Fixing lint errors in NetEq4

Just taking care of a few old lint errors.

R=tina.legrand@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/6799004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@5359 4adac7df-926f-26a2-2b94-8c16560cd09d
diff --git a/webrtc/modules/audio_coding/neteq4/neteq_unittest.cc b/webrtc/modules/audio_coding/neteq4/neteq_unittest.cc
index 965f75f..bf5ca7b 100644
--- a/webrtc/modules/audio_coding/neteq4/neteq_unittest.cc
+++ b/webrtc/modules/audio_coding/neteq4/neteq_unittest.cc
@@ -999,7 +999,7 @@
     // Even if there is RTP packet in NetEq's buffer, the first frame pulled
     // from NetEq starts with few zero samples. Here we measure this delay.
     if (n == 0) {
-      while(decoded[delay_samples] == 0) delay_samples++;
+      while (decoded[delay_samples] == 0) delay_samples++;
     }
     rtp_info.header.sequenceNumber++;
     rtp_info.header.timestamp += kBlockSize16kHz;
@@ -1182,7 +1182,6 @@
     // Expect delay (in samples) to be less than 2 packets.
     EXPECT_LE(timestamp - neteq_->PlayoutTimestamp(),
               static_cast<uint32_t>(kSamples * 2));
-
   }
   // Make sure we have actually tested wrap-around.
   ASSERT_EQ(expect_seq_no_wrap, seq_no_wrapped);
@@ -1216,4 +1215,4 @@
   WrapTest(0xFFFF - 10, 0xFFFFFFFF - 5000, drop_seq_numbers, true, true);
 }
 
-}  // namespace
+}  // namespace webrtc