blob: 6711e1b625088e337989cb3a016d1e505c4e5ee7 [file] [log] [blame]
Courtney Goeltzenleuchter7be88a82014-10-23 13:16:59 -06001#include <stdio.h>
2#include <stdlib.h>
3#include <string.h>
4#include <stdbool.h>
5#include <assert.h>
6
7#include <xcb/xcb.h>
8#include <xgl.h>
9#include <xglDbg.h>
10#include <xglWsiX11Ext.h>
11
12#include "icd-bil.h"
13
14#define DEMO_BUFFER_COUNT 2
15#define DEMO_TEXTURE_COUNT 1
16
17//--------------------------------------------------------------------------------------
18// Mesh and VertexFormat Data
19//--------------------------------------------------------------------------------------
20struct Vertex
21{
22 XGL_FLOAT posX, posY, posZ, posW; // Position data
23 XGL_FLOAT r, g, b, a; // Color
24};
25
26#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
27
28static const struct Vertex g_vb_solid_face_colors_Data[] =
29{
30 { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
31 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
32 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
33 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
34 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
35 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
36
37 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
38 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
39 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
40 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
41 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
42 { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) },
43
44 { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
45 { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) },
46 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
47 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
48 { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) },
49 { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) },
50
51 { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) },
52 { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) },
53 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
54 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
55 { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) },
56 { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
57
58 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
59 { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
60 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) },
61 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) },
62 { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
63 { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) },
64
65 { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
66 { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) },
67 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
68 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
69 { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) },
70 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) },
71};
72
73struct demo {
74 xcb_connection_t *connection;
75 xcb_screen_t *screen;
76
77 XGL_PHYSICAL_GPU gpu;
78 XGL_DEVICE device;
79 XGL_QUEUE queue;
80
81 int width, height;
82 XGL_FORMAT format;
83
84 struct {
85 XGL_IMAGE image;
86 XGL_GPU_MEMORY mem;
87
88 XGL_COLOR_ATTACHMENT_VIEW view;
89 } buffers[DEMO_BUFFER_COUNT];
90
91 struct {
92 XGL_FORMAT format;
93
94 XGL_IMAGE image;
95 XGL_GPU_MEMORY mem;
96 XGL_DEPTH_STENCIL_VIEW view;
97 } depth;
98
99 struct {
100 XGL_SAMPLER sampler;
101
102 XGL_IMAGE image;
103 XGL_GPU_MEMORY mem;
104 XGL_IMAGE_VIEW view;
105 } textures[DEMO_TEXTURE_COUNT];
106
107 struct {
108 XGL_GPU_MEMORY mem;
109 XGL_MEMORY_VIEW_ATTACH_INFO view;
110
111 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
112 XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_bindings[1];
113 XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrs[2];
114 } vertices;
115
116 XGL_DESCRIPTOR_SET dset;
117
118 XGL_PIPELINE pipeline;
119
120 XGL_VIEWPORT_STATE_OBJECT viewport;
121 XGL_RASTER_STATE_OBJECT raster;
122 XGL_MSAA_STATE_OBJECT msaa;
123 XGL_COLOR_BLEND_STATE_OBJECT color_blend;
124 XGL_DEPTH_STENCIL_STATE_OBJECT depth_stencil;
125
126 XGL_CMD_BUFFER cmd;
127
128 xcb_window_t window;
129
130 bool quit;
131 XGL_UINT current_buffer;
132};
133
134static void demo_draw_build_cmd(struct demo *demo)
135{
136 const XGL_COLOR_ATTACHMENT_BIND_INFO color_attachment = {
137 .view = demo->buffers[demo->current_buffer].view,
138 .colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
139 };
140 const XGL_DEPTH_STENCIL_BIND_INFO depth_stencil = {
141 .view = demo->depth.view,
142 .depthState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
143 .stencilState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL,
144 };
145 XGL_RESULT err;
146
147 err = xglBeginCommandBuffer(demo->cmd,
148 XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT |
149 XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT);
150 assert(!err);
151
152 xglCmdBindPipeline(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
153 demo->pipeline);
154 xglCmdBindDescriptorSet(demo->cmd, XGL_PIPELINE_BIND_POINT_GRAPHICS,
155 0, demo->dset, 0);
156
157 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_VIEWPORT, demo->viewport);
158 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_RASTER, demo->raster);
159 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_MSAA, demo->msaa);
160 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_COLOR_BLEND,
161 demo->color_blend);
162 xglCmdBindStateObject(demo->cmd, XGL_STATE_BIND_DEPTH_STENCIL,
163 demo->depth_stencil);
164
165 xglCmdBindAttachments(demo->cmd, 1, &color_attachment, &depth_stencil);
166
167 xglCmdDraw(demo->cmd, 0, 12 * 3, 0, 1);
168
169 err = xglEndCommandBuffer(demo->cmd);
170 assert(!err);
171}
172
173static void demo_clear_depth(struct demo *demo, XGL_FLOAT value)
174{
175 const XGL_INT tw = 128 / sizeof(uint16_t);
176 const XGL_INT th = 32;
177 const uint16_t depth_value = (uint16_t) (value * 65535);
178 XGL_INT i, j, w, h;
179 XGL_VOID *data;
180 XGL_RESULT err;
181
182 w = (demo->width + tw - 1) / tw;
183 h = (demo->height + th - 1) / th;
184
185 err = xglMapMemory(demo->depth.mem, 0, &data);
186 assert(!err);
187
188 for (i = 0; i < w * h; i++) {
189 uint16_t *tile = (uint16_t *) ((char *) data + 4096 * i);
190
191 for (j = 0; j < 2048; j++)
192 tile[j] = depth_value;
193 }
194
195 err = xglUnmapMemory(demo->depth.mem);
196 assert(!err);
197}
198
199static void demo_draw(struct demo *demo)
200{
201 const XGL_WSI_X11_PRESENT_INFO present = {
202 .destWindow = demo->window,
203 .srcImage = demo->buffers[demo->current_buffer].image,
204 };
205 XGL_RESULT err;
206
207 /* clear the depth buffer */
208 demo_clear_depth(demo, 1.0f);
209
210 demo_draw_build_cmd(demo);
211
212 err = xglQueueSubmit(demo->queue, 1, &demo->cmd,
213 0, NULL, XGL_NULL_HANDLE);
214 assert(!err);
215
216 err = xglWsiX11QueuePresent(demo->queue, &present, XGL_NULL_HANDLE);
217 assert(!err);
218
219 demo->current_buffer = (demo->current_buffer + 1) % DEMO_BUFFER_COUNT;
220}
221
222static void demo_prepare_buffers(struct demo *demo)
223{
224 const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO presentable_image = {
225 .format = demo->format,
226 .usage = XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
227 .extent = {
228 .width = demo->width,
229 .height = demo->height,
230 },
231 .flags = 0,
232 };
233 XGL_RESULT err;
234 XGL_UINT i;
235
236 for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
237 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO color_attachment_view = {
238 .sType = XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
239 .pNext = NULL,
240 .format = demo->format,
241 .mipLevel = 0,
242 .baseArraySlice = 0,
243 .arraySize = 1,
244 };
245
246 err = xglWsiX11CreatePresentableImage(demo->device, &presentable_image,
247 &demo->buffers[i].image, &demo->buffers[i].mem);
248 assert(!err);
249
250 color_attachment_view.image = demo->buffers[i].image;
251
252 err = xglCreateColorAttachmentView(demo->device,
253 &color_attachment_view, &demo->buffers[i].view);
254 assert(!err);
255 }
256}
257
258static void demo_prepare_depth(struct demo *demo)
259{
260 const XGL_FORMAT depth_format = { XGL_CH_FMT_R16, XGL_NUM_FMT_DS };
261 const XGL_IMAGE_CREATE_INFO image = {
262 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
263 .pNext = NULL,
264 .imageType = XGL_IMAGE_2D,
265 .format = depth_format,
266 .extent = { demo->width, demo->height, 1 },
267 .mipLevels = 1,
268 .arraySize = 1,
269 .samples = 1,
270 .tiling = XGL_OPTIMAL_TILING,
271 .usage = XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT,
272 .flags = 0,
273 };
274 XGL_MEMORY_ALLOC_INFO mem_alloc = {
275 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
276 .pNext = NULL,
277 .allocationSize = 0,
278 .alignment = 0,
279 .flags = 0,
280 .heapCount = 0,
281 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
282 };
283 XGL_DEPTH_STENCIL_VIEW_CREATE_INFO view = {
284 .sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO,
285 .pNext = NULL,
286 .image = XGL_NULL_HANDLE,
287 .mipLevel = 0,
288 .baseArraySlice = 0,
289 .arraySize = 1,
290 .flags = 0,
291 };
292 XGL_MEMORY_REQUIREMENTS mem_reqs;
293 XGL_SIZE mem_reqs_size;
294 XGL_RESULT err;
295
296 demo->depth.format = depth_format;
297
298 /* create image */
299 err = xglCreateImage(demo->device, &image,
300 &demo->depth.image);
301 assert(!err);
302
303 err = xglGetObjectInfo(demo->depth.image,
304 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
305 &mem_reqs_size, &mem_reqs);
306 assert(!err && mem_reqs_size == sizeof(mem_reqs));
307
308 mem_alloc.allocationSize = mem_reqs.size;
309 mem_alloc.alignment = mem_reqs.alignment;
310 mem_alloc.heapCount = mem_reqs.heapCount;
311 memcpy(mem_alloc.heaps, mem_reqs.heaps,
312 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
313
314 /* allocate memory */
315 err = xglAllocMemory(demo->device, &mem_alloc,
316 &demo->depth.mem);
317 assert(!err);
318
319 /* bind memory */
320 err = xglBindObjectMemory(demo->depth.image,
321 demo->depth.mem, 0);
322 assert(!err);
323
324 /* create image view */
325 view.image = demo->depth.image;
326 err = xglCreateDepthStencilView(demo->device, &view,
327 &demo->depth.view);
328 assert(!err);
329
330 /* clear the buffer */
331 demo_clear_depth(demo, 1.0f);
332}
333
334#if 1
335static void demo_prepare_textures(struct demo *demo)
336{
337 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
338 const XGL_INT tex_width = 2;
339 const XGL_INT tex_height = 2;
340 const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
341 { 0xffff0000, 0xff00ff00 },
342 };
343 XGL_RESULT err;
344 XGL_UINT i;
345
346 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
347 const XGL_SAMPLER_CREATE_INFO sampler = {
348 .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
349 .pNext = NULL,
350 .magFilter = XGL_TEX_FILTER_NEAREST,
351 .minFilter = XGL_TEX_FILTER_NEAREST,
352 .mipMode = XGL_TEX_MIPMAP_BASE,
353 .addressU = XGL_TEX_ADDRESS_WRAP,
354 .addressV = XGL_TEX_ADDRESS_WRAP,
355 .addressW = XGL_TEX_ADDRESS_WRAP,
356 .mipLodBias = 0.0f,
357 .maxAnisotropy = 0,
358 .compareFunc = XGL_COMPARE_NEVER,
359 .minLod = 0.0f,
360 .maxLod = 0.0f,
361 .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE,
362 };
363 const XGL_IMAGE_CREATE_INFO image = {
364 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
365 .pNext = NULL,
366 .imageType = XGL_IMAGE_2D,
367 .format = tex_format,
368 .extent = { tex_width, tex_height, 1 },
369 .mipLevels = 1,
370 .arraySize = 1,
371 .samples = 1,
372 .tiling = XGL_LINEAR_TILING,
373 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
374 .flags = 0,
375 };
376 XGL_MEMORY_ALLOC_INFO mem_alloc = {
377 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
378 .pNext = NULL,
379 .allocationSize = 0,
380 .alignment = 0,
381 .flags = 0,
382 .heapCount = 0,
383 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
384 };
385 XGL_IMAGE_VIEW_CREATE_INFO view = {
386 .sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
387 .pNext = NULL,
388 .image = XGL_NULL_HANDLE,
389 .viewType = XGL_IMAGE_VIEW_2D,
390 .format = image.format,
391 .channels = { XGL_CHANNEL_SWIZZLE_R,
392 XGL_CHANNEL_SWIZZLE_G,
393 XGL_CHANNEL_SWIZZLE_B,
394 XGL_CHANNEL_SWIZZLE_A, },
395 .subresourceRange = { XGL_IMAGE_ASPECT_COLOR, 0, 1, 0, 1 },
396 .minLod = 0.0f,
397 };
398 XGL_MEMORY_REQUIREMENTS mem_reqs;
399 XGL_SIZE mem_reqs_size;
400
401 /* create sampler */
402 err = xglCreateSampler(demo->device, &sampler,
403 &demo->textures[i].sampler);
404 assert(!err);
405
406 /* create image */
407 err = xglCreateImage(demo->device, &image,
408 &demo->textures[i].image);
409 assert(!err);
410
411 err = xglGetObjectInfo(demo->textures[i].image,
412 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
413 &mem_reqs_size, &mem_reqs);
414 assert(!err && mem_reqs_size == sizeof(mem_reqs));
415
416 mem_alloc.allocationSize = mem_reqs.size;
417 mem_alloc.alignment = mem_reqs.alignment;
418 mem_alloc.heapCount = mem_reqs.heapCount;
419 memcpy(mem_alloc.heaps, mem_reqs.heaps,
420 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
421
422 /* allocate memory */
423 err = xglAllocMemory(demo->device, &mem_alloc,
424 &demo->textures[i].mem);
425 assert(!err);
426
427 /* bind memory */
428 err = xglBindObjectMemory(demo->textures[i].image,
429 demo->textures[i].mem, 0);
430 assert(!err);
431
432 /* create image view */
433 view.image = demo->textures[i].image;
434 err = xglCreateImageView(demo->device, &view,
435 &demo->textures[i].view);
436 assert(!err);
437 }
438
439 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
440 const XGL_IMAGE_SUBRESOURCE subres = {
441 .aspect = XGL_IMAGE_ASPECT_COLOR,
442 .mipLevel = 0,
443 .arraySlice = 0,
444 };
445 XGL_SUBRESOURCE_LAYOUT layout;
446 XGL_SIZE layout_size;
447 XGL_VOID *data;
448 XGL_INT x, y;
449
450 err = xglGetImageSubresourceInfo(demo->textures[i].image, &subres,
451 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout);
452 assert(!err && layout_size == sizeof(layout));
453
454 err = xglMapMemory(demo->textures[i].mem, 0, &data);
455 assert(!err);
456
457 for (y = 0; y < tex_height; y++) {
458 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
459 for (x = 0; x < tex_width; x++)
460 row[x] = tex_colors[i][(x & 1) ^ (y & 1)];
461 }
462
463 err = xglUnmapMemory(demo->textures[i].mem);
464 assert(!err);
465 }
466}
467#endif
468
469// this function will create the vertex buffer and fill it with the mesh data
470void demo_prepare_mesh( struct demo *demo )
471{
472 XGL_UINT32 m_numVertices;
473 XGL_GPU_SIZE vbStride;
474 XGL_RESULT err = XGL_SUCCESS;
475
476 m_numVertices = sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]);
477 vbStride = sizeof(g_vb_solid_face_colors_Data[0]);
478
479 XGL_MEMORY_ALLOC_INFO alloc_info;
480 XGL_UINT8 *pData;
481
482 memset(&alloc_info, 0, sizeof(alloc_info));
483 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
484// alloc_info.pNext = NULL;
485 alloc_info.allocationSize = m_numVertices * vbStride;
486 alloc_info.alignment = 0;
487 alloc_info.heapCount = 1;
488 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
489
490 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
491 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
492
493 err = xglAllocMemory(demo->device, &alloc_info, &demo->vertices.mem);
494 assert(!err);
495
496 err = xglMapMemory(demo->vertices.mem, 0, (XGL_VOID **) &pData);
497 assert(!err);
498
499 memcpy(pData, g_vb_solid_face_colors_Data, alloc_info.allocationSize);
500
501 err = xglUnmapMemory(demo->vertices.mem);
502 assert(!err);
503
504 // set up the memory view for the vertex buffer
505 demo->vertices.view.stride = vbStride;
506 demo->vertices.view.pNext = NULL;
507 demo->vertices.view.range = m_numVertices * vbStride;
508 demo->vertices.view.offset = 0;
509 demo->vertices.view.mem = demo->vertices.mem;
510 demo->vertices.view.format.channelFormat = XGL_CH_FMT_UNDEFINED;
511 demo->vertices.view.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
512 demo->vertices.view.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
513
514 demo->vertices.vi_bindings[0].strideInBytes = vbStride; // strideInBytes; Distance between vertices in bytes (0 = no advancement)
515 demo->vertices.vi_bindings[0].stepRate = XGL_VERTEX_INPUT_STEP_RATE_VERTEX; // stepRate;
516
517 // this is the current description of g_vbData
518 demo->vertices.vi_attrs[0].binding = 0; // index into vertexBindingDescriptions
519 demo->vertices.vi_attrs[0].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data
520 demo->vertices.vi_attrs[0].format.numericFormat = XGL_NUM_FMT_FLOAT;
521 demo->vertices.vi_attrs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex
522 demo->vertices.vi_attrs[1].binding = 0; // index into vertexBindingDescriptions
523 demo->vertices.vi_attrs[1].format.channelFormat = XGL_CH_FMT_R32G32B32A32; // format of source data
524 demo->vertices.vi_attrs[1].format.numericFormat = XGL_NUM_FMT_FLOAT;
525 demo->vertices.vi_attrs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex
526
527 demo->vertices.vi.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
528 demo->vertices.vi.pNext = NULL;
529 demo->vertices.vi.bindingCount = 1;
530 demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
531 demo->vertices.vi.attributeCount = 2;
532 demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
533}
534
535#if 0
536static void demo_prepare_vertices(struct demo *demo)
537{
538 const float vb[3][5] = {
539 /* position texcoord */
540 { -1.0f, -1.0f, -1.0f, 0.0f, 0.0f },
541 { 1.0f, -1.0f, -1.0f, 1.0f, 0.0f },
542 { 0.0f, 1.0f, 1.0f, 0.5f, 1.0f },
543 };
544 const XGL_MEMORY_ALLOC_INFO mem_alloc = {
545 .sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO,
546 .pNext = NULL,
547 .allocationSize = sizeof(vb),
548 .alignment = 0,
549 .flags = 0,
550 .heapCount = 1,
551 .heaps[0] = 0,
552 .memPriority = XGL_MEMORY_PRIORITY_NORMAL,
553 };
554 XGL_RESULT err;
555 void *data;
556
557 memset(&demo->vertices, 0, sizeof(demo->vertices));
558
559 err = xglAllocMemory(demo->device, &mem_alloc, &demo->vertices.mem);
560 assert(!err);
561
562 err = xglMapMemory(demo->vertices.mem, 0, &data);
563 assert(!err);
564
565 memcpy(data, vb, sizeof(vb));
566
567 err = xglUnmapMemory(demo->vertices.mem);
568 assert(!err);
569
570 demo->vertices.view.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
571 demo->vertices.view.pNext = NULL;
572 demo->vertices.view.mem = demo->vertices.mem;
573 demo->vertices.view.offset = 0;
574 demo->vertices.view.range = sizeof(vb);
575 demo->vertices.view.stride = sizeof(vb[0]);
576 demo->vertices.view.format.channelFormat = XGL_CH_FMT_UNDEFINED;
577 demo->vertices.view.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
578 demo->vertices.view.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
579
580 demo->vertices.vi.sType = XGL_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO;
581 demo->vertices.vi.pNext = NULL;
582 demo->vertices.vi.bindingCount = 1;
583 demo->vertices.vi.pVertexBindingDescriptions = demo->vertices.vi_bindings;
584 demo->vertices.vi.attributeCount = 2;
585 demo->vertices.vi.pVertexAttributeDescriptions = demo->vertices.vi_attrs;
586
587 demo->vertices.vi_bindings[0].strideInBytes = sizeof(vb[0]);
588 demo->vertices.vi_bindings[0].stepRate = XGL_VERTEX_INPUT_STEP_RATE_VERTEX;
589
590 demo->vertices.vi_attrs[0].binding = 0;
591 demo->vertices.vi_attrs[0].format.channelFormat = XGL_CH_FMT_R32G32B32;
592 demo->vertices.vi_attrs[0].format.numericFormat = XGL_NUM_FMT_FLOAT;
593 demo->vertices.vi_attrs[0].offsetInBytes = 0;
594
595 demo->vertices.vi_attrs[1].binding = 0;
596 demo->vertices.vi_attrs[1].format.channelFormat = XGL_CH_FMT_R32G32;
597 demo->vertices.vi_attrs[1].format.numericFormat = XGL_NUM_FMT_FLOAT;
598 demo->vertices.vi_attrs[1].offsetInBytes = sizeof(float) * 3;
599}
600#endif
601
602static void demo_prepare_descriptor_set(struct demo *demo)
603{
604 const XGL_DESCRIPTOR_SET_CREATE_INFO descriptor_set = {
605 .sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO,
606 .pNext = NULL,
607 .slots = DEMO_TEXTURE_COUNT * 2 + 1,
608 };
609 XGL_RESULT err;
610 XGL_UINT i = 0;
611
612 err = xglCreateDescriptorSet(demo->device, &descriptor_set, &demo->dset);
613 assert(!err);
614
615 xglBeginDescriptorSetUpdate(demo->dset);
616 xglClearDescriptorSetSlots(demo->dset, 0, DEMO_TEXTURE_COUNT * 2 + 1);
617
618 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
619 const XGL_IMAGE_VIEW_ATTACH_INFO image_view = {
620 .sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO,
621 .pNext = NULL,
622 .view = demo->textures[i].view,
623 .state = XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_ONLY,
624 };
625
626 xglAttachSamplerDescriptors(demo->dset, 2 * i, 1,
627 &demo->textures[i].sampler);
628 xglAttachImageViewDescriptors(demo->dset, 2 * i + 1, 1,
629 &image_view);
630 }
631
632 xglAttachMemoryViewDescriptors(demo->dset, 2 * i, 1, &demo->vertices.view);
633
634 xglEndDescriptorSetUpdate(demo->dset);
635}
636
637static XGL_SHADER demo_prepare_shader(struct demo *demo,
638 XGL_PIPELINE_SHADER_STAGE stage,
639 const void *code,
640 XGL_SIZE size)
641{
642 XGL_SHADER_CREATE_INFO createInfo;
643 XGL_SHADER shader;
644 XGL_RESULT err;
645
646 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
647 createInfo.pNext = NULL;
648
649 // Create fake BIL structure to feed GLSL
650 // to the driver "under the covers"
651 createInfo.codeSize = 3 * sizeof(uint32_t) + size + 1;
652 createInfo.pCode = malloc(createInfo.codeSize);
653 createInfo.flags = 0;
654
655 /* try version 0 first: XGL_PIPELINE_SHADER_STAGE followed by GLSL */
656 ((uint32_t *) createInfo.pCode)[0] = ICD_BIL_MAGIC;
657 ((uint32_t *) createInfo.pCode)[1] = 0;
658 ((uint32_t *) createInfo.pCode)[2] = stage;
659 memcpy(((uint32_t *) createInfo.pCode + 3), code, size + 1);
660
661 err = xglCreateShader(demo->device, &createInfo, &shader);
662 if (err) {
663 free((void *) createInfo.pCode);
664 }
665
666 return shader;
667}
668
669static XGL_SHADER demo_prepare_vs(struct demo *demo)
670{
671 static const char *vertShaderText =
672 "#version 140\n"
673 "layout (std140) uniform bufferVals {\n"
674 " mat4 mvp;\n"
675 "} myBufferVals;\n"
676 "in vec4 pos;\n"
677 "in vec4 inColor;\n"
678 "out vec4 outColor;\n"
679 "void main() {\n"
680 " outColor = inColor;\n"
681 " gl_Position = myBufferVals.mvp * pos;\n"
682 "}\n";
683
684 return demo_prepare_shader(demo, XGL_SHADER_STAGE_VERTEX,
685 (const void *) vertShaderText,
686 strlen(vertShaderText));
687}
688
689static XGL_SHADER demo_prepare_fs(struct demo *demo)
690{
691 static const char *fragShaderText =
692 "#version 130\n"
693 "in vec4 color;\n"
694 "void main() {\n"
695 " gl_FragColor = color;\n"
696 "}\n";
697
698 return demo_prepare_shader(demo, XGL_SHADER_STAGE_FRAGMENT,
699 (const void *) fragShaderText,
700 strlen(fragShaderText));
701}
702
703static void demo_prepare_pipeline(struct demo *demo)
704{
705 XGL_GRAPHICS_PIPELINE_CREATE_INFO pipeline;
706 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO vi;
707 XGL_PIPELINE_IA_STATE_CREATE_INFO ia;
708 XGL_PIPELINE_RS_STATE_CREATE_INFO rs;
709 XGL_PIPELINE_CB_STATE cb;
710 XGL_PIPELINE_DB_STATE_CREATE_INFO db;
711 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs;
712 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO fs;
713 XGL_DESCRIPTOR_SLOT_INFO vs_slots[DEMO_TEXTURE_COUNT * 2 + 1];
714 XGL_DESCRIPTOR_SLOT_INFO fs_slots[DEMO_TEXTURE_COUNT * 2 + 1];
715 XGL_RESULT err;
716 XGL_UINT i;
717
718 memset(&pipeline, 0, sizeof(pipeline));
719 pipeline.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
720
721 vi = demo->vertices.vi;
722
723 memset(&ia, 0, sizeof(ia));
724 ia.sType = XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO;
725 ia.topology = XGL_TOPOLOGY_TRIANGLE_LIST;
726
727 memset(&rs, 0, sizeof(rs));
728 rs.sType = XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO;
729
730 memset(&cb, 0, sizeof(cb));
731 cb.sType = XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO;
732 cb.attachment[0].format = demo->format;
733 cb.attachment[0].channelWriteMask = 0xf;
734
735 memset(&db, 0, sizeof(db));
736 db.sType = XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO;
737 db.format = demo->depth.format;
738
739 memset(&vs_slots, 0, sizeof(vs_slots));
740 vs_slots[2 * DEMO_TEXTURE_COUNT].slotObjectType = XGL_SLOT_VERTEX_INPUT;
741 vs_slots[2 * DEMO_TEXTURE_COUNT].shaderEntityIndex = 0;
742
743 memset(&fs_slots, 0, sizeof(fs_slots));
744 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
745 fs_slots[2 * i].slotObjectType = XGL_SLOT_SHADER_SAMPLER;
746 fs_slots[2 * i].shaderEntityIndex = i;
747 fs_slots[2 * i + 1].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
748 fs_slots[2 * i + 1].shaderEntityIndex = i;
749 }
750
751 memset(&vs, 0, sizeof(vs));
752 vs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
753 vs.shader.stage = XGL_SHADER_STAGE_VERTEX;
754 vs.shader.shader = demo_prepare_vs(demo);
755 vs.shader.descriptorSetMapping[0].descriptorCount =
756 DEMO_TEXTURE_COUNT * 2 + 1;
757 vs.shader.descriptorSetMapping[0].pDescriptorInfo = vs_slots;
758
759 memset(&fs, 0, sizeof(fs));
760 fs.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
761 fs.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
762 fs.shader.shader = demo_prepare_fs(demo);
763 fs.shader.descriptorSetMapping[0].descriptorCount =
764 DEMO_TEXTURE_COUNT * 2 + 1;
765 fs.shader.descriptorSetMapping[0].pDescriptorInfo = fs_slots;
766
767 pipeline.pNext = (const XGL_VOID *) &vi;
768 vi.pNext = (XGL_VOID *) &ia;
769 ia.pNext = (const XGL_VOID *) &rs;
770 rs.pNext = (const XGL_VOID *) &cb;
771 cb.pNext = (const XGL_VOID *) &db;
772 db.pNext = (const XGL_VOID *) &vs;
773 vs.pNext = (const XGL_VOID *) &fs;
774
775 err = xglCreateGraphicsPipeline(demo->device, &pipeline, &demo->pipeline);
776 assert(!err);
777
778 xglDestroyObject(vs.shader.shader);
779 xglDestroyObject(fs.shader.shader);
780}
781
782static void demo_prepare_dynamic_states(struct demo *demo)
783{
784 XGL_VIEWPORT_STATE_CREATE_INFO viewport;
785 XGL_RASTER_STATE_CREATE_INFO raster;
786 XGL_MSAA_STATE_CREATE_INFO msaa;
787 XGL_COLOR_BLEND_STATE_CREATE_INFO color_blend;
788 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depth_stencil;
789 XGL_RESULT err;
790
791 memset(&viewport, 0, sizeof(viewport));
792 viewport.viewportCount = 1;
793 viewport.scissorEnable = XGL_FALSE;
794 viewport.viewports[0].width = (XGL_FLOAT) demo->width;
795 viewport.viewports[0].height = (XGL_FLOAT) demo->height;
796 viewport.viewports[0].minDepth = (XGL_FLOAT) 0.0f;
797 viewport.viewports[0].maxDepth = (XGL_FLOAT) 1.0f;
798
799 memset(&raster, 0, sizeof(raster));
800 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
801 raster.fillMode = XGL_FILL_SOLID;
802 raster.cullMode = XGL_CULL_NONE;
803 raster.frontFace = XGL_FRONT_FACE_CCW;
804
805 memset(&msaa, 0, sizeof(msaa));
806 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
807 msaa.samples = 1;
808 msaa.sampleMask = 0x1;
809
810 memset(&color_blend, 0, sizeof(color_blend));
811 color_blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
812
813 memset(&depth_stencil, 0, sizeof(depth_stencil));
814 depth_stencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
815 depth_stencil.depthTestEnable = XGL_TRUE;
816 depth_stencil.depthWriteEnable = XGL_TRUE;
817 depth_stencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
818 depth_stencil.depthBoundsEnable = XGL_FALSE;
819
820 err = xglCreateViewportState(demo->device, &viewport, &demo->viewport);
821 assert(!err);
822
823 err = xglCreateRasterState(demo->device, &raster, &demo->raster);
824 assert(!err);
825
826 err = xglCreateMsaaState(demo->device, &msaa, &demo->msaa);
827 assert(!err);
828
829 err = xglCreateColorBlendState(demo->device,
830 &color_blend, &demo->color_blend);
831 assert(!err);
832
833 err = xglCreateDepthStencilState(demo->device,
834 &depth_stencil, &demo->depth_stencil);
835 assert(!err);
836}
837
838static void demo_prepare(struct demo *demo)
839{
840 const XGL_CMD_BUFFER_CREATE_INFO cmd = {
841 .sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO,
842 .pNext = NULL,
843 .queueType = XGL_QUEUE_TYPE_GRAPHICS,
844 .flags = 0,
845 };
846 XGL_RESULT err;
847
848 demo_prepare_buffers(demo);
849 demo_prepare_depth(demo);
850 demo_prepare_textures(demo);
851// demo_prepare_vertices(demo);
852 demo_prepare_mesh(demo);
853 demo_prepare_descriptor_set(demo);
854
855 demo_prepare_pipeline(demo);
856 demo_prepare_dynamic_states(demo);
857
858 err = xglCreateCommandBuffer(demo->device, &cmd, &demo->cmd);
859 assert(!err);
860}
861
862static void demo_handle_event(struct demo *demo,
863 const xcb_generic_event_t *event)
864{
865 switch (event->response_type & 0x7f) {
866 case XCB_EXPOSE:
867 demo_draw(demo);
868 break;
869 case XCB_KEY_RELEASE:
870 {
871 const xcb_key_release_event_t *key =
872 (const xcb_key_release_event_t *) event;
873
874 if (key->detail == 0x9)
875 demo->quit = true;
876 }
877 break;
878 default:
879 break;
880 }
881}
882
883static void demo_run(struct demo *demo)
884{
885 xcb_flush(demo->connection);
886
887 while (!demo->quit) {
888 xcb_generic_event_t *event;
889
890 event = xcb_wait_for_event(demo->connection);
891 if (event) {
892 demo_handle_event(demo, event);
893 free(event);
894 }
895 }
896}
897
898static void demo_create_window(struct demo *demo)
899{
900 uint32_t value_mask, value_list[32];
901
902 demo->window = xcb_generate_id(demo->connection);
903
904 value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
905 value_list[0] = demo->screen->black_pixel;
906 value_list[1] = XCB_EVENT_MASK_KEY_RELEASE |
907 XCB_EVENT_MASK_EXPOSURE;
908
909 xcb_create_window(demo->connection,
910 XCB_COPY_FROM_PARENT,
911 demo->window, demo->screen->root,
912 0, 0, demo->width, demo->height, 0,
913 XCB_WINDOW_CLASS_INPUT_OUTPUT,
914 demo->screen->root_visual,
915 value_mask, value_list);
916
917 xcb_map_window(demo->connection, demo->window);
918}
919
920static void demo_init_xgl(struct demo *demo)
921{
922 const XGL_APPLICATION_INFO app = {
923 .sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO,
924 .pNext = NULL,
925 .pAppName = (const XGL_CHAR *) "cube",
926 .appVersion = 0,
927 .pEngineName = (const XGL_CHAR *) "cube",
928 .engineVersion = 0,
929 .apiVersion = XGL_MAKE_VERSION(0, 22, 0),
930 };
931 const XGL_WSI_X11_CONNECTION_INFO connection = {
932 .pConnection = demo->connection,
933 .root = demo->screen->root,
934 .provider = 0,
935 };
936 const XGL_DEVICE_QUEUE_CREATE_INFO queue = {
937 .queueNodeIndex = 0,
938 .queueCount = 1,
939 };
940 const XGL_CHAR *ext_names[] = {
941 (const XGL_CHAR *) "XGL_WSI_X11",
942 };
943 const XGL_DEVICE_CREATE_INFO device = {
944 .sType = XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
945 .pNext = NULL,
946 .queueRecordCount = 1,
947 .pRequestedQueues = &queue,
948 .extensionCount = 1,
949 .ppEnabledExtensionNames = ext_names,
950 .maxValidationLevel = XGL_VALIDATION_LEVEL_END_RANGE,
951 .flags = XGL_DEVICE_CREATE_VALIDATION_BIT,
952 };
953 XGL_RESULT err;
954 XGL_UINT gpu_count;
955 XGL_UINT i;
956
957 err = xglInitAndEnumerateGpus(&app, NULL, 1, &gpu_count, &demo->gpu);
958 assert(!err && gpu_count == 1);
959
960 for (i = 0; i < device.extensionCount; i++) {
961 err = xglGetExtensionSupport(demo->gpu, ext_names[i]);
962 assert(!err);
963 }
964
965 err = xglWsiX11AssociateConnection(demo->gpu, &connection);
966 assert(!err);
967
968 err = xglCreateDevice(demo->gpu, &device, &demo->device);
969 assert(!err);
970
971 err = xglGetDeviceQueue(demo->device, XGL_QUEUE_TYPE_GRAPHICS,
972 0, &demo->queue);
973 assert(!err);
974}
975
976static void demo_init_connection(struct demo *demo)
977{
978 const xcb_setup_t *setup;
979 xcb_screen_iterator_t iter;
980 int scr;
981
982 demo->connection = xcb_connect(NULL, &scr);
983
984 setup = xcb_get_setup(demo->connection);
985 iter = xcb_setup_roots_iterator(setup);
986 while (scr-- > 0)
987 xcb_screen_next(&iter);
988
989 demo->screen = iter.data;
990}
991
992static void demo_init(struct demo *demo)
993{
994 memset(demo, 0, sizeof(*demo));
995
996 demo_init_connection(demo);
997 demo_init_xgl(demo);
998
999 demo->width = 300;
1000 demo->height = 300;
1001 demo->format.channelFormat = XGL_CH_FMT_B8G8R8A8;
1002 demo->format.numericFormat = XGL_NUM_FMT_UNORM;
1003}
1004
1005static void demo_cleanup(struct demo *demo)
1006{
1007 XGL_UINT i;
1008
1009 xglDestroyObject(demo->cmd);
1010
1011 xglDestroyObject(demo->viewport);
1012 xglDestroyObject(demo->raster);
1013 xglDestroyObject(demo->msaa);
1014 xglDestroyObject(demo->color_blend);
1015 xglDestroyObject(demo->depth_stencil);
1016
1017 xglDestroyObject(demo->pipeline);
1018
1019 xglDestroyObject(demo->dset);
1020
1021 xglFreeMemory(demo->vertices.mem);
1022
1023 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
1024 xglDestroyObject(demo->textures[i].view);
1025 xglDestroyObject(demo->textures[i].image);
1026 xglFreeMemory(demo->textures[i].mem);
1027 xglDestroyObject(demo->textures[i].sampler);
1028 }
1029
1030 xglDestroyObject(demo->depth.view);
1031 xglDestroyObject(demo->depth.image);
1032 xglFreeMemory(demo->depth.mem);
1033
1034 for (i = 0; i < DEMO_BUFFER_COUNT; i++) {
1035 xglDestroyObject(demo->buffers[i].view);
1036 xglDestroyObject(demo->buffers[i].image);
1037 }
1038
1039 xglDestroyDevice(demo->device);
1040
1041 xcb_destroy_window(demo->connection, demo->window);
1042 xcb_disconnect(demo->connection);
1043}
1044
1045int main(void)
1046{
1047 struct demo demo;
1048
1049 demo_init(&demo);
1050
1051 demo_prepare(&demo);
1052 demo_create_window(&demo);
1053 demo_run(&demo);
1054
1055 demo_cleanup(&demo);
1056
1057 return 0;
1058}