Reformatted thread and static_instance.

BUG=
TEST=Trybots.

Review URL: https://webrtc-codereview.appspot.com/1006005

git-svn-id: http://webrtc.googlecode.com/svn/trunk@3324 4adac7df-926f-26a2-2b94-8c16560cd09d
diff --git a/webrtc/system_wrappers/interface/thread_wrapper.h b/webrtc/system_wrappers/interface/thread_wrapper.h
index edfc4bf..11b7894 100644
--- a/webrtc/system_wrappers/interface/thread_wrapper.h
+++ b/webrtc/system_wrappers/interface/thread_wrapper.h
@@ -16,10 +16,11 @@
 #ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
 #define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
 
-#include "common_types.h"
-#include "typedefs.h"
+#include "webrtc/common_types.h"
+#include "webrtc/typedefs.h"
 
 namespace webrtc {
+
 // Object that will be passed by the spawned thread when it enters the callback
 // function.
 #define ThreadObj void*
@@ -27,68 +28,67 @@
 // Callback function that the spawned thread will enter once spawned.
 // A return value of false is interpreted as that the function has no
 // more work to do and that the thread can be released.
-typedef  bool(*ThreadRunFunction)(ThreadObj);
+typedef bool(*ThreadRunFunction)(ThreadObj);
 
-enum ThreadPriority
-{
-    kLowPriority = 1,
-    kNormalPriority = 2,
-    kHighPriority = 3,
-    kHighestPriority = 4,
-    kRealtimePriority = 5
+enum ThreadPriority {
+  kLowPriority = 1,
+  kNormalPriority = 2,
+  kHighPriority = 3,
+  kHighestPriority = 4,
+  kRealtimePriority = 5
 };
 
-class ThreadWrapper
-{
-public:
-    enum {kThreadMaxNameLength = 64};
+class ThreadWrapper {
+ public:
+  enum {kThreadMaxNameLength = 64};
 
-    virtual ~ThreadWrapper() {};
+  virtual ~ThreadWrapper() {};
 
-    // Factory method. Constructor disabled.
-    //
-    // func        Pointer to a, by user, specified callback function.
-    // obj         Object associated with the thread. Passed in the callback
-    //             function.
-    // prio        Thread priority. May require root/admin rights.
-    // threadName  NULL terminated thread name, will be visable in the Windows
-    //             debugger.
-    static ThreadWrapper* CreateThread(ThreadRunFunction func = 0,
-                                       ThreadObj obj= 0,
-                                       ThreadPriority prio = kNormalPriority,
-                                       const char* threadName = 0);
+  // Factory method. Constructor disabled.
+  //
+  // func        Pointer to a, by user, specified callback function.
+  // obj         Object associated with the thread. Passed in the callback
+  //             function.
+  // prio        Thread priority. May require root/admin rights.
+  // thread_name  NULL terminated thread name, will be visable in the Windows
+  //             debugger.
+  static ThreadWrapper* CreateThread(ThreadRunFunction func = 0,
+                                     ThreadObj obj = 0,
+                                     ThreadPriority prio = kNormalPriority,
+                                     const char* thread_name = 0);
 
-    // Get the current thread's kernel thread ID.
-    static uint32_t GetThreadId();
+  // Get the current thread's kernel thread ID.
+  static uint32_t GetThreadId();
 
-    // Non blocking termination of the spawned thread. Note that it is not safe
-    // to delete this class until the spawned thread has been reclaimed.
-    virtual void SetNotAlive() = 0;
+  // Non blocking termination of the spawned thread. Note that it is not safe
+  // to delete this class until the spawned thread has been reclaimed.
+  virtual void SetNotAlive() = 0;
 
-    // Tries to spawns a thread and returns true if that was successful.
-    // Additionally, it tries to set thread priority according to the priority
-    // from when CreateThread was called. However, failure to set priority will
-    // not result in a false return value.
-    // TODO(henrike): add a function for polling whether priority was set or
-    //                not.
-    virtual bool Start(unsigned int& id) = 0;
+  // Tries to spawns a thread and returns true if that was successful.
+  // Additionally, it tries to set thread priority according to the priority
+  // from when CreateThread was called. However, failure to set priority will
+  // not result in a false return value.
+  // TODO(henrike): add a function for polling whether priority was set or
+  //                not.
+  virtual bool Start(unsigned int& id) = 0;
 
-    // Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
-    // The numbers in processorNumbers specify which CPUs are allowed to run the
-    // thread. processorNumbers should not contain any duplicates and elements
-    // should be lower than (number of CPUs - 1). amountOfProcessors should be
-    // equal to the number of processors listed in processorNumbers
-    virtual bool SetAffinity(const int* /*processorNumbers*/,
-                             const unsigned int /*amountOfProcessors*/) {
-      return false;
-    }
+  // Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
+  // The numbers in processor_numbers specify which CPUs are allowed to run the
+  // thread. processor_numbers should not contain any duplicates and elements
+  // should be lower than (number of CPUs - 1). amount_of_processors should be
+  // equal to the number of processors listed in processor_numbers.
+  virtual bool SetAffinity(const int* processor_numbers,
+                           const unsigned int amount_of_processors) {
+    return false;
+  }
 
-    // Stops the spawned thread and waits for it to be reclaimed with a timeout
-    // of two seconds. Will return false if the thread was not reclaimed.
-    // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
-    // It's ok to call Stop() even if the spawned thread has been reclaimed.
-    virtual bool Stop() = 0;
+  // Stops the spawned thread and waits for it to be reclaimed with a timeout
+  // of two seconds. Will return false if the thread was not reclaimed.
+  // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
+  // It's ok to call Stop() even if the spawned thread has been reclaimed.
+  virtual bool Stop() = 0;
 };
+
 } // namespace webrtc
 
-#endif // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
+#endif  // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_