| /************************************************************************** |
| * |
| * Copyright 2011 Jose Fonseca |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #include <stdio.h> |
| |
| #include <iostream> |
| |
| #include "com_ptr.hpp" |
| #include "d3d10imports.hpp" |
| #include "d3d10state.hpp" |
| #include "dxgistate_so.hpp" |
| |
| |
| namespace d3dstate { |
| |
| |
| const GUID |
| GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}}; |
| |
| |
| static void |
| dumpRasterizerState(StateWriter &writer, ID3D10Device *pDevice) |
| { |
| com_ptr<ID3D10RasterizerState> pRasterizerState; |
| |
| pDevice->RSGetState(&pRasterizerState); |
| writer.beginMember("RasterizerState"); |
| dumpStateObjectDesc(writer, pRasterizerState); |
| writer.endMember(); // RasterizerState |
| } |
| |
| |
| static void |
| dumpBlendState(StateWriter &writer, ID3D10Device *pDevice) |
| { |
| com_ptr<ID3D10BlendState> pBlendState; |
| FLOAT BlendFactor[4]; |
| UINT SampleMask; |
| |
| pDevice->OMGetBlendState(&pBlendState, BlendFactor, &SampleMask); |
| |
| writer.beginMember("BlendState"); |
| dumpStateObjectDesc(writer, pBlendState); |
| writer.endMember(); // BlendState |
| |
| writer.beginMember("BlendFactor"); |
| writer.beginArray(); |
| writer.writeFloat(BlendFactor[0]); |
| writer.writeFloat(BlendFactor[1]); |
| writer.writeFloat(BlendFactor[2]); |
| writer.writeFloat(BlendFactor[3]); |
| writer.endArray(); |
| writer.endMember(); // BlendFactor |
| |
| writer.writeIntMember("SampleMask", SampleMask); |
| } |
| |
| |
| static void |
| dumpDepthStencilState(StateWriter &writer, ID3D10Device *pDevice) |
| { |
| com_ptr<ID3D10DepthStencilState> pDepthStencilState; |
| UINT stencilRef; |
| |
| pDevice->OMGetDepthStencilState(&pDepthStencilState, &stencilRef); |
| writer.beginMember("DepthStencilState"); |
| dumpStateObjectDesc(writer, pDepthStencilState); |
| writer.endMember(); // DepthStencilState |
| writer.writeIntMember("StencilRef", stencilRef); |
| } |
| |
| |
| static void |
| dumpViewports(StateWriter &writer, ID3D10Device *pDevice) |
| { |
| D3D10_VIEWPORT vps[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; |
| UINT numViewports = 0, i; |
| |
| pDevice->RSGetViewports(&numViewports, NULL); |
| pDevice->RSGetViewports(&numViewports, vps); |
| |
| writer.beginMember("Viewports"); |
| writer.beginArray(); |
| for (i = 0; i < numViewports; ++i) { |
| dumpStateObject(writer, vps[i]); |
| } |
| writer.endArray(); |
| writer.endMember(); |
| } |
| |
| |
| static void |
| dumpScissors(StateWriter &writer, ID3D10Device *pDevice) |
| { |
| D3D10_RECT rects[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE]; |
| UINT numRects = 0, i; |
| |
| pDevice->RSGetScissorRects(&numRects, NULL); |
| pDevice->RSGetScissorRects(&numRects, rects); |
| |
| writer.beginMember("Scissors"); |
| writer.beginArray(); |
| for (i = 0; i < numRects; ++i) { |
| dumpStateObject(writer, rects[i]); |
| } |
| writer.endArray(); |
| writer.endMember(); |
| } |
| |
| |
| static void |
| dumpParameters(StateWriter &writer, ID3D10Device *pDevice) |
| { |
| // TODO: dump description of current bound state |
| writer.beginMember("parameters"); |
| writer.beginObject(); |
| |
| dumpRasterizerState(writer, pDevice); |
| dumpBlendState(writer, pDevice); |
| dumpDepthStencilState(writer, pDevice); |
| dumpViewports(writer, pDevice); |
| dumpScissors(writer, pDevice); |
| |
| writer.endObject(); |
| writer.endMember(); // parameters |
| } |
| |
| |
| static void |
| dumpShaders(StateWriter &writer, ID3D10Device *pDevice) |
| { |
| writer.beginMember("shaders"); |
| writer.beginObject(); |
| |
| com_ptr<ID3D10VertexShader> pVertexShader; |
| pDevice->VSGetShader(&pVertexShader); |
| if (pVertexShader) { |
| dumpShader<ID3D10DeviceChild>(writer, "VS", pVertexShader); |
| } |
| |
| com_ptr<ID3D10GeometryShader> pGeometryShader; |
| pDevice->GSGetShader(&pGeometryShader); |
| if (pGeometryShader) { |
| dumpShader<ID3D10DeviceChild>(writer, "GS", pGeometryShader); |
| } |
| |
| com_ptr<ID3D10PixelShader> pPixelShader; |
| pDevice->PSGetShader(&pPixelShader); |
| if (pPixelShader) { |
| dumpShader<ID3D10DeviceChild>(writer, "PS", pPixelShader); |
| } |
| |
| writer.endObject(); |
| writer.endMember(); // shaders |
| } |
| |
| static void |
| dumpConstantBuffers(StateWriter &writer, ID3D10Device *pDevice) |
| { |
| ID3D10Buffer *pConstantBuffers[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT]; |
| |
| pDevice->VSGetConstantBuffers(0, ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| dumpBuffers(writer, "VS", ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| |
| pDevice->GSGetConstantBuffers(0, ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| dumpBuffers(writer, "GS", ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| |
| pDevice->PSGetConstantBuffers(0, ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| dumpBuffers(writer, "PS", ARRAYSIZE(pConstantBuffers), pConstantBuffers); |
| } |
| |
| |
| void |
| dumpDevice(StateWriter &writer, ID3D10Device *pDevice) |
| { |
| dumpParameters(writer, pDevice); |
| |
| dumpShaders(writer, pDevice); |
| |
| dumpConstantBuffers(writer, pDevice); |
| |
| dumpTextures(writer, pDevice); |
| |
| dumpFramebuffer(writer, pDevice); |
| } |
| |
| |
| } /* namespace d3dstate */ |