| /************************************************************************** |
| * |
| * Copyright 2015 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #pragma once |
| |
| |
| #include "d3d10imports.hpp" |
| #include "d3d11imports.hpp" |
| #include "state_writer.hpp" |
| #include "com_ptr.hpp" |
| |
| |
| // Template to extract the type of ID3D*::GetDesc methods |
| template< typename T > |
| struct ExtractDescType |
| { |
| }; |
| |
| template <typename InterfaceType, typename DescType> |
| struct ExtractDescType< void (__stdcall InterfaceType::*)(DescType *) > |
| { |
| typedef DescType type; |
| }; |
| |
| |
| template< typename Interface > |
| static inline void |
| dumpStateObjectDesc(StateWriter &writer, Interface *pObj) |
| { |
| if (pObj) { |
| typename ExtractDescType< decltype( &Interface::GetDesc ) >::type Desc; |
| pObj->GetDesc(&Desc); |
| dumpStateObject(writer, Desc); |
| } else { |
| writer.writeNull(); |
| } |
| } |
| |
| template< typename Interface > |
| static inline void |
| dumpStateObjectDesc(StateWriter &writer, com_ptr<Interface> & pObj) |
| { |
| dumpStateObjectDesc(writer, static_cast<Interface *>(pObj)); |
| } |
| |
| |
| void dumpStateObject(StateWriter &, const RECT &); // D3D10_RECT, D3D11_RECT |
| |
| void dumpStateObject(StateWriter &, const DXGI_FORMAT &); |
| |
| void dumpStateObject(StateWriter &, const D3D10_BLEND_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_BLEND_DESC1 &); |
| void dumpStateObject(StateWriter &, const D3D10_BUFFER_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_COUNTER_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_DEPTH_STENCIL_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_DEPTH_STENCILOP_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_DEPTH_STENCIL_VIEW_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_INPUT_ELEMENT_DESC &); |
| // FIXME: aliases with D3D_PRIMITIVE_TOPOLOGY clashing with D3D11_PRIMITIVE_TOPOLOGY |
| //void dumpStateObject(StateWriter &, const D3D10_PRIMITIVE_TOPOLOGY &); |
| void dumpStateObject(StateWriter &, const D3D10_QUERY_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_RASTERIZER_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_RENDER_TARGET_VIEW_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_SAMPLER_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_SHADER_RESOURCE_VIEW_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_SHADER_RESOURCE_VIEW_DESC1 &); |
| void dumpStateObject(StateWriter &, const D3D10_TEXTURE1D_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_TEXTURE2D_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_TEXTURE3D_DESC &); |
| void dumpStateObject(StateWriter &, const D3D10_VIEWPORT &); |
| |
| void dumpStateObject(StateWriter &, const D3D11_BLEND_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_BLEND_DESC1 &); |
| void dumpStateObject(StateWriter &, const D3D11_BUFFER_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_CLASS_INSTANCE_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_COUNTER_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_DEPTH_STENCIL_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_DEPTH_STENCILOP_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_DEPTH_STENCIL_VIEW_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_DEVICE_CONTEXT_TYPE &); |
| void dumpStateObject(StateWriter &, const D3D11_INPUT_ELEMENT_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_PACKED_MIP_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_PRIMITIVE_TOPOLOGY &); |
| void dumpStateObject(StateWriter &, const D3D11_QUERY_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_RASTERIZER_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_RASTERIZER_DESC1 &); |
| void dumpStateObject(StateWriter &, const D3D11_RENDER_TARGET_BLEND_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_RENDER_TARGET_VIEW_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_SAMPLER_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_SHADER_RESOURCE_VIEW_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_TEXTURE1D_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_TEXTURE2D_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_TEXTURE3D_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_UNORDERED_ACCESS_VIEW_DESC &); |
| void dumpStateObject(StateWriter &, const D3D11_VIEWPORT &); |