iOS render: Handle frame rotation in OpenGL

This CL handles frame rotation by updating the OpenGL vertex data in
RTCOpenGLVideoRenderer, instead of calling the expensive
libyuv::I420Rotate that will rotate the actual memory. Also, we can
handle rotated native frames instead of falling back to
NativeToI420Buffer.

Review-Url: https://codereview.webrtc.org/2176623002
Cr-Commit-Position: refs/heads/master@{#13715}
diff --git a/webrtc/sdk/objc/Framework/Classes/RTCEAGLVideoView.m b/webrtc/sdk/objc/Framework/Classes/RTCEAGLVideoView.m
index 2d5355d..01c839a 100644
--- a/webrtc/sdk/objc/Framework/Classes/RTCEAGLVideoView.m
+++ b/webrtc/sdk/objc/Framework/Classes/RTCEAGLVideoView.m
@@ -13,7 +13,7 @@
 #import <GLKit/GLKit.h>
 
 #import "RTCOpenGLVideoRenderer.h"
-#import "WebRTC//RTCVideoFrame.h"
+#import "WebRTC/RTCVideoFrame.h"
 
 // RTCDisplayLinkTimer wraps a CADisplayLink and is set to fire every two screen
 // refreshes, which should be 30fps. We wrap the display link in order to avoid