Reland "Move webrtc/{base => rtc_base}" (https://codereview.webrtc.org/2877023002)
Reland the base->rtc_base without adding stub headers (will be
done in follow-up CL). This preserves git blame history of all files.
BUG=webrtc:7634
NOTRY=True
TBR=kwiberg@webrtc.org
Change-Id: Iea3bb6f3f67b8374c96337b63e8f5aa3e6181012
Reviewed-on: https://chromium-review.googlesource.com/554611
Reviewed-by: Henrik Kjellander <kjellander@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#18821}
diff --git a/webrtc/rtc_base/virtualsocketserver.h b/webrtc/rtc_base/virtualsocketserver.h
new file mode 100644
index 0000000..4de12c7
--- /dev/null
+++ b/webrtc/rtc_base/virtualsocketserver.h
@@ -0,0 +1,400 @@
+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_RTC_BASE_VIRTUALSOCKETSERVER_H_
+#define WEBRTC_RTC_BASE_VIRTUALSOCKETSERVER_H_
+
+#include <deque>
+#include <map>
+
+#include "webrtc/base/checks.h"
+#include "webrtc/base/constructormagic.h"
+#include "webrtc/base/event.h"
+#include "webrtc/base/fakeclock.h"
+#include "webrtc/base/messagequeue.h"
+#include "webrtc/base/socketserver.h"
+
+namespace rtc {
+
+class Packet;
+class VirtualSocket;
+class SocketAddressPair;
+
+// Simulates a network in the same manner as a loopback interface. The
+// interface can create as many addresses as you want. All of the sockets
+// created by this network will be able to communicate with one another, unless
+// they are bound to addresses from incompatible families.
+class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
+ public:
+ VirtualSocketServer();
+ // This constructor needs to be used if the test uses a fake clock and
+ // ProcessMessagesUntilIdle, since ProcessMessagesUntilIdle needs a way of
+ // advancing time.
+ explicit VirtualSocketServer(FakeClock* fake_clock);
+ ~VirtualSocketServer() override;
+
+ // The default route indicates which local address to use when a socket is
+ // bound to the 'any' address, e.g. 0.0.0.0.
+ IPAddress GetDefaultRoute(int family);
+ void SetDefaultRoute(const IPAddress& from_addr);
+
+ // Limits the network bandwidth (maximum bytes per second). Zero means that
+ // all sends occur instantly. Defaults to 0.
+ uint32_t bandwidth() const { return bandwidth_; }
+ void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; }
+
+ // Limits the amount of data which can be in flight on the network without
+ // packet loss (on a per sender basis). Defaults to 64 KB.
+ uint32_t network_capacity() const { return network_capacity_; }
+ void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; }
+
+ // The amount of data which can be buffered by tcp on the sender's side
+ uint32_t send_buffer_capacity() const { return send_buffer_capacity_; }
+ void set_send_buffer_capacity(uint32_t capacity) {
+ send_buffer_capacity_ = capacity;
+ }
+
+ // The amount of data which can be buffered by tcp on the receiver's side
+ uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; }
+ void set_recv_buffer_capacity(uint32_t capacity) {
+ recv_buffer_capacity_ = capacity;
+ }
+
+ // Controls the (transit) delay for packets sent in the network. This does
+ // not inclue the time required to sit in the send queue. Both of these
+ // values are measured in milliseconds. Defaults to no delay.
+ uint32_t delay_mean() const { return delay_mean_; }
+ uint32_t delay_stddev() const { return delay_stddev_; }
+ uint32_t delay_samples() const { return delay_samples_; }
+ void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; }
+ void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; }
+ void set_delay_samples(uint32_t delay_samples) {
+ delay_samples_ = delay_samples;
+ }
+
+ // If the (transit) delay parameters are modified, this method should be
+ // called to recompute the new distribution.
+ void UpdateDelayDistribution();
+
+ // Controls the (uniform) probability that any sent packet is dropped. This
+ // is separate from calculations to drop based on queue size.
+ double drop_probability() { return drop_prob_; }
+ void set_drop_probability(double drop_prob) {
+ RTC_DCHECK_GE(drop_prob, 0.0);
+ RTC_DCHECK_LE(drop_prob, 1.0);
+ drop_prob_ = drop_prob;
+ }
+
+ // If |blocked| is true, subsequent attempts to send will result in -1 being
+ // returned, with the socket error set to EWOULDBLOCK.
+ //
+ // If this method is later called with |blocked| set to false, any sockets
+ // that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent.
+ //
+ // This can be used to simulate the send buffer on a network interface being
+ // full, and test functionality related to EWOULDBLOCK/SignalWriteEvent.
+ void SetSendingBlocked(bool blocked);
+
+ // SocketFactory:
+ Socket* CreateSocket(int type) override;
+ Socket* CreateSocket(int family, int type) override;
+
+ AsyncSocket* CreateAsyncSocket(int type) override;
+ AsyncSocket* CreateAsyncSocket(int family, int type) override;
+
+ // SocketServer:
+ void SetMessageQueue(MessageQueue* queue) override;
+ bool Wait(int cms, bool process_io) override;
+ void WakeUp() override;
+
+ void SetDelayOnAddress(const rtc::SocketAddress& address, int delay_ms) {
+ delay_by_ip_[address.ipaddr()] = delay_ms;
+ }
+
+ typedef std::pair<double, double> Point;
+ typedef std::vector<Point> Function;
+
+ static Function* CreateDistribution(uint32_t mean,
+ uint32_t stddev,
+ uint32_t samples);
+
+ // Similar to Thread::ProcessMessages, but it only processes messages until
+ // there are no immediate messages or pending network traffic. Returns false
+ // if Thread::Stop() was called.
+ bool ProcessMessagesUntilIdle();
+
+ // Sets the next port number to use for testing.
+ void SetNextPortForTesting(uint16_t port);
+
+ // Close a pair of Tcp connections by addresses. Both connections will have
+ // its own OnClose invoked.
+ bool CloseTcpConnections(const SocketAddress& addr_local,
+ const SocketAddress& addr_remote);
+
+ // For testing purpose only. Fired when a client socket is created.
+ sigslot::signal1<VirtualSocket*> SignalSocketCreated;
+
+ protected:
+ // Returns a new IP not used before in this network.
+ IPAddress GetNextIP(int family);
+ uint16_t GetNextPort();
+
+ VirtualSocket* CreateSocketInternal(int family, int type);
+
+ // Binds the given socket to addr, assigning and IP and Port if necessary
+ int Bind(VirtualSocket* socket, SocketAddress* addr);
+
+ // Binds the given socket to the given (fully-defined) address.
+ int Bind(VirtualSocket* socket, const SocketAddress& addr);
+
+ // Find the socket bound to the given address
+ VirtualSocket* LookupBinding(const SocketAddress& addr);
+
+ int Unbind(const SocketAddress& addr, VirtualSocket* socket);
+
+ // Adds a mapping between this socket pair and the socket.
+ void AddConnection(const SocketAddress& client,
+ const SocketAddress& server,
+ VirtualSocket* socket);
+
+ // Find the socket pair corresponding to this server address.
+ VirtualSocket* LookupConnection(const SocketAddress& client,
+ const SocketAddress& server);
+
+ void RemoveConnection(const SocketAddress& client,
+ const SocketAddress& server);
+
+ // Connects the given socket to the socket at the given address
+ int Connect(VirtualSocket* socket, const SocketAddress& remote_addr,
+ bool use_delay);
+
+ // Sends a disconnect message to the socket at the given address
+ bool Disconnect(VirtualSocket* socket);
+
+ // Sends the given packet to the socket at the given address (if one exists).
+ int SendUdp(VirtualSocket* socket, const char* data, size_t data_size,
+ const SocketAddress& remote_addr);
+
+ // Moves as much data as possible from the sender's buffer to the network
+ void SendTcp(VirtualSocket* socket);
+
+ // Places a packet on the network.
+ void AddPacketToNetwork(VirtualSocket* socket,
+ VirtualSocket* recipient,
+ int64_t cur_time,
+ const char* data,
+ size_t data_size,
+ size_t header_size,
+ bool ordered);
+
+ // Removes stale packets from the network
+ void PurgeNetworkPackets(VirtualSocket* socket, int64_t cur_time);
+
+ // Computes the number of milliseconds required to send a packet of this size.
+ uint32_t SendDelay(uint32_t size);
+
+ // If the delay has been set for the address of the socket, returns the set
+ // delay. Otherwise, returns a random transit delay chosen from the
+ // appropriate distribution.
+ uint32_t GetTransitDelay(Socket* socket);
+
+ // Basic operations on functions. Those that return a function also take
+ // ownership of the function given (and hence, may modify or delete it).
+ static Function* Accumulate(Function* f);
+ static Function* Invert(Function* f);
+ static Function* Resample(Function* f,
+ double x1,
+ double x2,
+ uint32_t samples);
+ static double Evaluate(Function* f, double x);
+
+ // Null out our message queue if it goes away. Necessary in the case where
+ // our lifetime is greater than that of the thread we are using, since we
+ // try to send Close messages for all connected sockets when we shutdown.
+ void OnMessageQueueDestroyed() { msg_queue_ = nullptr; }
+
+ // Determine if two sockets should be able to communicate.
+ // We don't (currently) specify an address family for sockets; instead,
+ // the currently bound address is used to infer the address family.
+ // Any socket that is not explicitly bound to an IPv4 address is assumed to be
+ // dual-stack capable.
+ // This function tests if two addresses can communicate, as well as the
+ // sockets to which they may be bound (the addresses may or may not yet be
+ // bound to the sockets).
+ // First the addresses are tested (after normalization):
+ // If both have the same family, then communication is OK.
+ // If only one is IPv4 then false, unless the other is bound to ::.
+ // This applies even if the IPv4 address is 0.0.0.0.
+ // The socket arguments are optional; the sockets are checked to see if they
+ // were explicitly bound to IPv6-any ('::'), and if so communication is
+ // permitted.
+ // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
+ static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
+
+ private:
+ friend class VirtualSocket;
+
+ // Sending was previously blocked, but now isn't.
+ sigslot::signal0<> SignalReadyToSend;
+
+ typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
+ typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
+
+ // May be null if the test doesn't use a fake clock, or it does but doesn't
+ // use ProcessMessagesUntilIdle.
+ FakeClock* fake_clock_ = nullptr;
+
+ // Used to implement Wait/WakeUp.
+ Event wakeup_;
+ MessageQueue* msg_queue_;
+ bool stop_on_idle_;
+ in_addr next_ipv4_;
+ in6_addr next_ipv6_;
+ uint16_t next_port_;
+ AddressMap* bindings_;
+ ConnectionMap* connections_;
+
+ IPAddress default_route_v4_;
+ IPAddress default_route_v6_;
+
+ uint32_t bandwidth_;
+ uint32_t network_capacity_;
+ uint32_t send_buffer_capacity_;
+ uint32_t recv_buffer_capacity_;
+ uint32_t delay_mean_;
+ uint32_t delay_stddev_;
+ uint32_t delay_samples_;
+
+ std::map<rtc::IPAddress, int> delay_by_ip_;
+ std::unique_ptr<Function> delay_dist_;
+
+ CriticalSection delay_crit_;
+
+ double drop_prob_;
+ bool sending_blocked_ = false;
+ RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer);
+};
+
+// Implements the socket interface using the virtual network. Packets are
+// passed as messages using the message queue of the socket server.
+class VirtualSocket : public AsyncSocket,
+ public MessageHandler,
+ public sigslot::has_slots<> {
+ public:
+ VirtualSocket(VirtualSocketServer* server, int family, int type, bool async);
+ ~VirtualSocket() override;
+
+ SocketAddress GetLocalAddress() const override;
+ SocketAddress GetRemoteAddress() const override;
+
+ // Used by TurnPortTest to mimic a case where proxy returns local host address
+ // instead of the original one TurnPort was bound against. Please see WebRTC
+ // issue 3927 for more detail.
+ void SetAlternativeLocalAddress(const SocketAddress& addr);
+
+ int Bind(const SocketAddress& addr) override;
+ int Connect(const SocketAddress& addr) override;
+ int Close() override;
+ int Send(const void* pv, size_t cb) override;
+ int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override;
+ int Recv(void* pv, size_t cb, int64_t* timestamp) override;
+ int RecvFrom(void* pv,
+ size_t cb,
+ SocketAddress* paddr,
+ int64_t* timestamp) override;
+ int Listen(int backlog) override;
+ VirtualSocket* Accept(SocketAddress* paddr) override;
+
+ int GetError() const override;
+ void SetError(int error) override;
+ ConnState GetState() const override;
+ int GetOption(Option opt, int* value) override;
+ int SetOption(Option opt, int value) override;
+ void OnMessage(Message* pmsg) override;
+
+ bool was_any() { return was_any_; }
+ void set_was_any(bool was_any) { was_any_ = was_any; }
+
+ // For testing purpose only. Fired when client socket is bound to an address.
+ sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady;
+
+ private:
+ struct NetworkEntry {
+ size_t size;
+ int64_t done_time;
+ };
+
+ typedef std::deque<SocketAddress> ListenQueue;
+ typedef std::deque<NetworkEntry> NetworkQueue;
+ typedef std::vector<char> SendBuffer;
+ typedef std::list<Packet*> RecvBuffer;
+ typedef std::map<Option, int> OptionsMap;
+
+ int InitiateConnect(const SocketAddress& addr, bool use_delay);
+ void CompleteConnect(const SocketAddress& addr, bool notify);
+ int SendUdp(const void* pv, size_t cb, const SocketAddress& addr);
+ int SendTcp(const void* pv, size_t cb);
+
+ // Used by server sockets to set the local address without binding.
+ void SetLocalAddress(const SocketAddress& addr);
+
+ void OnSocketServerReadyToSend();
+
+ VirtualSocketServer* server_;
+ int type_;
+ bool async_;
+ ConnState state_;
+ int error_;
+ SocketAddress local_addr_;
+ SocketAddress alternative_local_addr_;
+ SocketAddress remote_addr_;
+
+ // Pending sockets which can be Accepted
+ ListenQueue* listen_queue_;
+
+ // Data which tcp has buffered for sending
+ SendBuffer send_buffer_;
+ // Set to false if the last attempt to send resulted in EWOULDBLOCK.
+ // Set back to true when the socket can send again.
+ bool ready_to_send_ = true;
+
+ // Critical section to protect the recv_buffer and queue_
+ CriticalSection crit_;
+
+ // Network model that enforces bandwidth and capacity constraints
+ NetworkQueue network_;
+ size_t network_size_;
+ // The scheduled delivery time of the last packet sent on this socket.
+ // It is used to ensure ordered delivery of packets sent on this socket.
+ int64_t last_delivery_time_ = 0;
+
+ // Data which has been received from the network
+ RecvBuffer recv_buffer_;
+ // The amount of data which is in flight or in recv_buffer_
+ size_t recv_buffer_size_;
+
+ // Is this socket bound?
+ bool bound_;
+
+ // When we bind a socket to Any, VSS's Bind gives it another address. For
+ // dual-stack sockets, we want to distinguish between sockets that were
+ // explicitly given a particular address and sockets that had one picked
+ // for them by VSS.
+ bool was_any_;
+
+ // Store the options that are set
+ OptionsMap options_map_;
+
+ friend class VirtualSocketServer;
+};
+
+} // namespace rtc
+
+#endif // WEBRTC_RTC_BASE_VIRTUALSOCKETSERVER_H_