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Michael Lentine83ab3412015-11-03 16:20:30 -08001// VK tests
2//
Karl Schultz929a1002016-02-04 11:33:21 -07003// Copyright (c) 2015-2016 The Khronos Group Inc.
4// Copyright (c) 2015-2016 Valve Corporation
5// Copyright (c) 2015-2016 LunarG, Inc.
6// Copyright (c) 2015-2016 Google, Inc.
Michael Lentine83ab3412015-11-03 16:20:30 -08007//
Jon Ashburn3ebf1252016-04-19 11:30:31 -06008// Licensed under the Apache License, Version 2.0 (the "License");
9// you may not use this file except in compliance with the License.
10// You may obtain a copy of the License at
Michael Lentine83ab3412015-11-03 16:20:30 -080011//
Jon Ashburn3ebf1252016-04-19 11:30:31 -060012// http://www.apache.org/licenses/LICENSE-2.0
Michael Lentine83ab3412015-11-03 16:20:30 -080013//
Jon Ashburn3ebf1252016-04-19 11:30:31 -060014// Unless required by applicable law or agreed to in writing, software
15// distributed under the License is distributed on an "AS IS" BASIS,
16// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17// See the License for the specific language governing permissions and
18// limitations under the License.
Michael Lentine83ab3412015-11-03 16:20:30 -080019
20#include "vktestframeworkandroid.h"
Cody Northrop8e54a402016-03-08 22:25:52 -070021#include "shaderc/shaderc.hpp"
22#include <android/log.h>
Michael Lentine83ab3412015-11-03 16:20:30 -080023
24VkTestFramework::VkTestFramework() {}
25VkTestFramework::~VkTestFramework() {}
26
Cody Northrop8e54a402016-03-08 22:25:52 -070027bool VkTestFramework::m_use_glsl = false;
Michael Lentine83ab3412015-11-03 16:20:30 -080028
Michael Lentineb62cc052015-12-09 08:44:25 -080029VkFormat VkTestFramework::GetFormat(VkInstance instance, vk_testing::Device *device)
30{
31 VkFormatProperties format_props;
32 vkGetPhysicalDeviceFormatProperties(device->phy().handle(), VK_FORMAT_B8G8R8A8_UNORM, &format_props);
33 if (format_props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT ||
34 format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
35 {
36 return VK_FORMAT_B8G8R8A8_UNORM;
37 }
38 vkGetPhysicalDeviceFormatProperties(device->phy().handle(), VK_FORMAT_R8G8B8A8_UNORM, &format_props);
39 if (format_props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT ||
40 format_props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
41 {
42 return VK_FORMAT_R8G8B8A8_UNORM;
43 }
44 printf("Error - device does not support VK_FORMAT_B8G8R8A8_UNORM nor VK_FORMAT_R8G8B8A8_UNORM - exiting\n");
45 exit(0);
46}
47
Michael Lentine83ab3412015-11-03 16:20:30 -080048
49void VkTestFramework::InitArgs(int *argc, char *argv[]) {}
50void VkTestFramework::Finish() {}
51
52void TestEnvironment::SetUp()
53{
54 vk_testing::set_error_callback(test_error_callback);
55}
56
57void TestEnvironment::TearDown() {}
Cody Northrop8e54a402016-03-08 22:25:52 -070058
59
60// Android specific helper functions for shaderc.
61struct shader_type_mapping {
62 VkShaderStageFlagBits vkshader_type;
63 shaderc_shader_kind shaderc_type;
64};
65
66static const shader_type_mapping shader_map_table[] = {
67 {
68 VK_SHADER_STAGE_VERTEX_BIT,
69 shaderc_glsl_vertex_shader
70 },
71 {
72 VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
73 shaderc_glsl_tess_control_shader
74 },
75 {
76 VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
77 shaderc_glsl_tess_evaluation_shader
78 },
79 {
80 VK_SHADER_STAGE_GEOMETRY_BIT,
81 shaderc_glsl_geometry_shader
82 },
83 {
84 VK_SHADER_STAGE_FRAGMENT_BIT,
85 shaderc_glsl_fragment_shader
86 },
87 {
88 VK_SHADER_STAGE_COMPUTE_BIT,
89 shaderc_glsl_compute_shader
90 },
91};
92
93shaderc_shader_kind MapShadercType(VkShaderStageFlagBits vkShader) {
94 for (auto shader : shader_map_table) {
95 if (shader.vkshader_type == vkShader) {
96 return shader.shaderc_type;
97 }
98 }
99 assert(false);
100 return shaderc_glsl_infer_from_source;
101}
102
103// Compile a given string containing GLSL into SPIR-V
104// Return value of false means an error was encountered
105bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type,
106 const char *pshader,
107 std::vector<unsigned int> &spirv) {
108
109 // On Android, use shaderc instead.
110 shaderc::Compiler compiler;
111 shaderc::SpvCompilationResult result = compiler.CompileGlslToSpv(pshader, strlen(pshader),
112 MapShadercType(shader_type),
113 "shader");
114 if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
115 __android_log_print(ANDROID_LOG_ERROR,
116 "VkLayerValidationTest",
117 "GLSLtoSPV compilation failed");
118 return false;
119 }
120
121 for (auto iter = result.begin(); iter != result.end(); iter++) {
122 spirv.push_back(*iter);
123 }
124
125 return true;
126}