blob: ab7176b7112f060267f164f634f3ddf46ffbd8c1 [file] [log] [blame]
Nicolas Capens0bac2852016-05-07 06:09:58 -04001// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
John Bauman89401822014-05-06 15:04:28 -04002//
Nicolas Capens0bac2852016-05-07 06:09:58 -04003// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
John Bauman89401822014-05-06 15:04:28 -04006//
Nicolas Capens0bac2852016-05-07 06:09:58 -04007// http://www.apache.org/licenses/LICENSE-2.0
John Bauman89401822014-05-06 15:04:28 -04008//
Nicolas Capens0bac2852016-05-07 06:09:58 -04009// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
John Bauman89401822014-05-06 15:04:28 -040014
15#include "SetupRoutine.hpp"
16
17#include "Constants.hpp"
18#include "Renderer/Primitive.hpp"
19#include "Renderer/Polygon.hpp"
20#include "Renderer/Renderer.hpp"
John Bauman19bac1e2014-05-06 15:23:49 -040021#include "Reactor/Reactor.hpp"
John Bauman89401822014-05-06 15:04:28 -040022
23namespace sw
24{
25 extern bool complementaryDepthBuffer;
26 extern TranscendentalPrecision logPrecision;
Nicolas Capens3aa46cb2015-06-03 16:33:02 -040027 extern bool leadingVertexFirst;
John Bauman89401822014-05-06 15:04:28 -040028
29 SetupRoutine::SetupRoutine(const SetupProcessor::State &state) : state(state)
30 {
31 routine = 0;
32 }
33
34 SetupRoutine::~SetupRoutine()
35 {
36 }
37
38 void SetupRoutine::generate()
39 {
Nicolas Capens2ab859f2015-02-05 12:36:46 -050040 Function<Bool(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> function;
John Bauman89401822014-05-06 15:04:28 -040041 {
Nicolas Capens81f18302016-01-14 09:32:35 -050042 Pointer<Byte> primitive(function.Arg<0>());
43 Pointer<Byte> tri(function.Arg<1>());
44 Pointer<Byte> polygon(function.Arg<2>());
45 Pointer<Byte> data(function.Arg<3>());
John Bauman89401822014-05-06 15:04:28 -040046
John Bauman66b8ab22014-05-06 15:57:45 -040047 Pointer<Byte> constants = *Pointer<Pointer<Byte> >(data + OFFSET(DrawData,constants));
John Bauman89401822014-05-06 15:04:28 -040048
49 const bool point = state.isDrawPoint;
50 const bool sprite = state.pointSprite;
51 const bool line = state.isDrawLine;
52 const bool triangle = state.isDrawSolidTriangle || sprite;
53 const bool solidTriangle = state.isDrawSolidTriangle;
54
55 const int V0 = OFFSET(Triangle,v0);
56 const int V1 = (triangle || line) ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0);
57 const int V2 = triangle ? OFFSET(Triangle,v2) : (line ? OFFSET(Triangle,v1) : OFFSET(Triangle,v0));
58
59 int pos = state.positionRegister;
60
61 Pointer<Byte> v0 = tri + V0;
62 Pointer<Byte> v1 = tri + V1;
63 Pointer<Byte> v2 = tri + V2;
64
65 Array<Int> X(16);
66 Array<Int> Y(16);
67
68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X));
69 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X));
70 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X));
71
72 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y));
73 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y));
74 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y));
75
76 Int d = 1; // Winding direction
77
78 // Culling
79 if(solidTriangle)
80 {
81 Float x0 = Float(X[0]);
82 Float x1 = Float(X[1]);
83 Float x2 = Float(X[2]);
84
85 Float y0 = Float(Y[0]);
86 Float y1 = Float(Y[1]);
87 Float y2 = Float(Y[2]);
88
89 Float A = (y2 - y0) * x1 + (y1 - y2) * x0 + (y0 - y1) * x2; // Area
90
John Bauman66b8ab22014-05-06 15:57:45 -040091 If(A == 0.0f)
John Bauman89401822014-05-06 15:04:28 -040092 {
93 Return(false);
94 }
95
Nicolas Capensc68df5f2014-05-07 01:14:21 -040096 Int w0w1w2 = *Pointer<Int>(v0 + pos * 16 + 12) ^
97 *Pointer<Int>(v1 + pos * 16 + 12) ^
98 *Pointer<Int>(v2 + pos * 16 + 12);
John Bauman89401822014-05-06 15:04:28 -040099
Nicolas Capensc68df5f2014-05-07 01:14:21 -0400100 A = IfThenElse(w0w1w2 < 0, -A, A);
John Bauman89401822014-05-06 15:04:28 -0400101
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400102 if(state.cullMode == CULL_CLOCKWISE)
John Bauman89401822014-05-06 15:04:28 -0400103 {
John Bauman66b8ab22014-05-06 15:57:45 -0400104 If(A >= 0.0f) Return(false);
John Bauman89401822014-05-06 15:04:28 -0400105 }
Nicolas Capensa0f4be82014-10-22 14:35:30 -0400106 else if(state.cullMode == CULL_COUNTERCLOCKWISE)
John Bauman89401822014-05-06 15:04:28 -0400107 {
John Bauman66b8ab22014-05-06 15:57:45 -0400108 If(A <= 0.0f) Return(false);
John Bauman89401822014-05-06 15:04:28 -0400109 }
110
John Bauman66b8ab22014-05-06 15:57:45 -0400111 d = IfThenElse(A < 0.0f, d, Int(0));
John Bauman89401822014-05-06 15:04:28 -0400112
113 if(state.twoSidedStencil)
114 {
John Bauman66b8ab22014-05-06 15:57:45 -0400115 If(A > 0.0f)
John Bauman19bac1e2014-05-06 15:23:49 -0400116 {
117 *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFFFFFFFFFFFFFFFF);
118 *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x0000000000000000);
119 }
120 Else
121 {
122 *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0x0000000000000000);
123 *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0xFFFFFFFFFFFFFFFF);
124 }
John Bauman89401822014-05-06 15:04:28 -0400125 }
126
127 if(state.vFace)
128 {
John Bauman66b8ab22014-05-06 15:57:45 -0400129 *Pointer<Float>(primitive + OFFSET(Primitive,area)) = 0.5f * A;
John Bauman89401822014-05-06 15:04:28 -0400130 }
131 }
132 else
133 {
134 if(state.twoSidedStencil)
135 {
136 *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask)) = Byte8(0xFFFFFFFFFFFFFFFF);
137 *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask)) = Byte8(0x0000000000000000);
138 }
139 }
140
141 Int n = *Pointer<Int>(polygon + OFFSET(Polygon,n));
142 Int m = *Pointer<Int>(polygon + OFFSET(Polygon,i));
143
144 If(m != 0 || Bool(!solidTriangle)) // Clipped triangle; reproject
145 {
146 Pointer<Byte> V = polygon + OFFSET(Polygon,P) + m * sizeof(void*) * 16;
Nicolas Capensec0936c2016-05-18 12:32:02 -0400147
John Bauman89401822014-05-06 15:04:28 -0400148 Int i = 0;
149
150 Do
151 {
John Bauman66b8ab22014-05-06 15:57:45 -0400152 Pointer<Float4> p = *Pointer<Pointer<Float4> >(V + i * sizeof(void*));
John Bauman89401822014-05-06 15:04:28 -0400153 Float4 v = *Pointer<Float4>(p, 16);
154
155 Float w = v.w;
John Bauman66b8ab22014-05-06 15:57:45 -0400156 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f));
John Bauman89401822014-05-06 15:04:28 -0400157
John Bauman19bac1e2014-05-06 15:23:49 -0400158 X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data + OFFSET(DrawData,Wx16)));
159 Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data + OFFSET(DrawData,Hx16)));
John Bauman89401822014-05-06 15:04:28 -0400160
161 i++;
162 }
163 Until(i >= n)
164 }
165
166 // Vertical range
167 Int yMin = Y[0];
168 Int yMax = Y[0];
Nicolas Capensec0936c2016-05-18 12:32:02 -0400169
John Bauman89401822014-05-06 15:04:28 -0400170 Int i = 1;
Nicolas Capensec0936c2016-05-18 12:32:02 -0400171
John Bauman89401822014-05-06 15:04:28 -0400172 Do
173 {
John Bauman19bac1e2014-05-06 15:23:49 -0400174 yMin = Min(Y[i], yMin);
175 yMax = Max(Y[i], yMax);
John Bauman89401822014-05-06 15:04:28 -0400176
177 i++;
178 }
179 Until(i >= n)
180
181 if(state.multiSample > 1)
182 {
183 yMin = (yMin + 0x0A) >> 4;
184 yMax = (yMax + 0x14) >> 4;
185 }
186 else
187 {
188 yMin = (yMin + 0x0F) >> 4;
189 yMax = (yMax + 0x0F) >> 4;
190 }
191
192 If(yMin == yMax)
193 {
194 Return(false);
195 }
John Bauman19bac1e2014-05-06 15:23:49 -0400196
197 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData,scissorY0)));
198 yMax = Min(yMax, *Pointer<Int>(data + OFFSET(DrawData,scissorY1)));
Nicolas Capensec0936c2016-05-18 12:32:02 -0400199
John Bauman89401822014-05-06 15:04:28 -0400200 For(Int q = 0, q < state.multiSample, q++)
201 {
202 Array<Int> Xq(16);
203 Array<Int> Yq(16);
204
205 Int i = 0;
206
207 Do
208 {
209 Xq[i] = X[i];
210 Yq[i] = Y[i];
211
212 if(state.multiSample > 1)
213 {
214 Xq[i] = Xq[i] + *Pointer<Int>(constants + OFFSET(Constants,Xf) + q * sizeof(int));
215 Yq[i] = Yq[i] + *Pointer<Int>(constants + OFFSET(Constants,Yf) + q * sizeof(int));
216 }
217
218 i++;
219 }
220 Until(i >= n)
221
222 Pointer<Byte> leftEdge = Pointer<Byte>(primitive + OFFSET(Primitive,outline->left)) + q * sizeof(Primitive);
223 Pointer<Byte> rightEdge = Pointer<Byte>(primitive + OFFSET(Primitive,outline->right)) + q * sizeof(Primitive);
224
225 if(state.multiSample > 1)
226 {
227 Short x = Short((X[0] + 0xF) >> 4);
228
229 For(Int y = yMin - 1, y < yMax + 1, y++)
230 {
231 *Pointer<Short>(leftEdge + y * sizeof(Primitive::Span)) = x;
232 *Pointer<Short>(rightEdge + y * sizeof(Primitive::Span)) = x;
233 }
234 }
235
236 Xq[n] = Xq[0];
237 Yq[n] = Yq[0];
238
239 // Rasterize
240 {
241 Int i = 0;
242
243 Do
244 {
John Bauman66b8ab22014-05-06 15:57:45 -0400245 edge(primitive, data, Xq[i + 1 - d], Yq[i + 1 - d], Xq[i + d], Yq[i + d], q);
John Bauman89401822014-05-06 15:04:28 -0400246
247 i++;
248 }
249 Until(i >= n)
250 }
251
252 if(state.multiSample == 1)
253 {
254 For(yMin, yMin < yMax && *Pointer<Short>(leftEdge + yMin * sizeof(Primitive::Span)) == *Pointer<Short>(rightEdge + yMin * sizeof(Primitive::Span)), yMin++)
255 {
256 // Increments yMin
257 }
258
259 For(yMax, yMax > yMin && *Pointer<Short>(leftEdge + (yMax - 1) * sizeof(Primitive::Span)) == *Pointer<Short>(rightEdge + (yMax - 1) * sizeof(Primitive::Span)), yMax--)
260 {
261 // Decrements yMax
262 }
263
264 If(yMin == yMax)
265 {
266 Return(false);
267 }
268
269 *Pointer<Short>(leftEdge + (yMin - 1) * sizeof(Primitive::Span)) = *Pointer<Short>(leftEdge + yMin * sizeof(Primitive::Span));
270 *Pointer<Short>(rightEdge + (yMin - 1) * sizeof(Primitive::Span)) = *Pointer<Short>(leftEdge + yMin * sizeof(Primitive::Span));
271 *Pointer<Short>(leftEdge + yMax * sizeof(Primitive::Span)) = *Pointer<Short>(leftEdge + (yMax - 1) * sizeof(Primitive::Span));
272 *Pointer<Short>(rightEdge + yMax * sizeof(Primitive::Span)) = *Pointer<Short>(leftEdge + (yMax - 1) * sizeof(Primitive::Span));
273 }
274 }
275
276 *Pointer<Int>(primitive + OFFSET(Primitive,yMin)) = yMin;
277 *Pointer<Int>(primitive + OFFSET(Primitive,yMax)) = yMax;
278
279 // Sort by minimum y
280 if(solidTriangle && logPrecision >= WHQL)
281 {
282 Float y0 = *Pointer<Float>(v0 + pos * 16 + 4);
283 Float y1 = *Pointer<Float>(v1 + pos * 16 + 4);
284 Float y2 = *Pointer<Float>(v2 + pos * 16 + 4);
285
286 Float yMin = Min(Min(y0, y1), y2);
287
288 conditionalRotate1(yMin == y1, v0, v1, v2);
289 conditionalRotate2(yMin == y2, v0, v1, v2);
290 }
291
292 // Sort by maximum w
293 if(solidTriangle)
294 {
295 Float w0 = *Pointer<Float>(v0 + pos * 16 + 12);
296 Float w1 = *Pointer<Float>(v1 + pos * 16 + 12);
297 Float w2 = *Pointer<Float>(v2 + pos * 16 + 12);
298
299 Float wMax = Max(Max(w0, w1), w2);
300
301 conditionalRotate1(wMax == w1, v0, v1, v2);
302 conditionalRotate2(wMax == w2, v0, v1, v2);
303 }
304
305 Float4 p0 = *Pointer<Float4>(v0 + pos * 16, 16);
306 Float4 p1 = *Pointer<Float4>(v1 + pos * 16, 16);
307 Float4 p2 = *Pointer<Float4>(v2 + pos * 16, 16);
308
309 Float w0 = p0.w;
310 Float w1 = p1.w;
311 Float w2 = p2.w;
312
313 Float4 w012;
314
315 w012.x = w0;
316 w012.y = w1;
317 w012.z = w2;
318 w012.w = 1;
319
320 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W));
321
322 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X));
323 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X));
324 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,X));
325
326 Int Y0 = *Pointer<Int>(v0 + OFFSET(Vertex,Y));
327 Int Y1 = *Pointer<Int>(v1 + OFFSET(Vertex,Y));
328 Int Y2 = *Pointer<Int>(v2 + OFFSET(Vertex,Y));
329
330 if(line)
331 {
332 X2 = X1 + Y1 - Y0;
333 Y2 = Y1 + X0 - X1;
334 }
335
John Bauman66b8ab22014-05-06 15:57:45 -0400336 Float dx = Float(X0) * (1.0f / 16.0f);
337 Float dy = Float(Y0) * (1.0f / 16.0f);
John Bauman89401822014-05-06 15:04:28 -0400338
339 X1 -= X0;
340 Y1 -= Y0;
341
342 X2 -= X0;
343 Y2 -= Y0;
344
John Bauman66b8ab22014-05-06 15:57:45 -0400345 Float x1 = w1 * (1.0f / 16.0f) * Float(X1);
346 Float y1 = w1 * (1.0f / 16.0f) * Float(Y1);
John Bauman89401822014-05-06 15:04:28 -0400347
John Bauman66b8ab22014-05-06 15:57:45 -0400348 Float x2 = w2 * (1.0f / 16.0f) * Float(X2);
349 Float y2 = w2 * (1.0f / 16.0f) * Float(Y2);
John Bauman89401822014-05-06 15:04:28 -0400350
351 Float a = x1 * y2 - x2 * y1;
352
353 Float4 xQuad = Float4(0, 1, 0, 1) - Float4(dx);
354 Float4 yQuad = Float4(0, 0, 1, 1) - Float4(dy);
355
356 *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16) = xQuad;
357 *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16) = yQuad;
358
359 Float4 M[3];
360
361 M[0] = Float4(0, 0, 0, 0);
362 M[1] = Float4(0, 0, 0, 0);
363 M[2] = Float4(0, 0, 0, 0);
364
365 M[0].z = rhw0;
366
John Bauman66b8ab22014-05-06 15:57:45 -0400367 If(a != 0.0f)
John Bauman89401822014-05-06 15:04:28 -0400368 {
John Bauman66b8ab22014-05-06 15:57:45 -0400369 Float A = 1.0f / a;
John Bauman89401822014-05-06 15:04:28 -0400370 Float D = A * rhw0;
371
372 M[0].x = (y1 * w2 - y2 * w1) * D;
373 M[0].y = (x2 * w1 - x1 * w2) * D;
374 // M[0].z = rhw0;
375 // M[0].w = 0;
376
377 M[1].x = y2 * A;
378 M[1].y = -x2 * A;
379 // M[1].z = 0;
380 // M[1].w = 0;
381
382 M[2].x = -y1 * A;
383 M[2].y = x1 * A;
384 // M[2].z = 0;
385 // M[2].w = 0;
386 }
387
John Bauman19bac1e2014-05-06 15:23:49 -0400388 if(state.interpolateW)
John Bauman89401822014-05-06 15:04:28 -0400389 {
390 Float4 ABC = M[0] + M[1] + M[2];
391
392 Float4 A = ABC.x;
393 Float4 B = ABC.y;
394 Float4 C = ABC.z;
395
396 *Pointer<Float4>(primitive + OFFSET(Primitive,w.A), 16) = A;
397 *Pointer<Float4>(primitive + OFFSET(Primitive,w.B), 16) = B;
398 *Pointer<Float4>(primitive + OFFSET(Primitive,w.C), 16) = C;
399 }
400
John Bauman19bac1e2014-05-06 15:23:49 -0400401 if(state.interpolateZ)
John Bauman89401822014-05-06 15:04:28 -0400402 {
403 Float z0 = *Pointer<Float>(v0 + OFFSET(Vertex,Z));
404 Float z1 = *Pointer<Float>(v1 + OFFSET(Vertex,Z));
405 Float z2 = *Pointer<Float>(v2 + OFFSET(Vertex,Z));
406
407 z1 -= z0;
408 z2 -= z0;
409
410 Float4 A;
411 Float4 B;
412 Float4 C;
413
414 if(!point)
415 {
John Bauman66b8ab22014-05-06 15:57:45 -0400416 Float x1 = Float(X1) * (1.0f / 16.0f);
417 Float y1 = Float(Y1) * (1.0f / 16.0f);
418 Float x2 = Float(X2) * (1.0f / 16.0f);
419 Float y2 = Float(Y2) * (1.0f / 16.0f);
John Bauman89401822014-05-06 15:04:28 -0400420
421 Float D = *Pointer<Float>(data + OFFSET(DrawData,depthRange)) / (x1 * y2 - x2 * y1);
422
423 Float a = (y2 * z1 - y1 * z2) * D;
424 Float b = (x1 * z2 - x2 * z1) * D;
425
426 A = Float4(a);
427 B = Float4(b);
428 }
429 else
430 {
431 A = Float4(0, 0, 0, 0);
432 B = Float4(0, 0, 0, 0);
433 }
434
435 *Pointer<Float4>(primitive + OFFSET(Primitive,z.A), 16) = A;
436 *Pointer<Float4>(primitive + OFFSET(Primitive,z.B), 16) = B;
437
438 Float c = z0;
439
440 if(state.isDrawTriangle && state.slopeDepthBias)
441 {
442 Float bias = Max(Abs(Float(A.x)), Abs(Float(B.x)));
443 bias *= *Pointer<Float>(data + OFFSET(DrawData,slopeDepthBias));
444
445 if(complementaryDepthBuffer)
446 {
447 bias = -bias;
448 }
449
450 c += bias;
451 }
452
453 C = Float4(c * *Pointer<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET(DrawData,depthNear)));
454
455 *Pointer<Float4>(primitive + OFFSET(Primitive,z.C), 16) = C;
456 }
457
Nicolas Capens3b4c93f2016-05-18 12:51:37 -0400458 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++)
John Bauman89401822014-05-06 15:04:28 -0400459 {
Nicolas Capens66be2452015-01-27 14:58:57 -0500460 for(int component = 0; component < 4; component++)
John Bauman89401822014-05-06 15:04:28 -0400461 {
462 int attribute = state.gradient[interpolant][component].attribute;
463 bool flat = state.gradient[interpolant][component].flat;
464 bool wrap = state.gradient[interpolant][component].wrap;
465
Nicolas Capens66be2452015-01-27 14:58:57 -0500466 if(attribute != Unused)
John Bauman89401822014-05-06 15:04:28 -0400467 {
468 setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,v[attribute][component]), OFFSET(Primitive,V[interpolant][component]), flat, sprite, state.perspective, wrap, component);
469 }
470 }
471 }
472
Nicolas Capens66be2452015-01-27 14:58:57 -0500473 if(state.fog.attribute == Fog)
474 {
475 setupGradient(primitive, tri, w012, M, v0, v1, v2, OFFSET(Vertex,f), OFFSET(Primitive,f), state.fog.flat, false, state.perspective, false, 0);
476 }
477
John Bauman89401822014-05-06 15:04:28 -0400478 Return(true);
479 }
480
481 routine = function(L"SetupRoutine");
482 }
483
484 void SetupRoutine::setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bool sprite, bool perspective, bool wrap, int component)
485 {
486 Float4 i;
487
488 if(!flat)
489 {
490 if(!sprite)
491 {
492 i.x = *Pointer<Float>(v0 + attribute);
493 i.y = *Pointer<Float>(v1 + attribute);
494 i.z = *Pointer<Float>(v2 + attribute);
495 i.w = 0;
496 }
497 else
498 {
John Bauman66b8ab22014-05-06 15:57:45 -0400499 if(component == 0) i.x = 0.5f;
500 if(component == 1) i.x = 0.5f;
501 if(component == 2) i.x = 0.0f;
502 if(component == 3) i.x = 1.0f;
John Bauman89401822014-05-06 15:04:28 -0400503
John Bauman66b8ab22014-05-06 15:57:45 -0400504 if(component == 0) i.y = 1.0f;
505 if(component == 1) i.y = 0.5f;
506 if(component == 2) i.y = 0.0f;
507 if(component == 3) i.y = 1.0f;
John Bauman89401822014-05-06 15:04:28 -0400508
John Bauman66b8ab22014-05-06 15:57:45 -0400509 if(component == 0) i.z = 0.5f;
510 if(component == 1) i.z = 1.0f;
511 if(component == 2) i.z = 0.0f;
512 if(component == 3) i.z = 1.0f;
Nicolas Capensec0936c2016-05-18 12:32:02 -0400513
John Bauman89401822014-05-06 15:04:28 -0400514 i.w = 0;
515 }
516
517 if(wrap)
518 {
519 Float m;
520
521 m = *Pointer<Float>(v0 + attribute);
522 m = Max(m, *Pointer<Float>(v1 + attribute));
523 m = Max(m, *Pointer<Float>(v2 + attribute));
John Bauman66b8ab22014-05-06 15:57:45 -0400524 m -= 0.5f;
John Bauman89401822014-05-06 15:04:28 -0400525
526 // FIXME: Vectorize
John Bauman66b8ab22014-05-06 15:57:45 -0400527 If(Float(i.x) < m) i.x = i.x + 1.0f;
528 If(Float(i.y) < m) i.y = i.y + 1.0f;
529 If(Float(i.z) < m) i.z = i.z + 1.0f;
John Bauman89401822014-05-06 15:04:28 -0400530 }
531
532 if(!perspective)
533 {
534 i *= w012;
535 }
536
John Bauman19bac1e2014-05-06 15:23:49 -0400537 Float4 A = i.xxxx * m[0];
538 Float4 B = i.yyyy * m[1];
539 Float4 C = i.zzzz * m[2];
John Bauman89401822014-05-06 15:04:28 -0400540
541 C = A + B + C;
542
543 A = C.xxxx;
544 B = C.yyyy;
545 C = C.zzzz;
546
547 *Pointer<Float4>(primitive + planeEquation + 0, 16) = A;
548 *Pointer<Float4>(primitive + planeEquation + 16, 16) = B;
549 *Pointer<Float4>(primitive + planeEquation + 32, 16) = C;
550 }
551 else
552 {
Nicolas Capens3aa46cb2015-06-03 16:33:02 -0400553 int leadingVertex = leadingVertexFirst ? OFFSET(Triangle,v0) : OFFSET(Triangle,v2);
554 Float C = *Pointer<Float>(triangle + leadingVertex + attribute);
John Bauman89401822014-05-06 15:04:28 -0400555
556 *Pointer<Float4>(primitive + planeEquation + 0, 16) = Float4(0, 0, 0, 0);
557 *Pointer<Float4>(primitive + planeEquation + 16, 16) = Float4(0, 0, 0, 0);
558 *Pointer<Float4>(primitive + planeEquation + 32, 16) = Float4(C);
559 }
560 }
561
John Bauman66b8ab22014-05-06 15:57:45 -0400562 void SetupRoutine::edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &X1, const Int &Y1, const Int &X2, const Int &Y2, Int &q)
John Bauman89401822014-05-06 15:04:28 -0400563 {
564 If(Y1 != Y2)
565 {
John Bauman19bac1e2014-05-06 15:23:49 -0400566 Int xMin = *Pointer<Int>(data + OFFSET(DrawData,scissorX0));
567 Int xMax = *Pointer<Int>(data + OFFSET(DrawData,scissorX1));
568
John Bauman89401822014-05-06 15:04:28 -0400569 Bool swap = Y2 < Y1;
570
571 Pointer<Byte> leftEdge = primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->left);
572 Pointer<Byte> rightEdge = primitive + q * sizeof(Primitive) + OFFSET(Primitive,outline->right);
573 Pointer<Byte> edge = IfThenElse(swap, rightEdge, leftEdge);
574
575 Int X0 = X1;
576 Int Y0 = Y1;
577 X1 = IfThenElse(swap, X2, X1);
578 X2 = IfThenElse(swap, X0, X2);
579 Y1 = IfThenElse(swap, Y2, Y1);
580 Y2 = IfThenElse(swap, Y0, Y2);
581
John Bauman19bac1e2014-05-06 15:23:49 -0400582 Int y1 = Max((Y1 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY0)));
583 Int y2 = Min((Y2 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY1)));
John Bauman89401822014-05-06 15:04:28 -0400584
John Bauman19bac1e2014-05-06 15:23:49 -0400585 If(y1 < y2)
John Bauman89401822014-05-06 15:04:28 -0400586 {
587 // Deltas
588 Int DX12 = X2 - X1;
589 Int DY12 = Y2 - Y1;
590
591 Int FDX12 = DX12 << 4;
592 Int FDY12 = DY12 << 4;
593
John Bauman19bac1e2014-05-06 15:23:49 -0400594 Int X = DX12 * ((y1 << 4) - Y1) + X1 * DY12;
John Bauman89401822014-05-06 15:04:28 -0400595 Int x = X / FDY12; // Edge
596 Int d = X % FDY12; // Error-term
597 Int ceil = -d >> 31; // Ceiling division: remainder <= 0
598 x -= ceil;
599 d -= ceil & FDY12;
Nicolas Capensec0936c2016-05-18 12:32:02 -0400600
John Bauman89401822014-05-06 15:04:28 -0400601 Int Q = FDX12 / FDY12; // Edge-step
602 Int R = FDX12 % FDY12; // Error-step
603 Int floor = R >> 31; // Flooring division: remainder >= 0
604 Q += floor;
605 R += floor & FDY12;
606
607 Int D = FDY12; // Error-overflow
608 Int y = y1;
609
610 Do
611 {
John Bauman19bac1e2014-05-06 15:23:49 -0400612 *Pointer<Short>(edge + y * sizeof(Primitive::Span)) = Short(Clamp(x, xMin, xMax));
John Bauman89401822014-05-06 15:04:28 -0400613
614 x += Q;
615 d += R;
616
617 Int overflow = -d >> 31;
Nicolas Capensec0936c2016-05-18 12:32:02 -0400618
John Bauman89401822014-05-06 15:04:28 -0400619 d -= D & overflow;
620 x -= overflow;
621
622 y++;
623 }
624 Until(y >= y2)
625 }
626 }
627 }
628
629 void SetupRoutine::conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2)
630 {
631 #if 0 // Rely on LLVM optimization
632 If(condition)
633 {
634 Pointer<Byte> vX;
Nicolas Capensec0936c2016-05-18 12:32:02 -0400635
John Bauman89401822014-05-06 15:04:28 -0400636 vX = v0;
637 v0 = v1;
638 v1 = v2;
639 v2 = vX;
640 }
641 #else
642 Pointer<Byte> vX = v0;
643 v0 = IfThenElse(condition, v1, v0);
644 v1 = IfThenElse(condition, v2, v1);
645 v2 = IfThenElse(condition, vX, v2);
646 #endif
647 }
648
649 void SetupRoutine::conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2)
650 {
651 #if 0 // Rely on LLVM optimization
652 If(condition)
653 {
654 Pointer<Byte> vX;
Nicolas Capensec0936c2016-05-18 12:32:02 -0400655
John Bauman89401822014-05-06 15:04:28 -0400656 vX = v2;
657 v2 = v1;
658 v1 = v0;
659 v0 = vX;
660 }
661 #else
662 Pointer<Byte> vX = v2;
663 v2 = IfThenElse(condition, v1, v2);
664 v1 = IfThenElse(condition, v0, v1);
665 v0 = IfThenElse(condition, vX, v0);
666 #endif
667 }
668
669 Routine *SetupRoutine::getRoutine()
670 {
671 return routine;
672 }
673}