandler(const FunctorT& functor)
246 : functor_(functor) {}
247 virtual void OnMessage(Message* msg) { functor_(); }
248 void result() const {}
249 private:
250 FunctorT functor_;
251 };
252
253 static void *PreRun(void *pv);
254
255 // ThreadManager calls this instead WrapCurrent() because
256 // ThreadManager::Instance() cannot be used while ThreadManager is
257 // being created.
258 bool WrapCurrentWithThreadManager(ThreadManager* thread_manager);
259
260 std::list<_SendMessage> sendlist_;
261 std::string name_;
262 ThreadPriority priority_;
263 bool started_;
henrike@webrtc.org28e20752013-07-10 00:45:36 +0000264
265#ifdef POSIX
266 pthread_t thread_;
267#endif
268
269#ifdef WIN32
270 HANDLE thread_;
271 DWORD thread_id_;
272#endif
273
274 bool owned_;
275 bool delete_self_when_complete_;
276
277 friend class ThreadManager;
278
279 DISALLOW_COPY_AND_ASSIGN(Thread);
280};
281
282// AutoThread automatically installs itself at construction
283// uninstalls at destruction, if a Thread object is
284// _not already_ associated with the current OS thread.
285
286class AutoThread : public Thread {
287 public:
288 explicit AutoThread(SocketServer* ss = 0);
289 virtual ~AutoThread();
290
291 private:
292 DISALLOW_COPY_AND_ASSIGN(AutoThread);
293};
294
295// Win32 extension for threads that need to use COM
296#ifdef WIN32
297class ComThread : public Thread {
298 public:
299 ComThread() {}
wu@webrtc.org3c5d2b42013-10-18 16:27:26 +0000300 virtual ~ComThread() { Stop(); }
henrike@webrtc.org28e20752013-07-10 00:45:36 +0000301
302 protected:
303 virtual void Run();
304
305 private:
306 DISALLOW_COPY_AND_ASSIGN(ComThread);
307};
308#endif
309
310// Provides an easy way to install/uninstall a socketserver on a thread.
311class SocketServerScope {
312 public:
313 explicit SocketServerScope(SocketServer* ss) {
314 old_ss_ = Thread::Current()->socketserver();
315 Thread::Current()->set_socketserver(ss);
316 }
317 ~SocketServerScope() {
318 Thread::Current()->set_socketserver(old_ss_);
319 }
320
321 private:
322 SocketServer* old_ss_;
323
324 DISALLOW_IMPLICIT_CONSTRUCTORS(SocketServerScope);
325};
326
327} // namespace talk_base
328
329#endif // TALK_BASE_THREAD_H_