| /************************************************************************** |
| * |
| * Copyright 2011 Jose Fonseca |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #include <stdio.h> |
| |
| #include <iostream> |
| #include <type_traits> |
| |
| #include "com_ptr.hpp" |
| #include "d3d11imports.hpp" |
| #include "d3d10state.hpp" |
| #include "dxgistate_so.hpp" |
| #include "dxgistate.hpp" |
| |
| |
| namespace d3dstate { |
| |
| |
| // Ensure ExtractDescType template is sane |
| static_assert( std::is_same< ExtractDescType< decltype( &ID3D11BlendState::GetDesc ) >::type, D3D11_BLEND_DESC >::value, "type mismatch" ); |
| |
| |
| static void |
| dumpRasterizerState(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| com_ptr<ID3D11RasterizerState> pRasterizerState; |
| |
| pDeviceContext->RSGetState(&pRasterizerState); |
| writer.beginMember("RasterizerState"); |
| dumpStateObjectDesc(writer, pRasterizerState); |
| writer.endMember(); // RasterizerState |
| } |
| |
| |
| static void |
| dumpBlendState(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| com_ptr<ID3D11BlendState> pBlendState; |
| FLOAT BlendFactor[4]; |
| UINT SampleMask; |
| |
| pDeviceContext->OMGetBlendState(&pBlendState, BlendFactor, &SampleMask); |
| |
| writer.beginMember("BlendState"); |
| dumpStateObjectDesc(writer, pBlendState); |
| writer.endMember(); // BlendState |
| |
| writer.beginMember("BlendFactor"); |
| writer.beginArray(); |
| writer.writeFloat(BlendFactor[0]); |
| writer.writeFloat(BlendFactor[1]); |
| writer.writeFloat(BlendFactor[2]); |
| writer.writeFloat(BlendFactor[3]); |
| writer.endArray(); |
| writer.endMember(); // BlendFactor |
| |
| writer.writeIntMember("SampleMask", SampleMask); |
| } |
| |
| |
| static void |
| dumpDepthStencilState(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| com_ptr<ID3D11DepthStencilState> pDepthStencilState; |
| UINT stencilRef; |
| |
| pDeviceContext->OMGetDepthStencilState(&pDepthStencilState, &stencilRef); |
| writer.beginMember("DepthStencilState"); |
| dumpStateObjectDesc(writer, pDepthStencilState); |
| writer.endMember(); // DepthStencilState |
| writer.writeIntMember("StencilRef", stencilRef); |
| } |
| |
| |
| static void |
| dumpViewports(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| D3D11_VIEWPORT vps[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; |
| UINT numViewports = 0, i; |
| |
| pDeviceContext->RSGetViewports(&numViewports, NULL); |
| pDeviceContext->RSGetViewports(&numViewports, vps); |
| |
| writer.beginMember("Viewports"); |
| writer.beginArray(); |
| for (i = 0; i < numViewports; ++i) { |
| dumpStateObject(writer, vps[i]); |
| } |
| writer.endArray(); |
| writer.endMember(); |
| } |
| |
| |
| static void |
| dumpScissors(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| D3D11_RECT rects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; |
| UINT numRects = 0, i; |
| |
| pDeviceContext->RSGetScissorRects(&numRects, NULL); |
| pDeviceContext->RSGetScissorRects(&numRects, rects); |
| |
| writer.beginMember("Scissors"); |
| writer.beginArray(); |
| for (i = 0; i < numRects; ++i) { |
| dumpStateObject(writer, rects[i]); |
| } |
| writer.endArray(); |
| writer.endMember(); |
| } |
| |
| |
| static void |
| dumpTopology(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| D3D11_PRIMITIVE_TOPOLOGY topology; |
| |
| pDeviceContext->IAGetPrimitiveTopology(&topology); |
| writer.beginMember("Topology"); |
| dumpStateObject(writer, topology); |
| writer.endMember(); |
| } |
| |
| |
| static void |
| dumpParameters(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| // TODO: dump description of current bound state |
| writer.beginMember("parameters"); |
| writer.beginObject(); |
| |
| D3D11_DEVICE_CONTEXT_TYPE Type = pDeviceContext->GetType(); |
| writer.beginMember("Type"); |
| dumpStateObject(writer, Type); |
| writer.endMember(); // Type |
| |
| dumpRasterizerState(writer, pDeviceContext); |
| dumpBlendState(writer, pDeviceContext); |
| dumpDepthStencilState(writer, pDeviceContext); |
| dumpViewports(writer, pDeviceContext); |
| dumpScissors(writer, pDeviceContext); |
| dumpTopology(writer, pDeviceContext); |
| |
| writer.endObject(); |
| writer.endMember(); // parameters |
| } |
| |
| |
| static void |
| dumpShaders(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| writer.beginMember("shaders"); |
| writer.beginObject(); |
| |
| com_ptr<ID3D11VertexShader> pVertexShader; |
| pDeviceContext->VSGetShader(&pVertexShader, NULL, NULL); |
| if (pVertexShader) { |
| dumpShader<ID3D11DeviceChild>(writer, "VS", pVertexShader); |
| } |
| |
| com_ptr<ID3D11HullShader> pHullShader; |
| pDeviceContext->HSGetShader(&pHullShader, NULL, NULL); |
| if (pHullShader) { |
| dumpShader<ID3D11DeviceChild>(writer, "HS", pHullShader); |
| } |
| |
| com_ptr<ID3D11DomainShader> pDomainShader; |
| pDeviceContext->DSGetShader(&pDomainShader, NULL, NULL); |
| if (pDomainShader) { |
| dumpShader<ID3D11DeviceChild>(writer, "DS", pDomainShader); |
| } |
| |
| com_ptr<ID3D11GeometryShader> pGeometryShader; |
| pDeviceContext->GSGetShader(&pGeometryShader, NULL, NULL); |
| if (pGeometryShader) { |
| dumpShader<ID3D11DeviceChild>(writer, "GS", pGeometryShader); |
| } |
| |
| com_ptr<ID3D11PixelShader> pPixelShader; |
| pDeviceContext->PSGetShader(&pPixelShader, NULL, NULL); |
| if (pPixelShader) { |
| dumpShader<ID3D11DeviceChild>(writer, "PS", pPixelShader); |
| } |
| |
| com_ptr<ID3D11ComputeShader> pComputeShader; |
| pDeviceContext->CSGetShader(&pComputeShader, NULL, NULL); |
| if (pComputeShader) { |
| dumpShader<ID3D11DeviceChild>(writer, "CS", pComputeShader); |
| } |
| |
| writer.endObject(); |
| writer.endMember(); // shaders |
| } |
| |
| |
| static void |
| dumpConstantBuffers(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| writer.beginMember("uniforms"); |
| writer.beginObject(); |
| if (pDeviceContext->GetType() != D3D11_DEVICE_CONTEXT_DEFERRED) { |
| ID3D11Buffer *pConstantBuffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT]; |
| |
| pDeviceContext->VSGetConstantBuffers(0, ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| dumpBuffers(writer, "VS", ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| |
| pDeviceContext->HSGetConstantBuffers(0, ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| dumpBuffers(writer, "HS", ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| |
| pDeviceContext->DSGetConstantBuffers(0, ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| dumpBuffers(writer, "DS", ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| |
| pDeviceContext->GSGetConstantBuffers(0, ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| dumpBuffers(writer, "GS", ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| |
| pDeviceContext->PSGetConstantBuffers(0, ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| dumpBuffers(writer, "PS", ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| |
| } |
| writer.endObject(); |
| writer.endMember(); |
| } |
| |
| |
| static void |
| dumpBuffers(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| writer.beginMember("buffers"); |
| writer.beginObject(); |
| |
| UINT numBuffers = D3D11_SO_BUFFER_SLOT_COUNT; |
| ID3D11Buffer *soBuffers[D3D11_SO_BUFFER_SLOT_COUNT]; |
| pDeviceContext->SOGetTargets(numBuffers, soBuffers); |
| dumpBuffers(writer, "SO", ARRAYSIZE(soBuffers), soBuffers); |
| |
| ID3D11Buffer *vertexBuffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; |
| UINT strides[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; |
| UINT offsets[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT]; |
| pDeviceContext->IAGetVertexBuffers(0, ARRAYSIZE(vertexBuffers), |
| vertexBuffers, strides, offsets); |
| bool hasVBs = false; |
| for (UINT i = 0; i < ARRAYSIZE(vertexBuffers); ++i) { |
| hasVBs = hasVBs || (vertexBuffers[i] != 0); |
| } |
| if (hasVBs) { |
| writer.beginMember("Vertex Buffers"); |
| writer.beginArray(); |
| for (UINT i = 0; i < ARRAYSIZE(vertexBuffers); ++i) { |
| char label[64]; |
| std::string name; |
| |
| if (vertexBuffers[i]) { |
| name = getObjectName(vertexBuffers[i]); |
| _snprintf(label, sizeof label, "%s, stride: %d, offset: %d", |
| name.c_str(), strides[i], offsets[i]); |
| vertexBuffers[i]->Release(); |
| } else { |
| _snprintf(label, sizeof label, "null"); |
| } |
| writer.writeString(label); |
| } |
| writer.endArray(); |
| writer.endMember(); |
| } |
| |
| ID3D11Buffer *indexBuffer = NULL; |
| DXGI_FORMAT iaFormat; |
| UINT iaOffset; |
| pDeviceContext->IAGetIndexBuffer(&indexBuffer, &iaFormat, &iaOffset); |
| if (indexBuffer) { |
| char label[64]; |
| std::string formatName = d3dstate::getDXGIFormatName(iaFormat); |
| std::string name = getObjectName(indexBuffer); |
| _snprintf(label, sizeof label, "%s, format: %s, offset: %d", |
| name.c_str(), formatName.c_str(), iaOffset); |
| writer.writeStringMember("Index Buffer", label); |
| indexBuffer->Release(); |
| } |
| writer.endObject(); |
| writer.endMember(); |
| } |
| |
| void |
| dumpDevice(StateWriter &writer, ID3D11DeviceContext *pDeviceContext) |
| { |
| dumpParameters(writer, pDeviceContext); |
| |
| dumpShaders(writer, pDeviceContext); |
| |
| dumpConstantBuffers(writer, pDeviceContext); |
| |
| dumpBuffers(writer, pDeviceContext); |
| |
| dumpTextures(writer, pDeviceContext); |
| |
| dumpFramebuffer(writer, pDeviceContext); |
| } |
| |
| |
| } /* namespace d3dstate */ |