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Alexis Hetuf2a8c372015-07-13 11:08:41 -04001// SwiftShader Software Renderer
2//
3// Copyright(c) 2015 Google Inc.
4//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of Google Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelProgram.hpp"
13#include "Primitive.hpp"
14#include "Renderer.hpp"
15#include "SamplerCore.hpp"
16
17namespace sw
18{
19 extern bool postBlendSRGB;
20 extern bool booleanFaceRegister;
21 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
22 extern bool fullPixelPositionRegister;
23
24 void PixelProgram::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
25 {
26 Registers& r = *static_cast<Registers*>(&rBase);
27
28 if(shader->getVersion() >= 0x0300)
29 {
30 if(shader->vPosDeclared)
31 {
32 if(!halfIntegerCoordinates)
33 {
34 r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
35 r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
36 }
37 else
38 {
39 r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
40 r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
41 }
42
43 if(fullPixelPositionRegister)
44 {
45 r.vPos.z = z[0]; // FIXME: Centroid?
46 r.vPos.w = w; // FIXME: Centroid?
47 }
48 }
49
50 if(shader->vFaceDeclared)
51 {
52 Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive, area));
53 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
54
55 r.vFace.x = face;
56 r.vFace.y = face;
57 r.vFace.z = face;
58 r.vFace.w = face;
59 }
60 }
61 }
62
63 void PixelProgram::applyShader(PixelRoutine::Registers &rBase, Int cMask[4])
64 {
65 Registers& r = *static_cast<Registers*>(&rBase);
66
67 r.enableIndex = 0;
68 r.stackIndex = 0;
69
70 if(shader->containsLeaveInstruction())
71 {
72 r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
73 }
74
Alexis Hetu1edcd8b2015-11-05 11:12:41 -050075 for(int i = 0; i < RENDERTARGETS; i++)
76 {
77 if(state.targetFormat[i] != FORMAT_NULL)
78 {
79 r.oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
80 }
81 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -040082
83 // Create all call site return blocks up front
84 for(size_t i = 0; i < shader->getLength(); i++)
85 {
86 const Shader::Instruction *instruction = shader->getInstruction(i);
87 Shader::Opcode opcode = instruction->opcode;
88
89 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
90 {
91 const Dst &dst = instruction->dst;
92
93 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
94 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
95 }
96 }
97
98 for(size_t i = 0; i < shader->getLength(); i++)
99 {
100 const Shader::Instruction *instruction = shader->getInstruction(i);
101 Shader::Opcode opcode = instruction->opcode;
102
103 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
104 {
105 continue;
106 }
107
108 const Dst &dst = instruction->dst;
109 const Src &src0 = instruction->src[0];
110 const Src &src1 = instruction->src[1];
111 const Src &src2 = instruction->src[2];
112 const Src &src3 = instruction->src[3];
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400113 const Src &src4 = instruction->src[4];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400114
115 bool predicate = instruction->predicate;
116 Control control = instruction->control;
117 bool pp = dst.partialPrecision;
118 bool project = instruction->project;
119 bool bias = instruction->bias;
120
121 Vector4f d;
122 Vector4f s0;
123 Vector4f s1;
124 Vector4f s2;
125 Vector4f s3;
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400126 Vector4f s4;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400127
128 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
129 {
130 if(dst.type == Shader::PARAMETER_TEXTURE)
131 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400132 d.x = r.v[2 + dst.index].x;
133 d.y = r.v[2 + dst.index].y;
134 d.z = r.v[2 + dst.index].z;
135 d.w = r.v[2 + dst.index].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400136 }
137 else
138 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400139 d = r.r[dst.index];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400140 }
141 }
142
143 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
144 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
145 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
146 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400147 if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegisterF(r, src4);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400148
149 switch(opcode)
150 {
151 case Shader::OPCODE_PS_2_0: break;
152 case Shader::OPCODE_PS_2_x: break;
153 case Shader::OPCODE_PS_3_0: break;
154 case Shader::OPCODE_DEF: break;
155 case Shader::OPCODE_DCL: break;
156 case Shader::OPCODE_NOP: break;
157 case Shader::OPCODE_MOV: mov(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400158 case Shader::OPCODE_NEG: neg(d, s0); break;
159 case Shader::OPCODE_INEG: ineg(d, s0); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400160 case Shader::OPCODE_F2B: f2b(d, s0); break;
161 case Shader::OPCODE_B2F: b2f(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400162 case Shader::OPCODE_F2I: f2i(d, s0); break;
163 case Shader::OPCODE_I2F: i2f(d, s0); break;
164 case Shader::OPCODE_F2U: f2u(d, s0); break;
165 case Shader::OPCODE_U2F: u2f(d, s0); break;
166 case Shader::OPCODE_I2B: i2b(d, s0); break;
167 case Shader::OPCODE_B2I: b2i(d, s0); break;
168 case Shader::OPCODE_U2B: u2b(d, s0); break;
169 case Shader::OPCODE_B2U: b2u(d, s0); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400170 case Shader::OPCODE_ADD: add(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400171 case Shader::OPCODE_IADD: iadd(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400172 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400173 case Shader::OPCODE_ISUB: isub(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400174 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400175 case Shader::OPCODE_IMUL: imul(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400176 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400177 case Shader::OPCODE_IMAD: imad(d, s0, s1, s2); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400178 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
179 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
180 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
181 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
182 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
Alexis Hetuc3d95f32015-09-23 12:27:32 -0400183 case Shader::OPCODE_DET2: det2(d, s0, s1); break;
184 case Shader::OPCODE_DET3: det3(d, s0, s1, s2); break;
185 case Shader::OPCODE_DET4: det4(d, s0, s1, s2, s3); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400186 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
187 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400188 case Shader::OPCODE_UCMP: ucmp(d, s0, s1, control); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400189 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
190 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
191 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
192 case Shader::OPCODE_FRC: frc(d, s0); break;
193 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
194 case Shader::OPCODE_FLOOR: floor(d, s0); break;
195 case Shader::OPCODE_ROUND: round(d, s0); break;
196 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
197 case Shader::OPCODE_CEIL: ceil(d, s0); break;
198 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
199 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
200 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
201 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
202 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
203 case Shader::OPCODE_LOG: log(d, s0, pp); break;
204 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
205 case Shader::OPCODE_DIV: div(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400206 case Shader::OPCODE_IDIV: idiv(d, s0, s1); break;
207 case Shader::OPCODE_UDIV: udiv(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400208 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400209 case Shader::OPCODE_IMOD: imod(d, s0, s1); break;
210 case Shader::OPCODE_UMOD: umod(d, s0, s1); break;
211 case Shader::OPCODE_SHL: shl(d, s0, s1); break;
212 case Shader::OPCODE_ISHR: ishr(d, s0, s1); break;
213 case Shader::OPCODE_USHR: ushr(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400214 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
215 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
216 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
217 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
218 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
219 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
220 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
221 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
222 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
223 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
224 case Shader::OPCODE_MIN: min(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400225 case Shader::OPCODE_IMIN: imin(d, s0, s1); break;
226 case Shader::OPCODE_UMIN: umin(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400227 case Shader::OPCODE_MAX: max(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400228 case Shader::OPCODE_IMAX: imax(d, s0, s1); break;
229 case Shader::OPCODE_UMAX: umax(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400230 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
231 case Shader::OPCODE_STEP: step(d, s0, s1); break;
232 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400233 case Shader::OPCODE_FLOATBITSTOINT:
234 case Shader::OPCODE_FLOATBITSTOUINT:
235 case Shader::OPCODE_INTBITSTOFLOAT:
236 case Shader::OPCODE_UINTBITSTOFLOAT: d = s0; break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400237 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
238 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
239 case Shader::OPCODE_SGN: sgn(d, s0); break;
240 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
241 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
242 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
243 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
244 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
245 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
246 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
247 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
248 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
249 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
250 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
251 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
252 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
253 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
254 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
255 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
256 case Shader::OPCODE_ABS: abs(d, s0); break;
257 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
258 case Shader::OPCODE_COS: cos(d, s0, pp); break;
259 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
260 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
261 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
262 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
263 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
264 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
265 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
266 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
267 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
268 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
269 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
270 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
271 case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
272 case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
273 case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
274 case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
275 case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
276 case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
277 case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
278 case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
Alexis Hetu9bcb31d2015-07-22 17:03:26 -0400279 case Shader::OPCODE_TEXSIZE: TEXSIZE(r, d, s0.x, src1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400280 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400281 case Shader::OPCODE_TEXOFFSET: TEXOFFSET(r, d, s0, src1, s2, s3, project, bias); break;
282 case Shader::OPCODE_TEXLDLOFFSET: TEXLDL(r, d, s0, src1, s2, project, bias); break;
283 case Shader::OPCODE_TEXELFETCH: TEXELFETCH(r, d, s0, src1, s2); break;
284 case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCH(r, d, s0, src1, s2, s3); break;
285 case Shader::OPCODE_TEXGRAD: TEXGRAD(r, d, s0, src1, s2, s3); break;
286 case Shader::OPCODE_TEXGRADOFFSET: TEXGRAD(r, d, s0, src1, s2, s3, s4); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400287 case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
288 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
289 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
290 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
291 case Shader::OPCODE_BREAK: BREAK(r); break;
292 case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
293 case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
294 case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
295 case Shader::OPCODE_TEST: TEST(); break;
296 case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
297 case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
298 case Shader::OPCODE_ELSE: ELSE(r); break;
299 case Shader::OPCODE_ENDIF: ENDIF(r); break;
300 case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
301 case Shader::OPCODE_ENDREP: ENDREP(r); break;
302 case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
303 case Shader::OPCODE_IF: IF(r, src0); break;
304 case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
305 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
306 case Shader::OPCODE_LOOP: LOOP(r, src1); break;
307 case Shader::OPCODE_REP: REP(r, src0); break;
308 case Shader::OPCODE_WHILE: WHILE(r, src0); break;
309 case Shader::OPCODE_RET: RET(r); break;
310 case Shader::OPCODE_LEAVE: LEAVE(r); break;
311 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
312 case Shader::OPCODE_ALL: all(d.x, s0); break;
313 case Shader::OPCODE_ANY: any(d.x, s0); break;
314 case Shader::OPCODE_NOT: not(d, s0); break;
Alexis Hetuc4f2c292015-08-18 15:43:09 -0400315 case Shader::OPCODE_OR: or(d, s0, s1); break;
316 case Shader::OPCODE_XOR: xor(d, s0, s1); break;
317 case Shader::OPCODE_AND: and(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400318 case Shader::OPCODE_EQ: equal(d, s0, s1); break;
319 case Shader::OPCODE_NE: notEqual(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400320 case Shader::OPCODE_END: break;
321 default:
322 ASSERT(false);
323 }
324
325 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
326 {
327 if(dst.integer)
328 {
329 switch(opcode)
330 {
331 case Shader::OPCODE_DIV:
332 if(dst.x) d.x = Trunc(d.x);
333 if(dst.y) d.y = Trunc(d.y);
334 if(dst.z) d.z = Trunc(d.z);
335 if(dst.w) d.w = Trunc(d.w);
336 break;
337 default:
338 break; // No truncation to integer required when arguments are integer
339 }
340 }
341
342 if(dst.saturate)
343 {
344 if(dst.x) d.x = Max(d.x, Float4(0.0f));
345 if(dst.y) d.y = Max(d.y, Float4(0.0f));
346 if(dst.z) d.z = Max(d.z, Float4(0.0f));
347 if(dst.w) d.w = Max(d.w, Float4(0.0f));
348
349 if(dst.x) d.x = Min(d.x, Float4(1.0f));
350 if(dst.y) d.y = Min(d.y, Float4(1.0f));
351 if(dst.z) d.z = Min(d.z, Float4(1.0f));
352 if(dst.w) d.w = Min(d.w, Float4(1.0f));
353 }
354
355 if(instruction->isPredicated())
356 {
357 Vector4f pDst; // FIXME: Rename
358
359 switch(dst.type)
360 {
361 case Shader::PARAMETER_TEMP:
362 if(dst.rel.type == Shader::PARAMETER_VOID)
363 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400364 if(dst.x) pDst.x = r.r[dst.index].x;
365 if(dst.y) pDst.y = r.r[dst.index].y;
366 if(dst.z) pDst.z = r.r[dst.index].z;
367 if(dst.w) pDst.w = r.r[dst.index].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400368 }
369 else
370 {
371 Int a = relativeAddress(r, dst);
372
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400373 if(dst.x) pDst.x = r.r[dst.index + a].x;
374 if(dst.y) pDst.y = r.r[dst.index + a].y;
375 if(dst.z) pDst.z = r.r[dst.index + a].z;
376 if(dst.w) pDst.w = r.r[dst.index + a].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400377 }
378 break;
379 case Shader::PARAMETER_COLOROUT:
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500380 if(dst.rel.type == Shader::PARAMETER_VOID)
381 {
382 if(dst.x) pDst.x = r.oC[dst.index].x;
383 if(dst.y) pDst.y = r.oC[dst.index].y;
384 if(dst.z) pDst.z = r.oC[dst.index].z;
385 if(dst.w) pDst.w = r.oC[dst.index].w;
386 }
387 else
388 {
389 Int a = relativeAddress(r, dst) + dst.index;
390
391 if(dst.x) pDst.x = r.oC[a].x;
392 if(dst.y) pDst.y = r.oC[a].y;
393 if(dst.z) pDst.z = r.oC[a].z;
394 if(dst.w) pDst.w = r.oC[a].w;
395 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400396 break;
397 case Shader::PARAMETER_PREDICATE:
398 if(dst.x) pDst.x = r.p0.x;
399 if(dst.y) pDst.y = r.p0.y;
400 if(dst.z) pDst.z = r.p0.z;
401 if(dst.w) pDst.w = r.p0.w;
402 break;
403 case Shader::PARAMETER_DEPTHOUT:
404 pDst.x = r.oDepth;
405 break;
406 default:
407 ASSERT(false);
408 }
409
410 Int4 enable = enableMask(r, instruction);
411
412 Int4 xEnable = enable;
413 Int4 yEnable = enable;
414 Int4 zEnable = enable;
415 Int4 wEnable = enable;
416
417 if(predicate)
418 {
419 unsigned char pSwizzle = instruction->predicateSwizzle;
420
421 Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
422 Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
423 Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
424 Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
425
426 if(!instruction->predicateNot)
427 {
428 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
429 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
430 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
431 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
432 }
433 else
434 {
435 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
436 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
437 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
438 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
439 }
440 }
441
442 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
443 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
444 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
445 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
446
447 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
448 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
449 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
450 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
451 }
452
453 switch(dst.type)
454 {
455 case Shader::PARAMETER_TEMP:
456 if(dst.rel.type == Shader::PARAMETER_VOID)
457 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400458 if(dst.x) r.r[dst.index].x = d.x;
459 if(dst.y) r.r[dst.index].y = d.y;
460 if(dst.z) r.r[dst.index].z = d.z;
461 if(dst.w) r.r[dst.index].w = d.w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400462 }
463 else
464 {
465 Int a = relativeAddress(r, dst);
466
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400467 if(dst.x) r.r[dst.index + a].x = d.x;
468 if(dst.y) r.r[dst.index + a].y = d.y;
469 if(dst.z) r.r[dst.index + a].z = d.z;
470 if(dst.w) r.r[dst.index + a].w = d.w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400471 }
472 break;
473 case Shader::PARAMETER_COLOROUT:
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500474 if(dst.rel.type == Shader::PARAMETER_VOID)
475 {
476 if(dst.x) { r.oC[dst.index].x = d.x; }
477 if(dst.y) { r.oC[dst.index].y = d.y; }
478 if(dst.z) { r.oC[dst.index].z = d.z; }
479 if(dst.w) { r.oC[dst.index].w = d.w; }
480 }
481 else
482 {
483 Int a = relativeAddress(r, dst) + dst.index;
484
485 if(dst.x) { r.oC[a].x = d.x; }
486 if(dst.y) { r.oC[a].y = d.y; }
487 if(dst.z) { r.oC[a].z = d.z; }
488 if(dst.w) { r.oC[a].w = d.w; }
489 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400490 break;
491 case Shader::PARAMETER_PREDICATE:
492 if(dst.x) r.p0.x = d.x;
493 if(dst.y) r.p0.y = d.y;
494 if(dst.z) r.p0.z = d.z;
495 if(dst.w) r.p0.w = d.w;
496 break;
497 case Shader::PARAMETER_DEPTHOUT:
498 r.oDepth = d.x;
499 break;
500 default:
501 ASSERT(false);
502 }
503 }
504 }
505
506 if(currentLabel != -1)
507 {
508 Nucleus::setInsertBlock(returnBlock);
509 }
510
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500511 for(int i = 0; i < RENDERTARGETS; i++)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400512 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500513 r.c[i] = r.oC[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400514 }
515 }
516
517 Bool PixelProgram::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
518 {
519 Registers& r = *static_cast<Registers*>(&rBase);
520
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500521 clampColor(r.c);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400522
523 if(!state.alphaTestActive())
524 {
525 return true;
526 }
527
528 Int aMask;
529
530 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
531 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500532 Short4 alpha = RoundShort4(r.c[0].w * Float4(0x1000));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400533
534 PixelRoutine::alphaTest(r, aMask, alpha);
535
536 for(unsigned int q = 0; q < state.multiSample; q++)
537 {
538 cMask[q] &= aMask;
539 }
540 }
541 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
542 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500543 alphaToCoverage(r, cMask, r.c[0].w);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400544 }
545 else ASSERT(false);
546
547 Int pass = cMask[0];
548
549 for(unsigned int q = 1; q < state.multiSample; q++)
550 {
551 pass = pass | cMask[q];
552 }
553
554 return pass != 0x0;
555 }
556
557 void PixelProgram::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
558 {
559 Registers& r = *static_cast<Registers*>(&rBase);
560
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500561 for(int index = 0; index < RENDERTARGETS; index++)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400562 {
563 if(!state.colorWriteActive(index))
564 {
565 continue;
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500566 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400567
568 if(!postBlendSRGB && state.writeSRGB)
569 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500570 r.c[index].x = linearToSRGB(r.c[index].x);
571 r.c[index].y = linearToSRGB(r.c[index].y);
572 r.c[index].z = linearToSRGB(r.c[index].z);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400573 }
574
575 if(index == 0)
576 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500577 fogBlend(r, r.c[index], fog);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400578 }
579
580 switch(state.targetFormat[index])
581 {
582 case FORMAT_R5G6B5:
583 case FORMAT_X8R8G8B8:
584 case FORMAT_X8B8G8R8:
585 case FORMAT_A8R8G8B8:
586 case FORMAT_A8B8G8R8:
587 case FORMAT_A8:
588 case FORMAT_G16R16:
589 case FORMAT_A16B16G16R16:
590 for(unsigned int q = 0; q < state.multiSample; q++)
591 {
592 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
593 Vector4s color;
594
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500595 color.x = convertFixed16(r.c[index].x, false);
596 color.y = convertFixed16(r.c[index].y, false);
597 color.z = convertFixed16(r.c[index].z, false);
598 color.w = convertFixed16(r.c[index].w, false);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400599
600 if(state.multiSampleMask & (1 << q))
601 {
602 alphaBlend(r, index, buffer, color, x);
603 logicOperation(r, index, buffer, color, x);
604 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
605 }
606 }
607 break;
608 case FORMAT_R32F:
609 case FORMAT_G32R32F:
610 case FORMAT_A32B32G32R32F:
611 for(unsigned int q = 0; q < state.multiSample; q++)
612 {
613 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500614 Vector4f color = r.c[index];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400615
616 if(state.multiSampleMask & (1 << q))
617 {
618 alphaBlend(r, index, buffer, color, x);
619 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
620 }
621 }
622 break;
623 default:
624 ASSERT(false);
625 }
626 }
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500627 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400628
629 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
630 {
631 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
632 {
633 sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
634 }
635 else
636 {
637 Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
638
639 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
640 {
641 if(shader->usesSampler(i))
642 {
643 If(index == i)
644 {
645 sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
646 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
647 }
648 }
649 }
650 }
651 }
652
653 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
654 {
655#if PERF_PROFILE
656 Long texTime = Ticks();
657#endif
658
659 Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
660
661 if(!project)
662 {
663 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
664 }
665 else
666 {
667 Float4 rq = reciprocal(q);
668
669 Float4 u_q = u * rq;
670 Float4 v_q = v * rq;
671 Float4 w_q = w * rq;
672
673 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
674 }
675
676#if PERF_PROFILE
677 r.cycles[PERF_TEX] += Ticks() - texTime;
678#endif
679 }
680
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500681 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS])
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400682 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500683 for(int index = 0; index < RENDERTARGETS; index++)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400684 {
685 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
686 {
687 continue;
688 }
689
690 switch(state.targetFormat[index])
691 {
692 case FORMAT_NULL:
693 break;
694 case FORMAT_R5G6B5:
695 case FORMAT_A8R8G8B8:
696 case FORMAT_A8B8G8R8:
697 case FORMAT_X8R8G8B8:
698 case FORMAT_X8B8G8R8:
699 case FORMAT_A8:
700 case FORMAT_G16R16:
701 case FORMAT_A16B16G16R16:
702 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
703 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
704 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
705 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
706 break;
707 case FORMAT_R32F:
708 case FORMAT_G32R32F:
709 case FORMAT_A32B32G32R32F:
710 break;
711 default:
712 ASSERT(false);
713 }
714 }
715 }
716
717 Int4 PixelProgram::enableMask(Registers &r, const Shader::Instruction *instruction)
718 {
719 Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
720
721 if(!whileTest)
722 {
723 if(shader->containsBreakInstruction() && instruction->analysisBreak)
724 {
725 enable &= r.enableBreak;
726 }
727
728 if(shader->containsContinueInstruction() && instruction->analysisContinue)
729 {
730 enable &= r.enableContinue;
731 }
732
733 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
734 {
735 enable &= r.enableLeave;
736 }
737 }
738
739 return enable;
740 }
741
742 Vector4f PixelProgram::fetchRegisterF(Registers &r, const Src &src, int offset)
743 {
744 Vector4f reg;
745 int i = src.index + offset;
746
747 switch(src.type)
748 {
749 case Shader::PARAMETER_TEMP:
750 if(src.rel.type == Shader::PARAMETER_VOID)
751 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400752 reg = r.r[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400753 }
754 else
755 {
756 Int a = relativeAddress(r, src);
757
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400758 reg = r.r[i + a];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400759 }
760 break;
761 case Shader::PARAMETER_INPUT:
762 {
763 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
764 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400765 reg = r.v[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400766 }
767 else if(src.rel.type == Shader::PARAMETER_LOOP)
768 {
769 Int aL = r.aL[r.loopDepth];
770
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400771 reg = r.v[i + aL];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400772 }
773 else
774 {
775 Int a = relativeAddress(r, src);
776
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400777 reg = r.v[i + a];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400778 }
779 }
780 break;
781 case Shader::PARAMETER_CONST:
782 reg = readConstant(r, src, offset);
783 break;
784 case Shader::PARAMETER_TEXTURE:
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400785 reg = r.v[2 + i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400786 break;
787 case Shader::PARAMETER_MISCTYPE:
788 if(src.index == 0) reg = r.vPos;
789 if(src.index == 1) reg = r.vFace;
790 break;
791 case Shader::PARAMETER_SAMPLER:
792 if(src.rel.type == Shader::PARAMETER_VOID)
793 {
794 reg.x = As<Float4>(Int4(i));
795 }
796 else if(src.rel.type == Shader::PARAMETER_TEMP)
797 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400798 reg.x = As<Float4>(Int4(i) + As<Int4>(r.r[src.rel.index].x));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400799 }
800 return reg;
801 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
802 case Shader::PARAMETER_VOID: return reg; // Dummy
803 case Shader::PARAMETER_FLOAT4LITERAL:
804 reg.x = Float4(src.value[0]);
805 reg.y = Float4(src.value[1]);
806 reg.z = Float4(src.value[2]);
807 reg.w = Float4(src.value[3]);
808 break;
809 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
810 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
811 case Shader::PARAMETER_LOOP: return reg; // Dummy
812 case Shader::PARAMETER_COLOROUT:
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500813 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
814 {
815 reg = r.oC[i];
816 }
817 else
818 {
819 Int a = relativeAddress(r, src);
820
821 reg = r.oC[i + a];
822 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400823 break;
824 case Shader::PARAMETER_DEPTHOUT:
825 reg.x = r.oDepth;
826 break;
827 default:
828 ASSERT(false);
829 }
830
831 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
832 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
833 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
834 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
835
836 Vector4f mod;
837
838 switch(src.modifier)
839 {
840 case Shader::MODIFIER_NONE:
841 mod.x = x;
842 mod.y = y;
843 mod.z = z;
844 mod.w = w;
845 break;
846 case Shader::MODIFIER_NEGATE:
847 mod.x = -x;
848 mod.y = -y;
849 mod.z = -z;
850 mod.w = -w;
851 break;
852 case Shader::MODIFIER_ABS:
853 mod.x = Abs(x);
854 mod.y = Abs(y);
855 mod.z = Abs(z);
856 mod.w = Abs(w);
857 break;
858 case Shader::MODIFIER_ABS_NEGATE:
859 mod.x = -Abs(x);
860 mod.y = -Abs(y);
861 mod.z = -Abs(z);
862 mod.w = -Abs(w);
863 break;
864 case Shader::MODIFIER_NOT:
865 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
866 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
867 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
868 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
869 break;
870 default:
871 ASSERT(false);
872 }
873
874 return mod;
875 }
876
877 Vector4f PixelProgram::readConstant(Registers &r, const Src &src, int offset)
878 {
879 Vector4f c;
880
881 int i = src.index + offset;
882
883 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
884 {
885 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]));
886
887 c.x = c.x.xxxx;
888 c.y = c.y.yyyy;
889 c.z = c.z.zzzz;
890 c.w = c.w.wwww;
891
892 if(shader->containsDefineInstruction()) // Constant may be known at compile time
893 {
894 for(size_t j = 0; j < shader->getLength(); j++)
895 {
896 const Shader::Instruction &instruction = *shader->getInstruction(j);
897
898 if(instruction.opcode == Shader::OPCODE_DEF)
899 {
900 if(instruction.dst.index == i)
901 {
902 c.x = Float4(instruction.src[0].value[0]);
903 c.y = Float4(instruction.src[0].value[1]);
904 c.z = Float4(instruction.src[0].value[2]);
905 c.w = Float4(instruction.src[0].value[3]);
906
907 break;
908 }
909 }
910 }
911 }
912 }
913 else if(src.rel.type == Shader::PARAMETER_LOOP)
914 {
915 Int loopCounter = r.aL[r.loopDepth];
916
917 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16);
918
919 c.x = c.x.xxxx;
920 c.y = c.y.yyyy;
921 c.z = c.z.zzzz;
922 c.w = c.w.wwww;
923 }
924 else
925 {
926 Int a = relativeAddress(r, src);
927
928 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + a * 16);
929
930 c.x = c.x.xxxx;
931 c.y = c.y.yyyy;
932 c.z = c.z.zzzz;
933 c.w = c.w.wwww;
934 }
935
936 return c;
937 }
938
939 Int PixelProgram::relativeAddress(Registers &r, const Shader::Parameter &var)
940 {
941 ASSERT(var.rel.deterministic);
942
943 if(var.rel.type == Shader::PARAMETER_TEMP)
944 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400945 return As<Int>(Extract(r.r[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400946 }
947 else if(var.rel.type == Shader::PARAMETER_INPUT)
948 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400949 return As<Int>(Extract(r.v[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400950 }
951 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
952 {
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400953 return As<Int>(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400954 }
955 else if(var.rel.type == Shader::PARAMETER_CONST)
956 {
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400957 RValue<Int4> c = *Pointer<Int4>(r.data + OFFSET(DrawData, ps.c[var.rel.index]));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400958
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400959 return Extract(c, 0) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400960 }
961 else ASSERT(false);
962
963 return 0;
964 }
965
966 Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
967 {
968 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
969 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
970
971 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
972 }
973
974 void PixelProgram::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
975 {
976 Vector4f row0 = fetchRegisterF(r, src1, 0);
977 Vector4f row1 = fetchRegisterF(r, src1, 1);
978
979 dst.x = dot3(src0, row0);
980 dst.y = dot3(src0, row1);
981 }
982
983 void PixelProgram::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
984 {
985 Vector4f row0 = fetchRegisterF(r, src1, 0);
986 Vector4f row1 = fetchRegisterF(r, src1, 1);
987 Vector4f row2 = fetchRegisterF(r, src1, 2);
988
989 dst.x = dot3(src0, row0);
990 dst.y = dot3(src0, row1);
991 dst.z = dot3(src0, row2);
992 }
993
994 void PixelProgram::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
995 {
996 Vector4f row0 = fetchRegisterF(r, src1, 0);
997 Vector4f row1 = fetchRegisterF(r, src1, 1);
998 Vector4f row2 = fetchRegisterF(r, src1, 2);
999 Vector4f row3 = fetchRegisterF(r, src1, 3);
1000
1001 dst.x = dot3(src0, row0);
1002 dst.y = dot3(src0, row1);
1003 dst.z = dot3(src0, row2);
1004 dst.w = dot3(src0, row3);
1005 }
1006
1007 void PixelProgram::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
1008 {
1009 Vector4f row0 = fetchRegisterF(r, src1, 0);
1010 Vector4f row1 = fetchRegisterF(r, src1, 1);
1011 Vector4f row2 = fetchRegisterF(r, src1, 2);
1012
1013 dst.x = dot4(src0, row0);
1014 dst.y = dot4(src0, row1);
1015 dst.z = dot4(src0, row2);
1016 }
1017
1018 void PixelProgram::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
1019 {
1020 Vector4f row0 = fetchRegisterF(r, src1, 0);
1021 Vector4f row1 = fetchRegisterF(r, src1, 1);
1022 Vector4f row2 = fetchRegisterF(r, src1, 2);
1023 Vector4f row3 = fetchRegisterF(r, src1, 3);
1024
1025 dst.x = dot4(src0, row0);
1026 dst.y = dot4(src0, row1);
1027 dst.z = dot4(src0, row2);
1028 dst.w = dot4(src0, row3);
1029 }
1030
1031 void PixelProgram::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1032 {
1033 Vector4f tmp;
1034 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
1035
1036 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1037 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1038 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1039 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1040 }
1041
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001042 void PixelProgram::TEXOFFSET(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
1043 {
1044 UNIMPLEMENTED();
1045 }
1046
1047 void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, bool project, bool bias)
1048 {
1049 UNIMPLEMENTED();
1050 }
1051
1052 void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2)
1053 {
1054 UNIMPLEMENTED();
1055 }
1056
1057 void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &offset)
1058 {
1059 UNIMPLEMENTED();
1060 }
1061
1062 void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3)
1063 {
1064 UNIMPLEMENTED();
1065 }
1066
1067 void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, Vector4f &offset)
1068 {
1069 UNIMPLEMENTED();
1070 }
1071
Alexis Hetuf2a8c372015-07-13 11:08:41 -04001072 void PixelProgram::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
1073 {
1074 Vector4f tmp;
1075 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
1076
1077 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1078 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1079 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1080 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1081 }
1082
1083 void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1084 {
1085 Vector4f tmp;
1086 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
1087
1088 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1089 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1090 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1091 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1092 }
1093
Alexis Hetu9bcb31d2015-07-22 17:03:26 -04001094 void PixelProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
1095 {
1096 Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
1097 for(int i = 0; i < 4; ++i)
1098 {
1099 Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
1100 dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i);
1101 dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i);
1102 dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i);
1103 }
1104 }
1105
Alexis Hetuf2a8c372015-07-13 11:08:41 -04001106 void PixelProgram::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
1107 {
1108 Int kill = -1;
1109
1110 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
1111 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
1112 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
1113 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
1114
1115 // FIXME: Dynamic branching affects TEXKILL?
1116 // if(shader->containsDynamicBranching())
1117 // {
1118 // kill = ~SignMask(enableMask(r));
1119 // }
1120
1121 for(unsigned int q = 0; q < state.multiSample; q++)
1122 {
1123 cMask[q] &= kill;
1124 }
1125
1126 // FIXME: Branch to end of shader if all killed?
1127 }
1128
1129 void PixelProgram::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
1130 {
1131 Int kill = 0;
1132
1133 if(shader->containsDynamicBranching())
1134 {
1135 kill = ~SignMask(enableMask(r, instruction));
1136 }
1137
1138 for(unsigned int q = 0; q < state.multiSample; q++)
1139 {
1140 cMask[q] &= kill;
1141 }
1142
1143 // FIXME: Branch to end of shader if all killed?
1144 }
1145
1146 void PixelProgram::DFDX(Vector4f &dst, Vector4f &src)
1147 {
1148 dst.x = src.x.yyww - src.x.xxzz;
1149 dst.y = src.y.yyww - src.y.xxzz;
1150 dst.z = src.z.yyww - src.z.xxzz;
1151 dst.w = src.w.yyww - src.w.xxzz;
1152 }
1153
1154 void PixelProgram::DFDY(Vector4f &dst, Vector4f &src)
1155 {
1156 dst.x = src.x.zwzw - src.x.xyxy;
1157 dst.y = src.y.zwzw - src.y.xyxy;
1158 dst.z = src.z.zwzw - src.z.xyxy;
1159 dst.w = src.w.zwzw - src.w.xyxy;
1160 }
1161
1162 void PixelProgram::FWIDTH(Vector4f &dst, Vector4f &src)
1163 {
1164 // abs(dFdx(src)) + abs(dFdy(src));
1165 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
1166 dst.y = Abs(src.y.yyww - src.y.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
1167 dst.z = Abs(src.z.yyww - src.z.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
1168 dst.w = Abs(src.w.yyww - src.w.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
1169 }
1170
1171 void PixelProgram::BREAK(Registers &r)
1172 {
1173 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
1174 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1175
1176 if(breakDepth == 0)
1177 {
1178 r.enableIndex = r.enableIndex - breakDepth;
1179 Nucleus::createBr(endBlock);
1180 }
1181 else
1182 {
1183 r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
1184 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1185
1186 r.enableIndex = r.enableIndex - breakDepth;
1187 branch(allBreak, endBlock, deadBlock);
1188 }
1189
1190 Nucleus::setInsertBlock(deadBlock);
1191 r.enableIndex = r.enableIndex + breakDepth;
1192 }
1193
1194 void PixelProgram::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1195 {
1196 Int4 condition;
1197
1198 switch(control)
1199 {
1200 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1201 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1202 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1203 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1204 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1205 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1206 default:
1207 ASSERT(false);
1208 }
1209
1210 BREAK(r, condition);
1211 }
1212
1213 void PixelProgram::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
1214 {
1215 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1216
1217 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1218 {
1219 condition = ~condition;
1220 }
1221
1222 BREAK(r, condition);
1223 }
1224
1225 void PixelProgram::BREAK(Registers &r, Int4 &condition)
1226 {
1227 condition &= r.enableStack[r.enableIndex];
1228
1229 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
1230 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1231
1232 r.enableBreak = r.enableBreak & ~condition;
1233 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1234
1235 r.enableIndex = r.enableIndex - breakDepth;
1236 branch(allBreak, endBlock, continueBlock);
1237
1238 Nucleus::setInsertBlock(continueBlock);
1239 r.enableIndex = r.enableIndex + breakDepth;
1240 }
1241
1242 void PixelProgram::CONTINUE(Registers &r)
1243 {
1244 r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
1245 }
1246
1247 void PixelProgram::TEST()
1248 {
1249 whileTest = true;
1250 }
1251
1252 void PixelProgram::CALL(Registers &r, int labelIndex, int callSiteIndex)
1253 {
1254 if(!labelBlock[labelIndex])
1255 {
1256 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1257 }
1258
1259 if(callRetBlock[labelIndex].size() > 1)
1260 {
1261 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1262 }
1263
1264 Int4 restoreLeave = r.enableLeave;
1265
1266 Nucleus::createBr(labelBlock[labelIndex]);
1267 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1268
1269 r.enableLeave = restoreLeave;
1270 }
1271
1272 void PixelProgram::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
1273 {
1274 if(src.type == Shader::PARAMETER_CONSTBOOL)
1275 {
1276 CALLNZb(r, labelIndex, callSiteIndex, src);
1277 }
1278 else if(src.type == Shader::PARAMETER_PREDICATE)
1279 {
1280 CALLNZp(r, labelIndex, callSiteIndex, src);
1281 }
1282 else ASSERT(false);
1283 }
1284
1285 void PixelProgram::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
1286 {
1287 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1288
1289 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1290 {
1291 condition = !condition;
1292 }
1293
1294 if(!labelBlock[labelIndex])
1295 {
1296 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1297 }
1298
1299 if(callRetBlock[labelIndex].size() > 1)
1300 {
1301 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1302 }
1303
1304 Int4 restoreLeave = r.enableLeave;
1305
1306 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1307 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1308
1309 r.enableLeave = restoreLeave;
1310 }
1311
1312 void PixelProgram::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
1313 {
1314 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1315
1316 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1317 {
1318 condition = ~condition;
1319 }
1320
1321 condition &= r.enableStack[r.enableIndex];
1322
1323 if(!labelBlock[labelIndex])
1324 {
1325 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1326 }
1327
1328 if(callRetBlock[labelIndex].size() > 1)
1329 {
1330 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1331 }
1332
1333 r.enableIndex++;
1334 r.enableStack[r.enableIndex] = condition;
1335 Int4 restoreLeave = r.enableLeave;
1336
1337 Bool notAllFalse = SignMask(condition) != 0;
1338 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1339 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1340
1341 r.enableIndex--;
1342 r.enableLeave = restoreLeave;
1343 }
1344
1345 void PixelProgram::ELSE(Registers &r)
1346 {
1347 ifDepth--;
1348
1349 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
1350 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1351
1352 if(isConditionalIf[ifDepth])
1353 {
1354 Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1355 Bool notAllFalse = SignMask(condition) != 0;
1356
1357 branch(notAllFalse, falseBlock, endBlock);
1358
1359 r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1360 }
1361 else
1362 {
1363 Nucleus::createBr(endBlock);
1364 Nucleus::setInsertBlock(falseBlock);
1365 }
1366
1367 ifFalseBlock[ifDepth] = endBlock;
1368
1369 ifDepth++;
1370 }
1371
1372 void PixelProgram::ENDIF(Registers &r)
1373 {
1374 ifDepth--;
1375
1376 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
1377
1378 Nucleus::createBr(endBlock);
1379 Nucleus::setInsertBlock(endBlock);
1380
1381 if(isConditionalIf[ifDepth])
1382 {
1383 breakDepth--;
1384 r.enableIndex--;
1385 }
1386 }
1387
1388 void PixelProgram::ENDLOOP(Registers &r)
1389 {
1390 loopRepDepth--;
1391
1392 r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
1393
1394 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1395 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1396
1397 Nucleus::createBr(testBlock);
1398 Nucleus::setInsertBlock(endBlock);
1399
1400 r.loopDepth--;
1401 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1402 }
1403
1404 void PixelProgram::ENDREP(Registers &r)
1405 {
1406 loopRepDepth--;
1407
1408 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1409 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1410
1411 Nucleus::createBr(testBlock);
1412 Nucleus::setInsertBlock(endBlock);
1413
1414 r.loopDepth--;
1415 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1416 }
1417
1418 void PixelProgram::ENDWHILE(Registers &r)
1419 {
1420 loopRepDepth--;
1421
1422 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1423 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1424
1425 Nucleus::createBr(testBlock);
1426 Nucleus::setInsertBlock(endBlock);
1427
1428 r.enableIndex--;
1429 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1430 whileTest = false;
1431 }
1432
1433 void PixelProgram::IF(Registers &r, const Src &src)
1434 {
1435 if(src.type == Shader::PARAMETER_CONSTBOOL)
1436 {
1437 IFb(r, src);
1438 }
1439 else if(src.type == Shader::PARAMETER_PREDICATE)
1440 {
1441 IFp(r, src);
1442 }
1443 else
1444 {
1445 Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
1446 IF(r, condition);
1447 }
1448 }
1449
1450 void PixelProgram::IFb(Registers &r, const Src &boolRegister)
1451 {
1452 ASSERT(ifDepth < 24 + 4);
1453
1454 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1455
1456 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1457 {
1458 condition = !condition;
1459 }
1460
1461 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1462 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1463
1464 branch(condition, trueBlock, falseBlock);
1465
1466 isConditionalIf[ifDepth] = false;
1467 ifFalseBlock[ifDepth] = falseBlock;
1468
1469 ifDepth++;
1470 }
1471
1472 void PixelProgram::IFp(Registers &r, const Src &predicateRegister)
1473 {
1474 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1475
1476 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1477 {
1478 condition = ~condition;
1479 }
1480
1481 IF(r, condition);
1482 }
1483
1484 void PixelProgram::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1485 {
1486 Int4 condition;
1487
1488 switch(control)
1489 {
1490 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1491 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1492 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1493 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1494 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1495 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1496 default:
1497 ASSERT(false);
1498 }
1499
1500 IF(r, condition);
1501 }
1502
1503 void PixelProgram::IF(Registers &r, Int4 &condition)
1504 {
1505 condition &= r.enableStack[r.enableIndex];
1506
1507 r.enableIndex++;
1508 r.enableStack[r.enableIndex] = condition;
1509
1510 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1511 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1512
1513 Bool notAllFalse = SignMask(condition) != 0;
1514
1515 branch(notAllFalse, trueBlock, falseBlock);
1516
1517 isConditionalIf[ifDepth] = true;
1518 ifFalseBlock[ifDepth] = falseBlock;
1519
1520 ifDepth++;
1521 breakDepth++;
1522 }
1523
1524 void PixelProgram::LABEL(int labelIndex)
1525 {
1526 if(!labelBlock[labelIndex])
1527 {
1528 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1529 }
1530
1531 Nucleus::setInsertBlock(labelBlock[labelIndex]);
1532 currentLabel = labelIndex;
1533 }
1534
1535 void PixelProgram::LOOP(Registers &r, const Src &integerRegister)
1536 {
1537 r.loopDepth++;
1538
1539 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1540 r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
1541 r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
1542
1543 // If(r.increment[r.loopDepth] == 0)
1544 // {
1545 // r.increment[r.loopDepth] = 1;
1546 // }
1547
1548 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1549 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1550 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1551
1552 loopRepTestBlock[loopRepDepth] = testBlock;
1553 loopRepEndBlock[loopRepDepth] = endBlock;
1554
1555 // FIXME: jump(testBlock)
1556 Nucleus::createBr(testBlock);
1557 Nucleus::setInsertBlock(testBlock);
1558
1559 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1560 Nucleus::setInsertBlock(loopBlock);
1561
1562 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1563
1564 loopRepDepth++;
1565 breakDepth = 0;
1566 }
1567
1568 void PixelProgram::REP(Registers &r, const Src &integerRegister)
1569 {
1570 r.loopDepth++;
1571
1572 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1573 r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
1574
1575 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1576 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1577 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1578
1579 loopRepTestBlock[loopRepDepth] = testBlock;
1580 loopRepEndBlock[loopRepDepth] = endBlock;
1581
1582 // FIXME: jump(testBlock)
1583 Nucleus::createBr(testBlock);
1584 Nucleus::setInsertBlock(testBlock);
1585
1586 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1587 Nucleus::setInsertBlock(loopBlock);
1588
1589 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1590
1591 loopRepDepth++;
1592 breakDepth = 0;
1593 }
1594
1595 void PixelProgram::WHILE(Registers &r, const Src &temporaryRegister)
1596 {
1597 r.enableIndex++;
1598
1599 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1600 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1601 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1602
1603 loopRepTestBlock[loopRepDepth] = testBlock;
1604 loopRepEndBlock[loopRepDepth] = endBlock;
1605
1606 Int4 restoreBreak = r.enableBreak;
1607 Int4 restoreContinue = r.enableContinue;
1608
1609 // FIXME: jump(testBlock)
1610 Nucleus::createBr(testBlock);
1611 Nucleus::setInsertBlock(testBlock);
1612 r.enableContinue = restoreContinue;
1613
1614 const Vector4f &src = fetchRegisterF(r, temporaryRegister);
1615 Int4 condition = As<Int4>(src.x);
1616 condition &= r.enableStack[r.enableIndex - 1];
1617 r.enableStack[r.enableIndex] = condition;
1618
1619 Bool notAllFalse = SignMask(condition) != 0;
1620 branch(notAllFalse, loopBlock, endBlock);
1621
1622 Nucleus::setInsertBlock(endBlock);
1623 r.enableBreak = restoreBreak;
1624
1625 Nucleus::setInsertBlock(loopBlock);
1626
1627 loopRepDepth++;
1628 breakDepth = 0;
1629 }
1630
1631 void PixelProgram::RET(Registers &r)
1632 {
1633 if(currentLabel == -1)
1634 {
1635 returnBlock = Nucleus::createBasicBlock();
1636 Nucleus::createBr(returnBlock);
1637 }
1638 else
1639 {
1640 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
1641
1642 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
1643 {
1644 // FIXME: Encapsulate
1645 UInt index = r.callStack[--r.stackIndex];
1646
1647 llvm::Value *value = index.loadValue();
1648 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
1649
1650 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
1651 {
1652 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
1653 }
1654 }
1655 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
1656 {
1657 Nucleus::createBr(callRetBlock[currentLabel][0]);
1658 }
1659 else // Function isn't called
1660 {
1661 Nucleus::createBr(unreachableBlock);
1662 }
1663
1664 Nucleus::setInsertBlock(unreachableBlock);
1665 Nucleus::createUnreachable();
1666 }
1667 }
1668
1669 void PixelProgram::LEAVE(Registers &r)
1670 {
1671 r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
1672
1673 // FIXME: Return from function if all instances left
1674 // FIXME: Use enableLeave in other control-flow constructs
1675 }
1676
1677}