blob: bdf6b3e5a3a07b7777cb679a7d77631a764fbe19 [file] [log] [blame]
Nicolas Capens5d961882016-01-01 23:18:14 -05001// SwiftShader Software Renderer
2//
3// Copyright(c) 2015 Google Inc.
4//
5// All rights reserved. No part of this software may be copied, distributed, transmitted,
6// transcribed, stored in a retrieval system, translated into any human or computer
7// language by any means, or disclosed to third parties without the explicit written
8// agreement of Google Inc. Without such an agreement, no rights or licenses, express
9// or implied, including but not limited to any patent rights, are granted to you.
10//
11
12#include "PixelProgram.hpp"
13#include "Primitive.hpp"
14#include "Renderer.hpp"
15#include "SamplerCore.hpp"
16
17namespace sw
18{
19 extern bool postBlendSRGB;
Alexis Hetuf2a8c372015-07-13 11:08:41 -040020 extern bool booleanFaceRegister;
21 extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
Nicolas Capens5d961882016-01-01 23:18:14 -050022 extern bool fullPixelPositionRegister;
23
24 void PixelProgram::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
25 {
26 Registers& r = *static_cast<Registers*>(&rBase);
27
Alexis Hetuf2a8c372015-07-13 11:08:41 -040028 if(shader->getVersion() >= 0x0300)
29 {
30 if(shader->vPosDeclared)
31 {
32 if(!halfIntegerCoordinates)
33 {
34 r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
35 r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
36 }
37 else
38 {
39 r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
40 r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
41 }
42
43 if(fullPixelPositionRegister)
44 {
45 r.vPos.z = z[0]; // FIXME: Centroid?
46 r.vPos.w = w; // FIXME: Centroid?
47 }
48 }
49
50 if(shader->vFaceDeclared)
51 {
52 Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive, area));
53 Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
54
55 r.vFace.x = face;
56 r.vFace.y = face;
57 r.vFace.z = face;
58 r.vFace.w = face;
59 }
Nicolas Capens5d961882016-01-01 23:18:14 -050060 }
61 }
62
Alexis Hetuf2a8c372015-07-13 11:08:41 -040063 void PixelProgram::applyShader(PixelRoutine::Registers &rBase, Int cMask[4])
Nicolas Capens5d961882016-01-01 23:18:14 -050064 {
Alexis Hetuf2a8c372015-07-13 11:08:41 -040065 Registers& r = *static_cast<Registers*>(&rBase);
66
67 r.enableIndex = 0;
68 r.stackIndex = 0;
69
70 if(shader->containsLeaveInstruction())
71 {
72 r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
73 }
74
Alexis Hetu1edcd8b2015-11-05 11:12:41 -050075 for(int i = 0; i < RENDERTARGETS; i++)
76 {
77 if(state.targetFormat[i] != FORMAT_NULL)
78 {
79 r.oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
80 }
81 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -040082
83 // Create all call site return blocks up front
84 for(size_t i = 0; i < shader->getLength(); i++)
85 {
86 const Shader::Instruction *instruction = shader->getInstruction(i);
87 Shader::Opcode opcode = instruction->opcode;
88
89 if(opcode == Shader::OPCODE_CALL || opcode == Shader::OPCODE_CALLNZ)
90 {
91 const Dst &dst = instruction->dst;
92
93 ASSERT(callRetBlock[dst.label].size() == dst.callSite);
94 callRetBlock[dst.label].push_back(Nucleus::createBasicBlock());
95 }
96 }
97
98 for(size_t i = 0; i < shader->getLength(); i++)
99 {
100 const Shader::Instruction *instruction = shader->getInstruction(i);
101 Shader::Opcode opcode = instruction->opcode;
102
103 if(opcode == Shader::OPCODE_DCL || opcode == Shader::OPCODE_DEF || opcode == Shader::OPCODE_DEFI || opcode == Shader::OPCODE_DEFB)
104 {
105 continue;
106 }
107
108 const Dst &dst = instruction->dst;
109 const Src &src0 = instruction->src[0];
110 const Src &src1 = instruction->src[1];
111 const Src &src2 = instruction->src[2];
112 const Src &src3 = instruction->src[3];
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400113 const Src &src4 = instruction->src[4];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400114
115 bool predicate = instruction->predicate;
116 Control control = instruction->control;
117 bool pp = dst.partialPrecision;
118 bool project = instruction->project;
119 bool bias = instruction->bias;
120
121 Vector4f d;
122 Vector4f s0;
123 Vector4f s1;
124 Vector4f s2;
125 Vector4f s3;
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400126 Vector4f s4;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400127
128 if(opcode == Shader::OPCODE_TEXKILL) // Takes destination as input
129 {
130 if(dst.type == Shader::PARAMETER_TEXTURE)
131 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400132 d.x = r.v[2 + dst.index].x;
133 d.y = r.v[2 + dst.index].y;
134 d.z = r.v[2 + dst.index].z;
135 d.w = r.v[2 + dst.index].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400136 }
137 else
138 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400139 d = r.r[dst.index];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400140 }
141 }
142
143 if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
144 if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
145 if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
146 if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400147 if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegisterF(r, src4);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400148
149 switch(opcode)
150 {
151 case Shader::OPCODE_PS_2_0: break;
152 case Shader::OPCODE_PS_2_x: break;
153 case Shader::OPCODE_PS_3_0: break;
154 case Shader::OPCODE_DEF: break;
155 case Shader::OPCODE_DCL: break;
156 case Shader::OPCODE_NOP: break;
157 case Shader::OPCODE_MOV: mov(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400158 case Shader::OPCODE_NEG: neg(d, s0); break;
159 case Shader::OPCODE_INEG: ineg(d, s0); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400160 case Shader::OPCODE_F2B: f2b(d, s0); break;
161 case Shader::OPCODE_B2F: b2f(d, s0); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400162 case Shader::OPCODE_F2I: f2i(d, s0); break;
163 case Shader::OPCODE_I2F: i2f(d, s0); break;
164 case Shader::OPCODE_F2U: f2u(d, s0); break;
165 case Shader::OPCODE_U2F: u2f(d, s0); break;
166 case Shader::OPCODE_I2B: i2b(d, s0); break;
167 case Shader::OPCODE_B2I: b2i(d, s0); break;
168 case Shader::OPCODE_U2B: u2b(d, s0); break;
169 case Shader::OPCODE_B2U: b2u(d, s0); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400170 case Shader::OPCODE_ADD: add(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400171 case Shader::OPCODE_IADD: iadd(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400172 case Shader::OPCODE_SUB: sub(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400173 case Shader::OPCODE_ISUB: isub(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400174 case Shader::OPCODE_MUL: mul(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400175 case Shader::OPCODE_IMUL: imul(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400176 case Shader::OPCODE_MAD: mad(d, s0, s1, s2); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400177 case Shader::OPCODE_IMAD: imad(d, s0, s1, s2); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400178 case Shader::OPCODE_DP1: dp1(d, s0, s1); break;
179 case Shader::OPCODE_DP2: dp2(d, s0, s1); break;
180 case Shader::OPCODE_DP2ADD: dp2add(d, s0, s1, s2); break;
181 case Shader::OPCODE_DP3: dp3(d, s0, s1); break;
182 case Shader::OPCODE_DP4: dp4(d, s0, s1); break;
Alexis Hetuc3d95f32015-09-23 12:27:32 -0400183 case Shader::OPCODE_DET2: det2(d, s0, s1); break;
184 case Shader::OPCODE_DET3: det3(d, s0, s1, s2); break;
185 case Shader::OPCODE_DET4: det4(d, s0, s1, s2, s3); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400186 case Shader::OPCODE_CMP0: cmp0(d, s0, s1, s2); break;
187 case Shader::OPCODE_ICMP: icmp(d, s0, s1, control); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400188 case Shader::OPCODE_UCMP: ucmp(d, s0, s1, control); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400189 case Shader::OPCODE_SELECT: select(d, s0, s1, s2); break;
190 case Shader::OPCODE_EXTRACT: extract(d.x, s0, s1.x); break;
191 case Shader::OPCODE_INSERT: insert(d, s0, s1.x, s2.x); break;
192 case Shader::OPCODE_FRC: frc(d, s0); break;
193 case Shader::OPCODE_TRUNC: trunc(d, s0); break;
194 case Shader::OPCODE_FLOOR: floor(d, s0); break;
195 case Shader::OPCODE_ROUND: round(d, s0); break;
196 case Shader::OPCODE_ROUNDEVEN: roundEven(d, s0); break;
197 case Shader::OPCODE_CEIL: ceil(d, s0); break;
198 case Shader::OPCODE_EXP2X: exp2x(d, s0, pp); break;
199 case Shader::OPCODE_EXP2: exp2(d, s0, pp); break;
200 case Shader::OPCODE_LOG2X: log2x(d, s0, pp); break;
201 case Shader::OPCODE_LOG2: log2(d, s0, pp); break;
202 case Shader::OPCODE_EXP: exp(d, s0, pp); break;
203 case Shader::OPCODE_LOG: log(d, s0, pp); break;
204 case Shader::OPCODE_RCPX: rcpx(d, s0, pp); break;
205 case Shader::OPCODE_DIV: div(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400206 case Shader::OPCODE_IDIV: idiv(d, s0, s1); break;
207 case Shader::OPCODE_UDIV: udiv(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400208 case Shader::OPCODE_MOD: mod(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400209 case Shader::OPCODE_IMOD: imod(d, s0, s1); break;
210 case Shader::OPCODE_UMOD: umod(d, s0, s1); break;
211 case Shader::OPCODE_SHL: shl(d, s0, s1); break;
212 case Shader::OPCODE_ISHR: ishr(d, s0, s1); break;
213 case Shader::OPCODE_USHR: ushr(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400214 case Shader::OPCODE_RSQX: rsqx(d, s0, pp); break;
215 case Shader::OPCODE_SQRT: sqrt(d, s0, pp); break;
216 case Shader::OPCODE_RSQ: rsq(d, s0, pp); break;
217 case Shader::OPCODE_LEN2: len2(d.x, s0, pp); break;
218 case Shader::OPCODE_LEN3: len3(d.x, s0, pp); break;
219 case Shader::OPCODE_LEN4: len4(d.x, s0, pp); break;
220 case Shader::OPCODE_DIST1: dist1(d.x, s0, s1, pp); break;
221 case Shader::OPCODE_DIST2: dist2(d.x, s0, s1, pp); break;
222 case Shader::OPCODE_DIST3: dist3(d.x, s0, s1, pp); break;
223 case Shader::OPCODE_DIST4: dist4(d.x, s0, s1, pp); break;
224 case Shader::OPCODE_MIN: min(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400225 case Shader::OPCODE_IMIN: imin(d, s0, s1); break;
226 case Shader::OPCODE_UMIN: umin(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400227 case Shader::OPCODE_MAX: max(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400228 case Shader::OPCODE_IMAX: imax(d, s0, s1); break;
229 case Shader::OPCODE_UMAX: umax(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400230 case Shader::OPCODE_LRP: lrp(d, s0, s1, s2); break;
231 case Shader::OPCODE_STEP: step(d, s0, s1); break;
232 case Shader::OPCODE_SMOOTH: smooth(d, s0, s1, s2); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400233 case Shader::OPCODE_FLOATBITSTOINT:
234 case Shader::OPCODE_FLOATBITSTOUINT:
235 case Shader::OPCODE_INTBITSTOFLOAT:
236 case Shader::OPCODE_UINTBITSTOFLOAT: d = s0; break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400237 case Shader::OPCODE_POWX: powx(d, s0, s1, pp); break;
238 case Shader::OPCODE_POW: pow(d, s0, s1, pp); break;
239 case Shader::OPCODE_SGN: sgn(d, s0); break;
240 case Shader::OPCODE_CRS: crs(d, s0, s1); break;
241 case Shader::OPCODE_FORWARD1: forward1(d, s0, s1, s2); break;
242 case Shader::OPCODE_FORWARD2: forward2(d, s0, s1, s2); break;
243 case Shader::OPCODE_FORWARD3: forward3(d, s0, s1, s2); break;
244 case Shader::OPCODE_FORWARD4: forward4(d, s0, s1, s2); break;
245 case Shader::OPCODE_REFLECT1: reflect1(d, s0, s1); break;
246 case Shader::OPCODE_REFLECT2: reflect2(d, s0, s1); break;
247 case Shader::OPCODE_REFLECT3: reflect3(d, s0, s1); break;
248 case Shader::OPCODE_REFLECT4: reflect4(d, s0, s1); break;
249 case Shader::OPCODE_REFRACT1: refract1(d, s0, s1, s2.x); break;
250 case Shader::OPCODE_REFRACT2: refract2(d, s0, s1, s2.x); break;
251 case Shader::OPCODE_REFRACT3: refract3(d, s0, s1, s2.x); break;
252 case Shader::OPCODE_REFRACT4: refract4(d, s0, s1, s2.x); break;
253 case Shader::OPCODE_NRM2: nrm2(d, s0, pp); break;
254 case Shader::OPCODE_NRM3: nrm3(d, s0, pp); break;
255 case Shader::OPCODE_NRM4: nrm4(d, s0, pp); break;
256 case Shader::OPCODE_ABS: abs(d, s0); break;
257 case Shader::OPCODE_SINCOS: sincos(d, s0, pp); break;
258 case Shader::OPCODE_COS: cos(d, s0, pp); break;
259 case Shader::OPCODE_SIN: sin(d, s0, pp); break;
260 case Shader::OPCODE_TAN: tan(d, s0, pp); break;
261 case Shader::OPCODE_ACOS: acos(d, s0, pp); break;
262 case Shader::OPCODE_ASIN: asin(d, s0, pp); break;
263 case Shader::OPCODE_ATAN: atan(d, s0, pp); break;
264 case Shader::OPCODE_ATAN2: atan2(d, s0, s1, pp); break;
265 case Shader::OPCODE_COSH: cosh(d, s0, pp); break;
266 case Shader::OPCODE_SINH: sinh(d, s0, pp); break;
267 case Shader::OPCODE_TANH: tanh(d, s0, pp); break;
268 case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
269 case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
270 case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
271 case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
272 case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
273 case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
274 case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
275 case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
276 case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
277 case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
278 case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
Alexis Hetu9bcb31d2015-07-22 17:03:26 -0400279 case Shader::OPCODE_TEXSIZE: TEXSIZE(r, d, s0.x, src1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400280 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
Alexis Hetu25d47fc2015-10-22 13:58:32 -0400281 case Shader::OPCODE_TEXOFFSET: TEXOFFSET(r, d, s0, src1, s2, s3, project, bias); break;
282 case Shader::OPCODE_TEXLDLOFFSET: TEXLDL(r, d, s0, src1, s2, project, bias); break;
283 case Shader::OPCODE_TEXELFETCH: TEXELFETCH(r, d, s0, src1, s2); break;
284 case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCH(r, d, s0, src1, s2, s3); break;
285 case Shader::OPCODE_TEXGRAD: TEXGRAD(r, d, s0, src1, s2, s3); break;
286 case Shader::OPCODE_TEXGRADOFFSET: TEXGRAD(r, d, s0, src1, s2, s3, s4); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400287 case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
288 case Shader::OPCODE_DFDX: DFDX(d, s0); break;
289 case Shader::OPCODE_DFDY: DFDY(d, s0); break;
290 case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
291 case Shader::OPCODE_BREAK: BREAK(r); break;
292 case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
293 case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
294 case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
295 case Shader::OPCODE_TEST: TEST(); break;
296 case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
297 case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
298 case Shader::OPCODE_ELSE: ELSE(r); break;
299 case Shader::OPCODE_ENDIF: ENDIF(r); break;
300 case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
301 case Shader::OPCODE_ENDREP: ENDREP(r); break;
302 case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
303 case Shader::OPCODE_IF: IF(r, src0); break;
304 case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
305 case Shader::OPCODE_LABEL: LABEL(dst.index); break;
306 case Shader::OPCODE_LOOP: LOOP(r, src1); break;
307 case Shader::OPCODE_REP: REP(r, src0); break;
308 case Shader::OPCODE_WHILE: WHILE(r, src0); break;
309 case Shader::OPCODE_RET: RET(r); break;
310 case Shader::OPCODE_LEAVE: LEAVE(r); break;
311 case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
312 case Shader::OPCODE_ALL: all(d.x, s0); break;
313 case Shader::OPCODE_ANY: any(d.x, s0); break;
314 case Shader::OPCODE_NOT: not(d, s0); break;
Alexis Hetuc4f2c292015-08-18 15:43:09 -0400315 case Shader::OPCODE_OR: or(d, s0, s1); break;
316 case Shader::OPCODE_XOR: xor(d, s0, s1); break;
317 case Shader::OPCODE_AND: and(d, s0, s1); break;
Alexis Hetu8d78cf72015-08-28 14:24:45 -0400318 case Shader::OPCODE_EQ: equal(d, s0, s1); break;
319 case Shader::OPCODE_NE: notEqual(d, s0, s1); break;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400320 case Shader::OPCODE_END: break;
321 default:
322 ASSERT(false);
323 }
324
325 if(dst.type != Shader::PARAMETER_VOID && dst.type != Shader::PARAMETER_LABEL && opcode != Shader::OPCODE_TEXKILL && opcode != Shader::OPCODE_NOP)
326 {
327 if(dst.integer)
328 {
329 switch(opcode)
330 {
331 case Shader::OPCODE_DIV:
332 if(dst.x) d.x = Trunc(d.x);
333 if(dst.y) d.y = Trunc(d.y);
334 if(dst.z) d.z = Trunc(d.z);
335 if(dst.w) d.w = Trunc(d.w);
336 break;
337 default:
338 break; // No truncation to integer required when arguments are integer
339 }
340 }
341
342 if(dst.saturate)
343 {
344 if(dst.x) d.x = Max(d.x, Float4(0.0f));
345 if(dst.y) d.y = Max(d.y, Float4(0.0f));
346 if(dst.z) d.z = Max(d.z, Float4(0.0f));
347 if(dst.w) d.w = Max(d.w, Float4(0.0f));
348
349 if(dst.x) d.x = Min(d.x, Float4(1.0f));
350 if(dst.y) d.y = Min(d.y, Float4(1.0f));
351 if(dst.z) d.z = Min(d.z, Float4(1.0f));
352 if(dst.w) d.w = Min(d.w, Float4(1.0f));
353 }
354
355 if(instruction->isPredicated())
356 {
357 Vector4f pDst; // FIXME: Rename
358
359 switch(dst.type)
360 {
361 case Shader::PARAMETER_TEMP:
362 if(dst.rel.type == Shader::PARAMETER_VOID)
363 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400364 if(dst.x) pDst.x = r.r[dst.index].x;
365 if(dst.y) pDst.y = r.r[dst.index].y;
366 if(dst.z) pDst.z = r.r[dst.index].z;
367 if(dst.w) pDst.w = r.r[dst.index].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400368 }
369 else
370 {
371 Int a = relativeAddress(r, dst);
372
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400373 if(dst.x) pDst.x = r.r[dst.index + a].x;
374 if(dst.y) pDst.y = r.r[dst.index + a].y;
375 if(dst.z) pDst.z = r.r[dst.index + a].z;
376 if(dst.w) pDst.w = r.r[dst.index + a].w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400377 }
378 break;
379 case Shader::PARAMETER_COLOROUT:
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500380 if(dst.rel.type == Shader::PARAMETER_VOID)
381 {
382 if(dst.x) pDst.x = r.oC[dst.index].x;
383 if(dst.y) pDst.y = r.oC[dst.index].y;
384 if(dst.z) pDst.z = r.oC[dst.index].z;
385 if(dst.w) pDst.w = r.oC[dst.index].w;
386 }
387 else
388 {
389 Int a = relativeAddress(r, dst) + dst.index;
390
391 if(dst.x) pDst.x = r.oC[a].x;
392 if(dst.y) pDst.y = r.oC[a].y;
393 if(dst.z) pDst.z = r.oC[a].z;
394 if(dst.w) pDst.w = r.oC[a].w;
395 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400396 break;
397 case Shader::PARAMETER_PREDICATE:
398 if(dst.x) pDst.x = r.p0.x;
399 if(dst.y) pDst.y = r.p0.y;
400 if(dst.z) pDst.z = r.p0.z;
401 if(dst.w) pDst.w = r.p0.w;
402 break;
403 case Shader::PARAMETER_DEPTHOUT:
404 pDst.x = r.oDepth;
405 break;
406 default:
407 ASSERT(false);
408 }
409
410 Int4 enable = enableMask(r, instruction);
411
412 Int4 xEnable = enable;
413 Int4 yEnable = enable;
414 Int4 zEnable = enable;
415 Int4 wEnable = enable;
416
417 if(predicate)
418 {
419 unsigned char pSwizzle = instruction->predicateSwizzle;
420
421 Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
422 Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
423 Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
424 Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
425
426 if(!instruction->predicateNot)
427 {
428 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate);
429 if(dst.y) yEnable = yEnable & As<Int4>(yPredicate);
430 if(dst.z) zEnable = zEnable & As<Int4>(zPredicate);
431 if(dst.w) wEnable = wEnable & As<Int4>(wPredicate);
432 }
433 else
434 {
435 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate);
436 if(dst.y) yEnable = yEnable & ~As<Int4>(yPredicate);
437 if(dst.z) zEnable = zEnable & ~As<Int4>(zPredicate);
438 if(dst.w) wEnable = wEnable & ~As<Int4>(wPredicate);
439 }
440 }
441
442 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
443 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
444 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
445 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
446
447 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
448 if(dst.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
449 if(dst.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
450 if(dst.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
451 }
452
453 switch(dst.type)
454 {
455 case Shader::PARAMETER_TEMP:
456 if(dst.rel.type == Shader::PARAMETER_VOID)
457 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400458 if(dst.x) r.r[dst.index].x = d.x;
459 if(dst.y) r.r[dst.index].y = d.y;
460 if(dst.z) r.r[dst.index].z = d.z;
461 if(dst.w) r.r[dst.index].w = d.w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400462 }
463 else
464 {
465 Int a = relativeAddress(r, dst);
466
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400467 if(dst.x) r.r[dst.index + a].x = d.x;
468 if(dst.y) r.r[dst.index + a].y = d.y;
469 if(dst.z) r.r[dst.index + a].z = d.z;
470 if(dst.w) r.r[dst.index + a].w = d.w;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400471 }
472 break;
473 case Shader::PARAMETER_COLOROUT:
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500474 if(dst.rel.type == Shader::PARAMETER_VOID)
475 {
476 if(dst.x) { r.oC[dst.index].x = d.x; }
477 if(dst.y) { r.oC[dst.index].y = d.y; }
478 if(dst.z) { r.oC[dst.index].z = d.z; }
479 if(dst.w) { r.oC[dst.index].w = d.w; }
480 }
481 else
482 {
483 Int a = relativeAddress(r, dst) + dst.index;
484
485 if(dst.x) { r.oC[a].x = d.x; }
486 if(dst.y) { r.oC[a].y = d.y; }
487 if(dst.z) { r.oC[a].z = d.z; }
488 if(dst.w) { r.oC[a].w = d.w; }
489 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400490 break;
491 case Shader::PARAMETER_PREDICATE:
492 if(dst.x) r.p0.x = d.x;
493 if(dst.y) r.p0.y = d.y;
494 if(dst.z) r.p0.z = d.z;
495 if(dst.w) r.p0.w = d.w;
496 break;
497 case Shader::PARAMETER_DEPTHOUT:
498 r.oDepth = d.x;
499 break;
500 default:
501 ASSERT(false);
502 }
503 }
504 }
505
506 if(currentLabel != -1)
507 {
508 Nucleus::setInsertBlock(returnBlock);
509 }
510
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500511 for(int i = 0; i < RENDERTARGETS; i++)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400512 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500513 r.c[i] = r.oC[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400514 }
515 }
Nicolas Capens5d961882016-01-01 23:18:14 -0500516
517 Bool PixelProgram::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
518 {
519 Registers& r = *static_cast<Registers*>(&rBase);
520
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500521 clampColor(r.c);
Nicolas Capens5d961882016-01-01 23:18:14 -0500522
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400523 if(!state.alphaTestActive())
524 {
525 return true;
526 }
527
528 Int aMask;
529
530 if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
531 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500532 Short4 alpha = RoundShort4(r.c[0].w * Float4(0x1000));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400533
534 PixelRoutine::alphaTest(r, aMask, alpha);
535
536 for(unsigned int q = 0; q < state.multiSample; q++)
537 {
538 cMask[q] &= aMask;
539 }
540 }
541 else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
542 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500543 alphaToCoverage(r, cMask, r.c[0].w);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400544 }
545 else ASSERT(false);
546
547 Int pass = cMask[0];
548
549 for(unsigned int q = 1; q < state.multiSample; q++)
550 {
551 pass = pass | cMask[q];
552 }
553
Nicolas Capens5d961882016-01-01 23:18:14 -0500554 return pass != 0x0;
555 }
556
557 void PixelProgram::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
558 {
559 Registers& r = *static_cast<Registers*>(&rBase);
560
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500561 for(int index = 0; index < RENDERTARGETS; index++)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400562 {
563 if(!state.colorWriteActive(index))
564 {
565 continue;
Nicolas Capens5d961882016-01-01 23:18:14 -0500566 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400567
568 if(!postBlendSRGB && state.writeSRGB)
569 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500570 r.c[index].x = linearToSRGB(r.c[index].x);
571 r.c[index].y = linearToSRGB(r.c[index].y);
572 r.c[index].z = linearToSRGB(r.c[index].z);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400573 }
574
575 if(index == 0)
576 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500577 fogBlend(r, r.c[index], fog);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400578 }
579
580 switch(state.targetFormat[index])
581 {
582 case FORMAT_R5G6B5:
583 case FORMAT_X8R8G8B8:
584 case FORMAT_X8B8G8R8:
585 case FORMAT_A8R8G8B8:
586 case FORMAT_A8B8G8R8:
587 case FORMAT_A8:
588 case FORMAT_G16R16:
589 case FORMAT_A16B16G16R16:
590 for(unsigned int q = 0; q < state.multiSample; q++)
591 {
592 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
593 Vector4s color;
594
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500595 color.x = convertFixed16(r.c[index].x, false);
596 color.y = convertFixed16(r.c[index].y, false);
597 color.z = convertFixed16(r.c[index].z, false);
598 color.w = convertFixed16(r.c[index].w, false);
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400599
600 if(state.multiSampleMask & (1 << q))
601 {
602 alphaBlend(r, index, buffer, color, x);
603 logicOperation(r, index, buffer, color, x);
604 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
605 }
606 }
607 break;
608 case FORMAT_R32F:
609 case FORMAT_G32R32F:
610 case FORMAT_A32B32G32R32F:
611 for(unsigned int q = 0; q < state.multiSample; q++)
612 {
613 Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500614 Vector4f color = r.c[index];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400615
616 if(state.multiSampleMask & (1 << q))
617 {
618 alphaBlend(r, index, buffer, color, x);
619 writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
620 }
621 }
622 break;
623 default:
624 ASSERT(false);
625 }
626 }
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500627 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400628
629 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
630 {
631 if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
632 {
633 sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
634 }
635 else
636 {
637 Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
638
639 for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
640 {
641 if(shader->usesSampler(i))
642 {
643 If(index == i)
644 {
645 sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
646 // FIXME: When the sampler states are the same, we could use one sampler and just index the texture
647 }
648 }
649 }
650 }
651 }
652
653 void PixelProgram::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
654 {
655#if PERF_PROFILE
656 Long texTime = Ticks();
657#endif
658
659 Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
660
661 if(!project)
662 {
663 sampler[stage]->sampleTexture(texture, c, u, v, w, q, dsx, dsy, bias, gradients, lodProvided);
664 }
665 else
666 {
667 Float4 rq = reciprocal(q);
668
669 Float4 u_q = u * rq;
670 Float4 v_q = v * rq;
671 Float4 w_q = w * rq;
672
673 sampler[stage]->sampleTexture(texture, c, u_q, v_q, w_q, q, dsx, dsy, bias, gradients, lodProvided);
674 }
675
676#if PERF_PROFILE
677 r.cycles[PERF_TEX] += Ticks() - texTime;
678#endif
679 }
680
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500681 void PixelProgram::clampColor(Vector4f oC[RENDERTARGETS])
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400682 {
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500683 for(int index = 0; index < RENDERTARGETS; index++)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400684 {
685 if(!state.colorWriteActive(index) && !(index == 0 && state.alphaTestActive()))
686 {
687 continue;
688 }
689
690 switch(state.targetFormat[index])
691 {
692 case FORMAT_NULL:
693 break;
694 case FORMAT_R5G6B5:
695 case FORMAT_A8R8G8B8:
696 case FORMAT_A8B8G8R8:
697 case FORMAT_X8R8G8B8:
698 case FORMAT_X8B8G8R8:
699 case FORMAT_A8:
700 case FORMAT_G16R16:
701 case FORMAT_A16B16G16R16:
702 oC[index].x = Max(oC[index].x, Float4(0.0f)); oC[index].x = Min(oC[index].x, Float4(1.0f));
703 oC[index].y = Max(oC[index].y, Float4(0.0f)); oC[index].y = Min(oC[index].y, Float4(1.0f));
704 oC[index].z = Max(oC[index].z, Float4(0.0f)); oC[index].z = Min(oC[index].z, Float4(1.0f));
705 oC[index].w = Max(oC[index].w, Float4(0.0f)); oC[index].w = Min(oC[index].w, Float4(1.0f));
706 break;
707 case FORMAT_R32F:
708 case FORMAT_G32R32F:
709 case FORMAT_A32B32G32R32F:
710 break;
711 default:
712 ASSERT(false);
713 }
714 }
715 }
716
717 Int4 PixelProgram::enableMask(Registers &r, const Shader::Instruction *instruction)
718 {
719 Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
720
721 if(!whileTest)
722 {
723 if(shader->containsBreakInstruction() && instruction->analysisBreak)
724 {
725 enable &= r.enableBreak;
726 }
727
728 if(shader->containsContinueInstruction() && instruction->analysisContinue)
729 {
730 enable &= r.enableContinue;
731 }
732
733 if(shader->containsLeaveInstruction() && instruction->analysisLeave)
734 {
735 enable &= r.enableLeave;
736 }
737 }
738
739 return enable;
740 }
741
Nicolas Capens5d961882016-01-01 23:18:14 -0500742 Vector4f PixelProgram::fetchRegisterF(Registers &r, const Src &src, unsigned int offset)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400743 {
744 Vector4f reg;
Nicolas Capens5d961882016-01-01 23:18:14 -0500745 unsigned int i = src.index + offset;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400746
747 switch(src.type)
748 {
749 case Shader::PARAMETER_TEMP:
750 if(src.rel.type == Shader::PARAMETER_VOID)
751 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400752 reg = r.r[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400753 }
754 else
755 {
756 Int a = relativeAddress(r, src);
757
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400758 reg = r.r[i + a];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400759 }
760 break;
761 case Shader::PARAMETER_INPUT:
762 {
763 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
764 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400765 reg = r.v[i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400766 }
767 else if(src.rel.type == Shader::PARAMETER_LOOP)
768 {
769 Int aL = r.aL[r.loopDepth];
770
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400771 reg = r.v[i + aL];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400772 }
773 else
774 {
775 Int a = relativeAddress(r, src);
776
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400777 reg = r.v[i + a];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400778 }
779 }
780 break;
781 case Shader::PARAMETER_CONST:
782 reg = readConstant(r, src, offset);
783 break;
784 case Shader::PARAMETER_TEXTURE:
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400785 reg = r.v[2 + i];
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400786 break;
787 case Shader::PARAMETER_MISCTYPE:
788 if(src.index == 0) reg = r.vPos;
789 if(src.index == 1) reg = r.vFace;
790 break;
791 case Shader::PARAMETER_SAMPLER:
792 if(src.rel.type == Shader::PARAMETER_VOID)
793 {
794 reg.x = As<Float4>(Int4(i));
795 }
796 else if(src.rel.type == Shader::PARAMETER_TEMP)
797 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400798 reg.x = As<Float4>(Int4(i) + As<Int4>(r.r[src.rel.index].x));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400799 }
800 return reg;
801 case Shader::PARAMETER_PREDICATE: return reg; // Dummy
802 case Shader::PARAMETER_VOID: return reg; // Dummy
803 case Shader::PARAMETER_FLOAT4LITERAL:
804 reg.x = Float4(src.value[0]);
805 reg.y = Float4(src.value[1]);
806 reg.z = Float4(src.value[2]);
807 reg.w = Float4(src.value[3]);
808 break;
809 case Shader::PARAMETER_CONSTINT: return reg; // Dummy
810 case Shader::PARAMETER_CONSTBOOL: return reg; // Dummy
811 case Shader::PARAMETER_LOOP: return reg; // Dummy
812 case Shader::PARAMETER_COLOROUT:
Alexis Hetu1edcd8b2015-11-05 11:12:41 -0500813 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
814 {
815 reg = r.oC[i];
816 }
817 else
818 {
819 Int a = relativeAddress(r, src);
820
821 reg = r.oC[i + a];
822 }
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400823 break;
824 case Shader::PARAMETER_DEPTHOUT:
825 reg.x = r.oDepth;
826 break;
827 default:
828 ASSERT(false);
829 }
830
831 const Float4 &x = reg[(src.swizzle >> 0) & 0x3];
832 const Float4 &y = reg[(src.swizzle >> 2) & 0x3];
833 const Float4 &z = reg[(src.swizzle >> 4) & 0x3];
834 const Float4 &w = reg[(src.swizzle >> 6) & 0x3];
835
836 Vector4f mod;
837
838 switch(src.modifier)
839 {
840 case Shader::MODIFIER_NONE:
841 mod.x = x;
842 mod.y = y;
843 mod.z = z;
844 mod.w = w;
845 break;
846 case Shader::MODIFIER_NEGATE:
847 mod.x = -x;
848 mod.y = -y;
849 mod.z = -z;
850 mod.w = -w;
851 break;
852 case Shader::MODIFIER_ABS:
853 mod.x = Abs(x);
854 mod.y = Abs(y);
855 mod.z = Abs(z);
856 mod.w = Abs(w);
857 break;
858 case Shader::MODIFIER_ABS_NEGATE:
859 mod.x = -Abs(x);
860 mod.y = -Abs(y);
861 mod.z = -Abs(z);
862 mod.w = -Abs(w);
863 break;
864 case Shader::MODIFIER_NOT:
865 mod.x = As<Float4>(As<Int4>(x) ^ Int4(0xFFFFFFFF));
866 mod.y = As<Float4>(As<Int4>(y) ^ Int4(0xFFFFFFFF));
867 mod.z = As<Float4>(As<Int4>(z) ^ Int4(0xFFFFFFFF));
868 mod.w = As<Float4>(As<Int4>(w) ^ Int4(0xFFFFFFFF));
869 break;
870 default:
871 ASSERT(false);
872 }
873
874 return mod;
875 }
876
Nicolas Capens5d961882016-01-01 23:18:14 -0500877 Vector4f PixelProgram::readConstant(Registers &r, const Src &src, unsigned int offset)
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400878 {
879 Vector4f c;
Nicolas Capens5d961882016-01-01 23:18:14 -0500880 unsigned int i = src.index + offset;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400881
882 if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
883 {
884 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]));
885
886 c.x = c.x.xxxx;
887 c.y = c.y.yyyy;
888 c.z = c.z.zzzz;
889 c.w = c.w.wwww;
890
891 if(shader->containsDefineInstruction()) // Constant may be known at compile time
892 {
893 for(size_t j = 0; j < shader->getLength(); j++)
894 {
895 const Shader::Instruction &instruction = *shader->getInstruction(j);
896
897 if(instruction.opcode == Shader::OPCODE_DEF)
898 {
899 if(instruction.dst.index == i)
900 {
901 c.x = Float4(instruction.src[0].value[0]);
902 c.y = Float4(instruction.src[0].value[1]);
903 c.z = Float4(instruction.src[0].value[2]);
904 c.w = Float4(instruction.src[0].value[3]);
905
906 break;
907 }
908 }
909 }
910 }
911 }
912 else if(src.rel.type == Shader::PARAMETER_LOOP)
913 {
914 Int loopCounter = r.aL[r.loopDepth];
915
916 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16);
917
918 c.x = c.x.xxxx;
919 c.y = c.y.yyyy;
920 c.z = c.z.zzzz;
921 c.w = c.w.wwww;
922 }
923 else
924 {
925 Int a = relativeAddress(r, src);
926
927 c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + a * 16);
928
929 c.x = c.x.xxxx;
930 c.y = c.y.yyyy;
931 c.z = c.z.zzzz;
932 c.w = c.w.wwww;
933 }
934
935 return c;
936 }
937
938 Int PixelProgram::relativeAddress(Registers &r, const Shader::Parameter &var)
939 {
940 ASSERT(var.rel.deterministic);
941
942 if(var.rel.type == Shader::PARAMETER_TEMP)
943 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400944 return As<Int>(Extract(r.r[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400945 }
946 else if(var.rel.type == Shader::PARAMETER_INPUT)
947 {
Alexis Hetu3e1fd3a2015-08-11 10:15:34 -0400948 return As<Int>(Extract(r.v[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400949 }
950 else if(var.rel.type == Shader::PARAMETER_OUTPUT)
951 {
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400952 return As<Int>(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400953 }
954 else if(var.rel.type == Shader::PARAMETER_CONST)
955 {
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400956 RValue<Int4> c = *Pointer<Int4>(r.data + OFFSET(DrawData, ps.c[var.rel.index]));
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400957
Alexis Hetu02a2bb82015-08-20 14:10:33 -0400958 return Extract(c, 0) * var.rel.scale;
Alexis Hetuf2a8c372015-07-13 11:08:41 -0400959 }
960 else ASSERT(false);
961
962 return 0;
963 }
964
965 Float4 PixelProgram::linearToSRGB(const Float4 &x) // Approximates x^(1.0/2.2)
966 {
967 Float4 sqrtx = Rcp_pp(RcpSqrt_pp(x));
968 Float4 sRGB = sqrtx * Float4(1.14f) - x * Float4(0.14f);
969
970 return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
971 }
972
973 void PixelProgram::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
974 {
975 Vector4f row0 = fetchRegisterF(r, src1, 0);
976 Vector4f row1 = fetchRegisterF(r, src1, 1);
977
978 dst.x = dot3(src0, row0);
979 dst.y = dot3(src0, row1);
980 }
981
982 void PixelProgram::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
983 {
984 Vector4f row0 = fetchRegisterF(r, src1, 0);
985 Vector4f row1 = fetchRegisterF(r, src1, 1);
986 Vector4f row2 = fetchRegisterF(r, src1, 2);
987
988 dst.x = dot3(src0, row0);
989 dst.y = dot3(src0, row1);
990 dst.z = dot3(src0, row2);
991 }
992
993 void PixelProgram::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
994 {
995 Vector4f row0 = fetchRegisterF(r, src1, 0);
996 Vector4f row1 = fetchRegisterF(r, src1, 1);
997 Vector4f row2 = fetchRegisterF(r, src1, 2);
998 Vector4f row3 = fetchRegisterF(r, src1, 3);
999
1000 dst.x = dot3(src0, row0);
1001 dst.y = dot3(src0, row1);
1002 dst.z = dot3(src0, row2);
1003 dst.w = dot3(src0, row3);
1004 }
1005
1006 void PixelProgram::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
1007 {
1008 Vector4f row0 = fetchRegisterF(r, src1, 0);
1009 Vector4f row1 = fetchRegisterF(r, src1, 1);
1010 Vector4f row2 = fetchRegisterF(r, src1, 2);
1011
1012 dst.x = dot4(src0, row0);
1013 dst.y = dot4(src0, row1);
1014 dst.z = dot4(src0, row2);
1015 }
1016
1017 void PixelProgram::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
1018 {
1019 Vector4f row0 = fetchRegisterF(r, src1, 0);
1020 Vector4f row1 = fetchRegisterF(r, src1, 1);
1021 Vector4f row2 = fetchRegisterF(r, src1, 2);
1022 Vector4f row3 = fetchRegisterF(r, src1, 3);
1023
1024 dst.x = dot4(src0, row0);
1025 dst.y = dot4(src0, row1);
1026 dst.z = dot4(src0, row2);
1027 dst.w = dot4(src0, row3);
1028 }
1029
1030 void PixelProgram::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1031 {
1032 Vector4f tmp;
1033 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
1034
1035 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1036 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1037 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1038 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1039 }
1040
Alexis Hetu25d47fc2015-10-22 13:58:32 -04001041 void PixelProgram::TEXOFFSET(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
1042 {
1043 UNIMPLEMENTED();
1044 }
1045
1046 void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, bool project, bool bias)
1047 {
1048 UNIMPLEMENTED();
1049 }
1050
1051 void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2)
1052 {
1053 UNIMPLEMENTED();
1054 }
1055
1056 void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &offset)
1057 {
1058 UNIMPLEMENTED();
1059 }
1060
1061 void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3)
1062 {
1063 UNIMPLEMENTED();
1064 }
1065
1066 void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, Vector4f &offset)
1067 {
1068 UNIMPLEMENTED();
1069 }
1070
Alexis Hetuf2a8c372015-07-13 11:08:41 -04001071 void PixelProgram::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
1072 {
1073 Vector4f tmp;
1074 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
1075
1076 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1077 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1078 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1079 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1080 }
1081
1082 void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
1083 {
1084 Vector4f tmp;
1085 sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
1086
1087 dst.x = tmp[(src1.swizzle >> 0) & 0x3];
1088 dst.y = tmp[(src1.swizzle >> 2) & 0x3];
1089 dst.z = tmp[(src1.swizzle >> 4) & 0x3];
1090 dst.w = tmp[(src1.swizzle >> 6) & 0x3];
1091 }
1092
Alexis Hetu9bcb31d2015-07-22 17:03:26 -04001093 void PixelProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
1094 {
1095 Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
1096 for(int i = 0; i < 4; ++i)
1097 {
1098 Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
1099 dst.x = Insert(dst.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i);
1100 dst.y = Insert(dst.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i);
1101 dst.z = Insert(dst.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i);
1102 }
1103 }
1104
Alexis Hetuf2a8c372015-07-13 11:08:41 -04001105 void PixelProgram::TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask)
1106 {
1107 Int kill = -1;
1108
1109 if(mask & 0x1) kill &= SignMask(CmpNLT(src.x, Float4(0.0f)));
1110 if(mask & 0x2) kill &= SignMask(CmpNLT(src.y, Float4(0.0f)));
1111 if(mask & 0x4) kill &= SignMask(CmpNLT(src.z, Float4(0.0f)));
1112 if(mask & 0x8) kill &= SignMask(CmpNLT(src.w, Float4(0.0f)));
1113
1114 // FIXME: Dynamic branching affects TEXKILL?
1115 // if(shader->containsDynamicBranching())
1116 // {
1117 // kill = ~SignMask(enableMask(r));
1118 // }
1119
1120 for(unsigned int q = 0; q < state.multiSample; q++)
1121 {
1122 cMask[q] &= kill;
1123 }
1124
1125 // FIXME: Branch to end of shader if all killed?
1126 }
1127
1128 void PixelProgram::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
1129 {
1130 Int kill = 0;
1131
1132 if(shader->containsDynamicBranching())
1133 {
1134 kill = ~SignMask(enableMask(r, instruction));
1135 }
1136
1137 for(unsigned int q = 0; q < state.multiSample; q++)
1138 {
1139 cMask[q] &= kill;
1140 }
1141
1142 // FIXME: Branch to end of shader if all killed?
1143 }
1144
1145 void PixelProgram::DFDX(Vector4f &dst, Vector4f &src)
1146 {
1147 dst.x = src.x.yyww - src.x.xxzz;
1148 dst.y = src.y.yyww - src.y.xxzz;
1149 dst.z = src.z.yyww - src.z.xxzz;
1150 dst.w = src.w.yyww - src.w.xxzz;
1151 }
1152
1153 void PixelProgram::DFDY(Vector4f &dst, Vector4f &src)
1154 {
1155 dst.x = src.x.zwzw - src.x.xyxy;
1156 dst.y = src.y.zwzw - src.y.xyxy;
1157 dst.z = src.z.zwzw - src.z.xyxy;
1158 dst.w = src.w.zwzw - src.w.xyxy;
1159 }
1160
1161 void PixelProgram::FWIDTH(Vector4f &dst, Vector4f &src)
1162 {
1163 // abs(dFdx(src)) + abs(dFdy(src));
1164 dst.x = Abs(src.x.yyww - src.x.xxzz) + Abs(src.x.zwzw - src.x.xyxy);
1165 dst.y = Abs(src.y.yyww - src.y.xxzz) + Abs(src.y.zwzw - src.y.xyxy);
1166 dst.z = Abs(src.z.yyww - src.z.xxzz) + Abs(src.z.zwzw - src.z.xyxy);
1167 dst.w = Abs(src.w.yyww - src.w.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
1168 }
1169
1170 void PixelProgram::BREAK(Registers &r)
1171 {
1172 llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
1173 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1174
1175 if(breakDepth == 0)
1176 {
1177 r.enableIndex = r.enableIndex - breakDepth;
1178 Nucleus::createBr(endBlock);
1179 }
1180 else
1181 {
1182 r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
1183 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1184
1185 r.enableIndex = r.enableIndex - breakDepth;
1186 branch(allBreak, endBlock, deadBlock);
1187 }
1188
1189 Nucleus::setInsertBlock(deadBlock);
1190 r.enableIndex = r.enableIndex + breakDepth;
1191 }
1192
1193 void PixelProgram::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1194 {
1195 Int4 condition;
1196
1197 switch(control)
1198 {
1199 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1200 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1201 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1202 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1203 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1204 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1205 default:
1206 ASSERT(false);
1207 }
1208
1209 BREAK(r, condition);
1210 }
1211
1212 void PixelProgram::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
1213 {
1214 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1215
1216 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1217 {
1218 condition = ~condition;
1219 }
1220
1221 BREAK(r, condition);
1222 }
1223
1224 void PixelProgram::BREAK(Registers &r, Int4 &condition)
1225 {
1226 condition &= r.enableStack[r.enableIndex];
1227
1228 llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
1229 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
1230
1231 r.enableBreak = r.enableBreak & ~condition;
1232 Bool allBreak = SignMask(r.enableBreak) == 0x0;
1233
1234 r.enableIndex = r.enableIndex - breakDepth;
1235 branch(allBreak, endBlock, continueBlock);
1236
1237 Nucleus::setInsertBlock(continueBlock);
1238 r.enableIndex = r.enableIndex + breakDepth;
1239 }
1240
1241 void PixelProgram::CONTINUE(Registers &r)
1242 {
1243 r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
1244 }
1245
1246 void PixelProgram::TEST()
1247 {
1248 whileTest = true;
1249 }
1250
1251 void PixelProgram::CALL(Registers &r, int labelIndex, int callSiteIndex)
1252 {
1253 if(!labelBlock[labelIndex])
1254 {
1255 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1256 }
1257
1258 if(callRetBlock[labelIndex].size() > 1)
1259 {
1260 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1261 }
1262
1263 Int4 restoreLeave = r.enableLeave;
1264
1265 Nucleus::createBr(labelBlock[labelIndex]);
1266 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1267
1268 r.enableLeave = restoreLeave;
1269 }
1270
1271 void PixelProgram::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
1272 {
1273 if(src.type == Shader::PARAMETER_CONSTBOOL)
1274 {
1275 CALLNZb(r, labelIndex, callSiteIndex, src);
1276 }
1277 else if(src.type == Shader::PARAMETER_PREDICATE)
1278 {
1279 CALLNZp(r, labelIndex, callSiteIndex, src);
1280 }
1281 else ASSERT(false);
1282 }
1283
1284 void PixelProgram::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
1285 {
1286 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1287
1288 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1289 {
1290 condition = !condition;
1291 }
1292
1293 if(!labelBlock[labelIndex])
1294 {
1295 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1296 }
1297
1298 if(callRetBlock[labelIndex].size() > 1)
1299 {
1300 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1301 }
1302
1303 Int4 restoreLeave = r.enableLeave;
1304
1305 branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1306 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1307
1308 r.enableLeave = restoreLeave;
1309 }
1310
1311 void PixelProgram::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
1312 {
1313 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1314
1315 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1316 {
1317 condition = ~condition;
1318 }
1319
1320 condition &= r.enableStack[r.enableIndex];
1321
1322 if(!labelBlock[labelIndex])
1323 {
1324 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1325 }
1326
1327 if(callRetBlock[labelIndex].size() > 1)
1328 {
1329 r.callStack[r.stackIndex++] = UInt(callSiteIndex);
1330 }
1331
1332 r.enableIndex++;
1333 r.enableStack[r.enableIndex] = condition;
1334 Int4 restoreLeave = r.enableLeave;
1335
1336 Bool notAllFalse = SignMask(condition) != 0;
1337 branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
1338 Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
1339
1340 r.enableIndex--;
1341 r.enableLeave = restoreLeave;
1342 }
1343
1344 void PixelProgram::ELSE(Registers &r)
1345 {
1346 ifDepth--;
1347
1348 llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
1349 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1350
1351 if(isConditionalIf[ifDepth])
1352 {
1353 Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1354 Bool notAllFalse = SignMask(condition) != 0;
1355
1356 branch(notAllFalse, falseBlock, endBlock);
1357
1358 r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
1359 }
1360 else
1361 {
1362 Nucleus::createBr(endBlock);
1363 Nucleus::setInsertBlock(falseBlock);
1364 }
1365
1366 ifFalseBlock[ifDepth] = endBlock;
1367
1368 ifDepth++;
1369 }
1370
1371 void PixelProgram::ENDIF(Registers &r)
1372 {
1373 ifDepth--;
1374
1375 llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
1376
1377 Nucleus::createBr(endBlock);
1378 Nucleus::setInsertBlock(endBlock);
1379
1380 if(isConditionalIf[ifDepth])
1381 {
1382 breakDepth--;
1383 r.enableIndex--;
1384 }
1385 }
1386
1387 void PixelProgram::ENDLOOP(Registers &r)
1388 {
1389 loopRepDepth--;
1390
1391 r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
1392
1393 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1394 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1395
1396 Nucleus::createBr(testBlock);
1397 Nucleus::setInsertBlock(endBlock);
1398
1399 r.loopDepth--;
1400 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1401 }
1402
1403 void PixelProgram::ENDREP(Registers &r)
1404 {
1405 loopRepDepth--;
1406
1407 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1408 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1409
1410 Nucleus::createBr(testBlock);
1411 Nucleus::setInsertBlock(endBlock);
1412
1413 r.loopDepth--;
1414 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1415 }
1416
1417 void PixelProgram::ENDWHILE(Registers &r)
1418 {
1419 loopRepDepth--;
1420
1421 llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
1422 llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
1423
1424 Nucleus::createBr(testBlock);
1425 Nucleus::setInsertBlock(endBlock);
1426
1427 r.enableIndex--;
1428 r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
1429 whileTest = false;
1430 }
1431
1432 void PixelProgram::IF(Registers &r, const Src &src)
1433 {
1434 if(src.type == Shader::PARAMETER_CONSTBOOL)
1435 {
1436 IFb(r, src);
1437 }
1438 else if(src.type == Shader::PARAMETER_PREDICATE)
1439 {
1440 IFp(r, src);
1441 }
1442 else
1443 {
1444 Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
1445 IF(r, condition);
1446 }
1447 }
1448
1449 void PixelProgram::IFb(Registers &r, const Src &boolRegister)
1450 {
1451 ASSERT(ifDepth < 24 + 4);
1452
1453 Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
1454
1455 if(boolRegister.modifier == Shader::MODIFIER_NOT)
1456 {
1457 condition = !condition;
1458 }
1459
1460 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1461 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1462
1463 branch(condition, trueBlock, falseBlock);
1464
1465 isConditionalIf[ifDepth] = false;
1466 ifFalseBlock[ifDepth] = falseBlock;
1467
1468 ifDepth++;
1469 }
1470
1471 void PixelProgram::IFp(Registers &r, const Src &predicateRegister)
1472 {
1473 Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
1474
1475 if(predicateRegister.modifier == Shader::MODIFIER_NOT)
1476 {
1477 condition = ~condition;
1478 }
1479
1480 IF(r, condition);
1481 }
1482
1483 void PixelProgram::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
1484 {
1485 Int4 condition;
1486
1487 switch(control)
1488 {
1489 case Shader::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
1490 case Shader::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
1491 case Shader::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
1492 case Shader::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
1493 case Shader::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
1494 case Shader::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
1495 default:
1496 ASSERT(false);
1497 }
1498
1499 IF(r, condition);
1500 }
1501
1502 void PixelProgram::IF(Registers &r, Int4 &condition)
1503 {
1504 condition &= r.enableStack[r.enableIndex];
1505
1506 r.enableIndex++;
1507 r.enableStack[r.enableIndex] = condition;
1508
1509 llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
1510 llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
1511
1512 Bool notAllFalse = SignMask(condition) != 0;
1513
1514 branch(notAllFalse, trueBlock, falseBlock);
1515
1516 isConditionalIf[ifDepth] = true;
1517 ifFalseBlock[ifDepth] = falseBlock;
1518
1519 ifDepth++;
1520 breakDepth++;
1521 }
1522
1523 void PixelProgram::LABEL(int labelIndex)
1524 {
1525 if(!labelBlock[labelIndex])
1526 {
1527 labelBlock[labelIndex] = Nucleus::createBasicBlock();
1528 }
1529
1530 Nucleus::setInsertBlock(labelBlock[labelIndex]);
1531 currentLabel = labelIndex;
1532 }
1533
1534 void PixelProgram::LOOP(Registers &r, const Src &integerRegister)
1535 {
1536 r.loopDepth++;
1537
1538 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1539 r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
1540 r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
1541
1542 // If(r.increment[r.loopDepth] == 0)
1543 // {
1544 // r.increment[r.loopDepth] = 1;
1545 // }
1546
1547 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1548 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1549 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1550
1551 loopRepTestBlock[loopRepDepth] = testBlock;
1552 loopRepEndBlock[loopRepDepth] = endBlock;
1553
1554 // FIXME: jump(testBlock)
1555 Nucleus::createBr(testBlock);
1556 Nucleus::setInsertBlock(testBlock);
1557
1558 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1559 Nucleus::setInsertBlock(loopBlock);
1560
1561 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1562
1563 loopRepDepth++;
1564 breakDepth = 0;
1565 }
1566
1567 void PixelProgram::REP(Registers &r, const Src &integerRegister)
1568 {
1569 r.loopDepth++;
1570
1571 r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
1572 r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
1573
1574 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1575 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1576 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1577
1578 loopRepTestBlock[loopRepDepth] = testBlock;
1579 loopRepEndBlock[loopRepDepth] = endBlock;
1580
1581 // FIXME: jump(testBlock)
1582 Nucleus::createBr(testBlock);
1583 Nucleus::setInsertBlock(testBlock);
1584
1585 branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
1586 Nucleus::setInsertBlock(loopBlock);
1587
1588 r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
1589
1590 loopRepDepth++;
1591 breakDepth = 0;
1592 }
1593
1594 void PixelProgram::WHILE(Registers &r, const Src &temporaryRegister)
1595 {
1596 r.enableIndex++;
1597
1598 llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
1599 llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
1600 llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
1601
1602 loopRepTestBlock[loopRepDepth] = testBlock;
1603 loopRepEndBlock[loopRepDepth] = endBlock;
1604
1605 Int4 restoreBreak = r.enableBreak;
1606 Int4 restoreContinue = r.enableContinue;
1607
1608 // FIXME: jump(testBlock)
1609 Nucleus::createBr(testBlock);
1610 Nucleus::setInsertBlock(testBlock);
1611 r.enableContinue = restoreContinue;
1612
1613 const Vector4f &src = fetchRegisterF(r, temporaryRegister);
1614 Int4 condition = As<Int4>(src.x);
1615 condition &= r.enableStack[r.enableIndex - 1];
1616 r.enableStack[r.enableIndex] = condition;
1617
1618 Bool notAllFalse = SignMask(condition) != 0;
1619 branch(notAllFalse, loopBlock, endBlock);
1620
1621 Nucleus::setInsertBlock(endBlock);
1622 r.enableBreak = restoreBreak;
1623
1624 Nucleus::setInsertBlock(loopBlock);
1625
1626 loopRepDepth++;
1627 breakDepth = 0;
1628 }
1629
1630 void PixelProgram::RET(Registers &r)
1631 {
1632 if(currentLabel == -1)
1633 {
1634 returnBlock = Nucleus::createBasicBlock();
1635 Nucleus::createBr(returnBlock);
1636 }
1637 else
1638 {
1639 llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
1640
1641 if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
1642 {
1643 // FIXME: Encapsulate
1644 UInt index = r.callStack[--r.stackIndex];
1645
1646 llvm::Value *value = index.loadValue();
1647 llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
1648
1649 for(unsigned int i = 0; i < callRetBlock[currentLabel].size(); i++)
1650 {
1651 Nucleus::addSwitchCase(switchInst, i, callRetBlock[currentLabel][i]);
1652 }
1653 }
1654 else if(callRetBlock[currentLabel].size() == 1) // Jump directly to the unique return destination
1655 {
1656 Nucleus::createBr(callRetBlock[currentLabel][0]);
1657 }
1658 else // Function isn't called
1659 {
1660 Nucleus::createBr(unreachableBlock);
1661 }
1662
1663 Nucleus::setInsertBlock(unreachableBlock);
1664 Nucleus::createUnreachable();
1665 }
1666 }
1667
1668 void PixelProgram::LEAVE(Registers &r)
1669 {
1670 r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
1671
1672 // FIXME: Return from function if all instances left
1673 // FIXME: Use enableLeave in other control-flow constructs
1674 }
Nicolas Capens5d961882016-01-01 23:18:14 -05001675}