blob: 73867bd7894e35b356a5235b82ae9dad7a93a4c6 [file] [log] [blame]
José Fonseca3b186822012-11-27 15:25:21 +00001/**************************************************************************
2 *
3 * Copyright 2011 Jose Fonseca
4 * Copyright 2008-2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 * THE SOFTWARE.
24 *
25 **************************************************************************/
26
27
28#include <stdio.h>
29
30#include "d3dshader.hpp"
31#include "os.hpp"
32
33
34struct ID3DXBuffer : public IUnknown {
35 virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0;
36 virtual DWORD STDMETHODCALLTYPE GetBufferSize(void) = 0;
37};
38
39typedef HRESULT
40(WINAPI *PD3DXDISASSEMBLESHADER)(
41 CONST DWORD *pShader,
42 BOOL EnableColorCode,
43 LPCSTR pComments,
44 ID3DXBuffer **ppDisassembly
45);
46
47
48HRESULT
49DisassembleShader(const DWORD *tokens, IDisassemblyBuffer **ppDisassembly)
50{
51 static BOOL firsttime = TRUE;
52
53 /*
54 * TODO: Consider using d3dcompile_xx.dll per
55 * http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
56 */
57
58 static HMODULE hD3DXModule = NULL;
59 static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
60
61 if (firsttime) {
62 if (!hD3DXModule) {
63 unsigned release;
64 int version;
65 for (release = 0; release <= 1; ++release) {
66 /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
67 for (version = 41; version >= 0; --version) {
68 char filename[256];
69 _snprintf(filename, sizeof(filename),
70 "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
71 hD3DXModule = LoadLibraryA(filename);
72 if (hD3DXModule)
73 goto found;
74 }
75 }
76found:
77 ;
78 }
79
80 if (hD3DXModule) {
81 if (!pfnD3DXDisassembleShader) {
82 pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
83 }
84 }
85
86 firsttime = FALSE;
87 }
88
89 HRESULT hr = E_FAIL;
90 if (pfnD3DXDisassembleShader) {
91 hr = pfnD3DXDisassembleShader(tokens, FALSE, NULL,
92 reinterpret_cast<ID3DXBuffer **>(ppDisassembly));
93 }
94 return hr;
95}
96
97
98struct ID3D10Blob : public IUnknown {
99 virtual LPVOID STDMETHODCALLTYPE GetBufferPointer(void) = 0;
100 virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(void) = 0;
101};
102
103typedef ID3D10Blob ID3DBlob;
104
105#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
106#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
107#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
108#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
109#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
110#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
111#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
112
113typedef HRESULT
114(WINAPI *PFND3DDISASSEMBLE)(
115 LPCVOID pSrcData,
116 SIZE_T SrcDataSize,
117 UINT Flags,
118 LPCSTR szComments,
119 ID3DBlob **ppDisassembly
120);
121
122static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL;
123
124typedef HRESULT
125(WINAPI *PFND3D10DISASSEMBLESHADER)(
126 const void *pShader,
127 SIZE_T BytecodeLength,
128 BOOL EnableColorCode,
129 LPCSTR pComments,
130 ID3D10Blob **ppDisassembly
131);
132
133static PFND3D10DISASSEMBLESHADER pfnD3D10DisassembleShader = NULL;
134
135
136HRESULT
137DisassembleShader(const void *pShaderBytecode, SIZE_T BytecodeLength, IDisassemblyBuffer **ppDisassembly)
138{
139 static bool firsttime = true;
140
141 if (firsttime) {
142 char szFilename[MAX_PATH];
143 HMODULE hModule = NULL;
144 int version;
José Fonseca96f29632014-10-02 15:56:57 +0100145 for (version = 47; version >= 33; --version) {
José Fonseca3b186822012-11-27 15:25:21 +0000146 _snprintf(szFilename, sizeof(szFilename), "d3dcompiler_%i.dll", version);
147 hModule = LoadLibraryA(szFilename);
148 if (hModule) {
149 pfnD3DDisassemble = (PFND3DDISASSEMBLE)
150 GetProcAddress(hModule, "D3DDisassemble");
151 if (pfnD3DDisassemble) {
152 break;
153 }
154 }
155 }
156 if (!pfnD3DDisassemble) {
José Fonseca96f29632014-10-02 15:56:57 +0100157 os::log("apitrace: warning: failed to load d3dcompiler_xx.dll\n");
158
José Fonseca3b186822012-11-27 15:25:21 +0000159 /*
160 * Fallback to D3D10DisassembleShader, which should be always present.
161 */
162 if (GetSystemDirectoryA(szFilename, MAX_PATH)) {
163 strcat(szFilename, "\\d3d10.dll");
164 hModule = LoadLibraryA(szFilename);
165 if (hModule) {
166 pfnD3D10DisassembleShader = (PFND3D10DISASSEMBLESHADER)
167 GetProcAddress(hModule, "D3D10DisassembleShader");
168 }
169 }
170 }
171
172 firsttime = false;
173 }
174
175 HRESULT hr = E_FAIL;
176
177 if (pfnD3DDisassemble) {
178 hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL,
179 reinterpret_cast<ID3DBlob **>(ppDisassembly));
180 } else if (pfnD3D10DisassembleShader) {
181 hr = pfnD3D10DisassembleShader(pShaderBytecode, BytecodeLength, 0, NULL,
182 reinterpret_cast<ID3D10Blob **>(ppDisassembly));
183 }
184
185 return hr;
186}