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henrike@webrtc.orgf0488722014-05-13 18:00:26 +00001/*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
Mirko Bonadei92ea95e2017-09-15 06:47:31 +020011#ifndef RTC_BASE_VIRTUALSOCKETSERVER_H_
12#define RTC_BASE_VIRTUALSOCKETSERVER_H_
henrike@webrtc.orgf0488722014-05-13 18:00:26 +000013
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020014#include <deque>
15#include <map>
henrike@webrtc.orgf0488722014-05-13 18:00:26 +000016
Mirko Bonadei92ea95e2017-09-15 06:47:31 +020017#include "rtc_base/checks.h"
18#include "rtc_base/constructormagic.h"
19#include "rtc_base/event.h"
20#include "rtc_base/fakeclock.h"
21#include "rtc_base/messagequeue.h"
22#include "rtc_base/socketserver.h"
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +020023
24namespace rtc {
25
26class Packet;
27class VirtualSocket;
28class SocketAddressPair;
29
30// Simulates a network in the same manner as a loopback interface. The
31// interface can create as many addresses as you want. All of the sockets
32// created by this network will be able to communicate with one another, unless
33// they are bound to addresses from incompatible families.
34class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
35 public:
36 VirtualSocketServer();
37 // This constructor needs to be used if the test uses a fake clock and
38 // ProcessMessagesUntilIdle, since ProcessMessagesUntilIdle needs a way of
39 // advancing time.
40 explicit VirtualSocketServer(FakeClock* fake_clock);
41 ~VirtualSocketServer() override;
42
43 // The default route indicates which local address to use when a socket is
44 // bound to the 'any' address, e.g. 0.0.0.0.
45 IPAddress GetDefaultRoute(int family);
46 void SetDefaultRoute(const IPAddress& from_addr);
47
48 // Limits the network bandwidth (maximum bytes per second). Zero means that
49 // all sends occur instantly. Defaults to 0.
50 uint32_t bandwidth() const { return bandwidth_; }
51 void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; }
52
53 // Limits the amount of data which can be in flight on the network without
54 // packet loss (on a per sender basis). Defaults to 64 KB.
55 uint32_t network_capacity() const { return network_capacity_; }
56 void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; }
57
58 // The amount of data which can be buffered by tcp on the sender's side
59 uint32_t send_buffer_capacity() const { return send_buffer_capacity_; }
60 void set_send_buffer_capacity(uint32_t capacity) {
61 send_buffer_capacity_ = capacity;
62 }
63
64 // The amount of data which can be buffered by tcp on the receiver's side
65 uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; }
66 void set_recv_buffer_capacity(uint32_t capacity) {
67 recv_buffer_capacity_ = capacity;
68 }
69
70 // Controls the (transit) delay for packets sent in the network. This does
71 // not inclue the time required to sit in the send queue. Both of these
72 // values are measured in milliseconds. Defaults to no delay.
73 uint32_t delay_mean() const { return delay_mean_; }
74 uint32_t delay_stddev() const { return delay_stddev_; }
75 uint32_t delay_samples() const { return delay_samples_; }
76 void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; }
77 void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; }
78 void set_delay_samples(uint32_t delay_samples) {
79 delay_samples_ = delay_samples;
80 }
81
82 // If the (transit) delay parameters are modified, this method should be
83 // called to recompute the new distribution.
84 void UpdateDelayDistribution();
85
86 // Controls the (uniform) probability that any sent packet is dropped. This
87 // is separate from calculations to drop based on queue size.
88 double drop_probability() { return drop_prob_; }
89 void set_drop_probability(double drop_prob) {
90 RTC_DCHECK_GE(drop_prob, 0.0);
91 RTC_DCHECK_LE(drop_prob, 1.0);
92 drop_prob_ = drop_prob;
93 }
94
95 // If |blocked| is true, subsequent attempts to send will result in -1 being
96 // returned, with the socket error set to EWOULDBLOCK.
97 //
98 // If this method is later called with |blocked| set to false, any sockets
99 // that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent.
100 //
101 // This can be used to simulate the send buffer on a network interface being
102 // full, and test functionality related to EWOULDBLOCK/SignalWriteEvent.
103 void SetSendingBlocked(bool blocked);
104
105 // SocketFactory:
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200106 Socket* CreateSocket(int family, int type) override;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200107 AsyncSocket* CreateAsyncSocket(int family, int type) override;
108
109 // SocketServer:
110 void SetMessageQueue(MessageQueue* queue) override;
111 bool Wait(int cms, bool process_io) override;
112 void WakeUp() override;
113
114 void SetDelayOnAddress(const rtc::SocketAddress& address, int delay_ms) {
115 delay_by_ip_[address.ipaddr()] = delay_ms;
116 }
117
deadbeef5c3c1042017-08-04 15:01:57 -0700118 // Used by TurnPortTest and TcpPortTest (for example), to mimic a case where
119 // a proxy returns the local host address instead of the original one the
120 // port was bound against. Please see WebRTC issue 3927 for more detail.
121 //
122 // If SetAlternativeLocalAddress(A, B) is called, then when something
123 // attempts to bind a socket to address A, it will get a socket bound to
124 // address B instead.
125 void SetAlternativeLocalAddress(const rtc::IPAddress& address,
126 const rtc::IPAddress& alternative);
127
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200128 typedef std::pair<double, double> Point;
129 typedef std::vector<Point> Function;
130
131 static Function* CreateDistribution(uint32_t mean,
132 uint32_t stddev,
133 uint32_t samples);
134
135 // Similar to Thread::ProcessMessages, but it only processes messages until
136 // there are no immediate messages or pending network traffic. Returns false
137 // if Thread::Stop() was called.
138 bool ProcessMessagesUntilIdle();
139
140 // Sets the next port number to use for testing.
141 void SetNextPortForTesting(uint16_t port);
142
143 // Close a pair of Tcp connections by addresses. Both connections will have
144 // its own OnClose invoked.
145 bool CloseTcpConnections(const SocketAddress& addr_local,
146 const SocketAddress& addr_remote);
147
Taylor Brandstetter389a97c2018-01-03 16:26:06 -0800148 // Number of packets that clients have attempted to send through this virtual
149 // socket server. Intended to be used for test assertions.
150 uint32_t sent_packets() const { return sent_packets_; }
151
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200152 // For testing purpose only. Fired when a client socket is created.
153 sigslot::signal1<VirtualSocket*> SignalSocketCreated;
154
155 protected:
156 // Returns a new IP not used before in this network.
157 IPAddress GetNextIP(int family);
158 uint16_t GetNextPort();
159
160 VirtualSocket* CreateSocketInternal(int family, int type);
161
162 // Binds the given socket to addr, assigning and IP and Port if necessary
163 int Bind(VirtualSocket* socket, SocketAddress* addr);
164
165 // Binds the given socket to the given (fully-defined) address.
166 int Bind(VirtualSocket* socket, const SocketAddress& addr);
167
168 // Find the socket bound to the given address
169 VirtualSocket* LookupBinding(const SocketAddress& addr);
170
171 int Unbind(const SocketAddress& addr, VirtualSocket* socket);
172
173 // Adds a mapping between this socket pair and the socket.
174 void AddConnection(const SocketAddress& client,
175 const SocketAddress& server,
176 VirtualSocket* socket);
177
178 // Find the socket pair corresponding to this server address.
179 VirtualSocket* LookupConnection(const SocketAddress& client,
180 const SocketAddress& server);
181
182 void RemoveConnection(const SocketAddress& client,
183 const SocketAddress& server);
184
185 // Connects the given socket to the socket at the given address
186 int Connect(VirtualSocket* socket, const SocketAddress& remote_addr,
187 bool use_delay);
188
189 // Sends a disconnect message to the socket at the given address
190 bool Disconnect(VirtualSocket* socket);
191
192 // Sends the given packet to the socket at the given address (if one exists).
193 int SendUdp(VirtualSocket* socket, const char* data, size_t data_size,
194 const SocketAddress& remote_addr);
195
196 // Moves as much data as possible from the sender's buffer to the network
197 void SendTcp(VirtualSocket* socket);
198
199 // Places a packet on the network.
200 void AddPacketToNetwork(VirtualSocket* socket,
201 VirtualSocket* recipient,
202 int64_t cur_time,
203 const char* data,
204 size_t data_size,
205 size_t header_size,
206 bool ordered);
207
208 // Removes stale packets from the network
209 void PurgeNetworkPackets(VirtualSocket* socket, int64_t cur_time);
210
211 // Computes the number of milliseconds required to send a packet of this size.
212 uint32_t SendDelay(uint32_t size);
213
214 // If the delay has been set for the address of the socket, returns the set
215 // delay. Otherwise, returns a random transit delay chosen from the
216 // appropriate distribution.
217 uint32_t GetTransitDelay(Socket* socket);
218
219 // Basic operations on functions. Those that return a function also take
220 // ownership of the function given (and hence, may modify or delete it).
221 static Function* Accumulate(Function* f);
222 static Function* Invert(Function* f);
223 static Function* Resample(Function* f,
224 double x1,
225 double x2,
226 uint32_t samples);
227 static double Evaluate(Function* f, double x);
228
229 // Null out our message queue if it goes away. Necessary in the case where
230 // our lifetime is greater than that of the thread we are using, since we
231 // try to send Close messages for all connected sockets when we shutdown.
232 void OnMessageQueueDestroyed() { msg_queue_ = nullptr; }
233
234 // Determine if two sockets should be able to communicate.
235 // We don't (currently) specify an address family for sockets; instead,
236 // the currently bound address is used to infer the address family.
237 // Any socket that is not explicitly bound to an IPv4 address is assumed to be
238 // dual-stack capable.
239 // This function tests if two addresses can communicate, as well as the
240 // sockets to which they may be bound (the addresses may or may not yet be
241 // bound to the sockets).
242 // First the addresses are tested (after normalization):
243 // If both have the same family, then communication is OK.
244 // If only one is IPv4 then false, unless the other is bound to ::.
245 // This applies even if the IPv4 address is 0.0.0.0.
246 // The socket arguments are optional; the sockets are checked to see if they
247 // were explicitly bound to IPv6-any ('::'), and if so communication is
248 // permitted.
249 // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
250 static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
251
252 private:
253 friend class VirtualSocket;
254
255 // Sending was previously blocked, but now isn't.
256 sigslot::signal0<> SignalReadyToSend;
257
258 typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
259 typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
260
261 // May be null if the test doesn't use a fake clock, or it does but doesn't
262 // use ProcessMessagesUntilIdle.
263 FakeClock* fake_clock_ = nullptr;
264
265 // Used to implement Wait/WakeUp.
266 Event wakeup_;
267 MessageQueue* msg_queue_;
268 bool stop_on_idle_;
269 in_addr next_ipv4_;
270 in6_addr next_ipv6_;
271 uint16_t next_port_;
272 AddressMap* bindings_;
273 ConnectionMap* connections_;
274
275 IPAddress default_route_v4_;
276 IPAddress default_route_v6_;
277
278 uint32_t bandwidth_;
279 uint32_t network_capacity_;
280 uint32_t send_buffer_capacity_;
281 uint32_t recv_buffer_capacity_;
282 uint32_t delay_mean_;
283 uint32_t delay_stddev_;
284 uint32_t delay_samples_;
285
Taylor Brandstetter389a97c2018-01-03 16:26:06 -0800286 // Used for testing.
287 uint32_t sent_packets_ = 0;
288
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200289 std::map<rtc::IPAddress, int> delay_by_ip_;
deadbeef5c3c1042017-08-04 15:01:57 -0700290 std::map<rtc::IPAddress, rtc::IPAddress> alternative_address_mapping_;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200291 std::unique_ptr<Function> delay_dist_;
292
293 CriticalSection delay_crit_;
294
295 double drop_prob_;
296 bool sending_blocked_ = false;
297 RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer);
298};
299
300// Implements the socket interface using the virtual network. Packets are
301// passed as messages using the message queue of the socket server.
302class VirtualSocket : public AsyncSocket,
303 public MessageHandler,
304 public sigslot::has_slots<> {
305 public:
306 VirtualSocket(VirtualSocketServer* server, int family, int type, bool async);
307 ~VirtualSocket() override;
308
309 SocketAddress GetLocalAddress() const override;
310 SocketAddress GetRemoteAddress() const override;
311
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200312 int Bind(const SocketAddress& addr) override;
313 int Connect(const SocketAddress& addr) override;
314 int Close() override;
315 int Send(const void* pv, size_t cb) override;
316 int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override;
317 int Recv(void* pv, size_t cb, int64_t* timestamp) override;
318 int RecvFrom(void* pv,
319 size_t cb,
320 SocketAddress* paddr,
321 int64_t* timestamp) override;
322 int Listen(int backlog) override;
323 VirtualSocket* Accept(SocketAddress* paddr) override;
324
325 int GetError() const override;
326 void SetError(int error) override;
327 ConnState GetState() const override;
328 int GetOption(Option opt, int* value) override;
329 int SetOption(Option opt, int value) override;
330 void OnMessage(Message* pmsg) override;
331
332 bool was_any() { return was_any_; }
333 void set_was_any(bool was_any) { was_any_ = was_any; }
334
335 // For testing purpose only. Fired when client socket is bound to an address.
336 sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady;
337
338 private:
339 struct NetworkEntry {
340 size_t size;
341 int64_t done_time;
342 };
343
344 typedef std::deque<SocketAddress> ListenQueue;
345 typedef std::deque<NetworkEntry> NetworkQueue;
346 typedef std::vector<char> SendBuffer;
347 typedef std::list<Packet*> RecvBuffer;
348 typedef std::map<Option, int> OptionsMap;
349
350 int InitiateConnect(const SocketAddress& addr, bool use_delay);
351 void CompleteConnect(const SocketAddress& addr, bool notify);
352 int SendUdp(const void* pv, size_t cb, const SocketAddress& addr);
353 int SendTcp(const void* pv, size_t cb);
354
355 // Used by server sockets to set the local address without binding.
356 void SetLocalAddress(const SocketAddress& addr);
357
358 void OnSocketServerReadyToSend();
359
360 VirtualSocketServer* server_;
361 int type_;
362 bool async_;
363 ConnState state_;
364 int error_;
365 SocketAddress local_addr_;
Henrik Kjellanderec78f1c2017-06-29 07:52:50 +0200366 SocketAddress remote_addr_;
367
368 // Pending sockets which can be Accepted
369 ListenQueue* listen_queue_;
370
371 // Data which tcp has buffered for sending
372 SendBuffer send_buffer_;
373 // Set to false if the last attempt to send resulted in EWOULDBLOCK.
374 // Set back to true when the socket can send again.
375 bool ready_to_send_ = true;
376
377 // Critical section to protect the recv_buffer and queue_
378 CriticalSection crit_;
379
380 // Network model that enforces bandwidth and capacity constraints
381 NetworkQueue network_;
382 size_t network_size_;
383 // The scheduled delivery time of the last packet sent on this socket.
384 // It is used to ensure ordered delivery of packets sent on this socket.
385 int64_t last_delivery_time_ = 0;
386
387 // Data which has been received from the network
388 RecvBuffer recv_buffer_;
389 // The amount of data which is in flight or in recv_buffer_
390 size_t recv_buffer_size_;
391
392 // Is this socket bound?
393 bool bound_;
394
395 // When we bind a socket to Any, VSS's Bind gives it another address. For
396 // dual-stack sockets, we want to distinguish between sockets that were
397 // explicitly given a particular address and sockets that had one picked
398 // for them by VSS.
399 bool was_any_;
400
401 // Store the options that are set
402 OptionsMap options_map_;
403
404 friend class VirtualSocketServer;
405};
406
407} // namespace rtc
henrike@webrtc.orgf0488722014-05-13 18:00:26 +0000408
Mirko Bonadei92ea95e2017-09-15 06:47:31 +0200409#endif // RTC_BASE_VIRTUALSOCKETSERVER_H_