blob: 8611670265ae1ae94e588f56102e9b173dbbf9b3 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2015 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include <stdio.h>
#include <iostream>
#include "state_writer.hpp"
#include "d3dimports.hpp"
#include "d3dstate.hpp"
namespace d3dstate {
void
dumpDevice(StateWriter &writer, IDirect3DDevice7 *pDevice)
{
/* TODO */
writer.beginMember("parameters");
writer.beginObject();
writer.endObject();
writer.endMember(); // parameters
writer.beginMember("shaders");
writer.beginObject();
writer.endObject();
writer.endMember(); // shaders
writer.beginMember("textures");
writer.beginObject();
writer.endObject();
writer.endMember(); // textures
dumpFramebuffer(writer, pDevice);
}
} /* namespace d3dstate */