Reland "Move webrtc/{base => rtc_base}" (https://codereview.webrtc.org/2877023002)

Reland the base->rtc_base without adding stub headers (will be
done in follow-up CL). This preserves git blame history of all files.

BUG=webrtc:7634
NOTRY=True
TBR=kwiberg@webrtc.org

Change-Id: Iea3bb6f3f67b8374c96337b63e8f5aa3e6181012
Reviewed-on: https://chromium-review.googlesource.com/554611
Reviewed-by: Henrik Kjellander <kjellander@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#18821}
diff --git a/webrtc/rtc_base/virtualsocketserver.h b/webrtc/rtc_base/virtualsocketserver.h
new file mode 100644
index 0000000..4de12c7
--- /dev/null
+++ b/webrtc/rtc_base/virtualsocketserver.h
@@ -0,0 +1,400 @@
+/*
+ *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ *  Use of this source code is governed by a BSD-style license
+ *  that can be found in the LICENSE file in the root of the source
+ *  tree. An additional intellectual property rights grant can be found
+ *  in the file PATENTS.  All contributing project authors may
+ *  be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_RTC_BASE_VIRTUALSOCKETSERVER_H_
+#define WEBRTC_RTC_BASE_VIRTUALSOCKETSERVER_H_
+
+#include <deque>
+#include <map>
+
+#include "webrtc/base/checks.h"
+#include "webrtc/base/constructormagic.h"
+#include "webrtc/base/event.h"
+#include "webrtc/base/fakeclock.h"
+#include "webrtc/base/messagequeue.h"
+#include "webrtc/base/socketserver.h"
+
+namespace rtc {
+
+class Packet;
+class VirtualSocket;
+class SocketAddressPair;
+
+// Simulates a network in the same manner as a loopback interface.  The
+// interface can create as many addresses as you want.  All of the sockets
+// created by this network will be able to communicate with one another, unless
+// they are bound to addresses from incompatible families.
+class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
+ public:
+  VirtualSocketServer();
+  // This constructor needs to be used if the test uses a fake clock and
+  // ProcessMessagesUntilIdle, since ProcessMessagesUntilIdle needs a way of
+  // advancing time.
+  explicit VirtualSocketServer(FakeClock* fake_clock);
+  ~VirtualSocketServer() override;
+
+  // The default route indicates which local address to use when a socket is
+  // bound to the 'any' address, e.g. 0.0.0.0.
+  IPAddress GetDefaultRoute(int family);
+  void SetDefaultRoute(const IPAddress& from_addr);
+
+  // Limits the network bandwidth (maximum bytes per second).  Zero means that
+  // all sends occur instantly.  Defaults to 0.
+  uint32_t bandwidth() const { return bandwidth_; }
+  void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; }
+
+  // Limits the amount of data which can be in flight on the network without
+  // packet loss (on a per sender basis).  Defaults to 64 KB.
+  uint32_t network_capacity() const { return network_capacity_; }
+  void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; }
+
+  // The amount of data which can be buffered by tcp on the sender's side
+  uint32_t send_buffer_capacity() const { return send_buffer_capacity_; }
+  void set_send_buffer_capacity(uint32_t capacity) {
+    send_buffer_capacity_ = capacity;
+  }
+
+  // The amount of data which can be buffered by tcp on the receiver's side
+  uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; }
+  void set_recv_buffer_capacity(uint32_t capacity) {
+    recv_buffer_capacity_ = capacity;
+  }
+
+  // Controls the (transit) delay for packets sent in the network.  This does
+  // not inclue the time required to sit in the send queue.  Both of these
+  // values are measured in milliseconds.  Defaults to no delay.
+  uint32_t delay_mean() const { return delay_mean_; }
+  uint32_t delay_stddev() const { return delay_stddev_; }
+  uint32_t delay_samples() const { return delay_samples_; }
+  void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; }
+  void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; }
+  void set_delay_samples(uint32_t delay_samples) {
+    delay_samples_ = delay_samples;
+  }
+
+  // If the (transit) delay parameters are modified, this method should be
+  // called to recompute the new distribution.
+  void UpdateDelayDistribution();
+
+  // Controls the (uniform) probability that any sent packet is dropped.  This
+  // is separate from calculations to drop based on queue size.
+  double drop_probability() { return drop_prob_; }
+  void set_drop_probability(double drop_prob) {
+    RTC_DCHECK_GE(drop_prob, 0.0);
+    RTC_DCHECK_LE(drop_prob, 1.0);
+    drop_prob_ = drop_prob;
+  }
+
+  // If |blocked| is true, subsequent attempts to send will result in -1 being
+  // returned, with the socket error set to EWOULDBLOCK.
+  //
+  // If this method is later called with |blocked| set to false, any sockets
+  // that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent.
+  //
+  // This can be used to simulate the send buffer on a network interface being
+  // full, and test functionality related to EWOULDBLOCK/SignalWriteEvent.
+  void SetSendingBlocked(bool blocked);
+
+  // SocketFactory:
+  Socket* CreateSocket(int type) override;
+  Socket* CreateSocket(int family, int type) override;
+
+  AsyncSocket* CreateAsyncSocket(int type) override;
+  AsyncSocket* CreateAsyncSocket(int family, int type) override;
+
+  // SocketServer:
+  void SetMessageQueue(MessageQueue* queue) override;
+  bool Wait(int cms, bool process_io) override;
+  void WakeUp() override;
+
+  void SetDelayOnAddress(const rtc::SocketAddress& address, int delay_ms) {
+    delay_by_ip_[address.ipaddr()] = delay_ms;
+  }
+
+  typedef std::pair<double, double> Point;
+  typedef std::vector<Point> Function;
+
+  static Function* CreateDistribution(uint32_t mean,
+                                      uint32_t stddev,
+                                      uint32_t samples);
+
+  // Similar to Thread::ProcessMessages, but it only processes messages until
+  // there are no immediate messages or pending network traffic.  Returns false
+  // if Thread::Stop() was called.
+  bool ProcessMessagesUntilIdle();
+
+  // Sets the next port number to use for testing.
+  void SetNextPortForTesting(uint16_t port);
+
+  // Close a pair of Tcp connections by addresses. Both connections will have
+  // its own OnClose invoked.
+  bool CloseTcpConnections(const SocketAddress& addr_local,
+                           const SocketAddress& addr_remote);
+
+  // For testing purpose only. Fired when a client socket is created.
+  sigslot::signal1<VirtualSocket*> SignalSocketCreated;
+
+ protected:
+  // Returns a new IP not used before in this network.
+  IPAddress GetNextIP(int family);
+  uint16_t GetNextPort();
+
+  VirtualSocket* CreateSocketInternal(int family, int type);
+
+  // Binds the given socket to addr, assigning and IP and Port if necessary
+  int Bind(VirtualSocket* socket, SocketAddress* addr);
+
+  // Binds the given socket to the given (fully-defined) address.
+  int Bind(VirtualSocket* socket, const SocketAddress& addr);
+
+  // Find the socket bound to the given address
+  VirtualSocket* LookupBinding(const SocketAddress& addr);
+
+  int Unbind(const SocketAddress& addr, VirtualSocket* socket);
+
+  // Adds a mapping between this socket pair and the socket.
+  void AddConnection(const SocketAddress& client,
+                     const SocketAddress& server,
+                     VirtualSocket* socket);
+
+  // Find the socket pair corresponding to this server address.
+  VirtualSocket* LookupConnection(const SocketAddress& client,
+                                  const SocketAddress& server);
+
+  void RemoveConnection(const SocketAddress& client,
+                        const SocketAddress& server);
+
+  // Connects the given socket to the socket at the given address
+  int Connect(VirtualSocket* socket, const SocketAddress& remote_addr,
+              bool use_delay);
+
+  // Sends a disconnect message to the socket at the given address
+  bool Disconnect(VirtualSocket* socket);
+
+  // Sends the given packet to the socket at the given address (if one exists).
+  int SendUdp(VirtualSocket* socket, const char* data, size_t data_size,
+              const SocketAddress& remote_addr);
+
+  // Moves as much data as possible from the sender's buffer to the network
+  void SendTcp(VirtualSocket* socket);
+
+  // Places a packet on the network.
+  void AddPacketToNetwork(VirtualSocket* socket,
+                          VirtualSocket* recipient,
+                          int64_t cur_time,
+                          const char* data,
+                          size_t data_size,
+                          size_t header_size,
+                          bool ordered);
+
+  // Removes stale packets from the network
+  void PurgeNetworkPackets(VirtualSocket* socket, int64_t cur_time);
+
+  // Computes the number of milliseconds required to send a packet of this size.
+  uint32_t SendDelay(uint32_t size);
+
+  // If the delay has been set for the address of the socket, returns the set
+  // delay. Otherwise, returns a random transit delay chosen from the
+  // appropriate distribution.
+  uint32_t GetTransitDelay(Socket* socket);
+
+  // Basic operations on functions.  Those that return a function also take
+  // ownership of the function given (and hence, may modify or delete it).
+  static Function* Accumulate(Function* f);
+  static Function* Invert(Function* f);
+  static Function* Resample(Function* f,
+                            double x1,
+                            double x2,
+                            uint32_t samples);
+  static double Evaluate(Function* f, double x);
+
+  // Null out our message queue if it goes away. Necessary in the case where
+  // our lifetime is greater than that of the thread we are using, since we
+  // try to send Close messages for all connected sockets when we shutdown.
+  void OnMessageQueueDestroyed() { msg_queue_ = nullptr; }
+
+  // Determine if two sockets should be able to communicate.
+  // We don't (currently) specify an address family for sockets; instead,
+  // the currently bound address is used to infer the address family.
+  // Any socket that is not explicitly bound to an IPv4 address is assumed to be
+  // dual-stack capable.
+  // This function tests if two addresses can communicate, as well as the
+  // sockets to which they may be bound (the addresses may or may not yet be
+  // bound to the sockets).
+  // First the addresses are tested (after normalization):
+  // If both have the same family, then communication is OK.
+  // If only one is IPv4 then false, unless the other is bound to ::.
+  // This applies even if the IPv4 address is 0.0.0.0.
+  // The socket arguments are optional; the sockets are checked to see if they
+  // were explicitly bound to IPv6-any ('::'), and if so communication is
+  // permitted.
+  // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
+  static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
+
+ private:
+  friend class VirtualSocket;
+
+  // Sending was previously blocked, but now isn't.
+  sigslot::signal0<> SignalReadyToSend;
+
+  typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
+  typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
+
+  // May be null if the test doesn't use a fake clock, or it does but doesn't
+  // use ProcessMessagesUntilIdle.
+  FakeClock* fake_clock_ = nullptr;
+
+  // Used to implement Wait/WakeUp.
+  Event wakeup_;
+  MessageQueue* msg_queue_;
+  bool stop_on_idle_;
+  in_addr next_ipv4_;
+  in6_addr next_ipv6_;
+  uint16_t next_port_;
+  AddressMap* bindings_;
+  ConnectionMap* connections_;
+
+  IPAddress default_route_v4_;
+  IPAddress default_route_v6_;
+
+  uint32_t bandwidth_;
+  uint32_t network_capacity_;
+  uint32_t send_buffer_capacity_;
+  uint32_t recv_buffer_capacity_;
+  uint32_t delay_mean_;
+  uint32_t delay_stddev_;
+  uint32_t delay_samples_;
+
+  std::map<rtc::IPAddress, int> delay_by_ip_;
+  std::unique_ptr<Function> delay_dist_;
+
+  CriticalSection delay_crit_;
+
+  double drop_prob_;
+  bool sending_blocked_ = false;
+  RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer);
+};
+
+// Implements the socket interface using the virtual network.  Packets are
+// passed as messages using the message queue of the socket server.
+class VirtualSocket : public AsyncSocket,
+                      public MessageHandler,
+                      public sigslot::has_slots<> {
+ public:
+  VirtualSocket(VirtualSocketServer* server, int family, int type, bool async);
+  ~VirtualSocket() override;
+
+  SocketAddress GetLocalAddress() const override;
+  SocketAddress GetRemoteAddress() const override;
+
+  // Used by TurnPortTest to mimic a case where proxy returns local host address
+  // instead of the original one TurnPort was bound against. Please see WebRTC
+  // issue 3927 for more detail.
+  void SetAlternativeLocalAddress(const SocketAddress& addr);
+
+  int Bind(const SocketAddress& addr) override;
+  int Connect(const SocketAddress& addr) override;
+  int Close() override;
+  int Send(const void* pv, size_t cb) override;
+  int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override;
+  int Recv(void* pv, size_t cb, int64_t* timestamp) override;
+  int RecvFrom(void* pv,
+               size_t cb,
+               SocketAddress* paddr,
+               int64_t* timestamp) override;
+  int Listen(int backlog) override;
+  VirtualSocket* Accept(SocketAddress* paddr) override;
+
+  int GetError() const override;
+  void SetError(int error) override;
+  ConnState GetState() const override;
+  int GetOption(Option opt, int* value) override;
+  int SetOption(Option opt, int value) override;
+  void OnMessage(Message* pmsg) override;
+
+  bool was_any() { return was_any_; }
+  void set_was_any(bool was_any) { was_any_ = was_any; }
+
+  // For testing purpose only. Fired when client socket is bound to an address.
+  sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady;
+
+ private:
+  struct NetworkEntry {
+    size_t size;
+    int64_t done_time;
+  };
+
+  typedef std::deque<SocketAddress> ListenQueue;
+  typedef std::deque<NetworkEntry> NetworkQueue;
+  typedef std::vector<char> SendBuffer;
+  typedef std::list<Packet*> RecvBuffer;
+  typedef std::map<Option, int> OptionsMap;
+
+  int InitiateConnect(const SocketAddress& addr, bool use_delay);
+  void CompleteConnect(const SocketAddress& addr, bool notify);
+  int SendUdp(const void* pv, size_t cb, const SocketAddress& addr);
+  int SendTcp(const void* pv, size_t cb);
+
+  // Used by server sockets to set the local address without binding.
+  void SetLocalAddress(const SocketAddress& addr);
+
+  void OnSocketServerReadyToSend();
+
+  VirtualSocketServer* server_;
+  int type_;
+  bool async_;
+  ConnState state_;
+  int error_;
+  SocketAddress local_addr_;
+  SocketAddress alternative_local_addr_;
+  SocketAddress remote_addr_;
+
+  // Pending sockets which can be Accepted
+  ListenQueue* listen_queue_;
+
+  // Data which tcp has buffered for sending
+  SendBuffer send_buffer_;
+  // Set to false if the last attempt to send resulted in EWOULDBLOCK.
+  // Set back to true when the socket can send again.
+  bool ready_to_send_ = true;
+
+  // Critical section to protect the recv_buffer and queue_
+  CriticalSection crit_;
+
+  // Network model that enforces bandwidth and capacity constraints
+  NetworkQueue network_;
+  size_t network_size_;
+  // The scheduled delivery time of the last packet sent on this socket.
+  // It is used to ensure ordered delivery of packets sent on this socket.
+  int64_t last_delivery_time_ = 0;
+
+  // Data which has been received from the network
+  RecvBuffer recv_buffer_;
+  // The amount of data which is in flight or in recv_buffer_
+  size_t recv_buffer_size_;
+
+  // Is this socket bound?
+  bool bound_;
+
+  // When we bind a socket to Any, VSS's Bind gives it another address. For
+  // dual-stack sockets, we want to distinguish between sockets that were
+  // explicitly given a particular address and sockets that had one picked
+  // for them by VSS.
+  bool was_any_;
+
+  // Store the options that are set
+  OptionsMap options_map_;
+
+  friend class VirtualSocketServer;
+};
+
+}  // namespace rtc
+
+#endif  // WEBRTC_RTC_BASE_VIRTUALSOCKETSERVER_H_