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Andreas Bollecd5c7c2012-06-12 09:05:03 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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5 <title>Compiling and Installing</title>
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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollb5da52a2012-09-18 18:57:02 +020010<div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="contents.html"></iframe>
15<div class="content">
16
Andreas Bollecd5c7c2012-06-12 09:05:03 +020017<h1>Compiling and Installing</h1>
Brian Paul5f37abf2003-09-05 14:47:07 +000018
19<ol>
Brian Paul7103a182012-04-19 09:56:36 -060020<li><a href="#prereq-general">Prerequisites for building</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070021 <ul>
Brian Paul7103a182012-04-19 09:56:36 -060022 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070024 </ul>
Dylan Baker40ec5fe2018-12-20 11:27:52 -080025<li><a href="#meson">Building with meson</a>
Brian Paul7103a182012-04-19 09:56:36 -060026<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
Brian Pauladc58e92012-06-01 09:19:36 -060027<li><a href="#scons">Building with SCons (Windows/Linux)</a>
Emil Velikov0fa854ae2016-06-29 13:13:25 +010028<li><a href="#android">Building with AOSP (Android)</a>
Brian Paul7103a182012-04-19 09:56:36 -060029<li><a href="#libs">Library Information</a>
Andreas Bolldf2be222012-06-12 09:05:22 +020030<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
Brian Paul5f37abf2003-09-05 14:47:07 +000031</ol>
Brian Paul0b27ace2003-03-08 17:38:57 +000032
Brian Paul8bd70a72008-05-27 13:27:57 -060033
Andreas Bollcc418882012-06-12 09:05:33 +020034<h1 id="prereq-general">1. Prerequisites for building</h1>
Brian Paul32a11e52011-04-04 11:30:46 -060035
Brian Paul7103a182012-04-19 09:56:36 -060036<h2>1.1 General</h2>
Emil Velikov0fa854ae2016-06-29 13:13:25 +010037
38<p>
39Build system.
40</p>
41
42<ul>
Dylan Baker40ec5fe2018-12-20 11:27:52 -080043<li><a href="https://mesonbuild.com">meson</a> is recommended when building on *nix platforms.
44<li>Autoconf is another option when building on *nix platforms.
Emil Velikov0fa854ae2016-06-29 13:13:25 +010045<li><a href="http://www.scons.org/">SCons</a> is required for building on
Dylan Baker40ec5fe2018-12-20 11:27:52 -080046Windows and optional for Linux (it's an alternative to autoconf/automake or meson.)
Emil Velikov0fa854ae2016-06-29 13:13:25 +010047</li>
48<li>Android Build system when building as native Android component. Autoconf
49is used when when building ARC.
50</li>
51</ul>
52
53
54<p>
55The following compilers are known to work, if you know of others or you're
56willing to maintain support for other compiler get in touch.
57</p>
58
59<ul>
60<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
61<li>clang - exact minimum requirement is currently unknown.
Jose Fonseca52ca3212018-09-07 13:27:47 +010062<li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
Emil Velikov0fa854ae2016-06-29 13:13:25 +010063</ul>
64
65
66<p>
67Third party/extra tools.
68<br>
69<strong>Note</strong>: These should not be required, when building from a release tarball. If
70you think you've spotted a bug let developers know by filing a
71<a href="bugs.html">bug report</a>.
72</p>
73
74
Brian Paul32a11e52011-04-04 11:30:46 -060075<ul>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +000076<li><a href="https://www.python.org/">Python</a> - Python is required.
Emil Velikovdf2042d2018-08-16 13:40:21 +010077Version 2.7 or later should work.
Brian Paul75688252014-05-19 07:54:30 -060078</li>
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010079<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Emil Velikove39b9162018-08-16 17:57:10 +010080Python Mako module is required. Version 0.8.0 or later should work.
Samuel Iglesias Gonsalvez2b37bea2014-11-21 08:53:21 +010081</li>
Emil Velikov0fa854ae2016-06-29 13:13:25 +010082<li>lex / yacc - for building the Mesa IR and GLSL compiler.
83<div>
84On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
85(or later) should work.
Brian Paul4f869e92012-03-05 13:02:59 -070086On Windows with MinGW, install flex and bison with:
87<pre>mingw-get install msys-flex msys-bison</pre>
Jose Fonseca9c1c6572015-03-19 13:30:19 +000088For MSVC on Windows, install
89<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
Emil Velikov0fa854ae2016-06-29 13:13:25 +010090</div>
Brian Paul32a11e52011-04-04 11:30:46 -060091</ul>
Emil Velikov0fa854ae2016-06-29 13:13:25 +010092<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
Brian Paul32a11e52011-04-04 11:30:46 -060093
94
Emil Velikov0fa854ae2016-06-29 13:13:25 +010095<h3 id="prereq-dri">1.2 Requirements</h3>
Brian Paul5f37abf2003-09-05 14:47:07 +000096
97<p>
Emil Velikov0fa854ae2016-06-29 13:13:25 +010098The requirements depends on the features selected at configure stage.
99Check/install the respective -devel package as prompted by the configure error
100message.
Brian Paul8bd70a72008-05-27 13:27:57 -0600101</p>
102
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600103<p>
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100104Here are some common ways to retrieve most/all of the dependencies based on
105the packaging tool used by your distro.
Andreas Bolldf2be222012-06-12 09:05:22 +0200106</p>
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100107
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600108<pre>
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100109 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
110 yum-builddep mesa # yum Fedora, OpenSuse(?)
111 dnf builddep mesa # dnf Fedora
112 apt-get build-dep mesa # Debian and derivatives
113 ... # others
Alex Hultmanc3fe44c2012-03-16 09:46:42 -0600114</pre>
Brian Paul8bd70a72008-05-27 13:27:57 -0600115
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800116<h1 id="meson">2. Building with meson</h1>
Brian Paul8bd70a72008-05-27 13:27:57 -0600117
118<p>
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800119Meson is the latest build system in mesa, it is currently able to build for
120*nix systems like Linux and BSD, and will be able to build for windows as well.
121</p>
122
123<p>
124The general approach is:
125</p>
126<pre>
127 meson builddir/
128 ninja -C builddir/
129 sudo ninja -C builddir/ install
130</pre>
131<p>
132Please read the <a href="meson.html">detailed meson instructions</a>
133for more information
134</p>
135
136<h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
137
138<p>
139Although meson is recommended, another supported way to build on *nix systems
140is with autoconf.
Brian Paul7103a182012-04-19 09:56:36 -0600141</p>
Brian Paul8bd70a72008-05-27 13:27:57 -0600142
143<p>
Brian Paul7103a182012-04-19 09:56:36 -0600144The general approach is the standard:
Andreas Bolldf2be222012-06-12 09:05:22 +0200145</p>
Brian Paul7103a182012-04-19 09:56:36 -0600146<pre>
147 ./configure
148 make
149 sudo make install
150</pre>
Andreas Bolldf2be222012-06-12 09:05:22 +0200151<p>
Brian Paul7103a182012-04-19 09:56:36 -0600152But please read the <a href="autoconf.html">detailed autoconf instructions</a>
153for more details.
154</p>
155
156
157
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800158<h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600159
160<p>
161To build Mesa with SCons on Linux or Windows do
162</p>
163<pre>
164 scons
165</pre>
166<p>
167The build output will be placed in
168build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
169example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
170by -debug for debug builds.
171</p>
172
173<p>
174To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
175</p>
176<pre>
Jose Fonseca17b28252015-03-03 14:52:15 +0000177 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
Brian Paul7103a182012-04-19 09:56:36 -0600178</pre>
179<p>
180This will create:
181</p>
182<ul>
Jose Fonseca17b28252015-03-03 14:52:15 +0000183<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
Brian Paul7103a182012-04-19 09:56:36 -0600184</ul>
185<p>
186Put them all in the same directory to test them.
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100187
188Additional information is available in <a href="README.WIN32">README.WIN32</a>.
189
Brian Paul7103a182012-04-19 09:56:36 -0600190</p>
191
192
193
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800194<h1 id="android">5. Building with AOSP (Android)</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600195
196<p>
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100197Currently one can build Mesa for Android as part of the AOSP project, yet
198your experience might vary.
Brian Paul7103a182012-04-19 09:56:36 -0600199</p>
200
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100201<p>
202In order to achieve that one should update their local manifest to point to the
Eric Engestrom077879c2017-02-26 23:58:03 +0000203upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100204libGLES_mesa library.
205</p>
Brian Paul7103a182012-04-19 09:56:36 -0600206
Emil Velikov0fa854ae2016-06-29 13:13:25 +0100207<p>
208FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
209Android-x86 and/or other resources.
210</p>
Brian Paul7103a182012-04-19 09:56:36 -0600211
212
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800213<h1 id="libs">6. Library Information</h1>
Brian Paul7103a182012-04-19 09:56:36 -0600214
215<p>
216When compilation has finished, look in the top-level <code>lib/</code>
217(or <code>lib64/</code>) directory.
218You'll see a set of library files similar to this:
219</p>
220<pre>
221lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
222lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
223-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
Brian Paul7103a182012-04-19 09:56:36 -0600224lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
225lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
226-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
227</pre>
228
229<p>
230<b>libGL</b> is the main OpenGL library (i.e. Mesa).
231<br>
Brian Paul7103a182012-04-19 09:56:36 -0600232<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
233</p>
234
235<p>
236If you built the DRI hardware drivers, you'll also see the DRI drivers:
237</p>
238<pre>
239-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
240-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
241-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
Brian Paul7103a182012-04-19 09:56:36 -0600242-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
243</pre>
244
245<p>
246If you built with Gallium support, look in lib/gallium/ for Gallium-based
247versions of libGL and device drivers.
248</p>
249
250
Dylan Baker40ec5fe2018-12-20 11:27:52 -0800251<h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
Brian5bba58c2007-09-12 10:11:49 -0600252
253<p>
254Running <code>make install</code> will install package configuration files
255for the pkg-config utility.
256</p>
257
258<p>
259When compiling your OpenGL application you can use pkg-config to determine
260the proper compiler and linker flags.
261</p>
262
263<p>
264For example, compiling and linking a GLUT application can be done with:
265</p>
266<pre>
267 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
268</pre>
269
270<br>
Brian Paul5f37abf2003-09-05 14:47:07 +0000271
Andreas Bollb5da52a2012-09-18 18:57:02 +0200272</div>
Brian Paul0b27ace2003-03-08 17:38:57 +0000273</body>
274</html>