blob: 642e5bbc53273d43d8af37e7a450c05b9dd046a6 [file] [log] [blame]
Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15// libGLESv3.cpp: Implements the exported OpenGL ES 3.0 functions.
16
17#include "main.h"
18#include "Buffer.h"
19#include "Fence.h"
20#include "Framebuffer.h"
21#include "Program.h"
22#include "Query.h"
23#include "Sampler.h"
24#include "Texture.h"
25#include "mathutil.h"
26#include "TransformFeedback.h"
27#include "common/debug.h"
28
29#include <GLES3/gl3.h>
30#include <GLES2/gl2ext.h>
31
32#include <limits.h>
33
34using namespace es2;
35
36typedef std::pair<GLenum, GLenum> InternalFormatTypePair;
37typedef std::map<InternalFormatTypePair, GLenum> FormatMap;
38
39// A helper function to insert data into the format map with fewer characters.
40static void InsertFormatMapping(FormatMap& map, GLenum internalformat, GLenum format, GLenum type)
41{
42 map[InternalFormatTypePair(internalformat, type)] = format;
43}
44
45static bool validImageSize(GLint level, GLsizei width, GLsizei height)
46{
47 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0)
48 {
49 return false;
50 }
51
52 return true;
53}
54
Nicolas Capens0bac2852016-05-07 06:09:58 -040055static bool validateColorBufferFormat(GLenum textureFormat, GLenum colorbufferFormat)
56{
57 GLenum validationError = ValidateCompressedFormat(textureFormat, egl::getClientVersion(), false);
58 if(validationError != GL_NONE)
59 {
60 return error(validationError, false);
61 }
62
63 switch(textureFormat)
64 {
65 case GL_ALPHA:
66 if(colorbufferFormat != GL_ALPHA &&
67 colorbufferFormat != GL_RGBA &&
68 colorbufferFormat != GL_RGBA4 &&
69 colorbufferFormat != GL_RGB5_A1 &&
70 colorbufferFormat != GL_RGBA8)
71 {
72 return error(GL_INVALID_OPERATION, false);
73 }
74 break;
75 case GL_LUMINANCE:
76 case GL_RGB:
77 if(colorbufferFormat != GL_RGB &&
78 colorbufferFormat != GL_RGB565 &&
79 colorbufferFormat != GL_RGB8 &&
80 colorbufferFormat != GL_RGBA &&
81 colorbufferFormat != GL_RGBA4 &&
82 colorbufferFormat != GL_RGB5_A1 &&
83 colorbufferFormat != GL_RGBA8)
84 {
85 return error(GL_INVALID_OPERATION, false);
86 }
87 break;
88 case GL_LUMINANCE_ALPHA:
89 case GL_RGBA:
90 if(colorbufferFormat != GL_RGBA &&
91 colorbufferFormat != GL_RGBA4 &&
92 colorbufferFormat != GL_RGB5_A1 &&
93 colorbufferFormat != GL_RGBA8)
94 {
95 return error(GL_INVALID_OPERATION, false);
96 }
97 break;
98 case GL_DEPTH_COMPONENT:
99 case GL_DEPTH_STENCIL:
100 return error(GL_INVALID_OPERATION, false);
101 default:
102 return error(GL_INVALID_ENUM, false);
103 }
104 return true;
105}
106
107static FormatMap BuildFormatMap3D()
108{
109 FormatMap map;
110
111 // Internal format | Format | Type
112 InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE);
113 InsertFormatMapping(map, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
114 InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
115 InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
116 InsertFormatMapping(map, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
117 InsertFormatMapping(map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
118 InsertFormatMapping(map, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE);
119 InsertFormatMapping(map, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE);
120 InsertFormatMapping(map, GL_R8, GL_RED, GL_UNSIGNED_BYTE);
121 InsertFormatMapping(map, GL_R8_SNORM, GL_RED, GL_BYTE);
122 InsertFormatMapping(map, GL_R16F, GL_RED, GL_HALF_FLOAT);
123 InsertFormatMapping(map, GL_R16F, GL_RED, GL_FLOAT);
124 InsertFormatMapping(map, GL_R32F, GL_RED, GL_FLOAT);
125 InsertFormatMapping(map, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
126 InsertFormatMapping(map, GL_R8I, GL_RED_INTEGER, GL_BYTE);
127 InsertFormatMapping(map, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
128 InsertFormatMapping(map, GL_R16I, GL_RED_INTEGER, GL_SHORT);
129 InsertFormatMapping(map, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
130 InsertFormatMapping(map, GL_R32I, GL_RED_INTEGER, GL_INT);
131 InsertFormatMapping(map, GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
132 InsertFormatMapping(map, GL_RG8_SNORM, GL_RG, GL_BYTE);
133 InsertFormatMapping(map, GL_RG16F, GL_RG, GL_HALF_FLOAT);
134 InsertFormatMapping(map, GL_RG16F, GL_RG, GL_FLOAT);
135 InsertFormatMapping(map, GL_RG32F, GL_RG, GL_FLOAT);
136 InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE);
137 InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE);
138 InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);
139 InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT);
140 InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT);
141 InsertFormatMapping(map, GL_RG32I, GL_RG_INTEGER, GL_INT);
142 InsertFormatMapping(map, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE);
143 InsertFormatMapping(map, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE);
144 InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE);
145 InsertFormatMapping(map, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
146 InsertFormatMapping(map, GL_RGB8_SNORM, GL_RGB, GL_BYTE);
147 InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV);
148 InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT);
149 InsertFormatMapping(map, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT);
150 InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV);
151 InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT);
152 InsertFormatMapping(map, GL_RGB9_E5, GL_RGB, GL_FLOAT);
153 InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_HALF_FLOAT);
154 InsertFormatMapping(map, GL_RGB16F, GL_RGB, GL_FLOAT);
155 InsertFormatMapping(map, GL_RGB32F, GL_RGB, GL_FLOAT);
156 InsertFormatMapping(map, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE);
157 InsertFormatMapping(map, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE);
158 InsertFormatMapping(map, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT);
159 InsertFormatMapping(map, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT);
160 InsertFormatMapping(map, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT);
161 InsertFormatMapping(map, GL_RGB32I, GL_RGB_INTEGER, GL_INT);
162 InsertFormatMapping(map, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
163 InsertFormatMapping(map, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE);
164 InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE);
165 InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
166 InsertFormatMapping(map, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
167 InsertFormatMapping(map, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE);
168 InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE);
169 InsertFormatMapping(map, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
170 InsertFormatMapping(map, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV);
171 InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT);
172 InsertFormatMapping(map, GL_RGBA16F, GL_RGBA, GL_FLOAT);
173 InsertFormatMapping(map, GL_RGBA32F, GL_RGBA, GL_FLOAT);
174 InsertFormatMapping(map, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE);
175 InsertFormatMapping(map, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE);
176 InsertFormatMapping(map, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV);
177 InsertFormatMapping(map, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);
178 InsertFormatMapping(map, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT);
179 InsertFormatMapping(map, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);
180 InsertFormatMapping(map, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT);
181
182 InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
183 InsertFormatMapping(map, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
184 InsertFormatMapping(map, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
185 InsertFormatMapping(map, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
186 InsertFormatMapping(map, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT);
187 InsertFormatMapping(map, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
188 InsertFormatMapping(map, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
189
190 return map;
191}
192
193static bool ValidateType3D(GLenum type)
194{
195 switch(type)
196 {
197 case GL_UNSIGNED_BYTE:
198 case GL_BYTE:
199 case GL_UNSIGNED_SHORT:
200 case GL_SHORT:
201 case GL_UNSIGNED_INT:
202 case GL_INT:
203 case GL_HALF_FLOAT:
204 case GL_FLOAT:
205 case GL_UNSIGNED_SHORT_5_6_5:
206 case GL_UNSIGNED_SHORT_4_4_4_4:
207 case GL_UNSIGNED_SHORT_5_5_5_1:
208 case GL_UNSIGNED_INT_2_10_10_10_REV:
209 case GL_UNSIGNED_INT_10F_11F_11F_REV:
210 case GL_UNSIGNED_INT_5_9_9_9_REV:
211 case GL_UNSIGNED_INT_24_8:
212 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
213 return true;
214 default:
215 break;
216 }
217 return false;
218}
219
220static bool ValidateFormat3D(GLenum format)
221{
222 switch(format)
223 {
224 case GL_RED:
225 case GL_RG:
226 case GL_RGB:
227 case GL_RGBA:
228 case GL_DEPTH_COMPONENT:
229 case GL_DEPTH_STENCIL:
230 case GL_LUMINANCE_ALPHA:
231 case GL_LUMINANCE:
232 case GL_ALPHA:
233 case GL_RED_INTEGER:
234 case GL_RG_INTEGER:
235 case GL_RGB_INTEGER:
236 case GL_RGBA_INTEGER:
237 return true;
238 default:
239 break;
240 }
241 return false;
242}
243
244static bool ValidateInternalFormat3D(GLenum internalformat, GLenum format, GLenum type)
245{
246 static const FormatMap formatMap = BuildFormatMap3D();
247 FormatMap::const_iterator iter = formatMap.find(InternalFormatTypePair(internalformat, type));
248 if(iter != formatMap.end())
249 {
250 return iter->second == format;
251 }
252 return false;
253}
254
255typedef std::map<GLenum, GLenum> FormatMapStorage;
256
257// A helper function to insert data into the format map with fewer characters.
258static void InsertFormatStorageMapping(FormatMapStorage& map, GLenum internalformat, GLenum type)
259{
260 map[internalformat] = type;
261}
262
263static FormatMapStorage BuildFormatMapStorage2D()
264{
265 FormatMapStorage map;
266
267 // Internal format | Type
268 InsertFormatStorageMapping(map, GL_R8, GL_UNSIGNED_BYTE);
269 InsertFormatStorageMapping(map, GL_R8_SNORM, GL_UNSIGNED_BYTE);
270 InsertFormatStorageMapping(map, GL_R16F, GL_HALF_FLOAT);
271 InsertFormatStorageMapping(map, GL_R32F, GL_FLOAT);
272 InsertFormatStorageMapping(map, GL_R8UI, GL_UNSIGNED_BYTE);
273 InsertFormatStorageMapping(map, GL_R8I, GL_BYTE);
274 InsertFormatStorageMapping(map, GL_R16UI, GL_UNSIGNED_SHORT);
275 InsertFormatStorageMapping(map, GL_R16I, GL_SHORT);
276 InsertFormatStorageMapping(map, GL_R32UI, GL_UNSIGNED_INT);
277 InsertFormatStorageMapping(map, GL_R32I, GL_INT);
278 InsertFormatStorageMapping(map, GL_RG8, GL_UNSIGNED_BYTE);
279 InsertFormatStorageMapping(map, GL_RG8_SNORM, GL_BYTE);
280 InsertFormatStorageMapping(map, GL_RG16F, GL_HALF_FLOAT);
281 InsertFormatStorageMapping(map, GL_RG32F, GL_FLOAT);
282 InsertFormatStorageMapping(map, GL_RG8UI, GL_UNSIGNED_BYTE);
283 InsertFormatStorageMapping(map, GL_RG8I, GL_BYTE);
284 InsertFormatStorageMapping(map, GL_RG16UI, GL_UNSIGNED_SHORT);
285 InsertFormatStorageMapping(map, GL_RG16I, GL_SHORT);
286 InsertFormatStorageMapping(map, GL_RG32UI, GL_UNSIGNED_INT);
287 InsertFormatStorageMapping(map, GL_RG32I, GL_INT);
288 InsertFormatStorageMapping(map, GL_RGB8, GL_UNSIGNED_BYTE);
289 InsertFormatStorageMapping(map, GL_SRGB8, GL_UNSIGNED_BYTE);
290 InsertFormatStorageMapping(map, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5);
291 InsertFormatStorageMapping(map, GL_RGB8_SNORM, GL_BYTE);
292 InsertFormatStorageMapping(map, GL_R11F_G11F_B10F, GL_UNSIGNED_INT_10F_11F_11F_REV);
293 InsertFormatStorageMapping(map, GL_RGB9_E5, GL_UNSIGNED_INT_5_9_9_9_REV);
294 InsertFormatStorageMapping(map, GL_RGB16F, GL_HALF_FLOAT);
295 InsertFormatStorageMapping(map, GL_RGB32F, GL_FLOAT);
296 InsertFormatStorageMapping(map, GL_RGB8UI, GL_UNSIGNED_BYTE);
297 InsertFormatStorageMapping(map, GL_RGB8I, GL_BYTE);
298 InsertFormatStorageMapping(map, GL_RGB16UI, GL_UNSIGNED_SHORT);
299 InsertFormatStorageMapping(map, GL_RGB16I, GL_SHORT);
300 InsertFormatStorageMapping(map, GL_RGB32UI, GL_UNSIGNED_INT);
301 InsertFormatStorageMapping(map, GL_RGB32I, GL_INT);
302 InsertFormatStorageMapping(map, GL_RGBA8, GL_UNSIGNED_BYTE);
303 InsertFormatStorageMapping(map, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE);
304 InsertFormatStorageMapping(map, GL_RGBA8_SNORM, GL_BYTE);
305 InsertFormatStorageMapping(map, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1);
306 InsertFormatStorageMapping(map, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4);
307 InsertFormatStorageMapping(map, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV);
308 InsertFormatStorageMapping(map, GL_RGBA16F, GL_HALF_FLOAT);
309 InsertFormatStorageMapping(map, GL_RGBA32F, GL_FLOAT);
310 InsertFormatStorageMapping(map, GL_RGBA8UI, GL_UNSIGNED_BYTE);
311 InsertFormatStorageMapping(map, GL_RGBA8I, GL_BYTE);
312 InsertFormatStorageMapping(map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV);
313 InsertFormatStorageMapping(map, GL_RGBA16UI, GL_UNSIGNED_SHORT);
314 InsertFormatStorageMapping(map, GL_RGBA16I, GL_SHORT);
315 InsertFormatStorageMapping(map, GL_RGBA32UI, GL_UNSIGNED_INT);
316 InsertFormatStorageMapping(map, GL_RGBA32I, GL_INT);
317
318 InsertFormatStorageMapping(map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT);
319 InsertFormatStorageMapping(map, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT);
320 InsertFormatStorageMapping(map, GL_DEPTH_COMPONENT32F, GL_FLOAT);
321 InsertFormatStorageMapping(map, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8);
322 InsertFormatStorageMapping(map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
323
324 return map;
325}
326
327static bool GetStorageType(GLenum internalformat, GLenum& type)
328{
329 static const FormatMapStorage formatMap = BuildFormatMapStorage2D();
330 FormatMapStorage::const_iterator iter = formatMap.find(internalformat);
331 if(iter != formatMap.end())
332 {
333 type = iter->second;
334 return true;
335 }
336 return false;
337}
338
339static bool ValidateQueryTarget(GLenum target)
340{
341 switch(target)
342 {
343 case GL_ANY_SAMPLES_PASSED:
344 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
345 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
346 break;
347 default:
348 return false;
349 }
350
351 return true;
352}
353
354bool ValidateTexParamParameters(GLenum pname, GLint param)
355{
356 switch(pname)
357 {
358 case GL_TEXTURE_WRAP_S:
359 case GL_TEXTURE_WRAP_T:
360 case GL_TEXTURE_WRAP_R:
361 switch(param)
362 {
363 case GL_REPEAT:
364 case GL_CLAMP_TO_EDGE:
365 case GL_MIRRORED_REPEAT:
366 return true;
367 default:
368 return error(GL_INVALID_ENUM, false);
369 }
370
371 case GL_TEXTURE_MIN_FILTER:
372 switch(param)
373 {
374 case GL_NEAREST:
375 case GL_LINEAR:
376 case GL_NEAREST_MIPMAP_NEAREST:
377 case GL_LINEAR_MIPMAP_NEAREST:
378 case GL_NEAREST_MIPMAP_LINEAR:
379 case GL_LINEAR_MIPMAP_LINEAR:
380 return true;
381 default:
382 return error(GL_INVALID_ENUM, false);
383 }
384 break;
385
386 case GL_TEXTURE_MAG_FILTER:
387 switch(param)
388 {
389 case GL_NEAREST:
390 case GL_LINEAR:
391 return true;
392 default:
393 return error(GL_INVALID_ENUM, false);
394 }
395 break;
396
397 case GL_TEXTURE_USAGE_ANGLE:
398 switch(param)
399 {
400 case GL_NONE:
401 case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
402 return true;
403 default:
404 return error(GL_INVALID_ENUM, false);
405 }
406 break;
407
408 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
409 // we assume the parameter passed to this validation method is truncated, not rounded
410 if(param < 1)
411 {
412 return error(GL_INVALID_VALUE, false);
413 }
414 return true;
415
416 case GL_TEXTURE_MIN_LOD:
417 case GL_TEXTURE_MAX_LOD:
418 // any value is permissible
419 return true;
420
421 case GL_TEXTURE_COMPARE_MODE:
422 // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
423 switch(param)
424 {
425 case GL_NONE:
426 case GL_COMPARE_REF_TO_TEXTURE:
427 return true;
428 default:
429 return error(GL_INVALID_ENUM, false);
430 }
431 break;
432
433 case GL_TEXTURE_COMPARE_FUNC:
434 // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
435 switch(param)
436 {
437 case GL_LEQUAL:
438 case GL_GEQUAL:
439 case GL_LESS:
440 case GL_GREATER:
441 case GL_EQUAL:
442 case GL_NOTEQUAL:
443 case GL_ALWAYS:
444 case GL_NEVER:
445 return true;
446 default:
447 return error(GL_INVALID_ENUM, false);
448 }
449 break;
450
451 case GL_TEXTURE_SWIZZLE_R:
452 case GL_TEXTURE_SWIZZLE_G:
453 case GL_TEXTURE_SWIZZLE_B:
454 case GL_TEXTURE_SWIZZLE_A:
455 switch(param)
456 {
457 case GL_RED:
458 case GL_GREEN:
459 case GL_BLUE:
460 case GL_ALPHA:
461 case GL_ZERO:
462 case GL_ONE:
463 return true;
464 default:
465 return error(GL_INVALID_ENUM, false);
466 }
467 break;
468
469 case GL_TEXTURE_BASE_LEVEL:
470 case GL_TEXTURE_MAX_LEVEL:
471 if(param < 0)
472 {
473 return error(GL_INVALID_VALUE, false);
474 }
475 return true;
476
477 default:
478 return error(GL_INVALID_ENUM, false);
479 }
480}
481
482static bool ValidateSamplerObjectParameter(GLenum pname)
483{
484 switch(pname)
485 {
486 case GL_TEXTURE_MIN_FILTER:
487 case GL_TEXTURE_MAG_FILTER:
488 case GL_TEXTURE_WRAP_S:
489 case GL_TEXTURE_WRAP_T:
490 case GL_TEXTURE_WRAP_R:
491 case GL_TEXTURE_MIN_LOD:
492 case GL_TEXTURE_MAX_LOD:
493 case GL_TEXTURE_COMPARE_MODE:
494 case GL_TEXTURE_COMPARE_FUNC:
Lingfeng Yang73981b82017-05-12 17:28:04 -0700495 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
Nicolas Capens0bac2852016-05-07 06:09:58 -0400496 return true;
497 default:
498 return false;
499 }
500}
501
502extern "C"
503{
504
505GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src)
506{
507 TRACE("(GLenum src = 0x%X)", src);
508
509 es2::Context *context = es2::getContext();
510
511 if(context)
512 {
513 GLuint readFramebufferName = context->getReadFramebufferName();
514
515 switch(src)
516 {
517 case GL_BACK:
518 if(readFramebufferName != 0)
519 {
520 return error(GL_INVALID_OPERATION);
521 }
522 context->setFramebufferReadBuffer(src);
523 break;
524 case GL_NONE:
525 context->setFramebufferReadBuffer(src);
526 break;
527 case GL_COLOR_ATTACHMENT0:
528 case GL_COLOR_ATTACHMENT1:
529 case GL_COLOR_ATTACHMENT2:
530 case GL_COLOR_ATTACHMENT3:
531 case GL_COLOR_ATTACHMENT4:
532 case GL_COLOR_ATTACHMENT5:
533 case GL_COLOR_ATTACHMENT6:
534 case GL_COLOR_ATTACHMENT7:
535 case GL_COLOR_ATTACHMENT8:
536 case GL_COLOR_ATTACHMENT9:
537 case GL_COLOR_ATTACHMENT10:
538 case GL_COLOR_ATTACHMENT11:
539 case GL_COLOR_ATTACHMENT12:
540 case GL_COLOR_ATTACHMENT13:
541 case GL_COLOR_ATTACHMENT14:
542 case GL_COLOR_ATTACHMENT15:
543 case GL_COLOR_ATTACHMENT16:
544 case GL_COLOR_ATTACHMENT17:
545 case GL_COLOR_ATTACHMENT18:
546 case GL_COLOR_ATTACHMENT19:
547 case GL_COLOR_ATTACHMENT20:
548 case GL_COLOR_ATTACHMENT21:
549 case GL_COLOR_ATTACHMENT22:
550 case GL_COLOR_ATTACHMENT23:
551 case GL_COLOR_ATTACHMENT24:
552 case GL_COLOR_ATTACHMENT25:
553 case GL_COLOR_ATTACHMENT26:
554 case GL_COLOR_ATTACHMENT27:
555 case GL_COLOR_ATTACHMENT28:
556 case GL_COLOR_ATTACHMENT29:
557 case GL_COLOR_ATTACHMENT30:
558 case GL_COLOR_ATTACHMENT31:
559 {
560 GLuint index = (src - GL_COLOR_ATTACHMENT0);
561 if(index >= MAX_COLOR_ATTACHMENTS)
562 {
563 return error(GL_INVALID_ENUM);
564 }
565 if(readFramebufferName == 0)
566 {
567 return error(GL_INVALID_OPERATION);
568 }
569 context->setFramebufferReadBuffer(src);
570 }
571 break;
572 default:
573 error(GL_INVALID_ENUM);
574 }
575 }
576}
577
578GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
579{
580 TRACE("(GLenum mode = 0x%X, GLuint start = %d, GLuint end = %d, "
581 "GLsizei count = %d, GLenum type = 0x%x, const void* indices = %p)",
582 mode, start, end, count, type, indices);
583
584 switch(mode)
585 {
586 case GL_POINTS:
587 case GL_LINES:
588 case GL_LINE_LOOP:
589 case GL_LINE_STRIP:
590 case GL_TRIANGLES:
591 case GL_TRIANGLE_FAN:
592 case GL_TRIANGLE_STRIP:
593 break;
594 default:
595 return error(GL_INVALID_ENUM);
596 }
597
598 switch(type)
599 {
600 case GL_UNSIGNED_BYTE:
601 case GL_UNSIGNED_SHORT:
602 case GL_UNSIGNED_INT:
603 break;
604 default:
605 return error(GL_INVALID_ENUM);
606 }
607
608 if((count < 0) || (end < start))
609 {
610 return error(GL_INVALID_VALUE);
611 }
612
613 es2::Context *context = es2::getContext();
614
615 if(context)
616 {
617 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
618 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
619 {
620 return error(GL_INVALID_OPERATION);
621 }
622
623 context->drawElements(mode, start, end, count, type, indices);
624 }
625}
626
Alexis Hetu53f48092016-06-17 14:08:06 -0400627GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data)
Nicolas Capens0bac2852016-05-07 06:09:58 -0400628{
629 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
630 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
Alexis Hetu53f48092016-06-17 14:08:06 -0400631 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)",
632 target, level, internalformat, width, height, depth, border, format, type, data);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400633
634 switch(target)
635 {
636 case GL_TEXTURE_3D:
637 case GL_TEXTURE_2D_ARRAY:
638 break;
639 default:
640 return error(GL_INVALID_ENUM);
641 }
642
643 if(!ValidateType3D(type) || !ValidateFormat3D(format))
644 {
645 return error(GL_INVALID_ENUM);
646 }
647
648 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
649 {
650 return error(GL_INVALID_VALUE);
651 }
652
653 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
654 if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D))
655 {
656 return error(GL_INVALID_VALUE);
657 }
658
659 if(border != 0)
660 {
661 return error(GL_INVALID_VALUE);
662 }
663
664 if(!ValidateInternalFormat3D(internalformat, format, type))
665 {
666 return error(GL_INVALID_OPERATION);
667 }
668
669 es2::Context *context = es2::getContext();
670
671 if(context)
672 {
673 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
674
675 if(!texture)
676 {
677 return error(GL_INVALID_OPERATION);
678 }
679
Nicolas Capens81aa97b2017-06-27 17:08:08 -0400680 texture->setImage(context, level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -0400681 }
682}
683
Alexis Hetu53f48092016-06-17 14:08:06 -0400684GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
Nicolas Capens0bac2852016-05-07 06:09:58 -0400685{
686 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
687 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
Alexis Hetu53f48092016-06-17 14:08:06 -0400688 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)",
689 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
Nicolas Capens0bac2852016-05-07 06:09:58 -0400690
691 switch(target)
692 {
693 case GL_TEXTURE_3D:
694 case GL_TEXTURE_2D_ARRAY:
695 break;
696 default:
697 return error(GL_INVALID_ENUM);
698 }
699
700 if(!ValidateType3D(type) || !ValidateFormat3D(format))
701 {
702 return error(GL_INVALID_ENUM);
703 }
704
705 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
706 {
707 return error(GL_INVALID_VALUE);
708 }
709
710 if((width < 0) || (height < 0) || (depth < 0) || (xoffset < 0) || (yoffset < 0) || (zoffset < 0))
711 {
712 return error(GL_INVALID_VALUE);
713 }
714
715 es2::Context *context = es2::getContext();
716
717 if(context)
718 {
719 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
720
721 GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
722
723 GLenum validationError = ValidateSubImageParams(false, width, height, depth, xoffset, yoffset, zoffset, target, level, sizedInternalFormat, texture);
724 if(validationError == GL_NONE)
725 {
Nicolas Capens81aa97b2017-06-27 17:08:08 -0400726 texture->subImage(context, level, xoffset, yoffset, zoffset, width, height, depth, sizedInternalFormat, type, context->getUnpackInfo(), context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -0400727 }
728 else
729 {
730 return error(validationError);
731 }
732 }
733}
734
735GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
736{
737 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
738 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
739 target, level, xoffset, yoffset, zoffset, x, y, width, height);
740
741 switch(target)
742 {
743 case GL_TEXTURE_3D:
744 case GL_TEXTURE_2D_ARRAY:
745 break;
746 default:
747 return error(GL_INVALID_ENUM);
748 }
749
750 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
751 {
752 return error(GL_INVALID_VALUE);
753 }
754
755 if((width < 0) || (height < 0) || (xoffset < 0) || (yoffset < 0) || (zoffset < 0))
756 {
757 return error(GL_INVALID_VALUE);
758 }
759
760 es2::Context *context = es2::getContext();
761
762 if(context)
763 {
764 es2::Framebuffer *framebuffer = context->getReadFramebuffer();
765
766 if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
767 {
768 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
769 }
770
771 es2::Renderbuffer *source = framebuffer->getReadColorbuffer();
772
773 if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1))
774 {
775 return error(GL_INVALID_OPERATION);
776 }
777
778 GLenum colorbufferFormat = source->getFormat();
779 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
780
781 GLenum validationError = ValidateSubImageParams(false, width, height, 1, xoffset, yoffset, zoffset, target, level, GL_NONE, texture);
782 if(validationError != GL_NONE)
783 {
784 return error(validationError);
785 }
786
787 GLenum textureFormat = texture->getFormat(target, level);
788
789 if(!validateColorBufferFormat(textureFormat, colorbufferFormat))
790 {
791 return;
792 }
793
794 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
795 }
796}
797
798GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
799{
800 TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
801 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
802 target, level, internalformat, width, height, depth, border, imageSize, data);
803
804 switch(target)
805 {
806 case GL_TEXTURE_3D:
807 case GL_TEXTURE_2D_ARRAY:
808 break;
809 default:
810 return error(GL_INVALID_ENUM);
811 }
812
813 if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
814 {
815 return error(GL_INVALID_VALUE);
816 }
817
818 const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level;
819 if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) || (border != 0) || (imageSize < 0))
820 {
821 return error(GL_INVALID_VALUE);
822 }
823
824 switch(internalformat)
825 {
826 case GL_DEPTH_COMPONENT:
827 case GL_DEPTH_COMPONENT16:
828 case GL_DEPTH_COMPONENT32_OES:
829 case GL_DEPTH_STENCIL:
830 case GL_DEPTH24_STENCIL8:
831 return error(GL_INVALID_OPERATION);
832 default:
833 {
834 GLenum validationError = ValidateCompressedFormat(internalformat, egl::getClientVersion(), true);
835 if(validationError != GL_NONE)
836 {
837 return error(validationError);
838 }
839 }
840 }
841
842 if(imageSize != egl::ComputeCompressedSize(width, height, internalformat) * depth)
843 {
844 return error(GL_INVALID_VALUE);
845 }
846
847 es2::Context *context = es2::getContext();
848
849 if(context)
850 {
851 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
852
853 if(!texture)
854 {
855 return error(GL_INVALID_OPERATION);
856 }
857
858 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
859 }
860}
861
862GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
863{
864 TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
865 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
866 "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)",
867 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
868
869 switch(target)
870 {
871 case GL_TEXTURE_3D:
872 case GL_TEXTURE_2D_ARRAY:
873 break;
874 default:
875 return error(GL_INVALID_ENUM);
876 }
877
878 if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
879 {
880 return error(GL_INVALID_VALUE);
881 }
882
883 if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0)
884 {
885 return error(GL_INVALID_VALUE);
886 }
887
888 GLenum validationError = ValidateCompressedFormat(format, egl::getClientVersion(), true);
889 if(validationError != GL_NONE)
890 {
891 return error(validationError);
892 }
893
894 if(width == 0 || height == 0 || depth == 0 || !data)
895 {
896 return;
897 }
898
899 es2::Context *context = es2::getContext();
900
901 if(context)
902 {
903 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray();
904
905 if(!texture)
906 {
907 return error(GL_INVALID_OPERATION);
908 }
909
Alexis Hetu53f48092016-06-17 14:08:06 -0400910 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, context->getPixels(data));
Nicolas Capens0bac2852016-05-07 06:09:58 -0400911 }
912}
913
914GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
915{
916 TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
917
918 if(n < 0)
919 {
920 return error(GL_INVALID_VALUE);
921 }
922
923 es2::Context *context = es2::getContext();
924
925 if(context)
926 {
927 for(int i = 0; i < n; i++)
928 {
929 ids[i] = context->createQuery();
930 }
931 }
932}
933
934GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
935{
936 TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids);
937
938 if(n < 0)
939 {
940 return error(GL_INVALID_VALUE);
941 }
942
943 es2::Context *context = es2::getContext();
944
945 if(context)
946 {
947 for(int i = 0; i < n; i++)
948 {
949 context->deleteQuery(ids[i]);
950 }
951 }
952}
953
954GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint id)
955{
956 TRACE("(GLuint id = %d)", id);
957
958 if(id == 0)
959 {
960 return GL_FALSE;
961 }
962
963 es2::Context *context = es2::getContext();
964
965 if(context)
966 {
967 es2::Query *queryObject = context->getQuery(id);
968
969 if(queryObject)
970 {
971 return GL_TRUE;
972 }
973 }
974
975 return GL_FALSE;
976}
977
978GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
979{
980 TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
981
982 if(!ValidateQueryTarget(target))
983 {
984 return error(GL_INVALID_ENUM);
985 }
986
987 if(id == 0)
988 {
989 return error(GL_INVALID_OPERATION);
990 }
991
992 es2::Context *context = es2::getContext();
993
994 if(context)
995 {
996 context->beginQuery(target, id);
997 }
998}
999
1000GL_APICALL void GL_APIENTRY glEndQuery(GLenum target)
1001{
1002 TRACE("(GLenum target = 0x%X)", target);
1003
1004 if(!ValidateQueryTarget(target))
1005 {
1006 return error(GL_INVALID_ENUM);
1007 }
1008
1009 es2::Context *context = es2::getContext();
1010
1011 if(context)
1012 {
1013 context->endQuery(target);
1014 }
1015}
1016
1017GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1018{
1019 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)",
1020 target, pname, params);
1021
1022 if(!ValidateQueryTarget(target) || (pname != GL_CURRENT_QUERY))
1023 {
1024 return error(GL_INVALID_ENUM);
1025 }
1026
1027 es2::Context *context = es2::getContext();
1028
1029 if(context)
1030 {
1031 params[0] = context->getActiveQuery(target);
1032 }
1033}
1034
1035GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1036{
1037 TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLint *params = %p)",
1038 id, pname, params);
1039
1040 switch(pname)
1041 {
1042 case GL_QUERY_RESULT:
1043 case GL_QUERY_RESULT_AVAILABLE:
1044 break;
1045 default:
1046 return error(GL_INVALID_ENUM);
1047 }
1048
1049 es2::Context *context = es2::getContext();
1050
1051 if(context)
1052 {
1053 es2::Query *queryObject = context->getQuery(id);
1054
1055 if(!queryObject)
1056 {
1057 return error(GL_INVALID_OPERATION);
1058 }
1059
1060 if(context->getActiveQuery(queryObject->getType()) == id)
1061 {
1062 return error(GL_INVALID_OPERATION);
1063 }
1064
1065 switch(pname)
1066 {
1067 case GL_QUERY_RESULT:
1068 params[0] = queryObject->getResult();
1069 break;
1070 case GL_QUERY_RESULT_AVAILABLE:
1071 params[0] = queryObject->isResultAvailable();
1072 break;
1073 default:
1074 ASSERT(false);
1075 }
1076 }
1077}
1078
1079GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
1080{
1081 TRACE("(GLenum target = 0x%X)", target);
1082
1083 es2::Context *context = es2::getContext();
1084
1085 if(context)
1086 {
1087 es2::Buffer *buffer = nullptr;
1088 if(!context->getBuffer(target, &buffer))
1089 {
1090 return error(GL_INVALID_ENUM, GL_TRUE);
1091 }
1092
1093 if(!buffer)
1094 {
1095 // A null buffer means that "0" is bound to the requested buffer target
1096 return error(GL_INVALID_OPERATION, GL_TRUE);
1097 }
1098
1099 return buffer->unmap() ? GL_TRUE : GL_FALSE;
1100 }
1101
1102 return GL_TRUE;
1103}
1104
1105GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
1106{
1107 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)",
1108 target, pname, params);
1109
1110 if(pname != GL_BUFFER_MAP_POINTER)
1111 {
1112 return error(GL_INVALID_ENUM);
1113 }
1114
1115 es2::Context *context = es2::getContext();
1116
1117 if(context)
1118 {
1119 es2::Buffer *buffer = nullptr;
1120 if(!context->getBuffer(target, &buffer))
1121 {
1122 return error(GL_INVALID_ENUM);
1123 }
1124
1125 if(!buffer)
1126 {
1127 // A null buffer means that "0" is bound to the requested buffer target
1128 return error(GL_INVALID_OPERATION);
1129 }
1130
1131 *params = buffer->isMapped() ? (void*)(((const char*)buffer->data()) + buffer->offset()) : nullptr;
1132 }
1133}
1134
1135GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
1136{
1137 TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs);
1138
1139 if(n < 0 || n > MAX_DRAW_BUFFERS)
1140 {
1141 return error(GL_INVALID_VALUE);
1142 }
1143
1144 es2::Context *context = es2::getContext();
1145
1146 if(context)
1147 {
1148 GLuint drawFramebufferName = context->getDrawFramebufferName();
1149
1150 if((drawFramebufferName == 0) && (n != 1))
1151 {
1152 return error(GL_INVALID_OPERATION);
1153 }
1154
1155 for(unsigned int i = 0; i < (unsigned)n; i++)
1156 {
1157 switch(bufs[i])
1158 {
1159 case GL_BACK:
1160 if(drawFramebufferName != 0)
1161 {
1162 return error(GL_INVALID_OPERATION);
1163 }
1164 break;
1165 case GL_NONE:
1166 break;
1167 case GL_COLOR_ATTACHMENT0:
1168 case GL_COLOR_ATTACHMENT1:
1169 case GL_COLOR_ATTACHMENT2:
1170 case GL_COLOR_ATTACHMENT3:
1171 case GL_COLOR_ATTACHMENT4:
1172 case GL_COLOR_ATTACHMENT5:
1173 case GL_COLOR_ATTACHMENT6:
1174 case GL_COLOR_ATTACHMENT7:
1175 case GL_COLOR_ATTACHMENT8:
1176 case GL_COLOR_ATTACHMENT9:
1177 case GL_COLOR_ATTACHMENT10:
1178 case GL_COLOR_ATTACHMENT11:
1179 case GL_COLOR_ATTACHMENT12:
1180 case GL_COLOR_ATTACHMENT13:
1181 case GL_COLOR_ATTACHMENT14:
1182 case GL_COLOR_ATTACHMENT15:
1183 case GL_COLOR_ATTACHMENT16:
1184 case GL_COLOR_ATTACHMENT17:
1185 case GL_COLOR_ATTACHMENT18:
1186 case GL_COLOR_ATTACHMENT19:
1187 case GL_COLOR_ATTACHMENT20:
1188 case GL_COLOR_ATTACHMENT21:
1189 case GL_COLOR_ATTACHMENT22:
1190 case GL_COLOR_ATTACHMENT23:
1191 case GL_COLOR_ATTACHMENT24:
1192 case GL_COLOR_ATTACHMENT25:
1193 case GL_COLOR_ATTACHMENT26:
1194 case GL_COLOR_ATTACHMENT27:
1195 case GL_COLOR_ATTACHMENT28:
1196 case GL_COLOR_ATTACHMENT29:
1197 case GL_COLOR_ATTACHMENT30:
1198 case GL_COLOR_ATTACHMENT31:
1199 {
1200 GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0);
1201
1202 if(index >= MAX_COLOR_ATTACHMENTS)
1203 {
1204 return error(GL_INVALID_OPERATION);
1205 }
1206
1207 if(index != i)
1208 {
1209 return error(GL_INVALID_OPERATION);
1210 }
1211
1212 if(drawFramebufferName == 0)
1213 {
1214 return error(GL_INVALID_OPERATION);
1215 }
1216 }
1217 break;
1218 default:
1219 return error(GL_INVALID_ENUM);
1220 }
1221 }
1222
1223 context->setFramebufferDrawBuffers(n, bufs);
1224 }
1225}
1226
1227GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1228{
1229 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
1230
1231 if(count < 0)
1232 {
1233 return error(GL_INVALID_VALUE);
1234 }
1235
1236 if(location == -1)
1237 {
1238 return;
1239 }
1240
1241 es2::Context *context = es2::getContext();
1242
1243 if(context)
1244 {
1245 es2::Program *program = context->getCurrentProgram();
1246
1247 if(!program)
1248 {
1249 return error(GL_INVALID_OPERATION);
1250 }
1251
1252 if(!program->setUniformMatrix2x3fv(location, count, transpose, value))
1253 {
1254 return error(GL_INVALID_OPERATION);
1255 }
1256 }
1257}
1258
1259GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1260{
1261 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
1262
1263 if(count < 0)
1264 {
1265 return error(GL_INVALID_VALUE);
1266 }
1267
1268 if(location == -1)
1269 {
1270 return;
1271 }
1272
1273 es2::Context *context = es2::getContext();
1274
1275 if(context)
1276 {
1277 es2::Program *program = context->getCurrentProgram();
1278
1279 if(!program)
1280 {
1281 return error(GL_INVALID_OPERATION);
1282 }
1283
1284 if(!program->setUniformMatrix3x2fv(location, count, transpose, value))
1285 {
1286 return error(GL_INVALID_OPERATION);
1287 }
1288 }
1289}
1290
1291GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1292{
1293 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
1294
1295 if(count < 0)
1296 {
1297 return error(GL_INVALID_VALUE);
1298 }
1299
1300 if(location == -1)
1301 {
1302 return;
1303 }
1304
1305 es2::Context *context = es2::getContext();
1306
1307 if(context)
1308 {
1309 es2::Program *program = context->getCurrentProgram();
1310
1311 if(!program)
1312 {
1313 return error(GL_INVALID_OPERATION);
1314 }
1315
1316 if(!program->setUniformMatrix2x4fv(location, count, transpose, value))
1317 {
1318 return error(GL_INVALID_OPERATION);
1319 }
1320 }
1321}
1322
1323GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1324{
1325 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
1326
1327 if(count < 0)
1328 {
1329 return error(GL_INVALID_VALUE);
1330 }
1331
1332 if(location == -1)
1333 {
1334 return;
1335 }
1336
1337 es2::Context *context = es2::getContext();
1338
1339 if(context)
1340 {
1341 es2::Program *program = context->getCurrentProgram();
1342
1343 if(!program)
1344 {
1345 return error(GL_INVALID_OPERATION);
1346 }
1347
1348 if(!program->setUniformMatrix4x2fv(location, count, transpose, value))
1349 {
1350 return error(GL_INVALID_OPERATION);
1351 }
1352 }
1353}
1354
1355GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1356{
1357 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
1358
1359 if(count < 0)
1360 {
1361 return error(GL_INVALID_VALUE);
1362 }
1363
1364 if(location == -1)
1365 {
1366 return;
1367 }
1368
1369 es2::Context *context = es2::getContext();
1370
1371 if(context)
1372 {
1373 es2::Program *program = context->getCurrentProgram();
1374
1375 if(!program)
1376 {
1377 return error(GL_INVALID_OPERATION);
1378 }
1379
1380 if(!program->setUniformMatrix3x4fv(location, count, transpose, value))
1381 {
1382 return error(GL_INVALID_OPERATION);
1383 }
1384 }
1385}
1386
1387GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1388{
1389 TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat *value = %p)", location, count, transpose, value);
1390
1391 if(count < 0)
1392 {
1393 return error(GL_INVALID_VALUE);
1394 }
1395
1396 if(location == -1)
1397 {
1398 return;
1399 }
1400
1401 es2::Context *context = es2::getContext();
1402
1403 if(context)
1404 {
1405 es2::Program *program = context->getCurrentProgram();
1406
1407 if(!program)
1408 {
1409 return error(GL_INVALID_OPERATION);
1410 }
1411
1412 if(!program->setUniformMatrix4x3fv(location, count, transpose, value))
1413 {
1414 return error(GL_INVALID_OPERATION);
1415 }
1416 }
1417}
1418
1419GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1420{
1421 TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
1422 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
1423 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
1424 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1425
1426 switch(filter)
1427 {
1428 case GL_NEAREST:
1429 case GL_LINEAR:
1430 break;
1431 default:
1432 return error(GL_INVALID_ENUM);
1433 }
1434
1435 if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
1436 {
1437 return error(GL_INVALID_VALUE);
1438 }
1439
1440 es2::Context *context = es2::getContext();
1441
1442 if(context)
1443 {
1444 if(context->getReadFramebufferName() == context->getDrawFramebufferName())
1445 {
1446 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
1447 return error(GL_INVALID_OPERATION);
1448 }
1449
Alexis Hetub9dda642016-10-06 11:25:32 -04001450 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter == GL_LINEAR, true);
Nicolas Capens0bac2852016-05-07 06:09:58 -04001451 }
1452}
1453
Nicolas Capens0bac2852016-05-07 06:09:58 -04001454GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1455{
1456 TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %d, GLint level = %d, GLint layer = %d)",
1457 target, attachment, texture, level, layer);
1458
1459 // GLES 3.0.4 spec, p.209, section 4.4.2
1460 // If texture is zero, any image or array of images attached to the attachment point
1461 // named by attachment is detached. Any additional parameters(level, textarget,
1462 // and / or layer) are ignored when texture is zero.
1463 if(texture != 0 && (layer < 0 || level < 0))
1464 {
1465 return error(GL_INVALID_VALUE);
1466 }
1467
1468 es2::Context *context = es2::getContext();
1469
1470 if(context)
1471 {
1472 Texture* textureObject = context->getTexture(texture);
1473 GLenum textarget = GL_NONE;
1474 if(texture != 0)
1475 {
1476 if(!textureObject)
1477 {
1478 return error(GL_INVALID_VALUE);
1479 }
1480
1481 textarget = textureObject->getTarget();
1482 switch(textarget)
1483 {
1484 case GL_TEXTURE_3D:
1485 case GL_TEXTURE_2D_ARRAY:
1486 if(layer >= es2::IMPLEMENTATION_MAX_TEXTURE_SIZE || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
1487 {
1488 return error(GL_INVALID_VALUE);
1489 }
1490 break;
1491 default:
1492 return error(GL_INVALID_OPERATION);
1493 }
1494
1495 if(textureObject->isCompressed(textarget, level))
1496 {
1497 return error(GL_INVALID_OPERATION);
1498 }
1499 }
1500
1501 es2::Framebuffer *framebuffer = nullptr;
1502 switch(target)
1503 {
1504 case GL_DRAW_FRAMEBUFFER:
1505 case GL_FRAMEBUFFER:
1506 framebuffer = context->getDrawFramebuffer();
1507 break;
1508 case GL_READ_FRAMEBUFFER:
1509 framebuffer = context->getReadFramebuffer();
1510 break;
1511 default:
1512 return error(GL_INVALID_ENUM);
1513 }
1514
1515 if(!framebuffer)
1516 {
1517 return error(GL_INVALID_OPERATION);
1518 }
1519
1520 switch(attachment)
1521 {
1522 case GL_COLOR_ATTACHMENT0:
1523 case GL_COLOR_ATTACHMENT1:
1524 case GL_COLOR_ATTACHMENT2:
1525 case GL_COLOR_ATTACHMENT3:
1526 case GL_COLOR_ATTACHMENT4:
1527 case GL_COLOR_ATTACHMENT5:
1528 case GL_COLOR_ATTACHMENT6:
1529 case GL_COLOR_ATTACHMENT7:
1530 case GL_COLOR_ATTACHMENT8:
1531 case GL_COLOR_ATTACHMENT9:
1532 case GL_COLOR_ATTACHMENT10:
1533 case GL_COLOR_ATTACHMENT11:
1534 case GL_COLOR_ATTACHMENT12:
1535 case GL_COLOR_ATTACHMENT13:
1536 case GL_COLOR_ATTACHMENT14:
1537 case GL_COLOR_ATTACHMENT15:
1538 case GL_COLOR_ATTACHMENT16:
1539 case GL_COLOR_ATTACHMENT17:
1540 case GL_COLOR_ATTACHMENT18:
1541 case GL_COLOR_ATTACHMENT19:
1542 case GL_COLOR_ATTACHMENT20:
1543 case GL_COLOR_ATTACHMENT21:
1544 case GL_COLOR_ATTACHMENT22:
1545 case GL_COLOR_ATTACHMENT23:
1546 case GL_COLOR_ATTACHMENT24:
1547 case GL_COLOR_ATTACHMENT25:
1548 case GL_COLOR_ATTACHMENT26:
1549 case GL_COLOR_ATTACHMENT27:
1550 case GL_COLOR_ATTACHMENT28:
1551 case GL_COLOR_ATTACHMENT29:
1552 case GL_COLOR_ATTACHMENT30:
1553 case GL_COLOR_ATTACHMENT31:
1554 framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level, layer);
1555 break;
1556 case GL_DEPTH_ATTACHMENT:
1557 framebuffer->setDepthbuffer(textarget, texture, level, layer);
1558 break;
1559 case GL_STENCIL_ATTACHMENT:
1560 framebuffer->setStencilbuffer(textarget, texture, level, layer);
1561 break;
1562 case GL_DEPTH_STENCIL_ATTACHMENT:
1563 framebuffer->setDepthbuffer(textarget, texture, level, layer);
1564 framebuffer->setStencilbuffer(textarget, texture, level, layer);
1565 break;
1566 default:
1567 return error(GL_INVALID_ENUM);
1568 }
1569 }
1570}
1571
1572GL_APICALL void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1573{
1574 TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = %X)",
1575 target, offset, length, access);
1576
1577 es2::Context *context = es2::getContext();
1578
1579 if(context)
1580 {
1581 es2::Buffer *buffer = nullptr;
1582 if(!context->getBuffer(target, &buffer))
1583 {
1584 return error(GL_INVALID_ENUM, nullptr);
1585 }
1586
1587 if(!buffer)
1588 {
1589 // A null buffer means that "0" is bound to the requested buffer target
1590 return error(GL_INVALID_OPERATION, nullptr);
1591 }
1592
1593 GLsizeiptr bufferSize = buffer->size();
1594 if((offset < 0) || (length < 0) || ((offset + length) > bufferSize))
1595 {
1596 error(GL_INVALID_VALUE);
1597 }
1598
1599 if((access & ~(GL_MAP_READ_BIT |
1600 GL_MAP_WRITE_BIT |
1601 GL_MAP_INVALIDATE_RANGE_BIT |
1602 GL_MAP_INVALIDATE_BUFFER_BIT |
1603 GL_MAP_FLUSH_EXPLICIT_BIT |
1604 GL_MAP_UNSYNCHRONIZED_BIT)) != 0)
1605 {
1606 error(GL_INVALID_VALUE);
1607 }
1608
1609 return buffer->mapRange(offset, length, access);
1610 }
1611
1612 return nullptr;
1613}
1614
1615GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1616{
1617 TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)",
1618 target, offset, length);
1619
1620 es2::Context *context = es2::getContext();
1621
1622 if(context)
1623 {
1624 es2::Buffer *buffer = nullptr;
1625 if(!context->getBuffer(target, &buffer))
1626 {
1627 return error(GL_INVALID_ENUM);
1628 }
1629
1630 if(!buffer)
1631 {
1632 // A null buffer means that "0" is bound to the requested buffer target
1633 return error(GL_INVALID_OPERATION);
1634 }
1635
1636 GLsizeiptr bufferSize = buffer->size();
1637 if((offset < 0) || (length < 0) || ((offset + length) > bufferSize))
1638 {
1639 error(GL_INVALID_VALUE);
1640 }
1641
1642 buffer->flushMappedRange(offset, length);
1643 }
1644}
1645
1646GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array)
1647{
1648 TRACE("(GLuint array = %d)", array);
1649
1650 if(array == 0)
1651 {
1652 return;
1653 }
1654
1655 es2::Context *context = es2::getContext();
1656
1657 if(context)
1658 {
1659 if(!context->isVertexArray(array))
1660 {
1661 return error(GL_INVALID_OPERATION);
1662 }
1663
1664 context->bindVertexArray(array);
1665 }
1666}
1667
1668GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1669{
1670 TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays);
1671
1672 if(n < 0)
1673 {
1674 return error(GL_INVALID_VALUE);
1675 }
1676
1677 es2::Context *context = es2::getContext();
1678
1679 if(context)
1680 {
1681 for(int i = 0; i < n; i++)
1682 {
1683 context->deleteVertexArray(arrays[i]);
1684 }
1685 }
1686}
1687
1688GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
1689{
1690 TRACE("(GLsizei n = %d, const GLuint *arrays = %p)", n, arrays);
1691
1692 if(n < 0)
1693 {
1694 return error(GL_INVALID_VALUE);
1695 }
1696
1697 es2::Context *context = es2::getContext();
1698
1699 if(context)
1700 {
1701 for(int i = 0; i < n; i++)
1702 {
1703 arrays[i] = context->createVertexArray();
1704 }
1705 }
1706}
1707
1708GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
1709{
1710 TRACE("(GLuint array = %d)", array);
1711
1712 if(array == 0)
1713 {
1714 return GL_FALSE;
1715 }
1716
1717 es2::Context *context = es2::getContext();
1718
1719 if(context)
1720 {
1721 es2::VertexArray *arrayObject = context->getVertexArray(array);
1722
1723 if(arrayObject)
1724 {
1725 return GL_TRUE;
1726 }
1727 }
1728
1729 return GL_FALSE;
1730}
1731
1732GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1733{
1734 TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint* data = %p)",
1735 target, index, data);
1736
1737 es2::Context *context = es2::getContext();
1738
1739 if(context)
1740 {
1741 if(!context->getTransformFeedbackiv(index, target, data) &&
1742 !context->getUniformBufferiv(index, target, data) &&
1743 !context->getIntegerv(target, data))
1744 {
1745 GLenum nativeType;
1746 unsigned int numParams = 0;
1747 if(!context->getQueryParameterInfo(target, &nativeType, &numParams))
1748 return error(GL_INVALID_ENUM);
1749
1750 if(numParams == 0)
1751 return; // it is known that target is valid, but there are no parameters to return
1752
1753 if(nativeType == GL_BOOL)
1754 {
1755 GLboolean *boolParams = nullptr;
1756 boolParams = new GLboolean[numParams];
1757
1758 context->getBooleanv(target, boolParams);
1759
1760 for(unsigned int i = 0; i < numParams; ++i)
1761 {
1762 data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
1763 }
1764
1765 delete[] boolParams;
1766 }
1767 else if(nativeType == GL_FLOAT)
1768 {
1769 GLfloat *floatParams = nullptr;
1770 floatParams = new GLfloat[numParams];
1771
1772 context->getFloatv(target, floatParams);
1773
1774 for(unsigned int i = 0; i < numParams; ++i)
1775 {
1776 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
1777 {
Nicolas Capens53318fa2016-04-11 17:41:39 -04001778 data[i] = convert_float_int(floatParams[i]);
Nicolas Capens0bac2852016-05-07 06:09:58 -04001779 }
1780 else
1781 {
1782 data[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
1783 }
1784 }
1785
1786 delete[] floatParams;
1787 }
1788 }
1789 }
1790}
1791
1792GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
1793{
1794 TRACE("(GLenum primitiveMode = 0x%X)", primitiveMode);
1795
1796 switch(primitiveMode)
1797 {
1798 case GL_POINTS:
1799 case GL_LINES:
1800 case GL_TRIANGLES:
1801 break;
1802 default:
1803 return error(GL_INVALID_ENUM);
1804 }
1805
1806 es2::Context *context = es2::getContext();
1807
1808 if(context)
1809 {
1810 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
1811
1812 if(transformFeedbackObject)
1813 {
1814 if(transformFeedbackObject->isActive())
1815 {
1816 return error(GL_INVALID_OPERATION);
1817 }
1818 transformFeedbackObject->begin(primitiveMode);
1819 }
1820 else
1821 {
1822 return error(GL_INVALID_OPERATION);
1823 }
1824 }
1825}
1826
1827GL_APICALL void GL_APIENTRY glEndTransformFeedback(void)
1828{
1829 TRACE("()");
1830
1831 es2::Context *context = es2::getContext();
1832
1833 if(context)
1834 {
1835 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
1836
1837 if(transformFeedbackObject)
1838 {
1839 if(!transformFeedbackObject->isActive())
1840 {
1841 return error(GL_INVALID_OPERATION);
1842 }
1843 transformFeedbackObject->end();
1844 }
1845 else
1846 {
1847 return error(GL_INVALID_OPERATION);
1848 }
1849 }
1850}
1851
1852GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1853{
1854 TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d, GLintptr offset = %d, GLsizeiptr size = %d)",
1855 target, index, buffer, offset, size);
1856
1857 if(buffer != 0 && size <= 0)
1858 {
1859 return error(GL_INVALID_VALUE);
1860 }
1861
1862 es2::Context *context = es2::getContext();
1863
1864 if(context)
1865 {
1866 switch(target)
1867 {
1868 case GL_TRANSFORM_FEEDBACK_BUFFER:
1869 if(index >= MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
1870 {
1871 return error(GL_INVALID_VALUE);
1872 }
1873 if(size & 0x3 || offset & 0x3) // size and offset must be multiples of 4
1874 {
1875 return error(GL_INVALID_VALUE);
1876 }
1877 context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
1878 context->bindGenericTransformFeedbackBuffer(buffer);
1879 break;
1880 case GL_UNIFORM_BUFFER:
1881 if(index >= MAX_UNIFORM_BUFFER_BINDINGS)
1882 {
1883 return error(GL_INVALID_VALUE);
1884 }
1885 if(offset % UNIFORM_BUFFER_OFFSET_ALIGNMENT != 0)
1886 {
1887 return error(GL_INVALID_VALUE);
1888 }
1889 context->bindIndexedUniformBuffer(buffer, index, offset, size);
1890 context->bindGenericUniformBuffer(buffer);
1891 break;
1892 default:
1893 return error(GL_INVALID_ENUM);
1894 }
1895 }
1896}
1897
1898GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1899{
1900 TRACE("(GLenum target = 0x%X, GLuint index = %d, GLuint buffer = %d)",
1901 target, index, buffer);
1902
1903 es2::Context *context = es2::getContext();
1904
1905 if(context)
1906 {
1907 switch(target)
1908 {
1909 case GL_TRANSFORM_FEEDBACK_BUFFER:
1910 if(index >= MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
1911 {
1912 return error(GL_INVALID_VALUE);
1913 }
1914 context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
1915 context->bindGenericTransformFeedbackBuffer(buffer);
1916 break;
1917 case GL_UNIFORM_BUFFER:
1918 if(index >= MAX_UNIFORM_BUFFER_BINDINGS)
1919 {
1920 return error(GL_INVALID_VALUE);
1921 }
1922 context->bindIndexedUniformBuffer(buffer, index, 0, 0);
1923 context->bindGenericUniformBuffer(buffer);
1924 break;
1925 default:
1926 return error(GL_INVALID_ENUM);
1927 }
1928 }
1929}
1930
1931GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
1932{
1933 TRACE("(GLuint program = %d, GLsizei count = %d, const GLchar *const*varyings = %p, GLenum bufferMode = 0x%X)",
1934 program, count, varyings, bufferMode);
1935
1936 switch(bufferMode)
1937 {
1938 case GL_SEPARATE_ATTRIBS:
1939 if(count > MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
1940 {
1941 return error(GL_INVALID_VALUE);
1942 }
1943 case GL_INTERLEAVED_ATTRIBS:
1944 break;
1945 default:
1946 return error(GL_INVALID_ENUM);
1947 }
1948
1949 es2::Context *context = es2::getContext();
1950
1951 if(context)
1952 {
1953 es2::Program *programObject = context->getProgram(program);
1954
1955 if(!programObject)
1956 {
1957 return error(GL_INVALID_VALUE);
1958 }
1959
1960 programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
1961 }
1962}
1963
1964GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1965{
1966 TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)",
1967 program, index, bufSize, length, size, type, name);
1968
1969 if(bufSize < 0)
1970 {
1971 return error(GL_INVALID_VALUE);
1972 }
1973
1974 es2::Context *context = es2::getContext();
1975
1976 if(context)
1977 {
1978 es2::Program *programObject = context->getProgram(program);
1979
1980 if(!programObject)
1981 {
1982 return error(GL_INVALID_VALUE);
1983 }
1984
1985 if(index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
1986 {
1987 return error(GL_INVALID_VALUE);
1988 }
1989
1990 programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
1991 }
1992}
1993
1994GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
1995{
1996 TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLsizei *size = %p, GLenum *type = %p, GLchar *name = %p)",
1997 index, size, type, stride, pointer);
1998
1999 if(index >= es2::MAX_VERTEX_ATTRIBS)
2000 {
2001 return error(GL_INVALID_VALUE);
2002 }
2003
2004 if(size < 1 || size > 4 || stride < 0)
2005 {
2006 return error(GL_INVALID_VALUE);
2007 }
2008
2009 switch(type)
2010 {
2011 case GL_BYTE:
2012 case GL_UNSIGNED_BYTE:
2013 case GL_SHORT:
2014 case GL_UNSIGNED_SHORT:
2015 case GL_INT:
2016 case GL_UNSIGNED_INT:
2017 break;
2018 default:
2019 return error(GL_INVALID_ENUM);
2020 }
2021
2022 es2::Context *context = es2::getContext();
2023
2024 if(context)
2025 {
2026 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, stride, pointer);
2027 }
2028}
2029
2030GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2031{
2032 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint *params = %p)",
2033 index, pname, params);
2034
2035 es2::Context *context = es2::getContext();
2036
2037 if(context)
2038 {
2039 if(index >= es2::MAX_VERTEX_ATTRIBS)
2040 {
2041 return error(GL_INVALID_VALUE);
2042 }
2043
2044 const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
2045
2046 switch(pname)
2047 {
2048 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
2049 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
2050 break;
2051 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
2052 *params = attribState.mSize;
2053 break;
2054 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
2055 *params = attribState.mStride;
2056 break;
2057 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
2058 *params = attribState.mType;
2059 break;
2060 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
2061 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
2062 break;
2063 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
2064 *params = attribState.mBoundBuffer.name();
2065 break;
2066 case GL_CURRENT_VERTEX_ATTRIB:
2067 {
2068 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
2069 for(int i = 0; i < 4; ++i)
2070 {
2071 params[i] = attrib.getCurrentValueI(i);
2072 }
2073 }
2074 break;
2075 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
2076 switch(attribState.mType)
2077 {
2078 case GL_BYTE:
2079 case GL_UNSIGNED_BYTE:
2080 case GL_SHORT:
2081 case GL_UNSIGNED_SHORT:
2082 case GL_INT:
2083 case GL_INT_2_10_10_10_REV:
2084 case GL_UNSIGNED_INT:
2085 case GL_FIXED:
2086 *params = GL_TRUE;
2087 break;
2088 default:
2089 *params = GL_FALSE;
2090 break;
2091 }
2092 break;
2093 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
2094 *params = attribState.mDivisor;
2095 break;
2096 default: return error(GL_INVALID_ENUM);
2097 }
2098 }
2099}
2100
2101GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2102{
2103 TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLuint *params = %p)",
2104 index, pname, params);
2105
2106 es2::Context *context = es2::getContext();
2107
2108 if(context)
2109 {
2110 if(index >= es2::MAX_VERTEX_ATTRIBS)
2111 {
2112 return error(GL_INVALID_VALUE);
2113 }
2114
2115 const es2::VertexAttribute &attribState = context->getVertexAttribState(index);
2116
2117 switch(pname)
2118 {
2119 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
2120 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
2121 break;
2122 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
2123 *params = attribState.mSize;
2124 break;
2125 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
2126 *params = attribState.mStride;
2127 break;
2128 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
2129 *params = attribState.mType;
2130 break;
2131 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
2132 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
2133 break;
2134 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
2135 *params = attribState.mBoundBuffer.name();
2136 break;
2137 case GL_CURRENT_VERTEX_ATTRIB:
2138 {
2139 const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index];
2140 for(int i = 0; i < 4; ++i)
2141 {
2142 params[i] = attrib.getCurrentValueUI(i);
2143 }
2144 }
2145 break;
2146 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
2147 switch(attribState.mType)
2148 {
2149 case GL_BYTE:
2150 case GL_UNSIGNED_BYTE:
2151 case GL_SHORT:
2152 case GL_UNSIGNED_SHORT:
2153 case GL_INT:
2154 case GL_INT_2_10_10_10_REV:
2155 case GL_UNSIGNED_INT:
2156 case GL_FIXED:
2157 *params = GL_TRUE;
2158 break;
2159 default:
2160 *params = GL_FALSE;
2161 break;
2162 }
2163 break;
2164 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
2165 *params = attribState.mDivisor;
2166 break;
2167 default: return error(GL_INVALID_ENUM);
2168 }
2169 }
2170}
2171
2172GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
2173{
2174 TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
2175 index, x, y, z, w);
2176
2177 if(index >= es2::MAX_VERTEX_ATTRIBS)
2178 {
2179 return error(GL_INVALID_VALUE);
2180 }
2181
2182 es2::Context *context = es2::getContext();
2183
2184 if(context)
2185 {
2186 GLint vals[4] = { x, y, z, w };
2187 context->setVertexAttrib(index, vals);
2188 }
2189}
2190
2191GL_APICALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
2192{
2193 TRACE("(GLuint index = %d, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
2194 index, x, y, z, w);
2195
2196 if(index >= es2::MAX_VERTEX_ATTRIBS)
2197 {
2198 return error(GL_INVALID_VALUE);
2199 }
2200
2201 es2::Context *context = es2::getContext();
2202
2203 if(context)
2204 {
2205 GLuint vals[4] = { x, y, z, w };
2206 context->setVertexAttrib(index, vals);
2207 }
2208}
2209
2210GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
2211{
2212 TRACE("(GLuint index = %d, GLint *v = %p)", index, v);
2213
2214 if(index >= es2::MAX_VERTEX_ATTRIBS)
2215 {
2216 return error(GL_INVALID_VALUE);
2217 }
2218
2219 es2::Context *context = es2::getContext();
2220
2221 if(context)
2222 {
2223 context->setVertexAttrib(index, v);
2224 }
2225}
2226
2227GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
2228{
2229 TRACE("(GLuint index = %d, GLint *v = %p)", index, v);
2230
2231 if(index >= es2::MAX_VERTEX_ATTRIBS)
2232 {
2233 return error(GL_INVALID_VALUE);
2234 }
2235
2236 es2::Context *context = es2::getContext();
2237
2238 if(context)
2239 {
2240 context->setVertexAttrib(index, v);
2241 }
2242}
2243
2244GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2245{
2246 TRACE("(GLuint program = %d, GLint location = %d, GLuint *params = %p)",
2247 program, location, params);
2248
2249 es2::Context *context = es2::getContext();
2250
2251 if(context)
2252 {
2253 if(program == 0)
2254 {
2255 return error(GL_INVALID_VALUE);
2256 }
2257
2258 es2::Program *programObject = context->getProgram(program);
2259
2260 if(!programObject || !programObject->isLinked())
2261 {
2262 return error(GL_INVALID_OPERATION);
2263 }
2264
2265 if(!programObject)
2266 {
2267 return error(GL_INVALID_OPERATION);
2268 }
2269
2270 if(!programObject->getUniformuiv(location, nullptr, params))
2271 {
2272 return error(GL_INVALID_OPERATION);
2273 }
2274 }
2275}
2276
2277GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
2278{
2279 TRACE("(GLuint program = %d, const GLchar *name = %p)", program, name);
2280
2281 es2::Context *context = es2::getContext();
2282
2283 if(strstr(name, "gl_") == name)
2284 {
2285 return -1;
2286 }
2287
2288 if(context)
2289 {
2290 es2::Program *programObject = context->getProgram(program);
2291
2292 if(!programObject)
2293 {
2294 if(context->getShader(program))
2295 {
2296 return error(GL_INVALID_OPERATION, -1);
2297 }
2298 else
2299 {
2300 return error(GL_INVALID_VALUE, -1);
2301 }
2302 }
2303
2304 if(!programObject->isLinked())
2305 {
2306 return error(GL_INVALID_OPERATION, -1);
2307 }
2308 }
2309
2310 UNIMPLEMENTED();
2311 return -1;
2312}
2313
2314GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
2315{
2316 glUniform1uiv(location, 1, &v0);
2317}
2318
2319GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
2320{
2321 GLuint xy[2] = { v0, v1 };
2322
2323 glUniform2uiv(location, 1, (GLuint*)&xy);
2324}
2325
2326GL_APICALL void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
2327{
2328 GLuint xyz[3] = { v0, v1, v2 };
2329
2330 glUniform3uiv(location, 1, (GLuint*)&xyz);
2331}
2332
2333GL_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2334{
2335 GLuint xyzw[4] = { v0, v1, v2, v3 };
2336
2337 glUniform4uiv(location, 1, (GLuint*)&xyzw);
2338}
2339
2340GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
2341{
2342 TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
2343 location, count, value);
2344
2345 if(count < 0)
2346 {
2347 return error(GL_INVALID_VALUE);
2348 }
2349
2350 if(location == -1)
2351 {
2352 return;
2353 }
2354
2355 es2::Context *context = es2::getContext();
2356
2357 if(context)
2358 {
2359 es2::Program *program = context->getCurrentProgram();
2360
2361 if(!program)
2362 {
2363 return error(GL_INVALID_OPERATION);
2364 }
2365
2366 if(!program->setUniform1uiv(location, count, value))
2367 {
2368 return error(GL_INVALID_OPERATION);
2369 }
2370 }
2371}
2372
2373GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
2374{
2375 TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
2376 location, count, value);
2377
2378 if(count < 0)
2379 {
2380 return error(GL_INVALID_VALUE);
2381 }
2382
2383 if(location == -1)
2384 {
2385 return;
2386 }
2387
2388 es2::Context *context = es2::getContext();
2389
2390 if(context)
2391 {
2392 es2::Program *program = context->getCurrentProgram();
2393
2394 if(!program)
2395 {
2396 return error(GL_INVALID_OPERATION);
2397 }
2398
2399 if(!program->setUniform2uiv(location, count, value))
2400 {
2401 return error(GL_INVALID_OPERATION);
2402 }
2403 }
2404}
2405
2406GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
2407{
2408 TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
2409 location, count, value);
2410
2411 if(count < 0)
2412 {
2413 return error(GL_INVALID_VALUE);
2414 }
2415
2416 if(location == -1)
2417 {
2418 return;
2419 }
2420
2421 es2::Context *context = es2::getContext();
2422
2423 if(context)
2424 {
2425 es2::Program *program = context->getCurrentProgram();
2426
2427 if(!program)
2428 {
2429 return error(GL_INVALID_OPERATION);
2430 }
2431
2432 if(!program->setUniform3uiv(location, count, value))
2433 {
2434 return error(GL_INVALID_OPERATION);
2435 }
2436 }
2437}
2438
2439GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
2440{
2441 TRACE("(GLint location = %d, GLsizei count = %d, const GLuint *value = %p)",
2442 location, count, value);
2443
2444 if(count < 0)
2445 {
2446 return error(GL_INVALID_VALUE);
2447 }
2448
2449 if(location == -1)
2450 {
2451 return;
2452 }
2453
2454 es2::Context *context = es2::getContext();
2455
2456 if(context)
2457 {
2458 es2::Program *program = context->getCurrentProgram();
2459
2460 if(!program)
2461 {
2462 return error(GL_INVALID_OPERATION);
2463 }
2464
2465 if(!program->setUniform4uiv(location, count, value))
2466 {
2467 return error(GL_INVALID_OPERATION);
2468 }
2469 }
2470}
2471
2472GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
2473{
2474 TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = %p)",
2475 buffer, drawbuffer, value);
2476
2477 es2::Context *context = es2::getContext();
2478
2479 if(context)
2480 {
2481 switch(buffer)
2482 {
2483 case GL_COLOR:
2484 if(drawbuffer < 0 || drawbuffer >= MAX_DRAW_BUFFERS)
2485 {
2486 return error(GL_INVALID_VALUE);
2487 }
2488 else
2489 {
2490 context->clearColorBuffer(drawbuffer, value);
2491 }
2492 break;
2493 case GL_STENCIL:
2494 if(drawbuffer != 0)
2495 {
2496 return error(GL_INVALID_VALUE);
2497 }
2498 else
2499 {
2500 context->clearStencilBuffer(value[0]);
2501 }
2502 break;
2503 default:
2504 return error(GL_INVALID_ENUM);
2505 }
2506 }
2507}
2508
2509GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
2510{
2511 TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = %p)",
2512 buffer, drawbuffer, value);
2513
2514 es2::Context *context = es2::getContext();
2515
2516 if(context)
2517 {
2518 switch(buffer)
2519 {
2520 case GL_COLOR:
2521 if(drawbuffer < 0 || drawbuffer >= MAX_DRAW_BUFFERS)
2522 {
2523 return error(GL_INVALID_VALUE);
2524 }
2525 else
2526 {
2527 context->clearColorBuffer(drawbuffer, value);
2528 }
2529 break;
2530 default:
2531 return error(GL_INVALID_ENUM);
2532 }
2533 }
2534}
2535
2536GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
2537{
2538 TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = %p)",
2539 buffer, drawbuffer, value);
2540
2541 es2::Context *context = es2::getContext();
2542
2543 if(context)
2544 {
2545 switch(buffer)
2546 {
2547 case GL_COLOR:
2548 if(drawbuffer < 0 || drawbuffer >= MAX_DRAW_BUFFERS)
2549 {
2550 return error(GL_INVALID_VALUE);
2551 }
2552 else
2553 {
2554 context->clearColorBuffer(drawbuffer, value);
2555 }
2556 break;
2557 case GL_DEPTH:
2558 if(drawbuffer != 0)
2559 {
2560 return error(GL_INVALID_VALUE);
2561 }
2562 else
2563 {
2564 context->clearDepthBuffer(value[0]);
2565 }
2566 break;
2567 default:
2568 return error(GL_INVALID_ENUM);
2569 }
2570 }
2571}
2572
2573GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
2574{
2575 TRACE("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
2576 buffer, drawbuffer, depth, stencil);
2577
2578 es2::Context *context = es2::getContext();
2579
2580 if(context)
2581 {
2582 switch(buffer)
2583 {
2584 case GL_DEPTH_STENCIL:
2585 if(drawbuffer != 0)
2586 {
2587 return error(GL_INVALID_VALUE);
2588 }
2589 else
2590 {
2591 context->clearDepthBuffer(depth);
2592 context->clearStencilBuffer(stencil);
2593 }
2594 break;
2595 default:
2596 return error(GL_INVALID_ENUM);
2597 }
2598 }
2599}
2600
2601GL_APICALL const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
2602{
2603 TRACE("(GLenum name = 0x%X, GLuint index = %d)", name, index);
2604
2605 es2::Context *context = es2::getContext();
2606 if(context)
2607 {
2608 GLuint numExtensions;
2609 context->getExtensions(0, &numExtensions);
2610
2611 if(index >= numExtensions)
2612 {
2613 return error(GL_INVALID_VALUE, (GLubyte*)nullptr);
2614 }
2615
2616 switch(name)
2617 {
2618 case GL_EXTENSIONS:
2619 return context->getExtensions(index);
2620 default:
2621 return error(GL_INVALID_ENUM, (GLubyte*)nullptr);
2622 }
2623 }
2624
2625 return (GLubyte*)nullptr;
2626}
2627
2628GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2629{
2630 TRACE("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
2631 readTarget, writeTarget, readOffset, writeOffset, size);
2632
2633 if(readOffset < 0 || writeOffset < 0 || size < 0)
2634 {
2635 return error(GL_INVALID_VALUE);
2636 }
2637
2638 es2::Context *context = es2::getContext();
2639
2640 if(context)
2641 {
2642 es2::Buffer *readBuffer = nullptr, *writeBuffer = nullptr;
2643 if(!context->getBuffer(readTarget, &readBuffer) || !context->getBuffer(writeTarget, &writeBuffer))
2644 {
2645 return error(GL_INVALID_ENUM);
2646 }
2647 if(!readBuffer || readBuffer->isMapped() || !writeBuffer || writeBuffer->isMapped())
2648 {
2649 return error(GL_INVALID_OPERATION);
2650 }
2651 if(readBuffer == writeBuffer)
2652 {
2653 // If same buffer, check for overlap
2654 if(((readOffset >= writeOffset) && (readOffset < (writeOffset + size))) ||
2655 ((writeOffset >= readOffset) && (writeOffset < (readOffset + size))))
2656 {
2657 return error(GL_INVALID_VALUE);
2658 }
2659 }
2660
2661 if((static_cast<size_t>(readOffset + size) > readBuffer->size()) ||
2662 (static_cast<size_t>(writeOffset + size) > writeBuffer->size()))
2663 {
2664 return error(GL_INVALID_VALUE);
2665 }
2666
2667 writeBuffer->bufferSubData(((char*)readBuffer->data()) + readOffset, size, writeOffset);
2668 }
2669}
2670
2671GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
2672{
2673 TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLuint *uniformIndices = %p)",
2674 program, uniformCount, uniformNames, uniformIndices);
2675
2676 if(uniformCount < 0)
2677 {
2678 return error(GL_INVALID_VALUE);
2679 }
2680
2681 es2::Context *context = es2::getContext();
2682
2683 if(context)
2684 {
2685 es2::Program *programObject = context->getProgram(program);
2686
2687 if(!programObject)
2688 {
2689 return error(GL_INVALID_OPERATION);
2690 }
2691
2692 if(!programObject->isLinked())
2693 {
2694 for(int uniformId = 0; uniformId < uniformCount; uniformId++)
2695 {
2696 uniformIndices[uniformId] = GL_INVALID_INDEX;
2697 }
2698 }
2699 else
2700 {
2701 for(int uniformId = 0; uniformId < uniformCount; uniformId++)
2702 {
2703 uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]);
2704 }
2705 }
2706 }
2707}
2708
2709GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2710{
2711 TRACE("(GLuint program = %d, GLsizei uniformCount = %d, const GLchar *const*uniformNames = %p, GLenum pname = 0x%X, GLuint *uniformIndices = %p)",
2712 program, uniformCount, uniformIndices, pname, uniformIndices);
2713
2714 switch(pname)
2715 {
2716 case GL_UNIFORM_TYPE:
2717 case GL_UNIFORM_SIZE:
2718 case GL_UNIFORM_NAME_LENGTH:
2719 case GL_UNIFORM_BLOCK_INDEX:
2720 case GL_UNIFORM_OFFSET:
2721 case GL_UNIFORM_ARRAY_STRIDE:
2722 case GL_UNIFORM_MATRIX_STRIDE:
2723 case GL_UNIFORM_IS_ROW_MAJOR:
2724 break;
2725 default:
2726 return error(GL_INVALID_ENUM);
2727 }
2728
2729 if(uniformCount < 0)
2730 {
2731 return error(GL_INVALID_VALUE);
2732 }
2733
2734 es2::Context *context = es2::getContext();
2735
2736 if(context)
2737 {
2738 es2::Program *programObject = context->getProgram(program);
2739
2740 if(!programObject)
2741 {
2742 return error(GL_INVALID_OPERATION);
2743 }
2744
2745 for(int uniformId = 0; uniformId < uniformCount; uniformId++)
2746 {
2747 const GLuint index = uniformIndices[uniformId];
2748
2749 if(index >= programObject->getActiveUniformCount())
2750 {
2751 return error(GL_INVALID_VALUE);
2752 }
2753 }
2754
2755 for(int uniformId = 0; uniformId < uniformCount; uniformId++)
2756 {
2757 const GLuint index = uniformIndices[uniformId];
2758 params[uniformId] = programObject->getActiveUniformi(index, pname);
2759 }
2760 }
2761}
2762
2763GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2764{
2765 TRACE("(GLuint program = %d, const GLchar *uniformBlockName = %p)",
2766 program, uniformBlockName);
2767
2768 es2::Context *context = es2::getContext();
2769
2770 if(context)
2771 {
2772 es2::Program *programObject = context->getProgram(program);
2773
2774 if(!programObject)
2775 {
2776 return error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
2777 }
2778
2779 return programObject->getUniformBlockIndex(uniformBlockName);
2780 }
2781
2782 return GL_INVALID_INDEX;
2783}
2784
2785GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2786{
2787 TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLenum pname = 0x%X, GLint *params = %p)",
2788 program, uniformBlockIndex, pname, params);
2789
2790 es2::Context *context = es2::getContext();
2791
2792 if(context)
2793 {
2794 es2::Program *programObject = context->getProgram(program);
2795
2796 if(!programObject)
2797 {
2798 return error(GL_INVALID_OPERATION);
2799 }
2800
2801 switch(pname)
2802 {
2803 case GL_UNIFORM_BLOCK_BINDING:
2804 *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
2805 break;
2806 case GL_UNIFORM_BLOCK_DATA_SIZE:
2807 case GL_UNIFORM_BLOCK_NAME_LENGTH:
2808 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
2809 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
2810 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
2811 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
2812 programObject->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
2813 break;
2814 default:
2815 return error(GL_INVALID_ENUM);
2816 }
2817 }
2818}
2819
2820GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2821{
2822 TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLchar *uniformBlockName = %p)",
2823 program, uniformBlockIndex, bufSize, length, uniformBlockName);
2824
2825 if(bufSize < 0)
2826 {
2827 return error(GL_INVALID_VALUE);
2828 }
2829
2830 es2::Context *context = es2::getContext();
2831
2832 if(context)
2833 {
2834 es2::Program *programObject = context->getProgram(program);
2835
2836 if(!programObject)
2837 {
2838 return error(GL_INVALID_OPERATION);
2839 }
2840
2841 programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
2842 }
2843}
2844
2845GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2846{
2847 TRACE("(GLuint program = %d, GLuint uniformBlockIndex = %d, GLuint uniformBlockBinding = %d)",
2848 program, uniformBlockIndex, uniformBlockBinding);
2849
2850 if(uniformBlockBinding >= MAX_UNIFORM_BUFFER_BINDINGS)
2851 {
2852 return error(GL_INVALID_VALUE);
2853 }
2854
2855 es2::Context *context = es2::getContext();
2856
2857 if(context)
2858 {
2859 es2::Program *programObject = context->getProgram(program);
2860
2861 if(!programObject)
2862 {
2863 return error(GL_INVALID_VALUE);
2864 }
2865
Nicolas Capens65dcbbd2016-08-12 16:59:04 -04002866 programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
Nicolas Capens0bac2852016-05-07 06:09:58 -04002867 }
2868}
2869
2870GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
2871{
2872 TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
2873 mode, first, count, instanceCount);
2874
2875 switch(mode)
2876 {
2877 case GL_POINTS:
2878 case GL_LINES:
2879 case GL_LINE_LOOP:
2880 case GL_LINE_STRIP:
2881 case GL_TRIANGLES:
2882 case GL_TRIANGLE_FAN:
2883 case GL_TRIANGLE_STRIP:
2884 break;
2885 default:
2886 return error(GL_INVALID_ENUM);
2887 }
2888
2889 if(count < 0 || instanceCount < 0)
2890 {
2891 return error(GL_INVALID_VALUE);
2892 }
2893
2894 es2::Context *context = es2::getContext();
2895
2896 if(context)
2897 {
2898 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
2899 if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode()))
2900 {
2901 return error(GL_INVALID_OPERATION);
2902 }
2903
2904 context->drawArrays(mode, first, count, instanceCount);
2905 }
2906}
2907
2908GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount)
2909{
2910 TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)",
2911 mode, count, type, indices, instanceCount);
2912
2913 switch(mode)
2914 {
2915 case GL_POINTS:
2916 case GL_LINES:
2917 case GL_LINE_LOOP:
2918 case GL_LINE_STRIP:
2919 case GL_TRIANGLES:
2920 case GL_TRIANGLE_FAN:
2921 case GL_TRIANGLE_STRIP:
2922 break;
2923 default:
2924 return error(GL_INVALID_ENUM);
2925 }
2926
2927 switch(type)
2928 {
2929 case GL_UNSIGNED_BYTE:
2930 case GL_UNSIGNED_SHORT:
2931 case GL_UNSIGNED_INT:
2932 break;
2933 default:
2934 return error(GL_INVALID_ENUM);
2935 }
2936
2937 if(count < 0 || instanceCount < 0)
2938 {
2939 return error(GL_INVALID_VALUE);
2940 }
2941
2942 es2::Context *context = es2::getContext();
2943
2944 if(context)
2945 {
2946 es2::TransformFeedback* transformFeedback = context->getTransformFeedback();
2947 if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
2948 {
2949 return error(GL_INVALID_OPERATION);
2950 }
2951
2952 context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount);
2953 }
2954}
2955
2956GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
2957{
2958 TRACE("(GLenum condition = 0x%X, GLbitfield flags = %X)", condition, flags);
2959
2960 switch(condition)
2961 {
2962 case GL_SYNC_GPU_COMMANDS_COMPLETE:
2963 break;
2964 default:
2965 return error(GL_INVALID_ENUM, nullptr);
2966 }
2967
2968 if(flags != 0)
2969 {
2970 return error(GL_INVALID_VALUE, nullptr);
2971 }
2972
2973 es2::Context *context = es2::getContext();
2974
2975 if(context)
2976 {
2977 return context->createFenceSync(condition, flags);
2978 }
2979
2980 return nullptr;
2981}
2982
2983GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync)
2984{
2985 TRACE("(GLsync sync = %p)", sync);
2986
2987 es2::Context *context = es2::getContext();
2988
2989 if(context)
2990 {
2991 es2::FenceSync *fenceSyncObject = context->getFenceSync(sync);
2992
2993 if(fenceSyncObject)
2994 {
2995 return GL_TRUE;
2996 }
2997 }
2998
2999 return GL_FALSE;
3000}
3001
3002GL_APICALL void GL_APIENTRY glDeleteSync(GLsync sync)
3003{
3004 TRACE("(GLsync sync = %p)", sync);
3005
3006 es2::Context *context = es2::getContext();
3007
3008 if(context)
3009 {
3010 context->deleteFenceSync(sync);
3011 }
3012}
3013
3014GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
3015{
3016 TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
3017
3018 if((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
3019 {
3020 error(GL_INVALID_VALUE);
3021 }
3022
3023 es2::Context *context = es2::getContext();
3024
3025 if(context)
3026 {
3027 es2::FenceSync *fenceSyncObject = context->getFenceSync(sync);
3028
3029 if(fenceSyncObject)
3030 {
3031 return fenceSyncObject->clientWait(flags, timeout);
3032 }
3033 else
3034 {
3035 return error(GL_INVALID_VALUE, GL_FALSE);
3036 }
3037 }
3038
3039 return GL_FALSE;
3040}
3041
3042GL_APICALL void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
3043{
3044 TRACE("(GLsync sync = %p, GLbitfield flags = %X, GLuint64 timeout = %llu)", sync, flags, timeout);
3045
3046 if(flags != 0)
3047 {
3048 return error(GL_INVALID_VALUE);
3049 }
3050
3051 if(timeout != GL_TIMEOUT_IGNORED)
3052 {
3053 return error(GL_INVALID_VALUE);
3054 }
3055
3056 es2::Context *context = es2::getContext();
3057
3058 if(context)
3059 {
3060 es2::FenceSync *fenceSyncObject = context->getFenceSync(sync);
3061
3062 if(fenceSyncObject)
3063 {
3064 fenceSyncObject->serverWait(flags, timeout);
3065 }
3066 else
3067 {
3068 return error(GL_INVALID_VALUE);
3069 }
3070 }
3071}
3072
3073GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)
3074{
3075 TRACE("(GLenum pname = 0x%X, GLint64 *data = %p)", pname, data);
3076
3077 es2::Context *context = es2::getContext();
3078
3079 if(context)
3080 {
3081 if(!(context->getIntegerv(pname, data)))
3082 {
3083 GLenum nativeType;
3084 unsigned int numParams = 0;
3085 if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
3086 return error(GL_INVALID_ENUM);
3087
3088 if(numParams == 0)
3089 return; // it is known that pname is valid, but there are no parameters to return
3090
3091 if(nativeType == GL_BOOL)
3092 {
3093 GLboolean *boolParams = nullptr;
3094 boolParams = new GLboolean[numParams];
3095
3096 context->getBooleanv(pname, boolParams);
3097
3098 for(unsigned int i = 0; i < numParams; ++i)
3099 {
3100 data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
3101 }
3102
3103 delete[] boolParams;
3104 }
3105 else if(nativeType == GL_FLOAT)
3106 {
3107 GLfloat *floatParams = nullptr;
3108 floatParams = new GLfloat[numParams];
3109
3110 context->getFloatv(pname, floatParams);
3111
3112 for(unsigned int i = 0; i < numParams; ++i)
3113 {
3114 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
3115 {
Nicolas Capens53318fa2016-04-11 17:41:39 -04003116 data[i] = (GLint64)(convert_float_int(floatParams[i]));
Nicolas Capens0bac2852016-05-07 06:09:58 -04003117 }
3118 else
3119 {
3120 data[i] = (GLint64)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
3121 }
3122 }
3123
3124 delete[] floatParams;
3125 }
3126 }
3127 }
3128}
3129
3130GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
3131{
3132 TRACE("(GLsync sync = %p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = %p, GLint *values = %p)",
3133 sync, pname, bufSize, length, values);
3134
3135 if(bufSize < 0)
3136 {
3137 return error(GL_INVALID_VALUE);
3138 }
3139
Alexis Hetu0f7c7b82017-02-17 17:07:50 -05003140 es2::Context *context = es2::getContext();
3141
3142 if(context)
3143 {
3144 es2::FenceSync *fenceSyncObject = context->getFenceSync(sync);
3145 if(!fenceSyncObject)
3146 {
3147 return error(GL_INVALID_VALUE);
3148 }
3149
3150 fenceSyncObject->getSynciv(pname, length, values);
3151 }
Nicolas Capens0bac2852016-05-07 06:09:58 -04003152}
3153
3154GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
3155{
3156 TRACE("(GLenum target = 0x%X, GLuint index = %d, GLint64 *data = %p)", target, index, data);
3157
3158 es2::Context *context = es2::getContext();
3159
3160 if(context)
3161 {
3162 if(!context->getTransformFeedbackiv(index, target, data) &&
3163 !context->getUniformBufferiv(index, target, data) &&
3164 !context->getIntegerv(target, data))
3165 {
3166 GLenum nativeType;
3167 unsigned int numParams = 0;
3168 if(!context->getQueryParameterInfo(target, &nativeType, &numParams))
3169 return error(GL_INVALID_ENUM);
3170
3171 if(numParams == 0)
3172 return; // it is known that target is valid, but there are no parameters to return
3173
3174 if(nativeType == GL_BOOL)
3175 {
3176 GLboolean *boolParams = nullptr;
3177 boolParams = new GLboolean[numParams];
3178
3179 context->getBooleanv(target, boolParams);
3180
3181 for(unsigned int i = 0; i < numParams; ++i)
3182 {
3183 data[i] = (boolParams[i] == GL_FALSE) ? 0 : 1;
3184 }
3185
3186 delete[] boolParams;
3187 }
3188 else if(nativeType == GL_FLOAT)
3189 {
3190 GLfloat *floatParams = nullptr;
3191 floatParams = new GLfloat[numParams];
3192
3193 context->getFloatv(target, floatParams);
3194
3195 for(unsigned int i = 0; i < numParams; ++i)
3196 {
3197 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
3198 {
Nicolas Capens53318fa2016-04-11 17:41:39 -04003199 data[i] = (GLint64)(convert_float_int(floatParams[i]));
Nicolas Capens0bac2852016-05-07 06:09:58 -04003200 }
3201 else
3202 {
3203 data[i] = (GLint64)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
3204 }
3205 }
3206
3207 delete[] floatParams;
3208 }
3209 }
3210 }
3211}
3212
3213GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
3214{
3215 TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = %p)", target, pname, params);
3216
3217 es2::Context *context = es2::getContext();
3218
3219 if(context)
3220 {
3221 es2::Buffer *buffer = nullptr;
3222
3223 if(!context->getBuffer(target, &buffer))
3224 {
3225 return error(GL_INVALID_ENUM);
3226 }
3227
3228 if(!buffer)
3229 {
3230 // A null buffer means that "0" is bound to the requested buffer target
3231 return error(GL_INVALID_OPERATION);
3232 }
3233
3234 switch(pname)
3235 {
3236 case GL_BUFFER_USAGE:
3237 *params = buffer->usage();
3238 break;
3239 case GL_BUFFER_SIZE:
3240 *params = buffer->size();
3241 break;
3242 case GL_BUFFER_ACCESS_FLAGS:
3243 *params = buffer->access();
3244 break;
3245 case GL_BUFFER_MAPPED:
3246 *params = buffer->isMapped();
3247 break;
3248 case GL_BUFFER_MAP_LENGTH:
3249 *params = buffer->length();
3250 break;
3251 case GL_BUFFER_MAP_OFFSET:
3252 *params = buffer->offset();
3253 break;
3254 default:
3255 return error(GL_INVALID_ENUM);
3256 }
3257 }
3258}
3259
3260GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
3261{
3262 TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers);
3263
3264 if(count < 0)
3265 {
3266 return error(GL_INVALID_VALUE);
3267 }
3268
3269 es2::Context *context = es2::getContext();
3270
3271 if(context)
3272 {
3273 for(int i = 0; i < count; i++)
3274 {
3275 samplers[i] = context->createSampler();
3276 }
3277 }
3278}
3279
3280GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
3281{
3282 TRACE("(GLsizei count = %d, GLuint *samplers = %p)", count, samplers);
3283
3284 if(count < 0)
3285 {
3286 return error(GL_INVALID_VALUE);
3287 }
3288
3289 es2::Context *context = es2::getContext();
3290
3291 if(context)
3292 {
3293 for(int i = 0; i < count; i++)
3294 {
3295 context->deleteSampler(samplers[i]);
3296 }
3297 }
3298}
3299
3300GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
3301{
3302 TRACE("(GLuint sampler = %d)", sampler);
3303
3304 if(sampler == 0)
3305 {
3306 return GL_FALSE;
3307 }
3308
3309 es2::Context *context = es2::getContext();
3310
3311 if(context)
3312 {
3313 if(context->isSampler(sampler))
3314 {
3315 return GL_TRUE;
3316 }
3317 }
3318
3319 return GL_FALSE;
3320}
3321
3322GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
3323{
3324 TRACE("(GLuint unit = %d, GLuint sampler = %d)", unit, sampler);
3325
3326 if(unit >= es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS)
3327 {
3328 return error(GL_INVALID_VALUE);
3329 }
3330
3331 es2::Context *context = es2::getContext();
3332
3333 if(context)
3334 {
3335 if(sampler != 0 && !context->isSampler(sampler))
3336 {
3337 return error(GL_INVALID_OPERATION);
3338 }
3339
3340 context->bindSampler(unit, sampler);
3341 }
3342}
3343
3344GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
3345{
3346 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint param = %d)",
3347 sampler, pname, param);
3348
3349 glSamplerParameteriv(sampler, pname, &param);
3350}
3351
3352GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
3353{
3354 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLint *param = %p)",
3355 sampler, pname, param);
3356
3357 if(!ValidateSamplerObjectParameter(pname))
3358 {
3359 return error(GL_INVALID_ENUM);
3360 }
3361
3362 if(!ValidateTexParamParameters(pname, *param))
3363 {
3364 return;
3365 }
3366
3367 es2::Context *context = es2::getContext();
3368
3369 if(context)
3370 {
3371 if(!context->isSampler(sampler))
3372 {
3373 return error(GL_INVALID_OPERATION);
3374 }
3375
3376 context->samplerParameteri(sampler, pname, *param);
3377 }
3378}
3379
3380GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3381{
3382 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat param = %f)",
3383 sampler, pname, param);
3384
3385 glSamplerParameterfv(sampler, pname, &param);
3386}
3387
3388GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
3389{
3390 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, const GLfloat *param = %p)",
3391 sampler, pname, param);
3392
3393 if(!ValidateSamplerObjectParameter(pname))
3394 {
3395 return error(GL_INVALID_ENUM);
3396 }
3397
Alexis Hetub34591a2016-06-28 15:48:35 -04003398 if(!ValidateTexParamParameters(pname, static_cast<GLint>(roundf(*param))))
Nicolas Capens0bac2852016-05-07 06:09:58 -04003399 {
3400 return;
3401 }
3402
3403 es2::Context *context = es2::getContext();
3404
3405 if(context)
3406 {
3407 if(!context->isSampler(sampler))
3408 {
3409 return error(GL_INVALID_OPERATION);
3410 }
3411
3412 context->samplerParameterf(sampler, pname, *param);
3413 }
3414}
3415
3416GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
3417{
3418 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLint *params = %p)",
3419 sampler, pname, params);
3420
3421 if(!ValidateSamplerObjectParameter(pname))
3422 {
3423 return error(GL_INVALID_ENUM);
3424 }
3425
3426 es2::Context *context = es2::getContext();
3427
3428 if(context)
3429 {
3430 if(!context->isSampler(sampler))
3431 {
3432 return error(GL_INVALID_VALUE);
3433 }
3434
3435 *params = context->getSamplerParameteri(sampler, pname);
3436 }
3437}
3438
3439GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
3440{
3441 TRACE("(GLuint sampler = %d, GLenum pname = 0x%X, GLfloat *params = %p)",
3442 sampler, pname, params);
3443
3444 if(!ValidateSamplerObjectParameter(pname))
3445 {
3446 return error(GL_INVALID_ENUM);
3447 }
3448
3449 es2::Context *context = es2::getContext();
3450
3451 if(context)
3452 {
3453 if(!context->isSampler(sampler))
3454 {
3455 return error(GL_INVALID_VALUE);
3456 }
3457
3458 *params = context->getSamplerParameterf(sampler, pname);
3459 }
3460}
3461
3462GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
3463{
3464 TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
3465
3466 es2::Context *context = es2::getContext();
3467
3468 if(context)
3469 {
3470 if(index >= es2::MAX_VERTEX_ATTRIBS)
3471 {
3472 return error(GL_INVALID_VALUE);
3473 }
3474
3475 context->setVertexAttribDivisor(index, divisor);
3476 }
3477}
3478
3479GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
3480{
3481 TRACE("(GLenum target = 0x%X, GLuint id = %d)", target, id);
3482
3483 if(target != GL_TRANSFORM_FEEDBACK)
3484 {
3485 return error(GL_INVALID_ENUM);
3486 }
3487
3488 es2::Context *context = es2::getContext();
3489
3490 if(context)
3491 {
3492 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
3493
3494 if(transformFeedbackObject && transformFeedbackObject->isActive() && !transformFeedbackObject->isPaused())
3495 {
3496 return error(GL_INVALID_OPERATION);
3497 }
3498
3499 context->bindTransformFeedback(id);
3500 }
3501}
3502
3503GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
3504{
3505 TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
3506
3507 if(n < 0)
3508 {
3509 return error(GL_INVALID_VALUE);
3510 }
3511
3512 es2::Context *context = es2::getContext();
3513
3514 if(context)
3515 {
3516 for(int i = 0; i < n; i++)
3517 {
3518 if(ids[i] != 0)
3519 {
3520 context->deleteTransformFeedback(ids[i]);
3521 }
3522 }
3523 }
3524}
3525
3526GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
3527{
3528 TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids);
3529
3530 if(n < 0)
3531 {
3532 return error(GL_INVALID_VALUE);
3533 }
3534
3535 es2::Context *context = es2::getContext();
3536
3537 if(context)
3538 {
3539 for(int i = 0; i < n; i++)
3540 {
3541 ids[i] = context->createTransformFeedback();
3542 }
3543 }
3544}
3545
3546GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
3547{
3548 TRACE("(GLuint id = %d)", id);
3549
3550 if(id == 0)
3551 {
3552 return GL_FALSE;
3553 }
3554
3555 es2::Context *context = es2::getContext();
3556
3557 if(context)
3558 {
3559 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback(id);
3560
3561 if(transformFeedbackObject)
3562 {
3563 return GL_TRUE;
3564 }
3565 }
3566
3567 return GL_FALSE;
3568}
3569
3570GL_APICALL void GL_APIENTRY glPauseTransformFeedback(void)
3571{
3572 TRACE("()");
3573
3574 es2::Context *context = es2::getContext();
3575
3576 if(context)
3577 {
3578 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
3579
3580 if(transformFeedbackObject)
3581 {
3582 if(!transformFeedbackObject->isActive() || transformFeedbackObject->isPaused())
3583 {
3584 return error(GL_INVALID_OPERATION);
3585 }
3586 transformFeedbackObject->setPaused(true);
3587 }
3588 }
3589}
3590
3591GL_APICALL void GL_APIENTRY glResumeTransformFeedback(void)
3592{
3593 TRACE("()");
3594
3595 es2::Context *context = es2::getContext();
3596
3597 if(context)
3598 {
3599 es2::TransformFeedback *transformFeedbackObject = context->getTransformFeedback();
3600
3601 if(transformFeedbackObject)
3602 {
3603 if(!transformFeedbackObject->isActive() || !transformFeedbackObject->isPaused())
3604 {
3605 return error(GL_INVALID_OPERATION);
3606 }
3607 transformFeedbackObject->setPaused(false);
3608 }
3609 }
3610}
3611
3612GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
3613{
3614 TRACE("(GLuint program = %d, GLsizei bufSize = %d, GLsizei *length = %p, GLenum *binaryFormat = %p, void *binary = %p)",
3615 program, bufSize, length, binaryFormat, binary);
3616
3617 if(bufSize < 0)
3618 {
3619 return error(GL_INVALID_VALUE);
3620 }
3621
3622 UNIMPLEMENTED();
3623}
3624
3625GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
3626{
3627 TRACE("(GLuint program = %d, GLenum binaryFormat = 0x%X, const void *binary = %p, GLsizei length = %d)",
3628 program, binaryFormat, binaryFormat, length);
3629
3630 if(length < 0)
3631 {
3632 return error(GL_INVALID_VALUE);
3633 }
3634
3635 UNIMPLEMENTED();
3636}
3637
3638GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
3639{
3640 TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint value = %d)",
3641 program, pname, value);
3642
3643 es2::Context *context = es2::getContext();
3644
3645 if(context)
3646 {
3647 es2::Program *programObject = context->getProgram(program);
3648
3649 if(!programObject)
3650 {
3651 return error(GL_INVALID_OPERATION);
3652 }
3653
3654 switch(pname)
3655 {
3656 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
3657 programObject->setBinaryRetrievable(value != GL_FALSE);
3658 break;
3659 default:
3660 return error(GL_INVALID_ENUM);
3661 }
3662 }
3663}
3664
3665GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
3666{
3667 TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p)",
3668 target, numAttachments, attachments);
3669
3670 glInvalidateSubFramebuffer(target, numAttachments, attachments, 0, 0, std::numeric_limits<GLsizei>::max(), std::numeric_limits<GLsizei>::max());
3671}
3672
3673GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
3674{
3675 TRACE("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = %p, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
3676 target, numAttachments, attachments, x, y, width, height);
3677
3678 es2::Context *context = es2::getContext();
3679
3680 if(context)
3681 {
3682 if(numAttachments < 0 || width < 0 || height < 0)
3683 {
3684 return error(GL_INVALID_VALUE);
3685 }
3686
3687 es2::Framebuffer *framebuffer = nullptr;
3688 switch(target)
3689 {
3690 case GL_DRAW_FRAMEBUFFER:
3691 case GL_FRAMEBUFFER:
3692 framebuffer = context->getDrawFramebuffer();
3693 case GL_READ_FRAMEBUFFER:
3694 framebuffer = context->getReadFramebuffer();
3695 break;
3696 default:
3697 return error(GL_INVALID_ENUM);
3698 }
3699
3700 if(framebuffer)
3701 {
3702 for(int i = 0; i < numAttachments; i++)
3703 {
3704 switch(attachments[i])
3705 {
3706 case GL_COLOR:
3707 case GL_DEPTH:
3708 case GL_STENCIL:
3709 if(!framebuffer->isDefaultFramebuffer())
3710 {
3711 return error(GL_INVALID_ENUM);
3712 }
3713 break;
3714 case GL_DEPTH_ATTACHMENT:
3715 case GL_STENCIL_ATTACHMENT:
3716 case GL_DEPTH_STENCIL_ATTACHMENT:
3717 break;
3718 default:
3719 if(attachments[i] >= GL_COLOR_ATTACHMENT0 &&
3720 attachments[i] <= GL_COLOR_ATTACHMENT31)
3721 {
3722 if(attachments[i] - GL_COLOR_ATTACHMENT0 >= MAX_DRAW_BUFFERS)
3723 {
3724 return error(GL_INVALID_OPERATION);
3725 }
3726 }
3727 else
3728 {
3729 return error(GL_INVALID_ENUM);
3730 }
3731 break;
3732 }
3733 }
3734 }
3735
3736 // UNIMPLEMENTED(); // It is valid for this function to be treated as a no-op
3737 }
3738}
3739
3740GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
3741{
3742 TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
3743 target, levels, internalformat, width, height);
3744
3745 if(width < 1 || height < 1 || levels < 1)
3746 {
3747 return error(GL_INVALID_VALUE);
3748 }
3749
3750 if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1))
3751 {
3752 return error(GL_INVALID_OPERATION);
3753 }
3754
3755 GLenum type;
3756 if(!GetStorageType(internalformat, type))
3757 {
3758 return error(GL_INVALID_ENUM);
3759 }
3760
3761 es2::Context *context = es2::getContext();
3762
3763 if(context)
3764 {
3765 switch(target)
3766 {
3767 case GL_TEXTURE_2D:
3768 {
3769 es2::Texture2D *texture = context->getTexture2D();
3770 if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
3771 {
3772 return error(GL_INVALID_OPERATION);
3773 }
3774
3775 for(int level = 0; level < levels; ++level)
3776 {
Nicolas Capens81aa97b2017-06-27 17:08:08 -04003777 texture->setImage(context, level, width, height, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
Nicolas Capens0bac2852016-05-07 06:09:58 -04003778 width = std::max(1, (width / 2));
3779 height = std::max(1, (height / 2));
3780 }
3781 texture->makeImmutable(levels);
3782 }
3783 break;
3784 case GL_TEXTURE_CUBE_MAP:
3785 {
3786 es2::TextureCubeMap *texture = context->getTextureCubeMap();
3787 if(!texture || texture->name == 0 || texture->getImmutableFormat())
3788 {
3789 return error(GL_INVALID_OPERATION);
3790 }
3791
3792 for(int level = 0; level < levels; ++level)
3793 {
3794 for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++face)
3795 {
Nicolas Capens81aa97b2017-06-27 17:08:08 -04003796 texture->setImage(context, face, level, width, height, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
Nicolas Capens0bac2852016-05-07 06:09:58 -04003797 }
3798 width = std::max(1, (width / 2));
3799 height = std::max(1, (height / 2));
3800 }
3801 texture->makeImmutable(levels);
3802 }
3803 break;
3804 default:
3805 return error(GL_INVALID_ENUM);
3806 }
3807 }
3808}
3809
3810GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
3811{
3812 TRACE("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d)",
3813 target, levels, internalformat, width, height, depth);
3814
3815 if(width < 1 || height < 1 || depth < 1 || levels < 1)
3816 {
3817 return error(GL_INVALID_VALUE);
3818 }
3819
3820 GLenum type;
3821 if(!GetStorageType(internalformat, type))
3822 {
3823 return error(GL_INVALID_ENUM);
3824 }
3825
3826 es2::Context *context = es2::getContext();
3827
3828 if(context)
3829 {
3830 switch(target)
3831 {
3832 case GL_TEXTURE_3D:
3833 {
3834 if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(std::max(width, height), depth)) + 1))
3835 {
3836 return error(GL_INVALID_OPERATION);
3837 }
3838
3839 es2::Texture3D *texture = context->getTexture3D();
3840 if(!texture || texture->name == 0 || texture->getImmutableFormat() == GL_TRUE)
3841 {
3842 return error(GL_INVALID_OPERATION);
3843 }
3844
3845 for(int level = 0; level < levels; ++level)
3846 {
Nicolas Capens81aa97b2017-06-27 17:08:08 -04003847 texture->setImage(context, level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
Nicolas Capens0bac2852016-05-07 06:09:58 -04003848 width = std::max(1, (width / 2));
3849 height = std::max(1, (height / 2));
3850 depth = std::max(1, (depth / 2));
3851 }
3852 texture->makeImmutable(levels);
3853 }
3854 break;
3855 case GL_TEXTURE_2D_ARRAY:
3856 {
3857 if(levels > es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || levels > (log2(std::max(width, height)) + 1))
3858 {
3859 return error(GL_INVALID_OPERATION);
3860 }
3861
3862 es2::Texture3D *texture = context->getTexture2DArray();
3863 if(!texture || texture->name == 0 || texture->getImmutableFormat())
3864 {
3865 return error(GL_INVALID_OPERATION);
3866 }
3867
3868 for(int level = 0; level < levels; ++level)
3869 {
3870 for(int face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++face)
3871 {
Nicolas Capens81aa97b2017-06-27 17:08:08 -04003872 texture->setImage(context, level, width, height, depth, GetSizedInternalFormat(internalformat, type), type, context->getUnpackInfo(), nullptr);
Nicolas Capens0bac2852016-05-07 06:09:58 -04003873 }
3874 width = std::max(1, (width / 2));
3875 height = std::max(1, (height / 2));
3876 }
3877 texture->makeImmutable(levels);
3878 }
3879 break;
3880 default:
3881 return error(GL_INVALID_ENUM);
3882 }
3883 }
3884}
3885
3886GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
3887{
3888 TRACE("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, GLint *params = %p)",
3889 target, internalformat, pname, bufSize, params);
3890
3891 if(bufSize < 0)
3892 {
3893 return error(GL_INVALID_VALUE);
3894 }
3895
3896 if(bufSize == 0)
3897 {
3898 return;
3899 }
3900
Nicolas Capens400667e2017-03-29 14:40:14 -04003901 if(!IsColorRenderable(internalformat, egl::getClientVersion(), false) &&
3902 !IsDepthRenderable(internalformat, egl::getClientVersion()) &&
3903 !IsStencilRenderable(internalformat, egl::getClientVersion()))
Nicolas Capens0bac2852016-05-07 06:09:58 -04003904 {
3905 return error(GL_INVALID_ENUM);
3906 }
3907
3908 switch(target)
3909 {
3910 case GL_RENDERBUFFER:
3911 break;
3912 default:
3913 return error(GL_INVALID_ENUM);
3914 }
3915
3916 // Integer types have no multisampling
3917 GLint numMultisampleCounts = NUM_MULTISAMPLE_COUNTS;
3918 switch(internalformat)
3919 {
3920 case GL_R8UI:
3921 case GL_R8I:
3922 case GL_R16UI:
3923 case GL_R16I:
3924 case GL_R32UI:
3925 case GL_R32I:
3926 case GL_RG8UI:
3927 case GL_RG8I:
3928 case GL_RG16UI:
3929 case GL_RG16I:
3930 case GL_RG32UI:
3931 case GL_RG32I:
3932 case GL_RGB8UI:
3933 case GL_RGB8I:
3934 case GL_RGB16UI:
3935 case GL_RGB16I:
3936 case GL_RGB32UI:
3937 case GL_RGB32I:
3938 case GL_RGBA8UI:
3939 case GL_RGBA8I:
3940 case GL_RGB10_A2UI:
3941 case GL_RGBA16UI:
3942 case GL_RGBA16I:
3943 case GL_RGBA32UI:
3944 case GL_RGBA32I:
3945 numMultisampleCounts = 0;
3946 break;
3947 default:
3948 break;
3949 }
3950
3951 switch(pname)
3952 {
3953 case GL_NUM_SAMPLE_COUNTS:
3954 *params = numMultisampleCounts;
3955 break;
3956 case GL_SAMPLES:
3957 for(int i = 0; i < numMultisampleCounts && i < bufSize; i++)
3958 {
3959 params[i] = multisampleCount[i];
3960 }
3961 break;
3962 default:
3963 return error(GL_INVALID_ENUM);
3964 }
3965}
3966
3967}