Courtney Goeltzenleuchter | 279ee0e | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 1 | /* |
Karl Schultz | e4dc75c | 2016-02-02 15:37:51 -0700 | [diff] [blame] | 2 | * Copyright (c) 2015-2016 The Khronos Group Inc. |
| 3 | * Copyright (c) 2015-2016 Valve Corporation |
| 4 | * Copyright (c) 2015-2016 LunarG, Inc. |
| 5 | * |
Jon Ashburn | 7b44e36 | 2016-04-19 11:30:31 -0600 | [diff] [blame] | 6 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 7 | * you may not use this file except in compliance with the License. |
| 8 | * You may obtain a copy of the License at |
Karl Schultz | e4dc75c | 2016-02-02 15:37:51 -0700 | [diff] [blame] | 9 | * |
Jon Ashburn | 7b44e36 | 2016-04-19 11:30:31 -0600 | [diff] [blame] | 10 | * http://www.apache.org/licenses/LICENSE-2.0 |
Karl Schultz | e4dc75c | 2016-02-02 15:37:51 -0700 | [diff] [blame] | 11 | * |
Jon Ashburn | 7b44e36 | 2016-04-19 11:30:31 -0600 | [diff] [blame] | 12 | * Unless required by applicable law or agreed to in writing, software |
| 13 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 14 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 15 | * See the License for the specific language governing permissions and |
| 16 | * limitations under the License. |
Karl Schultz | e4dc75c | 2016-02-02 15:37:51 -0700 | [diff] [blame] | 17 | */ |
| 18 | /* |
Courtney Goeltzenleuchter | 279ee0e | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 19 | * Fragment shader for cube demo |
| 20 | */ |
GregF | b22270b | 2015-12-15 11:23:43 -0700 | [diff] [blame] | 21 | #version 400 |
Courtney Goeltzenleuchter | 279ee0e | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 22 | #extension GL_ARB_separate_shader_objects : enable |
| 23 | #extension GL_ARB_shading_language_420pack : enable |
Chia-I Wu | 87544e7 | 2015-02-23 10:41:08 -0700 | [diff] [blame] | 24 | layout (binding = 1) uniform sampler2D tex; |
Courtney Goeltzenleuchter | 279ee0e | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 25 | |
| 26 | layout (location = 0) in vec4 texcoord; |
Dave Houlton | cb72bd9 | 2018-03-30 17:10:17 -0600 | [diff] [blame] | 27 | layout (location = 1) in vec3 frag_pos; |
Cody Northrop | eed7aad | 2015-06-05 13:35:01 -0600 | [diff] [blame] | 28 | layout (location = 0) out vec4 uFragColor; |
Dave Houlton | cb72bd9 | 2018-03-30 17:10:17 -0600 | [diff] [blame] | 29 | |
| 30 | const vec3 lightDir= vec3(0.424, 0.566, 0.707); |
| 31 | |
Courtney Goeltzenleuchter | 279ee0e | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 32 | void main() { |
Dave Houlton | cb72bd9 | 2018-03-30 17:10:17 -0600 | [diff] [blame] | 33 | vec3 dX = dFdx(frag_pos); |
| 34 | vec3 dY = dFdy(frag_pos); |
| 35 | vec3 normal = normalize(cross(dX,dY)); |
| 36 | float light = max(0.0, dot(lightDir, normal)); |
| 37 | uFragColor = light * texture(tex, texcoord.xy); |
Courtney Goeltzenleuchter | 279ee0e | 2014-10-30 10:07:20 -0600 | [diff] [blame] | 38 | } |