John Bauman | 8940182 | 2014-05-06 15:04:28 -0400 | [diff] [blame] | 1 | // SwiftShader Software Renderer |
| 2 | // |
| 3 | // Copyright(c) 2005-2011 TransGaming Inc. |
| 4 | // |
| 5 | // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| 6 | // transcribed, stored in a retrieval system, translated into any human or computer |
| 7 | // language by any means, or disclosed to third parties without the explicit written |
| 8 | // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| 9 | // or implied, including but not limited to any patent rights, are granted to you. |
| 10 | // |
| 11 | |
| 12 | #include "PixelRoutine.hpp" |
| 13 | |
| 14 | #include "Renderer.hpp" |
| 15 | #include "PixelShader.hpp" |
| 16 | #include "QuadRasterizer.hpp" |
| 17 | #include "Surface.hpp" |
| 18 | #include "Primitive.hpp" |
| 19 | #include "CPUID.hpp" |
| 20 | #include "SamplerCore.hpp" |
| 21 | #include "Constants.hpp" |
| 22 | #include "Debug.hpp" |
| 23 | |
| 24 | #include <assert.h> |
| 25 | |
| 26 | extern bool localShaderConstants; |
| 27 | |
| 28 | namespace sw |
| 29 | { |
| 30 | extern bool complementaryDepthBuffer; |
| 31 | extern bool postBlendSRGB; |
| 32 | extern bool exactColorRounding; |
| 33 | |
| 34 | PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *pixelShader) : Rasterizer(state), pixelShader(pixelShader) |
| 35 | { |
| 36 | perturbate = false; |
| 37 | luminance = false; |
| 38 | previousScaling = false; |
| 39 | |
| 40 | returns = false; |
| 41 | ifDepth = 0; |
| 42 | loopRepDepth = 0; |
| 43 | breakDepth = 0; |
| 44 | |
| 45 | for(int i = 0; i < 2048; i++) |
| 46 | { |
| 47 | labelBlock[i] = 0; |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | PixelRoutine::~PixelRoutine() |
| 52 | { |
| 53 | for(int i = 0; i < 16; i++) |
| 54 | { |
| 55 | delete sampler[i]; |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | void PixelRoutine::quad(Registers &r, Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) |
| 60 | { |
| 61 | #if PERF_PROFILE |
| 62 | Long pipeTime = Ticks(); |
| 63 | #endif |
| 64 | |
| 65 | for(int i = 0; i < 16; i++) |
| 66 | { |
| 67 | sampler[i] = new SamplerCore(r.constants, state.sampler[i]); |
| 68 | } |
| 69 | |
| 70 | const bool earlyDepthTest = !state.depthOverride && !state.alphaTestActive(); |
| 71 | const bool integerPipeline = pixelShaderVersion() <= 0x0104; |
| 72 | |
| 73 | Int zMask[4]; // Depth mask |
| 74 | Int sMask[4]; // Stencil mask |
| 75 | |
| 76 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 77 | { |
| 78 | zMask[q] = cMask[q]; |
| 79 | sMask[q] = cMask[q]; |
| 80 | } |
| 81 | |
| 82 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 83 | { |
| 84 | stencilTest(r, sBuffer, q, x, sMask[q], cMask[q]); |
| 85 | } |
| 86 | |
| 87 | Float4 f; |
| 88 | |
| 89 | Color4i ¤t = r.ri[0]; |
| 90 | Color4i &diffuse = r.vi[0]; |
| 91 | Color4i &specular = r.vi[1]; |
| 92 | |
| 93 | Float4 (&z)[4] = r.z; |
| 94 | Float4 &rhw = r.rhw; |
| 95 | Float4 rhwCentroid; |
| 96 | |
| 97 | Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,xQuad), 16); |
| 98 | Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,yQuad), 16); |
| 99 | |
| 100 | if(state.depthTestActive || state.pixelFogActive()) |
| 101 | { |
| 102 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 103 | { |
| 104 | Float4 x = xxxx; |
| 105 | |
| 106 | if(state.multiSample > 1) |
| 107 | { |
| 108 | x -= *Pointer<Float4>(r.constants + OFFSET(Constants,X) + q * sizeof(float4)); |
| 109 | } |
| 110 | |
| 111 | z[q] = interpolate(x, r.Dz[q], z[q], r.primitive + OFFSET(Primitive,z), false, false); |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | Bool depthPass = false; |
| 116 | |
| 117 | if(earlyDepthTest) |
| 118 | { |
| 119 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 120 | { |
| 121 | depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); |
| 122 | } |
| 123 | } |
| 124 | |
| 125 | If(depthPass || Bool(!earlyDepthTest)) |
| 126 | { |
| 127 | #if PERF_PROFILE |
| 128 | Long interpTime = Ticks(); |
| 129 | #endif |
| 130 | |
| 131 | // Centroid locations |
| 132 | Float4 XXXX = Float4(0.0f); |
| 133 | Float4 YYYY = Float4(0.0f); |
| 134 | |
| 135 | if(state.centroid) |
| 136 | { |
| 137 | Float4 WWWW(1.0e-9f); |
| 138 | |
| 139 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 140 | { |
| 141 | XXXX += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); |
| 142 | YYYY += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); |
| 143 | WWWW += *Pointer<Float4>(r.constants + OFFSET(Constants,weight) + 16 * cMask[q]); |
| 144 | } |
| 145 | |
| 146 | WWWW = Rcp_pp(WWWW); |
| 147 | XXXX *= WWWW; |
| 148 | YYYY *= WWWW; |
| 149 | |
| 150 | XXXX += xxxx; |
| 151 | YYYY += yyyy; |
| 152 | } |
| 153 | |
| 154 | if(state.perspective) |
| 155 | { |
| 156 | rhw = reciprocal(interpolate(xxxx, r.Dw, rhw, r.primitive + OFFSET(Primitive,w), false, false)); |
| 157 | |
| 158 | if(state.centroid) |
| 159 | { |
| 160 | rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,w), false, false)); |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | for(int interpolant = 0; interpolant < 10; interpolant++) |
| 165 | { |
| 166 | for(int component = 0; component < 4; component++) |
| 167 | { |
| 168 | Array<Float4> *pv; |
| 169 | |
| 170 | switch(component) |
| 171 | { |
| 172 | case 0: pv = &r.vx; break; |
| 173 | case 1: pv = &r.vy; break; |
| 174 | case 2: pv = &r.vz; break; |
| 175 | case 3: pv = &r.vw; break; |
| 176 | } |
| 177 | |
| 178 | Array<Float4> &v = *pv; |
| 179 | |
| 180 | if(state.interpolant[interpolant].component & (1 << component)) |
| 181 | { |
| 182 | if(!state.interpolant[interpolant].centroid) |
| 183 | { |
| 184 | v[interpolant] = interpolate(xxxx, r.Dv[interpolant][component], rhw, r.primitive + OFFSET(Primitive,V[interpolant][component]), state.interpolant[interpolant].flat & (1 << component), state.perspective); |
| 185 | } |
| 186 | else |
| 187 | { |
| 188 | v[interpolant] = interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,V[interpolant][component]), state.interpolant[interpolant].flat & (1 << component), state.perspective); |
| 189 | } |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | Float4 rcp; |
| 194 | |
| 195 | switch(state.interpolant[interpolant].project) |
| 196 | { |
| 197 | case 0: |
| 198 | break; |
| 199 | case 1: |
| 200 | rcp = reciprocal(Float4(r.vy[interpolant])); |
| 201 | r.vx[interpolant] = r.vx[interpolant] * rcp; |
| 202 | break; |
| 203 | case 2: |
| 204 | rcp = reciprocal(Float4(r.vz[interpolant])); |
| 205 | r.vx[interpolant] = r.vx[interpolant] * rcp; |
| 206 | r.vy[interpolant] = r.vy[interpolant] * rcp; |
| 207 | break; |
| 208 | case 3: |
| 209 | rcp = reciprocal(Float4(r.vw[interpolant])); |
| 210 | r.vx[interpolant] = r.vx[interpolant] * rcp; |
| 211 | r.vy[interpolant] = r.vy[interpolant] * rcp; |
| 212 | r.vz[interpolant] = r.vz[interpolant] * rcp; |
| 213 | break; |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | if(state.fog.component) |
| 218 | { |
| 219 | f = interpolate(xxxx, r.Df, rhw, r.primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective); |
| 220 | } |
| 221 | |
| 222 | if(integerPipeline) |
| 223 | { |
| 224 | if(state.color[0].component & 0x1) diffuse.x = convertFixed12(Float4(r.vx[0])); else diffuse.x = Short4(0x1000, 0x1000, 0x1000, 0x1000); |
| 225 | if(state.color[0].component & 0x2) diffuse.y = convertFixed12(Float4(r.vy[0])); else diffuse.y = Short4(0x1000, 0x1000, 0x1000, 0x1000); |
| 226 | if(state.color[0].component & 0x4) diffuse.z = convertFixed12(Float4(r.vz[0])); else diffuse.z = Short4(0x1000, 0x1000, 0x1000, 0x1000); |
| 227 | if(state.color[0].component & 0x8) diffuse.w = convertFixed12(Float4(r.vw[0])); else diffuse.w = Short4(0x1000, 0x1000, 0x1000, 0x1000); |
| 228 | |
| 229 | if(state.color[1].component & 0x1) specular.x = convertFixed12(Float4(r.vx[1])); else specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 230 | if(state.color[1].component & 0x2) specular.y = convertFixed12(Float4(r.vy[1])); else specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 231 | if(state.color[1].component & 0x4) specular.z = convertFixed12(Float4(r.vz[1])); else specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 232 | if(state.color[1].component & 0x8) specular.w = convertFixed12(Float4(r.vw[1])); else specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 233 | } |
| 234 | else if(pixelShaderVersion() >= 0x0300) |
| 235 | { |
| 236 | if(pixelShader->vPosDeclared) |
| 237 | { |
| 238 | r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1); |
| 239 | r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1); |
| 240 | } |
| 241 | |
| 242 | if(pixelShader->vFaceDeclared) |
| 243 | { |
| 244 | Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive,area)); |
| 245 | |
| 246 | r.vFace.x = area; |
| 247 | r.vFace.y = area; |
| 248 | r.vFace.z = area; |
| 249 | r.vFace.w = area; |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | #if PERF_PROFILE |
| 254 | r.cycles[PERF_INTERP] += Ticks() - interpTime; |
| 255 | #endif |
| 256 | |
| 257 | Bool alphaPass = true; |
| 258 | |
| 259 | if(colorUsed()) |
| 260 | { |
| 261 | #if PERF_PROFILE |
| 262 | Long shaderTime = Ticks(); |
| 263 | #endif |
| 264 | |
| 265 | if(pixelShader) |
| 266 | { |
| 267 | // pixelShader->print("PixelShader-%0.16llX.txt", state.shaderHash); |
| 268 | |
| 269 | if(pixelShader->getVersion() <= 0x0104) |
| 270 | { |
| 271 | ps_1_x(r, cMask); |
| 272 | } |
| 273 | else |
| 274 | { |
| 275 | ps_2_x(r, cMask); |
| 276 | } |
| 277 | } |
| 278 | else |
| 279 | { |
| 280 | current = diffuse; |
| 281 | Color4i temp(0x0000, 0x0000, 0x0000, 0x0000); |
| 282 | |
| 283 | for(int stage = 0; stage < 8; stage++) |
| 284 | { |
| 285 | if(state.textureStage[stage].stageOperation == TextureStage::STAGE_DISABLE) |
| 286 | { |
| 287 | break; |
| 288 | } |
| 289 | |
| 290 | Color4i texture; |
| 291 | |
| 292 | if(state.textureStage[stage].usesTexture) |
| 293 | { |
| 294 | sampleTexture(r, texture, stage, stage); |
| 295 | } |
| 296 | |
| 297 | blendTexture(r, current, temp, texture, stage); |
| 298 | } |
| 299 | |
| 300 | specularPixel(current, specular); |
| 301 | } |
| 302 | |
| 303 | #if PERF_PROFILE |
| 304 | r.cycles[PERF_SHADER] += Ticks() - shaderTime; |
| 305 | #endif |
| 306 | |
| 307 | if(integerPipeline) |
| 308 | { |
| 309 | current.r = Min(current.r, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.r = Max(current.r, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 310 | current.g = Min(current.g, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.g = Max(current.g, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 311 | current.b = Min(current.b, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.b = Max(current.b, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 312 | current.a = Min(current.a, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.a = Max(current.a, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 313 | |
| 314 | alphaPass = alphaTest(r, cMask, current); |
| 315 | } |
| 316 | else |
| 317 | { |
| 318 | clampColor(r.oC); |
| 319 | |
| 320 | alphaPass = alphaTest(r, cMask, r.oC[0]); |
| 321 | } |
| 322 | |
| 323 | if((pixelShader && pixelShader->containsTexkill()) || state.alphaTestActive()) |
| 324 | { |
| 325 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 326 | { |
| 327 | zMask[q] &= cMask[q]; |
| 328 | sMask[q] &= cMask[q]; |
| 329 | } |
| 330 | } |
| 331 | } |
| 332 | |
| 333 | If(alphaPass) |
| 334 | { |
| 335 | if(!earlyDepthTest) |
| 336 | { |
| 337 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 338 | { |
| 339 | depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | #if PERF_PROFILE |
| 344 | Long ropTime = Ticks(); |
| 345 | #endif |
| 346 | |
| 347 | If(depthPass || Bool(earlyDepthTest)) |
| 348 | { |
| 349 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 350 | { |
| 351 | if(state.multiSampleMask & (1 << q)) |
| 352 | { |
| 353 | writeDepth(r, zBuffer, q, x, z[q], zMask[q]); |
| 354 | |
| 355 | if(state.occlusionEnabled) |
| 356 | { |
| 357 | r.occlusion += *Pointer<UInt>(r.constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); |
| 358 | } |
| 359 | } |
| 360 | } |
| 361 | |
| 362 | if(colorUsed()) |
| 363 | { |
| 364 | #if PERF_PROFILE |
| 365 | AddAtomic(Pointer<Long>(&profiler.ropOperations), Long(4)); |
| 366 | #endif |
| 367 | |
| 368 | if(integerPipeline) |
| 369 | { |
| 370 | rasterOperation(current, r, f, cBuffer[0], x, sMask, zMask, cMask); |
| 371 | } |
| 372 | else |
| 373 | { |
| 374 | rasterOperation(r.oC, r, f, cBuffer, x, sMask, zMask, cMask); |
| 375 | } |
| 376 | } |
| 377 | } |
| 378 | |
| 379 | #if PERF_PROFILE |
| 380 | r.cycles[PERF_ROP] += Ticks() - ropTime; |
| 381 | #endif |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 386 | { |
| 387 | if(state.multiSampleMask & (1 << q)) |
| 388 | { |
| 389 | writeStencil(r, sBuffer, q, x, sMask[q], zMask[q], cMask[q]); |
| 390 | } |
| 391 | } |
| 392 | |
| 393 | #if PERF_PROFILE |
| 394 | r.cycles[PERF_PIPE] += Ticks() - pipeTime; |
| 395 | #endif |
| 396 | } |
| 397 | |
| 398 | Float4 PixelRoutine::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective) |
| 399 | { |
| 400 | Float4 interpolant = D; |
| 401 | |
| 402 | if(!flat) |
| 403 | { |
| 404 | interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16); |
| 405 | |
| 406 | if(perspective) |
| 407 | { |
| 408 | interpolant *= rhw; |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | return interpolant; |
| 413 | } |
| 414 | |
| 415 | Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective) |
| 416 | { |
| 417 | Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); |
| 418 | |
| 419 | if(!flat) |
| 420 | { |
| 421 | interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,A), 16) + |
| 422 | y * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,B), 16); |
| 423 | |
| 424 | if(perspective) |
| 425 | { |
| 426 | interpolant *= rhw; |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | return interpolant; |
| 431 | } |
| 432 | |
| 433 | void PixelRoutine::stencilTest(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) |
| 434 | { |
| 435 | if(!state.stencilActive) |
| 436 | { |
| 437 | return; |
| 438 | } |
| 439 | |
| 440 | // (StencilRef & StencilMask) CompFunc (StencilBufferValue & StencilMask) |
| 441 | |
| 442 | Pointer<Byte> buffer = sBuffer + 2 * x; |
| 443 | |
| 444 | if(q > 0) |
| 445 | { |
| 446 | buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB)); |
| 447 | } |
| 448 | |
| 449 | Byte8 value = As<Byte8>(Long1(*Pointer<UInt>(buffer))); |
| 450 | Byte8 valueCCW = value; |
| 451 | |
| 452 | if(!state.noStencilMask) |
| 453 | { |
| 454 | value &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].testMaskQ)); |
| 455 | } |
| 456 | |
| 457 | stencilTest(r, value, (Context::StencilCompareMode)state.stencilCompareMode, false); |
| 458 | |
| 459 | if(state.twoSidedStencil) |
| 460 | { |
| 461 | if(!state.noStencilMaskCCW) |
| 462 | { |
| 463 | valueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].testMaskQ)); |
| 464 | } |
| 465 | |
| 466 | stencilTest(r, valueCCW, (Context::StencilCompareMode)state.stencilCompareModeCCW, true); |
| 467 | |
| 468 | value &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask)); |
| 469 | valueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask)); |
| 470 | value |= valueCCW; |
| 471 | } |
| 472 | |
| 473 | sMask = SignMask(value) & cMask; |
| 474 | } |
| 475 | |
| 476 | void PixelRoutine::stencilTest(Registers &r, Byte8 &value, Context::StencilCompareMode stencilCompareMode, bool CCW) |
| 477 | { |
| 478 | Byte8 equal; |
| 479 | |
| 480 | switch(stencilCompareMode) |
| 481 | { |
| 482 | case Context::STENCIL_ALWAYS: |
| 483 | value = Byte8(0xFFFFFFFFFFFFFFFF); |
| 484 | break; |
| 485 | case Context::STENCIL_NEVER: |
| 486 | value = Byte8(0x0000000000000000); |
| 487 | break; |
| 488 | case Context::STENCIL_LESS: // a < b ~ b > a |
| 489 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
| 490 | value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ))); |
| 491 | break; |
| 492 | case Context::STENCIL_EQUAL: |
| 493 | value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); |
| 494 | break; |
| 495 | case Context::STENCIL_NOTEQUAL: // a != b ~ !(a == b) |
| 496 | value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); |
| 497 | value ^= Byte8(0xFFFFFFFFFFFFFFFF); |
| 498 | break; |
| 499 | case Context::STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b) |
| 500 | equal = value; |
| 501 | equal = CmpEQ(equal, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ))); |
| 502 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
| 503 | value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ))); |
| 504 | value |= equal; |
| 505 | break; |
| 506 | case Context::STENCIL_GREATER: // a > b |
| 507 | equal = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)); |
| 508 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
| 509 | equal = CmpGT(As<SByte8>(equal), As<SByte8>(value)); |
| 510 | value = equal; |
| 511 | break; |
| 512 | case Context::STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a) |
| 513 | value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80); |
| 514 | value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ))); |
| 515 | value ^= Byte8(0xFFFFFFFFFFFFFFFF); |
| 516 | break; |
| 517 | default: |
| 518 | ASSERT(false); |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | Bool PixelRoutine::depthTest(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) |
| 523 | { |
| 524 | if(!state.depthTestActive) |
| 525 | { |
| 526 | return true; |
| 527 | } |
| 528 | |
| 529 | Float4 Z = z; |
| 530 | |
| 531 | if(pixelShader && pixelShader->depthOverride()) |
| 532 | { |
| 533 | if(complementaryDepthBuffer) |
| 534 | { |
| 535 | Z = Float4(1, 1, 1, 1) - r.oDepth; |
| 536 | } |
| 537 | else |
| 538 | { |
| 539 | Z = r.oDepth; |
| 540 | } |
| 541 | } |
| 542 | |
| 543 | Pointer<Byte> buffer; |
| 544 | Int pitch; |
| 545 | |
| 546 | if(!state.quadLayoutDepthBuffer) |
| 547 | { |
| 548 | buffer = zBuffer + 4 * x; |
| 549 | pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB)); |
| 550 | } |
| 551 | else |
| 552 | { |
| 553 | buffer = zBuffer + 8 * x; |
| 554 | } |
| 555 | |
| 556 | if(q > 0) |
| 557 | { |
| 558 | buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB)); |
| 559 | } |
| 560 | |
| 561 | Float4 zValue; |
| 562 | |
| 563 | if(state.depthCompareMode != Context::DEPTH_NEVER || (state.depthCompareMode != Context::DEPTH_ALWAYS && !state.depthWriteEnable)) |
| 564 | { |
| 565 | if(!state.quadLayoutDepthBuffer) |
| 566 | { |
| 567 | // FIXME: Properly optimizes? |
| 568 | zValue.xy = *Pointer<Float4>(buffer); |
| 569 | zValue.zw = *Pointer<Float4>(buffer + pitch - 8); |
| 570 | } |
| 571 | else |
| 572 | { |
| 573 | zValue = *Pointer<Float4>(buffer, 16); |
| 574 | } |
| 575 | } |
| 576 | |
| 577 | Int4 zTest; |
| 578 | |
| 579 | switch(state.depthCompareMode) |
| 580 | { |
| 581 | case Context::DEPTH_ALWAYS: |
| 582 | // Optimized |
| 583 | break; |
| 584 | case Context::DEPTH_NEVER: |
| 585 | // Optimized |
| 586 | break; |
| 587 | case Context::DEPTH_EQUAL: |
| 588 | zTest = CmpEQ(zValue, Z); |
| 589 | break; |
| 590 | case Context::DEPTH_NOTEQUAL: |
| 591 | zTest = CmpNEQ(zValue, Z); |
| 592 | break; |
| 593 | case Context::DEPTH_LESS: |
| 594 | if(complementaryDepthBuffer) |
| 595 | { |
| 596 | zTest = CmpLT(zValue, Z); |
| 597 | } |
| 598 | else |
| 599 | { |
| 600 | zTest = CmpNLE(zValue, Z); |
| 601 | } |
| 602 | break; |
| 603 | case Context::DEPTH_GREATEREQUAL: |
| 604 | if(complementaryDepthBuffer) |
| 605 | { |
| 606 | zTest = CmpNLT(zValue, Z); |
| 607 | } |
| 608 | else |
| 609 | { |
| 610 | zTest = CmpLE(zValue, Z); |
| 611 | } |
| 612 | break; |
| 613 | case Context::DEPTH_LESSEQUAL: |
| 614 | if(complementaryDepthBuffer) |
| 615 | { |
| 616 | zTest = CmpLE(zValue, Z); |
| 617 | } |
| 618 | else |
| 619 | { |
| 620 | zTest = CmpNLT(zValue, Z); |
| 621 | } |
| 622 | break; |
| 623 | case Context::DEPTH_GREATER: |
| 624 | if(complementaryDepthBuffer) |
| 625 | { |
| 626 | zTest = CmpNLE(zValue, Z); |
| 627 | } |
| 628 | else |
| 629 | { |
| 630 | zTest = CmpLT(zValue, Z); |
| 631 | } |
| 632 | break; |
| 633 | default: |
| 634 | ASSERT(false); |
| 635 | } |
| 636 | |
| 637 | switch(state.depthCompareMode) |
| 638 | { |
| 639 | case Context::DEPTH_ALWAYS: |
| 640 | zMask = cMask; |
| 641 | break; |
| 642 | case Context::DEPTH_NEVER: |
| 643 | zMask = 0x0; |
| 644 | break; |
| 645 | default: |
| 646 | zMask = SignMask(zTest) & cMask; |
| 647 | break; |
| 648 | } |
| 649 | |
| 650 | if(state.stencilActive) |
| 651 | { |
| 652 | zMask &= sMask; |
| 653 | } |
| 654 | |
| 655 | return zMask != 0; |
| 656 | } |
| 657 | |
| 658 | void PixelRoutine::blendTexture(Registers &r, Color4i ¤t, Color4i &temp, Color4i &texture, int stage) |
| 659 | { |
| 660 | Color4i *arg1; |
| 661 | Color4i *arg2; |
| 662 | Color4i *arg3; |
| 663 | Color4i res; |
| 664 | |
| 665 | Color4i constant; |
| 666 | Color4i tfactor; |
| 667 | |
| 668 | const TextureStage::State &textureStage = state.textureStage[stage]; |
| 669 | |
| 670 | if(textureStage.firstArgument == TextureStage::SOURCE_CONSTANT || |
| 671 | textureStage.firstArgumentAlpha == TextureStage::SOURCE_CONSTANT || |
| 672 | textureStage.secondArgument == TextureStage::SOURCE_CONSTANT || |
| 673 | textureStage.secondArgumentAlpha == TextureStage::SOURCE_CONSTANT || |
| 674 | textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT || |
| 675 | textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT) |
| 676 | { |
| 677 | constant.r = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[0])); |
| 678 | constant.g = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[1])); |
| 679 | constant.b = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[2])); |
| 680 | constant.a = *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].constantColor4[3])); |
| 681 | } |
| 682 | |
| 683 | if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR || |
| 684 | textureStage.firstArgumentAlpha == TextureStage::SOURCE_TFACTOR || |
| 685 | textureStage.secondArgument == TextureStage::SOURCE_TFACTOR || |
| 686 | textureStage.secondArgumentAlpha == TextureStage::SOURCE_TFACTOR || |
| 687 | textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR || |
| 688 | textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR) |
| 689 | { |
| 690 | tfactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[0])); |
| 691 | tfactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[1])); |
| 692 | tfactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[2])); |
| 693 | tfactor.a = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3])); |
| 694 | } |
| 695 | |
| 696 | // Premodulate |
| 697 | if(stage > 0 && textureStage.usesTexture) |
| 698 | { |
| 699 | if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE) |
| 700 | { |
| 701 | current.r = MulHigh(current.r, texture.r) << 4; |
| 702 | current.g = MulHigh(current.g, texture.g) << 4; |
| 703 | current.b = MulHigh(current.b, texture.b) << 4; |
| 704 | } |
| 705 | |
| 706 | if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE) |
| 707 | { |
| 708 | current.a = MulHigh(current.a, texture.a) << 4; |
| 709 | } |
| 710 | } |
| 711 | |
| 712 | if(luminance) |
| 713 | { |
| 714 | texture.r = MulHigh(texture.r, r.L) << 4; |
| 715 | texture.g = MulHigh(texture.g, r.L) << 4; |
| 716 | texture.b = MulHigh(texture.b, r.L) << 4; |
| 717 | |
| 718 | luminance = false; |
| 719 | } |
| 720 | |
| 721 | switch(textureStage.firstArgument) |
| 722 | { |
| 723 | case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break; |
| 724 | case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; |
| 725 | case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break; |
| 726 | case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break; |
| 727 | case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break; |
| 728 | case TextureStage::SOURCE_TEMP: arg1 = &temp; break; |
| 729 | case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; |
| 730 | default: |
| 731 | ASSERT(false); |
| 732 | } |
| 733 | |
| 734 | switch(textureStage.secondArgument) |
| 735 | { |
| 736 | case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break; |
| 737 | case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break; |
| 738 | case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break; |
| 739 | case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break; |
| 740 | case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break; |
| 741 | case TextureStage::SOURCE_TEMP: arg2 = &temp; break; |
| 742 | case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; |
| 743 | default: |
| 744 | ASSERT(false); |
| 745 | } |
| 746 | |
| 747 | switch(textureStage.thirdArgument) |
| 748 | { |
| 749 | case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break; |
| 750 | case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break; |
| 751 | case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break; |
| 752 | case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break; |
| 753 | case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break; |
| 754 | case TextureStage::SOURCE_TEMP: arg3 = &temp; break; |
| 755 | case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break; |
| 756 | default: |
| 757 | ASSERT(false); |
| 758 | } |
| 759 | |
| 760 | Color4i mod1; |
| 761 | Color4i mod2; |
| 762 | Color4i mod3; |
| 763 | |
| 764 | switch(textureStage.firstModifier) |
| 765 | { |
| 766 | case TextureStage::MODIFIER_COLOR: |
| 767 | break; |
| 768 | case TextureStage::MODIFIER_INVCOLOR: |
| 769 | { |
| 770 | mod1.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->r); |
| 771 | mod1.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->g); |
| 772 | mod1.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->b); |
| 773 | mod1.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a); |
| 774 | |
| 775 | arg1 = &mod1; |
| 776 | } |
| 777 | break; |
| 778 | case TextureStage::MODIFIER_ALPHA: |
| 779 | { |
| 780 | mod1.r = arg1->a; |
| 781 | mod1.g = arg1->a; |
| 782 | mod1.b = arg1->a; |
| 783 | mod1.a = arg1->a; |
| 784 | |
| 785 | arg1 = &mod1; |
| 786 | } |
| 787 | break; |
| 788 | case TextureStage::MODIFIER_INVALPHA: |
| 789 | { |
| 790 | mod1.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a); |
| 791 | mod1.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a); |
| 792 | mod1.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a); |
| 793 | mod1.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a); |
| 794 | |
| 795 | arg1 = &mod1; |
| 796 | } |
| 797 | break; |
| 798 | default: |
| 799 | ASSERT(false); |
| 800 | } |
| 801 | |
| 802 | switch(textureStage.secondModifier) |
| 803 | { |
| 804 | case TextureStage::MODIFIER_COLOR: |
| 805 | break; |
| 806 | case TextureStage::MODIFIER_INVCOLOR: |
| 807 | { |
| 808 | mod2.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->r); |
| 809 | mod2.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->g); |
| 810 | mod2.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->b); |
| 811 | mod2.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a); |
| 812 | |
| 813 | arg2 = &mod2; |
| 814 | } |
| 815 | break; |
| 816 | case TextureStage::MODIFIER_ALPHA: |
| 817 | { |
| 818 | mod2.r = arg2->a; |
| 819 | mod2.g = arg2->a; |
| 820 | mod2.b = arg2->a; |
| 821 | mod2.a = arg2->a; |
| 822 | |
| 823 | arg2 = &mod2; |
| 824 | } |
| 825 | break; |
| 826 | case TextureStage::MODIFIER_INVALPHA: |
| 827 | { |
| 828 | mod2.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a); |
| 829 | mod2.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a); |
| 830 | mod2.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a); |
| 831 | mod2.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a); |
| 832 | |
| 833 | arg2 = &mod2; |
| 834 | } |
| 835 | break; |
| 836 | default: |
| 837 | ASSERT(false); |
| 838 | } |
| 839 | |
| 840 | switch(textureStage.thirdModifier) |
| 841 | { |
| 842 | case TextureStage::MODIFIER_COLOR: |
| 843 | break; |
| 844 | case TextureStage::MODIFIER_INVCOLOR: |
| 845 | { |
| 846 | mod3.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->r); |
| 847 | mod3.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->g); |
| 848 | mod3.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->b); |
| 849 | mod3.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a); |
| 850 | |
| 851 | arg3 = &mod3; |
| 852 | } |
| 853 | break; |
| 854 | case TextureStage::MODIFIER_ALPHA: |
| 855 | { |
| 856 | mod3.r = arg3->a; |
| 857 | mod3.g = arg3->a; |
| 858 | mod3.b = arg3->a; |
| 859 | mod3.a = arg3->a; |
| 860 | |
| 861 | arg3 = &mod3; |
| 862 | } |
| 863 | break; |
| 864 | case TextureStage::MODIFIER_INVALPHA: |
| 865 | { |
| 866 | mod3.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a); |
| 867 | mod3.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a); |
| 868 | mod3.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a); |
| 869 | mod3.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a); |
| 870 | |
| 871 | arg3 = &mod3; |
| 872 | } |
| 873 | break; |
| 874 | default: |
| 875 | ASSERT(false); |
| 876 | } |
| 877 | |
| 878 | switch(textureStage.stageOperation) |
| 879 | { |
| 880 | case TextureStage::STAGE_DISABLE: |
| 881 | break; |
| 882 | case TextureStage::STAGE_SELECTARG1: // Arg1 |
| 883 | { |
| 884 | res.r = arg1->r; |
| 885 | res.g = arg1->g; |
| 886 | res.b = arg1->b; |
| 887 | } |
| 888 | break; |
| 889 | case TextureStage::STAGE_SELECTARG2: // Arg2 |
| 890 | { |
| 891 | res.r = arg2->r; |
| 892 | res.g = arg2->g; |
| 893 | res.b = arg2->b; |
| 894 | } |
| 895 | break; |
| 896 | case TextureStage::STAGE_SELECTARG3: // Arg3 |
| 897 | { |
| 898 | res.r = arg3->r; |
| 899 | res.g = arg3->g; |
| 900 | res.b = arg3->b; |
| 901 | } |
| 902 | break; |
| 903 | case TextureStage::STAGE_MODULATE: // Arg1 * Arg2 |
| 904 | { |
| 905 | res.r = MulHigh(arg1->r, arg2->r) << 4; |
| 906 | res.g = MulHigh(arg1->g, arg2->g) << 4; |
| 907 | res.b = MulHigh(arg1->b, arg2->b) << 4; |
| 908 | } |
| 909 | break; |
| 910 | case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2 |
| 911 | { |
| 912 | res.r = MulHigh(arg1->r, arg2->r) << 5; |
| 913 | res.g = MulHigh(arg1->g, arg2->g) << 5; |
| 914 | res.b = MulHigh(arg1->b, arg2->b) << 5; |
| 915 | } |
| 916 | break; |
| 917 | case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4 |
| 918 | { |
| 919 | res.r = MulHigh(arg1->r, arg2->r) << 6; |
| 920 | res.g = MulHigh(arg1->g, arg2->g) << 6; |
| 921 | res.b = MulHigh(arg1->b, arg2->b) << 6; |
| 922 | } |
| 923 | break; |
| 924 | case TextureStage::STAGE_ADD: // Arg1 + Arg2 |
| 925 | { |
| 926 | res.r = AddSat(arg1->r, arg2->r); |
| 927 | res.g = AddSat(arg1->g, arg2->g); |
| 928 | res.b = AddSat(arg1->b, arg2->b); |
| 929 | } |
| 930 | break; |
| 931 | case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5 |
| 932 | { |
| 933 | res.r = AddSat(arg1->r, arg2->r); |
| 934 | res.g = AddSat(arg1->g, arg2->g); |
| 935 | res.b = AddSat(arg1->b, arg2->b); |
| 936 | |
| 937 | res.r = SubSat(res.r, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 938 | res.g = SubSat(res.g, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 939 | res.b = SubSat(res.b, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 940 | } |
| 941 | break; |
| 942 | case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1 |
| 943 | { |
| 944 | res.r = AddSat(arg1->r, arg2->r); |
| 945 | res.g = AddSat(arg1->g, arg2->g); |
| 946 | res.b = AddSat(arg1->b, arg2->b); |
| 947 | |
| 948 | res.r = SubSat(res.r, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 949 | res.g = SubSat(res.g, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 950 | res.b = SubSat(res.b, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 951 | |
| 952 | res.r = AddSat(res.r, res.r); |
| 953 | res.g = AddSat(res.g, res.g); |
| 954 | res.b = AddSat(res.b, res.b); |
| 955 | } |
| 956 | break; |
| 957 | case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2 |
| 958 | { |
| 959 | res.r = SubSat(arg1->r, arg2->r); |
| 960 | res.g = SubSat(arg1->g, arg2->g); |
| 961 | res.b = SubSat(arg1->b, arg2->b); |
| 962 | } |
| 963 | break; |
| 964 | case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2 |
| 965 | { |
| 966 | Short4 tmp; |
| 967 | |
| 968 | tmp = MulHigh(arg1->r, arg2->r) << 4; res.r = AddSat(arg1->r, arg2->r); res.r = SubSat(res.r, tmp); |
| 969 | tmp = MulHigh(arg1->g, arg2->g) << 4; res.g = AddSat(arg1->g, arg2->g); res.g = SubSat(res.g, tmp); |
| 970 | tmp = MulHigh(arg1->b, arg2->b) << 4; res.b = AddSat(arg1->b, arg2->b); res.b = SubSat(res.b, tmp); |
| 971 | } |
| 972 | break; |
| 973 | case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2 |
| 974 | { |
| 975 | res.r = MulHigh(arg1->r, arg2->r) << 4; res.r = AddSat(res.r, arg3->r); |
| 976 | res.g = MulHigh(arg1->g, arg2->g) << 4; res.g = AddSat(res.g, arg3->g); |
| 977 | res.b = MulHigh(arg1->b, arg2->b) << 4; res.b = AddSat(res.b, arg3->b); |
| 978 | } |
| 979 | break; |
| 980 | case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2 |
| 981 | { |
| 982 | res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, arg3->r) << 4; res.r = AddSat(res.r, arg2->r); |
| 983 | res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, arg3->g) << 4; res.g = AddSat(res.g, arg2->g); |
| 984 | res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, arg3->b) << 4; res.b = AddSat(res.b, arg2->b); |
| 985 | } |
| 986 | break; |
| 987 | case TextureStage::STAGE_DOT3: // 2 * (Arg1.r - 0.5) * 2 * (Arg2.r - 0.5) + 2 * (Arg1.g - 0.5) * 2 * (Arg2.g - 0.5) + 2 * (Arg1.b - 0.5) * 2 * (Arg2.b - 0.5) |
| 988 | { |
| 989 | Short4 tmp; |
| 990 | |
| 991 | res.r = SubSat(arg1->r, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->r, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.r = MulHigh(res.r, tmp); |
| 992 | res.g = SubSat(arg1->g, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->g, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.g = MulHigh(res.g, tmp); |
| 993 | res.b = SubSat(arg1->b, Short4(0x0800, 0x0800, 0x0800, 0x0800)); tmp = SubSat(arg2->b, Short4(0x0800, 0x0800, 0x0800, 0x0800)); res.b = MulHigh(res.b, tmp); |
| 994 | |
| 995 | res.r = res.r << 6; |
| 996 | res.g = res.g << 6; |
| 997 | res.b = res.b << 6; |
| 998 | |
| 999 | res.r = AddSat(res.r, res.g); |
| 1000 | res.r = AddSat(res.r, res.b); |
| 1001 | |
| 1002 | // Clamp to [0, 1] |
| 1003 | res.r = Max(res.r, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1004 | res.r = Min(res.r, Short4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 1005 | |
| 1006 | res.g = res.r; |
| 1007 | res.b = res.r; |
| 1008 | res.a = res.r; |
| 1009 | } |
| 1010 | break; |
| 1011 | case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 1012 | { |
| 1013 | res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, current.a) << 4; res.r = AddSat(res.r, arg2->r); |
| 1014 | res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, current.a) << 4; res.g = AddSat(res.g, arg2->g); |
| 1015 | res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, current.a) << 4; res.b = AddSat(res.b, arg2->b); |
| 1016 | } |
| 1017 | break; |
| 1018 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 1019 | { |
| 1020 | res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, r.diffuse.a) << 4; res.r = AddSat(res.r, arg2->r); |
| 1021 | res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, r.diffuse.a) << 4; res.g = AddSat(res.g, arg2->g); |
| 1022 | res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, r.diffuse.a) << 4; res.b = AddSat(res.b, arg2->b); |
| 1023 | } |
| 1024 | break; |
| 1025 | case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 1026 | { |
| 1027 | res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.r = AddSat(res.r, arg2->r); |
| 1028 | res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.g = AddSat(res.g, arg2->g); |
| 1029 | res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.b = AddSat(res.b, arg2->b); |
| 1030 | } |
| 1031 | break; |
| 1032 | case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 1033 | { |
| 1034 | res.r = SubSat(arg1->r, arg2->r); res.r = MulHigh(res.r, texture.a) << 4; res.r = AddSat(res.r, arg2->r); |
| 1035 | res.g = SubSat(arg1->g, arg2->g); res.g = MulHigh(res.g, texture.a) << 4; res.g = AddSat(res.g, arg2->g); |
| 1036 | res.b = SubSat(arg1->b, arg2->b); res.b = MulHigh(res.b, texture.a) << 4; res.b = AddSat(res.b, arg2->b); |
| 1037 | } |
| 1038 | break; |
| 1039 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha) |
| 1040 | { |
| 1041 | res.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), texture.a); res.r = MulHigh(res.r, arg2->r) << 4; res.r = AddSat(res.r, arg1->r); |
| 1042 | res.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), texture.a); res.g = MulHigh(res.g, arg2->g) << 4; res.g = AddSat(res.g, arg1->g); |
| 1043 | res.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), texture.a); res.b = MulHigh(res.b, arg2->b) << 4; res.b = AddSat(res.b, arg1->b); |
| 1044 | } |
| 1045 | break; |
| 1046 | case TextureStage::STAGE_PREMODULATE: |
| 1047 | { |
| 1048 | res.r = arg1->r; |
| 1049 | res.g = arg1->g; |
| 1050 | res.b = arg1->b; |
| 1051 | } |
| 1052 | break; |
| 1053 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: // Arg1 + Arg1.a * Arg2 |
| 1054 | { |
| 1055 | res.r = MulHigh(arg1->a, arg2->r) << 4; res.r = AddSat(res.r, arg1->r); |
| 1056 | res.g = MulHigh(arg1->a, arg2->g) << 4; res.g = AddSat(res.g, arg1->g); |
| 1057 | res.b = MulHigh(arg1->a, arg2->b) << 4; res.b = AddSat(res.b, arg1->b); |
| 1058 | } |
| 1059 | break; |
| 1060 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: // Arg1 * Arg2 + Arg1.a |
| 1061 | { |
| 1062 | res.r = MulHigh(arg1->r, arg2->r) << 4; res.r = AddSat(res.r, arg1->a); |
| 1063 | res.g = MulHigh(arg1->g, arg2->g) << 4; res.g = AddSat(res.g, arg1->a); |
| 1064 | res.b = MulHigh(arg1->b, arg2->b) << 4; res.b = AddSat(res.b, arg1->a); |
| 1065 | } |
| 1066 | break; |
| 1067 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: // (1 - Arg1.a) * Arg2 + Arg1 |
| 1068 | { |
| 1069 | Short4 tmp; |
| 1070 | |
| 1071 | res.r = AddSat(arg1->r, arg2->r); tmp = MulHigh(arg1->a, arg2->r) << 4; res.r = SubSat(res.r, tmp); |
| 1072 | res.g = AddSat(arg1->g, arg2->g); tmp = MulHigh(arg1->a, arg2->g) << 4; res.g = SubSat(res.g, tmp); |
| 1073 | res.b = AddSat(arg1->b, arg2->b); tmp = MulHigh(arg1->a, arg2->b) << 4; res.b = SubSat(res.b, tmp); |
| 1074 | } |
| 1075 | break; |
| 1076 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: // (1 - Arg1) * Arg2 + Arg1.a |
| 1077 | { |
| 1078 | Short4 tmp; |
| 1079 | |
| 1080 | res.r = AddSat(arg1->a, arg2->r); tmp = MulHigh(arg1->r, arg2->r) << 4; res.r = SubSat(res.r, tmp); |
| 1081 | res.g = AddSat(arg1->a, arg2->g); tmp = MulHigh(arg1->g, arg2->g) << 4; res.g = SubSat(res.g, tmp); |
| 1082 | res.b = AddSat(arg1->a, arg2->b); tmp = MulHigh(arg1->b, arg2->b) << 4; res.b = SubSat(res.b, tmp); |
| 1083 | } |
| 1084 | break; |
| 1085 | case TextureStage::STAGE_BUMPENVMAP: |
| 1086 | { |
| 1087 | r.du = Float4(texture.r) * Float4(1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0); |
| 1088 | r.dv = Float4(texture.g) * Float4(1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0); |
| 1089 | |
| 1090 | Float4 du2; |
| 1091 | Float4 dv2; |
| 1092 | |
| 1093 | du2 = r.du; |
| 1094 | dv2 = r.dv; |
| 1095 | r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0])); |
| 1096 | dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0])); |
| 1097 | r.du += dv2; |
| 1098 | r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1])); |
| 1099 | du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1])); |
| 1100 | r.dv += du2; |
| 1101 | |
| 1102 | perturbate = true; |
| 1103 | |
| 1104 | res.r = r.current.r; |
| 1105 | res.g = r.current.g; |
| 1106 | res.b = r.current.b; |
| 1107 | res.a = r.current.a; |
| 1108 | } |
| 1109 | break; |
| 1110 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1111 | { |
| 1112 | r.du = Float4(texture.r) * Float4(1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0); |
| 1113 | r.dv = Float4(texture.g) * Float4(1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0, 1.0f / 0x0FE0); |
| 1114 | |
| 1115 | Float4 du2; |
| 1116 | Float4 dv2; |
| 1117 | |
| 1118 | du2 = r.du; |
| 1119 | dv2 = r.dv; |
| 1120 | |
| 1121 | r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0])); |
| 1122 | dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0])); |
| 1123 | r.du += dv2; |
| 1124 | r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1])); |
| 1125 | du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1])); |
| 1126 | r.dv += du2; |
| 1127 | |
| 1128 | perturbate = true; |
| 1129 | |
| 1130 | r.L = texture.b; |
| 1131 | r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4))); |
| 1132 | r.L = r.L << 4; |
| 1133 | r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4))); |
| 1134 | r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1135 | r.L = Min(r.L, Short4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 1136 | |
| 1137 | luminance = true; |
| 1138 | |
| 1139 | res.r = r.current.r; |
| 1140 | res.g = r.current.g; |
| 1141 | res.b = r.current.b; |
| 1142 | res.a = r.current.a; |
| 1143 | } |
| 1144 | break; |
| 1145 | default: |
| 1146 | ASSERT(false); |
| 1147 | } |
| 1148 | |
| 1149 | if(textureStage.stageOperation != TextureStage::STAGE_DOT3) |
| 1150 | { |
| 1151 | switch(textureStage.firstArgumentAlpha) |
| 1152 | { |
| 1153 | case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break; |
| 1154 | case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break; |
| 1155 | case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break; |
| 1156 | case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break; |
| 1157 | case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break; |
| 1158 | case TextureStage::SOURCE_TEMP: arg1 = &temp; break; |
| 1159 | case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break; |
| 1160 | default: |
| 1161 | ASSERT(false); |
| 1162 | } |
| 1163 | |
| 1164 | switch(textureStage.secondArgumentAlpha) |
| 1165 | { |
| 1166 | case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break; |
| 1167 | case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break; |
| 1168 | case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break; |
| 1169 | case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break; |
| 1170 | case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break; |
| 1171 | case TextureStage::SOURCE_TEMP: arg2 = &temp; break; |
| 1172 | case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break; |
| 1173 | default: |
| 1174 | ASSERT(false); |
| 1175 | } |
| 1176 | |
| 1177 | switch(textureStage.thirdArgumentAlpha) |
| 1178 | { |
| 1179 | case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break; |
| 1180 | case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break; |
| 1181 | case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break; |
| 1182 | case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break; |
| 1183 | case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break; |
| 1184 | case TextureStage::SOURCE_TEMP: arg3 = &temp; break; |
| 1185 | case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break; |
| 1186 | default: |
| 1187 | ASSERT(false); |
| 1188 | } |
| 1189 | |
| 1190 | switch(textureStage.firstModifierAlpha) // FIXME: Check if actually used |
| 1191 | { |
| 1192 | case TextureStage::MODIFIER_COLOR: |
| 1193 | break; |
| 1194 | case TextureStage::MODIFIER_INVCOLOR: |
| 1195 | { |
| 1196 | mod1.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a); |
| 1197 | |
| 1198 | arg1 = &mod1; |
| 1199 | } |
| 1200 | break; |
| 1201 | case TextureStage::MODIFIER_ALPHA: |
| 1202 | { |
| 1203 | // Redudant |
| 1204 | } |
| 1205 | break; |
| 1206 | case TextureStage::MODIFIER_INVALPHA: |
| 1207 | { |
| 1208 | mod1.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg1->a); |
| 1209 | |
| 1210 | arg1 = &mod1; |
| 1211 | } |
| 1212 | break; |
| 1213 | default: |
| 1214 | ASSERT(false); |
| 1215 | } |
| 1216 | |
| 1217 | switch(textureStage.secondModifierAlpha) // FIXME: Check if actually used |
| 1218 | { |
| 1219 | case TextureStage::MODIFIER_COLOR: |
| 1220 | break; |
| 1221 | case TextureStage::MODIFIER_INVCOLOR: |
| 1222 | { |
| 1223 | mod2.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a); |
| 1224 | |
| 1225 | arg2 = &mod2; |
| 1226 | } |
| 1227 | break; |
| 1228 | case TextureStage::MODIFIER_ALPHA: |
| 1229 | { |
| 1230 | // Redudant |
| 1231 | } |
| 1232 | break; |
| 1233 | case TextureStage::MODIFIER_INVALPHA: |
| 1234 | { |
| 1235 | mod2.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg2->a); |
| 1236 | |
| 1237 | arg2 = &mod2; |
| 1238 | } |
| 1239 | break; |
| 1240 | default: |
| 1241 | ASSERT(false); |
| 1242 | } |
| 1243 | |
| 1244 | switch(textureStage.thirdModifierAlpha) // FIXME: Check if actually used |
| 1245 | { |
| 1246 | case TextureStage::MODIFIER_COLOR: |
| 1247 | break; |
| 1248 | case TextureStage::MODIFIER_INVCOLOR: |
| 1249 | { |
| 1250 | mod3.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a); |
| 1251 | |
| 1252 | arg3 = &mod3; |
| 1253 | } |
| 1254 | break; |
| 1255 | case TextureStage::MODIFIER_ALPHA: |
| 1256 | { |
| 1257 | // Redudant |
| 1258 | } |
| 1259 | break; |
| 1260 | case TextureStage::MODIFIER_INVALPHA: |
| 1261 | { |
| 1262 | mod3.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), arg3->a); |
| 1263 | |
| 1264 | arg3 = &mod3; |
| 1265 | } |
| 1266 | break; |
| 1267 | default: |
| 1268 | ASSERT(false); |
| 1269 | } |
| 1270 | |
| 1271 | switch(textureStage.stageOperationAlpha) |
| 1272 | { |
| 1273 | case TextureStage::STAGE_DISABLE: |
| 1274 | break; |
| 1275 | case TextureStage::STAGE_SELECTARG1: // Arg1 |
| 1276 | { |
| 1277 | res.a = arg1->a; |
| 1278 | } |
| 1279 | break; |
| 1280 | case TextureStage::STAGE_SELECTARG2: // Arg2 |
| 1281 | { |
| 1282 | res.a = arg2->a; |
| 1283 | } |
| 1284 | break; |
| 1285 | case TextureStage::STAGE_SELECTARG3: // Arg3 |
| 1286 | { |
| 1287 | res.a = arg3->a; |
| 1288 | } |
| 1289 | break; |
| 1290 | case TextureStage::STAGE_MODULATE: // Arg1 * Arg2 |
| 1291 | { |
| 1292 | res.a = MulHigh(arg1->a, arg2->a) << 4; |
| 1293 | } |
| 1294 | break; |
| 1295 | case TextureStage::STAGE_MODULATE2X: // Arg1 * Arg2 * 2 |
| 1296 | { |
| 1297 | res.a = MulHigh(arg1->a, arg2->a) << 5; |
| 1298 | } |
| 1299 | break; |
| 1300 | case TextureStage::STAGE_MODULATE4X: // Arg1 * Arg2 * 4 |
| 1301 | { |
| 1302 | res.a = MulHigh(arg1->a, arg2->a) << 6; |
| 1303 | } |
| 1304 | break; |
| 1305 | case TextureStage::STAGE_ADD: // Arg1 + Arg2 |
| 1306 | { |
| 1307 | res.a = AddSat(arg1->a, arg2->a); |
| 1308 | } |
| 1309 | break; |
| 1310 | case TextureStage::STAGE_ADDSIGNED: // Arg1 + Arg2 - 0.5 |
| 1311 | { |
| 1312 | res.a = AddSat(arg1->a, arg2->a); |
| 1313 | res.a = SubSat(res.a, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1314 | } |
| 1315 | break; |
| 1316 | case TextureStage::STAGE_ADDSIGNED2X: // (Arg1 + Arg2 - 0.5) << 1 |
| 1317 | { |
| 1318 | res.a = AddSat(arg1->a, arg2->a); |
| 1319 | res.a = SubSat(res.a, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 1320 | res.a = AddSat(res.a, res.a); |
| 1321 | } |
| 1322 | break; |
| 1323 | case TextureStage::STAGE_SUBTRACT: // Arg1 - Arg2 |
| 1324 | { |
| 1325 | res.a = SubSat(arg1->a, arg2->a); |
| 1326 | } |
| 1327 | break; |
| 1328 | case TextureStage::STAGE_ADDSMOOTH: // Arg1 + Arg2 - Arg1 * Arg2 |
| 1329 | { |
| 1330 | Short4 tmp; |
| 1331 | |
| 1332 | tmp = MulHigh(arg1->a, arg2->a) << 4; res.a = AddSat(arg1->a, arg2->a); res.a = SubSat(res.a, tmp); |
| 1333 | } |
| 1334 | break; |
| 1335 | case TextureStage::STAGE_MULTIPLYADD: // Arg3 + Arg1 * Arg2 |
| 1336 | { |
| 1337 | res.a = MulHigh(arg1->a, arg2->a) << 4; res.a = AddSat(res.a, arg3->a); |
| 1338 | } |
| 1339 | break; |
| 1340 | case TextureStage::STAGE_LERP: // Arg3 * (Arg1 - Arg2) + Arg2 |
| 1341 | { |
| 1342 | res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, arg3->a) << 4; res.a = AddSat(res.a, arg2->a); |
| 1343 | } |
| 1344 | break; |
| 1345 | case TextureStage::STAGE_DOT3: |
| 1346 | break; // Already computed in color channel |
| 1347 | case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2 |
| 1348 | { |
| 1349 | res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, current.a) << 4; res.a = AddSat(res.a, arg2->a); |
| 1350 | } |
| 1351 | break; |
| 1352 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
| 1353 | { |
| 1354 | res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, r.diffuse.a) << 4; res.a = AddSat(res.a, arg2->a); |
| 1355 | } |
| 1356 | break; |
| 1357 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 1358 | { |
| 1359 | res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.textureFactor4[3]))) << 4; res.a = AddSat(res.a, arg2->a); |
| 1360 | } |
| 1361 | break; |
| 1362 | case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha) |
| 1363 | { |
| 1364 | res.a = SubSat(arg1->a, arg2->a); res.a = MulHigh(res.a, texture.a) << 4; res.a = AddSat(res.a, arg2->a); |
| 1365 | } |
| 1366 | break; |
| 1367 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: // Arg1 + Arg2 * (1 - Alpha) |
| 1368 | { |
| 1369 | res.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), texture.a); res.a = MulHigh(res.a, arg2->a) << 4; res.a = AddSat(res.a, arg1->a); |
| 1370 | } |
| 1371 | break; |
| 1372 | case TextureStage::STAGE_PREMODULATE: |
| 1373 | { |
| 1374 | res.a = arg1->a; |
| 1375 | } |
| 1376 | break; |
| 1377 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 1378 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 1379 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 1380 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 1381 | case TextureStage::STAGE_BUMPENVMAP: |
| 1382 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1383 | break; // Invalid alpha operations |
| 1384 | default: |
| 1385 | ASSERT(false); |
| 1386 | } |
| 1387 | } |
| 1388 | |
| 1389 | // Clamp result to [0, 1] |
| 1390 | |
| 1391 | switch(textureStage.stageOperation) |
| 1392 | { |
| 1393 | case TextureStage::STAGE_DISABLE: |
| 1394 | case TextureStage::STAGE_SELECTARG1: |
| 1395 | case TextureStage::STAGE_SELECTARG2: |
| 1396 | case TextureStage::STAGE_SELECTARG3: |
| 1397 | case TextureStage::STAGE_MODULATE: |
| 1398 | case TextureStage::STAGE_MODULATE2X: |
| 1399 | case TextureStage::STAGE_MODULATE4X: |
| 1400 | case TextureStage::STAGE_ADD: |
| 1401 | case TextureStage::STAGE_MULTIPLYADD: |
| 1402 | case TextureStage::STAGE_LERP: |
| 1403 | case TextureStage::STAGE_BLENDCURRENTALPHA: |
| 1404 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| 1405 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 1406 | case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| 1407 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| 1408 | case TextureStage::STAGE_DOT3: // Already clamped |
| 1409 | case TextureStage::STAGE_PREMODULATE: |
| 1410 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 1411 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 1412 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 1413 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 1414 | case TextureStage::STAGE_BUMPENVMAP: |
| 1415 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1416 | if(state.textureStage[stage].cantUnderflow) |
| 1417 | { |
| 1418 | break; // Can't go below zero |
| 1419 | } |
| 1420 | case TextureStage::STAGE_ADDSIGNED: |
| 1421 | case TextureStage::STAGE_ADDSIGNED2X: |
| 1422 | case TextureStage::STAGE_SUBTRACT: |
| 1423 | case TextureStage::STAGE_ADDSMOOTH: |
| 1424 | res.r = Max(res.r, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1425 | res.g = Max(res.g, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1426 | res.b = Max(res.b, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1427 | break; |
| 1428 | default: |
| 1429 | ASSERT(false); |
| 1430 | } |
| 1431 | |
| 1432 | switch(textureStage.stageOperationAlpha) |
| 1433 | { |
| 1434 | case TextureStage::STAGE_DISABLE: |
| 1435 | case TextureStage::STAGE_SELECTARG1: |
| 1436 | case TextureStage::STAGE_SELECTARG2: |
| 1437 | case TextureStage::STAGE_SELECTARG3: |
| 1438 | case TextureStage::STAGE_MODULATE: |
| 1439 | case TextureStage::STAGE_MODULATE2X: |
| 1440 | case TextureStage::STAGE_MODULATE4X: |
| 1441 | case TextureStage::STAGE_ADD: |
| 1442 | case TextureStage::STAGE_MULTIPLYADD: |
| 1443 | case TextureStage::STAGE_LERP: |
| 1444 | case TextureStage::STAGE_BLENDCURRENTALPHA: |
| 1445 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| 1446 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 1447 | case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| 1448 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| 1449 | case TextureStage::STAGE_DOT3: // Already clamped |
| 1450 | case TextureStage::STAGE_PREMODULATE: |
| 1451 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 1452 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 1453 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 1454 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 1455 | case TextureStage::STAGE_BUMPENVMAP: |
| 1456 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1457 | if(state.textureStage[stage].cantUnderflow) |
| 1458 | { |
| 1459 | break; // Can't go below zero |
| 1460 | } |
| 1461 | case TextureStage::STAGE_ADDSIGNED: |
| 1462 | case TextureStage::STAGE_ADDSIGNED2X: |
| 1463 | case TextureStage::STAGE_SUBTRACT: |
| 1464 | case TextureStage::STAGE_ADDSMOOTH: |
| 1465 | res.a = Max(res.a, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 1466 | break; |
| 1467 | default: |
| 1468 | ASSERT(false); |
| 1469 | } |
| 1470 | |
| 1471 | switch(textureStage.stageOperation) |
| 1472 | { |
| 1473 | case TextureStage::STAGE_DISABLE: |
| 1474 | case TextureStage::STAGE_SELECTARG1: |
| 1475 | case TextureStage::STAGE_SELECTARG2: |
| 1476 | case TextureStage::STAGE_SELECTARG3: |
| 1477 | case TextureStage::STAGE_MODULATE: |
| 1478 | case TextureStage::STAGE_SUBTRACT: |
| 1479 | case TextureStage::STAGE_ADDSMOOTH: |
| 1480 | case TextureStage::STAGE_LERP: |
| 1481 | case TextureStage::STAGE_BLENDCURRENTALPHA: |
| 1482 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| 1483 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 1484 | case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| 1485 | case TextureStage::STAGE_DOT3: // Already clamped |
| 1486 | case TextureStage::STAGE_PREMODULATE: |
| 1487 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 1488 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 1489 | case TextureStage::STAGE_BUMPENVMAP: |
| 1490 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1491 | break; // Can't go above one |
| 1492 | case TextureStage::STAGE_MODULATE2X: |
| 1493 | case TextureStage::STAGE_MODULATE4X: |
| 1494 | case TextureStage::STAGE_ADD: |
| 1495 | case TextureStage::STAGE_ADDSIGNED: |
| 1496 | case TextureStage::STAGE_ADDSIGNED2X: |
| 1497 | case TextureStage::STAGE_MULTIPLYADD: |
| 1498 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| 1499 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 1500 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 1501 | res.r = Min(res.r, Short4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 1502 | res.g = Min(res.g, Short4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 1503 | res.b = Min(res.b, Short4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 1504 | break; |
| 1505 | default: |
| 1506 | ASSERT(false); |
| 1507 | } |
| 1508 | |
| 1509 | switch(textureStage.stageOperationAlpha) |
| 1510 | { |
| 1511 | case TextureStage::STAGE_DISABLE: |
| 1512 | case TextureStage::STAGE_SELECTARG1: |
| 1513 | case TextureStage::STAGE_SELECTARG2: |
| 1514 | case TextureStage::STAGE_SELECTARG3: |
| 1515 | case TextureStage::STAGE_MODULATE: |
| 1516 | case TextureStage::STAGE_SUBTRACT: |
| 1517 | case TextureStage::STAGE_ADDSMOOTH: |
| 1518 | case TextureStage::STAGE_LERP: |
| 1519 | case TextureStage::STAGE_BLENDCURRENTALPHA: |
| 1520 | case TextureStage::STAGE_BLENDDIFFUSEALPHA: |
| 1521 | case TextureStage::STAGE_BLENDFACTORALPHA: |
| 1522 | case TextureStage::STAGE_BLENDTEXTUREALPHA: |
| 1523 | case TextureStage::STAGE_DOT3: // Already clamped |
| 1524 | case TextureStage::STAGE_PREMODULATE: |
| 1525 | case TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR: |
| 1526 | case TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA: |
| 1527 | case TextureStage::STAGE_BUMPENVMAP: |
| 1528 | case TextureStage::STAGE_BUMPENVMAPLUMINANCE: |
| 1529 | break; // Can't go above one |
| 1530 | case TextureStage::STAGE_MODULATE2X: |
| 1531 | case TextureStage::STAGE_MODULATE4X: |
| 1532 | case TextureStage::STAGE_ADD: |
| 1533 | case TextureStage::STAGE_ADDSIGNED: |
| 1534 | case TextureStage::STAGE_ADDSIGNED2X: |
| 1535 | case TextureStage::STAGE_MULTIPLYADD: |
| 1536 | case TextureStage::STAGE_BLENDTEXTUREALPHAPM: |
| 1537 | case TextureStage::STAGE_MODULATEALPHA_ADDCOLOR: |
| 1538 | case TextureStage::STAGE_MODULATECOLOR_ADDALPHA: |
| 1539 | res.a = Min(res.a, Short4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 1540 | break; |
| 1541 | default: |
| 1542 | ASSERT(false); |
| 1543 | } |
| 1544 | |
| 1545 | switch(textureStage.destinationArgument) |
| 1546 | { |
| 1547 | case TextureStage::DESTINATION_CURRENT: |
| 1548 | current.r = res.r; |
| 1549 | current.g = res.g; |
| 1550 | current.b = res.b; |
| 1551 | current.a = res.a; |
| 1552 | break; |
| 1553 | case TextureStage::DESTINATION_TEMP: |
| 1554 | temp.r = res.r; |
| 1555 | temp.g = res.g; |
| 1556 | temp.b = res.b; |
| 1557 | temp.a = res.a; |
| 1558 | break; |
| 1559 | default: |
| 1560 | ASSERT(false); |
| 1561 | } |
| 1562 | } |
| 1563 | |
| 1564 | void PixelRoutine::alphaTest(Registers &r, Int &aMask, Short4 &alpha) |
| 1565 | { |
| 1566 | Short4 cmp; |
| 1567 | Short4 equal; |
| 1568 | |
| 1569 | switch(state.alphaCompareMode) |
| 1570 | { |
| 1571 | case Context::ALPHA_ALWAYS: |
| 1572 | aMask = 0xF; |
| 1573 | break; |
| 1574 | case Context::ALPHA_NEVER: |
| 1575 | aMask = 0x0; |
| 1576 | break; |
| 1577 | case Context::ALPHA_EQUAL: |
| 1578 | cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))); |
| 1579 | aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000))); |
| 1580 | break; |
| 1581 | case Context::ALPHA_NOTEQUAL: // a != b ~ !(a == b) |
| 1582 | cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME |
| 1583 | aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000))); |
| 1584 | break; |
| 1585 | case Context::ALPHA_LESS: // a < b ~ b > a |
| 1586 | cmp = CmpGT(*Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)), alpha); |
| 1587 | aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000))); |
| 1588 | break; |
| 1589 | case Context::ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate |
| 1590 | equal = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))); |
| 1591 | cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))); |
| 1592 | cmp |= equal; |
| 1593 | aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000))); |
| 1594 | break; |
| 1595 | case Context::ALPHA_LESSEQUAL: // a <= b ~ !(a > b) |
| 1596 | cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME |
| 1597 | aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000))); |
| 1598 | break; |
| 1599 | case Context::ALPHA_GREATER: // a > b |
| 1600 | cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))); |
| 1601 | aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000))); |
| 1602 | break; |
| 1603 | default: |
| 1604 | ASSERT(false); |
| 1605 | } |
| 1606 | } |
| 1607 | |
| 1608 | void PixelRoutine::alphaToCoverage(Registers &r, Int cMask[4], Float4 &alpha) |
| 1609 | { |
| 1610 | Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c0))); |
| 1611 | Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c1))); |
| 1612 | Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c2))); |
| 1613 | Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c3))); |
| 1614 | |
| 1615 | Int aMask0 = SignMask(coverage0); |
| 1616 | Int aMask1 = SignMask(coverage1); |
| 1617 | Int aMask2 = SignMask(coverage2); |
| 1618 | Int aMask3 = SignMask(coverage3); |
| 1619 | |
| 1620 | cMask[0] &= aMask0; |
| 1621 | cMask[1] &= aMask1; |
| 1622 | cMask[2] &= aMask2; |
| 1623 | cMask[3] &= aMask3; |
| 1624 | } |
| 1625 | |
| 1626 | Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Color4i ¤t) |
| 1627 | { |
| 1628 | if(!state.alphaTestActive()) |
| 1629 | { |
| 1630 | return true; |
| 1631 | } |
| 1632 | |
| 1633 | Int aMask; |
| 1634 | |
| 1635 | if(state.transparencyAntialiasing == Context::TRANSPARENCY_NONE) |
| 1636 | { |
| 1637 | alphaTest(r, aMask, current.a); |
| 1638 | |
| 1639 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 1640 | { |
| 1641 | cMask[q] &= aMask; |
| 1642 | } |
| 1643 | } |
| 1644 | else if(state.transparencyAntialiasing == Context::TRANSPARENCY_ALPHA_TO_COVERAGE) |
| 1645 | { |
| 1646 | Float4 alpha = Float4(current.a) * Float4(1.0f / 0x1000); |
| 1647 | |
| 1648 | alphaToCoverage(r, cMask, alpha); |
| 1649 | } |
| 1650 | else ASSERT(false); |
| 1651 | |
| 1652 | Int pass = cMask[0]; |
| 1653 | |
| 1654 | for(unsigned int q = 1; q < state.multiSample; q++) |
| 1655 | { |
| 1656 | pass = pass | cMask[q]; |
| 1657 | } |
| 1658 | |
| 1659 | return pass != 0x0; |
| 1660 | } |
| 1661 | |
| 1662 | Bool PixelRoutine::alphaTest(Registers &r, Int cMask[4], Color4f &c0) |
| 1663 | { |
| 1664 | if(!state.alphaTestActive()) |
| 1665 | { |
| 1666 | return true; |
| 1667 | } |
| 1668 | |
| 1669 | Int aMask; |
| 1670 | |
| 1671 | if(state.transparencyAntialiasing == Context::TRANSPARENCY_NONE) |
| 1672 | { |
| 1673 | Short4 alpha = RoundShort4(c0.a * Float4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 1674 | |
| 1675 | alphaTest(r, aMask, alpha); |
| 1676 | |
| 1677 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 1678 | { |
| 1679 | cMask[q] &= aMask; |
| 1680 | } |
| 1681 | } |
| 1682 | else if(state.transparencyAntialiasing == Context::TRANSPARENCY_ALPHA_TO_COVERAGE) |
| 1683 | { |
| 1684 | alphaToCoverage(r, cMask, c0.a); |
| 1685 | } |
| 1686 | else ASSERT(false); |
| 1687 | |
| 1688 | Int pass = cMask[0]; |
| 1689 | |
| 1690 | for(unsigned int q = 1; q < state.multiSample; q++) |
| 1691 | { |
| 1692 | pass = pass | cMask[q]; |
| 1693 | } |
| 1694 | |
| 1695 | return pass != 0x0; |
| 1696 | } |
| 1697 | |
| 1698 | void PixelRoutine::fogBlend(Registers &r, Color4i ¤t, Float4 &f, Float4 &z, Float4 &rhw) |
| 1699 | { |
| 1700 | if(!state.fogActive) |
| 1701 | { |
| 1702 | return; |
| 1703 | } |
| 1704 | |
| 1705 | if(state.pixelFogMode != Context::FOG_NONE) |
| 1706 | { |
| 1707 | pixelFog(r, f, z, rhw); |
| 1708 | } |
| 1709 | |
| 1710 | UShort4 fog = convertFixed16(f, true); |
| 1711 | |
| 1712 | current.r = As<Short4>(MulHigh(As<UShort4>(current.r), fog)); |
| 1713 | current.g = As<Short4>(MulHigh(As<UShort4>(current.g), fog)); |
| 1714 | current.b = As<Short4>(MulHigh(As<UShort4>(current.b), fog)); |
| 1715 | |
| 1716 | UShort4 invFog = UShort4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - fog; |
| 1717 | |
| 1718 | current.r += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[0])))); |
| 1719 | current.g += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[1])))); |
| 1720 | current.b += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData,fog.color4[2])))); |
| 1721 | } |
| 1722 | |
| 1723 | void PixelRoutine::fogBlend(Registers &r, Color4f &c0, Float4 &fog, Float4 &z, Float4 &rhw) |
| 1724 | { |
| 1725 | if(!state.fogActive) |
| 1726 | { |
| 1727 | return; |
| 1728 | } |
| 1729 | |
| 1730 | if(state.pixelFogMode != Context::FOG_NONE) |
| 1731 | { |
| 1732 | pixelFog(r, fog, z, rhw); |
| 1733 | |
| 1734 | fog = Min(fog, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 1735 | fog = Max(fog, Float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 1736 | } |
| 1737 | |
| 1738 | c0.r -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0])); |
| 1739 | c0.g -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1])); |
| 1740 | c0.b -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2])); |
| 1741 | |
| 1742 | c0.r *= fog; |
| 1743 | c0.g *= fog; |
| 1744 | c0.b *= fog; |
| 1745 | |
| 1746 | c0.r += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0])); |
| 1747 | c0.g += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1])); |
| 1748 | c0.b += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2])); |
| 1749 | } |
| 1750 | |
| 1751 | void PixelRoutine::pixelFog(Registers &r, Float4 &visibility, Float4 &z, Float4 &rhw) |
| 1752 | { |
| 1753 | Float4 &zw = visibility; |
| 1754 | |
| 1755 | if(state.pixelFogMode != Context::FOG_NONE) |
| 1756 | { |
| 1757 | if(state.wBasedFog) |
| 1758 | { |
| 1759 | zw = rhw; |
| 1760 | } |
| 1761 | else |
| 1762 | { |
| 1763 | if(complementaryDepthBuffer) |
| 1764 | { |
| 1765 | zw = Float4(1.0f, 1.0f, 1.0f, 1.0f) - z; |
| 1766 | } |
| 1767 | else |
| 1768 | { |
| 1769 | zw = z; |
| 1770 | } |
| 1771 | } |
| 1772 | } |
| 1773 | |
| 1774 | switch(state.pixelFogMode) |
| 1775 | { |
| 1776 | case Context::FOG_NONE: |
| 1777 | break; |
| 1778 | case Context::FOG_LINEAR: |
| 1779 | zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.scale)); |
| 1780 | zw += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.offset)); |
| 1781 | break; |
| 1782 | case Context::FOG_EXP: |
| 1783 | zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE)); |
| 1784 | zw = exponential(zw, true); |
| 1785 | break; |
| 1786 | case Context::FOG_EXP2: |
| 1787 | zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE2)); |
| 1788 | zw *= zw; |
| 1789 | zw = exponential(zw, true); |
| 1790 | zw = Rcp_pp(zw); |
| 1791 | break; |
| 1792 | default: |
| 1793 | ASSERT(false); |
| 1794 | } |
| 1795 | } |
| 1796 | |
| 1797 | void PixelRoutine::specularPixel(Color4i ¤t, Color4i &specular) |
| 1798 | { |
| 1799 | if(!state.specularAdd) |
| 1800 | { |
| 1801 | return; |
| 1802 | } |
| 1803 | |
| 1804 | current.r = AddSat(current.r, specular.r); |
| 1805 | current.g = AddSat(current.g, specular.g); |
| 1806 | current.b = AddSat(current.b, specular.b); |
| 1807 | } |
| 1808 | |
| 1809 | void PixelRoutine::writeDepth(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) |
| 1810 | { |
| 1811 | if(!state.depthWriteEnable) |
| 1812 | { |
| 1813 | return; |
| 1814 | } |
| 1815 | |
| 1816 | Float4 Z = z; |
| 1817 | |
| 1818 | if(pixelShader && pixelShader->depthOverride()) |
| 1819 | { |
| 1820 | if(complementaryDepthBuffer) |
| 1821 | { |
| 1822 | Z = Float4(1, 1, 1, 1) - r.oDepth; |
| 1823 | } |
| 1824 | else |
| 1825 | { |
| 1826 | Z = r.oDepth; |
| 1827 | } |
| 1828 | } |
| 1829 | |
| 1830 | Pointer<Byte> buffer; |
| 1831 | Int pitch; |
| 1832 | |
| 1833 | if(!state.quadLayoutDepthBuffer) |
| 1834 | { |
| 1835 | buffer = zBuffer + 4 * x; |
| 1836 | pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB)); |
| 1837 | } |
| 1838 | else |
| 1839 | { |
| 1840 | buffer = zBuffer + 8 * x; |
| 1841 | } |
| 1842 | |
| 1843 | if(q > 0) |
| 1844 | { |
| 1845 | buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB)); |
| 1846 | } |
| 1847 | |
| 1848 | Float4 zValue; |
| 1849 | |
| 1850 | if(state.depthCompareMode != Context::DEPTH_NEVER || (state.depthCompareMode != Context::DEPTH_ALWAYS && !state.depthWriteEnable)) |
| 1851 | { |
| 1852 | if(!state.quadLayoutDepthBuffer) |
| 1853 | { |
| 1854 | // FIXME: Properly optimizes? |
| 1855 | zValue.xy = *Pointer<Float4>(buffer); |
| 1856 | zValue.zw = *Pointer<Float4>(buffer + pitch - 8); |
| 1857 | } |
| 1858 | else |
| 1859 | { |
| 1860 | zValue = *Pointer<Float4>(buffer, 16); |
| 1861 | } |
| 1862 | } |
| 1863 | |
| 1864 | Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + zMask * 16, 16)); |
| 1865 | zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16)); |
| 1866 | Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue)); |
| 1867 | |
| 1868 | if(!state.quadLayoutDepthBuffer) |
| 1869 | { |
| 1870 | // FIXME: Properly optimizes? |
| 1871 | *Pointer<Float2>(buffer) = Float2(Z.xy); |
| 1872 | *Pointer<Float2>(buffer + pitch) = Float2(Z.zw); |
| 1873 | } |
| 1874 | else |
| 1875 | { |
| 1876 | *Pointer<Float4>(buffer, 16) = Z; |
| 1877 | } |
| 1878 | } |
| 1879 | |
| 1880 | void PixelRoutine::writeStencil(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask) |
| 1881 | { |
| 1882 | if(!state.stencilActive) |
| 1883 | { |
| 1884 | return; |
| 1885 | } |
| 1886 | |
| 1887 | if(state.stencilPassOperation == Context::OPERATION_KEEP && state.stencilZFailOperation == Context::OPERATION_KEEP && state.stencilFailOperation == Context::OPERATION_KEEP) |
| 1888 | { |
| 1889 | if(!state.twoSidedStencil || (state.stencilPassOperationCCW == Context::OPERATION_KEEP && state.stencilZFailOperationCCW == Context::OPERATION_KEEP && state.stencilFailOperationCCW == Context::OPERATION_KEEP)) |
| 1890 | { |
| 1891 | return; |
| 1892 | } |
| 1893 | } |
| 1894 | |
| 1895 | if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW)) |
| 1896 | { |
| 1897 | return; |
| 1898 | } |
| 1899 | |
| 1900 | Pointer<Byte> buffer = sBuffer + 2 * x; |
| 1901 | |
| 1902 | if(q > 0) |
| 1903 | { |
| 1904 | buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB)); |
| 1905 | } |
| 1906 | |
| 1907 | Byte8 bufferValue = As<Byte8>(Long1(*Pointer<UInt>(buffer))); |
| 1908 | |
| 1909 | Byte8 newValue; |
| 1910 | stencilOperation(r, newValue, bufferValue, (Context::StencilOperation)state.stencilPassOperation, (Context::StencilOperation)state.stencilZFailOperation, (Context::StencilOperation)state.stencilFailOperation, false, zMask, sMask); |
| 1911 | |
| 1912 | if(!state.noStencilWriteMask) |
| 1913 | { |
| 1914 | Byte8 maskedValue = bufferValue; |
| 1915 | newValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].writeMaskQ)); |
| 1916 | maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].invWriteMaskQ)); |
| 1917 | newValue |= maskedValue; |
| 1918 | } |
| 1919 | |
| 1920 | if(state.twoSidedStencil) |
| 1921 | { |
| 1922 | Byte8 newValueCCW; |
| 1923 | |
| 1924 | stencilOperation(r, newValueCCW, bufferValue, (Context::StencilOperation)state.stencilPassOperationCCW, (Context::StencilOperation)state.stencilZFailOperationCCW, (Context::StencilOperation)state.stencilFailOperationCCW, true, zMask, sMask); |
| 1925 | |
| 1926 | if(!state.noStencilWriteMaskCCW) |
| 1927 | { |
| 1928 | Byte8 maskedValue = bufferValue; |
| 1929 | newValueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].writeMaskQ)); |
| 1930 | maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].invWriteMaskQ)); |
| 1931 | newValueCCW |= maskedValue; |
| 1932 | } |
| 1933 | |
| 1934 | newValue &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask)); |
| 1935 | newValueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask)); |
| 1936 | newValue |= newValueCCW; |
| 1937 | } |
| 1938 | |
| 1939 | newValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * cMask); |
| 1940 | bufferValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask); |
| 1941 | newValue |= bufferValue; |
| 1942 | |
| 1943 | *Pointer<UInt>(buffer) = UInt(As<Long>(newValue)); |
| 1944 | } |
| 1945 | |
| 1946 | void PixelRoutine::stencilOperation(Registers &r, Byte8 &newValue, Byte8 &bufferValue, Context::StencilOperation stencilPassOperation, Context::StencilOperation stencilZFailOperation, Context::StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) |
| 1947 | { |
| 1948 | Byte8 &pass = newValue; |
| 1949 | Byte8 fail; |
| 1950 | Byte8 zFail; |
| 1951 | |
| 1952 | stencilOperation(r, pass, bufferValue, stencilPassOperation, CCW); |
| 1953 | |
| 1954 | if(stencilZFailOperation != stencilPassOperation) |
| 1955 | { |
| 1956 | stencilOperation(r, zFail, bufferValue, stencilZFailOperation, CCW); |
| 1957 | } |
| 1958 | |
| 1959 | if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) |
| 1960 | { |
| 1961 | stencilOperation(r, fail, bufferValue, stencilFailOperation, CCW); |
| 1962 | } |
| 1963 | |
| 1964 | if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation) |
| 1965 | { |
| 1966 | if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same |
| 1967 | { |
| 1968 | pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * zMask); |
| 1969 | zFail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); |
| 1970 | pass |= zFail; |
| 1971 | } |
| 1972 | |
| 1973 | pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * sMask); |
| 1974 | fail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask); |
| 1975 | pass |= fail; |
| 1976 | } |
| 1977 | } |
| 1978 | |
| 1979 | void PixelRoutine::stencilOperation(Registers &r, Byte8 &output, Byte8 &bufferValue, Context::StencilOperation operation, bool CCW) |
| 1980 | { |
| 1981 | switch(operation) |
| 1982 | { |
| 1983 | case Context::OPERATION_KEEP: |
| 1984 | output = bufferValue; |
| 1985 | break; |
| 1986 | case Context::OPERATION_ZERO: |
| 1987 | output = Byte8(0x0000000000000000); |
| 1988 | break; |
| 1989 | case Context::OPERATION_REPLACE: |
| 1990 | output = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceQ)); |
| 1991 | break; |
| 1992 | case Context::OPERATION_INCRSAT: |
| 1993 | output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); |
| 1994 | break; |
| 1995 | case Context::OPERATION_DECRSAT: |
| 1996 | output = SubSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1)); |
| 1997 | break; |
| 1998 | case Context::OPERATION_INVERT: |
| 1999 | output = bufferValue ^ Byte8(0xFFFFFFFFFFFFFFFF); |
| 2000 | break; |
| 2001 | case Context::OPERATION_INCR: |
| 2002 | output = bufferValue + Byte8(1, 1, 1, 1, 1, 1, 1, 1); |
| 2003 | break; |
| 2004 | case Context::OPERATION_DECR: |
| 2005 | output = bufferValue - Byte8(1, 1, 1, 1, 1, 1, 1, 1); |
| 2006 | break; |
| 2007 | default: |
| 2008 | ASSERT(false); |
| 2009 | } |
| 2010 | } |
| 2011 | |
| 2012 | void PixelRoutine::sampleTexture(Registers &r, Color4i &c, int coordinates, int stage, bool project) |
| 2013 | { |
| 2014 | Float4 u = r.vx[2 + coordinates]; |
| 2015 | Float4 v = r.vy[2 + coordinates]; |
| 2016 | Float4 w = r.vz[2 + coordinates]; |
| 2017 | Float4 q = r.vw[2 + coordinates]; |
| 2018 | |
| 2019 | if(perturbate) |
| 2020 | { |
| 2021 | u += r.du; |
| 2022 | v += r.dv; |
| 2023 | |
| 2024 | perturbate = false; |
| 2025 | } |
| 2026 | |
| 2027 | sampleTexture(r, c, stage, u, v, w, q, project); |
| 2028 | } |
| 2029 | |
| 2030 | void PixelRoutine::sampleTexture(Registers &r, Color4i &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias, bool fixed12) |
| 2031 | { |
| 2032 | Color4f dsx; |
| 2033 | Color4f dsy; |
| 2034 | |
| 2035 | sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, fixed12, false); |
| 2036 | } |
| 2037 | |
| 2038 | void PixelRoutine::sampleTexture(Registers &r, Color4i &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Color4f &dsx, Color4f &dsy, bool project, bool bias, bool fixed12, bool gradients, bool lodProvided) |
| 2039 | { |
| 2040 | #if PERF_PROFILE |
| 2041 | Long texTime = Ticks(); |
| 2042 | #endif |
| 2043 | |
| 2044 | Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture); |
| 2045 | |
| 2046 | if(!project) |
| 2047 | { |
| 2048 | sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, fixed12, gradients, lodProvided); |
| 2049 | } |
| 2050 | else |
| 2051 | { |
| 2052 | Float4 rq = reciprocal(q); |
| 2053 | |
| 2054 | Float4 u_q = u * rq; |
| 2055 | Float4 v_q = v * rq; |
| 2056 | Float4 w_q = w * rq; |
| 2057 | |
| 2058 | sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, fixed12, gradients, lodProvided); |
| 2059 | } |
| 2060 | |
| 2061 | #if PERF_PROFILE |
| 2062 | r.cycles[PERF_TEX] += Ticks() - texTime; |
| 2063 | #endif |
| 2064 | } |
| 2065 | |
| 2066 | void PixelRoutine::sampleTexture(Registers &r, Color4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Color4f &dsx, Color4f &dsy, bool project, bool bias, bool gradients, bool lodProvided) |
| 2067 | { |
| 2068 | #if PERF_PROFILE |
| 2069 | Long texTime = Ticks(); |
| 2070 | #endif |
| 2071 | |
| 2072 | Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap) + stage * sizeof(Texture); |
| 2073 | |
| 2074 | if(!project) |
| 2075 | { |
| 2076 | sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided); |
| 2077 | } |
| 2078 | else |
| 2079 | { |
| 2080 | Float4 rq = reciprocal(q); |
| 2081 | |
| 2082 | Float4 u_q = u * rq; |
| 2083 | Float4 v_q = v * rq; |
| 2084 | Float4 w_q = w * rq; |
| 2085 | |
| 2086 | sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided); |
| 2087 | } |
| 2088 | |
| 2089 | #if PERF_PROFILE |
| 2090 | r.cycles[PERF_TEX] += Ticks() - texTime; |
| 2091 | #endif |
| 2092 | } |
| 2093 | |
| 2094 | void PixelRoutine::clampColor(Color4f oC[4]) |
| 2095 | { |
| 2096 | for(int index = 0; index < 4; index++) |
| 2097 | { |
| 2098 | if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive())) |
| 2099 | { |
| 2100 | continue; |
| 2101 | } |
| 2102 | |
| 2103 | switch(state.targetFormat[index]) |
| 2104 | { |
| 2105 | case FORMAT_NULL: |
| 2106 | break; |
| 2107 | case FORMAT_A16B16G16R16: |
| 2108 | case FORMAT_A8R8G8B8: |
| 2109 | case FORMAT_X8R8G8B8: |
| 2110 | case FORMAT_G16R16: |
| 2111 | oC[index].r = Max(oC[index].r, Float4(0.0f, 0.0f, 0.0f, 0.0f)); oC[index].r = Min(oC[index].r, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 2112 | oC[index].g = Max(oC[index].g, Float4(0.0f, 0.0f, 0.0f, 0.0f)); oC[index].g = Min(oC[index].g, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 2113 | oC[index].b = Max(oC[index].b, Float4(0.0f, 0.0f, 0.0f, 0.0f)); oC[index].b = Min(oC[index].b, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 2114 | oC[index].a = Max(oC[index].a, Float4(0.0f, 0.0f, 0.0f, 0.0f)); oC[index].a = Min(oC[index].a, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 2115 | break; |
| 2116 | case FORMAT_R32F: |
| 2117 | case FORMAT_G32R32F: |
| 2118 | case FORMAT_A32B32G32R32F: |
| 2119 | break; |
| 2120 | default: |
| 2121 | ASSERT(false); |
| 2122 | } |
| 2123 | } |
| 2124 | } |
| 2125 | |
| 2126 | void PixelRoutine::rasterOperation(Color4i ¤t, Registers &r, Float4 &fog, Pointer<Byte> &cBuffer, Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) |
| 2127 | { |
| 2128 | if(!state.colorWriteActive(0)) |
| 2129 | { |
| 2130 | return; |
| 2131 | } |
| 2132 | |
| 2133 | Color4f oC; |
| 2134 | |
| 2135 | switch(state.targetFormat[0]) |
| 2136 | { |
| 2137 | case FORMAT_X8R8G8B8: |
| 2138 | case FORMAT_A8R8G8B8: |
| 2139 | case FORMAT_G16R16: |
| 2140 | case FORMAT_A16B16G16R16: |
| 2141 | if(!postBlendSRGB && state.writeSRGB) |
| 2142 | { |
| 2143 | linearToSRGB12_16(r, current); |
| 2144 | } |
| 2145 | else |
| 2146 | { |
| 2147 | current.r <<= 4; |
| 2148 | current.g <<= 4; |
| 2149 | current.b <<= 4; |
| 2150 | current.a <<= 4; |
| 2151 | } |
| 2152 | |
| 2153 | fogBlend(r, current, fog, r.z[0], r.rhw); |
| 2154 | |
| 2155 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 2156 | { |
| 2157 | Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0])); |
| 2158 | Color4i color = current; |
| 2159 | |
| 2160 | if(state.multiSampleMask & (1 << q)) |
| 2161 | { |
| 2162 | alphaBlend(r, 0, buffer, color, x); |
| 2163 | writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| 2164 | } |
| 2165 | } |
| 2166 | break; |
| 2167 | case FORMAT_R32F: |
| 2168 | case FORMAT_G32R32F: |
| 2169 | case FORMAT_A32B32G32R32F: |
| 2170 | convertSigned12(oC, current); |
| 2171 | fogBlend(r, oC, fog, r.z[0], r.rhw); |
| 2172 | |
| 2173 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 2174 | { |
| 2175 | Pointer<Byte> buffer = cBuffer + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[0])); |
| 2176 | Color4f color = oC; |
| 2177 | |
| 2178 | if(state.multiSampleMask & (1 << q)) |
| 2179 | { |
| 2180 | alphaBlend(r, 0, buffer, color, x); |
| 2181 | writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| 2182 | } |
| 2183 | } |
| 2184 | break; |
| 2185 | default: |
| 2186 | ASSERT(false); |
| 2187 | } |
| 2188 | } |
| 2189 | |
| 2190 | void PixelRoutine::rasterOperation(Color4f oC[4], Registers &r, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) |
| 2191 | { |
| 2192 | for(int index = 0; index < 4; index++) |
| 2193 | { |
| 2194 | if(!state.colorWriteActive(index)) |
| 2195 | { |
| 2196 | continue; |
| 2197 | } |
| 2198 | |
| 2199 | if(!postBlendSRGB && state.writeSRGB) |
| 2200 | { |
| 2201 | oC[index].r = linearToSRGB(oC[index].r); |
| 2202 | oC[index].g = linearToSRGB(oC[index].g); |
| 2203 | oC[index].b = linearToSRGB(oC[index].b); |
| 2204 | } |
| 2205 | |
| 2206 | if(index == 0) |
| 2207 | { |
| 2208 | fogBlend(r, oC[index], fog, r.z[0], r.rhw); |
| 2209 | } |
| 2210 | |
| 2211 | switch(state.targetFormat[index]) |
| 2212 | { |
| 2213 | case FORMAT_X8R8G8B8: |
| 2214 | case FORMAT_A8R8G8B8: |
| 2215 | case FORMAT_G16R16: |
| 2216 | case FORMAT_A16B16G16R16: |
| 2217 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 2218 | { |
| 2219 | Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index])); |
| 2220 | Color4i color; |
| 2221 | |
| 2222 | color.r = convertFixed16(oC[index].r, false); |
| 2223 | color.g = convertFixed16(oC[index].g, false); |
| 2224 | color.b = convertFixed16(oC[index].b, false); |
| 2225 | color.a = convertFixed16(oC[index].a, false); |
| 2226 | |
| 2227 | if(state.multiSampleMask & (1 << q)) |
| 2228 | { |
| 2229 | alphaBlend(r, index, buffer, color, x); |
| 2230 | writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| 2231 | } |
| 2232 | } |
| 2233 | break; |
| 2234 | case FORMAT_R32F: |
| 2235 | case FORMAT_G32R32F: |
| 2236 | case FORMAT_A32B32G32R32F: |
| 2237 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 2238 | { |
| 2239 | Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData,colorSliceB[index])); |
| 2240 | Color4f color = oC[index]; |
| 2241 | |
| 2242 | if(state.multiSampleMask & (1 << q)) |
| 2243 | { |
| 2244 | alphaBlend(r, index, buffer, color, x); |
| 2245 | writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]); |
| 2246 | } |
| 2247 | } |
| 2248 | break; |
| 2249 | default: |
| 2250 | ASSERT(false); |
| 2251 | } |
| 2252 | } |
| 2253 | } |
| 2254 | |
| 2255 | void PixelRoutine::blendFactor(Registers &r, const Color4i &blendFactor, const Color4i ¤t, const Color4i &pixel, Context::BlendFactor blendFactorActive) |
| 2256 | { |
| 2257 | switch(blendFactorActive) |
| 2258 | { |
| 2259 | case Context::BLEND_ZERO: |
| 2260 | // Optimized |
| 2261 | break; |
| 2262 | case Context::BLEND_ONE: |
| 2263 | // Optimized |
| 2264 | break; |
| 2265 | case Context::BLEND_SOURCE: |
| 2266 | blendFactor.r = current.r; |
| 2267 | blendFactor.g = current.g; |
| 2268 | blendFactor.b = current.b; |
| 2269 | break; |
| 2270 | case Context::BLEND_INVSOURCE: |
| 2271 | blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.r; |
| 2272 | blendFactor.g = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.g; |
| 2273 | blendFactor.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.b; |
| 2274 | break; |
| 2275 | case Context::BLEND_DEST: |
| 2276 | blendFactor.r = pixel.r; |
| 2277 | blendFactor.g = pixel.g; |
| 2278 | blendFactor.b = pixel.b; |
| 2279 | break; |
| 2280 | case Context::BLEND_INVDEST: |
| 2281 | blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.r; |
| 2282 | blendFactor.g = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.g; |
| 2283 | blendFactor.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.b; |
| 2284 | break; |
| 2285 | case Context::BLEND_SOURCEALPHA: |
| 2286 | blendFactor.r = current.a; |
| 2287 | blendFactor.g = current.a; |
| 2288 | blendFactor.b = current.a; |
| 2289 | break; |
| 2290 | case Context::BLEND_INVSOURCEALPHA: |
| 2291 | blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a; |
| 2292 | blendFactor.g = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a; |
| 2293 | blendFactor.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a; |
| 2294 | break; |
| 2295 | case Context::BLEND_DESTALPHA: |
| 2296 | blendFactor.r = pixel.a; |
| 2297 | blendFactor.g = pixel.a; |
| 2298 | blendFactor.b = pixel.a; |
| 2299 | break; |
| 2300 | case Context::BLEND_INVDESTALPHA: |
| 2301 | blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a; |
| 2302 | blendFactor.g = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a; |
| 2303 | blendFactor.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a; |
| 2304 | break; |
| 2305 | case Context::BLEND_SRCALPHASAT: |
| 2306 | blendFactor.r = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a; |
| 2307 | blendFactor.r = Min(As<UShort4>(blendFactor.r), As<UShort4>(current.a)); |
| 2308 | blendFactor.g = blendFactor.r; |
| 2309 | blendFactor.b = blendFactor.r; |
| 2310 | break; |
| 2311 | case Context::BLEND_CONSTANT: |
| 2312 | blendFactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[0])); |
| 2313 | blendFactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[1])); |
| 2314 | blendFactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[2])); |
| 2315 | break; |
| 2316 | case Context::BLEND_INVCONSTANT: |
| 2317 | blendFactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[0])); |
| 2318 | blendFactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[1])); |
| 2319 | blendFactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[2])); |
| 2320 | break; |
| 2321 | case Context::BLEND_CONSTANTALPHA: |
| 2322 | blendFactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3])); |
| 2323 | blendFactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3])); |
| 2324 | blendFactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3])); |
| 2325 | break; |
| 2326 | case Context::BLEND_INVCONSTANTALPHA: |
| 2327 | blendFactor.r = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
| 2328 | blendFactor.g = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
| 2329 | blendFactor.b = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
| 2330 | break; |
| 2331 | default: |
| 2332 | ASSERT(false); |
| 2333 | } |
| 2334 | } |
| 2335 | |
| 2336 | void PixelRoutine::blendFactorAlpha(Registers &r, const Color4i &blendFactor, const Color4i ¤t, const Color4i &pixel, Context::BlendFactor blendFactorAlphaActive) |
| 2337 | { |
| 2338 | switch(blendFactorAlphaActive) |
| 2339 | { |
| 2340 | case Context::BLEND_ZERO: |
| 2341 | // Optimized |
| 2342 | break; |
| 2343 | case Context::BLEND_ONE: |
| 2344 | // Optimized |
| 2345 | break; |
| 2346 | case Context::BLEND_SOURCE: |
| 2347 | blendFactor.a = current.a; |
| 2348 | break; |
| 2349 | case Context::BLEND_INVSOURCE: |
| 2350 | blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a; |
| 2351 | break; |
| 2352 | case Context::BLEND_DEST: |
| 2353 | blendFactor.a = pixel.a; |
| 2354 | break; |
| 2355 | case Context::BLEND_INVDEST: |
| 2356 | blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a; |
| 2357 | break; |
| 2358 | case Context::BLEND_SOURCEALPHA: |
| 2359 | blendFactor.a = current.a; |
| 2360 | break; |
| 2361 | case Context::BLEND_INVSOURCEALPHA: |
| 2362 | blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - current.a; |
| 2363 | break; |
| 2364 | case Context::BLEND_DESTALPHA: |
| 2365 | blendFactor.a = pixel.a; |
| 2366 | break; |
| 2367 | case Context::BLEND_INVDESTALPHA: |
| 2368 | blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF) - pixel.a; |
| 2369 | break; |
| 2370 | case Context::BLEND_SRCALPHASAT: |
| 2371 | blendFactor.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); |
| 2372 | break; |
| 2373 | case Context::BLEND_CONSTANT: |
| 2374 | case Context::BLEND_CONSTANTALPHA: |
| 2375 | blendFactor.a = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3])); |
| 2376 | break; |
| 2377 | case Context::BLEND_INVCONSTANT: |
| 2378 | case Context::BLEND_INVCONSTANTALPHA: |
| 2379 | blendFactor.a = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3])); |
| 2380 | break; |
| 2381 | default: |
| 2382 | ASSERT(false); |
| 2383 | } |
| 2384 | } |
| 2385 | |
| 2386 | void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Color4i ¤t, Int &x) |
| 2387 | { |
| 2388 | if(!state.alphaBlendActive) |
| 2389 | { |
| 2390 | return; |
| 2391 | } |
| 2392 | |
| 2393 | Pointer<Byte> buffer; |
| 2394 | |
| 2395 | Color4i pixel; |
| 2396 | Short4 c01; |
| 2397 | Short4 c23; |
| 2398 | |
| 2399 | // Read pixel |
| 2400 | switch(state.targetFormat[index]) |
| 2401 | { |
| 2402 | case FORMAT_A8R8G8B8: |
| 2403 | buffer = cBuffer + 4 * x; |
| 2404 | c01 = *Pointer<Short4>(buffer); |
| 2405 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 2406 | c23 = *Pointer<Short4>(buffer); |
| 2407 | pixel.b = c01; |
| 2408 | pixel.g = c01; |
| 2409 | pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(c23)); |
| 2410 | pixel.g = UnpackHigh(As<Byte8>(pixel.g), As<Byte8>(c23)); |
| 2411 | pixel.r = pixel.b; |
| 2412 | pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(pixel.g)); |
| 2413 | pixel.r = UnpackHigh(As<Byte8>(pixel.r), As<Byte8>(pixel.g)); |
| 2414 | pixel.g = pixel.b; |
| 2415 | pixel.a = pixel.r; |
| 2416 | pixel.r = UnpackLow(As<Byte8>(pixel.r), As<Byte8>(pixel.r)); |
| 2417 | pixel.g = UnpackHigh(As<Byte8>(pixel.g), As<Byte8>(pixel.g)); |
| 2418 | pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(pixel.b)); |
| 2419 | pixel.a = UnpackHigh(As<Byte8>(pixel.a), As<Byte8>(pixel.a)); |
| 2420 | break; |
| 2421 | case FORMAT_X8R8G8B8: |
| 2422 | buffer = cBuffer + 4 * x; |
| 2423 | c01 = *Pointer<Short4>(buffer); |
| 2424 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 2425 | c23 = *Pointer<Short4>(buffer); |
| 2426 | pixel.b = c01; |
| 2427 | pixel.g = c01; |
| 2428 | pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(c23)); |
| 2429 | pixel.g = UnpackHigh(As<Byte8>(pixel.g), As<Byte8>(c23)); |
| 2430 | pixel.r = pixel.b; |
| 2431 | pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(pixel.g)); |
| 2432 | pixel.r = UnpackHigh(As<Byte8>(pixel.r), As<Byte8>(pixel.g)); |
| 2433 | pixel.g = pixel.b; |
| 2434 | pixel.r = UnpackLow(As<Byte8>(pixel.r), As<Byte8>(pixel.r)); |
| 2435 | pixel.g = UnpackHigh(As<Byte8>(pixel.g), As<Byte8>(pixel.g)); |
| 2436 | pixel.b = UnpackLow(As<Byte8>(pixel.b), As<Byte8>(pixel.b)); |
| 2437 | pixel.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); |
| 2438 | break; |
| 2439 | case FORMAT_A8G8R8B8Q: |
| 2440 | UNIMPLEMENTED(); |
| 2441 | // pixel.b = UnpackLow(As<Byte8>(pixel.b), *Pointer<Byte8>(cBuffer + 8 * x + 0)); |
| 2442 | // pixel.r = UnpackHigh(As<Byte8>(pixel.r), *Pointer<Byte8>(cBuffer + 8 * x + 0)); |
| 2443 | // pixel.g = UnpackLow(As<Byte8>(pixel.g), *Pointer<Byte8>(cBuffer + 8 * x + 8)); |
| 2444 | // pixel.a = UnpackHigh(As<Byte8>(pixel.a), *Pointer<Byte8>(cBuffer + 8 * x + 8)); |
| 2445 | break; |
| 2446 | case FORMAT_X8G8R8B8Q: |
| 2447 | UNIMPLEMENTED(); |
| 2448 | // pixel.b = UnpackLow(As<Byte8>(pixel.b), *Pointer<Byte8>(cBuffer + 8 * x + 0)); |
| 2449 | // pixel.r = UnpackHigh(As<Byte8>(pixel.r), *Pointer<Byte8>(cBuffer + 8 * x + 0)); |
| 2450 | // pixel.g = UnpackLow(As<Byte8>(pixel.g), *Pointer<Byte8>(cBuffer + 8 * x + 8)); |
| 2451 | // pixel.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); |
| 2452 | break; |
| 2453 | case FORMAT_A16B16G16R16: |
| 2454 | buffer = cBuffer; |
| 2455 | pixel.r = *Pointer<Short4>(buffer + 8 * x); |
| 2456 | pixel.g = *Pointer<Short4>(buffer + 8 * x + 8); |
| 2457 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 2458 | pixel.b = *Pointer<Short4>(buffer + 8 * x); |
| 2459 | pixel.a = *Pointer<Short4>(buffer + 8 * x + 8); |
| 2460 | transpose4x4(pixel.r, pixel.g, pixel.b, pixel.a); |
| 2461 | break; |
| 2462 | case FORMAT_G16R16: |
| 2463 | buffer = cBuffer; |
| 2464 | pixel.r = *Pointer<Short4>(buffer + 4 * x); |
| 2465 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 2466 | pixel.g = *Pointer<Short4>(buffer + 4 * x); |
| 2467 | pixel.b = pixel.r; |
| 2468 | pixel.r = As<Short4>(UnpackLow(pixel.r, pixel.g)); |
| 2469 | pixel.b = As<Short4>(UnpackHigh(pixel.b, pixel.g)); |
| 2470 | pixel.g = pixel.b; |
| 2471 | pixel.r = As<Short4>(UnpackLow(pixel.r, pixel.b)); |
| 2472 | pixel.g = As<Short4>(UnpackHigh(pixel.g, pixel.b)); |
| 2473 | pixel.b = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); |
| 2474 | pixel.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); |
| 2475 | break; |
| 2476 | default: |
| 2477 | ASSERT(false); |
| 2478 | } |
| 2479 | |
| 2480 | if(postBlendSRGB && state.writeSRGB) |
| 2481 | { |
| 2482 | sRGBtoLinear16_16(r, pixel); |
| 2483 | } |
| 2484 | |
| 2485 | // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor |
| 2486 | Color4i sourceFactor; |
| 2487 | Color4i destFactor; |
| 2488 | |
| 2489 | blendFactor(r, sourceFactor, current, pixel, (Context::BlendFactor)state.sourceBlendFactor); |
| 2490 | blendFactor(r, destFactor, current, pixel, (Context::BlendFactor)state.destBlendFactor); |
| 2491 | |
| 2492 | if(state.sourceBlendFactor != Context::BLEND_ONE && state.sourceBlendFactor != Context::BLEND_ZERO) |
| 2493 | { |
| 2494 | current.r = MulHigh(As<UShort4>(current.r), As<UShort4>(sourceFactor.r)); |
| 2495 | current.g = MulHigh(As<UShort4>(current.g), As<UShort4>(sourceFactor.g)); |
| 2496 | current.b = MulHigh(As<UShort4>(current.b), As<UShort4>(sourceFactor.b)); |
| 2497 | } |
| 2498 | |
| 2499 | if(state.destBlendFactor != Context::BLEND_ONE && state.destBlendFactor != Context::BLEND_ZERO) |
| 2500 | { |
| 2501 | pixel.r = MulHigh(As<UShort4>(pixel.r), As<UShort4>(destFactor.r)); |
| 2502 | pixel.g = MulHigh(As<UShort4>(pixel.g), As<UShort4>(destFactor.g)); |
| 2503 | pixel.b = MulHigh(As<UShort4>(pixel.b), As<UShort4>(destFactor.b)); |
| 2504 | } |
| 2505 | |
| 2506 | switch(state.blendOperation) |
| 2507 | { |
| 2508 | case Context::BLENDOP_ADD: |
| 2509 | current.r = AddSat(As<UShort4>(current.r), As<UShort4>(pixel.r)); |
| 2510 | current.g = AddSat(As<UShort4>(current.g), As<UShort4>(pixel.g)); |
| 2511 | current.b = AddSat(As<UShort4>(current.b), As<UShort4>(pixel.b)); |
| 2512 | break; |
| 2513 | case Context::BLENDOP_SUB: |
| 2514 | current.r = SubSat(As<UShort4>(current.r), As<UShort4>(pixel.r)); |
| 2515 | current.g = SubSat(As<UShort4>(current.g), As<UShort4>(pixel.g)); |
| 2516 | current.b = SubSat(As<UShort4>(current.b), As<UShort4>(pixel.b)); |
| 2517 | break; |
| 2518 | case Context::BLENDOP_INVSUB: |
| 2519 | current.r = SubSat(As<UShort4>(pixel.r), As<UShort4>(current.r)); |
| 2520 | current.g = SubSat(As<UShort4>(pixel.g), As<UShort4>(current.g)); |
| 2521 | current.b = SubSat(As<UShort4>(pixel.b), As<UShort4>(current.b)); |
| 2522 | break; |
| 2523 | case Context::BLENDOP_MIN: |
| 2524 | current.r = Min(As<UShort4>(current.r), As<UShort4>(pixel.r)); |
| 2525 | current.g = Min(As<UShort4>(current.g), As<UShort4>(pixel.g)); |
| 2526 | current.b = Min(As<UShort4>(current.b), As<UShort4>(pixel.b)); |
| 2527 | break; |
| 2528 | case Context::BLENDOP_MAX: |
| 2529 | current.r = Max(As<UShort4>(current.r), As<UShort4>(pixel.r)); |
| 2530 | current.g = Max(As<UShort4>(current.g), As<UShort4>(pixel.g)); |
| 2531 | current.b = Max(As<UShort4>(current.b), As<UShort4>(pixel.b)); |
| 2532 | break; |
| 2533 | case Context::BLENDOP_SOURCE: |
| 2534 | // No operation |
| 2535 | break; |
| 2536 | case Context::BLENDOP_DEST: |
| 2537 | current.r = pixel.r; |
| 2538 | current.g = pixel.g; |
| 2539 | current.b = pixel.b; |
| 2540 | break; |
| 2541 | case Context::BLENDOP_NULL: |
| 2542 | current.r = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 2543 | current.g = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 2544 | current.b = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 2545 | break; |
| 2546 | default: |
| 2547 | ASSERT(false); |
| 2548 | } |
| 2549 | |
| 2550 | blendFactorAlpha(r, sourceFactor, current, pixel, (Context::BlendFactor)state.sourceBlendFactorAlpha); |
| 2551 | blendFactorAlpha(r, destFactor, current, pixel, (Context::BlendFactor)state.destBlendFactorAlpha); |
| 2552 | |
| 2553 | if(state.sourceBlendFactorAlpha != Context::BLEND_ONE && state.sourceBlendFactorAlpha != Context::BLEND_ZERO) |
| 2554 | { |
| 2555 | current.a = MulHigh(As<UShort4>(current.a), As<UShort4>(sourceFactor.a)); |
| 2556 | } |
| 2557 | |
| 2558 | if(state.destBlendFactorAlpha != Context::BLEND_ONE && state.destBlendFactorAlpha != Context::BLEND_ZERO) |
| 2559 | { |
| 2560 | pixel.a = MulHigh(As<UShort4>(pixel.a), As<UShort4>(destFactor.a)); |
| 2561 | } |
| 2562 | |
| 2563 | switch(state.blendOperationAlpha) |
| 2564 | { |
| 2565 | case Context::BLENDOP_ADD: |
| 2566 | current.a = AddSat(As<UShort4>(current.a), As<UShort4>(pixel.a)); |
| 2567 | break; |
| 2568 | case Context::BLENDOP_SUB: |
| 2569 | current.a = SubSat(As<UShort4>(current.a), As<UShort4>(pixel.a)); |
| 2570 | break; |
| 2571 | case Context::BLENDOP_INVSUB: |
| 2572 | current.a = SubSat(As<UShort4>(pixel.a), As<UShort4>(current.a)); |
| 2573 | break; |
| 2574 | case Context::BLENDOP_MIN: |
| 2575 | current.a = Min(As<UShort4>(current.a), As<UShort4>(pixel.a)); |
| 2576 | break; |
| 2577 | case Context::BLENDOP_MAX: |
| 2578 | current.a = Max(As<UShort4>(current.a), As<UShort4>(pixel.a)); |
| 2579 | break; |
| 2580 | case Context::BLENDOP_SOURCE: |
| 2581 | // No operation |
| 2582 | break; |
| 2583 | case Context::BLENDOP_DEST: |
| 2584 | current.a = pixel.a; |
| 2585 | break; |
| 2586 | case Context::BLENDOP_NULL: |
| 2587 | current.a = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 2588 | break; |
| 2589 | default: |
| 2590 | ASSERT(false); |
| 2591 | } |
| 2592 | } |
| 2593 | |
| 2594 | void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Color4i ¤t, Int &sMask, Int &zMask, Int &cMask) |
| 2595 | { |
| 2596 | if(!state.colorWriteActive(index)) |
| 2597 | { |
| 2598 | return; |
| 2599 | } |
| 2600 | |
| 2601 | if(postBlendSRGB && state.writeSRGB) |
| 2602 | { |
| 2603 | linearToSRGB16_16(r, current); |
| 2604 | } |
| 2605 | |
| 2606 | if(exactColorRounding) |
| 2607 | { |
| 2608 | switch(state.targetFormat[index]) |
| 2609 | { |
| 2610 | case FORMAT_X8G8R8B8Q: |
| 2611 | case FORMAT_A8G8R8B8Q: |
| 2612 | case FORMAT_X8R8G8B8: |
| 2613 | case FORMAT_A8R8G8B8: |
| 2614 | { |
| 2615 | current.r = current.r - As<Short4>(As<UShort4>(current.r) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080); |
| 2616 | current.g = current.g - As<Short4>(As<UShort4>(current.g) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080); |
| 2617 | current.b = current.b - As<Short4>(As<UShort4>(current.b) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080); |
| 2618 | current.a = current.a - As<Short4>(As<UShort4>(current.a) >> 8) + Short4(0x0080, 0x0080, 0x0080, 0x0080); |
| 2619 | } |
| 2620 | break; |
| 2621 | } |
| 2622 | } |
| 2623 | |
| 2624 | int rgbaWriteMask = state.colorWriteActive(index); |
| 2625 | int bgraWriteMask = rgbaWriteMask & 0x0000000A | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2; |
| 2626 | int brgaWriteMask = rgbaWriteMask & 0x00000008 | (rgbaWriteMask & 0x00000001) << 1 | (rgbaWriteMask & 0x00000002) << 1 | (rgbaWriteMask & 0x00000004) >> 2; |
| 2627 | |
| 2628 | switch(state.targetFormat[index]) |
| 2629 | { |
| 2630 | case FORMAT_X8G8R8B8Q: |
| 2631 | UNIMPLEMENTED(); |
| 2632 | // current.r = As<Short4>(As<UShort4>(current.r) >> 8); |
| 2633 | // current.g = As<Short4>(As<UShort4>(current.g) >> 8); |
| 2634 | // current.b = As<Short4>(As<UShort4>(current.b) >> 8); |
| 2635 | |
| 2636 | // current.b = As<Short4>(Pack(As<UShort4>(current.b), As<UShort4>(current.r))); |
| 2637 | // current.g = As<Short4>(Pack(As<UShort4>(current.g), As<UShort4>(current.g))); |
| 2638 | break; |
| 2639 | case FORMAT_A8G8R8B8Q: |
| 2640 | UNIMPLEMENTED(); |
| 2641 | // current.r = As<Short4>(As<UShort4>(current.r) >> 8); |
| 2642 | // current.g = As<Short4>(As<UShort4>(current.g) >> 8); |
| 2643 | // current.b = As<Short4>(As<UShort4>(current.b) >> 8); |
| 2644 | // current.a = As<Short4>(As<UShort4>(current.a) >> 8); |
| 2645 | |
| 2646 | // current.b = As<Short4>(Pack(As<UShort4>(current.b), As<UShort4>(current.r))); |
| 2647 | // current.g = As<Short4>(Pack(As<UShort4>(current.g), As<UShort4>(current.a))); |
| 2648 | break; |
| 2649 | case FORMAT_X8R8G8B8: |
| 2650 | case FORMAT_A8R8G8B8: |
| 2651 | if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7) |
| 2652 | { |
| 2653 | current.r = As<Short4>(As<UShort4>(current.r) >> 8); |
| 2654 | current.g = As<Short4>(As<UShort4>(current.g) >> 8); |
| 2655 | current.b = As<Short4>(As<UShort4>(current.b) >> 8); |
| 2656 | |
| 2657 | current.b = As<Short4>(Pack(As<UShort4>(current.b), As<UShort4>(current.r))); |
| 2658 | current.g = As<Short4>(Pack(As<UShort4>(current.g), As<UShort4>(current.g))); |
| 2659 | |
| 2660 | current.r = current.b; |
| 2661 | current.b = UnpackLow(As<Byte8>(current.b), As<Byte8>(current.g)); |
| 2662 | current.r = UnpackHigh(As<Byte8>(current.r), As<Byte8>(current.g)); |
| 2663 | current.g = current.b; |
| 2664 | current.b = As<Short4>(UnpackLow(current.b, current.r)); |
| 2665 | current.g = As<Short4>(UnpackHigh(current.g, current.r)); |
| 2666 | } |
| 2667 | else |
| 2668 | { |
| 2669 | current.r = As<Short4>(As<UShort4>(current.r) >> 8); |
| 2670 | current.g = As<Short4>(As<UShort4>(current.g) >> 8); |
| 2671 | current.b = As<Short4>(As<UShort4>(current.b) >> 8); |
| 2672 | current.a = As<Short4>(As<UShort4>(current.a) >> 8); |
| 2673 | |
| 2674 | current.b = As<Short4>(Pack(As<UShort4>(current.b), As<UShort4>(current.r))); |
| 2675 | current.g = As<Short4>(Pack(As<UShort4>(current.g), As<UShort4>(current.a))); |
| 2676 | |
| 2677 | current.r = current.b; |
| 2678 | current.b = UnpackLow(As<Byte8>(current.b), As<Byte8>(current.g)); |
| 2679 | current.r = UnpackHigh(As<Byte8>(current.r), As<Byte8>(current.g)); |
| 2680 | current.g = current.b; |
| 2681 | current.b = As<Short4>(UnpackLow(current.b, current.r)); |
| 2682 | current.g = As<Short4>(UnpackHigh(current.g, current.r)); |
| 2683 | } |
| 2684 | break; |
| 2685 | case FORMAT_G16R16: |
| 2686 | current.b = current.r; |
| 2687 | current.r = As<Short4>(UnpackLow(current.r, current.g)); |
| 2688 | current.b = As<Short4>(UnpackHigh(current.b, current.g)); |
| 2689 | current.g = current.b; |
| 2690 | break; |
| 2691 | case FORMAT_A16B16G16R16: |
| 2692 | transpose4x4(current.r, current.g, current.b, current.a); |
| 2693 | break; |
| 2694 | case FORMAT_R32F: |
| 2695 | case FORMAT_G32R32F: |
| 2696 | case FORMAT_A32B32G32R32F: |
| 2697 | { |
| 2698 | Color4f oC; |
| 2699 | |
| 2700 | oC.r = convertUnsigned16(UShort4(current.r)); |
| 2701 | oC.g = convertUnsigned16(UShort4(current.g)); |
| 2702 | oC.b = convertUnsigned16(UShort4(current.b)); |
| 2703 | oC.a = convertUnsigned16(UShort4(current.a)); |
| 2704 | |
| 2705 | writeColor(r, index, cBuffer, x, oC, sMask, zMask, cMask); |
| 2706 | } |
| 2707 | return; |
| 2708 | default: |
| 2709 | ASSERT(false); |
| 2710 | } |
| 2711 | |
| 2712 | Short4 c01 = current.b; |
| 2713 | Short4 c23 = current.g; |
| 2714 | |
| 2715 | Int xMask; // Combination of all masks |
| 2716 | |
| 2717 | if(state.depthTestActive) |
| 2718 | { |
| 2719 | xMask = zMask; |
| 2720 | } |
| 2721 | else |
| 2722 | { |
| 2723 | xMask = cMask; |
| 2724 | } |
| 2725 | |
| 2726 | if(state.stencilActive) |
| 2727 | { |
| 2728 | xMask &= sMask; |
| 2729 | } |
| 2730 | |
| 2731 | Pointer<Byte> buffer; |
| 2732 | Short4 value; |
| 2733 | |
| 2734 | switch(state.targetFormat[index]) |
| 2735 | { |
| 2736 | case FORMAT_A8G8R8B8Q: |
| 2737 | case FORMAT_X8G8R8B8Q: // FIXME: Don't touch alpha? |
| 2738 | UNIMPLEMENTED(); |
| 2739 | // value = *Pointer<Short4>(cBuffer + 8 * x + 0); |
| 2740 | |
| 2741 | // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) || |
| 2742 | // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) && |
| 2743 | // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh? |
| 2744 | // { |
| 2745 | // Short4 masked = value; |
| 2746 | // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); |
| 2747 | // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); |
| 2748 | // c01 |= masked; |
| 2749 | // } |
| 2750 | |
| 2751 | // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8); |
| 2752 | // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); |
| 2753 | // c01 |= value; |
| 2754 | // *Pointer<Short4>(cBuffer + 8 * x + 0) = c01; |
| 2755 | |
| 2756 | // value = *Pointer<Short4>(cBuffer + 8 * x + 8); |
| 2757 | |
| 2758 | // if((state.targetFormat[index] == FORMAT_A8G8R8B8Q && bgraWriteMask != 0x0000000F) || |
| 2759 | // ((state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x00000007) && |
| 2760 | // (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh? |
| 2761 | // { |
| 2762 | // Short4 masked = value; |
| 2763 | // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); |
| 2764 | // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); |
| 2765 | // c23 |= masked; |
| 2766 | // } |
| 2767 | |
| 2768 | // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8); |
| 2769 | // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); |
| 2770 | // c23 |= value; |
| 2771 | // *Pointer<Short4>(cBuffer + 8 * x + 8) = c23; |
| 2772 | break; |
| 2773 | case FORMAT_A8R8G8B8: |
| 2774 | case FORMAT_X8R8G8B8: // FIXME: Don't touch alpha? |
| 2775 | buffer = cBuffer + x * 4; |
| 2776 | value = *Pointer<Short4>(buffer); |
| 2777 | |
| 2778 | if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) || |
| 2779 | ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) && |
| 2780 | (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh? |
| 2781 | { |
| 2782 | Short4 masked = value; |
| 2783 | c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); |
| 2784 | masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); |
| 2785 | c01 |= masked; |
| 2786 | } |
| 2787 | |
| 2788 | c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8); |
| 2789 | value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); |
| 2790 | c01 |= value; |
| 2791 | *Pointer<Short4>(buffer) = c01; |
| 2792 | |
| 2793 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 2794 | value = *Pointer<Short4>(buffer); |
| 2795 | |
| 2796 | if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) || |
| 2797 | ((state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x00000007) && |
| 2798 | (state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh? |
| 2799 | { |
| 2800 | Short4 masked = value; |
| 2801 | c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0])); |
| 2802 | masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); |
| 2803 | c23 |= masked; |
| 2804 | } |
| 2805 | |
| 2806 | c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8); |
| 2807 | value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); |
| 2808 | c23 |= value; |
| 2809 | *Pointer<Short4>(buffer) = c23; |
| 2810 | break; |
| 2811 | case FORMAT_G16R16: |
| 2812 | buffer = cBuffer + 4 * x; |
| 2813 | |
| 2814 | value = *Pointer<Short4>(buffer); |
| 2815 | |
| 2816 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
| 2817 | { |
| 2818 | Short4 masked = value; |
| 2819 | current.r &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); |
| 2820 | masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0])); |
| 2821 | current.r |= masked; |
| 2822 | } |
| 2823 | |
| 2824 | current.r &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8); |
| 2825 | value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8); |
| 2826 | current.r |= value; |
| 2827 | *Pointer<Short4>(buffer) = current.r; |
| 2828 | |
| 2829 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 2830 | |
| 2831 | value = *Pointer<Short4>(buffer); |
| 2832 | |
| 2833 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
| 2834 | { |
| 2835 | Short4 masked = value; |
| 2836 | current.g &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); |
| 2837 | masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0])); |
| 2838 | current.g |= masked; |
| 2839 | } |
| 2840 | |
| 2841 | current.g &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8); |
| 2842 | value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8); |
| 2843 | current.g |= value; |
| 2844 | *Pointer<Short4>(buffer) = current.g; |
| 2845 | break; |
| 2846 | case FORMAT_A16B16G16R16: |
| 2847 | buffer = cBuffer + 8 * x; |
| 2848 | |
| 2849 | { |
| 2850 | value = *Pointer<Short4>(buffer); |
| 2851 | |
| 2852 | if(rgbaWriteMask != 0x0000000F) |
| 2853 | { |
| 2854 | Short4 masked = value; |
| 2855 | current.r &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
| 2856 | masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
| 2857 | current.r |= masked; |
| 2858 | } |
| 2859 | |
| 2860 | current.r &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ0Q) + xMask * 8); |
| 2861 | value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8); |
| 2862 | current.r |= value; |
| 2863 | *Pointer<Short4>(buffer) = current.r; |
| 2864 | } |
| 2865 | |
| 2866 | { |
| 2867 | value = *Pointer<Short4>(buffer + 8); |
| 2868 | |
| 2869 | if(rgbaWriteMask != 0x0000000F) |
| 2870 | { |
| 2871 | Short4 masked = value; |
| 2872 | current.g &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
| 2873 | masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
| 2874 | current.g |= masked; |
| 2875 | } |
| 2876 | |
| 2877 | current.g &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ1Q) + xMask * 8); |
| 2878 | value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8); |
| 2879 | current.g |= value; |
| 2880 | *Pointer<Short4>(buffer + 8) = current.g; |
| 2881 | } |
| 2882 | |
| 2883 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 2884 | |
| 2885 | { |
| 2886 | value = *Pointer<Short4>(buffer); |
| 2887 | |
| 2888 | if(rgbaWriteMask != 0x0000000F) |
| 2889 | { |
| 2890 | Short4 masked = value; |
| 2891 | current.b &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
| 2892 | masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
| 2893 | current.b |= masked; |
| 2894 | } |
| 2895 | |
| 2896 | current.b &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ2Q) + xMask * 8); |
| 2897 | value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8); |
| 2898 | current.b |= value; |
| 2899 | *Pointer<Short4>(buffer) = current.b; |
| 2900 | } |
| 2901 | |
| 2902 | { |
| 2903 | value = *Pointer<Short4>(buffer + 8); |
| 2904 | |
| 2905 | if(rgbaWriteMask != 0x0000000F) |
| 2906 | { |
| 2907 | Short4 masked = value; |
| 2908 | current.a &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0])); |
| 2909 | masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0])); |
| 2910 | current.a |= masked; |
| 2911 | } |
| 2912 | |
| 2913 | current.a &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ3Q) + xMask * 8); |
| 2914 | value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8); |
| 2915 | current.a |= value; |
| 2916 | *Pointer<Short4>(buffer + 8) = current.a; |
| 2917 | } |
| 2918 | break; |
| 2919 | default: |
| 2920 | ASSERT(false); |
| 2921 | } |
| 2922 | } |
| 2923 | |
| 2924 | void PixelRoutine::blendFactor(Registers &r, const Color4f &blendFactor, const Color4f &oC, const Color4f &pixel, Context::BlendFactor blendFactorActive) |
| 2925 | { |
| 2926 | switch(blendFactorActive) |
| 2927 | { |
| 2928 | case Context::BLEND_ZERO: |
| 2929 | // Optimized |
| 2930 | break; |
| 2931 | case Context::BLEND_ONE: |
| 2932 | // Optimized |
| 2933 | break; |
| 2934 | case Context::BLEND_SOURCE: |
| 2935 | blendFactor.r = oC.r; |
| 2936 | blendFactor.g = oC.g; |
| 2937 | blendFactor.b = oC.b; |
| 2938 | break; |
| 2939 | case Context::BLEND_INVSOURCE: |
| 2940 | blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.r; |
| 2941 | blendFactor.g = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.g; |
| 2942 | blendFactor.b = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.b; |
| 2943 | break; |
| 2944 | case Context::BLEND_DEST: |
| 2945 | blendFactor.r = pixel.r; |
| 2946 | blendFactor.g = pixel.g; |
| 2947 | blendFactor.b = pixel.b; |
| 2948 | break; |
| 2949 | case Context::BLEND_INVDEST: |
| 2950 | blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.r; |
| 2951 | blendFactor.g = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.g; |
| 2952 | blendFactor.b = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.b; |
| 2953 | break; |
| 2954 | case Context::BLEND_SOURCEALPHA: |
| 2955 | blendFactor.r = oC.a; |
| 2956 | blendFactor.g = oC.a; |
| 2957 | blendFactor.b = oC.a; |
| 2958 | break; |
| 2959 | case Context::BLEND_INVSOURCEALPHA: |
| 2960 | blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a; |
| 2961 | blendFactor.g = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a; |
| 2962 | blendFactor.b = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a; |
| 2963 | break; |
| 2964 | case Context::BLEND_DESTALPHA: |
| 2965 | blendFactor.r = pixel.a; |
| 2966 | blendFactor.g = pixel.a; |
| 2967 | blendFactor.b = pixel.a; |
| 2968 | break; |
| 2969 | case Context::BLEND_INVDESTALPHA: |
| 2970 | blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a; |
| 2971 | blendFactor.g = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a; |
| 2972 | blendFactor.b = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a; |
| 2973 | break; |
| 2974 | case Context::BLEND_SRCALPHASAT: |
| 2975 | blendFactor.r = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a; |
| 2976 | blendFactor.r = Min(blendFactor.r, oC.a); |
| 2977 | blendFactor.g = blendFactor.r; |
| 2978 | blendFactor.b = blendFactor.r; |
| 2979 | break; |
| 2980 | case Context::BLEND_CONSTANT: |
| 2981 | blendFactor.r = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[0])); |
| 2982 | blendFactor.g = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[1])); |
| 2983 | blendFactor.b = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[2])); |
| 2984 | break; |
| 2985 | case Context::BLEND_INVCONSTANT: |
| 2986 | blendFactor.r = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[0])); |
| 2987 | blendFactor.g = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[1])); |
| 2988 | blendFactor.b = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[2])); |
| 2989 | break; |
| 2990 | default: |
| 2991 | ASSERT(false); |
| 2992 | } |
| 2993 | } |
| 2994 | |
| 2995 | void PixelRoutine::blendFactorAlpha(Registers &r, const Color4f &blendFactor, const Color4f &oC, const Color4f &pixel, Context::BlendFactor blendFactorAlphaActive) |
| 2996 | { |
| 2997 | switch(blendFactorAlphaActive) |
| 2998 | { |
| 2999 | case Context::BLEND_ZERO: |
| 3000 | // Optimized |
| 3001 | break; |
| 3002 | case Context::BLEND_ONE: |
| 3003 | // Optimized |
| 3004 | break; |
| 3005 | case Context::BLEND_SOURCE: |
| 3006 | blendFactor.a = oC.a; |
| 3007 | break; |
| 3008 | case Context::BLEND_INVSOURCE: |
| 3009 | blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a; |
| 3010 | break; |
| 3011 | case Context::BLEND_DEST: |
| 3012 | blendFactor.a = pixel.a; |
| 3013 | break; |
| 3014 | case Context::BLEND_INVDEST: |
| 3015 | blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a; |
| 3016 | break; |
| 3017 | case Context::BLEND_SOURCEALPHA: |
| 3018 | blendFactor.a = oC.a; |
| 3019 | break; |
| 3020 | case Context::BLEND_INVSOURCEALPHA: |
| 3021 | blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f) - oC.a; |
| 3022 | break; |
| 3023 | case Context::BLEND_DESTALPHA: |
| 3024 | blendFactor.a = pixel.a; |
| 3025 | break; |
| 3026 | case Context::BLEND_INVDESTALPHA: |
| 3027 | blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f) - pixel.a; |
| 3028 | break; |
| 3029 | case Context::BLEND_SRCALPHASAT: |
| 3030 | blendFactor.a = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| 3031 | break; |
| 3032 | case Context::BLEND_CONSTANT: |
| 3033 | blendFactor.a = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[3])); |
| 3034 | break; |
| 3035 | case Context::BLEND_INVCONSTANT: |
| 3036 | blendFactor.a = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[3])); |
| 3037 | break; |
| 3038 | default: |
| 3039 | ASSERT(false); |
| 3040 | } |
| 3041 | } |
| 3042 | |
| 3043 | void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Color4f &oC, Int &x) |
| 3044 | { |
| 3045 | if(!state.alphaBlendActive) |
| 3046 | { |
| 3047 | return; |
| 3048 | } |
| 3049 | |
| 3050 | Pointer<Byte> buffer; |
| 3051 | Color4f pixel; |
| 3052 | |
| 3053 | Color4i color; |
| 3054 | Short4 c01; |
| 3055 | Short4 c23; |
| 3056 | |
| 3057 | // Read pixel |
| 3058 | switch(state.targetFormat[index]) |
| 3059 | { |
| 3060 | case FORMAT_A8R8G8B8: |
| 3061 | buffer = cBuffer + 4 * x; |
| 3062 | c01 = *Pointer<Short4>(buffer); |
| 3063 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3064 | c23 = *Pointer<Short4>(buffer); |
| 3065 | color.b = c01; |
| 3066 | color.g = c01; |
| 3067 | color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(c23)); |
| 3068 | color.g = UnpackHigh(As<Byte8>(color.g), As<Byte8>(c23)); |
| 3069 | color.r = color.b; |
| 3070 | color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(color.g)); |
| 3071 | color.r = UnpackHigh(As<Byte8>(color.r), As<Byte8>(color.g)); |
| 3072 | color.g = color.b; |
| 3073 | color.a = color.r; |
| 3074 | color.r = UnpackLow(As<Byte8>(color.r), As<Byte8>(color.r)); |
| 3075 | color.g = UnpackHigh(As<Byte8>(color.g), As<Byte8>(color.g)); |
| 3076 | color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(color.b)); |
| 3077 | color.a = UnpackHigh(As<Byte8>(color.a), As<Byte8>(color.a)); |
| 3078 | |
| 3079 | pixel.r = convertUnsigned16(As<UShort4>(color.r)); |
| 3080 | pixel.g = convertUnsigned16(As<UShort4>(color.g)); |
| 3081 | pixel.b = convertUnsigned16(As<UShort4>(color.b)); |
| 3082 | pixel.a = convertUnsigned16(As<UShort4>(color.a)); |
| 3083 | break; |
| 3084 | case FORMAT_X8R8G8B8: |
| 3085 | buffer = cBuffer + 4 * x; |
| 3086 | c01 = *Pointer<Short4>(buffer); |
| 3087 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3088 | c23 = *Pointer<Short4>(buffer); |
| 3089 | color.b = c01; |
| 3090 | color.g = c01; |
| 3091 | color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(c23)); |
| 3092 | color.g = UnpackHigh(As<Byte8>(color.g), As<Byte8>(c23)); |
| 3093 | color.r = color.b; |
| 3094 | color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(color.g)); |
| 3095 | color.r = UnpackHigh(As<Byte8>(color.r), As<Byte8>(color.g)); |
| 3096 | color.g = color.b; |
| 3097 | color.r = UnpackLow(As<Byte8>(color.r), As<Byte8>(color.r)); |
| 3098 | color.g = UnpackHigh(As<Byte8>(color.g), As<Byte8>(color.g)); |
| 3099 | color.b = UnpackLow(As<Byte8>(color.b), As<Byte8>(color.b)); |
| 3100 | |
| 3101 | pixel.r = convertUnsigned16(As<UShort4>(color.r)); |
| 3102 | pixel.g = convertUnsigned16(As<UShort4>(color.g)); |
| 3103 | pixel.b = convertUnsigned16(As<UShort4>(color.b)); |
| 3104 | pixel.a = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| 3105 | break; |
| 3106 | case FORMAT_A8G8R8B8Q: |
| 3107 | UNIMPLEMENTED(); |
| 3108 | // UnpackLow(pixel.b, qword_ptr [cBuffer+8*x+0]); |
| 3109 | // UnpackHigh(pixel.r, qword_ptr [cBuffer+8*x+0]); |
| 3110 | // UnpackLow(pixel.g, qword_ptr [cBuffer+8*x+8]); |
| 3111 | // UnpackHigh(pixel.a, qword_ptr [cBuffer+8*x+8]); |
| 3112 | break; |
| 3113 | case FORMAT_X8G8R8B8Q: |
| 3114 | UNIMPLEMENTED(); |
| 3115 | // UnpackLow(pixel.b, qword_ptr [cBuffer+8*x+0]); |
| 3116 | // UnpackHigh(pixel.r, qword_ptr [cBuffer+8*x+0]); |
| 3117 | // UnpackLow(pixel.g, qword_ptr [cBuffer+8*x+8]); |
| 3118 | // pixel.a = Short4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); |
| 3119 | break; |
| 3120 | case FORMAT_A16B16G16R16: |
| 3121 | buffer = cBuffer; |
| 3122 | color.r = *Pointer<Short4>(buffer + 8 * x); |
| 3123 | color.g = *Pointer<Short4>(buffer + 8 * x + 8); |
| 3124 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3125 | color.b = *Pointer<Short4>(buffer + 8 * x); |
| 3126 | color.a = *Pointer<Short4>(buffer + 8 * x + 8); |
| 3127 | |
| 3128 | transpose4x4(color.r, color.g, color.b, color.a); |
| 3129 | |
| 3130 | pixel.r = convertUnsigned16(As<UShort4>(color.r)); |
| 3131 | pixel.g = convertUnsigned16(As<UShort4>(color.g)); |
| 3132 | pixel.b = convertUnsigned16(As<UShort4>(color.b)); |
| 3133 | pixel.a = convertUnsigned16(As<UShort4>(color.a)); |
| 3134 | break; |
| 3135 | case FORMAT_G16R16: |
| 3136 | buffer = cBuffer; |
| 3137 | color.r = *Pointer<Short4>(buffer + 4 * x); |
| 3138 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3139 | color.g = *Pointer<Short4>(buffer + 4 * x); |
| 3140 | color.b = color.r; |
| 3141 | color.r = As<Short4>(UnpackLow(color.r, color.g)); |
| 3142 | color.b = As<Short4>(UnpackHigh(color.b, color.g)); |
| 3143 | color.g = color.b; |
| 3144 | color.r = As<Short4>(UnpackLow(color.r, color.b)); |
| 3145 | color.g = As<Short4>(UnpackHigh(color.g, color.b)); |
| 3146 | |
| 3147 | pixel.r = convertUnsigned16(As<UShort4>(color.r)); |
| 3148 | pixel.g = convertUnsigned16(As<UShort4>(color.g)); |
| 3149 | pixel.b = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| 3150 | pixel.a = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| 3151 | break; |
| 3152 | case FORMAT_R32F: |
| 3153 | buffer = cBuffer; |
| 3154 | // FIXME: movlps |
| 3155 | pixel.r.x = *Pointer<Float>(buffer + 4 * x + 0); |
| 3156 | pixel.r.y = *Pointer<Float>(buffer + 4 * x + 4); |
| 3157 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3158 | // FIXME: movhps |
| 3159 | pixel.r.z = *Pointer<Float>(buffer + 4 * x + 0); |
| 3160 | pixel.r.w = *Pointer<Float>(buffer + 4 * x + 4); |
| 3161 | pixel.g = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| 3162 | pixel.b = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| 3163 | pixel.a = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| 3164 | break; |
| 3165 | case FORMAT_G32R32F: |
| 3166 | buffer = cBuffer; |
| 3167 | pixel.r = *Pointer<Float4>(buffer + 8 * x, 16); |
| 3168 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3169 | pixel.g = *Pointer<Float4>(buffer + 8 * x, 16); |
| 3170 | pixel.b = pixel.r; |
| 3171 | pixel.r = ShuffleLowHigh(pixel.r, pixel.g, 0x88); |
| 3172 | pixel.b = ShuffleLowHigh(pixel.b, pixel.g, 0xDD); |
| 3173 | pixel.g = pixel.b; |
| 3174 | pixel.b = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| 3175 | pixel.a = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| 3176 | break; |
| 3177 | case FORMAT_A32B32G32R32F: |
| 3178 | buffer = cBuffer; |
| 3179 | pixel.r = *Pointer<Float4>(buffer + 16 * x, 16); |
| 3180 | pixel.g = *Pointer<Float4>(buffer + 16 * x + 16, 16); |
| 3181 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3182 | pixel.b = *Pointer<Float4>(buffer + 16 * x, 16); |
| 3183 | pixel.a = *Pointer<Float4>(buffer + 16 * x + 16, 16); |
| 3184 | transpose4x4(pixel.r, pixel.g, pixel.b, pixel.a); |
| 3185 | break; |
| 3186 | default: |
| 3187 | ASSERT(false); |
| 3188 | } |
| 3189 | |
| 3190 | if(postBlendSRGB && state.writeSRGB) |
| 3191 | { |
| 3192 | sRGBtoLinear(pixel.r); |
| 3193 | sRGBtoLinear(pixel.g); |
| 3194 | sRGBtoLinear(pixel.b); |
| 3195 | } |
| 3196 | |
| 3197 | // Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor |
| 3198 | Color4f sourceFactor; |
| 3199 | Color4f destFactor; |
| 3200 | |
| 3201 | blendFactor(r, sourceFactor, oC, pixel, (Context::BlendFactor)state.sourceBlendFactor); |
| 3202 | blendFactor(r, destFactor, oC, pixel, (Context::BlendFactor)state.destBlendFactor); |
| 3203 | |
| 3204 | if(state.sourceBlendFactor != Context::BLEND_ONE && state.sourceBlendFactor != Context::BLEND_ZERO) |
| 3205 | { |
| 3206 | oC.r *= sourceFactor.r; |
| 3207 | oC.g *= sourceFactor.g; |
| 3208 | oC.b *= sourceFactor.b; |
| 3209 | } |
| 3210 | |
| 3211 | if(state.destBlendFactor != Context::BLEND_ONE && state.destBlendFactor != Context::BLEND_ZERO) |
| 3212 | { |
| 3213 | pixel.r *= destFactor.r; |
| 3214 | pixel.g *= destFactor.g; |
| 3215 | pixel.b *= destFactor.b; |
| 3216 | } |
| 3217 | |
| 3218 | switch(state.blendOperation) |
| 3219 | { |
| 3220 | case Context::BLENDOP_ADD: |
| 3221 | oC.r += pixel.r; |
| 3222 | oC.g += pixel.g; |
| 3223 | oC.b += pixel.b; |
| 3224 | break; |
| 3225 | case Context::BLENDOP_SUB: |
| 3226 | oC.r -= pixel.r; |
| 3227 | oC.g -= pixel.g; |
| 3228 | oC.b -= pixel.b; |
| 3229 | break; |
| 3230 | case Context::BLENDOP_INVSUB: |
| 3231 | oC.r = pixel.r - oC.r; |
| 3232 | oC.g = pixel.g - oC.g; |
| 3233 | oC.b = pixel.b - oC.b; |
| 3234 | break; |
| 3235 | case Context::BLENDOP_MIN: |
| 3236 | oC.r = Min(oC.r, pixel.r); |
| 3237 | oC.g = Min(oC.g, pixel.g); |
| 3238 | oC.b = Min(oC.b, pixel.b); |
| 3239 | break; |
| 3240 | case Context::BLENDOP_MAX: |
| 3241 | oC.r = Max(oC.r, pixel.r); |
| 3242 | oC.g = Max(oC.g, pixel.g); |
| 3243 | oC.b = Max(oC.b, pixel.b); |
| 3244 | break; |
| 3245 | case Context::BLENDOP_SOURCE: |
| 3246 | // No operation |
| 3247 | break; |
| 3248 | case Context::BLENDOP_DEST: |
| 3249 | oC.r = pixel.r; |
| 3250 | oC.g = pixel.g; |
| 3251 | oC.b = pixel.b; |
| 3252 | break; |
| 3253 | case Context::BLENDOP_NULL: |
| 3254 | oC.r = Float4(0.0f, 0.0f, 0.0f, 0.0f); |
| 3255 | oC.g = Float4(0.0f, 0.0f, 0.0f, 0.0f); |
| 3256 | oC.b = Float4(0.0f, 0.0f, 0.0f, 0.0f); |
| 3257 | break; |
| 3258 | default: |
| 3259 | ASSERT(false); |
| 3260 | } |
| 3261 | |
| 3262 | blendFactorAlpha(r, sourceFactor, oC, pixel, (Context::BlendFactor)state.sourceBlendFactorAlpha); |
| 3263 | blendFactorAlpha(r, destFactor, oC, pixel, (Context::BlendFactor)state.destBlendFactorAlpha); |
| 3264 | |
| 3265 | if(state.sourceBlendFactorAlpha != Context::BLEND_ONE && state.sourceBlendFactorAlpha != Context::BLEND_ZERO) |
| 3266 | { |
| 3267 | oC.a *= sourceFactor.a; |
| 3268 | } |
| 3269 | |
| 3270 | if(state.destBlendFactorAlpha != Context::BLEND_ONE && state.destBlendFactorAlpha != Context::BLEND_ZERO) |
| 3271 | { |
| 3272 | pixel.a *= destFactor.a; |
| 3273 | } |
| 3274 | |
| 3275 | switch(state.blendOperationAlpha) |
| 3276 | { |
| 3277 | case Context::BLENDOP_ADD: |
| 3278 | oC.a += pixel.a; |
| 3279 | break; |
| 3280 | case Context::BLENDOP_SUB: |
| 3281 | oC.a -= pixel.a; |
| 3282 | break; |
| 3283 | case Context::BLENDOP_INVSUB: |
| 3284 | pixel.a -= oC.a; |
| 3285 | oC.a = pixel.a; |
| 3286 | break; |
| 3287 | case Context::BLENDOP_MIN: |
| 3288 | oC.a = Min(oC.a, pixel.a); |
| 3289 | break; |
| 3290 | case Context::BLENDOP_MAX: |
| 3291 | oC.a = Max(oC.a, pixel.a); |
| 3292 | break; |
| 3293 | case Context::BLENDOP_SOURCE: |
| 3294 | // No operation |
| 3295 | break; |
| 3296 | case Context::BLENDOP_DEST: |
| 3297 | oC.a = pixel.a; |
| 3298 | break; |
| 3299 | case Context::BLENDOP_NULL: |
| 3300 | oC.a = Float4(0.0f, 0.0f, 0.0f, 0.0f); |
| 3301 | break; |
| 3302 | default: |
| 3303 | ASSERT(false); |
| 3304 | } |
| 3305 | } |
| 3306 | |
| 3307 | void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Color4f &oC, Int &sMask, Int &zMask, Int &cMask) |
| 3308 | { |
| 3309 | if(!state.colorWriteActive(index)) |
| 3310 | { |
| 3311 | return; |
| 3312 | } |
| 3313 | |
| 3314 | Color4i color; |
| 3315 | |
| 3316 | switch(state.targetFormat[index]) |
| 3317 | { |
| 3318 | case FORMAT_X8R8G8B8: |
| 3319 | case FORMAT_A8R8G8B8: |
| 3320 | case FORMAT_G16R16: |
| 3321 | case FORMAT_A16B16G16R16: |
| 3322 | convertFixed16(color, oC, true); |
| 3323 | writeColor(r, index, cBuffer, x, color, sMask, zMask, cMask); |
| 3324 | return; |
| 3325 | case FORMAT_R32F: |
| 3326 | break; |
| 3327 | case FORMAT_G32R32F: |
| 3328 | oC.b = oC.r; |
| 3329 | oC.r = UnpackLow(oC.r, oC.g); |
| 3330 | oC.b = UnpackHigh(oC.b, oC.g); |
| 3331 | oC.g = oC.b; |
| 3332 | break; |
| 3333 | case FORMAT_A32B32G32R32F: |
| 3334 | transpose4x4(oC.r, oC.g, oC.b, oC.a); |
| 3335 | break; |
| 3336 | default: |
| 3337 | ASSERT(false); |
| 3338 | } |
| 3339 | |
| 3340 | int rgbaWriteMask = state.colorWriteActive(index); |
| 3341 | |
| 3342 | Int xMask; // Combination of all masks |
| 3343 | |
| 3344 | if(state.depthTestActive) |
| 3345 | { |
| 3346 | xMask = zMask; |
| 3347 | } |
| 3348 | else |
| 3349 | { |
| 3350 | xMask = cMask; |
| 3351 | } |
| 3352 | |
| 3353 | if(state.stencilActive) |
| 3354 | { |
| 3355 | xMask &= sMask; |
| 3356 | } |
| 3357 | |
| 3358 | Pointer<Byte> buffer; |
| 3359 | Float4 value; |
| 3360 | |
| 3361 | switch(state.targetFormat[index]) |
| 3362 | { |
| 3363 | case FORMAT_R32F: |
| 3364 | if(rgbaWriteMask & 0x00000001) |
| 3365 | { |
| 3366 | buffer = cBuffer + 4 * x; |
| 3367 | |
| 3368 | // FIXME: movlps |
| 3369 | value.x = *Pointer<Float>(buffer + 0); |
| 3370 | value.y = *Pointer<Float>(buffer + 4); |
| 3371 | |
| 3372 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3373 | |
| 3374 | // FIXME: movhps |
| 3375 | value.z = *Pointer<Float>(buffer + 0); |
| 3376 | value.w = *Pointer<Float>(buffer + 4); |
| 3377 | |
| 3378 | oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + xMask * 16, 16)); |
| 3379 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16)); |
| 3380 | oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(value)); |
| 3381 | |
| 3382 | // FIXME: movhps |
| 3383 | *Pointer<Float>(buffer + 0) = oC.r.z; |
| 3384 | *Pointer<Float>(buffer + 4) = oC.r.w; |
| 3385 | |
| 3386 | buffer -= *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3387 | |
| 3388 | // FIXME: movlps |
| 3389 | *Pointer<Float>(buffer + 0) = oC.r.x; |
| 3390 | *Pointer<Float>(buffer + 4) = oC.r.y; |
| 3391 | } |
| 3392 | break; |
| 3393 | case FORMAT_G32R32F: |
| 3394 | buffer = cBuffer + 8 * x; |
| 3395 | |
| 3396 | value = *Pointer<Float4>(buffer); |
| 3397 | |
| 3398 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
| 3399 | { |
| 3400 | Float4 masked = value; |
| 3401 | oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); |
| 3402 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0]))); |
| 3403 | oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(masked)); |
| 3404 | } |
| 3405 | |
| 3406 | oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16)); |
| 3407 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16)); |
| 3408 | oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(value)); |
| 3409 | *Pointer<Float4>(buffer) = oC.r; |
| 3410 | |
| 3411 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3412 | |
| 3413 | value = *Pointer<Float4>(buffer); |
| 3414 | |
| 3415 | if((rgbaWriteMask & 0x00000003) != 0x00000003) |
| 3416 | { |
| 3417 | Float4 masked; |
| 3418 | |
| 3419 | masked = value; |
| 3420 | oC.g = As<Float4>(As<Int4>(oC.g) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0]))); |
| 3421 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0]))); |
| 3422 | oC.g = As<Float4>(As<Int4>(oC.g) | As<Int4>(masked)); |
| 3423 | } |
| 3424 | |
| 3425 | oC.g = As<Float4>(As<Int4>(oC.g) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16)); |
| 3426 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16)); |
| 3427 | oC.g = As<Float4>(As<Int4>(oC.g) | As<Int4>(value)); |
| 3428 | *Pointer<Float4>(buffer) = oC.g; |
| 3429 | break; |
| 3430 | case FORMAT_A32B32G32R32F: |
| 3431 | buffer = cBuffer + 16 * x; |
| 3432 | |
| 3433 | { |
| 3434 | value = *Pointer<Float4>(buffer, 16); |
| 3435 | |
| 3436 | if(rgbaWriteMask != 0x0000000F) |
| 3437 | { |
| 3438 | Float4 masked = value; |
| 3439 | oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
| 3440 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
| 3441 | oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(masked)); |
| 3442 | } |
| 3443 | |
| 3444 | oC.r = As<Float4>(As<Int4>(oC.r) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX0X) + xMask * 16, 16)); |
| 3445 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16)); |
| 3446 | oC.r = As<Float4>(As<Int4>(oC.r) | As<Int4>(value)); |
| 3447 | *Pointer<Float4>(buffer, 16) = oC.r; |
| 3448 | } |
| 3449 | |
| 3450 | { |
| 3451 | value = *Pointer<Float4>(buffer + 16, 16); |
| 3452 | |
| 3453 | if(rgbaWriteMask != 0x0000000F) |
| 3454 | { |
| 3455 | Float4 masked = value; |
| 3456 | oC.g = As<Float4>(As<Int4>(oC.g) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
| 3457 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
| 3458 | oC.g = As<Float4>(As<Int4>(oC.g) | As<Int4>(masked)); |
| 3459 | } |
| 3460 | |
| 3461 | oC.g = As<Float4>(As<Int4>(oC.g) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX1X) + xMask * 16, 16)); |
| 3462 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16)); |
| 3463 | oC.g = As<Float4>(As<Int4>(oC.g) | As<Int4>(value)); |
| 3464 | *Pointer<Float4>(buffer + 16, 16) = oC.g; |
| 3465 | } |
| 3466 | |
| 3467 | buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index])); |
| 3468 | |
| 3469 | { |
| 3470 | value = *Pointer<Float4>(buffer, 16); |
| 3471 | |
| 3472 | if(rgbaWriteMask != 0x0000000F) |
| 3473 | { |
| 3474 | Float4 masked = value; |
| 3475 | oC.b = As<Float4>(As<Int4>(oC.b) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
| 3476 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
| 3477 | oC.b = As<Float4>(As<Int4>(oC.b) | As<Int4>(masked)); |
| 3478 | } |
| 3479 | |
| 3480 | oC.b = As<Float4>(As<Int4>(oC.b) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX2X) + xMask * 16, 16)); |
| 3481 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16)); |
| 3482 | oC.b = As<Float4>(As<Int4>(oC.b) | As<Int4>(value)); |
| 3483 | *Pointer<Float4>(buffer, 16) = oC.b; |
| 3484 | } |
| 3485 | |
| 3486 | { |
| 3487 | value = *Pointer<Float4>(buffer + 16, 16); |
| 3488 | |
| 3489 | if(rgbaWriteMask != 0x0000000F) |
| 3490 | { |
| 3491 | Float4 masked = value; |
| 3492 | oC.a = As<Float4>(As<Int4>(oC.a) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0]))); |
| 3493 | masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0]))); |
| 3494 | oC.a = As<Float4>(As<Int4>(oC.a) | As<Int4>(masked)); |
| 3495 | } |
| 3496 | |
| 3497 | oC.a = As<Float4>(As<Int4>(oC.a) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX3X) + xMask * 16, 16)); |
| 3498 | value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16)); |
| 3499 | oC.a = As<Float4>(As<Int4>(oC.a) | As<Int4>(value)); |
| 3500 | *Pointer<Float4>(buffer + 16, 16) = oC.a; |
| 3501 | } |
| 3502 | break; |
| 3503 | default: |
| 3504 | ASSERT(false); |
| 3505 | } |
| 3506 | } |
| 3507 | |
| 3508 | void PixelRoutine::ps_1_x(Registers &r, Int cMask[4]) |
| 3509 | { |
| 3510 | int pad = 0; // Count number of texm3x3pad instructions |
| 3511 | Color4i dPairing; // Destination for first pairing instruction |
| 3512 | |
| 3513 | for(int i = 0; i < pixelShader->getLength(); i++) |
| 3514 | { |
| 3515 | const ShaderInstruction *instruction = pixelShader->getInstruction(i); |
| 3516 | Op::Opcode opcode = instruction->getOpcode(); |
| 3517 | |
| 3518 | // #ifndef NDEBUG // FIXME: Centralize debug output control |
| 3519 | // pixelShader->printInstruction(i, "debug.txt"); |
| 3520 | // #endif |
| 3521 | |
| 3522 | if(opcode == Op::OPCODE_DCL || opcode == Op::OPCODE_DEF || opcode == Op::OPCODE_DEFI || opcode == Op::OPCODE_DEFB) |
| 3523 | { |
| 3524 | continue; |
| 3525 | } |
| 3526 | |
| 3527 | const Dst &dst = instruction->getDestinationParameter(); |
| 3528 | const Src &src0 = instruction->getSourceParameter(0); |
| 3529 | const Src &src1 = instruction->getSourceParameter(1); |
| 3530 | const Src &src2 = instruction->getSourceParameter(2); |
| 3531 | const Src &src3 = instruction->getSourceParameter(3); |
| 3532 | |
| 3533 | bool pairing = i + 1 < pixelShader->getLength() && pixelShader->getInstruction(i + 1)->isCoissue(); // First instruction of pair |
| 3534 | bool coissue = instruction->isCoissue(); // Second instruction of pair |
| 3535 | |
| 3536 | Color4i d; |
| 3537 | Color4i s0; |
| 3538 | Color4i s1; |
| 3539 | Color4i s2; |
| 3540 | Color4i s3; |
| 3541 | |
| 3542 | if(src0.type != Src::PARAMETER_VOID) s0 = regi(r, src0); |
| 3543 | if(src1.type != Src::PARAMETER_VOID) s1 = regi(r, src1); |
| 3544 | if(src2.type != Src::PARAMETER_VOID) s2 = regi(r, src2); |
| 3545 | if(src3.type != Src::PARAMETER_VOID) s3 = regi(r, src3); |
| 3546 | |
| 3547 | switch(opcode) |
| 3548 | { |
| 3549 | case Op::OPCODE_PS_1_0: break; |
| 3550 | case Op::OPCODE_PS_1_1: break; |
| 3551 | case Op::OPCODE_PS_1_2: break; |
| 3552 | case Op::OPCODE_PS_1_3: break; |
| 3553 | case Op::OPCODE_PS_1_4: break; |
| 3554 | |
| 3555 | case Op::OPCODE_DEF: break; |
| 3556 | |
| 3557 | case Op::OPCODE_NOP: break; |
| 3558 | case Op::OPCODE_MOV: MOV(d, s0); break; |
| 3559 | case Op::OPCODE_ADD: ADD(d, s0, s1); break; |
| 3560 | case Op::OPCODE_SUB: SUB(d, s0, s1); break; |
| 3561 | case Op::OPCODE_MAD: MAD(d, s0, s1, s2); break; |
| 3562 | case Op::OPCODE_MUL: MUL(d, s0, s1); break; |
| 3563 | case Op::OPCODE_DP3: DP3(d, s0, s1); break; |
| 3564 | case Op::OPCODE_DP4: DP4(d, s0, s1); break; |
| 3565 | case Op::OPCODE_LRP: LRP(d, s0, s1, s2); break; |
| 3566 | case Op::OPCODE_TEXCOORD: |
| 3567 | if(pixelShader->getVersion() < 0x0104) |
| 3568 | { |
| 3569 | TEXCOORD(d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index); |
| 3570 | } |
| 3571 | else |
| 3572 | { |
| 3573 | if((src0.swizzle & 0x30) == 0x20) // .xyz |
| 3574 | { |
| 3575 | TEXCRD(d, Float4(r.vx[2 + src0.index]), Float4(r.vy[2 + src0.index]), Float4(r.vz[2 + src0.index]), src0.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW); |
| 3576 | } |
| 3577 | else // .xyw |
| 3578 | { |
| 3579 | TEXCRD(d, Float4(r.vx[2 + src0.index]), Float4(r.vy[2 + src0.index]), Float4(r.vw[2 + src0.index]), src0.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW); |
| 3580 | } |
| 3581 | } |
| 3582 | break; |
| 3583 | case Op::OPCODE_TEXKILL: |
| 3584 | if(pixelShader->getVersion() < 0x0104) |
| 3585 | { |
| 3586 | TEXKILL(cMask, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index])); |
| 3587 | } |
| 3588 | else if(pixelShader->getVersion() == 0x0104) |
| 3589 | { |
| 3590 | if(dst.type == Dst::PARAMETER_TEXTURE) |
| 3591 | { |
| 3592 | TEXKILL(cMask, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index])); |
| 3593 | } |
| 3594 | else |
| 3595 | { |
| 3596 | TEXKILL(cMask, r.ri[dst.index]); |
| 3597 | } |
| 3598 | } |
| 3599 | else ASSERT(false); |
| 3600 | break; |
| 3601 | case Op::OPCODE_TEX: |
| 3602 | if(pixelShader->getVersion() < 0x0104) |
| 3603 | { |
| 3604 | TEX(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, false); |
| 3605 | } |
| 3606 | else if(pixelShader->getVersion() == 0x0104) |
| 3607 | { |
| 3608 | if(src0.type == Src::PARAMETER_TEXTURE) |
| 3609 | { |
| 3610 | if((src0.swizzle & 0x30) == 0x20) // .xyz |
| 3611 | { |
| 3612 | TEX(r, d, Float4(r.vx[2 + src0.index]), Float4(r.vy[2 + src0.index]), Float4(r.vz[2 + src0.index]), dst.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW); |
| 3613 | } |
| 3614 | else // .xyw |
| 3615 | { |
| 3616 | TEX(r, d, Float4(r.vx[2 + src0.index]), Float4(r.vy[2 + src0.index]), Float4(r.vw[2 + src0.index]), dst.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW); |
| 3617 | } |
| 3618 | } |
| 3619 | else |
| 3620 | { |
| 3621 | TEXLD(r, d, s0, dst.index, src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DZ || src0.modifier == ShaderInstruction::SourceParameter::MODIFIER_DW); |
| 3622 | } |
| 3623 | } |
| 3624 | else ASSERT(false); |
| 3625 | break; |
| 3626 | case Op::OPCODE_TEXBEM: TEXBEM(r, d, s0, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index); break; |
| 3627 | case Op::OPCODE_TEXBEML: TEXBEML(r, d, s0, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index); break; |
| 3628 | case Op::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break; |
| 3629 | case Op::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break; |
| 3630 | case Op::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0, 0, src0.modifier == Src::MODIFIER_SIGN); break; |
| 3631 | case Op::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0, src0.modifier == Src::MODIFIER_SIGN); break; |
| 3632 | case Op::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0, pad++ % 2, src0.modifier == Src::MODIFIER_SIGN); break; |
| 3633 | case Op::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0, src0.modifier == Src::MODIFIER_SIGN); break; |
| 3634 | case Op::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0, s1); break; |
| 3635 | case Op::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0); break; |
| 3636 | case Op::OPCODE_CND: CND(d, s0, s1, s2); break; |
| 3637 | case Op::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break; |
| 3638 | case Op::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), dst.index, s0); break; |
| 3639 | case Op::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0, src0.modifier == Src::MODIFIER_SIGN); break; |
| 3640 | case Op::OPCODE_TEXDP3: TEXDP3(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0); break; |
| 3641 | case Op::OPCODE_TEXM3X3: TEXM3X3(r, d, Float4(r.vx[2 + dst.index]), Float4(r.vy[2 + dst.index]), Float4(r.vz[2 + dst.index]), s0, src0.modifier == Src::MODIFIER_SIGN); break; |
| 3642 | case Op::OPCODE_TEXDEPTH: TEXDEPTH(r); break; |
| 3643 | case Op::OPCODE_CMP: CMP(d, s0, s1, s2); break; |
| 3644 | case Op::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break; |
| 3645 | case Op::OPCODE_PHASE: break; |
| 3646 | case Op::OPCODE_END: break; |
| 3647 | default: |
| 3648 | ASSERT(false); |
| 3649 | } |
| 3650 | |
| 3651 | if(dst.type != Dst::PARAMETER_VOID && opcode != Op::OPCODE_TEXKILL) |
| 3652 | { |
| 3653 | if(dst.shift > 0) |
| 3654 | { |
| 3655 | if(dst.mask & 0x1) {d.r = AddSat(d.r, d.r); if(dst.shift > 1) d.r = AddSat(d.r, d.r); if(dst.shift > 2) d.r = AddSat(d.r, d.r);} |
| 3656 | if(dst.mask & 0x2) {d.g = AddSat(d.g, d.g); if(dst.shift > 1) d.g = AddSat(d.g, d.g); if(dst.shift > 2) d.g = AddSat(d.g, d.g);} |
| 3657 | if(dst.mask & 0x4) {d.b = AddSat(d.b, d.b); if(dst.shift > 1) d.b = AddSat(d.b, d.b); if(dst.shift > 2) d.b = AddSat(d.b, d.b);} |
| 3658 | if(dst.mask & 0x8) {d.a = AddSat(d.a, d.a); if(dst.shift > 1) d.a = AddSat(d.a, d.a); if(dst.shift > 2) d.a = AddSat(d.a, d.a);} |
| 3659 | } |
| 3660 | else if(dst.shift < 0) |
| 3661 | { |
| 3662 | if(dst.mask & 0x1) d.r = d.r >> -dst.shift; |
| 3663 | if(dst.mask & 0x2) d.g = d.g >> -dst.shift; |
| 3664 | if(dst.mask & 0x4) d.b = d.b >> -dst.shift; |
| 3665 | if(dst.mask & 0x8) d.a = d.a >> -dst.shift; |
| 3666 | } |
| 3667 | |
| 3668 | if(dst.saturate) |
| 3669 | { |
| 3670 | if(dst.mask & 0x1) {d.r = Min(d.r, Short4(0x1000, 0x1000, 0x1000, 0x1000)); d.r = Max(d.r, Short4(0x0000, 0x0000, 0x0000, 0x0000));} |
| 3671 | if(dst.mask & 0x2) {d.g = Min(d.g, Short4(0x1000, 0x1000, 0x1000, 0x1000)); d.g = Max(d.g, Short4(0x0000, 0x0000, 0x0000, 0x0000));} |
| 3672 | if(dst.mask & 0x4) {d.b = Min(d.b, Short4(0x1000, 0x1000, 0x1000, 0x1000)); d.b = Max(d.b, Short4(0x0000, 0x0000, 0x0000, 0x0000));} |
| 3673 | if(dst.mask & 0x8) {d.a = Min(d.a, Short4(0x1000, 0x1000, 0x1000, 0x1000)); d.a = Max(d.a, Short4(0x0000, 0x0000, 0x0000, 0x0000));} |
| 3674 | } |
| 3675 | |
| 3676 | if(pairing) |
| 3677 | { |
| 3678 | if(dst.mask & 0x1) dPairing.r = d.r; |
| 3679 | if(dst.mask & 0x2) dPairing.g = d.g; |
| 3680 | if(dst.mask & 0x4) dPairing.b = d.b; |
| 3681 | if(dst.mask & 0x8) dPairing.a = d.a; |
| 3682 | } |
| 3683 | |
| 3684 | if(coissue) |
| 3685 | { |
| 3686 | const Dst &dst = pixelShader->getInstruction(i - 1)->getDestinationParameter(); |
| 3687 | |
| 3688 | writeDestination(r, dPairing, dst); |
| 3689 | } |
| 3690 | |
| 3691 | if(!pairing) |
| 3692 | { |
| 3693 | writeDestination(r, d, dst); |
| 3694 | } |
| 3695 | } |
| 3696 | } |
| 3697 | } |
| 3698 | |
| 3699 | void PixelRoutine::ps_2_x(Registers &r, Int cMask[4]) |
| 3700 | { |
| 3701 | r.enableIndex = 0; |
| 3702 | r.stackIndex = 0; |
| 3703 | |
| 3704 | for(int i = 0; i < pixelShader->getLength(); i++) |
| 3705 | { |
| 3706 | const ShaderInstruction *instruction = pixelShader->getInstruction(i); |
| 3707 | Op::Opcode opcode = instruction->getOpcode(); |
| 3708 | |
| 3709 | // #ifndef NDEBUG // FIXME: Centralize debug output control |
| 3710 | // pixelShader->printInstruction(i, "debug.txt"); |
| 3711 | // #endif |
| 3712 | |
| 3713 | if(opcode == Op::OPCODE_DCL || opcode == Op::OPCODE_DEF || opcode == Op::OPCODE_DEFI || opcode == Op::OPCODE_DEFB) |
| 3714 | { |
| 3715 | continue; |
| 3716 | } |
| 3717 | |
| 3718 | const Dst &dst = instruction->getDestinationParameter(); |
| 3719 | const Src &src0 = instruction->getSourceParameter(0); |
| 3720 | const Src &src1 = instruction->getSourceParameter(1); |
| 3721 | const Src &src2 = instruction->getSourceParameter(2); |
| 3722 | const Src &src3 = instruction->getSourceParameter(3); |
| 3723 | |
| 3724 | bool predicate = instruction->isPredicate(); |
| 3725 | Control control = instruction->getControl(); |
| 3726 | bool pp = dst.partialPrecision; |
| 3727 | bool project = instruction->isProject(); |
| 3728 | bool bias = instruction->isBias(); |
| 3729 | |
| 3730 | Color4f d; |
| 3731 | Color4f s0; |
| 3732 | Color4f s1; |
| 3733 | Color4f s2; |
| 3734 | Color4f s3; |
| 3735 | |
| 3736 | if(opcode == Op::OPCODE_TEXKILL) |
| 3737 | { |
| 3738 | if(dst.type == Dst::PARAMETER_TEXTURE) |
| 3739 | { |
| 3740 | d.x = r.vx[2 + dst.index]; |
| 3741 | d.y = r.vy[2 + dst.index]; |
| 3742 | d.z = r.vz[2 + dst.index]; |
| 3743 | d.w = r.vw[2 + dst.index]; |
| 3744 | } |
| 3745 | else |
| 3746 | { |
| 3747 | d = r.rf[dst.index]; |
| 3748 | } |
| 3749 | } |
| 3750 | |
| 3751 | if(src0.type != Src::PARAMETER_VOID) s0 = reg(r, src0); |
| 3752 | if(src1.type != Src::PARAMETER_VOID) s1 = reg(r, src1); |
| 3753 | if(src2.type != Src::PARAMETER_VOID) s2 = reg(r, src2); |
| 3754 | if(src3.type != Src::PARAMETER_VOID) s3 = reg(r, src3); |
| 3755 | |
| 3756 | switch(opcode) |
| 3757 | { |
| 3758 | case Op::OPCODE_PS_2_0: break; |
| 3759 | case Op::OPCODE_PS_2_x: break; |
| 3760 | case Op::OPCODE_PS_3_0: break; |
| 3761 | case Op::OPCODE_DEF: break; |
| 3762 | case Op::OPCODE_DCL: break; |
| 3763 | case Op::OPCODE_NOP: break; |
| 3764 | case Op::OPCODE_MOV: mov(d, s0); break; |
| 3765 | case Op::OPCODE_ADD: add(d, s0, s1); break; |
| 3766 | case Op::OPCODE_SUB: sub(d, s0, s1); break; |
| 3767 | case Op::OPCODE_MUL: mul(d, s0, s1); break; |
| 3768 | case Op::OPCODE_MAD: mad(d, s0, s1, s2); break; |
| 3769 | case Op::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break; |
| 3770 | case Op::OPCODE_DP3: dp3(d, s0, s1); break; |
| 3771 | case Op::OPCODE_DP4: dp4(d, s0, s1); break; |
| 3772 | case Op::OPCODE_CMP: cmp(d, s0, s1, s2); break; |
| 3773 | case Op::OPCODE_FRC: frc(d, s0); break; |
| 3774 | case Op::OPCODE_EXP: exp(d, s0, pp); break; |
| 3775 | case Op::OPCODE_LOG: log(d, s0, pp); break; |
| 3776 | case Op::OPCODE_RCP: rcp(d, s0, pp); break; |
| 3777 | case Op::OPCODE_RSQ: rsq(d, s0, pp); break; |
| 3778 | case Op::OPCODE_MIN: min(d, s0, s1); break; |
| 3779 | case Op::OPCODE_MAX: max(d, s0, s1); break; |
| 3780 | case Op::OPCODE_LRP: lrp(d, s0, s1, s2); break; |
| 3781 | case Op::OPCODE_POW: pow(d, s0, s1, pp); break; |
| 3782 | case Op::OPCODE_CRS: crs(d, s0, s1); break; |
| 3783 | case Op::OPCODE_NRM: nrm(d, s0, pp); break; |
| 3784 | case Op::OPCODE_ABS: abs(d, s0); break; |
| 3785 | case Op::OPCODE_SINCOS: sincos(d, s0, pp); break; |
| 3786 | case Op::OPCODE_M4X4: M4X4(r, d, s0, src1); break; |
| 3787 | case Op::OPCODE_M4X3: M4X3(r, d, s0, src1); break; |
| 3788 | case Op::OPCODE_M3X4: M3X4(r, d, s0, src1); break; |
| 3789 | case Op::OPCODE_M3X3: M3X3(r, d, s0, src1); break; |
| 3790 | case Op::OPCODE_M3X2: M3X2(r, d, s0, src1); break; |
| 3791 | case Op::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break; |
| 3792 | case Op::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break; |
| 3793 | case Op::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break; |
| 3794 | case Op::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break; |
| 3795 | case Op::OPCODE_DSX: DSX(d, s0); break; |
| 3796 | case Op::OPCODE_DSY: DSY(d, s0); break; |
| 3797 | case Op::OPCODE_BREAK: BREAK(r); break; |
| 3798 | case Op::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break; |
| 3799 | case Op::OPCODE_BREAKP: BREAKP(r, src0); break; |
| 3800 | case Op::OPCODE_CALL: CALL(r, dst.index); break; |
| 3801 | case Op::OPCODE_CALLNZ: CALLNZ(r, dst.index, src0); break; |
| 3802 | case Op::OPCODE_ELSE: ELSE(r); break; |
| 3803 | case Op::OPCODE_ENDIF: ENDIF(r); break; |
| 3804 | case Op::OPCODE_ENDLOOP: ENDLOOP(r); break; |
| 3805 | case Op::OPCODE_ENDREP: ENDREP(r); break; |
| 3806 | case Op::OPCODE_IF: IF(r, src0); break; |
| 3807 | case Op::OPCODE_IFC: IFC(r, s0, s1, control); break; |
| 3808 | case Op::OPCODE_LABEL: LABEL(dst.index); break; |
| 3809 | case Op::OPCODE_LOOP: LOOP(r, src1); break; |
| 3810 | case Op::OPCODE_REP: REP(r, src0); break; |
| 3811 | case Op::OPCODE_RET: RET(r); break; |
| 3812 | case Op::OPCODE_SETP: setp(d, s0, s1, control); break; |
| 3813 | case Op::OPCODE_END: break; |
| 3814 | default: |
| 3815 | ASSERT(false); |
| 3816 | } |
| 3817 | |
| 3818 | if(dst.type != Dst::PARAMETER_VOID && dst.type != Dst::PARAMETER_LABEL && opcode != Op::OPCODE_TEXKILL) |
| 3819 | { |
| 3820 | if(dst.saturate) |
| 3821 | { |
| 3822 | if(dst.x) d.r = Max(d.r, Float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 3823 | if(dst.y) d.g = Max(d.g, Float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 3824 | if(dst.z) d.b = Max(d.b, Float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 3825 | if(dst.w) d.a = Max(d.a, Float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 3826 | |
| 3827 | if(dst.x) d.r = Min(d.r, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 3828 | if(dst.y) d.g = Min(d.g, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 3829 | if(dst.z) d.b = Min(d.b, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 3830 | if(dst.w) d.a = Min(d.a, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 3831 | } |
| 3832 | |
| 3833 | if(pixelShader->containsDynamicBranching()) |
| 3834 | { |
| 3835 | Color4f pDst; // FIXME: Rename |
| 3836 | |
| 3837 | switch(dst.type) |
| 3838 | { |
| 3839 | case Dst::PARAMETER_TEMP: |
| 3840 | if(dst.x) pDst.x = r.rf[dst.index].x; |
| 3841 | if(dst.y) pDst.y = r.rf[dst.index].y; |
| 3842 | if(dst.z) pDst.z = r.rf[dst.index].z; |
| 3843 | if(dst.w) pDst.w = r.rf[dst.index].w; |
| 3844 | break; |
| 3845 | case Dst::PARAMETER_COLOROUT: |
| 3846 | if(dst.x) pDst.x = r.oC[dst.index].x; |
| 3847 | if(dst.y) pDst.y = r.oC[dst.index].y; |
| 3848 | if(dst.z) pDst.z = r.oC[dst.index].z; |
| 3849 | if(dst.w) pDst.w = r.oC[dst.index].w; |
| 3850 | break; |
| 3851 | case Dst::PARAMETER_PREDICATE: |
| 3852 | if(dst.x) pDst.x = r.p0.x; |
| 3853 | if(dst.y) pDst.y = r.p0.y; |
| 3854 | if(dst.z) pDst.z = r.p0.z; |
| 3855 | if(dst.w) pDst.w = r.p0.w; |
| 3856 | break; |
| 3857 | case Dst::PARAMETER_DEPTHOUT: |
| 3858 | pDst.x = r.oDepth; |
| 3859 | break; |
| 3860 | default: |
| 3861 | ASSERT(false); |
| 3862 | } |
| 3863 | |
| 3864 | Int4 enable = r.enableStack[r.enableIndex] & r.enableBreak; |
| 3865 | |
| 3866 | Int4 xEnable = enable; |
| 3867 | Int4 yEnable = enable; |
| 3868 | Int4 zEnable = enable; |
| 3869 | Int4 wEnable = enable; |
| 3870 | |
| 3871 | if(predicate) |
| 3872 | { |
| 3873 | unsigned char pSwizzle = instruction->getPredicateSwizzle(); |
| 3874 | |
| 3875 | Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03]; |
| 3876 | Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03]; |
| 3877 | Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03]; |
| 3878 | Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03]; |
| 3879 | |
| 3880 | if(!instruction->isPredicateNot()) |
| 3881 | { |
| 3882 | if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); |
| 3883 | if(dst.y) yEnable = yEnable & As<Int4>(yPredicate); |
| 3884 | if(dst.z) zEnable = zEnable & As<Int4>(zPredicate); |
| 3885 | if(dst.w) wEnable = wEnable & As<Int4>(wPredicate); |
| 3886 | } |
| 3887 | else |
| 3888 | { |
| 3889 | if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); |
| 3890 | if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate); |
| 3891 | if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate); |
| 3892 | if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate); |
| 3893 | } |
| 3894 | } |
| 3895 | |
| 3896 | if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); |
| 3897 | if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable); |
| 3898 | if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable); |
| 3899 | if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable); |
| 3900 | |
| 3901 | if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); |
| 3902 | if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable)); |
| 3903 | if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable)); |
| 3904 | if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable)); |
| 3905 | } |
| 3906 | |
| 3907 | switch(dst.type) |
| 3908 | { |
| 3909 | case Dst::PARAMETER_TEMP: |
| 3910 | if(dst.x) r.rf[dst.index].x = d.x; |
| 3911 | if(dst.y) r.rf[dst.index].y = d.y; |
| 3912 | if(dst.z) r.rf[dst.index].z = d.z; |
| 3913 | if(dst.w) r.rf[dst.index].w = d.w; |
| 3914 | break; |
| 3915 | case Dst::PARAMETER_COLOROUT: |
| 3916 | if(dst.x) r.oC[dst.index].x = d.x; |
| 3917 | if(dst.y) r.oC[dst.index].y = d.y; |
| 3918 | if(dst.z) r.oC[dst.index].z = d.z; |
| 3919 | if(dst.w) r.oC[dst.index].w = d.w; |
| 3920 | break; |
| 3921 | case Dst::PARAMETER_PREDICATE: |
| 3922 | if(dst.x) r.p0.x = d.x; |
| 3923 | if(dst.y) r.p0.y = d.y; |
| 3924 | if(dst.z) r.p0.z = d.z; |
| 3925 | if(dst.w) r.p0.w = d.w; |
| 3926 | break; |
| 3927 | case Dst::PARAMETER_DEPTHOUT: |
| 3928 | r.oDepth = d.x; |
| 3929 | break; |
| 3930 | default: |
| 3931 | ASSERT(false); |
| 3932 | } |
| 3933 | } |
| 3934 | } |
| 3935 | |
| 3936 | if(returns) |
| 3937 | { |
| 3938 | Nucleus::setInsertBlock(returnBlock); |
| 3939 | } |
| 3940 | } |
| 3941 | |
| 3942 | Short4 PixelRoutine::convertFixed12(Float4 &cf) |
| 3943 | { |
| 3944 | return RoundShort4(cf * Float4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 3945 | } |
| 3946 | |
| 3947 | void PixelRoutine::convertFixed12(Color4i &ci, Color4f &cf) |
| 3948 | { |
| 3949 | ci.r = convertFixed12(cf.r); |
| 3950 | ci.g = convertFixed12(cf.g); |
| 3951 | ci.b = convertFixed12(cf.b); |
| 3952 | ci.a = convertFixed12(cf.a); |
| 3953 | } |
| 3954 | |
| 3955 | UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) |
| 3956 | { |
| 3957 | return UShort4(cf * Float4(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF), saturate); |
| 3958 | } |
| 3959 | |
| 3960 | void PixelRoutine::convertFixed16(Color4i &ci, Color4f &cf, bool saturate) |
| 3961 | { |
| 3962 | ci.r = convertFixed16(cf.r, saturate); |
| 3963 | ci.g = convertFixed16(cf.g, saturate); |
| 3964 | ci.b = convertFixed16(cf.b, saturate); |
| 3965 | ci.a = convertFixed16(cf.a, saturate); |
| 3966 | } |
| 3967 | |
| 3968 | Float4 PixelRoutine::convertSigned12(Short4 &ci) |
| 3969 | { |
| 3970 | return Float4(ci) * Float4(1.0f / 0x0FFE); |
| 3971 | } |
| 3972 | |
| 3973 | void PixelRoutine::convertSigned12(Color4f &cf, Color4i &ci) |
| 3974 | { |
| 3975 | cf.r = convertSigned12(ci.r); |
| 3976 | cf.g = convertSigned12(ci.g); |
| 3977 | cf.b = convertSigned12(ci.b); |
| 3978 | cf.a = convertSigned12(ci.a); |
| 3979 | } |
| 3980 | |
| 3981 | Float4 PixelRoutine::convertUnsigned16(UShort4 ci) |
| 3982 | { |
| 3983 | return Float4(ci) * Float4(1.0f / 0xFFFF, 1.0f / 0xFFFF, 1.0f / 0xFFFF, 1.0f / 0xFFFF); |
| 3984 | } |
| 3985 | |
| 3986 | void PixelRoutine::sRGBtoLinear16_16(Registers &r, Color4i &c) |
| 3987 | { |
| 3988 | c.r = As<UShort4>(c.r) >> 4; |
| 3989 | c.g = As<UShort4>(c.g) >> 4; |
| 3990 | c.b = As<UShort4>(c.b) >> 4; |
| 3991 | |
| 3992 | sRGBtoLinear12_16(r, c); |
| 3993 | } |
| 3994 | |
| 3995 | void PixelRoutine::sRGBtoLinear12_16(Registers &r, Color4i &c) |
| 3996 | { |
| 3997 | Pointer<Byte> LUT = r.constants + OFFSET(Constants,sRGBtoLin12_16); |
| 3998 | |
| 3999 | c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 0))), 0); |
| 4000 | c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 1))), 1); |
| 4001 | c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 2))), 2); |
| 4002 | c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 3))), 3); |
| 4003 | |
| 4004 | c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 0))), 0); |
| 4005 | c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 1))), 1); |
| 4006 | c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 2))), 2); |
| 4007 | c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 3))), 3); |
| 4008 | |
| 4009 | c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 0))), 0); |
| 4010 | c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 1))), 1); |
| 4011 | c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 2))), 2); |
| 4012 | c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 3))), 3); |
| 4013 | } |
| 4014 | |
| 4015 | void PixelRoutine::linearToSRGB16_16(Registers &r, Color4i &c) |
| 4016 | { |
| 4017 | c.r = As<UShort4>(c.r) >> 4; |
| 4018 | c.g = As<UShort4>(c.g) >> 4; |
| 4019 | c.b = As<UShort4>(c.b) >> 4; |
| 4020 | |
| 4021 | linearToSRGB12_16(r, c); |
| 4022 | } |
| 4023 | |
| 4024 | void PixelRoutine::linearToSRGB12_16(Registers &r, Color4i &c) |
| 4025 | { |
| 4026 | Pointer<Byte> LUT = r.constants + OFFSET(Constants,linToSRGB12_16); |
| 4027 | |
| 4028 | c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 0))), 0); |
| 4029 | c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 1))), 1); |
| 4030 | c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 2))), 2); |
| 4031 | c.r = Insert(c.r, *Pointer<Short>(LUT + 2 * Int(Extract(c.r, 3))), 3); |
| 4032 | |
| 4033 | c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 0))), 0); |
| 4034 | c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 1))), 1); |
| 4035 | c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 2))), 2); |
| 4036 | c.g = Insert(c.g, *Pointer<Short>(LUT + 2 * Int(Extract(c.g, 3))), 3); |
| 4037 | |
| 4038 | c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 0))), 0); |
| 4039 | c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 1))), 1); |
| 4040 | c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 2))), 2); |
| 4041 | c.b = Insert(c.b, *Pointer<Short>(LUT + 2 * Int(Extract(c.b, 3))), 3); |
| 4042 | } |
| 4043 | |
| 4044 | Float4 PixelRoutine::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2) |
| 4045 | { |
| 4046 | Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x)); |
| 4047 | Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f); |
| 4048 | |
| 4049 | return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f)); |
| 4050 | } |
| 4051 | |
| 4052 | Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 |
| 4053 | { |
| 4054 | Float4 linear = x * x; |
| 4055 | linear = linear * Float4(0.73f) + linear * x * Float4(0.27f); |
| 4056 | |
| 4057 | return Min(Max(linear, Float4(0.0f)), Float4(1.0f)); |
| 4058 | } |
| 4059 | |
| 4060 | void PixelRoutine::MOV(Color4i &dst, Color4i &src0) |
| 4061 | { |
| 4062 | dst.r = src0.x; |
| 4063 | dst.g = src0.y; |
| 4064 | dst.b = src0.z; |
| 4065 | dst.a = src0.w; |
| 4066 | } |
| 4067 | |
| 4068 | void PixelRoutine::ADD(Color4i &dst, Color4i &src0, Color4i &src1) |
| 4069 | { |
| 4070 | dst.r = AddSat(src0.x, src1.x); |
| 4071 | dst.g = AddSat(src0.y, src1.y); |
| 4072 | dst.b = AddSat(src0.z, src1.z); |
| 4073 | dst.a = AddSat(src0.w, src1.w); |
| 4074 | } |
| 4075 | |
| 4076 | void PixelRoutine::SUB(Color4i &dst, Color4i &src0, Color4i &src1) |
| 4077 | { |
| 4078 | dst.r = SubSat(src0.x, src1.x); |
| 4079 | dst.g = SubSat(src0.y, src1.y); |
| 4080 | dst.b = SubSat(src0.z, src1.z); |
| 4081 | dst.a = SubSat(src0.w, src1.w); |
| 4082 | } |
| 4083 | |
| 4084 | void PixelRoutine::MAD(Color4i &dst, Color4i &src0, Color4i &src1, Color4i &src2) |
| 4085 | { |
| 4086 | // FIXME: Long fixed-point multiply fixup |
| 4087 | {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);} |
| 4088 | {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);} |
| 4089 | {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);} |
| 4090 | {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);} |
| 4091 | } |
| 4092 | |
| 4093 | void PixelRoutine::MUL(Color4i &dst, Color4i &src0, Color4i &src1) |
| 4094 | { |
| 4095 | // FIXME: Long fixed-point multiply fixup |
| 4096 | {dst.x = MulHigh(src0.x, src1.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x);} |
| 4097 | {dst.y = MulHigh(src0.y, src1.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y);} |
| 4098 | {dst.z = MulHigh(src0.z, src1.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z);} |
| 4099 | {dst.w = MulHigh(src0.w, src1.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w);} |
| 4100 | } |
| 4101 | |
| 4102 | void PixelRoutine::DP3(Color4i &dst, Color4i &src0, Color4i &src1) |
| 4103 | { |
| 4104 | Short4 t0; |
| 4105 | Short4 t1; |
| 4106 | |
| 4107 | // FIXME: Long fixed-point multiply fixup |
| 4108 | t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); |
| 4109 | t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 4110 | t0 = AddSat(t0, t1); |
| 4111 | t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 4112 | t0 = AddSat(t0, t1); |
| 4113 | |
| 4114 | dst.r = t0; |
| 4115 | dst.g = t0; |
| 4116 | dst.b = t0; |
| 4117 | dst.a = t0; |
| 4118 | } |
| 4119 | |
| 4120 | void PixelRoutine::DP4(Color4i &dst, Color4i &src0, Color4i &src1) |
| 4121 | { |
| 4122 | Short4 t0; |
| 4123 | Short4 t1; |
| 4124 | |
| 4125 | // FIXME: Long fixed-point multiply fixup |
| 4126 | t0 = MulHigh(src0.x, src1.x); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); t0 = AddSat(t0, t0); |
| 4127 | t1 = MulHigh(src0.y, src1.y); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 4128 | t0 = AddSat(t0, t1); |
| 4129 | t1 = MulHigh(src0.z, src1.z); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 4130 | t0 = AddSat(t0, t1); |
| 4131 | t1 = MulHigh(src0.w, src1.w); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); t1 = AddSat(t1, t1); |
| 4132 | t0 = AddSat(t0, t1); |
| 4133 | |
| 4134 | dst.r = t0; |
| 4135 | dst.g = t0; |
| 4136 | dst.b = t0; |
| 4137 | dst.a = t0; |
| 4138 | } |
| 4139 | |
| 4140 | void PixelRoutine::LRP(Color4i &dst, Color4i &src0, Color4i &src1, Color4i &src2) |
| 4141 | { |
| 4142 | // FIXME: Long fixed-point multiply fixup |
| 4143 | {dst.x = SubSat(src1.x, src2.x); dst.x = MulHigh(dst.x, src0.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, dst.x); dst.x = AddSat(dst.x, src2.x);} |
| 4144 | {dst.y = SubSat(src1.y, src2.y); dst.y = MulHigh(dst.y, src0.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, dst.y); dst.y = AddSat(dst.y, src2.y);} |
| 4145 | {dst.z = SubSat(src1.z, src2.z); dst.z = MulHigh(dst.z, src0.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, dst.z); dst.z = AddSat(dst.z, src2.z);} |
| 4146 | {dst.w = SubSat(src1.w, src2.w); dst.w = MulHigh(dst.w, src0.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, dst.w); dst.w = AddSat(dst.w, src2.w);} |
| 4147 | } |
| 4148 | |
| 4149 | void PixelRoutine::TEXCOORD(Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate) |
| 4150 | { |
| 4151 | Float4 uw; |
| 4152 | Float4 vw; |
| 4153 | Float4 sw; |
| 4154 | |
| 4155 | if(state.interpolant[2 + coordinate].component & 0x01) |
| 4156 | { |
| 4157 | uw = Max(u, Float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 4158 | uw = Min(uw, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 4159 | dst.r = convertFixed12(uw); |
| 4160 | } |
| 4161 | else |
| 4162 | { |
| 4163 | dst.r = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 4164 | } |
| 4165 | |
| 4166 | if(state.interpolant[2 + coordinate].component & 0x02) |
| 4167 | { |
| 4168 | vw = Max(v, Float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 4169 | vw = Min(vw, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 4170 | dst.g = convertFixed12(vw); |
| 4171 | } |
| 4172 | else |
| 4173 | { |
| 4174 | dst.g = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 4175 | } |
| 4176 | |
| 4177 | if(state.interpolant[2 + coordinate].component & 0x04) |
| 4178 | { |
| 4179 | sw = Max(s, Float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 4180 | sw = Min(sw, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| 4181 | dst.b = convertFixed12(sw); |
| 4182 | } |
| 4183 | else |
| 4184 | { |
| 4185 | dst.b = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 4186 | } |
| 4187 | |
| 4188 | dst.a = Short4(0x1000, 0x1000, 0x1000, 0x1000); |
| 4189 | } |
| 4190 | |
| 4191 | void PixelRoutine::TEXCRD(Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project) |
| 4192 | { |
| 4193 | Float4 uw = u; |
| 4194 | Float4 vw = v; |
| 4195 | Float4 sw = s; |
| 4196 | |
| 4197 | if(project) |
| 4198 | { |
| 4199 | uw *= Rcp_pp(s); |
| 4200 | vw *= Rcp_pp(s); |
| 4201 | } |
| 4202 | |
| 4203 | if(state.interpolant[2 + coordinate].component & 0x01) |
| 4204 | { |
| 4205 | uw *= Float4(0x1000, 0x1000, 0x1000, 0x1000); |
| 4206 | uw = Max(uw, Float4(-0x8000, -0x8000, -0x8000, -0x8000)); |
| 4207 | uw = Min(uw, Float4(0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF)); |
| 4208 | dst.r = RoundShort4(uw); |
| 4209 | } |
| 4210 | else |
| 4211 | { |
| 4212 | dst.r = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 4213 | } |
| 4214 | |
| 4215 | if(state.interpolant[2 + coordinate].component & 0x02) |
| 4216 | { |
| 4217 | vw *= Float4(0x1000, 0x1000, 0x1000, 0x1000); |
| 4218 | vw = Max(vw, Float4(-0x8000, -0x8000, -0x8000, -0x8000)); |
| 4219 | vw = Min(vw, Float4(0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF)); |
| 4220 | dst.g = RoundShort4(vw); |
| 4221 | } |
| 4222 | else |
| 4223 | { |
| 4224 | dst.g = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 4225 | } |
| 4226 | |
| 4227 | if(state.interpolant[2 + coordinate].component & 0x04) |
| 4228 | { |
| 4229 | sw *= Float4(0x1000, 0x1000, 0x1000, 0x1000); |
| 4230 | sw = Max(sw, Float4(-0x8000, -0x8000, -0x8000, -0x8000)); |
| 4231 | sw = Min(sw, Float4(0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF)); |
| 4232 | dst.b = RoundShort4(sw); |
| 4233 | } |
| 4234 | else |
| 4235 | { |
| 4236 | dst.b = Short4(0x0000, 0x0000, 0x0000, 0x0000); |
| 4237 | } |
| 4238 | } |
| 4239 | |
| 4240 | void PixelRoutine::TEXDP3(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, Color4i &src) |
| 4241 | { |
| 4242 | TEXM3X3PAD(r, u, v, s, src, 0, false); |
| 4243 | |
| 4244 | Short4 t0 = RoundShort4(r.u_ * Float4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 4245 | |
| 4246 | dst.r = t0; |
| 4247 | dst.g = t0; |
| 4248 | dst.b = t0; |
| 4249 | dst.a = t0; |
| 4250 | } |
| 4251 | |
| 4252 | void PixelRoutine::TEXDP3TEX(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0) |
| 4253 | { |
| 4254 | TEXM3X3PAD(r, u, v, s, src0, 0, false); |
| 4255 | |
| 4256 | r.v_ = Float4(0.0f, 0.0f, 0.0f, 0.0f); |
| 4257 | r.w_ = Float4(0.0f, 0.0f, 0.0f, 0.0f); |
| 4258 | |
| 4259 | sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_); |
| 4260 | } |
| 4261 | |
| 4262 | void PixelRoutine::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s) |
| 4263 | { |
| 4264 | Int kill = SignMask(CmpNLT(u, Float4(0, 0, 0, 0))) & |
| 4265 | SignMask(CmpNLT(v, Float4(0, 0, 0, 0))) & |
| 4266 | SignMask(CmpNLT(s, Float4(0, 0, 0, 0))); |
| 4267 | |
| 4268 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 4269 | { |
| 4270 | cMask[q] &= kill; |
| 4271 | } |
| 4272 | } |
| 4273 | |
| 4274 | void PixelRoutine::TEXKILL(Int cMask[4], Color4i &src) |
| 4275 | { |
| 4276 | Short4 test = src.r | src.g | src.b; |
| 4277 | Int kill = SignMask(Pack(test, test)) ^ 0x0000000F; |
| 4278 | |
| 4279 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 4280 | { |
| 4281 | cMask[q] &= kill; |
| 4282 | } |
| 4283 | } |
| 4284 | |
| 4285 | void PixelRoutine::TEX(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project) |
| 4286 | { |
| 4287 | sampleTexture(r, dst, sampler, u, v, s, s, project); |
| 4288 | } |
| 4289 | |
| 4290 | void PixelRoutine::TEXLD(Registers &r, Color4i &dst, Color4i &src, int sampler, bool project) |
| 4291 | { |
| 4292 | Float4 u = Float4(src.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4293 | Float4 v = Float4(src.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4294 | Float4 s = Float4(src.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4295 | |
| 4296 | sampleTexture(r, dst, sampler, u, v, s, s, project); |
| 4297 | } |
| 4298 | |
| 4299 | void PixelRoutine::TEXBEM(Registers &r, Color4i &dst, Color4i &src, Float4 &u, Float4 &v, Float4 &s, int stage) |
| 4300 | { |
| 4301 | Float4 du = Float4(src.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4302 | Float4 dv = Float4(src.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4303 | |
| 4304 | Float4 du2 = du; |
| 4305 | Float4 dv2 = dv; |
| 4306 | |
| 4307 | du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0])); |
| 4308 | dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0])); |
| 4309 | du += dv2; |
| 4310 | dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1])); |
| 4311 | du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1])); |
| 4312 | dv += du2; |
| 4313 | |
| 4314 | Float4 u_ = u + du; |
| 4315 | Float4 v_ = v + dv; |
| 4316 | |
| 4317 | sampleTexture(r, dst, stage, u_, v_, s, s); |
| 4318 | } |
| 4319 | |
| 4320 | void PixelRoutine::TEXBEML(Registers &r, Color4i &dst, Color4i &src, Float4 &u, Float4 &v, Float4 &s, int stage) |
| 4321 | { |
| 4322 | Float4 du = Float4(src.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4323 | Float4 dv = Float4(src.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4324 | |
| 4325 | Float4 du2 = du; |
| 4326 | Float4 dv2 = dv; |
| 4327 | |
| 4328 | du *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][0])); |
| 4329 | dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][0])); |
| 4330 | du += dv2; |
| 4331 | dv *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[1][1])); |
| 4332 | du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4F[0][1])); |
| 4333 | dv += du2; |
| 4334 | |
| 4335 | Float4 u_ = u + du; |
| 4336 | Float4 v_ = v + dv; |
| 4337 | |
| 4338 | sampleTexture(r, dst, stage, u_, v_, s, s); |
| 4339 | |
| 4340 | Short4 L; |
| 4341 | |
| 4342 | L = src.b; |
| 4343 | L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceScale4))); |
| 4344 | L = L << 4; |
| 4345 | L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].luminanceOffset4))); |
| 4346 | L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000)); |
| 4347 | L = Min(L, Short4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 4348 | |
| 4349 | dst.r = MulHigh(dst.r, L); dst.r = dst.r << 4; |
| 4350 | dst.g = MulHigh(dst.g, L); dst.g = dst.g << 4; |
| 4351 | dst.b = MulHigh(dst.b, L); dst.b = dst.b << 4; |
| 4352 | } |
| 4353 | |
| 4354 | void PixelRoutine::TEXREG2AR(Registers &r, Color4i &dst, Color4i &src0, int stage) |
| 4355 | { |
| 4356 | Float4 u = Float4(src0.a) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4357 | Float4 v = Float4(src0.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4358 | Float4 s = Float4(src0.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4359 | |
| 4360 | sampleTexture(r, dst, stage, u, v, s, s); |
| 4361 | } |
| 4362 | |
| 4363 | void PixelRoutine::TEXREG2GB(Registers &r, Color4i &dst, Color4i &src0, int stage) |
| 4364 | { |
| 4365 | Float4 u = Float4(src0.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4366 | Float4 v = Float4(src0.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4367 | Float4 s = v; |
| 4368 | |
| 4369 | sampleTexture(r, dst, stage, u, v, s, s); |
| 4370 | } |
| 4371 | |
| 4372 | void PixelRoutine::TEXREG2RGB(Registers &r, Color4i &dst, Color4i &src0, int stage) |
| 4373 | { |
| 4374 | Float4 u = Float4(src0.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4375 | Float4 v = Float4(src0.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4376 | Float4 s = Float4(src0.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4377 | |
| 4378 | sampleTexture(r, dst, stage, u, v, s, s); |
| 4379 | } |
| 4380 | |
| 4381 | void PixelRoutine::TEXM3X2DEPTH(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, Color4i &src, bool signedScaling) |
| 4382 | { |
| 4383 | TEXM3X2PAD(r, u, v, s, src, 1, signedScaling); |
| 4384 | |
| 4385 | // z / w |
| 4386 | r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero |
| 4387 | |
| 4388 | r.oDepth = r.u_; |
| 4389 | } |
| 4390 | |
| 4391 | void PixelRoutine::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Color4i &src0, int component, bool signedScaling) |
| 4392 | { |
| 4393 | TEXM3X3PAD(r, u, v, s, src0, component, signedScaling); |
| 4394 | } |
| 4395 | |
| 4396 | void PixelRoutine::TEXM3X2TEX(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0, bool signedScaling) |
| 4397 | { |
| 4398 | TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling); |
| 4399 | |
| 4400 | r.w_ = Float4(0.0f, 0.0f, 0.0f, 0.0f); |
| 4401 | |
| 4402 | sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_); |
| 4403 | } |
| 4404 | |
| 4405 | void PixelRoutine::TEXM3X3(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, Color4i &src0, bool signedScaling) |
| 4406 | { |
| 4407 | TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling); |
| 4408 | |
| 4409 | dst.r = RoundShort4(r.u_ * Float4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 4410 | dst.g = RoundShort4(r.v_ * Float4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 4411 | dst.b = RoundShort4(r.w_ * Float4(0x1000, 0x1000, 0x1000, 0x1000)); |
| 4412 | dst.a = Short4(0x1000, 0x1000, 0x1000, 0x1000); |
| 4413 | } |
| 4414 | |
| 4415 | void PixelRoutine::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Color4i &src0, int component, bool signedScaling) |
| 4416 | { |
| 4417 | if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers? |
| 4418 | { |
| 4419 | r.U = Float4(src0.r); |
| 4420 | r.V = Float4(src0.g); |
| 4421 | r.W = Float4(src0.b); |
| 4422 | |
| 4423 | previousScaling = signedScaling; |
| 4424 | } |
| 4425 | |
| 4426 | Float4 x = r.U * u + r.V * v + r.W * s; |
| 4427 | |
| 4428 | x *= Float4(1.0f / 0x1000, 1.0f / 0x1000, 1.0f / 0x1000, 1.0f / 0x1000); |
| 4429 | |
| 4430 | switch(component) |
| 4431 | { |
| 4432 | case 0: r.u_ = x; break; |
| 4433 | case 1: r.v_ = x; break; |
| 4434 | case 2: r.w_ = x; break; |
| 4435 | default: ASSERT(false); |
| 4436 | } |
| 4437 | } |
| 4438 | |
| 4439 | void PixelRoutine::TEXM3X3SPEC(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0, Color4i &src1) |
| 4440 | { |
| 4441 | TEXM3X3PAD(r, u, v, s, src0, 2, false); |
| 4442 | |
| 4443 | Float4 E[3]; // Eye vector |
| 4444 | |
| 4445 | E[0] = Float4(src1.r) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4446 | E[1] = Float4(src1.g) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4447 | E[2] = Float4(src1.b) * Float4(1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE, 1.0f / 0x0FFE); |
| 4448 | |
| 4449 | // Reflection |
| 4450 | Float4 u__; |
| 4451 | Float4 v__; |
| 4452 | Float4 w__; |
| 4453 | |
| 4454 | // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N) |
| 4455 | u__ = r.u_ * E[0]; |
| 4456 | v__ = r.v_ * E[1]; |
| 4457 | w__ = r.w_ * E[2]; |
| 4458 | u__ += v__ + w__; |
| 4459 | u__ += u__; |
| 4460 | v__ = u__; |
| 4461 | w__ = u__; |
| 4462 | u__ *= r.u_; |
| 4463 | v__ *= r.v_; |
| 4464 | w__ *= r.w_; |
| 4465 | r.u_ *= r.u_; |
| 4466 | r.v_ *= r.v_; |
| 4467 | r.w_ *= r.w_; |
| 4468 | r.u_ += r.v_ + r.w_; |
| 4469 | u__ -= E[0] * r.u_; |
| 4470 | v__ -= E[1] * r.u_; |
| 4471 | w__ -= E[2] * r.u_; |
| 4472 | |
| 4473 | sampleTexture(r, dst, stage, u__, v__, w__, w__); |
| 4474 | } |
| 4475 | |
| 4476 | void PixelRoutine::TEXM3X3TEX(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0, bool signedScaling) |
| 4477 | { |
| 4478 | TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling); |
| 4479 | |
| 4480 | sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_); |
| 4481 | } |
| 4482 | |
| 4483 | void PixelRoutine::TEXM3X3VSPEC(Registers &r, Color4i &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Color4i &src0) |
| 4484 | { |
| 4485 | TEXM3X3PAD(r, u, v, s, src0, 2, false); |
| 4486 | |
| 4487 | Float4 E[3]; // Eye vector |
| 4488 | |
| 4489 | E[0] = r.vw[2 + stage - 2]; |
| 4490 | E[1] = r.vw[2 + stage - 1]; |
| 4491 | E[2] = r.vw[2 + stage - 0]; |
| 4492 | |
| 4493 | // Reflection |
| 4494 | Float4 u__; |
| 4495 | Float4 v__; |
| 4496 | Float4 w__; |
| 4497 | |
| 4498 | // (u'', v'', w'') = 2 * (N . E) * N - E * (N . N) |
| 4499 | u__ = r.u_ * E[0]; |
| 4500 | v__ = r.v_ * E[1]; |
| 4501 | w__ = r.w_ * E[2]; |
| 4502 | u__ += v__ + w__; |
| 4503 | u__ += u__; |
| 4504 | v__ = u__; |
| 4505 | w__ = u__; |
| 4506 | u__ *= r.u_; |
| 4507 | v__ *= r.v_; |
| 4508 | w__ *= r.w_; |
| 4509 | r.u_ *= r.u_; |
| 4510 | r.v_ *= r.v_; |
| 4511 | r.w_ *= r.w_; |
| 4512 | r.u_ += r.v_ + r.w_; |
| 4513 | u__ -= E[0] * r.u_; |
| 4514 | v__ -= E[1] * r.u_; |
| 4515 | w__ -= E[2] * r.u_; |
| 4516 | |
| 4517 | sampleTexture(r, dst, stage, u__, v__, w__, w__); |
| 4518 | } |
| 4519 | |
| 4520 | void PixelRoutine::TEXDEPTH(Registers &r) |
| 4521 | { |
| 4522 | r.u_ = Float4(r.ri[5].r); |
| 4523 | r.v_ = Float4(r.ri[5].g); |
| 4524 | |
| 4525 | // z / w |
| 4526 | r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero |
| 4527 | |
| 4528 | r.oDepth = r.u_; |
| 4529 | } |
| 4530 | |
| 4531 | void PixelRoutine::CND(Color4i &dst, Color4i &src0, Color4i &src1, Color4i &src2) |
| 4532 | { |
| 4533 | {Short4 t0; t0 = src0.x; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.x; t1 = t1 & t0; t0 = ~t0 & src2.x; t0 = t0 | t1; dst.r = t0;}; |
| 4534 | {Short4 t0; t0 = src0.y; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.y; t1 = t1 & t0; t0 = ~t0 & src2.y; t0 = t0 | t1; dst.g = t0;}; |
| 4535 | {Short4 t0; t0 = src0.z; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.z; t1 = t1 & t0; t0 = ~t0 & src2.z; t0 = t0 | t1; dst.b = t0;}; |
| 4536 | {Short4 t0; t0 = src0.w; t0 = CmpGT(t0, Short4(0x0800, 0x0800, 0x0800, 0x0800)); Short4 t1; t1 = src1.w; t1 = t1 & t0; t0 = ~t0 & src2.w; t0 = t0 | t1; dst.a = t0;}; |
| 4537 | } |
| 4538 | |
| 4539 | void PixelRoutine::CMP(Color4i &dst, Color4i &src0, Color4i &src1, Color4i &src2) |
| 4540 | { |
| 4541 | {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.x); Short4 t1; t1 = src2.x; t1 &= t0; t0 = ~t0 & src1.x; t0 |= t1; dst.r = t0;}; |
| 4542 | {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.y); Short4 t1; t1 = src2.y; t1 &= t0; t0 = ~t0 & src1.y; t0 |= t1; dst.g = t0;}; |
| 4543 | {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.z); Short4 t1; t1 = src2.z; t1 &= t0; t0 = ~t0 & src1.z; t0 |= t1; dst.b = t0;}; |
| 4544 | {Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.a = t0;}; |
| 4545 | } |
| 4546 | |
| 4547 | void PixelRoutine::BEM(Registers &r, Color4i &dst, Color4i &src0, Color4i &src1, int stage) |
| 4548 | { |
| 4549 | Short4 t0; |
| 4550 | Short4 t1; |
| 4551 | |
| 4552 | // dst.r = src0.r + BUMPENVMAT00(stage) * src1.r + BUMPENVMAT10(stage) * src1.g |
| 4553 | t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard. |
| 4554 | t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard. |
| 4555 | t0 = AddSat(t0, t1); |
| 4556 | t0 = AddSat(t0, src0.x); |
| 4557 | dst.r = t0; |
| 4558 | |
| 4559 | // dst.g = src0.g + BUMPENVMAT01(stage) * src1.r + BUMPENVMAT11(stage) * src1.g |
| 4560 | t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard. |
| 4561 | t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData,textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard. |
| 4562 | t0 = AddSat(t0, t1); |
| 4563 | t0 = AddSat(t0, src0.y); |
| 4564 | dst.g = t0; |
| 4565 | } |
| 4566 | |
| 4567 | void PixelRoutine::M3X2(Registers &r, Color4f &dst, Color4f &src0, const Src &src1) |
| 4568 | { |
| 4569 | Color4f row0 = reg(r, src1, 0); |
| 4570 | Color4f row1 = reg(r, src1, 1); |
| 4571 | |
| 4572 | dst.x = dot3(src0, row0); |
| 4573 | dst.y = dot3(src0, row1); |
| 4574 | } |
| 4575 | |
| 4576 | void PixelRoutine::M3X3(Registers &r, Color4f &dst, Color4f &src0, const Src &src1) |
| 4577 | { |
| 4578 | Color4f row0 = reg(r, src1, 0); |
| 4579 | Color4f row1 = reg(r, src1, 1); |
| 4580 | Color4f row2 = reg(r, src1, 2); |
| 4581 | |
| 4582 | dst.x = dot3(src0, row0); |
| 4583 | dst.y = dot3(src0, row1); |
| 4584 | dst.z = dot3(src0, row2); |
| 4585 | } |
| 4586 | |
| 4587 | void PixelRoutine::M3X4(Registers &r, Color4f &dst, Color4f &src0, const Src &src1) |
| 4588 | { |
| 4589 | Color4f row0 = reg(r, src1, 0); |
| 4590 | Color4f row1 = reg(r, src1, 1); |
| 4591 | Color4f row2 = reg(r, src1, 2); |
| 4592 | Color4f row3 = reg(r, src1, 3); |
| 4593 | |
| 4594 | dst.x = dot3(src0, row0); |
| 4595 | dst.y = dot3(src0, row1); |
| 4596 | dst.z = dot3(src0, row2); |
| 4597 | dst.w = dot3(src0, row3); |
| 4598 | } |
| 4599 | |
| 4600 | void PixelRoutine::M4X3(Registers &r, Color4f &dst, Color4f &src0, const Src &src1) |
| 4601 | { |
| 4602 | Color4f row0 = reg(r, src1, 0); |
| 4603 | Color4f row1 = reg(r, src1, 1); |
| 4604 | Color4f row2 = reg(r, src1, 2); |
| 4605 | |
| 4606 | dst.x = dot4(src0, row0); |
| 4607 | dst.y = dot4(src0, row1); |
| 4608 | dst.z = dot4(src0, row2); |
| 4609 | } |
| 4610 | |
| 4611 | void PixelRoutine::M4X4(Registers &r, Color4f &dst, Color4f &src0, const Src &src1) |
| 4612 | { |
| 4613 | Color4f row0 = reg(r, src1, 0); |
| 4614 | Color4f row1 = reg(r, src1, 1); |
| 4615 | Color4f row2 = reg(r, src1, 2); |
| 4616 | Color4f row3 = reg(r, src1, 3); |
| 4617 | |
| 4618 | dst.x = dot4(src0, row0); |
| 4619 | dst.y = dot4(src0, row1); |
| 4620 | dst.z = dot4(src0, row2); |
| 4621 | dst.w = dot4(src0, row3); |
| 4622 | } |
| 4623 | |
| 4624 | void PixelRoutine::TEXLD(Registers &r, Color4f &dst, Color4f &src0, const Src &src1, bool project, bool bias) |
| 4625 | { |
| 4626 | Color4f tmp; |
| 4627 | |
| 4628 | sampleTexture(r, tmp, src1.index, src0.u, src0.v, src0.s, src0.t, src0, src0, project, bias); |
| 4629 | |
| 4630 | dst.x = tmp[(src1.swizzle >> 0) & 0x3]; |
| 4631 | dst.y = tmp[(src1.swizzle >> 2) & 0x3]; |
| 4632 | dst.z = tmp[(src1.swizzle >> 4) & 0x3]; |
| 4633 | dst.w = tmp[(src1.swizzle >> 6) & 0x3]; |
| 4634 | } |
| 4635 | |
| 4636 | void PixelRoutine::TEXLDD(Registers &r, Color4f &dst, Color4f &src0, const Src &src1, Color4f &src2, Color4f &src3, bool project, bool bias) |
| 4637 | { |
| 4638 | Color4f tmp; |
| 4639 | |
| 4640 | sampleTexture(r, tmp, src1.index, src0.u, src0.v, src0.s, src0.t, src2, src3, project, bias, true); |
| 4641 | |
| 4642 | dst.x = tmp[(src1.swizzle >> 0) & 0x3]; |
| 4643 | dst.y = tmp[(src1.swizzle >> 2) & 0x3]; |
| 4644 | dst.z = tmp[(src1.swizzle >> 4) & 0x3]; |
| 4645 | dst.w = tmp[(src1.swizzle >> 6) & 0x3]; |
| 4646 | } |
| 4647 | |
| 4648 | void PixelRoutine::TEXLDL(Registers &r, Color4f &dst, Color4f &src0, const Src &src1, bool project, bool bias) |
| 4649 | { |
| 4650 | Color4f tmp; |
| 4651 | |
| 4652 | sampleTexture(r, tmp, src1.index, src0.u, src0.v, src0.s, src0.t, src0, src0, project, bias, false, true); |
| 4653 | |
| 4654 | dst.x = tmp[(src1.swizzle >> 0) & 0x3]; |
| 4655 | dst.y = tmp[(src1.swizzle >> 2) & 0x3]; |
| 4656 | dst.z = tmp[(src1.swizzle >> 4) & 0x3]; |
| 4657 | dst.w = tmp[(src1.swizzle >> 6) & 0x3]; |
| 4658 | } |
| 4659 | |
| 4660 | void PixelRoutine::TEXKILL(Int cMask[4], Color4f &src, unsigned char mask) |
| 4661 | { |
| 4662 | Int kill = -1; |
| 4663 | |
| 4664 | if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0, 0, 0, 0))); |
| 4665 | if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0, 0, 0, 0))); |
| 4666 | if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0, 0, 0, 0))); |
| 4667 | if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0, 0, 0, 0))); |
| 4668 | |
| 4669 | for(unsigned int q = 0; q < state.multiSample; q++) |
| 4670 | { |
| 4671 | cMask[q] &= kill; |
| 4672 | } |
| 4673 | } |
| 4674 | |
| 4675 | void PixelRoutine::DSX(Color4f &dst, Color4f &src) |
| 4676 | { |
| 4677 | dst.x = src.x.yyyy - src.x.xxxx; |
| 4678 | dst.y = src.y.yyyy - src.y.xxxx; |
| 4679 | dst.z = src.z.yyyy - src.z.xxxx; |
| 4680 | dst.w = src.w.yyyy - src.w.xxxx; |
| 4681 | } |
| 4682 | |
| 4683 | void PixelRoutine::DSY(Color4f &dst, Color4f &src) |
| 4684 | { |
| 4685 | dst.x = src.x.zzzz - src.x.xxxx; |
| 4686 | dst.y = src.y.zzzz - src.y.xxxx; |
| 4687 | dst.z = src.z.zzzz - src.z.xxxx; |
| 4688 | dst.w = src.w.zzzz - src.w.xxxx; |
| 4689 | } |
| 4690 | |
| 4691 | void PixelRoutine::BREAK(Registers &r) |
| 4692 | { |
| 4693 | llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock(); |
| 4694 | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1]; |
| 4695 | |
| 4696 | if(breakDepth == 0) |
| 4697 | { |
| 4698 | Nucleus::createBr(endBlock); |
| 4699 | } |
| 4700 | else |
| 4701 | { |
| 4702 | r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex]; |
| 4703 | Bool allBreak = SignMask(r.enableBreak) == 0x0; |
| 4704 | |
| 4705 | branch(allBreak, endBlock, deadBlock); |
| 4706 | } |
| 4707 | |
| 4708 | Nucleus::setInsertBlock(deadBlock); |
| 4709 | } |
| 4710 | |
| 4711 | void PixelRoutine::BREAKC(Registers &r, Color4f &src0, Color4f &src1, Control control) |
| 4712 | { |
| 4713 | Int4 condition; |
| 4714 | |
| 4715 | switch(control) |
| 4716 | { |
| 4717 | case Op::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; |
| 4718 | case Op::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; |
| 4719 | case Op::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; |
| 4720 | case Op::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; |
| 4721 | case Op::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; |
| 4722 | case Op::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break; |
| 4723 | default: |
| 4724 | ASSERT(false); |
| 4725 | } |
| 4726 | |
| 4727 | condition &= r.enableStack[r.enableIndex]; |
| 4728 | |
| 4729 | llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock(); |
| 4730 | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1]; |
| 4731 | |
| 4732 | r.enableBreak = r.enableBreak & ~condition; |
| 4733 | Bool allBreak = SignMask(r.enableBreak) == 0x0; |
| 4734 | |
| 4735 | branch(allBreak, endBlock, continueBlock); |
| 4736 | Nucleus::setInsertBlock(continueBlock); |
| 4737 | } |
| 4738 | |
| 4739 | void PixelRoutine::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC |
| 4740 | { |
| 4741 | Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]); |
| 4742 | |
| 4743 | if(predicateRegister.modifier == Src::MODIFIER_NOT) |
| 4744 | { |
| 4745 | condition = ~condition; |
| 4746 | } |
| 4747 | |
| 4748 | condition &= r.enableStack[r.enableIndex]; |
| 4749 | |
| 4750 | llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock(); |
| 4751 | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1]; |
| 4752 | |
| 4753 | r.enableBreak = r.enableBreak & ~condition; |
| 4754 | Bool allBreak = SignMask(r.enableBreak) == 0x0; |
| 4755 | |
| 4756 | branch(allBreak, endBlock, continueBlock); |
| 4757 | Nucleus::setInsertBlock(continueBlock); |
| 4758 | } |
| 4759 | |
| 4760 | void PixelRoutine::CALL(Registers &r, int labelIndex) |
| 4761 | { |
| 4762 | if(!labelBlock[labelIndex]) |
| 4763 | { |
| 4764 | labelBlock[labelIndex] = Nucleus::createBasicBlock(); |
| 4765 | } |
| 4766 | |
| 4767 | llvm::BasicBlock *retBlock = Nucleus::createBasicBlock(); |
| 4768 | callRetBlock.push_back(retBlock); |
| 4769 | |
| 4770 | r.callStack[r.stackIndex++] = UInt((int)callRetBlock.size() - 1); // FIXME |
| 4771 | |
| 4772 | Nucleus::createBr(labelBlock[labelIndex]); |
| 4773 | Nucleus::setInsertBlock(retBlock); |
| 4774 | } |
| 4775 | |
| 4776 | void PixelRoutine::CALLNZ(Registers &r, int labelIndex, const Src &src) |
| 4777 | { |
| 4778 | if(src.type == Src::PARAMETER_CONSTBOOL) |
| 4779 | { |
| 4780 | CALLNZb(r, labelIndex, src); |
| 4781 | } |
| 4782 | else if(src.type == Src::PARAMETER_PREDICATE) |
| 4783 | { |
| 4784 | CALLNZp(r, labelIndex, src); |
| 4785 | } |
| 4786 | else ASSERT(false); |
| 4787 | } |
| 4788 | |
| 4789 | void PixelRoutine::CALLNZb(Registers &r, int labelIndex, const Src &boolRegister) |
| 4790 | { |
| 4791 | Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME |
| 4792 | |
| 4793 | if(boolRegister.modifier == Src::MODIFIER_NOT) |
| 4794 | { |
| 4795 | condition = !condition; |
| 4796 | } |
| 4797 | |
| 4798 | if(!labelBlock[labelIndex]) |
| 4799 | { |
| 4800 | labelBlock[labelIndex] = Nucleus::createBasicBlock(); |
| 4801 | } |
| 4802 | |
| 4803 | llvm::BasicBlock *retBlock = Nucleus::createBasicBlock(); |
| 4804 | callRetBlock.push_back(retBlock); |
| 4805 | |
| 4806 | r.callStack[r.stackIndex++] = UInt((int)callRetBlock.size() - 1); // FIXME |
| 4807 | |
| 4808 | branch(condition, labelBlock[labelIndex], retBlock); |
| 4809 | Nucleus::setInsertBlock(retBlock); |
| 4810 | } |
| 4811 | |
| 4812 | void PixelRoutine::CALLNZp(Registers &r, int labelIndex, const Src &predicateRegister) |
| 4813 | { |
| 4814 | Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]); |
| 4815 | |
| 4816 | if(predicateRegister.modifier == Src::MODIFIER_NOT) |
| 4817 | { |
| 4818 | condition = ~condition; |
| 4819 | } |
| 4820 | |
| 4821 | condition &= r.enableStack[r.enableIndex]; |
| 4822 | |
| 4823 | if(!labelBlock[labelIndex]) |
| 4824 | { |
| 4825 | labelBlock[labelIndex] = Nucleus::createBasicBlock(); |
| 4826 | } |
| 4827 | |
| 4828 | llvm::BasicBlock *retBlock = Nucleus::createBasicBlock(); |
| 4829 | callRetBlock.push_back(retBlock); |
| 4830 | |
| 4831 | r.callStack[r.stackIndex++] = UInt((int)callRetBlock.size() - 1); // FIXME |
| 4832 | |
| 4833 | r.enableIndex++; |
| 4834 | r.enableStack[r.enableIndex] = condition; |
| 4835 | |
| 4836 | Bool notAllFalse = SignMask(condition & r.enableBreak) != 0; |
| 4837 | |
| 4838 | branch(notAllFalse, labelBlock[labelIndex], retBlock); |
| 4839 | Nucleus::setInsertBlock(retBlock); |
| 4840 | |
| 4841 | r.enableIndex--; |
| 4842 | } |
| 4843 | |
| 4844 | void PixelRoutine::ELSE(Registers &r) |
| 4845 | { |
| 4846 | ifDepth--; |
| 4847 | |
| 4848 | llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth]; |
| 4849 | llvm::BasicBlock *endBlock = Nucleus::createBasicBlock(); |
| 4850 | |
| 4851 | if(isConditionalIf[ifDepth]) |
| 4852 | { |
| 4853 | Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1]; |
| 4854 | Bool notAllFalse = SignMask(condition & r.enableBreak) != 0; |
| 4855 | |
| 4856 | branch(notAllFalse, falseBlock, endBlock); |
| 4857 | |
| 4858 | r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1]; |
| 4859 | } |
| 4860 | else |
| 4861 | { |
| 4862 | Nucleus::createBr(endBlock); |
| 4863 | Nucleus::setInsertBlock(falseBlock); |
| 4864 | } |
| 4865 | |
| 4866 | ifFalseBlock[ifDepth] = endBlock; |
| 4867 | |
| 4868 | ifDepth++; |
| 4869 | } |
| 4870 | |
| 4871 | void PixelRoutine::ENDIF(Registers &r) |
| 4872 | { |
| 4873 | ifDepth--; |
| 4874 | |
| 4875 | llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth]; |
| 4876 | |
| 4877 | Nucleus::createBr(endBlock); |
| 4878 | Nucleus::setInsertBlock(endBlock); |
| 4879 | |
| 4880 | if(isConditionalIf[ifDepth]) |
| 4881 | { |
| 4882 | breakDepth--; |
| 4883 | r.enableIndex--; |
| 4884 | } |
| 4885 | } |
| 4886 | |
| 4887 | void PixelRoutine::ENDREP(Registers &r) |
| 4888 | { |
| 4889 | loopRepDepth--; |
| 4890 | |
| 4891 | llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth]; |
| 4892 | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth]; |
| 4893 | |
| 4894 | Nucleus::createBr(testBlock); |
| 4895 | Nucleus::setInsertBlock(endBlock); |
| 4896 | |
| 4897 | r.loopDepth--; |
| 4898 | r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); |
| 4899 | } |
| 4900 | |
| 4901 | void PixelRoutine::ENDLOOP(Registers &r) |
| 4902 | { |
| 4903 | loopRepDepth--; |
| 4904 | |
| 4905 | r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: += |
| 4906 | |
| 4907 | llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth]; |
| 4908 | llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth]; |
| 4909 | |
| 4910 | Nucleus::createBr(testBlock); |
| 4911 | Nucleus::setInsertBlock(endBlock); |
| 4912 | |
| 4913 | r.loopDepth--; |
| 4914 | r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); |
| 4915 | } |
| 4916 | |
| 4917 | void PixelRoutine::IF(Registers &r, const Src &src) |
| 4918 | { |
| 4919 | if(src.type == Src::PARAMETER_CONSTBOOL) |
| 4920 | { |
| 4921 | IFb(r, src); |
| 4922 | } |
| 4923 | else if(src.type == Src::PARAMETER_PREDICATE) |
| 4924 | { |
| 4925 | IFp(r, src); |
| 4926 | } |
| 4927 | else ASSERT(false); |
| 4928 | } |
| 4929 | |
| 4930 | void PixelRoutine::IFb(Registers &r, const Src &boolRegister) |
| 4931 | { |
| 4932 | Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,ps.b[boolRegister.index])) != Byte(0)); // FIXME |
| 4933 | |
| 4934 | if(boolRegister.modifier == Src::MODIFIER_NOT) |
| 4935 | { |
| 4936 | condition = !condition; |
| 4937 | } |
| 4938 | |
| 4939 | llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock(); |
| 4940 | llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock(); |
| 4941 | |
| 4942 | branch(condition, trueBlock, falseBlock); |
| 4943 | |
| 4944 | isConditionalIf[ifDepth] = false; |
| 4945 | ifFalseBlock[ifDepth] = falseBlock; |
| 4946 | |
| 4947 | ifDepth++; |
| 4948 | } |
| 4949 | |
| 4950 | void PixelRoutine::IFp(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with IFC |
| 4951 | { |
| 4952 | Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]); |
| 4953 | |
| 4954 | if(predicateRegister.modifier == Src::MODIFIER_NOT) |
| 4955 | { |
| 4956 | condition = ~condition; |
| 4957 | } |
| 4958 | |
| 4959 | condition &= r.enableStack[r.enableIndex]; |
| 4960 | |
| 4961 | r.enableIndex++; |
| 4962 | r.enableStack[r.enableIndex] = condition; |
| 4963 | |
| 4964 | llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock(); |
| 4965 | llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock(); |
| 4966 | |
| 4967 | Bool notAllFalse = SignMask(condition & r.enableBreak) != 0; |
| 4968 | |
| 4969 | branch(notAllFalse, trueBlock, falseBlock); |
| 4970 | |
| 4971 | isConditionalIf[ifDepth] = true; |
| 4972 | ifFalseBlock[ifDepth] = falseBlock; |
| 4973 | |
| 4974 | ifDepth++; |
| 4975 | breakDepth++; |
| 4976 | } |
| 4977 | |
| 4978 | void PixelRoutine::IFC(Registers &r, Color4f &src0, Color4f &src1, Control control) |
| 4979 | { |
| 4980 | Int4 condition; |
| 4981 | |
| 4982 | switch(control) |
| 4983 | { |
| 4984 | case Op::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break; |
| 4985 | case Op::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break; |
| 4986 | case Op::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break; |
| 4987 | case Op::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break; |
| 4988 | case Op::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break; |
| 4989 | case Op::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break; |
| 4990 | default: |
| 4991 | ASSERT(false); |
| 4992 | } |
| 4993 | |
| 4994 | condition &= r.enableStack[r.enableIndex]; |
| 4995 | |
| 4996 | r.enableIndex++; |
| 4997 | r.enableStack[r.enableIndex] = condition; |
| 4998 | |
| 4999 | llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock(); |
| 5000 | llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock(); |
| 5001 | |
| 5002 | Bool notAllFalse = SignMask(condition & r.enableBreak) != 0; |
| 5003 | |
| 5004 | branch(notAllFalse, trueBlock, falseBlock); |
| 5005 | |
| 5006 | isConditionalIf[ifDepth] = true; |
| 5007 | ifFalseBlock[ifDepth] = falseBlock; |
| 5008 | |
| 5009 | ifDepth++; |
| 5010 | breakDepth++; |
| 5011 | } |
| 5012 | |
| 5013 | void PixelRoutine::LABEL(int labelIndex) |
| 5014 | { |
| 5015 | Nucleus::setInsertBlock(labelBlock[labelIndex]); |
| 5016 | } |
| 5017 | |
| 5018 | void PixelRoutine::LOOP(Registers &r, const Src &integerRegister) |
| 5019 | { |
| 5020 | r.loopDepth++; |
| 5021 | |
| 5022 | r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0])); |
| 5023 | r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][1])); |
| 5024 | r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][2])); |
| 5025 | |
| 5026 | // If(r.increment[r.loopDepth] == 0) |
| 5027 | // { |
| 5028 | // r.increment[r.loopDepth] = 1; |
| 5029 | // } |
| 5030 | |
| 5031 | llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock(); |
| 5032 | llvm::BasicBlock *testBlock = Nucleus::createBasicBlock(); |
| 5033 | llvm::BasicBlock *endBlock = Nucleus::createBasicBlock(); |
| 5034 | |
| 5035 | loopRepTestBlock[loopRepDepth] = testBlock; |
| 5036 | loopRepEndBlock[loopRepDepth] = endBlock; |
| 5037 | |
| 5038 | // FIXME: jump(testBlock) |
| 5039 | Nucleus::createBr(testBlock); |
| 5040 | Nucleus::setInsertBlock(testBlock); |
| 5041 | |
| 5042 | branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock); |
| 5043 | Nucleus::setInsertBlock(loopBlock); |
| 5044 | |
| 5045 | r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: -- |
| 5046 | |
| 5047 | loopRepDepth++; |
| 5048 | breakDepth = 0; |
| 5049 | } |
| 5050 | |
| 5051 | void PixelRoutine::REP(Registers &r, const Src &integerRegister) |
| 5052 | { |
| 5053 | r.loopDepth++; |
| 5054 | |
| 5055 | r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,ps.i[integerRegister.index][0])); |
| 5056 | r.aL[r.loopDepth] = r.aL[r.loopDepth - 1]; |
| 5057 | |
| 5058 | llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock(); |
| 5059 | llvm::BasicBlock *testBlock = Nucleus::createBasicBlock(); |
| 5060 | llvm::BasicBlock *endBlock = Nucleus::createBasicBlock(); |
| 5061 | |
| 5062 | loopRepTestBlock[loopRepDepth] = testBlock; |
| 5063 | loopRepEndBlock[loopRepDepth] = endBlock; |
| 5064 | |
| 5065 | // FIXME: jump(testBlock) |
| 5066 | Nucleus::createBr(testBlock); |
| 5067 | Nucleus::setInsertBlock(testBlock); |
| 5068 | |
| 5069 | branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock); |
| 5070 | Nucleus::setInsertBlock(loopBlock); |
| 5071 | |
| 5072 | r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: -- |
| 5073 | |
| 5074 | loopRepDepth++; |
| 5075 | breakDepth = 0; |
| 5076 | } |
| 5077 | |
| 5078 | void PixelRoutine::RET(Registers &r) |
| 5079 | { |
| 5080 | if(!returns) |
| 5081 | { |
| 5082 | returnBlock = Nucleus::createBasicBlock(); |
| 5083 | Nucleus::createBr(returnBlock); |
| 5084 | |
| 5085 | returns = true; |
| 5086 | } |
| 5087 | else |
| 5088 | { |
| 5089 | // FIXME: Encapsulate |
| 5090 | UInt index = r.callStack[--r.stackIndex]; |
| 5091 | |
| 5092 | llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock(); |
| 5093 | llvm::Value *value = Nucleus::createLoad(index.address); |
| 5094 | llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock.size()); |
| 5095 | |
| 5096 | for(unsigned int i = 0; i < callRetBlock.size(); i++) |
| 5097 | { |
| 5098 | Nucleus::addSwitchCase(switchInst, i, callRetBlock[i]); |
| 5099 | } |
| 5100 | |
| 5101 | Nucleus::setInsertBlock(unreachableBlock); |
| 5102 | Nucleus::createUnreachable(); |
| 5103 | } |
| 5104 | } |
| 5105 | |
| 5106 | void PixelRoutine::writeDestination(Registers &r, Color4i &d, const Dst &dst) |
| 5107 | { |
| 5108 | switch(dst.type) |
| 5109 | { |
| 5110 | case Dst::PARAMETER_TEMP: |
| 5111 | if(dst.mask & 0x1) r.ri[dst.index].x = d.x; |
| 5112 | if(dst.mask & 0x2) r.ri[dst.index].y = d.y; |
| 5113 | if(dst.mask & 0x4) r.ri[dst.index].z = d.z; |
| 5114 | if(dst.mask & 0x8) r.ri[dst.index].w = d.w; |
| 5115 | break; |
| 5116 | case Dst::PARAMETER_INPUT: |
| 5117 | if(dst.mask & 0x1) r.vi[dst.index].x = d.x; |
| 5118 | if(dst.mask & 0x2) r.vi[dst.index].y = d.y; |
| 5119 | if(dst.mask & 0x4) r.vi[dst.index].z = d.z; |
| 5120 | if(dst.mask & 0x8) r.vi[dst.index].w = d.w; |
| 5121 | break; |
| 5122 | case Dst::PARAMETER_CONST: ASSERT(false); break; |
| 5123 | case Dst::PARAMETER_TEXTURE: |
| 5124 | if(dst.mask & 0x1) r.ti[dst.index].x = d.x; |
| 5125 | if(dst.mask & 0x2) r.ti[dst.index].y = d.y; |
| 5126 | if(dst.mask & 0x4) r.ti[dst.index].z = d.z; |
| 5127 | if(dst.mask & 0x8) r.ti[dst.index].w = d.w; |
| 5128 | break; |
| 5129 | case Dst::PARAMETER_COLOROUT: |
| 5130 | if(dst.mask & 0x1) r.vi[dst.index].x = d.x; |
| 5131 | if(dst.mask & 0x2) r.vi[dst.index].y = d.y; |
| 5132 | if(dst.mask & 0x4) r.vi[dst.index].z = d.z; |
| 5133 | if(dst.mask & 0x8) r.vi[dst.index].w = d.w; |
| 5134 | break; |
| 5135 | default: |
| 5136 | ASSERT(false); |
| 5137 | } |
| 5138 | } |
| 5139 | |
| 5140 | Color4i PixelRoutine::regi(Registers &r, const Src &src) |
| 5141 | { |
| 5142 | Color4i *reg; |
| 5143 | int i = src.index; |
| 5144 | |
| 5145 | Color4i c; |
| 5146 | |
| 5147 | if(src.type == ShaderParameter::PARAMETER_CONST) |
| 5148 | { |
| 5149 | c.r = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][0])); |
| 5150 | c.g = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][1])); |
| 5151 | c.b = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][2])); |
| 5152 | c.a = *Pointer<Short4>(r.data + OFFSET(DrawData,ps.cW[i][3])); |
| 5153 | } |
| 5154 | |
| 5155 | switch(src.type) |
| 5156 | { |
| 5157 | case Src::PARAMETER_TEMP: reg = &r.ri[i]; break; |
| 5158 | case Src::PARAMETER_INPUT: reg = &r.vi[i]; break; |
| 5159 | case Src::PARAMETER_CONST: reg = &c; break; |
| 5160 | case Src::PARAMETER_TEXTURE: reg = &r.ti[i]; break; |
| 5161 | case Src::PARAMETER_VOID: return r.ri[0]; // Dummy |
| 5162 | case Src::PARAMETER_FLOATLITERAL: return r.ri[0]; // Dummy |
| 5163 | default: |
| 5164 | ASSERT(false); |
| 5165 | } |
| 5166 | |
| 5167 | Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3]; |
| 5168 | Short4 &y = (*reg)[(src.swizzle >> 2) & 0x3]; |
| 5169 | Short4 &z = (*reg)[(src.swizzle >> 4) & 0x3]; |
| 5170 | Short4 &w = (*reg)[(src.swizzle >> 6) & 0x3]; |
| 5171 | |
| 5172 | Color4i mod; |
| 5173 | |
| 5174 | switch(src.modifier) |
| 5175 | { |
| 5176 | case Src::MODIFIER_NONE: |
| 5177 | mod.r = x; |
| 5178 | mod.g = y; |
| 5179 | mod.b = z; |
| 5180 | mod.a = w; |
| 5181 | break; |
| 5182 | case Src::MODIFIER_BIAS: |
| 5183 | mod.r = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 5184 | mod.g = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 5185 | mod.b = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 5186 | mod.a = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 5187 | break; |
| 5188 | case Src::MODIFIER_BIAS_NEGATE: |
| 5189 | mod.r = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x); |
| 5190 | mod.g = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y); |
| 5191 | mod.b = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z); |
| 5192 | mod.a = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w); |
| 5193 | break; |
| 5194 | case Src::MODIFIER_COMPLEMENT: |
| 5195 | mod.r = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), x); |
| 5196 | mod.g = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), y); |
| 5197 | mod.b = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), z); |
| 5198 | mod.a = SubSat(Short4(0x1000, 0x1000, 0x1000, 0x1000), w); |
| 5199 | break; |
| 5200 | case Src::MODIFIER_NEGATE: |
| 5201 | mod.r = -x; |
| 5202 | mod.g = -y; |
| 5203 | mod.b = -z; |
| 5204 | mod.a = -w; |
| 5205 | break; |
| 5206 | case Src::MODIFIER_X2: |
| 5207 | mod.r = AddSat(x, x); |
| 5208 | mod.g = AddSat(y, y); |
| 5209 | mod.b = AddSat(z, z); |
| 5210 | mod.a = AddSat(w, w); |
| 5211 | break; |
| 5212 | case Src::MODIFIER_X2_NEGATE: |
| 5213 | mod.r = -AddSat(x, x); |
| 5214 | mod.g = -AddSat(y, y); |
| 5215 | mod.b = -AddSat(z, z); |
| 5216 | mod.a = -AddSat(w, w); |
| 5217 | break; |
| 5218 | case Src::MODIFIER_SIGN: |
| 5219 | mod.r = SubSat(x, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 5220 | mod.g = SubSat(y, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 5221 | mod.b = SubSat(z, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 5222 | mod.a = SubSat(w, Short4(0x0800, 0x0800, 0x0800, 0x0800)); |
| 5223 | mod.r = AddSat(mod.r, mod.r); |
| 5224 | mod.g = AddSat(mod.g, mod.g); |
| 5225 | mod.b = AddSat(mod.b, mod.b); |
| 5226 | mod.a = AddSat(mod.a, mod.a); |
| 5227 | break; |
| 5228 | case Src::MODIFIER_SIGN_NEGATE: |
| 5229 | mod.r = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), x); |
| 5230 | mod.g = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), y); |
| 5231 | mod.b = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), z); |
| 5232 | mod.a = SubSat(Short4(0x0800, 0x0800, 0x0800, 0x0800), w); |
| 5233 | mod.r = AddSat(mod.r, mod.r); |
| 5234 | mod.g = AddSat(mod.g, mod.g); |
| 5235 | mod.b = AddSat(mod.b, mod.b); |
| 5236 | mod.a = AddSat(mod.a, mod.a); |
| 5237 | break; |
| 5238 | case Src::MODIFIER_DZ: |
| 5239 | mod.r = x; |
| 5240 | mod.g = y; |
| 5241 | mod.b = z; |
| 5242 | mod.a = w; |
| 5243 | // Projection performed by texture sampler |
| 5244 | break; |
| 5245 | case Src::MODIFIER_DW: |
| 5246 | mod.r = x; |
| 5247 | mod.g = y; |
| 5248 | mod.b = z; |
| 5249 | mod.a = w; |
| 5250 | // Projection performed by texture sampler |
| 5251 | break; |
| 5252 | default: |
| 5253 | ASSERT(false); |
| 5254 | } |
| 5255 | |
| 5256 | if(src.type == ShaderParameter::PARAMETER_CONST && (src.modifier == Src::MODIFIER_X2 || src.modifier == Src::MODIFIER_X2_NEGATE)) |
| 5257 | { |
| 5258 | mod.r = Min(mod.r, Short4(0x1000, 0x1000, 0x1000, 0x1000)); mod.r = Max(mod.r, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| 5259 | mod.g = Min(mod.g, Short4(0x1000, 0x1000, 0x1000, 0x1000)); mod.g = Max(mod.g, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| 5260 | mod.b = Min(mod.b, Short4(0x1000, 0x1000, 0x1000, 0x1000)); mod.b = Max(mod.b, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| 5261 | mod.a = Min(mod.a, Short4(0x1000, 0x1000, 0x1000, 0x1000)); mod.a = Max(mod.a, Short4(-0x1000, -0x1000, -0x1000, -0x1000)); |
| 5262 | } |
| 5263 | |
| 5264 | return mod; |
| 5265 | } |
| 5266 | |
| 5267 | Color4f PixelRoutine::reg(Registers &r, const Src &src, int offset) |
| 5268 | { |
| 5269 | Color4f reg; |
| 5270 | int i = src.index + offset; |
| 5271 | |
| 5272 | switch(src.type) |
| 5273 | { |
| 5274 | case Src::PARAMETER_TEMP: reg = r.rf[i]; break; |
| 5275 | case Src::PARAMETER_INPUT: |
| 5276 | { |
| 5277 | if(!src.relative) |
| 5278 | { |
| 5279 | reg.x = r.vx[i]; |
| 5280 | reg.y = r.vy[i]; |
| 5281 | reg.z = r.vz[i]; |
| 5282 | reg.w = r.vw[i]; |
| 5283 | } |
| 5284 | else if(src.relativeType == Src::PARAMETER_LOOP) |
| 5285 | { |
| 5286 | Int aL = r.aL[r.loopDepth]; |
| 5287 | |
| 5288 | reg.x = r.vx[i + aL]; |
| 5289 | reg.y = r.vy[i + aL]; |
| 5290 | reg.z = r.vz[i + aL]; |
| 5291 | reg.w = r.vw[i + aL]; |
| 5292 | } |
| 5293 | else ASSERT(false); |
| 5294 | } |
| 5295 | break; |
| 5296 | case Src::PARAMETER_CONST: |
| 5297 | { |
| 5298 | reg.r = reg.g = reg.b = reg.a = *Pointer<Float4>(r.data + OFFSET(DrawData,ps.c[i])); |
| 5299 | |
| 5300 | reg.r = reg.r.xxxx; |
| 5301 | reg.g = reg.g.yyyy; |
| 5302 | reg.b = reg.b.zzzz; |
| 5303 | reg.a = reg.a.wwww; |
| 5304 | |
| 5305 | if(localShaderConstants) // Constant may be known at compile time |
| 5306 | { |
| 5307 | for(int j = 0; j < pixelShader->getLength(); j++) |
| 5308 | { |
| 5309 | const ShaderInstruction &instruction = *pixelShader->getInstruction(j); |
| 5310 | |
| 5311 | if(instruction.getOpcode() == ShaderOperation::OPCODE_DEF) |
| 5312 | { |
| 5313 | if(instruction.getDestinationParameter().index == i) |
| 5314 | { |
| 5315 | reg.r = Float4(instruction.getSourceParameter(0).value); |
| 5316 | reg.g = Float4(instruction.getSourceParameter(1).value); |
| 5317 | reg.b = Float4(instruction.getSourceParameter(2).value); |
| 5318 | reg.a = Float4(instruction.getSourceParameter(3).value); |
| 5319 | |
| 5320 | break; |
| 5321 | } |
| 5322 | } |
| 5323 | } |
| 5324 | } |
| 5325 | } |
| 5326 | break; |
| 5327 | case Src::PARAMETER_TEXTURE: |
| 5328 | { |
| 5329 | reg.x = r.vx[2 + i]; |
| 5330 | reg.y = r.vy[2 + i]; |
| 5331 | reg.z = r.vz[2 + i]; |
| 5332 | reg.w = r.vw[2 + i]; |
| 5333 | } |
| 5334 | break; |
| 5335 | case Src::PARAMETER_MISCTYPE: |
| 5336 | if(src.index == 0) reg = r.vPos; |
| 5337 | if(src.index == 1) reg = r.vFace; |
| 5338 | break; |
| 5339 | case Src::PARAMETER_SAMPLER: return r.rf[0]; // Dummy |
| 5340 | case Src::PARAMETER_PREDICATE: return r.rf[0]; // Dummy |
| 5341 | case Src::PARAMETER_VOID: return r.rf[0]; // Dummy |
| 5342 | case Src::PARAMETER_FLOATLITERAL: return r.rf[0]; // Dummy |
| 5343 | case Src::PARAMETER_CONSTINT: return r.rf[0]; // Dummy |
| 5344 | case Src::PARAMETER_CONSTBOOL: return r.rf[0]; // Dummy |
| 5345 | case Src::PARAMETER_LOOP: return r.rf[0]; // Dummy |
| 5346 | default: |
| 5347 | ASSERT(false); |
| 5348 | } |
| 5349 | |
| 5350 | Float4 &x = reg[(src.swizzle >> 0) & 0x3]; |
| 5351 | Float4 &y = reg[(src.swizzle >> 2) & 0x3]; |
| 5352 | Float4 &z = reg[(src.swizzle >> 4) & 0x3]; |
| 5353 | Float4 &w = reg[(src.swizzle >> 6) & 0x3]; |
| 5354 | |
| 5355 | Color4f mod; |
| 5356 | |
| 5357 | switch(src.modifier) |
| 5358 | { |
| 5359 | case Src::MODIFIER_NONE: |
| 5360 | mod.x = x; |
| 5361 | mod.y = y; |
| 5362 | mod.z = z; |
| 5363 | mod.w = w; |
| 5364 | break; |
| 5365 | case Src::MODIFIER_NEGATE: |
| 5366 | mod.x = -x; |
| 5367 | mod.y = -y; |
| 5368 | mod.z = -z; |
| 5369 | mod.w = -w; |
| 5370 | break; |
| 5371 | case Src::MODIFIER_ABS: |
| 5372 | mod.x = Abs(x); |
| 5373 | mod.y = Abs(y); |
| 5374 | mod.z = Abs(z); |
| 5375 | mod.w = Abs(w); |
| 5376 | break; |
| 5377 | case Src::MODIFIER_ABS_NEGATE: |
| 5378 | mod.x = -Abs(x); |
| 5379 | mod.y = -Abs(y); |
| 5380 | mod.z = -Abs(z); |
| 5381 | mod.w = -Abs(w); |
| 5382 | break; |
| 5383 | default: |
| 5384 | ASSERT(false); |
| 5385 | } |
| 5386 | |
| 5387 | return mod; |
| 5388 | } |
| 5389 | |
| 5390 | bool PixelRoutine::colorUsed() |
| 5391 | { |
| 5392 | return state.colorWriteMask || state.alphaTestActive() || state.shaderContainsTexkill; |
| 5393 | } |
| 5394 | |
| 5395 | unsigned short PixelRoutine::pixelShaderVersion() const |
| 5396 | { |
| 5397 | return pixelShader ? pixelShader->getVersion() : 0x0000; |
| 5398 | } |
| 5399 | } |