blob: dcf9015cf72ba9a1b0b72ae05360de7b8e9f2701 [file] [log] [blame]
Honghai Zhangcc411c02016-03-29 17:27:21 -07001/*
2 * Copyright 2016 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11#ifndef WEBRTC_BASE_NETWORKROUTE_H_
12#define WEBRTC_BASE_NETWORKROUTE_H_
13
14// TODO(honghaiz): Make a directory that describes the interfaces and structs
15// the media code can rely on and the network code can implement, and both can
16// depend on that, but not depend on each other. Then, move this file to that
17// directory.
18namespace cricket {
19
20struct NetworkRoute {
21 bool connected;
22 uint16_t local_network_id;
23 uint16_t remote_network_id;
24
25 NetworkRoute()
26 : connected(false), local_network_id(0), remote_network_id(0) {}
27
28 // The route is connected if the local and remote network ids are provided.
29 NetworkRoute(uint16_t local_net_id, uint16_t remote_net_id)
30 : connected(true),
31 local_network_id(local_net_id),
32 remote_network_id(remote_net_id) {}
33
34 bool operator==(const NetworkRoute& nr) const {
35 return connected == nr.connected &&
36 local_network_id == nr.local_network_id &&
37 remote_network_id == nr.remote_network_id;
38 }
39
40 bool operator!=(const NetworkRoute& nr) const { return !(*this == nr); }
41};
42} // namespace cricket
43
44#endif // WEBRTC_BASE_NETWORKROUTE_H_