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henrike@webrtc.org28e20752013-07-10 00:45:36 +00001/*
2 * libjingle
3 * Copyright 2004--2005, Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#ifndef TALK_P2P_BASE_PORT_H_
29#define TALK_P2P_BASE_PORT_H_
30
31#include <string>
32#include <vector>
33#include <map>
34
35#include "talk/base/network.h"
36#include "talk/base/proxyinfo.h"
37#include "talk/base/ratetracker.h"
38#include "talk/base/sigslot.h"
39#include "talk/base/socketaddress.h"
40#include "talk/base/thread.h"
41#include "talk/p2p/base/candidate.h"
42#include "talk/p2p/base/packetsocketfactory.h"
43#include "talk/p2p/base/portinterface.h"
44#include "talk/p2p/base/stun.h"
45#include "talk/p2p/base/stunrequest.h"
46#include "talk/p2p/base/transport.h"
47
48namespace talk_base {
49class AsyncPacketSocket;
50}
51
52namespace cricket {
53
54class Connection;
55class ConnectionRequest;
56
57extern const char LOCAL_PORT_TYPE[];
58extern const char STUN_PORT_TYPE[];
59extern const char PRFLX_PORT_TYPE[];
60extern const char RELAY_PORT_TYPE[];
61
62extern const char UDP_PROTOCOL_NAME[];
63extern const char TCP_PROTOCOL_NAME[];
64extern const char SSLTCP_PROTOCOL_NAME[];
65
66// The length of time we wait before timing out readability on a connection.
67const uint32 CONNECTION_READ_TIMEOUT = 30 * 1000; // 30 seconds
68
69// The length of time we wait before timing out writability on a connection.
70const uint32 CONNECTION_WRITE_TIMEOUT = 15 * 1000; // 15 seconds
71
72// The length of time we wait before we become unwritable.
73const uint32 CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000; // 5 seconds
74
75// The number of pings that must fail to respond before we become unwritable.
76const uint32 CONNECTION_WRITE_CONNECT_FAILURES = 5;
77
78// This is the length of time that we wait for a ping response to come back.
79const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000; // 5 seconds
80
81enum RelayType {
82 RELAY_GTURN, // Legacy google relay service.
83 RELAY_TURN // Standard (TURN) relay service.
84};
85
86enum IcePriorityValue {
87 // The reason we are choosing Relay preference 2 is because, we can run
88 // Relay from client to server on UDP/TCP/TLS. To distinguish the transport
89 // protocol, we prefer UDP over TCP over TLS.
90 // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2.
91 // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1.
92 // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0.
93 // Check turnport.cc for setting these values.
94 ICE_TYPE_PREFERENCE_RELAY = 2,
95 ICE_TYPE_PREFERENCE_HOST_TCP = 90,
96 ICE_TYPE_PREFERENCE_SRFLX = 100,
97 ICE_TYPE_PREFERENCE_PRFLX = 110,
98 ICE_TYPE_PREFERENCE_HOST = 126
99};
100
101const char* ProtoToString(ProtocolType proto);
102bool StringToProto(const char* value, ProtocolType* proto);
103
104struct ProtocolAddress {
105 talk_base::SocketAddress address;
106 ProtocolType proto;
wu@webrtc.org91053e72013-08-10 07:18:04 +0000107 bool secure;
henrike@webrtc.org28e20752013-07-10 00:45:36 +0000108
109 ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p)
wu@webrtc.org91053e72013-08-10 07:18:04 +0000110 : address(a), proto(p), secure(false) { }
111 ProtocolAddress(const talk_base::SocketAddress& a, ProtocolType p, bool sec)
112 : address(a), proto(p), secure(sec) { }
henrike@webrtc.org28e20752013-07-10 00:45:36 +0000113};
114
115// Represents a local communication mechanism that can be used to create
116// connections to similar mechanisms of the other client. Subclasses of this
117// one add support for specific mechanisms like local UDP ports.
118class Port : public PortInterface, public talk_base::MessageHandler,
119 public sigslot::has_slots<> {
120 public:
121 Port(talk_base::Thread* thread, talk_base::Network* network,
122 const talk_base::IPAddress& ip,
123 const std::string& username_fragment, const std::string& password);
124 Port(talk_base::Thread* thread, const std::string& type,
125 talk_base::PacketSocketFactory* factory,
126 talk_base::Network* network, const talk_base::IPAddress& ip,
127 int min_port, int max_port, const std::string& username_fragment,
128 const std::string& password);
129 virtual ~Port();
130
131 virtual const std::string& Type() const { return type_; }
132 virtual talk_base::Network* Network() const { return network_; }
133
134 // This method will set the flag which enables standard ICE/STUN procedures
135 // in STUN connectivity checks. Currently this method does
136 // 1. Add / Verify MI attribute in STUN binding requests.
137 // 2. Username attribute in STUN binding request will be RFRAF:LFRAG,
138 // as opposed to RFRAGLFRAG.
139 virtual void SetIceProtocolType(IceProtocolType protocol) {
140 ice_protocol_ = protocol;
141 }
142 virtual IceProtocolType IceProtocol() const { return ice_protocol_; }
143
144 // Methods to set/get ICE role and tiebreaker values.
145 void SetRole(TransportRole role) { role_ = role; }
146 TransportRole Role() const { return role_; }
147
148 void SetTiebreaker(uint64 tiebreaker) { tiebreaker_ = tiebreaker; }
149 uint64 Tiebreaker() const { return tiebreaker_; }
150
151 virtual bool SharedSocket() const { return shared_socket_; }
152
153 // The thread on which this port performs its I/O.
154 talk_base::Thread* thread() { return thread_; }
155
156 // The factory used to create the sockets of this port.
157 talk_base::PacketSocketFactory* socket_factory() const { return factory_; }
158 void set_socket_factory(talk_base::PacketSocketFactory* factory) {
159 factory_ = factory;
160 }
161
162 // For debugging purposes.
163 const std::string& content_name() const { return content_name_; }
164 void set_content_name(const std::string& content_name) {
165 content_name_ = content_name;
166 }
167
168 int component() const { return component_; }
169 void set_component(int component) { component_ = component; }
170
171 bool send_retransmit_count_attribute() const {
172 return send_retransmit_count_attribute_;
173 }
174 void set_send_retransmit_count_attribute(bool enable) {
175 send_retransmit_count_attribute_ = enable;
176 }
177
178 const talk_base::SocketAddress& related_address() const {
179 return related_address_;
180 }
181 void set_related_address(const talk_base::SocketAddress& address) {
182 related_address_ = address;
183 }
184
185 // Identifies the generation that this port was created in.
186 uint32 generation() { return generation_; }
187 void set_generation(uint32 generation) { generation_ = generation; }
188
189 // ICE requires a single username/password per content/media line. So the
190 // |ice_username_fragment_| of the ports that belongs to the same content will
191 // be the same. However this causes a small complication with our relay
192 // server, which expects different username for RTP and RTCP.
193 //
194 // To resolve this problem, we implemented the username_fragment(),
195 // which returns a different username (calculated from
196 // |ice_username_fragment_|) for RTCP in the case of ICEPROTO_GOOGLE. And the
197 // username_fragment() simply returns |ice_username_fragment_| when running
198 // in ICEPROTO_RFC5245.
199 //
200 // As a result the ICEPROTO_GOOGLE will use different usernames for RTP and
201 // RTCP. And the ICEPROTO_RFC5245 will use same username for both RTP and
202 // RTCP.
203 const std::string username_fragment() const;
204 const std::string& password() const { return password_; }
205
206 // Fired when candidates are discovered by the port. When all candidates
207 // are discovered that belong to port SignalAddressReady is fired.
208 sigslot::signal2<Port*, const Candidate&> SignalCandidateReady;
209
210 // Provides all of the above information in one handy object.
211 virtual const std::vector<Candidate>& Candidates() const {
212 return candidates_;
213 }
214
215 // SignalPortComplete is sent when port completes the task of candidates
216 // allocation.
217 sigslot::signal1<Port*> SignalPortComplete;
218 // This signal sent when port fails to allocate candidates and this port
219 // can't be used in establishing the connections. When port is in shared mode
220 // and port fails to allocate one of the candidates, port shouldn't send
221 // this signal as other candidates might be usefull in establishing the
222 // connection.
223 sigslot::signal1<Port*> SignalPortError;
224
225 // Returns a map containing all of the connections of this port, keyed by the
226 // remote address.
227 typedef std::map<talk_base::SocketAddress, Connection*> AddressMap;
228 const AddressMap& connections() { return connections_; }
229
230 // Returns the connection to the given address or NULL if none exists.
231 virtual Connection* GetConnection(
232 const talk_base::SocketAddress& remote_addr);
233
234 // Called each time a connection is created.
235 sigslot::signal2<Port*, Connection*> SignalConnectionCreated;
236
237 // In a shared socket mode each port which shares the socket will decide
238 // to accept the packet based on the |remote_addr|. Currently only UDP
239 // port implemented this method.
240 // TODO(mallinath) - Make it pure virtual.
241 virtual bool HandleIncomingPacket(
242 talk_base::AsyncPacketSocket* socket, const char* data, size_t size,
243 const talk_base::SocketAddress& remote_addr) {
244 ASSERT(false);
245 return false;
246 }
247
248 // Sends a response message (normal or error) to the given request. One of
249 // these methods should be called as a response to SignalUnknownAddress.
250 // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse.
251 virtual void SendBindingResponse(StunMessage* request,
252 const talk_base::SocketAddress& addr);
253 virtual void SendBindingErrorResponse(
254 StunMessage* request, const talk_base::SocketAddress& addr,
255 int error_code, const std::string& reason);
256
257 void set_proxy(const std::string& user_agent,
258 const talk_base::ProxyInfo& proxy) {
259 user_agent_ = user_agent;
260 proxy_ = proxy;
261 }
262 const std::string& user_agent() { return user_agent_; }
263 const talk_base::ProxyInfo& proxy() { return proxy_; }
264
265 virtual void EnablePortPackets();
266
267 // Indicates to the port that its official use has now begun. This will
268 // start the timer that checks to see if the port is being used.
269 void Start();
270
271 // Called if the port has no connections and is no longer useful.
272 void Destroy();
273
274 virtual void OnMessage(talk_base::Message *pmsg);
275
276 // Debugging description of this port
277 virtual std::string ToString() const;
278 talk_base::IPAddress& ip() { return ip_; }
279 int min_port() { return min_port_; }
280 int max_port() { return max_port_; }
281
282 // This method will return local and remote username fragements from the
283 // stun username attribute if present.
284 bool ParseStunUsername(const StunMessage* stun_msg,
285 std::string* local_username,
286 std::string* remote_username) const;
287 void CreateStunUsername(const std::string& remote_username,
288 std::string* stun_username_attr_str) const;
289
290 bool MaybeIceRoleConflict(const talk_base::SocketAddress& addr,
291 IceMessage* stun_msg,
292 const std::string& remote_ufrag);
293
294 // Called when the socket is currently able to send.
295 void OnReadyToSend();
296
297 // Called when the Connection discovers a local peer reflexive candidate.
298 // Returns the index of the new local candidate.
299 size_t AddPrflxCandidate(const Candidate& local);
300
301 // Returns if RFC 5245 ICE protocol is used.
302 bool IsStandardIce() const;
303
304 // Returns if Google ICE protocol is used.
305 bool IsGoogleIce() const;
306
307 protected:
308 void set_type(const std::string& type) { type_ = type; }
309 // Fills in the local address of the port.
310 void AddAddress(const talk_base::SocketAddress& address,
311 const talk_base::SocketAddress& base_address,
312 const std::string& protocol, const std::string& type,
313 uint32 type_preference, bool final);
314
315 // Adds the given connection to the list. (Deleting removes them.)
316 void AddConnection(Connection* conn);
317
318 // Called when a packet is received from an unknown address that is not
319 // currently a connection. If this is an authenticated STUN binding request,
320 // then we will signal the client.
321 void OnReadPacket(const char* data, size_t size,
322 const talk_base::SocketAddress& addr,
323 ProtocolType proto);
324
325 // If the given data comprises a complete and correct STUN message then the
326 // return value is true, otherwise false. If the message username corresponds
327 // with this port's username fragment, msg will contain the parsed STUN
328 // message. Otherwise, the function may send a STUN response internally.
329 // remote_username contains the remote fragment of the STUN username.
330 bool GetStunMessage(const char* data, size_t size,
331 const talk_base::SocketAddress& addr,
332 IceMessage** out_msg, std::string* out_username);
333
334 // Checks if the address in addr is compatible with the port's ip.
335 bool IsCompatibleAddress(const talk_base::SocketAddress& addr);
336
337 private:
338 void Construct();
339 // Called when one of our connections deletes itself.
340 void OnConnectionDestroyed(Connection* conn);
341
342 // Checks if this port is useless, and hence, should be destroyed.
343 void CheckTimeout();
344
345 talk_base::Thread* thread_;
346 talk_base::PacketSocketFactory* factory_;
347 std::string type_;
348 bool send_retransmit_count_attribute_;
349 talk_base::Network* network_;
350 talk_base::IPAddress ip_;
351 int min_port_;
352 int max_port_;
353 std::string content_name_;
354 int component_;
355 uint32 generation_;
356 talk_base::SocketAddress related_address_;
357 // In order to establish a connection to this Port (so that real data can be
358 // sent through), the other side must send us a STUN binding request that is
359 // authenticated with this username_fragment and password.
360 // PortAllocatorSession will provide these username_fragment and password.
361 //
362 // Note: we should always use username_fragment() instead of using
363 // |ice_username_fragment_| directly. For the details see the comment on
364 // username_fragment().
365 std::string ice_username_fragment_;
366 std::string password_;
367 std::vector<Candidate> candidates_;
368 AddressMap connections_;
369 enum Lifetime { LT_PRESTART, LT_PRETIMEOUT, LT_POSTTIMEOUT } lifetime_;
370 bool enable_port_packets_;
371 IceProtocolType ice_protocol_;
372 TransportRole role_;
373 uint64 tiebreaker_;
374 bool shared_socket_;
375
376 // Information to use when going through a proxy.
377 std::string user_agent_;
378 talk_base::ProxyInfo proxy_;
379
380 friend class Connection;
381};
382
383// Represents a communication link between a port on the local client and a
384// port on the remote client.
385class Connection : public talk_base::MessageHandler,
386 public sigslot::has_slots<> {
387 public:
388 // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4
389 enum State {
390 STATE_WAITING = 0, // Check has not been performed, Waiting pair on CL.
391 STATE_INPROGRESS, // Check has been sent, transaction is in progress.
392 STATE_SUCCEEDED, // Check already done, produced a successful result.
393 STATE_FAILED // Check for this connection failed.
394 };
395
396 virtual ~Connection();
397
398 // The local port where this connection sends and receives packets.
399 Port* port() { return port_; }
400 const Port* port() const { return port_; }
401
402 // Returns the description of the local port
403 virtual const Candidate& local_candidate() const;
404
405 // Returns the description of the remote port to which we communicate.
406 const Candidate& remote_candidate() const { return remote_candidate_; }
407
408 // Returns the pair priority.
409 uint64 priority() const;
410
411 enum ReadState {
412 STATE_READ_INIT = 0, // we have yet to receive a ping
413 STATE_READABLE = 1, // we have received pings recently
414 STATE_READ_TIMEOUT = 2, // we haven't received pings in a while
415 };
416
417 ReadState read_state() const { return read_state_; }
418 bool readable() const { return read_state_ == STATE_READABLE; }
419
420 enum WriteState {
421 STATE_WRITABLE = 0, // we have received ping responses recently
422 STATE_WRITE_UNRELIABLE = 1, // we have had a few ping failures
423 STATE_WRITE_INIT = 2, // we have yet to receive a ping response
424 STATE_WRITE_TIMEOUT = 3, // we have had a large number of ping failures
425 };
426
427 WriteState write_state() const { return write_state_; }
428 bool writable() const { return write_state_ == STATE_WRITABLE; }
429
430 // Determines whether the connection has finished connecting. This can only
431 // be false for TCP connections.
432 bool connected() const { return connected_; }
433
434 // Estimate of the round-trip time over this connection.
435 uint32 rtt() const { return rtt_; }
436
437 size_t sent_total_bytes();
438 size_t sent_bytes_second();
439 size_t recv_total_bytes();
440 size_t recv_bytes_second();
441 sigslot::signal1<Connection*> SignalStateChange;
442
443 // Sent when the connection has decided that it is no longer of value. It
444 // will delete itself immediately after this call.
445 sigslot::signal1<Connection*> SignalDestroyed;
446
447 // The connection can send and receive packets asynchronously. This matches
448 // the interface of AsyncPacketSocket, which may use UDP or TCP under the
449 // covers.
450 virtual int Send(const void* data, size_t size) = 0;
451
452 // Error if Send() returns < 0
453 virtual int GetError() = 0;
454
455 sigslot::signal3<Connection*, const char*, size_t> SignalReadPacket;
456
457 sigslot::signal1<Connection*> SignalReadyToSend;
458
459 // Called when a packet is received on this connection.
460 void OnReadPacket(const char* data, size_t size);
461
462 // Called when the socket is currently able to send.
463 void OnReadyToSend();
464
465 // Called when a connection is determined to be no longer useful to us. We
466 // still keep it around in case the other side wants to use it. But we can
467 // safely stop pinging on it and we can allow it to time out if the other
468 // side stops using it as well.
469 bool pruned() const { return pruned_; }
470 void Prune();
471
472 bool use_candidate_attr() const { return use_candidate_attr_; }
473 void set_use_candidate_attr(bool enable);
474
475 void set_remote_ice_mode(IceMode mode) {
476 remote_ice_mode_ = mode;
477 }
478
479 // Makes the connection go away.
480 void Destroy();
481
482 // Checks that the state of this connection is up-to-date. The argument is
483 // the current time, which is compared against various timeouts.
484 void UpdateState(uint32 now);
485
486 // Called when this connection should try checking writability again.
487 uint32 last_ping_sent() const { return last_ping_sent_; }
488 void Ping(uint32 now);
489
490 // Called whenever a valid ping is received on this connection. This is
491 // public because the connection intercepts the first ping for us.
492 uint32 last_ping_received() const { return last_ping_received_; }
493 void ReceivedPing();
494
495 // Debugging description of this connection
496 std::string ToString() const;
497 std::string ToSensitiveString() const;
498
499 bool reported() const { return reported_; }
500 void set_reported(bool reported) { reported_ = reported;}
501
502 // This flag will be set if this connection is the chosen one for media
503 // transmission. This connection will send STUN ping with USE-CANDIDATE
504 // attribute.
505 sigslot::signal1<Connection*> SignalUseCandidate;
506 // Invoked when Connection receives STUN error response with 487 code.
507 void HandleRoleConflictFromPeer();
508
509 State state() const { return state_; }
510
511 IceMode remote_ice_mode() const { return remote_ice_mode_; }
512
513 protected:
514 // Constructs a new connection to the given remote port.
515 Connection(Port* port, size_t index, const Candidate& candidate);
516
517 // Called back when StunRequestManager has a stun packet to send
518 void OnSendStunPacket(const void* data, size_t size, StunRequest* req);
519
520 // Callbacks from ConnectionRequest
521 void OnConnectionRequestResponse(ConnectionRequest* req,
522 StunMessage* response);
523 void OnConnectionRequestErrorResponse(ConnectionRequest* req,
524 StunMessage* response);
525 void OnConnectionRequestTimeout(ConnectionRequest* req);
526
527 // Changes the state and signals if necessary.
528 void set_read_state(ReadState value);
529 void set_write_state(WriteState value);
530 void set_state(State state);
531 void set_connected(bool value);
532
533 // Checks if this connection is useless, and hence, should be destroyed.
534 void CheckTimeout();
535
536 void OnMessage(talk_base::Message *pmsg);
537
538 Port* port_;
539 size_t local_candidate_index_;
540 Candidate remote_candidate_;
541 ReadState read_state_;
542 WriteState write_state_;
543 bool connected_;
544 bool pruned_;
545 // By default |use_candidate_attr_| flag will be true,
546 // as we will be using agrressive nomination.
547 // But when peer is ice-lite, this flag "must" be initialized to false and
548 // turn on when connection becomes "best connection".
549 bool use_candidate_attr_;
550 IceMode remote_ice_mode_;
551 StunRequestManager requests_;
552 uint32 rtt_;
553 uint32 last_ping_sent_; // last time we sent a ping to the other side
554 uint32 last_ping_received_; // last time we received a ping from the other
555 // side
556 uint32 last_data_received_;
557 uint32 last_ping_response_received_;
558 std::vector<uint32> pings_since_last_response_;
559
560 talk_base::RateTracker recv_rate_tracker_;
561 talk_base::RateTracker send_rate_tracker_;
562
563 private:
564 void MaybeAddPrflxCandidate(ConnectionRequest* request,
565 StunMessage* response);
566
567 bool reported_;
568 State state_;
569
570 friend class Port;
571 friend class ConnectionRequest;
572};
573
574// ProxyConnection defers all the interesting work to the port
575class ProxyConnection : public Connection {
576 public:
577 ProxyConnection(Port* port, size_t index, const Candidate& candidate);
578
579 virtual int Send(const void* data, size_t size);
580 virtual int GetError() { return error_; }
581
582 private:
583 int error_;
584};
585
586} // namespace cricket
587
588#endif // TALK_P2P_BASE_PORT_H_