Dawn, a WebGPU implementation

Clone this repo:
  1. a5fec20 tint/ast: Remove ast::DepthTexture and ast::DepthMultisampledTexture by Ben Clayton · 2 years, 5 months ago main
  2. 63b777b Dawn: Refactor device toggles by Zhaoming Jiang · 2 years, 5 months ago
  3. 4906b03 tint/ast: Remove ast::ExternalTexture by Ben Clayton · 2 years, 5 months ago
  4. ed3389f tint/ast: Remove ast::Sampler by Ben Clayton · 2 years, 5 months ago
  5. c9aa57d Roll vulkan-deps from 40badb6018c5 to d80722393c31 (2 revisions) by dawn-autoroll · 2 years, 5 months ago

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.